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Dj Shothead - Gates Of Infinity

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Topic Starter
SteRRuM
This beatmap was submitted using in-game submission on 16 marca 2009 at 23:24:15

Artist: Dj Shothead
Title: Gates Of Infinity
BPM: 140
Filesize: 4220kb
Play Time: 02:34
Difficulties Available:
  1. Easy (1,98 stars, 153 notes)
  2. Hard (4,57 stars, 309 notes)
Download: Dj Shothead - Gates Of Infinity
Information: Scores/Beatmap Listing
---------------
Let somebody check the timing pls.

Edit1: Thanks to RemmyX for modding.
Edit2: Finished Easy./fixed btw.
Edit3: Hitsounds added.
Edit4: Fix Hard
Edit5: SFG's fixes.
Edit6: ^
Edit7: ^ Thanks for mod SFG
Edit8: ^ lol
Edit9: ^
RemmyX25
Hi there, I noticed you needed a little bit of feedback, so here you go!

You mentioned you were making an [Easy] difficulty on IRC, right?

Hard:
BPM:139.94 (so close!)
Offset: 2467

Make sure you resnap all of the notes after you change the timing, and make sure they are snapped correctly. (as editor might make a small mistake, you never know ;) )

...Any particular reason you have your hitsounds so bloody quiet that its impossible to hear them? nonexistent? Definitely turn these up. This song sounds like you can get really creative with hitsounds to make it sound awesome.

00:46:38 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - Massive stacks like these aren't very.... oh whats the right word here.... liked I should say. Perhaps vary this part up with a mix of sliders and hit circles?

01:07:530- Break here is unnecessary.
01:15:74 (4) - Slider is confusing with it ending like that.

The hit circles really start to get unsnapped here, so again, make sure you resnap.


This map is very linear and repetitive. It feels more like a [Normal] in my opinion, but thats just me. You could get creative with the sliders to make it more interesting and add more design and "pizazz" to the map.

Holy shit, I take some of that back after seeing that those uber long stream. That's definitely a red flag there, so that needs some clean up.

~Second look over~

00:30:53 (1,2,3,4,5,6,7) / 00:32:24 (1,2,3,4,5,6,7) - again with the stacks.

Also, make sure you distance snap 00:33:10 (1) (and the rest after) after the end of the ^ stack

This map has a lot of potential! (Better than some of the maps in Pending that we get :o )

Best of luck to you, and I can't wait to see this cleaned up and in Pending!

~Remington~
Topic Starter
SteRRuM
Need modding here :o
Detective Tuesday
Sorry, I can only do a mod of Insane at the moment... There's a serious issue, but thankfully the solution is simple:

Change the BPM to 140. I am 99.9% sure on this, despite Remmy's previous suggestion (sorry Rem >>).

After that is done:

The spinner at 1:36:752 should end at 1:38:038.

The six hit combo at 1:39:752 is, well, distasteful for lack of a better word. No offense! I recommend you delete it and substitute it for a break, just as you did the previous "the gates of infinity" ^^.

2:01:931. Okay, this is the important-yet-simple fix I mentioned above. Take EVERYTHING from here until the end, and move it right a 1/4 timing tick. This should put everything back on a steady beat.

As Remmy said, the stream at the end is a bit all over the place. Try to step it towards a more predictable motive: as it stands, the notes are separated ackwardly. For a stream like this, it might be good to take an example from say... Kischer Marsch comes to mind first.

I hope I was of some assistance, and I urge you to try these changes out.
Topic Starter
SteRRuM

Detective Tuesday wrote:

Change the BPM to 140. I am 99.9% sure on this, despite Remmy's previous suggestion (sorry Rem >>). Fixed

After that is done:

The spinner at 1:36:752 should end at 1:38:038. Fixed

The six hit combo at 1:39:752 is, well, distasteful for lack of a better word. No offense! I recommend you delete it and substitute it for a break, just as you did the previous "the gates of infinity" ^^. Fixed

2:01:931. Okay, this is the important-yet-simple fix I mentioned above. Take EVERYTHING from here until the end, and move it right a 1/4 timing tick. This should put everything back on a steady beat. Fixed

As Remmy said, the stream at the end is a bit all over the place. Try to step it towards a more predictable motive: as it stands, the notes are separated ackwardly. For a stream like this, it might be good to take an example from say... Kischer Marsch comes to mind first. I don't know i made it OK but i deleted few notes
Thanks for mod! U helped me.
Yuukari-Banteki
[Easy]
00:05:89 (1) - this feels too far away
00:12:75 (1) - move so that it isnt hidden under the previous slider
00:20:89 (1) - i feel like this should repeat two less times, but that would change the map significantly so only do it if you agree
00:34:60 (5,1) - move so that 5 isnt on top of 1
00:43:18 (1) - imo stack this under the lower part of the previous slider
00:50:46 (4) - note is hidden under 2
00:57:53 (3,4,5) - move so that 5 is not under random circles
are you sure this is timed correctly? it seems like the bpm is too fast
01:09:43 (2,1) - move 1 so its not under 2
01:12:64 (1,1) - slider overlap looks bad
01:17:78 (1,1) - both of these, it is very difficult to tell which way the slider is going because the head is too close to the tail
on second thought, the timing might be correct. try snapping everything to ticks that *arent blue*, preferably the white ones
01:24:64 (1,1) - both of these need to be fixed so you can tell start from end. also, the first should be 1/4 longer and start on a white tick
01:33:21 (1) - make this end on the white tick
01:44:78 (1) - differentiate start from end
01:49:93 (3) - stack under the end of two
01:51:21 (2,3) - these two are too far apart><;;; ok call me back when all of this stuff is on red or white ticks and ill finish this
k, all previous comments are still valid and im picking up again at 1:51:00
02:05:46 (1) - this should repeat two less times to parallel the previous pattern
02:19:60 (4) - line this up horizontally with the end of 3
02:34:28 (1) - start/end on white ticks plz
Your map shows definite promise - it isn't repetitive, has a decent flow. the one thing I would try to work in is, if you map the same type of pattern twice in a row, or even as many as four times in a row, don't change how it appears on the timeline (for instance, adding two repeats on a slider before you continue)


[Hard]
00:20:46 (3) - this slider repeats too much for a Hard difficulty. A stream of sliders that repeat once as you were doing before would sound fine.
00:41:03 (1,2) - this sounds weird, maybe if you repeated 1 one more time?
00:44:46 (8) - stack this under the fading 6, it looks much cleaner
00:47:03 (2) - again, this sounds kinda weird? the gap doesnt fit. try putting a hitcircle on the white tick and starting this repeat slider on the red so it mirrors the first one, and then just have it repeat the same number of times as that one?
00:49:60 (7) - dont put notes partly under fading notes if you can help it, put them either all the way under or completely seperate
00:50:25 (2,3,4,1,2) - ^
00:52:39 (6,7,1,2) - ^
01:00:75 (1,1) - again, sounds weird because the repeat sliders dont match
01:15:75 (4) - sliders cannot completely overlap themselves like this, its illegal
01:24:32 (1) - this is hidden under the previous slider
01:27:32 (2) - stack more neatly under the slider end
01:32:03 (2) - stack on the fading slider
01:42:32 (4,5) - again, try not to put notes partly under fading notes
01:45:75 (4,5) - ^
01:52:39 (1) - feels like it repeats too much
02:10:82 (1) - why does this break the pattern of hits and sliders randomly? it would be perfectly fine continuing
02:11:89 (1) - hidden
02:25:60 (1) - stack this on the previous note, and end it 1/4 later (on the white tick), then shorten the next slider by one repeat
02:27:96 (3,1) - stack more neatly
02:34:60 (1) - end this 1/2 earlier


this has the potential to be a great map, but it needs a lot of work and cleaning up before it gets there. ^^ call me back to remod anytime~
Yuukari-Banteki
Just a friendly reminder that what I say is mostly *suggestion* on how to possibly improve your map and not a *command* that you change your map!

[Easy]
00:05:89 (1) - move this so its at the same height as the purple 1
00:11:03 (1) - line this up horizontally with the prev. slider
00:12:75 (1) - line this up with the purple 1
00:20:89 (1) - generally things in a section like this should go in streams of four beats, therefore this slider should be 4 long?
00:27:32 (1) - start this 1/2 earlier
00:32:89 (1,2,3,4,5,1,2,3) - ^
00:36:75 (3) - line this up with 2
00:51:32 (1) - this should repeat one less time
01:08:89 (1) - start this 1/2 earlier
01:28:07 (1) - take the clap off the repeat
01:31:50 (1) - white tick plz
01:44:89 (1) - hitsound this JUST like the other one cus the other one sounded great. if you want variety, use a different hitsound
01:50:03 (3) - not quite stacked under 2 (stack it manually)
01:56:89 (3) - take the whistle on the middle repeat off and put it on a white tick somewhere
02:11:03 (4) - sounds like it should stop repeating two repeats earlier? maybe put a note on the time it currently ends
I think you may be overusing new combo. You should put it at the beginning of musical phrases and breaking points, if your combo is reaching 14 or 15, but having every combo be ~3 and sometimes not in intuitive spots isn't good either. If you don't look over and work on it ill give you advice next time i mod this map


[Hard]
00:09:32 (1) - the white tick before this feels like it could use a note
00:12:75 (1) - stack on fading 1
00:20:46 (3,4,5) - i totally LOVE what you did with this~
00:23:68 (1) - end on white tick
00:41:03 (1) - hitsound this one like you did the previous one
00:44:68 (1) - stack under fading 5
00:53:25 (1) - this is sorta hidden under 6 but it might just be me
01:15:75 (4) - imo this should last 2.5 beats longer but this would require major change in your map if you did so
01:31:60 (1,2) - stack under the start of 4
01:52:39 (1) - feels like it needs hitsounds, in context
01:56:03 (1) - start this 1.5 beats earlier?
02:10:82 (1) - stack this under the previous slider
02:28:18 (1) - not quite stacked perfectly
Again, I feel like you're overusing new combo. Go through and work on it okay? You have good intuition, you're just still learning~


WOW this has really improved a lot! good work~ <3
Yuukari-Banteki
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
SteRRuM
Thanks very much to SFG for great modding :D
Yuukari-Banteki
Just a friendly reminder that what I say is mostly *suggestion* on how to possibly improve your map and not a *command* that you change your map!


[Easy]
00:20:89 (5) - still repeats one too many times (four hits, three repeats)
00:37:39 (1) - end this 1/2 earlier
00:56:68 (2) - feels like it needs a hitsound
01:17:89 (1) - put a hitsound on the last hit maybe
01:19:60 (1) - ^ (well, another one haha. I suggest finish)
01:31:60 (1) - the white tick before this feels like a note is missing
01:53:89 (2) - line this up with 1


[Hard]
00:41:03 (1) - put the claps onto red/white ticks
01:15:75 (4) - XD that last bit may be a tad over-the-top...literally. :P you can leave it if you like i just find it hilarious~
01:52:39 (1,2...) - this area could use parallel whistles to the first half of the stream~
01:55:18 (10) - finish?
Yuukari-Banteki
Just a friendly reminder that what I say is mostly *suggestion* on how to possibly improve your map and not a *command* that you change your map!

[Easy]
00:20:89 (5) - put the claps in on the right rhythm~
00:22:60 (6) - not quite stacked properly
00:59:68 (1) - line this up with the end of 6
01:17:89 (1) - finish on the last hit?
01:19:60 (1) - line this up with the end of 1
01:33:32 (1) - just a thought, but this spinner is a little long and you could probably map part of it with circles and sliders
02:05:46 (4) - hitsound for consistancy


[Hard]
in this first timing section, could you increase the volume by a tick?
00:49:39 (8,9,10) - i feel like these notes should have more hitsound on one or two of them?
00:59:46 (6) - can you move this up a bit so it isnt partly hidden under 5?
01:02:46 (7) - remove clap on the blue tick plz
01:03:10 (9) - ^ whistle
third timing section is also a bit too quiet imo
01:19:60 (1) - could you put the end under the fading 3?
and as one final note, i think slider tick rate of 1 would sound better
Yuukari-Banteki
Just a friendly reminder that what I say is mostly *suggestion* on how to possibly improve your map and not a *command* that you change your map!

[Easy]
01:24:75 (1) - sounds like there is a note missing one beat before this (where the big bell is)
01:33:32 (1) - this spinner also feels like you could map part of it
02:26:46 (6) - can you move this so the end doesnt overlap any notes?


[Hard]
00:48:32 (3) - spacing?
01:22:60 (4) - hitsounds?
02:28:18 (6) - er can you make this a bit smoother and prettier? you might need to just make it again cus that red part of the skeleton is going to make it worse
Larto
This map has been deleted on the request of its creator. It is no longer available.
Larto
Perfect!
mtmcl
This map has been deleted on the request of its creator. It is no longer available.
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