wtf is this ding sound, can you use it more sparingly
like only on downbeats / "emphasized" things
in the intro
it can get more dense as more layers are added but having on literally every object in intro makes me wanna die
[hardcore]
00:21:554 - 00:25:304 (4,5) - 00:28:733 (4,5) - 00:42:447 (4,5) - etc -
https://osu.ppy.sh/ss/12024888 fuck the snare
just dont make it clickable somehow the melody syncopation is more important
00:58:411 - put circle b4 spinner for active rhythm (and others)
01:30:340 (6,7) - this rhythm is bad for same reason as other time, fuck snares follow melody
01:33:983 (9,1) - rly big 1/4 jump, would smallen it
01:38:479 - think
https://osu.ppy.sh/ss/12024912 comboing works better with the phrasing
01:40:733 - 1/4 comes in but gets ignored? would put repeat
01:48:126 (1,2) - rhythm is bad for melody
[hard]
raise ar - 7 or 7.5
[normal]
raise ar - 5.5 or 6
00:20:697 - this section needs to use more circles, the entire thing is repeat sliders which sucks both because the player only plays sliders and because the map is stuck in the middle cuz everything points back to the middle. use less repeats and more circles to avoid this.
01:01:840 - the kiai also has only sliders which is bad, you need to integrate circles into it. what i suggest is making the basic rhythm 1/1 circles, then use 1/2 sliders to follow the melody. that way you can have more than 5 circles in the entire kiai.
01:29:268 - same as previous time. the rhythm is also way denser than intense parts since you mapped all the filler stuff for some reason, it needs to be nerfed heavily to creat e contrast.
[easy]
00:48:126 (1,2,3,1,2,3,1,2,3) - the density drops a ton here cuz u only use sliders for some reason, add circles cuz this part is more intense......................................
01:01:840 (1,2,3,4) - can u change this rhythm so the active clicks are on the melody and not the filler
01:17:697 (3) - circles
01:41:268 (3,1,2) - 3 leads into 1 make it more linear
01:56:697 (1,2,3,1) - same as before