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Iris Freyja(CV:Hidaka Rina), Mononobe Mitsuki(CV:Numakura Ma

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Kathex
Well, M4M, but this looking perfect
[Easy]
00:51:967 (2) - move x412 y168
[Normal]
Change AR to 6?
LoL, how it still unranked? Where the BN's?
Have luck finding one.... :)
Topic Starter
_handholding

Kathex wrote:

Well, M4M, but this looking perfect
[Easy]
00:51:967 (2) - move x412 y168 sure
[Normal]
Change AR to 6? done
LoL, how it still unranked? Where the BN's?
Have luck finding one.... :)

thnx for the mod
Nathan
deleted some unused hitsounds fixed tags changed diff settings blah
Electoz
NATHAN BUBBLE HYPE
Mikii
Nathan bubbled Nathan's map?

Trippy
newyams99
Hi from request~

What is this SP :o

Muzukashii

Capital letters (D and K) are hits with finishers.

Important Note:You need an Oni difficulty if you want to get this ranked with a Taiko spread. Don't wanna waste all those kds x.x

Disable Widescreen Support in the Design tab of the Song Setup.

HP may be lowered to 5. Just a personal preference.

Slider Velocity should be at 1.4x for any Muzukashii difficulty, unless in extreme circumstances like <240/>120 BPM songs.

I think you could raise the Audio Volume of every inherited point by 10%.

00:02:021 (5) - Either delete this hit, or move it to 00:02:345 or move it to 00:02:508, your choice. There is no instrumental sound here. I'd personally just delete it for difficulty curve purposes because as mentioned before, you're going to need an Oni if you want this ranked.

00:03:156 (8) - Delete this hit. There is no instrumental sound here either.

00:04:291 (11) - Add a finisher on this hit. You have it on 00:01:697 (4), which sounds pretty close to this hit.

00:04:616 (12) - Same as 00:02:021 (5), there is no sound here. Either delete, move to 00:04:940 or 00:05:102. Again, I'd personally delete it.

00:06:724 (19,20) - Change to d K. It will match the vocal pitch better.

00:07:210 (21) - Change to d to match the vocal pitch.

00:08:021 (25) - You need a finisher on this hit if you're going to have it on 00:09:481 (1). Do the same at 00:08:670 (28).

00:09:805 (2) - Change to k to match the instrumental clap sound (or whatever that is, drums?)

00:10:616 (5,6,7,8,9,10) - Here, a rhythm like this is possible: https://osu.ppy.sh/ss/4153676
I matched it to the instrumental melody. The current rhythm has the pair 1/2s that match to the instrumental melody but then changes into a different pattern (hits 7-10) then back to the instrumental melody, which isn't the nicest transition ever.

00:12:399 (12) - Move to 00:12:237 and change to d. Will match the instrumental rhythm better.

00:13:859 (19) - Move to 00:13:535 and change to d. This would match the instrumental melody better.

00:14:589 (23) - Delete this. The triplet is out of place. In Muzukashiis you don't usually add triplets if there's no sound that allows for it.

00:14:670 (24) - Change to K if you accept the previous suggestion.

00:14:994 (25,26,27,28,29,30) - How about something like this? It'll match the melody better.
https://osu.ppy.sh/ss/4153699

00:15:967 (30,31,32,33,34,35,36) - Perhaps something like this? https://osu.ppy.sh/ss/4153703
These previous two were kind of just matched to the instrumental melody.

00:17:994 (39) - Move this hit to 00:17:832 and change to d. Then change 00:17:913 (38) to d for a better fitting triplet than 00:17:913 (38,39,40).

00:18:399 (43) - Add a finisher on this hit.

00:19:859 - Try making this section up to 00:25:048 a bit simpler, similar how you made only 1/1 beats in this section in the Normal difficulty because it is the quietest and calmest part of the song.
This is a very zoomed out screenshot of what I thought of: https://osu.ppy.sh/ss/4153739
The section highlighted is the section at hand. A couple of ways that you could make rhythms easier here, demonstrated by the screenshot in a Muzukashii would be using frequent 1/1 spacing and using only odd numbered 1/2 patterns. Also note how the end of the highlighted section is slightly harder to mark the transition into a harder/new section, but that's my own style. Of course, try making your own rhythm but make sure it's a bit easier than the rhythms in the previous and later sections.

00:26:994 (31,32) - You could add 1/2 hits between these two hits, like so: https://osu.ppy.sh/ss/4153756
Main problem here currently is that your flow is interrupted by a 2/1 gap. If you're not going to accept, I'd suggest you at least put a hit at 00:27:318. Also hit 34 in this screenshot may be a d if you'd like that better.

00:29:427 - You could add a k here and at 00:29:508 to create a difficulty spike for the transition in the next section since there are fitting instrumentals. Again, this is my own personal style so don't do this if you don't like it.

00:30:075 - Add a hit here if you want, only if you've DENIED the previous suggestion. The rhythm would be too complex for a non-kiai section if you combine these two rhythms.

00:30:237 - Just gonna leave a personal note here saying that I'm not too fond of the way you've mapped this small portion up to 00:32:670. Firstly, 00:30:561 (43,44,45,46,47,48,49,50) is mixing vocal and instrumental which isn't preferred in a Muzukashii difficulty in quieter sections (starting from 00:35:427 would be a louder section). It's understandable to do have a tendency to do this because Standard mapping does this frequently, as far as I've seen. The second problem is that from the mixed matching, you focus on the instrumentals starting from 00:31:859 (49) and it sounds nice from here because the instrumentals and the vocals match the hits. This is great, but The position of your 1/1 gap changes from white ticks to red ones disrupting the flow and creating an unexpected change in 'feeling of play,' if you get what I mean.
Another zoomed out image on what I'd do: https://osu.ppy.sh/ss/4153815
Again, be creative. Don't just copy my suggestion if you have something better to you in mind. Also, I had a change in the position of the 1/1 gap at 00:32:832 in the screenshot, but that is like a mini-transition in the section, so it feels more playable and less repetitive.

00:35:102 (64) - You can change this to d to contrast with the finisher in the next hit.

00:36:399 (69) - Add a finisher on this hit, and delete 00:36:562 (70). There is a nice emphasis on this hit that should be vocalized, but you must delete the next hit to make it stand out. Moving 00:36:237 (68) somewhere like 00:36:724 may be a preferable choice to emphasize this further and to fill in the missing instrumental sound at 00:36:724.

00:37:697 (74) - ^ Delete 00:37:859 (75) too. Adding a k here would sound good too if you want to.

00:42:399 (7,8) - Ctrl + G matches vocals better.

00:43:210 (10) - Change to D to match 00:40:616 (1) and change 00:43:535 (11) to k to match 00:40:940 (2).

00:44:994 (16,17) - Ctrl + G to match vocals here too.

00:45:643 (19,20,21,22,23,24,25,26,27) - This isn't a good idea mainly because it is a huge difficulty spike compared to the rest of the song. A better rhythm may be something like this: https://osu.ppy.sh/ss/4153847
If you decide to follow this MAKE SURE TO ADD FINISHERS ON THE HIGHLIGHTED ks. This is important to emphasize the cymbal sound and vocals, which is another problem with the current rhythm.

00:47:102 - You can add a hit here if you feel it necessary.

00:48:075 (27) - You can add a finisher on this hit to mark the end of the vocals before the kiai and to bring out the cymbal sound.

00:50:670 (2) - This hit isn't a problem, but it's rare to see hits matched to vocals where there is absolutely no instrumentals. You could remove this hit if you want to.

00:52:129 (7) - Move to 00:51:481? I think this hit is more fitting there. I think I can hear a clearer sound there than here.

00:53:913 (16) - Change to d. The pitch of the vocals is lower than the next hit.

00:56:021 (26) - Bring this hit to 00:55:372 and add a d at 00:55:454 to create a triplet to match the rhythm you had at 00:53:427 (13,14,15).

00:56:183 (27) - Change this to D if you accepted the previous suggestion. If not, just add a finisher.

00:56:832 (29) - Change to k because the pitch of the vocals is the same as the previous hit.

00:57:481 (32) - Change to k to match vocals? If you accepted this, you should move 00:57:967 (34) to 00:58:291 to isolate the vocal rhythm on 00:57:805 (33).

00:58:616 (37,38,39) - I personally think ddd sounds better. Idk. Also allows you to keep consistency with the first triplet in the kiai.

00:59:102 (40,41) - Ctrl + G to match the pitch of the vocals better.

01:05:751 - You could add a d here for the highest point in the song. Again, your choice if you think this is too difficult.

01:07:697 (76) - Same as 00:52:129 (7). Move to 01:07:048?

01:10:778 (91,92,93,94) - Make a rhythm that matches whatever you have between 00:55:210 and 00:56:183. If you don't do this, at least put a finisher on 01:11:751 (94). You should keep consistency here.

01:14:670 (106,107) - Ctrl + G would match the vocal pitch better.

01:15:156 (108,109) - Change to d d if you accepted the above.

01:15:967 - I personally think in all the difficulties you should extend your kiai time until the end at 01:27:156. I don't think the song's excitement level is too different from the previous section and it will create a more abrupt feeling at the end, which is effective in this scenario.

01:16:129 - I don't think you should omit this sound here. It's very noticeable. That's up to you on what do tho because there's not many good rhythms to make if you include this sound :/

01:17:264 (115) - Delete this hit and 01:17:589 (117). I personally think exposing the vocals here would sound very nice for emphasis and an overall feeling of the nearing end of the song.

01:18:399 (119) - This hit is unnecessary imo, but you can keep it if you want.

01:19:859 (124) - Delete for the same reason as 01:17:264 (115).

01:21:805 (129,130,131) - A rhythm like this would be better imo: https://osu.ppy.sh/ss/4153919
IMPORTANT: If you do this, put a finisher on both hit 129 and 130 (the highlighted ones) to emphasize their respective cymbal sounds.

01:23:264 (135) - You need a finisher on this hit, like the beginning. Same at 01:23:913 (138) and 01:24:562 (141).

01:24:237 (139) - It is possible to make a kkk triplet starting from here for better instrumental matching and variety. Very optional, however.

Ok, I think that's all the main stuff. Sorry if this got really lengthy. Good luck on rank :D PM if you need a Taiko GD for the Oni (try your best tho :)).
Topic Starter
_handholding

newyams99 wrote:

Hi from request~

What is this SP :o

Muzukashii

Capital letters (D and K) are hits with finishers.

Important Note:You need an Oni difficulty if you want to get this ranked with a Taiko spread. Don't wanna waste all those kds x.x Going to add a futstuu and ONI

Disable Widescreen Support in the Design tab of the Song Setup.

HP may be lowered to 5. Just a personal preference. I think 6 is more appropriate, hey what do I know tho

Slider Velocity should be at 1.4x for any Muzukashii difficulty, unless in extreme circumstances like <240/>120 BPM songs. done

I think you could raise the Audio Volume of every inherited point by 10%. ok

00:02:021 (5) - Either delete this hit, or move it to 00:02:345 or move it to 00:02:508, your choice. There is no instrumental sound here. I'd personally just delete it for difficulty curve purposes because as mentioned before, you're going to need an Oni if you want this ranked. deleted

00:03:156 (8) - Delete this hit. There is no instrumental sound here either. deleted

00:04:291 (11) - Add a finisher on this hit. You have it on 00:01:697 (4), which sounds pretty close to this hit. addded

00:04:616 (12) - Same as 00:02:021 (5), there is no sound here. Either delete, move to 00:04:940 or 00:05:102. Again, I'd personally delete it. same as the other pattern

00:06:724 (19,20) - Change to d K. It will match the vocal pitch better. done

00:07:210 (21) - Change to d to match the vocal pitch. done

00:08:021 (25) - You need a finisher on this hit if you're going to have it on 00:09:481 (1). Do the same at 00:08:670 (28). added

00:09:805 (2) - Change to k to match the instrumental clap sound (or whatever that is, drums?) done

00:10:616 (5,6,7,8,9,10) - Here, a rhythm like this is possible: https://osu.ppy.sh/ss/4153676 used your rhythm :)
I matched it to the instrumental melody. The current rhythm has the pair 1/2s that match to the instrumental melody but then changes into a different pattern (hits 7-10) then back to the instrumental melody, which isn't the nicest transition ever.

00:12:399 (12) - Move to 00:12:237 and change to d. Will match the instrumental rhythm better. decided against this to keep the k on the on the clap sound

00:13:859 (19) - Move to 00:13:535 and change to d. This would match the instrumental melody better.

00:14:589 (23) - Delete this. The triplet is out of place. In Muzukashiis you don't usually add triplets if there's no sound that allows for it. deleted

00:14:670 (24) - Change to K if you accept the previous suggestion. done

00:14:994 (25,26,27,28,29,30) - How about something like this? It'll match the melody better. used
https://osu.ppy.sh/ss/4153699

00:15:967 (30,31,32,33,34,35,36) - Perhaps something like this? https://osu.ppy.sh/ss/4153703 changed using my own idea
These previous two were kind of just matched to the instrumental melody.

00:17:994 (39) - Move this hit to 00:17:832 and change to d. Then change 00:17:913 (38) to d for a better fitting triplet than 00:17:913 (38,39,40). done

00:18:399 (43) - Add a finisher on this hit. added

00:19:859 - Try making this section up to 00:25:048 a bit simpler, similar how you made only 1/1 beats in this section in the Normal difficulty because it is the quietest and calmest part of the song.
This is a very zoomed out screenshot of what I thought of: https://osu.ppy.sh/ss/4153739
The section highlighted is the section at hand. A couple of ways that you could make rhythms easier here, demonstrated by the screenshot in a Muzukashii would be using frequent 1/1 spacing and using only odd numbered 1/2 patterns. Also note how the end of the highlighted section is slightly harder to mark the transition into a harder/new section, but that's my own style. Of course, try making your own rhythm but make sure it's a bit easier than the rhythms in the previous and later sections.

00:26:994 (31,32) - You could add 1/2 hits between these two hits, like so: https://osu.ppy.sh/ss/4153756
Main problem here currently is that your flow is interrupted by a 2/1 gap. If you're not going to accept, I'd suggest you at least put a hit at 00:27:318. Also hit 34 in this screenshot may be a d if you'd like that better.

00:29:427 - You could add a k here and at 00:29:508 to create a difficulty spike for the transition in the next section since there are fitting instrumentals. Again, this is my own personal style so don't do this if you don't like it.

00:30:075 - Add a hit here if you want, only if you've DENIED the previous suggestion. The rhythm would be too complex for a non-kiai section if you combine these two rhythms.

00:30:237 - Just gonna leave a personal note here saying that I'm not too fond of the way you've mapped this small portion up to 00:32:670. Firstly, 00:30:561 (43,44,45,46,47,48,49,50) is mixing vocal and instrumental which isn't preferred in a Muzukashii difficulty in quieter sections (starting from 00:35:427 would be a louder section). It's understandable to do have a tendency to do this because Standard mapping does this frequently, as far as I've seen. The second problem is that from the mixed matching, you focus on the instrumentals starting from 00:31:859 (49) and it sounds nice from here because the instrumentals and the vocals match the hits. This is great, but The position of your 1/1 gap changes from white ticks to red ones disrupting the flow and creating an unexpected change in 'feeling of play,' if you get what I mean.
Another zoomed out image on what I'd do: https://osu.ppy.sh/ss/4153815
Again, be creative. Don't just copy my suggestion if you have something better to you in mind. Also, I had a change in the position of the 1/1 gap at 00:32:832 in the screenshot, but that is like a mini-transition in the section, so it feels more playable and less repetitive.

00:35:102 (64) - You can change this to d to contrast with the finisher in the next hit. changed

00:36:399 (69) - Add a finisher on this hit, and delete 00:36:562 (70). There is a nice emphasis on this hit that should be vocalized, but you must delete the next hit to make it stand out. Moving 00:36:237 (68) somewhere like 00:36:724 may be a preferable choice to emphasize this further and to fill in the missing instrumental sound at 00:36:724. I did the first part but I altered the position of one note

00:37:697 (74) - ^ Delete 00:37:859 (75) too. Adding a k here would sound good too if you want to. same as the previous pattern

00:42:399 (7,8) - Ctrl + G matches vocals better. done

00:43:210 (10) - Change to D to match 00:40:616 (1) and change 00:43:535 (11) to k to match 00:40:940 (2). done

00:44:994 (16,17) - Ctrl + G to match vocals here too. done

00:45:643 (19,20,21,22,23,24,25,26,27) - This isn't a good idea mainly because it is a huge difficulty spike compared to the rest of the song. A better rhythm may be something like this: https://osu.ppy.sh/ss/4153847
If you decide to follow this MAKE SURE TO ADD FINISHERS ON THE HIGHLIGHTED ks. This is important to emphasize the cymbal sound and vocals, which is another problem with the current rhythm. Used, I was thinking of using this idea in the first place but my brain went yolo and thought triplets would be better xD

00:47:102 - You can add a hit here if you feel it necessary. [/color]

00:48:075 (27) - You can add a finisher on this hit to mark the end of the vocals before the kiai and to bring out the cymbal sound. [/color]

00:50:670 (2) - This hit isn't a problem, but it's rare to see hits matched to vocals where there is absolutely no instrumentals. You could remove this hit if you want to. I kept this in as my own little signature to the diff :)

00:52:129 (7) - Move to 00:51:481? I think this hit is more fitting there. I think I can hear a clearer sound there than here.couldnt agree more
00:53:913 (16) - Change to d. The pitch of the vocals is lower than the next hit. [/color]

00:56:021 (26) - Bring this hit to 00:55:372 and add a d at 00:55:454 to create a triplet to match the rhythm you had at 00:53:427 (13,14,15). I actually like it the way it is now as I cant really here a sound at the point you suggested

00:56:183 (27) - Change this to D if you accepted the previous suggestion. If not, just add a finisher. done

00:56:832 (29) - Change to k because the pitch of the vocals is the same as the previous hit. sure

00:57:481 (32) - Change to k to match vocals? If you accepted this, you should move 00:57:967 (34) to 00:58:291 to isolate the vocal rhythm on 00:57:805 (33). You are a genius

00:58:616 (37,38,39) - I personally think ddd sounds better. Idk. Also allows you to keep consistency with the first triplet in the kiai. changed to ddd

00:59:102 (40,41) - Ctrl + G to match the pitch of the vocals better. I made them both ks instead

01:05:751 - You could add a d here for the highest point in the song. Again, your choice if you think this is too difficult. nice idea

01:07:697 (76) - Same as 00:52:129 (7). Move to 01:07:048? done

01:10:778 (91,92,93,94) - Make a rhythm that matches whatever you have between 00:55:210 and 00:56:183. If you don't do this, at least put a finisher on 01:11:751 (94). You should keep consistency here. I made a slight change I do think there is a small difference in climax so i made the ending a bit different

01:14:670 (106,107) - Ctrl + G would match the vocal pitch better. changed both to ks

01:15:156 (108,109) - Change to d d if you accepted the above. done

01:15:967 - I personally think in all the difficulties you should extend your kiai time until the end at 01:27:156. I don't think the song's excitement level is too different from the previous section and it will create a more abrupt feeling at the end, which is effective in this scenario. I agree that the chagne in kiai times would be more fitting for a taiko diff but not so much for the std diffs so I wont change it, well at least for now. Maybe I'm over thinking. I'll give it some thought and several tests with my std diffs to see if the change in kiai time suits them and if so I'll change it.

01:16:129 - I don't think you should omit this sound here. It's very noticeable. That's up to you on what do tho because there's not many good rhythms to make if you include this sound :/ added a d

01:17:264 (115) - Delete this hit and 01:17:589 (117). I personally think exposing the vocals here would sound very nice for emphasis and an overall feeling of the nearing end of the song. deleted

01:18:399 (119) - This hit is unnecessary imo, but you can keep it if you want. kept

01:19:859 (124) - Delete for the same reason as 01:17:264 (115). deleted

01:21:805 (129,130,131) - A rhythm like this would be better imo: https://osu.ppy.sh/ss/4153919
IMPORTANT: If you do this, put a finisher on both hit 129 and 130 (the highlighted ones) to emphasize their respective cymbal sounds. I felt the note at 01:21:967 (130) - was importan so I kept if but changed the overall pattern to kkddk as used at the beginning of the song

01:23:264 (135) - You need a finisher on this hit, like the beginning. Same at 01:23:913 (138) and 01:24:562 (141). added

01:24:237 (139) - It is possible to make a kkk triplet starting from here for better instrumental matching and variety. Very optional, however. sure why not

Ok, I think that's all the main stuff. Sorry if this got really lengthy. Good luck on rank :D PM if you need a Taiko GD for the Oni (try your best tho :)).
Thanks for the mod. I haven't changed the 2 verses yet as am going to use what I have as a reference for my other diffs but it is still a wip and I will change them. I'll give your gd invitation some thought ;)
Aldwych
105 stars? m'kay

m4m via PM

[General]

No need to Oni uless you want taiko to be your main set.

I found that your hitsounds are way too low, in both 100% i can't hear the dons and the kats. D:
Disable Widescreen support.

01:11:731 : Imo this kind of notes can have a finisher.

[Futsuu]

OD -1, It is too high for the easiest diff imo.
HP +1 if you want.

00:10:596 : I'm not a fan of 3/2 blank space, so you can add a k here (personnal opinion). Not a good idea after all since it's not consistent.
00:58:271 : I don't know why you went for a d here maybe it is legit, but not enough on a futsuu. There's nothing really noticable here.
01:04:271 : For the 2 next note, i suggest you to deleted them, you're on a quite big combo and these notes don't make sense for me compared to what you mapped on this diff tbh.
01:06:379 : It's up to you but you may delete this note aswell, it's just for making the next D more enjoyable to play and because there's a little overlapp too.
01:12:866 : Delete, same argues at 00:58:271.

I wasn't picky about d or k stuff, i find it was good overall, nothing really shocking imo.
Consistent pattern overall. Maybe a bit technical since there's lot of 3/2 stuff.

[Muzukashii]

00:10:596 : Swap this doublets, it will follow better the melody.
00:11:569 : Imo you went a bit too far on the doublets even if i like these patterns, i suggest you to move it 1/2 earliser and turn it to k. That follows better the music.
00:30:217++ : On this section you make something different from what you've done on the previous section. You went for 1 3 2 4 2 4 2 4 etc... and on this one you go for 1 3 3 2 4 1 4 4 etc... and imo it sounds weird and not consistent. Maybe you'll have to rework a bit here.

After is ok for me.

Where are both hard and insane diff? ?_?
Topic Starter
_handholding

Aldwych wrote:

105 stars? m'kay

m4m via PM

[General]

No need to Oni uless you want taiko to be your main set.

I found that your hitsounds are way too low, in both 100% i can't hear the dons and the kats. D:
Disable Widescreen support.

01:11:731 : Imo this kind of notes can have a finisher.

[Futsuu]

OD -1, It is too high for the easiest diff imo.
HP +1 if you want.

00:10:596 : I'm not a fan of 3/2 blank space, so you can add a k here (personnal opinion). Not a good idea after all since it's not consistent.
00:58:271 : I don't know why you went for a d here maybe it is legit, but not enough on a futsuu. There's nothing really noticable here.
01:04:271 : For the 2 next note, i suggest you to deleted them, you're on a quite big combo and these notes don't make sense for me compared to what you mapped on this diff tbh.
01:06:379 : It's up to you but you may delete this note aswell, it's just for making the next D more enjoyable to play and because there's a little overlapp too.
01:12:866 : Delete, same argues at 00:58:271.

I wasn't picky about d or k stuff, i find it was good overall, nothing really shocking imo.
Consistent pattern overall. Maybe a bit technical since there's lot of 3/2 stuff.

[Muzukashii]

00:10:596 : Swap this doublets, it will follow better the melody.
00:11:569 : Imo you went a bit too far on the doublets even if i like these patterns, i suggest you to move it 1/2 earliser and turn it to k. That follows better the music.
00:30:217++ : On this section you make something different from what you've done on the previous section. You went for 1 3 2 4 2 4 2 4 etc... and on this one you go for 1 3 3 2 4 1 4 4 etc... and imo it sounds weird and not consistent. Maybe you'll have to rework a bit here.

After is ok for me.

Where are both hard and insane diff? ?_?
Thank you very much for your mod :)

I will reply tomorrow about the stuff I've changed
Stjpa
M4M with ticket.
Remember that I just have basic knowledge of taiko.

[Kantan]

• Basically there's no difference at all between your Kantan and Futsuu. The SR of your Kantan is way to high, and this is probably caused by the often switches between d and k. As example here 01:03:947 (23,24,25,26,27,28,29,30,31) . Overall you should change a lot of patterns and make less variety between k and d.
Especially because a lot of sounds you mapped objects to have a very similar sound.


[Futsuu]

• 00:02:163 (5,6) - Honestly I would swap these two as the second sound is actually a bit deeper. Even though you would probably need to change 00:01:677 (4) - to D then. Not sure though
• 00:04:758 (11,12) - ^ - These changes would also be needed at the end then.
• 00:07:352 (17) - k? And then use 00:08:001 (18) - a d here.
• 00:10:109 (22,23) - Imo they should be one-coloured.
• 00:16:271 (38,39) - What's the reason for having them here but not in the previous pattern?
• 00:18:379 (43) - d? 00:39:298 (98,99) - Is actually the same, but for some reason a different pattern.
• 00:21:785 (54) - This sounds quite weird as the syllable actually begins on the red tick already.

And I'm honestly scared to say anything about Muzu because I feel how bad I am at taiko modding. D:


[Easy]

• You may want to check HS Volume in this diff and Normal, I think it's a bit strange when some non-kiai volumes are almost as loud or even louder than in Kiai.
• In general I don't like the fact that you didn't make this map a bit more repetetive to make it easier, but idk if it makes it completely unrankable or not.
• 00:08:001 (2) - Honestly this slider feels so wrong because there are some more words in it. I'd suggest to change it, but it's up to you. Also, I think the slider should be 1/2 shorter so the spinner can actually start where it's supposed to.
• 00:50:325 - Maybe a circle here?
• I don't want to offend anyone here (and also not the map), but why the actual fuck does this map get a bubble when we have problems like 00:53:569 (1) - this. This CLEARY touches the HP-Bar, and the excuse that you can disable it doesn't work, because newer players will definitely not do it because they don't know the feature there.
• 01:09:136 (1) - This is also quite critical, I'd suggest to change it.
• 01:10:758 (3,4) - The transition could be cleaner. At least curve the slider here.
• 01:13:028 (2) - Maybe move this and the following objects a bit down for better aesthetics?
• 01:16:920 (1) - This could be also very critical, but I can't see an HP bar in the editor, sadly.
• 01:23:244 (2) - Same as above with 1/2 thingy.
• 01:24:704 (1) - The end of the spinner feels way better at the downbeat.

[Normal]

• 00:01:677 (1,2) - Slidertail of (1) could actually show into the middle of (2). Dunno how to describe it actually.
• 00:02:650 (2,1) - Could be blanketed way better.
• 00:05:244 (2,3,1) - Weird transition.
• 00:07:352 (2) - Small suggestion: Place it where 00:05:244 (2) - starts. You gotta change 00:06:866 (1) - a bit then, I think.
• 00:15:298 (2,3) - So you decided to map this sound always with 1/1 sliders except here? There aren't even dominant sounds (so when playing you would't hear them at all) so I don't recommend this at all.
• 00:36:379 (3) - Delete this one and copy + paste + 180° flip 00:35:407 (1) .
• 00:40:596 (1) - Could be critical, but not sure.
• 01:24:704 (1) - Same as in Easy.
Topic Starter
_handholding

Stjpa wrote:

M4M with ticket.
Remember that I just have basic knowledge of taiko.

[Kantan]

• Basically there's no difference at all between your Kantan and Futsuu. The SR of your Kantan is way to high, and this is probably caused by the often switches between d and k. As example here 01:03:947 (23,24,25,26,27,28,29,30,31) . Overall you should change a lot of patterns and make less variety between k and d.
Especially because a lot of sounds you mapped objects to have a very similar sound.
Futstuu has almost 100 more objects than kantan, its not my fault the SR is jacked up. I havent mapped notes 1/2 space apart but fustuu has plenty. Maybe I could make my kantan easier but then I would have to remap the whole thing as the whole diff is consistent with itself and is made to be a step easier to futsuu. That part

[Futsuu]

• 00:02:163 (5,6) - Honestly I would swap these two as the second sound is actually a bit deeper. Even though you would probably need to change I want 4 and 5 to be different and having 4 to a D wouldnt sound right. Laso its the same pattern at the end of the song aswell00:01:677 (4) - to D then. Not sure though
• 00:04:758 (11,12) - ^ - These changes would also be needed at the end then.
• 00:07:352 (17) - k? And then use 00:08:001 (18) - a d here. sure
• 00:10:109 (22,23) - Imo they should be one-coloured. nah, I swapped them around instead
• 00:16:271 (38,39) - What's the reason for having them here but not in the previous pattern?
• 00:18:379 (43) - d? 00:39:298 (98,99) - Is actually the same, but for some reason a different pattern. How is it the same? and the reason for 98 and 99 being like that is because 99 needs to be the opposite of 100 and 100 needs to be a d
• 00:21:785 (54) - This sounds quite weird as the syllable actually begins on the red tick already.

And I'm honestly scared to say anything about Muzu because I feel how bad I am at taiko modding. D:


[Easy]

• You may want to check HS Volume in this diff and Normal, I think it's a bit strange when some non-kiai volumes are almost as loud or even louder than in Kiai.
• In general I don't like the fact that you didn't make this map a bit more repetetive to make it easier, but idk if it makes it completely unrankable or not. It is repetitive in the places where the rhythm is the same. I mean the whole song has different elements and instruments at different parts. It would be stupid to map the whole song in a consistent rhythm
• 00:08:001 (2) - Honestly this slider feels so wrong because there are some more words in it. I'd suggest to change it, but it's up to you. Also, I think the slider should be 1/2 shorter so the spinner can actually start where it's supposed to. its an easy diff and I mapped this whole section to the trumpet
• 00:50:325 - Maybe a circle here? That would make it unrankable
• I don't want to offend anyone here (and also not the map), but why the actual fuck does this map get a bubble when we have problems like 00:53:569 (1) - this. This CLEARY touches the HP-Bar, and the excuse that you can disable it doesn't work, because newer players will definitely not do it because they don't know the feature there. [box=[color=#FF0000:1337:1337]what?]
Does this touch? even if it did by what 1 pixel?
• 01:09:136 (1) - This is also quite critical, I'd suggest to change it. how do I make a slider critical?
• 01:10:758 (3,4) - The transition could be cleaner. At least curve the slider here. no
• 01:13:028 (2) - Maybe move this and the following objects a bit down for better aesthetics? k
• 01:16:920 (1) - This could be also very critical, but I can't see an HP bar in the editor, sadly.
https://osu.ppy.sh/ss/4249365
its not anywhere close to the hp bar, if you cant see the HP bar in editot then hit f5 to testplay it
• 01:23:244 (2) - Same as above with 1/2 thingy. Same as above with 1/2 thingy.
• 01:24:704 (1) - The end of the spinner feels way better at the downbeat. It sounds awful on the downbeat, there isnt a sound at all on the downbeat

[Normal]

• 00:01:677 (1,2) - Slidertail of (1) could actually show into the middle of (2). Dunno how to describe it actually.
• 00:02:650 (2,1) - Could be blanketed way better. ok
• 00:05:244 (2,3,1) - Weird transition. its fine. I dont see a suggestion for change
• 00:07:352 (2) - Small suggestion: Place it where 00:05:244 (2) - starts. You gotta change 00:06:866 (1) - a bit then, I think. I dont even know what youre trying to tell me
• 00:15:298 (2,3) - So you decided to map this sound always with 1/1 sliders except here? There aren't even dominant sounds (so when playing you would't hear them at all) so I don't recommend this at all. changed to a 1/1
• 00:36:379 (3) - Delete this one and copy + paste + 180° flip 00:35:407 (1) . [/color]
• 00:40:596 (1) - Could be critical, but not sure. ?????
• 01:24:704 (1) - Same as in Easy.Same as easyEven tho I said I didnt want a mod for my std diffs you did so anyways... anyways i replied to them.

thnx for the mod
Elfie
Hi, from my queue :)
Muzukashii
  1. 00:04:271 (11) - you may put finisher
  2. 00:05:731 - this gap can be filled with k (so map follows the beat better)
  3. 00:13:190 - here can be k because of higher guitar pitch
  4. 00:34:920 - 00:35:082 - consider putting ddk maybe (because the beat suggest that)
    and here maybe 00:29:407 - 00:29:569 , 00:45:623 - 00:45:785 - it's up to you anyway
  5. 00:38:650 (73) - this note sounds better in this place 00:38:488 (following the piano)
  6. 00:49:677 - k fits better to this tone

Futsuu
  1. 00:07:190 (16,17) - it sounds weird, like it was not rhytmic. delete 17 or move
  2. 01:06:055 - you may delete this (i think it doesn't fit here)
  3. 01:15:461 - finisher can be here


Kantan
i didn't notice any special issues
Topic Starter
_handholding

Elfie wrote:

Hi, from my queue :)
Muzukashii
  1. 00:04:271 (11) - you may put finisher done, I cant believe i missed this
  2. 00:05:731 - this gap can be filled with k (so map follows the beat better) sure
  3. 00:13:190 - here can be k because of higher guitar pitch decided against since the note after it is very distinguishable
  4. 00:34:920 - 00:35:082 - consider putting ddk maybe (because the beat suggest that)
    and here maybe 00:29:407 - 00:29:569 , 00:45:623 - 00:45:785 - it's up to you anyway I added it at 34:920 & 45:623
  5. 00:38:650 (73) - this note sounds better in this place 00:38:488 (following the piano) decided against it
  6. 00:49:677 - k fits better to this tone
I prefer if it was a D to be different from the note before, though I will consider changing it if more people mention it

Futsuu
  1. 00:07:190 (16,17) - it sounds weird, like it was not rhytmic. delete 17 or move kept, felt empty removing it and I didnt know where to move it to
  2. 01:06:055 - you may delete this (i think it doesn't fit here) deleted
  3. 01:15:461 - finisher can be here added finish


Kantan
i didn't notice any special issues
Thnx a lot for the mod :)
Maya Tendo
こんにちは~Modding Queueから~

[Kantan]
BPM185でこの譜面は難しいです。全体的にドラムに合わせているようですが、おかげで裏箔が多いので、休憩を増やしたほうが良いと思います。

・00:09:461 (13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33) -
ノーツラインが長いです。00:12:704 (19,20,21,22,23,24,25,26) - がkkddkkddと単調なので、真ん中あたりをdelete。

・00:40:596 (61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78) -
kiaiより難しくてバランスが悪いです。最低でもkiaiと同じ程度の密度にしてください。

・00:50:974 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) -
kiaiの最初にしては簡単すぎます。が、2/1が続いていて4/1の休憩も無いので強拍前で休憩を入れましょう。

・01:03:947 (22,23,24,25,26,27,28,29,30) -
Kantanでの6つ以上の1/1はこのBPMならランクドは難しいでしょう。Kantanでは音取りを重視せず叩きやすいリズムを作るべきなので真ん中deleteをお勧めします。

・01:26:974
Kantanで1/2はこのBPMで入れるとランクド難しいと思います。delete

全体的に難しいので簡単めにRemapすることをお勧めします。

但し、00:01:677 (1,2,3,4,5,6,7,8,9,10,11) - の配置は後ろのものも含めてGOODだと思います。

[Futsuu&Muzukashii]
Kantanがまずmapsetの基本なので
Appropriate Difficulties in Taiko
Mapping Taiko Difficulties
Taiko Modding Academy
を読むことをお勧めします。
Smallwu
HI~ Mod from my queue

General
Add tag "Ending"?

Muzukashii
00:08:974 (30) - change to k
00:19:839 (1) - change to D
00:36:055 (67) - change to d
01:26:974 (154,155) - Because here is the song's end, why you don't change to K K ?
Good luck~
Q____X
Hi :)

Kantan

SPOILER
it's okay
Futsuu

SPOILER
00:51:947 - Maybe d? it sounds better for me
00:57:136 - ^
01:07:515 - ^

Muzukashii

SPOILER
00:27:293 - Maybe k?
00:31:515 (48) - Delete

the rest is fine
Good job
:D
snz
Lol 3 Maps Higher On List :o
Topic Starter
_handholding

Mrriichi wrote:

こんにちは~Modding Queueから~

[Kantan]
BPM185でこの譜面は難しいです。全体的にドラムに合わせているようですが、おかげで裏箔が多いので、休憩を増やしたほうが良いと思います。

・00:09:461 (13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33) -
ノーツラインが長いです。00:12:704 (19,20,21,22,23,24,25,26) - がkkddkkddと単調なので、真ん中あたりをdelete。

・00:40:596 (61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78) -
kiaiより難しくてバランスが悪いです。最低でもkiaiと同じ程度の密度にしてください。

・00:50:974 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) -
kiaiの最初にしては簡単すぎます。が、2/1が続いていて4/1の休憩も無いので強拍前で休憩を入れましょう。

・01:03:947 (22,23,24,25,26,27,28,29,30) -
Kantanでの6つ以上の1/1はこのBPMならランクドは難しいでしょう。Kantanでは音取りを重視せず叩きやすいリズムを作るべきなので真ん中deleteをお勧めします。

・01:26:974
Kantanで1/2はこのBPMで入れるとランクド難しいと思います。delete

全体的に難しいので簡単めにRemapすることをお勧めします。

但し、00:01:677 (1,2,3,4,5,6,7,8,9,10,11) - の配置は後ろのものも含めてGOODだと思います。

[Futsuu&Muzukashii]
Kantanがまずmapsetの基本なので
Appropriate Difficulties in Taiko
Mapping Taiko Difficulties
Taiko Modding Academy
を読むことをお勧めします。
Deleted Kantan, still tho ty for the mod I saw a lot of my mistakes. I will read through the guides you gave me
Topic Starter
_handholding

Smallwu wrote:

HI~ Mod from my queue

General
Add tag "Ending"?

Muzukashii
00:08:974 (30) - change to k
00:19:839 (1) - change to D
00:36:055 (67) - change to d no change
01:26:974 (154,155) - Because here is the song's end, why you don't change to K K ?
Good luck~
Everything else fixed, ty for the mod :)
Deppyforce
just call bn with dat sp
Topic Starter
_handholding

Deppyforce wrote:

just call bn with dat sp
implying that its a simple task, lol

and Im planning on making another taiko diff, but I just need to find the motivation/inspiration to finish it
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