As we promised in game about two weeks ago xD. Mod4Mod[General:]-
Skin: You are missing the
approachcircle.png and the
reversearrow.png to complete the Circle Skin. You must add it in the folder
-
Tags: --> There is an extra space between
Revengexsoyah and
skulls in tags, you should fix that for consistency between each difficulties
--> Add
soyah in tags (Previous name as Ravengexsoyah) because if you try to find ranked mapsets with this name you can find it. Also try to add
Collaboration on here, I could see some maps with a Collab in the mapset that contain this tag, in my opinion is better to respect that.
--> You're missing an underscore in Akemi's name, because must be Akemi_Homura, try to fix it please
[Impudence:]-
Settings:--> In my opinion fit perfectly HP Drain Rate 7. If I were you I'll increase it by 1 Tick (HP+1)
Katty Pie:00:18:434 (Spin): This ''weird'' rhythm starts 1/2 back in my opinion (in 00:18:276), I think that it's better if you move this one 1/2 back and then make it bigger by 1/2.
02:03:749 (9): Following the Instrumental, this 1/8 Slider should start 1/4 back. The rhythm starts here and in my opinion this kind of things are not difficult in this kind of difficulties. After that add another repeat in 1/8
02:12:749 (1,1,1): Why you use this Combo Spam? These notes are following the same thing in the music and belong from a same pattern. (1,2,3) is better, just Remove the New Combo on the 2nd and 3rd note
02:16:697 (2,3,4,5): Follow better the music if you move (3) to 02:16:776 and (4) to 02:16:855 to make a 3-plet with 2. If you listen the music, is really better. Also you can use this notes position:
03:39:434 (2): A triple Clap sounds fine here with (1) and (3), try to add a Clap in this note too
03:39:907 (T): To be sincere, I don't like this Slider Speed change, doesn't fit at all, the change is not to high. You should remove this Inherited Timing Point (Green Line) and mantain the Slider Velocity as before. If you do that, I feel unnecesary this New Combo too, try to remove it
03:54:818 (x): You Really need a note here, fit perfectly with drums. Try to move (7) nearer as it is now from (8,9,10) and then add this New note.
Revy:00:39:592 (7,8,9): Stack correctly this pattern, (9) is out of this Stack. You just have to move (9) to (x:272 y:240)
00:42:749 (12): Following the Instrumental, this Slider should be in 1/8, fit perfectly with it. Also, you should unstack from (11), because made it invisible the first reverse arrow (If you mad the first thing obviously). I had think soemthing like this, the spacing is totally reasonable following the map in general.
00:52:339 (10): Listening the music, you are missing a Clap at the end of this Slider
01:00:434 (7): The same with this note, add a Clap please
01:05:486 (7): (^)
02:23:802 (3): Try to make this Slider in 1/8 (again) with a lot of repeats, fit better with music Really. With a lot of repetitons this Slider have to finish in 02:24:118 (on a Downbeat)
02:36:355 (x): You should add a Note here, following the instrumental fit perfectly and without it sounds empty. I highly recommend that
02:51:592 (6): Sounds in the music, you should add a Clap in this note
04:31:776 (x): Add a note, to follow better the Instrumental
Akemi_Homura:01:26:013 (1): Looking this long Stream, makes a good sense if you add a Finish at the beginning of this Slider. Is useful to emphatisize the beginning of a New Pattern
01:31:065 (1): (^)
01:34:855 (1,2): These Sliders looks a bit weird at the hour to play the map (especially at the end of it, where the have a weird Curve). Plays better if you do a Simple Blanket to this one, is more playable. Try something like that:
03:15:907 (1,2,3): I really don't like this antijump, in a jumping map is like it kill the flow. I prefer to see a ''jumping pattern'' try to looking for some of symetry, I could find something like that:
03:19:697 (1): I think that you can make a mix with this Slider following the Vocal + the Drums. Try to make 2 kick Sliders in 1/4. The first one must start on here and finish in 03:20:486 (Where the vocal ends) and the other kick Slider have to Start in 03:20:565 and have to finish in 03:20:802 (Marking the end of the Drums). Here a Screenshoot to explain me better
03:21:276 (Storyboard): In my opinion Akemi_Homura (the name in the SB) should disappear when you press the last note before the Break Time section (so, here), makes more sense. Try to Fix it please
03:21:434 (Break): You should drag this break to 03:22:855 (Where the music change in the Rhythm), plays better with music and with the Storyboard. Or at least map still to here.
04:58:065 (5): For a better flow, stack this note properly with the previous Slider (3). You just have to move this note 1 grid right
05:22:223 (1): Fit better with music if you replace this Slider to a 3-plet in 1/4. (First note here, second note in 05:22:618 and the last one at the end of this Slider)
[soyaH's Taiko Oni:](I'M GOING TO DO THAT IN SPANISH)Settings:--> Me parece que es mejor si aumentas en un Tick el HP Drain Rate y el Overall Difficulty. Juega mejor para esta clase de dificultades (HP, OD +1)
Mod Info:d= don (Normal Hitsound)
k= kat/katsu (Clap/Whistle Hitsound)
D= Big Don (Finish Hitsound)
K= Big Kat/Katsu (Clap/Whistle + Finish Hitsound)
--> Antes que nada. TENES 72 UNSNAPPED NOTES!!! Asi que debes hacerle resnap a todas las notas.--> Solo puedes colocar 3 Breaks en las dificultades de Kiai, debes remover 1 o reacomodar un poco las que tienes--> Ajusta el Audio Lead-In (Manualmente en el .osu notepad) en 2000 (Actualmente esta en 2018)00:10:223 (T): Me gustaria que empieces con los Normal Hitsounds a partir de aca, juega mucho mejor en mi opinion empezar desde este Super Largo Stream. Intenta agregar una Inherited Timing Point (Linea Verde) aqui con Normal Hitsounds
I'm tired to mod the Taiko xD (I just mentioned some General Stuffs). Sorry .
That's All for the moment.
Good Luck with your map Katty