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nameless - Sayonara Wonder Noise

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Nerova Riuz GX
for the Asaiga post: BASIC drum-oriented mapping, thanks. and go read more "old mapping" just like you said to learn more.

Hailie wrote:

N/A's Extra
02:19:106 - lower volume on spinner? like other spinner I mention above it sounds too loud done

Nevo wrote:

I'll say something first since I don't want to explain too much
Intuitively, we make larger spacings to express something STRONG, but in a counter-intuitive way, small spacings can do the same thing.
examples like 00:42:606 (3,4,1) - , the last one is slightly buffed because of the difference on spacings.
this is also why fully stacked notes can represent something strong in certain circumstances.
with how this works, the whole map is mixed with some obviously shorter spacings on strong beats so it wont be too boring
though it's a bit random but yeah this actually works

N/A's Extra
02:32:106 (1,2) - tbh i really feel this woiuld work better with a rhythm like https://puu.sh/AyFSq/485a6e6080.png since theres a fairly prominent beat on 02:32:356 - it's already covered by a sliderend. though you might say blah blah it's not clickable but it's not ignored. 1/1s are for vocals in the whole map anyway.
00:46:106 (1) - would expect this to have more spacing or at least spacing comparable to 00:45:606 (3) - considering the vocal is pretty strong here top reply
00:46:481 (3) - jump to this imo could be nerfed since it really isnt all that strong let alone twice as big as the jump to 00:46:106 (1) - xd a little bit, but I want to make (3) stack. slightly moved (2)(4) instead.
00:46:856 (5) - this being two circles could be nice to reflect the drums too much circles around this place
00:51:856 (4) - subjective but i again think this would be a better transition into 00:52:106 (1,2,3) - if it was two circles ok since it doesn't buff the density a lot
00:55:856 (4) - angling this like https://puu.sh/AyGvw/cf79cb4475.png makes the jump to 00:56:106 (1) - much more obvious since implied flow and what not I don't really think it does matter but ok why not
00:58:481 (3) - since this is much weaker than 00:58:106 (1) - and 00:57:606 (3) - I really think you should nerf the spacing to it makes sense
00:59:481 (2) - jump to this is rather big for such a weak note maybe make it more comparable to 00:57:481 (2) - umm can't tell if that helps or not because that's basically average spacing
01:02:543 - is the break ending here intentional xd idk why it happens but that makes only a tiny difference. fixed anyway.
01:07:106 (1) - you could prob give the jump to this more spacing to differentiate it from 01:06:106 (1,2) - and give it emphasis um no i'll keep the constant spacing
01:31:981 (4) - spacing to this should be smaller and the jump to 01:32:106 (1) - should be larger imo since the vocal is on 01:32:106 (1) - top reply
01:39:606 (3) - this stack is like 2 pixels off :< ......fine
01:47:731 - not really needed but you could have a circle here since there be a faint beat in the song after some consideration I don't want to add it. I'd like to keep a little gap before that grand guitar pattern.
01:47:981 (1,2,3,4,5,6) - <3 <3
02:02:543 - same break thing here is it intentional :V literally the same
02:22:606 (2) - this could work as a 1/2 slider then circle since the drum on 02:22:856 - is kinda important having a sliderend on 02:22:731 - doesn't help at all. also imo 02:23:106 - is more important than that spot.
this one is much more useful

http://puu.sh/AErLo/0229522c74.rar
Topic Starter
SnowNiNo_

Nevo wrote:

anime

FareWell
00:07:106 (1) - increase spacing for consistency with 00:06:106 (1) - prefer keeping the shape
00:13:106 (1,1) - this jump seems pretty large especially since its a 1/4th gap but is pretty good for emphasis :<
00:38:106 (4) - maybe make a repeat slider s0o the sound on 00:38:606 - has a thing on it then stack 00:38:731 (5) - on 6 so itll be consistent with 00:32:856 (9,10) - hmm i want to only focus on vocal here
00:51:356 (2) - maybe make jump to this have more circular flow kinda like https://puu.sh/Aw72r/db1d7adbd3.jpg or something since rn i feel the sharp angle is really abrupt and hard to hit do sth
01:02:606 (5) - and 01:02:856 (7) - you could nc these for aesthetics idk its my style XD ye nc on 5
01:53:106 (1) - stack is off by liek .2 pixels its fine in here tho
02:54:356 (2,3) - super random idea you could switch these so the pattern basically goes 1,3,2 instead of what you have right know which is 1,2,3 basically maybe make the pattern like https://puu.sh/Aw7k0/7fb7240d20.jpg k
02:36:856 (1,2,3,4,1) - spacing of these 5 could be more since its the most intense part of the stream vocally expressing the lower pitch drum

I'll finish modding super soon promise

oh the map is unrankable since Forest has most drain time thanks to 01:58:981 - to 02:00:606 - not being mapped on ninos diff :<
the difficulty jump from Aki's normal to forest's hard might be kinda big considering Akitoshi primarily uses 1/1 rhythm gaps while hard uses mostly 1/2 like the whole time with few 1/1 gaps especially in the kiais which i mean i think its fine but an advanced diff would do wonders to avoid any issue :3c
aki is remapping and forest delete that part so the drain time is equal now
and fix every hitsound issue on every diff except milan's
imaginative
just a smol idea
for Milan-'s Insane
the HP drain is really high to pass with a few misses/100s :eyes:
if you feel like it lower it by just a bit

or is that just every nameless map i have >:(
Nevo
nomnom
bossandy
Only add a green timing line to make the end sounds better
Others really awesome done for me, so here it is

just a log
22:39 bossandy: yo
22:39 SnowNiNo_: 1
22:41 SnowNiNo_: 現在有空?
22:41 bossandy: 我就直接打在這了 音效就不摸了 我覺得你的音效一定沒問題
22:41 bossandy: 黑阿
22:41 bossandy: 你等下在看就好
22:41 bossandy: 因為有很多難度 而且我猜我也摸不出啥
22:42 bossandy: FareWell
22:43 bossandy: 00:37:856 (3,4) -看起來是要對三角形 但是這兩個可能就因為三角形感覺Visial spacing有點不好看 但是應該還好 看你
22:44 bossandy: 01:15:856 (4) - 看你要不要Blanket01:15:856 (4) - 前幾條好像都有
22:48 bossandy: 02:54:605 (3) - 改成Circle? 02:54:731 - 好像沒聲音
22:48 bossandy: N/A's Extra
22:49 bossandy: GDer的我要丟Forum嗎
22:51 bossandy: 00:28:543 - 這Break看要不要拿掉^
22:51 SnowNiNo_: 應該不用 看問題大不大
22:51 bossandy: OK
22:59 SnowNiNo_: 我02:54:605 (3) - 尾消音
22:59 SnowNiNo_: 其他先不改
23:00 bossandy: K
23:00 SnowNiNo_: 要我講理由嗎XD
23:00 bossandy: 不用
23:00 bossandy: 我都能理解現在的想法 xD
23:00 bossandy: OK der
23:00 SnowNiNo_: 好
00:10 bossandy: Others looks really good for me

Qualified
Topic Starter
SnowNiNo_
thx
UndeadCapulet
farewell, n/a, forest, and advanced all lack any hitsound volume changes at all which is very unfitting for the calmer parts of the song

also there are some bugged break extensions in n/a and ezreal's diffs
Lasse
totally agree with the hitsounding things mentioned above
using the same volume for parts like 02:03:106 - as you do for the most intense/loud parts of the song doesn't really fit the major intensity changes in the song
should use less volume here, additionally kiais and the 01:43:106 - part could probably be increased to around 70%

also fix the broken break extensions while you're at it
Topic Starter
SnowNiNo_
k fix everything
Nevo
dont hit sounds what did they ever do to you :<
Cheri
beep
Topic Starter
SnowNiNo_
lol kool didnt expect that xd
thx for qual
Cheri

SnowNiNo_ wrote:

lol kool didnt expect that xd
thx for qual
i suppose to qualify it in the 1st place but i forgot >.>

np btw
Mafumafu
AI Mod does indicate that there is an unsnapped slider-end in Forest's Hard (2 ms i guess) :thinking:
#feelsbadeditor
Topic Starter
SnowNiNo_
lol there is nothing say in MA so i didnt noticed

rip
Mir
Disqualified on request to fix unsnaps
Cheri
2ms slider don't have to be fix btw since it unnoticable in gameplay ~ but if you do fix it, it can get insta-q

edit: nvm lol
Izzywing
yea if its like a 2ms unsnap it doesnt really matter lol, those happen all the time with editor rounding issues.
Topic Starter
SnowNiNo_
its still unsnapped tho, although is cause by stupid editor lol
fixed btw
Mir
back
Topic Starter
SnowNiNo_
:3c
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