for the Asaiga post: BASIC drum-oriented mapping, thanks. and go read more "old mapping" just like you said to learn more.
http://puu.sh/AErLo/0229522c74.rar
Hailie wrote:
N/A's Extra
02:19:106 - lower volume on spinner? like other spinner I mention above it sounds too loud done
this one is much more usefulNevo wrote:
I'll say something first since I don't want to explain too much
Intuitively, we make larger spacings to express something STRONG, but in a counter-intuitive way, small spacings can do the same thing.
examples like 00:42:606 (3,4,1) - , the last one is slightly buffed because of the difference on spacings.
this is also why fully stacked notes can represent something strong in certain circumstances.
with how this works, the whole map is mixed with some obviously shorter spacings on strong beats so it wont be too boring
though it's a bit random but yeah this actually works
N/A's Extra
02:32:106 (1,2) - tbh i really feel this woiuld work better with a rhythm like https://puu.sh/AyFSq/485a6e6080.png since theres a fairly prominent beat on 02:32:356 - it's already covered by a sliderend. though you might say blah blah it's not clickable but it's not ignored. 1/1s are for vocals in the whole map anyway.
00:46:106 (1) - would expect this to have more spacing or at least spacing comparable to 00:45:606 (3) - considering the vocal is pretty strong here top reply
00:46:481 (3) - jump to this imo could be nerfed since it really isnt all that strong let alone twice as big as the jump to 00:46:106 (1) - xd a little bit, but I want to make (3) stack. slightly moved (2)(4) instead.
00:46:856 (5) - this being two circles could be nice to reflect the drums too much circles around this place
00:51:856 (4) - subjective but i again think this would be a better transition into 00:52:106 (1,2,3) - if it was two circles ok since it doesn't buff the density a lot
00:55:856 (4) - angling this like https://puu.sh/AyGvw/cf79cb4475.png makes the jump to 00:56:106 (1) - much more obvious since implied flow and what not I don't really think it does matter but ok why not
00:58:481 (3) - since this is much weaker than 00:58:106 (1) - and 00:57:606 (3) - I really think you should nerf the spacing to it makes sense
00:59:481 (2) - jump to this is rather big for such a weak note maybe make it more comparable to 00:57:481 (2) - umm can't tell if that helps or not because that's basically average spacing
01:02:543 - is the break ending here intentional xd idk why it happens but that makes only a tiny difference. fixed anyway.
01:07:106 (1) - you could prob give the jump to this more spacing to differentiate it from 01:06:106 (1,2) - and give it emphasis um no i'll keep the constant spacing
01:31:981 (4) - spacing to this should be smaller and the jump to 01:32:106 (1) - should be larger imo since the vocal is on 01:32:106 (1) - top reply
01:39:606 (3) - this stack is like 2 pixels off :< ......fine
01:47:731 - not really needed but you could have a circle here since there be a faint beat in the song after some consideration I don't want to add it. I'd like to keep a little gap before that grand guitar pattern.
01:47:981 (1,2,3,4,5,6) - <3 <3
02:02:543 - same break thing here is it intentional :V literally the same
02:22:606 (2) - this could work as a 1/2 slider then circle since the drum on 02:22:856 - is kinda important having a sliderend on 02:22:731 - doesn't help at all. also imo 02:23:106 - is more important than that spot.
http://puu.sh/AErLo/0229522c74.rar