Yuii: 03:37:662 (1) - p sure this is 1/6; which i just realized it is different from 04:07:215 (1) -Nao Tomori wrote:
ok but why doesnt 3 close when "ka" is said... it just disappears I wanted them to both disappear at the same time as soon as "baka" is said. It makes for a more immediate surprise factor.
[confession]
00:21:735 (4,5,6) - i think this should be the same double based rhythm as right before, right? Not exactly sure what you're suggesting with doubles, but rhythm could be made more accurate here I agree.
00:51:505 (5) - for these things i really think you should put additive claps so that it doesnt feel like there are doubles over a quint... I feel like this is kinda... overhitsounding? If that's even a term. The player already expects the ride cymbal to be constant 1/1, and placing snares on the doubles beats just sounds more dynamic and interesting than just having it go for 5 straight beats. I don't think this compromises on any gameplay experience too badly.
04:02:111 (5,1) - i m o 1 should get some more emphasis, spacing wise, since atm it's a pretty weak movement out of 5 Yeah fair enough.
[love]
02:37:885 (3) - feel like you should add a clap here, hitsounding reflecting a double based rhythm when the clickable rhythm is constant 1/4 seems strange
04:35:340 (1,2,3) - similar idea
05:04:191 (5,6,7,8) - I have the same opinion here as my diff, but I'll leave it to litoluna to decide I guess.
etc. happens a lot.
thanks desuNao Tomori wrote:
ok but why doesnt 3 close when "ka" is said... it just disappears
[love]
the entire intro is 3/4 based things, i dont see why there are 1/1 slider in places like 00:00:736 (1) - 00:02:582 (1,2) - etc... 3/4 repeats or just a 3/4 slider would make way more sense..
made the corresponding part 3/4 repeats.
03:18:054 (1,2,3) - same applies to parts like this lol
Just looking at vocal is certainly true, but I felt good in the current state if I look at piano and guitar parts.
01:59:230 (2,3) - there are also various other fairly clear 3/4 based rhythm here that can be easily represented by ctrlg-ing this rhythm. atm it feels pretty offputting to ignore
As it feels unnatural to not be able to pick up the drum base sound of 01: 59: 345 - as it is.
02:37:885 (3) - feel like you should add a clap here, hitsounding reflecting a double based rhythm when the clickable rhythm is constant 1/4 seems strange
04:35:340 (1,2,3) - similar idea
05:04:191 (5,6,7,8) -
put a hit sound of the snare and the base drum.
etc. happens a lot.
Nao Tomori wrote:
lito -
02:52:986 (4,6) - there are stil some missing hitsounds like these, suggest going over all the 1/4 stuff to make sure that they are fully hitsounded rather than having random double or triple based rhythms in them due to hitsound copier
add hitsounds
03:54:954 (1,2) - this rhythm in particular seems a bit odd since all the strong sounds are on white ticks, why not 03:54:954 (1,2,3) - ctrl g all of that instead?
changed rhythm 03:54:954 - ~03:56:108 -
good luck!
Thanks for the checks!Nao Tomori wrote:
mo -
00:21:966 (6) - there is a very prominent blue tick snare here, i'm suggesting you use the same rhythm as 00:21:043 (1,2,3) - which does a good job of highlighting that. current rhythm doesn't since it's passive. Would rather not put the white tick on passive either, so I changed it to something similar to 01:42:959 .
anyway, the map is fine to go back if mir and lasse want but i really feel like you could have done a much better job bringing out the 3/4 emphasis in the song lol... the entire kiai is white-red based rhythm with no blue tick emphasis since all the blue ticks are in the middle of triples. stuff like https://osu.ppy.sh/ss/11451464 instead of 02:33:963 (1,2,3) - for example. I feel that the current rhythm is also fine for highlighting the beats on the blue tick since they're still clickable. The main aim was the have the clickable rhythm be a mix of different layers for a sort of "busy" feel, which is why I chose to make the white tick also clickable.
good luck!
AgreedMir wrote:
askdfklaweaopwrhaklmdf,a.;weawp[wep'ha]eq[WEPKasdgawetasdg
back
03:30:743 (5) - I can admit is slightly off, but I think 03:31:204 (1) is fine. However, I don't think it's worth changing the timing just to fix the offset for a single note, since that also messes with playability. I could change the rhythm to use sliders for playability, but I prefer to keep constant 1/2 circles for the guitar rhythm since they're all similar sounds, and litoluna probably has their own reasons for the reverse slider, which with new timing is even more annoying to fix. Overall I think changing the timing for individual notes like this will not improve the map.Warfu wrote:
In this part I had my doubts as well but I saw what was going on, the piano got a little bit unsynced from the drums compared to previous streams and it makes it sound confusing at first glance but it's still ok for the drums.
If somebody doubts about the last stream at 03:50:115 - , it's because the first AND last circles have a special situation: the drums are early but the piano is ok and it kinda makes another confusion that the whole thing is early, but the other circles are OK (you can realize by deleting these circles and listening lul). The piano is a good reference point when you compare it with the previous one.
03:31:204 (1) - firstly this is incredibly late, and the other note is incredibly early, if you fixed it correctly the timing would be smooth between these 3 notes and the "playability" you say would be unchanged.-Mo- wrote:
03:49:651 - Was more following piano since the rest of the section is in terms of rhythm, and adjusting the BPM too much around here would make the stream on both difficulties play pretty poorly so I would rather keep a smoother, more approximate timing for this section (invoke guideline thing).
changing the offset to start and then bpm to line the drum beats up properly since piano is completely unsnapped should be ideal and won't affect gameplay since any strangeness in timing would occur over the sliders 5,6
03:30:743 (5) - I can admit is slightly off, but I think 03:31:204 (1) is fine. However, I don't think it's worth changing the timing just to fix the offset for a single note, since that also messes with playability. I could change the rhythm to use sliders for playability, but I prefer to keep constant 1/2 circles for the guitar rhythm since they're all similar sounds, and litoluna probably has their own reasons for the reverse slider, which with new timing is even more annoying to fix. Overall I think changing the timing for individual notes like this will not improve the map.