Getting that thing to emulate x86 is gonna be a fun experience.
OPSU might work... Try to get the java version to work.Flanster wrote:
Getting that thing to emulate x86 is gonna be a fun experience.
How u can run game on cpu without gpu ?Regraz wrote:
I am afraid it would be laaaaag
but if you make it in the future I will try to run osu! on STM32F4
Keep us updated heh! I doubt I'll receive mine anytime soon.The Gambler wrote:
I have picked up an RPI3 recently. Will see if OPSU works.
How hard should it be to retarget the project for arm?Flanster wrote:
Getting that thing to emulate x86 is gonna be a fun experience.
Then mono should be also compiled for ARM which is possible but probably not that easy.abraker wrote:
How hard should it be to retarget the project for arm?Flanster wrote:
Getting that thing to emulate x86 is gonna be a fun experience.
/s
Mon Jul 10 15:08:23 EDT 2017 ERROR:** Uncaught Exception! **
Mon Jul 10 15:08:23 EDT 2017 ERROR:/home/pi/Downloads/Natives/liblwjgl.so: /home/pi/Downloads/Natives/liblwjgl.so: cannot open shared object file: No such file or directory (Possible cause: can't load IA 32-bit .so on a ARM-bit platform)
java.lang.UnsatisfiedLinkError: /home/pi/Downloads/Natives/liblwjgl.so: /home/pi/Downloads/Natives/liblwjgl.so: cannot open shared object file: No such file or directory (Possible cause: can't load IA 32-bit .so on a ARM-bit platform)
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1938)
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1821)
at java.lang.Runtime.load0(Runtime.java:809)
at java.lang.System.load(System.java:1086)
at org.lwjgl.Sys$1.run(Sys.java:70)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:96)
at org.lwjgl.Sys.<clinit>(Sys.java:117)
at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
at itdelatrisu.opsu.Opsu.main(Opsu.java:205)
Something about having to set up a cross-compiler environment, where you build ARM binaries in an x86 environment and then send those binaries to your target ARM device (RPI3). I believe ARM has a guide for doing that, and hopefully Mono has compile instructions.Kiciuk wrote:
Then mono should be also compiled for ARM which is possible but probably not that easy.
That's not the same. Operating system does not have to do anything with this. It's the same reason your computer can't play playstation games without an emulator. You either use an emulator or you make it work with other type of hardware that is arranged in a different way.andy840119 wrote:
osu!lazer maybe will ported on andorid or ios device
so techinically maybe it can
i think.
???Darkrai06 wrote:
Osu!lazer starts on rpi.
screenshot: https://lh3.googleusercontent.com/aGZEwJyxAikfF_O758SEWPC_PKf-1io2CpUwzyOAHb1hntbTF9IHpfiSl3R6DEcwN3T72A=s151
I can't hear music and I cannot play any beatmaps because the pi has too less RAM.
I don't use x86 emulation because osu!lazer runs fine in mono.
It crashes sometimes and the performance is not good.
related thread: https://osu.ppy.sh/community/forums/topics/656648MemeMeme_YT wrote:
...
Think of the fpsfr00 wrote:
with built-in x86 emulator