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DE-SIRE retunes - CHAOS [Osu|Taiko]

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Xgor
Lazy mod

[General]
Please add Naoki to tags because as far as I know DE-SIRE retunes is a alias for Naoki.

This doesn't really strike me as a song when kiai works on. I think it would be better if you remove it.

01:24:341 (1) - I know this spinner kinda fits but it's really long! Can't you make it shorter

That brown combo colour blends waaay too much with the BG. please change it into something else.

[Light]
I think having beats 1/2 close together is too hard with this BPM on a easy. I would recommend you avoid that.

00:02:811 (1,2) - Can you please try to avoid overlapping these.
00:36:341 (1,2,1) - Align these to each other.
01:08:458 - remove the break here.


[Light/Standard]
Man... boring hitsounding...

00:53:282 - 01:04:399 I don't really get why this part is easier on Standard than on Light.... should be the opposite.

[Standard]
I suggest you raise the SV to make it feel more different from Light, It would also be nice because those short sliders are kind boring.

00:43:223 (4,1) - This feels like unneeded and just adds useless difficulty for a difficulty like standard and doesn't really make the map more fun imo
00:46:046 (3,4) - ^
00:48:870 (3,4) - ^
00:51:693 (3,4) - ^

[Heavy]
I don't think those 1/4 streams belong in this difficulty. They are much harder than the rest in the difficulty.

[Challenging]
AR 9 is quite unfitting to this song. 8 works better imo.

00:11:635 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I don't get why this is harder and more streamy than the part before it that's way more insane :|

00:30:694 - 00:53:105 - I know those are following the song but I can't help that this part is much part is much harder than the rest when it's less intense than many other parts in the song..
Topic Starter
Agka

Xgor wrote:

[General]
Please add Naoki to tags because as far as I know DE-SIRE retunes is a alias for Naoki. yessir

This doesn't really strike me as a song when kiai works on. I think it would be better if you remove it. Not sure.

01:24:341 (1) - I know this spinner kinda fits but it's really long! Can't you make it shorter I'd rather not.

That brown combo colour blends waaay too much with the BG. please change it into something else.I'll take suggestions.

[Light]
I think having beats 1/2 close together is too hard with this BPM on a easy. I would recommend you avoid that. Fixing later...

00:02:811 (1,2) - Can you please try to avoid overlapping these.
00:36:341 (1,2,1) - Align these to each other.
01:08:458 - remove the break here.


[Light/Standard]
Man... boring hitsounding... making it interesting later.

00:53:282 - 01:04:399 I don't really get why this part is easier on Standard than on Light.... should be the opposite. Hmm true. Perhaps swapping them..

[Standard]
I suggest you raise the SV to make it feel more different from Light, It would also be nice because those short sliders are kind boring. Remake it? Okay.

00:43:223 (4,1) - This feels like unneeded and just adds useless difficulty for a difficulty like standard and doesn't really make the map more fun imo
00:46:046 (3,4) - ^
00:48:870 (3,4) - ^
00:51:693 (3,4) - ^

[Heavy]
I don't think those 1/4 streams belong in this difficulty. They are much harder than the rest in the difficulty. I'll ask for some more opinions.

[Challenging]
AR 9 is quite unfitting to this song. 8 works better imo. Changed. Not much difference for me though.

00:11:635 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I don't get why this is harder and more streamy than the part before it that's way more insane :| Mapping to drums. Welp, waiting for more input on this one.

00:30:694 - 00:53:105 - I know those are following the song but I can't help that this part is much part is much harder than the rest when it's less intense than many other parts in the song.. Actually while it sounds less intense, it tries to be the most /interesting/ part of the song itself. Welp, once again, awaiting for some more input..
Thank you; it seems I still need waay more modding...
Yuukari-Banteki
[Light]
00:14:811 (2,1,2) - if you could make the end of 2 line up with 1 pretty please? :D
00:16:929 (2,3,4) - while there is nothing intrinsically wrong with this pattern, it can be confusing to players who are looking for a cohesive pattern that makes sense, since the 3 is pretty clearly unrelated to the pattern as a whole and thus highly unintuitive.
00:27:517 (4) - make this vertical
00:34:929 (2) - these would sound pretty cool ending them on the red ticks instead and would make the map more interesting for the players
00:53:282 (1) - this combo kind of comes out of nowhere
00:58:223 (1,2,3,4) - too hard for an Easy
01:17:282 (1) - this spinner is a little on the short side, up to you
01:28:752 - kiai time in the middle of a spinner is kind of WTF

[Standard]
00:07:752 (1) - it'd be nice if you could move this a bit farther away from previous note
00:20:458 (1,2,3) - not gonna lie this is pretty awesome
01:15:870 (5) - the placement of this note kind of feels like you didn't put much thought into it and is rather ugly
01:18:693 (1,2,3) - line these up horizontally
01:21:164 (4,1) - ^
01:28:752 - again a bit of a WTF kiai

[Heavy]
00:11:635 (1,2,3,4) - nice!
00:36:341 (1) - i don't think you intended to have a whistle on the slider but neither endpoint
00:50:988 (2,3,4,5,6,7,8) - really messy, hiding a lot of things with hitbursts
00:58:223 (1) - stack under fading 5
00:59:635 (6,7,8) - illegal jump
01:19:046 (1,2,3,4) - snazzy :D
random kiai etc
The hitsounds you have are beautiful, but I'd really like to see a few more in the areas that are a bit lacking. :)

[Challenge]
00:34:929 (1) - the placement of this with relation to 9 is kind of like trying to walk up the top stair of a staircase only to realize that you were already at the top of the stairs
01:05:811 (6,7,8,9,10) - could you maybe make these jumps...jumpier?
random kiai etc
This map could use more hitsounding - don't be shy from what I've seen you use them exceptionally well when you actually put them in!
Topic Starter
Agka

Saturos-fangirl wrote:

[Light]
00:14:811 (2,1,2) - if you could make the end of 2 line up with 1 pretty please? :D yes
00:16:929 (2,3,4) - while there is nothing intrinsically wrong with this pattern, it can be confusing to players who are looking for a cohesive pattern that makes sense, since the 3 is pretty clearly unrelated to the pattern as a whole and thus highly unintuitive. todo: remap that pattern
00:27:517 (4) - make this vertical
00:34:929 (2) - these would sound pretty cool ending them on the red ticks instead and would make the map more interesting for the players sounds really, really weird..
00:53:282 (1) - this combo kind of comes out of nowhere a section of the song pretty much begins at this point
00:58:223 (1,2,3,4) - too hard for an Easy shortened to 1/1
01:17:282 (1) - this spinner is a little on the short side, up to you lengthened
01:28:752 - kiai time in the middle of a spinner is kind of WTF heh.. got so many comments about it that I'll probably just remove it already

[Standard]
00:07:752 (1) - it'd be nice if you could move this a bit farther away from previous note repositioned pattern.
00:20:458 (1,2,3) - not gonna lie this is pretty awesome ty
01:15:870 (5) - the placement of this note kind of feels like you didn't put much thought into it and is rather ugly remade
01:18:693 (1,2,3) - line these up horizontally
01:21:164 (4,1) - ^
01:28:752 - again a bit of a WTF kiai

[Heavy]
00:11:635 (1,2,3,4) - nice! ty!
00:36:341 (1) - i don't think you intended to have a whistle on the slider but neither endpoint added whistle at start
00:50:988 (2,3,4,5,6,7,8) - really messy, hiding a lot of things with hitbursts hmm I see slider overlapping hitnotes.. perhaps that
00:58:223 (1) - stack under fading 5 nice catch
00:59:635 (6,7,8) - illegal jump unjump'd
01:19:046 (1,2,3,4) - snazzy :D D:?
random kiai etc
The hitsounds you have are beautiful, but I'd really like to see a few more in the areas that are a bit lacking. :)

[Challenge]
00:34:929 (1) - the placement of this with relation to 9 is kind of like trying to walk up the top stair of a staircase only to realize that you were already at the top of the stairs then made a full stop at 9 to restart at 1
01:05:811 (6,7,8,9,10) - could you maybe make these jumps...jumpier?
random kiai etc
This map could use more hitsounding - don't be shy from what I've seen you use them exceptionally well when you actually put them in!
tyvm
Shohei Ohtani
dammit Agkae
Topic Starter
Agka
indeed.
Shohei Ohtani
swag
Kiddo-Kun

CDFA wrote:

swag
If you have any questions, don't to be scared to PM me.

[Light]

• 00:44:988 (1,2) - This does not match the music as much as it can. It would fit a whole lot better if you gave (1) a repeat and deleted (2), like this.
• 00:49:223 (2) - The spacing here is inconsistent with the rest of the difficulty. Please move them closer and keep a consistent spacing throughout the map.
• 00:52:046 (2,1) - This kind of transition is really odd, especially in an Easy difficulty.You should remove the repeat on (2) and do something like you did in Standard.
• 01:13:046 (1) - This is a really big jump for an Easy, it doesn't really fit either. Close up this gap, please.
• 01:23:282 (1) - You're missing a clap on this note.

[Standard]
* This difficulty needs a lot more claps. It's really bland in it's rhythm. Try to follow the Heavy difficulty.

• 00:31:576 (4,3) - These notes feel really unnecessary and they make these patterns hard to follow. Remove them.
• 00:47:458 (3) - Do not silence notes like these, they throw off players for this difficulty. Bring the volume up to at least 20%.
• 01:01:576 (2) - Add a new combo to this note to match with the combo patterns.
• 01:21:693 (1,2,3,4,5) - This is really unintuitive seeing as it does not follow the music. Move everything back one white tick so that it looks like this

[Heavy]

• 00:11:635 (1,2,3,4) - Make this notes audible, they screw players up.
• 00:15:517 (4) - Move this down a little more, such close spacing make players hit it too early. And besides, it's cleaner this way.
• 00:30:694 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,1,2,3,4) - It would be nice if you kept the whistle pattern here consistent. It seems all over the place which makes it sounds awful.

[Challenging]
*OD is too high, bring it down by one or two ticks.

• 00:33:164 (6,7) - These sliders don't play very well. It would be best to remove them.

[Taiko]
* You should get a taiko modder on this.

• 00:26:458 (2) - Unnecessary finish, would fit better without.
• 00:37:752 (2,3) - I'm pretty sure AiBAT is lying when it says these are snapped...
• 00:58:223 (9) - I think notes like this should be blue because the pitch is higher in the song.

[Overall]

Needs a lot more work. But it is showing great potential at it's current state. Ganbatee!
Topic Starter
Agka

Kiddo-Kun wrote:

CDFA wrote:

swag
If you have any questions, don't to be scared to PM me.

[Light]

• 00:44:988 (1,2) - This does not match the music as much as it can. It would fit a whole lot better if you gave (1) a repeat and deleted (2), like this.
• 00:49:223 (2) - The spacing here is inconsistent with the rest of the difficulty. Please move them closer and keep a consistent spacing throughout the map.
• 00:52:046 (2,1) - This kind of transition is really odd, especially in an Easy difficulty.You should remove the repeat on (2) and do something like you did in Standard.
• 01:13:046 (1) - This is a really big jump for an Easy, it doesn't really fit either. Close up this gap, please.
• 01:23:282 (1) - You're missing a clap on this note.

Fixed all.

[Standard]
* This difficulty needs a lot more claps. It's really bland in it's rhythm. Try to follow the Heavy difficulty.

• 00:31:576 (4,3) - These notes feel really unnecessary and they make these patterns hard to follow. Remove them.
• 00:47:458 (3) - Do not silence notes like these, they throw off players for this difficulty. Bring the volume up to at least 20%.
• 01:01:576 (2) - Add a new combo to this note to match with the combo patterns.
• 01:21:693 (1,2,3,4,5) - This is really unintuitive seeing as it does not follow the music. Move everything back one white tick so that it looks like this

Okay.

[Heavy]

• 00:11:635 (1,2,3,4) - Make this notes audible, they screw players up. brought to 20%
• 00:15:517 (4) - Move this down a little more, such close spacing make players hit it too early. And besides, it's cleaner this way. k.
• 00:30:694 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,1,2,3,4) - It would be nice if you kept the whistle pattern here consistent. It seems all over the place which makes it sounds awful. made more consistant.

done

[Challenging]
*OD is too high, bring it down by one or two ticks. I prefer the OD to stay this way, map isn't that hard

• 00:33:164 (6,7) - These sliders don't play very well. It would be best to remove them. I prefer it this way, but okay.

[Taiko]
* You should get a taiko modder on this.

• 00:26:458 (2) - Unnecessary finish, would fit better without. removed
• 00:37:752 (2,3) - I'm pretty sure AiBAT is lying when it says these are snapped... these are actually snapped.
• 00:58:223 (9) - I think notes like this should be blue because the pitch is higher in the song. pitch doesn't really justify a kat all the time.

[Overall]

Needs a lot more work. But it is showing great potential at it's current state. Ganbatee!
Thank you very much.
Zare
Hey there o/

First of all, u have a lot of unsymmetrical, and, well, ugly sliders in your easier diffs. I won't mention every slider, but I highly recommend to recheck them all and to make them all symmetrical (Only If they look like they're supposed to be, obviously)
If you have problems doing that, check out that topic: http://osu.ppy.sh/forum/t/37194
Oh, and sorry, but I'm no Taiko Player/Mapper and can't mod any taiko diffs =/

  • [Light]
  1. 00:30:694 (1) - Ctrl+R (and then place it a bit higher, so the next slider is still snapped)
  2. 00:32:105 (2) - Make it symmetrical
  3. 00:33:517 (1) - ^
  4. 00:40:576 (2,3,4) - Instead of placing them in a vertical line, i suggest to line them up horizontally (from right to left, obviously)
  5. 00:36:341 (1,2) - Make it symmetrical
  6. 00:39:164 (1) - ^
  7. 00:47:811 (1,2) - ^ (Actually, you could shape those completely different, just to have some variation in your map)
  8. 00:52:046 (2) - Make this slider shorter, so it ends on the white line, and then add a circle on the next white line, like that: http://puu.sh/KiUf (Still, this part feels pretty weird to play...)
  9. 00:58:223 (1) - unsnapped slider. In easy diffs, use distance snap.
  10. 00:58:223 (1,2,3,4) - those seem to be placed randomly... Maybe make a (simple, but good looking) shape with those? like a square or something?
  11. 01:13:046 (1) - Don't. this is an easy diff, this slider would confuse every beginner, since it's so sudden
  12. 01:19:046 (1,2,3,1,2,3,1,2,3,1,2,3) - 4 times the same pattern of circles? Boring to play IMO
  • [Standard]
  1. 00:58:223 (1) - Duh, looks terrible, sorry. Make this more beautiful :3
  2. 01:21:517 - I was REALLY expecting a circle here and lost my combo o.o Add one
Well, not much to say about [Standard]. I like the map itself very much, however especially in this diff were a ton of bad looking sliders, which make your mapping look unnecessarily bad =/
I highly suggest to read the topic I already posted and to remake most of your sliders. (And yes, that's a lot of work, but it's necessary if you want to improve your map)

  • [Heavy]
  1. 00:11:635 (1,2,3,4) - Increase the spacing or just turn those into jumps
  2. 00:43:576 (4) - I think, after the triplet u should'nt add jumps, even if they're rather small. Better stick with distance snap at this point
  3. 00:44:811 - Add a Circle here
  4. 00:46:046 - Add a short slider or two circles
  5. 00:47:635 - Same here, add a circle
  6. 01:19:046 (1) - Make this slider a little bit longer so it ends on the white line (fits better with the music and, whats almost more important, flows much better while playing IMO
  7. 01:20:458 (2) - ^ Same here
  8. 01:21:870 (2) - ^
  9. 01:23:282 (2) - ^
And whatthefuck suddenly happened to your sliders? They look a LOT better in [Heavy], why didn't you do this in the easier diffs as well?

  • [Challenge]
  1. 00:08:282 (1,2,3,4,5,6,7,8,9,10,11,12) - Pls keep consistency in spacing here. It's quite hard to see which of these are jumps, which are not, and which are simply totally unsnapped...
  2. 00:12:870 (9,10) - about those two i'm actually not sure. I had some problems reading this and the next triplet, so I would suggest to change it a bit. However this might be just because I'm a slowpoke at thinking when playing osu, which is also why i cannot play Hard Rock. D:
    It's up to you, but I would definitely make this easier to read.
  3. 00:15:517 (1,6) - bad slider shape
  4. 00:25:223 (1,2,3) - Why aren't they shaped in a symmetrical triangle? Would look better
  5. 00:26:635 (6,7,8) - ^
  6. 00:33:517 (1,2,3,4,5) - This Stream looks just like your sliders in [Standard]. try to make it look better by making it symmetrical or giving it a different shape
  7. 00:34:929 (1,2,3,4,5) - ^
  8. 01:08:811 - Maybe insert a short break here?
  9. 01:19:047 (2) - Just like in [Heavy], I would lengthen that slider a bit, as well as the other times you did that in the end
  10. 01:20:105 - Add a circle here
  11. 01:21:517 - ^
  12. 01:22:929 - ^

So, that's it. I think the map is still not perfect, but it has a lot of potencial if you keep working at it.
Very good Luck :D
Verdisphena
Extra
Ponle mas hitsounds a esta diff :c
00:08:282 (12) - NC aqui y quitale el NC a la nota siguiente
00:09:694 (6) - Este jump es casi irreconocible segun yo, podrias arreglar el spacing o alejarlo, para que sea mas notorio
00:21:782 (3) - Eso no le va a esta parte, recomiendo ponerlo en su spacing normal
00:25:929 (7) - Slider feo :s
00:37:752 (6) - NC
01:15:958 (1) - Podrias silenciar el final del spinner
01:23:811 (6,7,8,9) - Se ve mas lindo asi http://osu.ppy.sh/ss/446740

Taiko Oni
Nada aqui, pero no me siento comodo con los 1/6 y con los streams largos, podrias cambiar esos

Challenge
Hitsounds!
00:05:105 (7) - NC aqui y quita el combo al (1) que viene despues
00:20:458 (8) - NC
00:52:046 (4) - NC para arreglar el problema del spacing

Heavy

00:43:576 (4) - NC

Standard

00:10:223 (2,4) - Spacing !
El unico problema de esta diff es que la diff es confusa y tiene algunos sliders feos

Basic

00:05:635 (2) - Spacing
No recomiendo usar solo notas, podria ser dificil para un easy, y no uses 1/2 aqui, por lo mismo
Topic Starter
Agka

Verdisphena wrote:

Extra
Ponle mas hitsounds a esta diff :c
00:08:282 (12) - NC aqui y quitale el NC a la nota siguiente
00:09:694 (6) - Este jump es casi irreconocible segun yo, podrias arreglar el spacing o alejarlo, para que sea mas notorio
00:21:782 (3) - Eso no le va a esta parte, recomiendo ponerlo en su spacing normal
00:25:929 (7) - Slider feo :s
00:37:752 (6) - NC
01:15:958 (1) - Podrias silenciar el final del spinner
01:23:811 (6,7,8,9) - Se ve mas lindo asi http://osu.ppy.sh/ss/446740

Taiko Oni
Nada aqui, pero no me siento comodo con los 1/6 y con los streams largos, podrias cambiar esos

Challenge
Hitsounds!
00:05:105 (7) - NC aqui y quita el combo al (1) que viene despues
00:20:458 (8) - NC
00:52:046 (4) - NC para arreglar el problema del spacing

Heavy

00:43:576 (4) - NC

Standard

00:10:223 (2,4) - Spacing !
El unico problema de esta diff es que la diff es confusa y tiene algunos sliders feos

Basic

00:05:635 (2) - Spacing
No recomiendo usar solo notas, podria ser dificil para un easy, y no uses 1/2 aqui, por lo mismo
Gracias! En la practica, intenté arreglar todo. :D
Cuvelia
Hi ~ , Random Taiko modding ~ .

These are all suggestion. If you don't like them , you could ignore

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |


[Taiko Oni]
  1. HP Drain 6
     
  2. 00:02:811 (1) - D
  3. 00:04:576 - add k
  4. 00:04:929 - add k
  5. 00:26:811 (4) - d
  6. 00:32:164 (3) - d
  7. 00:44:987 (1) - K
  8. 00:45:076 (2) - re
  9. 00:47:811 (2) - k
  10. 00:50:634 (3) - K
  11. 00:56:105 (6) - k
  12. 00:57:340 (2) - k
  13. 00:58:223 (8) - k
  14. 00:58:399 (9) - k
  15. 00:59:634 (2) - k
  16. 01:07:399 (2) - k
  17. 01:08:634 (1) - k
  18. 01:10:223 (10) - k
  19. 01:18:781 (2) - re
  20. 01:19:928 (4) - k
  21. 01:20:811 (3) - k
     
  22. 01:24:341 (5) - re
    I think that remove this slider,add don,katsu note is good from enthusiasm.
    Now,I made a example that part by my selfishness.Please refer to that.

    SPOILER
    1. d d d = 1/2 rhythm
    2. dddd = 1/4 rhythm
       
    3. 01:24:341 - d d k d
    4. 01:25:046 - k d d d
    5. 01:25:752 - k d d k
    6. 01:26:458 - d d k d
    7. 01:27:164 - ddk ddk
    8. 01:27:870 - kkd kkd
    9. 01:28:576 - kdddk d
    10. 01:29:282 - kdddk d
    11. 01:29:988 - D
    I'm sorry for my bad English skill makes you hard to understand

good luck !!
Topic Starter
Agka

Cuvelia wrote:

Hi ~ , Random Taiko modding ~ .

These are all suggestion. If you don't like them , you could ignore

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |


[Taiko Oni]
  1. HP Drain 6
     
  2. 00:02:811 (1) - D yes
  3. 00:04:576 - add k no
  4. 00:04:929 - add k no
  5. 00:26:811 (4) - d yes
  6. 00:32:164 (3) - d yes
  7. 00:44:987 (1) - K no
  8. 00:45:076 (2) - re big yes
  9. 00:47:811 (2) - k yes
  10. 00:50:634 (3) - K no
  11. 00:56:105 (6) - k yes
  12. 00:57:340 (2) - k no
  13. 00:58:223 (8) - k yes
  14. 00:58:399 (9) - k no
  15. 00:59:634 (2) - k no
  16. 01:07:399 (2) - k yes
  17. 01:08:634 (1) - k no
  18. 01:10:223 (10) - k no
  19. 01:18:781 (2) - re no
  20. 01:19:928 (4) - k no
  21. 01:20:811 (3) - k no
     
  22. 01:24:341 (5) - re
    I think that remove this slider,add don,katsu note is good from enthusiasm. katsus are just as good at enthusiasm as dons. it's all about expresiveness ;D
    Now,I made a example that part by my selfishness.Please refer to that. I came up with something

    SPOILER
    1. d d d = 1/2 rhythm
    2. dddd = 1/4 rhythm
       
    3. 01:24:341 - d d k d
    4. 01:25:046 - k d d d
    5. 01:25:752 - k d d k
    6. 01:26:458 - d d k d
    7. 01:27:164 - ddk ddk
    8. 01:27:870 - kkd kkd
    9. 01:28:576 - kdddk d
    10. 01:29:282 - kdddk d
    11. 01:29:988 - D
    I'm sorry for my bad English skill makes you hard to understand

good luck !! ty for your mod so much
good mod. ty
515711908
This figure is very well done, please give me some Kodosu I did not Kodosu, the hands there Rank of Figure. Thank you
cokeshawty
Well done : o
Topic Starter
Agka
haha, thanks.

I'm doing my best to get this ranked.
RLC
Light
00:28:223 (1) - I would make this start on the white tick, given how spinners translate into other game modes
00:43:576 (2) - I know this is symmetric to (1) but it sounds better ending at 00:44:105 -
00:46:399 (2) - same idea ^
00:49:223 (2) - ^
00:52:046 (2) -
01:03:870 (2) - hmmm idk about this note, since there's nothing in the song there

Standard
00:11:370 (1) - this spinner might also be weird in translation
00:33:517 (1,2) - since it looks close to being symmetric about the middle of the screen, maybe you should make it exactly symmetric?
00:34:929 (1) - same ^
00:42:164 (1,2) - ^

Heavy
00:59:282 (5) - give this the same tilt as (3)?
01:00:341 (8) - make this level with (6)
01:01:752 (2,3,4,5) - perhaps using the same slider copy-pasted + rotated would have better unity
01:13:752 (2) - make this one centered like (1)? (it's mainly that (1) is centered, and then (3) to (7) are also centered, so the sudden not-centered (2) seems out of place)
01:24:429 (1) - hehehe, this spinner would be easier to hit in other modes if it started on the red (since the three notes before it are all 1/2 separated)

Challenge
00:09:694 (6) - NC?
00:12:694 (8) - i suggest making this NC, so that the backtracking is easier to follow
00:18:164 (3,6) - to me, these feel like they should be shorter sliders with a repeat
00:34:399 (9,1,2,3,4,5) - make this look better XD
00:35:988 (10) - perhaps this should be the NC instead of the following slider, as this feels like part of that phrase rather than the preceding one
00:43:223 (5) - NC?
00:46:047 (5) - ^
00:49:223 (9) - ^
01:17:194 (1) - again, start on white perhaps? /me runs

Extra
00:14:105 (1,2,3) - I would decrease the gap here slightly--so that it's still challenging, but it's more clear that it's 1/4 separated (i thought it was 1/2 heh)
01:10:929 (1,2,3,4) - is this one deliberately not a square? all the other ones look squareish hehe
01:24:429 (1) - I have an idea! Since this is the hardest diff, why not cut this spinner into three spinners? one ending on 01:25:752 - , one ending on 01:27:164 - , and one ending on 01:28:576 - . Then, put a stream from 01:28:752 - to 01:29:988 - :DDD

fun map and nice song; good luck getting this ranked!
Topic Starter
Agka
my answer to your mod post would be too long, like your mod~

but let it be known I applied a lot of it

01:24:429 (1) - I have an idea! Since this is the hardest diff, why not cut this spinner into three spinners? one ending on
01:25:752 - ,
one ending on 01:27:164 - , and one ending on
01:28:576 - . Then, put a stream from
01:28:752 - to
01:29:988 - DD

I'd rather keep the difficulty consistence, though your idea isn't bad, I frown upon having more two spinners or more right after eachother.
grumd
— Overall
  1. Kiais in Light and Standard are inconsistent with other diffs.
  2. All diffs have one unsnapped green line at 00:28:130. That's not unrankable or something, but fix it if you want.
Extra
  1. Many unsnapped circles:
    SPOILER
    00:32:986 (4) - Unsnapped circle.
    00:56:633 (4) - Unsnapped circle.
    00:57:162 (7) - Unsnapped circle.
    00:57:339 (8) - Unsnapped circle.
    00:59:280 (7) - Unsnapped circle.
    01:02:280 (4) - Unsnapped circle.
    01:02:809 (7) - Unsnapped circle.
    01:02:986 (8) - Unsnapped circle.
    01:03:339 (10) - Unsnapped circle.
  2. 00:14:723 (2) - That is quite unexpected and hard to read, should I say. It looks more like 1/2 and there were no 1/4s before. You should either change the spacing here to 1.0x or change it to something like that, replacing triple by a slider:
  3. 00:21:870 (4) - Don't you want to make it smoother? That looks bad, really.
  4. You start a nice whistle pattern from 00:30:694 and stop using it at 00:36:341. Continue, do it for 00:36:341 - 00:53:282
  5. 01:06:164 (1) - This antijump looks bad, move it farther or Ctrl+G 01:05:635 (4) -
  6. This diff overall is quite badly built. Sliders are mostly unaccurate, spacing is weird, but the rhythm is good. Maybe try to reshape all your sliders using new slider algorhythm? This will make it prettier.
Challenge
  1. 01:07:223 (10,1) - These are placed too close.
  2. Nothing really confusing here, but the diff just visually looks bad again :(
Heavy
  1. 01:04:046 (8) - This is placed too close to the previous one. Make spacing 1.0x
  2. 01:16:311 (2,4) - Don't make these two touch please.
Standard
  1. 00:13:399 - Don't silence this. This can confuse beginners, they will not hear slider's end sound and will be confused.
  2. 00:34:046 (2) - Are you crazy? 2.6x jump for this Normal diff? Fix it.
  3. 00:33:517 (1,2,3,4,5,6,7,8,9) - Are you going to place NCs? Add couple there.
  4. 00:42:693 (2) - Again, 2.4x jump. Fix it.
  5. 00:53:282 (1) - Place that at 1.0x, it's too close to previous object.
  6. 00:56:458 - End the slider here, it sound far better.
  7. 00:58:223 (1) - Move it to the left, it is too close to prev. object.
Light
  1. Ok, that's ridiculous. 00:14:105 (1,2,1) - here we see 1.6-1.8x spacing, later 00:15:517 (1,2) - 0.63x spacing. Please rework this ALL. Use distance snap at least in easy diffs. Your diff is hell random and can't be ranked this way with today standards. I'd say that you have to remap almost everything, honestly. Sorry for that.
  2. Oh, well. More examples: 00:43:576 (2) - 1.50x from previous. 00:47:811 (1) - 0.36x from previous. Eh...
  3. 01:19:046 (1) - Also this is REALLY TOO close to spinner end as for Easy diff.
  4. I honestly don't know what should you do with this mapset.
Taiko
  1. 00:39:164 (3) - Is that fine that circle is at the same position as slider end?
  2. This needs several breakpoint in kiai. You give no rest to the player.
  3. This map is well fine, but kinda too random in some places. And yes, breakpoints.
Topic Starter
Agka
remapping light (I suck at easies), remade a nice amount of sliders to the new algorithm in extra, checked on standard, challenge pretty much intact, and yeah, kd, thanks. No changes to taiko since it's other game mode thus kiai consistence not gaining that much relevance in my opinion. If someone insists, I'll change it.

Anyway just as a random comment, it's not about having "consistent spacing" but rather having spacing that makes sense, or that is to say, spacing that is readable, which isn't that much of an issue in harder difficulties, but very important in easier ones, so thanks for reminding me that my easy and stadard difficulties right now are a mess Dx
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