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IOSYS - Usatei 2011 [Osu|Taiko]

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Nwolf
yes pls


and you could have told me that you like codes better :3
Nwolf
DOUBLE POST BECAUSE I CAAAAAAN

qoot couldn't you posted somewhere that you finished the Oni mod :<

qoot8123 wrote:

[ Oni]
SPOILER
  1. OD -1, 6 is too high for Oni I guess I should do that now with more than 1 person saying this ;_;
  2. 00:06:382 (22) - here is similar to 00:05:119 (14,16,18,20) - change to d is better makes sense
  3. 00:16:724 - ,00:17:198 - and 00:17:198 - why not add notes? to reflect 00:15:382 (78,79,80,81,82,83,84,85) - Did this on purpose, I wanted to switch between lots of notes and less notes (less being 1/2 only), added one note that I also put everywhere else though.
  4. 00:19:724 - ,00:19:882 - ^ like ^ just that the mentioned note already existed
  5. 00:22:408 - ,00:22:250 - ^ ^
  6. 00:32:198 (45) - move to 00:32:277 - add 00:32:119 - add note,this rhythm is really weird hm yes
  7. 00:34:803 - add note ,here is empty Also fits to the way I mapped the rest
  8. 01:05:592 (79,80,81) - change to kkd to make the bridge between 01:05:434 (78) - and 01:05:750 (81) - Did something else but it should be okay too
  9. 01:15:698 (164) - change to k means this part do not end uhm what
  10. 01:24:145 (75,76) - move to 01:24:224 - to make OOO O O pattern hm yes
  11. 01:25:566 (87) - remove this note to strengthen this 01:25:329 (85,86) - power ok
  12. 01:25:487 (86) - ~ 01:25:487 (86) - try to remove some notes to make some gap ...that's one note and no
  13. 02:02:592 (118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134) - this stream is to long ,try remove 02:02:987 (123,125,133) - no, it's the only long(er) stream and I wanted to have one in this song, it fits here so I actually really want to keep it, unless more people complain about this one.
  14. 02:11:434 (192) - change to d as 02:12:698 (203) - Oops my mistake, 02:13:329 (210) was supposed to be d but I somehow failed at doing that. My plan was to have k on the first two Usa and d on the other two.
  15. 02:19:487 (24,25) - remove these notes , this part need some break Reduced the amount of notes at the beginning of this part instead.
  16. 02:29:671 (97,98,99) - ^ no, I'm evil
  17. 02:40:487 (175) - change to d to compare 02:36:698 (147,152,157) - and 02:39:224 (165,170,175) - hm yes
  18. 02:50:592 (255) - ^
^

Comment
Some part on this diff is a bit random ,and notes you put is too much so that it can't strengthen some accent. But in overall, this diff is fine to me ,notes still match the song :)

EDIT : 10/05 finished Oni's mod
thanks (again)^^

http://puu.sh/4O40L.osu (code yay)
Topic Starter
Pipse Cola

Nwolf wrote:

DOUBLE POST BECAUSE I CAAAAAAN

qoot couldn't you posted somewhere that you finished the Oni mod :<

qoot8123 wrote:

[ Oni]
SPOILER
  1. OD -1, 6 is too high for Oni I guess I should do that now with more than 1 person saying this ;_;
  2. 00:06:382 (22) - here is similar to 00:05:119 (14,16,18,20) - change to d is better makes sense
  3. 00:16:724 - ,00:17:198 - and 00:17:198 - why not add notes? to reflect 00:15:382 (78,79,80,81,82,83,84,85) - Did this on purpose, I wanted to switch between lots of notes and less notes (less being 1/2 only), added one note that I also put everywhere else though.
  4. 00:19:724 - ,00:19:882 - ^ like ^ just that the mentioned note already existed
  5. 00:22:408 - ,00:22:250 - ^ ^
  6. 00:32:198 (45) - move to 00:32:277 - add 00:32:119 - add note,this rhythm is really weird hm yes
  7. 00:34:803 - add note ,here is empty Also fits to the way I mapped the rest
  8. 01:05:592 (79,80,81) - change to kkd to make the bridge between 01:05:434 (78) - and 01:05:750 (81) - Did something else but it should be okay too
  9. 01:15:698 (164) - change to k means this part do not end uhm what
  10. 01:24:145 (75,76) - move to 01:24:224 - to make OOO O O pattern hm yes
  11. 01:25:566 (87) - remove this note to strengthen this 01:25:329 (85,86) - power ok
  12. 01:25:487 (86) - ~ 01:25:487 (86) - try to remove some notes to make some gap ...that's one note and no
  13. 02:02:592 (118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134) - this stream is to long ,try remove 02:02:987 (123,125,133) - no, it's the only long(er) stream and I wanted to have one in this song, it fits here so I actually really want to keep it, unless more people complain about this one.
  14. 02:11:434 (192) - change to d as 02:12:698 (203) - Oops my mistake, 02:13:329 (210) was supposed to be d but I somehow failed at doing that. My plan was to have k on the first two Usa and d on the other two.
  15. 02:19:487 (24,25) - remove these notes , this part need some break Reduced the amount of notes at the beginning of this part instead.
  16. 02:29:671 (97,98,99) - ^ no, I'm evil
  17. 02:40:487 (175) - change to d to compare 02:36:698 (147,152,157) - and 02:39:224 (165,170,175) - hm yes
  18. 02:50:592 (255) - ^
^

Comment
Some part on this diff is a bit random ,and notes you put is too much so that it can't strengthen some accent. But in overall, this diff is fine to me ,notes still match the song :)

EDIT : 10/05 finished Oni's mod
thanks (again)^^

http://puu.sh/4O40L.osu (code yay)
Coooode fuuuck yeah :D

Updated :3
787B
*Ahem*
Hi there. Got here because Nwolf requested a taiko mod through forum, decided to mod the whole mapset anyways.
It's another wolf omg I'm gonna cry.

General

  1. The kiais at 00:27:224 -, 00:29:750 - and 00:32:277 - on Hyper IV looks totally unnecessary to me. You did that because of those sliders right? Because seriously, they don't fit in any way with the song; which I think is actually the main point to use a kiai in the first place.
  1. Still with the kiai stuff: There shouldn't be kiai at 02:45:540 - from 02:46:803 - (should start at 02:46:803 - again) in all diffs. It doesn't sound right. I'd also consider removing there to keep it consistent with the kiais used on the taiko, but that's up to you.

Easy

  1. 00:05:119 (1) - The end of its tail could've been made a little smoother. Nothing wrong with it in general, but visuals would certainly improve, considering the nice gap it would make between this and the next circle. By the way, if you consider applying this here, also do the same on 00:07:645 (3) - for consistency. For reference, doing something like 01:14:592 (4) - would be great here as well. Check it out:
  1. 00:45:540 (1) - Some flow issue here. I highly suggest you do a ctrl+j on it and then adjust it to the current spacing. It runs more natural for the cursor:
  1. 00:53:119 (1) - Try making it more wider. You could still follow 00:51:224 (2) - fading position to make the slider fit better on the grid. Consider doing the same on 00:54:382 (1) - .
  1. 01:14:592 (4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Well, you could have made at this section with a better variety of patterns. I mean, they all have the same length, and between some sliders the flow is not good. Though I understand the point that the song is really repetitive at this part, but you should've made some different sliders in terms of length (reverse arrow, longer sliders, etc), and even hitcircles would improve a little, just to create a better pattern.
  1. 02:35:750 (2) - Better make the slider curved a bit and turned to the right. Just to improve the flow as well. Take a look:
  1. 02:41:119 (4) - Nazi stuff here: Put a grid up (x:256 y:100), so it can match better with 02:38:592 (2) - .

Starzd's Normal

  1. 00:11:434 (3) - I'd add a ctrl+g here to improve flow and also to keep the 1,00x spacing consistency with previous two sliders.
  1. 00:19:013 (3) - Would be awesome if the slider was curved downwards. Actually pointed this out because I'm not a huge fan of straight sliders. Nah, not really, pointed this out to improve flow Dx.
  1. 01:56:908 (2,3) - You could've give between them a better spacing, looks unnecessarily close for me. Not to mention the passage is kinda harsh to play. You might want to reshape 01:56:908 (2) - to do this in order to do this properly.
  1. 02:00:066 (2) - Considering this is the first slider with two arrows after 2 minutes of the song played, I feel you could have used a better pattern to emphasize the "-tei -tei -tei". Removing one arrow and adding a circle would be nice, as it would make things much easier to see. You can also try your own variations if you agree with me, as this whole section there are a couple more of those sliders:
  1. 02:46:803 - Why there's nothing here? Consider adding a circle, a strong part of the song like this one here shouldn't be left unmapped. I think you probably forgot about it D:
  1. 02:51:856 (1,2,3) - Better not use different spacing here; same pattern of circles aligned that way should have a consistent spacing (0,6x or 0,8x in this case).
  1. 02:54:382 (1) - Quite a long spinner this one hmm? It should end at 02:56:908 - like it does, so this is alright. But it shouldn't begin too early. My suggestion is to start at 02:55:645 - and complete the part before it mapping the section that was on the spinner's beat.

Hard

  1. 00:36:698 (5,1) - Hmm, I feel that little gap between them could still have used a circle (in 00:37:645 - to be precise). If you notice your patterns after that, you won't see a gap like that for a while.
  1. 01:29:119 (3) - This looks a little higher than it should. I don't normally poke stuff like this, put you should keep in mind that it's very close to the HP bar. You might want to lower this a bit on the grid.

Sl1der Way

Amazing diff. Congratulations.
  1. 02:07:645 (1,2,3,4,1,2,3,4) - *cries* Consider giving between all of them a bigger spacing, something around 1,4x. The whole diff has a proper clean grid between objects so far, so I'd really love if this kept following that too. Also, the slider at 02:08:750 (4) - sounds a bit unnecessary. I'd delete it to also give a proper time for the spinner, but well, it's an Insane after all. If you want to keep it for consistency it's up to you.

Abs0lutely Insane

  1. 01:18:382 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Have you got any other feedback at these sliders saying they are really repetitive? You should've at least changed their placement, this really bugged me out here. If you have any other ideas at this place, I'd say to do it.
  1. 02:56:908 (1) - Before playing the slider at 02:56:277 (3) - I could be sure that it would be the last object. That circle doesn't make much of sense to me, as there's clearly no beats there, just the vocals give that impression. Sice there's a lot of nodes on the slider at 02:56:277 (3) -, my suggestion is to make that slider the last note. So consider extending it until the place of where the circle is.

Definitely Ins4ne

  1. 00:06:066 (4,1) - Stuff like this is much better when they have a nice flow... which isn't the case here (do a ctrl+g at 00:06:382 (1) - and see what I mean).
  1. 00:52:013 (2,3,4,5) - Nazi stuff: You could make them more symmetric, between 2 and 3, and 4 and 5. Just copy/paste (2) and (4) do a ctrl+h at their respective times and you're good to go.
  1. 02:25:961 (3) - NC? Would be nice to match up with the "one, two" lyrics.

Hyper IV

  1. 00:07:487 - There's supposed to be an object here. I'm not implying that you should add stuff at every beat, but considering the difficulty of this one and two drum beats (I think) very strong and easy to hear, it'd make more sense if it has something here (a circle, an extended slider, etc). The same goes for 00:12:540 -. But yeah, that's really up to you.
  1. 00:21:540 (1,2,1) - >:D

Nwolf's Muzukashii

  1. 00:35:434 (45) - A d sounds much better with the song, minding the strong drums and the transition between the male vocals to female vocals.
  1. 00:41:750 (78,79,80,81) - dkdk or kdkd may give a better play for the "jumpy" section.
  1. 01:38:434 (7,8) - Hmm, you could've added finish on both of them. Why not?

Nwolf's Oni

Just one thing here:
  1. 00:11:119 (51) - A d would play great because of the kdd on the triplet before this, and it should make things also consistent with the d circles at 00:12:540 (61,62) -.
The taiko's and Sl1der Way are pretty solid to me. You may want to give more attention to the Easy and Normal though.
I'll drop two stars here:
I need to sleep.
Nwolf

Wolf wrote:

*Ahem*
Hi there. Got here because Nwolf requested a taiko mod through forum, decided to mod the whole mapset anyways.
It's another wolf omg I'm gonna cry. nu :<

Nwolf's Muzukashii

  1. 00:35:434 (45) - A d sounds much better with the song, minding the strong drums and the transition between the male vocals to female vocals.
hm, okay
  1. 00:41:750 (78,79,80,81) - dkdk or kdkd may give a better play for the "jumpy" section.
changed to kdk k
  1. 01:38:434 (7,8) - Hmm, you could've added finish on both of them. Why not?
Dunno

Nwolf's Oni

Just one thing here:
  1. 00:11:119 (51) - A d would play great because of the kdd on the triplet before this, and it should make things also consistent with the d circles at 00:12:540 (61,62) -.
hm... yup

The taiko's and Sl1der Way are pretty solid to me. You may want to give more attention to the Easy and Normal though.
I'll drop two stars here:
I need to sleep.
thanks^^

Oni Muzu
karterfreak
Taiko mod req from in game (sorry for the delay)

[General]

Correct me if I'm wrong here, but the "Toho" tag should be "Touhou" should it not?

[Nwolf's Muzukashii]

OD4 -> OD5.

I'm not really sure if I like the speedups in a Muzukashii, but they're so small that its not the end of the world.

00:03:856 (1) - Should start at 00:03:698. I'd say end at 00:05:119 as well but this isn't as important.

00:35:434 (45) - The mod isn't applied in the most recent uploaded version, but agreeing with wolf on his mod to change this to a don.

00:41:750 (78,79,80,81) - Would recommend kdd k here over the planned kdk k mod.

00:42:698 (82,83,84,85,86,87,88) - Give kkd k ddk a try here. I think you'll like it.

00:59:434 (20,21,22,23,24,25) - I'd highly recommend adding a finisher to the "TEI, TEI, TEI, TEI" parts in this to add emphasis. You could do something like K K K D k or K K K K d. I'd personally do K K K K d myself.

01:04:487 (44,45,46,47,48,49) - Same idea as above.

01:09:540 (68,69,70,71,72) - ^

01:15:540 (94,95,96) - If you apply above changes, delete 95 and 96 and make 94 a finisher.

01:43:645 (21,22,23,24,25) - If you delete 22 here, you can make both 21 and 25 finishers to match the cymbals in the music.

01:45:224 (29) - Make this a kat imo.

01:54:382 (73,74,75,76) - k kkk would work as a different pattern idea here. Not necessary but give it a shot and see if you like it more.

01:55:645 (80,81,82,83) - Same as above, just with dons.

[Nwolf's Oni]

OD5 -> OD6

00:27:856 (17) - This makes a bit more sense as a don due to it being on the downbeat.

00:32:908 (51) - Same as above but this one was covered by a previous mod :P

00:43:171 (61,62,63) - Give kdk a try here.

01:02:434 (53,54,55,56,57,58,59) - try ddk kkk k here. I think you'll like it.

01:13:961 (147,148,149) - Give kdk a try here.

01:20:119 (38,39,40,41,42,43,44,45,46) - I think the rolling sound of ddkkddkkd would fit better here.

01:27:066 (99,100,101,102,103,104) - Give kdk ddk a try here.

01:28:329 (110) - this would probably match the music a bit better as a kat.

01:28:724 (113) - if you made 1:20:119 the rolling ddkkddkkd, you should make this a don to keep consistency with that type of pattern.

01:29:592 (122,123,124) - Definitely ddk here.

01:30:382 (129) - For the same reasons as before, if you applied the 1:20:119 mod, make this a kat.

01:52:645 (42) - make this a don imo.

01:53:908 (50) - make this a kat imo.

[Comments]

The taikos look pretty solid now. The Oni was improved quite a bit since I last saw it as well! A few inconsistency issues here and there but other than that nothing too major. Definitely looking like something rankable now.
Nwolf
Tasha mod

Tasha wrote:

Taiko mod req from in game (sorry for the delay)

[General]

Correct me if I'm wrong here, but the "Toho" tag should be "Touhou" should it not?

[Nwolf's Muzukashii]

OD4 -> OD5. If you say so, I don't know anything about this

I'm not really sure if I like the speedups in a Muzukashii, but they're so small that its not the end of the world. I like them but the amount of them and the speedups are reduced now

00:03:856 (1) - Should start at 00:03:698. I'd say end at 00:05:119 as well but this isn't as important. hm okay

00:35:434 (45) - The mod isn't applied in the most recent uploaded version, but agreeing with wolf on his mod to change this to a don.

00:41:750 (78,79,80,81) - Would recommend kdd k here over the planned kdk k mod. no, don't know why but kdd sounds like shit to me here

00:42:698 (82,83,84,85,86,87,88) - Give kkd k ddk a try here. I think you'll like it. Sorry, combo and time doesn't fit together in my version and I can't find the spot you meant :<

00:59:434 (20,21,22,23,24,25) - I'd highly recommend adding a finisher to the "TEI, TEI, TEI, TEI" parts in this to add emphasis. You could do something like K K K D k or K K K K d. I'd personally do K K K K d myself. Makes sense

01:04:487 (44,45,46,47,48,49) - Same idea as above. ^

01:09:540 (68,69,70,71,72) - ^ ^

01:15:540 (94,95,96) - If you apply above changes, delete 95 and 96 and make 94 a finisher.yep

01:43:645 (21,22,23,24,25) - If you delete 22 here, you can make both 21 and 25 finishers to match the cymbals in the music. Oh god either I use too many or not enough finishers asdejasdösaj

01:45:224 (29) - Make this a kat imo. nu I think I had a good reason when I did this

01:54:382 (73,74,75,76) - k kkk would work as a different pattern idea here. Not necessary but give it a shot and see if you like it more. nah like it as it is right now and it works too

01:55:645 (80,81,82,83) - Same as above, just with dons.

[Nwolf's Oni]

OD5 -> OD6 Well I guess now I'm forced to do this now Muzu has OD5 : D

00:27:856 (17) - This makes a bit more sense as a don due to it being on the downbeat. I actually like it better with a kat but in Muzu it's a don everywhere and I like dons better there and I like them more than I like the kats in Oni SO I changed to dons^^

00:32:908 (51) - Same as above but this one was covered by a previous mod :P

00:43:171 (61,62,63) - Give kdk a try here. yes

01:02:434 (53,54,55,56,57,58,59) - try ddk kkk k here. I think you'll like it. oh yes I do

01:13:961 (147,148,149) - Give kdk a try here. don't like it

01:20:119 (38,39,40,41,42,43,44,45,46) - I think the rolling sound of ddkkddkkd would fit better here. hm yes

01:27:066 (99,100,101,102,103,104) - Give kdk ddk a try here. kdk dkk better imo : D

01:28:329 (110) - this would probably match the music a bit better as a kat. no because it's not as high as the two TEI before and after this note

01:28:724 (113) - if you made 1:20:119 the rolling ddkkddkkd, you should make this a don to keep consistency with that type of pattern. ok

01:29:592 (122,123,124) - Definitely ddk here. yeah

01:30:382 (129) - For the same reasons as before, if you applied the 1:20:119 mod, make this a kat. yo

01:52:645 (42) - make this a don imo. ye

01:53:908 (50) - make this a kat imo. es

[Comments]

The taikos look pretty solid now. The Oni was improved quite a bit since I last saw it as well! A few inconsistency issues here and there but other than that nothing too major. Definitely looking like something rankable now. woo

EDIT 15th: Muzu and Oni (with video now)
Topic Starter
Pipse Cola

Wolf wrote:

*Ahem*
Hi there. Got here because Nwolf requested a taiko mod through forum, decided to mod the whole mapset anyways.
It's another wolf omg I'm gonna cry.

General

  1. The kiais at 00:27:224 -, 00:29:750 - and 00:32:277 - on Hyper IV looks totally unnecessary to me. You did that because of those sliders right? Because seriously, they don't fit in any way with the song; which I think is actually the main point to use a kiai in the first place.
  1. Still with the kiai stuff: There shouldn't be kiai at 02:45:540 - from 02:46:803 - (should start at 02:46:803 - again) in all diffs. It doesn't sound right. I'd also consider removing there to keep it consistent with the kiais used on the taiko, but that's up to you.

Easy

  1. 00:05:119 (1) - The end of its tail could've been made a little smoother. Nothing wrong with it in general, but visuals would certainly improve, considering the nice gap it would make between this and the next circle. By the way, if you consider applying this here, also do the same on 00:07:645 (3) - for consistency. For reference, doing something like 01:14:592 (4) - would be great here as well. Check it out:
    As you can see, I do these sliders a lot in my maps :3 They first occured to me when I got a Timing Recheck by OEvil who somehow maps with me sometimes, and I really like these sliders, so I will keep it (: personal touch :D
  1. 00:45:540 (1) - Some flow issue here. I highly suggest you do a ctrl+j on it and then adjust it to the current spacing. It runs more natural for the cursor:
    fixed
  1. 00:53:119 (1) - Try making it more wider. You could still follow 00:51:224 (2) - fading position to make the slider fit better on the grid. Consider doing the same on 00:54:382 (1) - .
    fixed
  1. 01:14:592 (4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Well, you could have made at this section with a better variety of patterns. I mean, they all have the same length, and between some sliders the flow is not good. Though I understand the point that the song is really repetitive at this part, but you should've made some different sliders in terms of length (reverse arrow, longer sliders, etc), and even hitcircles would improve a little, just to create a better pattern. fixed, nice idea o.o didnt think of this at all xD
  1. 02:35:750 (2) - Better make the slider curved a bit and turned to the right. Just to improve the flow as well. Take a look:
    fixed
  1. 02:41:119 (4) - Nazi stuff here: Put a grid up (x:256 y:100), so it can match better with 02:38:592 (2) - . fixed

Hard

  1. 00:36:698 (5,1) - Hmm, I feel that little gap between them could still have used a circle (in 00:37:645 - to be precise). If you notice your patterns after that, you won't see a gap like that for a while.
  1. 01:29:119 (3) - This looks a little higher than it should. I don't normally poke stuff like this, put you should keep in mind that it's very close to the HP bar. You might want to lower this a bit on the grid.
fixed both

Sl1der Way

Amazing diff. Congratulations. Thanks^_^ Was even the map I had most fun to map :3
  1. 02:07:645 (1,2,3,4,1,2,3,4) - *cries* Consider giving between all of them a bigger spacing, something around 1,4x. The whole diff has a proper clean grid between objects so far, so I'd really love if this kept following that too. Also, the slider at 02:08:750 (4) - sounds a bit unnecessary. I'd delete it to also give a proper time for the spinner, but well, it's an Insane after all. If you want to keep it for consistency it's up to you.
fixed, you r right, i listened on 50% speed, now it fits perfectly (:

Abs0lutely Insane

  1. 01:18:382 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Have you got any other feedback at these sliders saying they are really repetitive? You should've at least changed their placement, this really bugged me out here. If you have any other ideas at this place, I'd say to do it.Feedbacks are variating from like to dislike, but I kind of like them here :I so ill keep it if noone else complains in future.
  1. 02:56:908 (1) - Before playing the slider at 02:56:277 (3) - I could be sure that it would be the last object. That circle doesn't make much of sense to me, as there's clearly no beats there, just the vocals give that impression. Sice there's a lot of nodes on the slider at 02:56:277 (3) -, my suggestion is to make that slider the last note. So consider extending it until the place of where the circle is. uhm the 1 is parallel to 00:25:329 (1) - and seems legit to me o.o

Definitely Ins4ne

  1. 00:06:066 (4,1) - Stuff like this is much better when they have a nice flow... which isn't the case here (do a ctrl+g at 00:06:382 (1) - and see what I mean). fixed
  1. 00:52:013 (2,3,4,5) - Nazi stuff: You could make them more symmetric, between 2 and 3, and 4 and 5. Just copy/paste (2) and (4) do a ctrl+h at their respective times and you're good to go. i guess its cool like it is^^
  1. 02:25:961 (3) - NC? Would be nice to match up with the "one, two" lyrics.fixed

Hyper IV

  1. 00:07:487 - There's supposed to be an object here. I'm not implying that you should add stuff at every beat, but considering the difficulty of this one and two drum beats (I think) very strong and easy to hear, it'd make more sense if it has something here (a circle, an extended slider, etc). The same goes for 00:12:540 -. But yeah, that's really up to you.nah, i stopped with the lyrics here (:
  1. 00:21:540 (1,2,1) - >:D FINALLY SOMEONE SAW IT >:D
The taiko's and Sl1der Way are pretty solid to me. You may want to give more attention to the Easy and Normal though.
I'll drop two stars here:
I need to sleep.
Thanks for your mod! really helped :3 Updated

UPDATED TAIKO MUZU AND ONI FROM NWOLF AS WELL!! :)

Well, updated when my internet updated it^^
Topic Starter
Pipse Cola
BIG CHANGE

Due to consultion with a friend of mine, I decided to remove Hyper IV from the mapset, it just would be too much, sorrry to all AR10 lovers, it will be available in the creator's words soon.
Also, I renamed Sl1der Way - Now it is called Slider Rave SD [SD= Standard] In future mapsets - after this is ranked - I will try to allways do a Slider Rave SD, because people seem to like it very much - I will not include it in this mapset , dont worry^^ :) Also, I am working on a style in direction of Slider Rave XT [XT= Extreme] What will be just a bit harder than Slider Rave SD, but not unrankable or unlegitimate :) !

CHEEERS!

GOGOGOOGOGO THIS MAP XD
Ami
121 sterne, du bist doch bekloppt <3
Rank den awesome shiet! <3
Topic Starter
Pipse Cola

Ami wrote:

121 sterne, du bist doch bekloppt <3
Rank den awesome shiet! <3
I tryharrrrd >_<
Topic Starter
Pipse Cola
15/04/2015 REVIVED TO DEATH - TRY FUCKING HARD - HATE ME FOR THIS

RENAMED DIFFS:

Slider Rave SD -> Light Insane
Definitely Ins4ne -> Insane
Absolutely Insane -> Extra
Nwolf
reworking tacos a little bit
Asagi Mutsuki
HYPEHYPEHYPEHYPEHYPEAHHHHHHHHHHHHH
LigerZero
[Metadata]
Title:Usatei 2011 OK
TitleUnicode:Usatei 2011 change to "ウサテイ 2011"
Artist:IOSYS OK
ArtistUnicode:IOSYS OK
Creator:InC0nceNtrateD OK
Source:Touhou Change to "東方Project"
Tags:Toho Remake Tewi Carrot Starzd Nwolf kagome cool&create Added "white flag of usa shrine cinderella cage kagome kagome Phantasmagoria of Flower View Imperishable Night Touhou Gathering Green Wine Drunkenness Suisuisuusuu C72"

USAUSAUSAUSAUSAUSAUSAUSAUSAUSAUSAUSAUSAUSA

TEITEITEITEITEITEITEITEITEITEITEITEITEITEITEITEITEITEI
Vizantiya
IOSYS <3
Dawns
tfw 43 SP from map creator, still no rank
Topic Starter
Pipse Cola

Dawnsday wrote:

tfw 43 SP from map creator, still no rank
Yeah man Rip inc02k13/2k14 Who is still a horrible noobassbizchmapper roasted by reality - love by noone but a few Players Who enjoy a Bit alternative maps

Fuck me
Dawns
it's ok i like this map :(
Topic Starter
Pipse Cola


LOVEEDDD
USA USA TEI!
Zero__wind
modded this 4 years ago...
ok wow time flies
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