Re-download this!Asherz007 wrote:
Ok, couple of problems...
rip keysounds // cry
man, this thing looks drastically different to when I last looked at it lol
tfw entire set is plagued by the update bug for some reason // i change it bit owo[General]
Not too happy about the soft-hitnormal being basically indistinguishable, where places like 00:04:395 have essentially no feedback whatsoever. I'd suggest either making the hitnormal louder or replacing it with a (more conventional) hi-hat sound. // fixed
Might want to increase the volume of the soft-hitfinish and LR_Hat Normal a little bit as well since they're not too distinguishable. // fixed
Tags etc I will assume you nabbed from mage's set // :"D
1|2|3|4 should I need it
Not checking hitsound application at this point, will do that upon second check just so my brain doesn't melt that muchEasyThe start of this difficulty (until like 00:05:628) worries me a little in that it's not entirely obvious what the player is meant to be following since most of the notes around here lie on a 1/4. It's a little weird, but I'm not sure whether there's really any viable alternatives here. // well, piano for easy
- 00:17:957 - Feels a little weird to omit the note for the kick here. I can understand the 1/4, but this is for a 1/2 movement (probably a note in col 1 would do) // fixed
- 00:30:388 (30388|1) - Not sure whether this is misplaced but I'm pretty sure the emphasis is a little more on the kick 1/4 later. Feels a little more intuitive that way, at least to me. // fixed, using 1/2
- 00:37:477 (37477|2,37888|3) - More of a gut feeling, but this kind of movement in an Easy is a little awkward? It's pretty much the only place within this 1/2 section where are three consecutive notes in the same hand (ignoring stacks), whilst being at different intervals (1/2 and 1/1). Would probably move to col 1 and 3 respectively. // fixed, using loud sound as point
- 00:52:477 (52477|0,52683|2,52888|1) - no stack? (like 00:45:902 (45902|3,46107|3,46313|3)) // i made it different for piano roll
- 01:18:779 (78779|0,78984|1) - Might want to move these one col right to avoid the 1/2 one-handed minitrill, which might be a tiny bit too awkward. // fixed
NormalMaybe a little weird layering-wise, but looks fine from what I can see. Just one thing then.
00:53:505 (53505|3,53505|2) - why double? Doesn't make much sense compared to 00:59:875 (59875|3). // fixedHard (priority box)Long story short, this is hella boring. It could be argued that the Normal is more difficult than the Hard for quite a fair part of the map just because the patterns used here are too simple and monotonous and, in a sense, not really providing that much in terms of progression towards lunatic. To that effect, I will veto this mapset until something is done about this. (grats on being my first proper veto for anything other than hitsounds lul)
Seriously, with most of these jumps being one-handed you're severely limiting what you can do and essentially boring the player. Like fine for some, but not all. Like, you might have your own reason for all this [12][34] business, but there's a point where it's too much and I think you're over that and pattern diversity really needs to come into play
Just be wary about having extended OH trills though like 00:11:176 (11176|3,11279|2,11381|3,11484|2,11587|3,11690|2,11792|3). Though this is somewhat justified, the difficulty here does spike somewhat.
Otherwise seems structurally fine(?), but just really really meh. smh monotone chart, // fixedLunaticwewkudos to you for the kiai, nice slow increase in difficulty, nicely done.
- 00:10:662 (10662|2) - Tiny bit confused as to why only a single here when there's the hitwhistle present (same with 00:12:306 (12306|2)). Especially when 00:11:279 (11279|1,11279|0,11484|1,11484|0) are doubles. i forgot that part, :residentsleeper: fixed
- 00:13:436 - SV values feel a little like they were plucked from thin air? Not entirely sure whether they really work too well here (or whether they're appropriate at all), but at the very least I would think about making these slightly weaker, seeing as these are the only SVs in the mapset. // fixed
- 00:19:498 (19498|3) - The minijack I feel just comes in at the wrong time here (like I can't find anything to justify other than arbitrary separation), so you could move this note to 3 to have the minijacks before both kicks. // agree
- 00:24:738 (24738|3,24840|3,24840|2,24943|3) - This hurts lol (but seriously that is pretty nasty to play so might want to change to something like [124][123][34] if you wanted to reduce pattern difficulty slightly) // fixed
- 00:29:875 to 00:39:738 - Just a little side note that there are more jacks in the right hand. Not critical to change, just slightly imbalanced is all. // fixed
- 00:52:580 (52580|3,52683|3,52785|0,52837|1,52888|0) - This burst is mega ass to play. It's more difficult pattern wise than the end (OH trill and minijack), so I'd suggest swapping to all singles and reducing the final triple at the end by one note. // yappari, fixed
- 01:11:279 (71279|0) - the triple minijack here might be a tiny bit too much, but if you wanted to keep the jacky feel then it might be better to move this to col 4. // fixed
Hope to god this doesn't push through to v2 for some random reason
new thing :
- New Hard
- New samples
- Resize BG
thank you Asherz :hug: