dropbox oi
https://osu.ppy.sh/ss/4277878AdielAdrellos wrote:
BSPower Explosion + HR = FC or choke and fail C:
Proof that you choke 95% of the timeAdielAdrellos wrote:
https://osu.ppy.sh/ss/4277878AdielAdrellos wrote:
BSPower Explosion + HR = FC or choke and fail C:
I think I have proven my point.
This is the 20+th try, and I've been failing this before FC.
100% will ban C:
yep lmaoClawViper wrote:
Proof that you choke 95% of the time
probably due to the fact that i jinxed jeff so hard omg im sorryClawViper wrote:
OMT Week 5 Review
Jeffrey 1 - 5 rch3211
Correctly predicted the rch3211 victory. I felt that the NoMod was the key to this match - Jeffrey still struggled with reading lower AR properly leading to rch3211 having a huge advantage in terms of NoMod picks, while still being able to contest in other picks. This left Jeffrey at a huge disadvantage right from the very beginning as he is forced to make every pick of his count which was 50-50 while rch has an advantage in every one of his own picks. There were maps where it could have swung either way, but I never felt that rch3211's victory was ever in doubt as soon as Jeffrey lost his own DT pick.
In round 3 there's Dreamless Wanderer, Magic Hour and goreshit (there should be long song for hr as well but from the information that I got on ffstar's map stats it seems that ppl don't like long hr map). Round 2 Refuck, ODDS&ENDS and ELISA. It was a part of the plan after all to introduce long maps more and more so that the match doesn't end too quickly.TequilaWolf wrote:
Erio o Kamattechan - os-Uchuujin(Asterisk Makina Remix) (Mattress Actress) 5:12
cillia - Fairytale, 4:53
Pendulum - The Fountain 4:36
Halozy - Paranoid Lost 5:39
This is semi-final, it needs to be hype even before players entered the server.TequilaWolf wrote:
they take away from the 'hype' of the longer tiebreaker
2 minutes into OMT & chill and the player start giving up and draw with smoke saying 'GG' , 'SHOUT OUT TO MY BFF KEK' , 'SKALLAX N0oB MAP BLYAT' .TequilaWolf wrote:
also with too many long maps picked in a single match a few can be decided in 2 minutes and the viewers will just watch 3 minutes of 'meaningless' play (if a player keeps breaking/if a player is just the more consistent player)
I could have done a much better job, but as a someone who is 'retired' and easily getting bored with the game, it's hard for me to scroll through thousands of beatmap and test it. tbh I actually didn't properly/fully tested most of the map, atleast not until it got released. As long as I didn't get complain from the team then the map is good to go. Also would like to thank them a ton for helping me outTequilaWolf wrote:
2.30-4 is the sweet spot
Thanks for the feedback TequilaWolf, we just want it to be non-generic yet still good map pool. Also just want to have fun with itTequilaWolf wrote:
side note: The entire mappool selection team has done an amazing job this whole tournament, and I wish to commend you guys for that. Thank you very much, and good work!