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daniwellP - Metamoru

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Topic Starter
popner
This beatmap was submitted using in-game submission on 2013年2月26日 at 14:28:07

Artist: daniwellP
Title: Metamoru
Tags: Vocaloid Vocaloid2 Hatsune Miku
BPM: 170
Filesize: 2370kb
Play Time: 01:19
Difficulties Available:
  1. Hard (4.87 stars, 168 notes)
  2. Insane (5 stars, 226 notes)
  3. Normal (2.35 stars, 86 notes)
Download: daniwellP - Metamoru
Information: Scores/Beatmap Listing
---------------
#15 めたもる
泡泡的图好处都有啥,谁说对了送分给他。
Snowy Dream
Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[General]
No tags, consider adding some.


[Normal]
HP+1
00:00:058 (1,2/3,4/5,6/7,8) - Keep the changing of slopes the same? It may look better in my opinion.
00:06:763 (2) - hmm..It is not important, but I think keep some space between notes may look better.
00:33:940 (7) - Use whistle instead of finish, finish is a bit loud for my ears :<
00:48:057 (5) - Newcombo? It seems necessary.



[Hard]
Unsnapped things
00:48:763 (2) - Unsnapped slider (end).
00:05:705 (6) - Newcombo @.@ It seems too long for me.
00:11:352 (9) - ^
00:16:116 (4) - It looks not good.. Why not put it at x:212 y:40 ?


[Insane]
00:04:999 (2,1,2,3,1) - What about make the spacing accelerated?
00:06:234 (3) - 感觉不舒服啊 个人.. I may choose to start the slider at 00:06:410. Not only it sounds better but also comfortable to click.
00:06:940 (6) - 之后的也是..如要改一起改> >
00:16:646 (1) - Hidden behind the previous slider....looks not nice Q.Q
00:48:763 (3,5,7) - Newcombo since the weird(?) spacing.
--------------------------------------------------------------------------------------------------
Wonderful Mapset
话说这个怎么跟那个猫耳switch调子感觉一样的...同一人做的么..
Strawberry
(血梦老板真讨厌> A<

[ General]
 
  1. Really clear
[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. clear!
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:00:058 - ~00:04:999 - i know that it can be unnecessary to reduce the volume of hitsounds, however in order to keep consistent, i suggest that to decrease volume to what same as other diffs~
    2. 00:15:587 (5) - i'd like to add whistles on that end~ sounds so silent for now..;w;
    3. 00:26:881 (5) - ^
    4. 01:00:763 (5) - ^
    5. 01:12:057 (5) - ^
    6. 00:21:234 (5) - also here, but not just whistle on the end but also add on repeat~ not so reduplicate as to bored :3
    7. 00:32:528 (6) - ^
    8. 01:06:410 (5) - ^
    9. 01:17:704 (6) -
 
[ Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:05:705 (6) - it is necessary to put a nc here imo, cuz it can heard as a new chapter..
    2. 00:11:352 (9) - same as above~ nc here also?
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:00:058 - ~00:04:999 - the hitsounds volume of this part make me feel a bit noisy..i'd like to decrease the volume to about 40~45%.
    2. 00:04:999 - it will be a good idea i think if you followed above~ how about use crescendo to make the transition more unaffected?~
    3. 00:46:822 (4) - how about to add a whistle on that tail?
    4. 00:49:116 (3) - same as above^
 
[ Insane]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:04:822 (1) - i'd prefer to move that to x:184 y:288 for a better flow.. now plays a bit uncomfortable..
    2. 00:09:940 (5) - i'd like also to make a ctrl+G here~ flows better really~
    3. 00:14:175 (1) - 2 grids up to let the blanket perfect~ :3
    4. 00:15:587 (4,5) - how about ctrl+G here?~ it follows the vocal and lyrics and also reasonable~(yea feel free to ignore if you feel the jump is such large..but really suit this song i feel~
    5. 00:24:587 (6) - it's not a good idea for me because the stack with the tail of (4) broke the flow..it is also easy to solve~ ↓my way
    6. 00:25:822 (2) - stack better with 00:24:587 (6) - ~(such a nazi o //o
    7. 00:54:410 (2,3,4,5) - these 4 notes plays a bit awkward i feel, and the bgm has also a rise on (4), so, i feel that it will be better if you move (3) to x:396 y:312 and do same thing on (4) to x:316 y:256..such as
    8. AND how about od+1 btw?.. since there has no stream and just jump, for this such smooth map..so easy to get SS for now, it can be more challenging and not affect overall. :3
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:00:058 - ~00:04:999 - same as "Hard"
    2. 00:49:116 (4) - i'd prefer to add a whistle on that tail, and then remove the whistle which on (5)~ sounds better i feel~
  --------------------------------------------------------
神麻婆的谱就是难挑 lol
star☆献上 :)
lkx_Shore
[Insane]
00:01:293 (3,3,3) - 去掉whistle,我觉得这样效果会好点
00:10:293 (6,1,3,4) - 添加whistle
00:17:175 (2) - 这个note加得有点违和...
00:44:705 (8) - 我倒是觉得这个nc去掉比较容易读图...
01:00:057 (3) - 感觉这滑条没包好... 380,148,60057,2,0,P|324:224|308:312,1,180,0|8,0:0|0:0,0:0:0
01:12:057 (5,6,7,1) - 这梗用在这感觉不适合...

[Hard]
00:01:293 (3,3,3) - 同insane
00:10:293 (6) - 加whistle
00:10:646 (7) - 滑条头加whistle
00:10:999 (8) - 滑条头尾加whistle

[Normal]
00:02:881 (5) - Nc?

[Other]
神图实在无从下手...

Goodluck
Topic Starter
popner
Changed all things that not marked in red. Thank for your mod!

Snowy Dream wrote:

SPOILER
Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[General]
No tags, consider adding some.


[Normal]
HP+1
00:00:058 (1,2/3,4/5,6/7,8) - Keep the changing of slopes the same? It may look better in my opinion.
00:06:763 (2) - hmm..It is not important, but I think keep some space between notes may look better.
00:33:940 (7) - Use whistle instead of finish, finish is a bit loud for my ears :< no, it is consistent to other diffs
00:48:057 (5) - Newcombo? It seems necessary.



[Hard]
Unsnapped things
00:48:763 (2) - Unsnapped slider (end).
00:05:705 (6) - Newcombo @.@ It seems too long for me.
00:11:352 (9) - ^
00:16:116 (4) - It looks not good.. Why not put it at x:212 y:40 ?


[Insane]
00:04:999 (2,1,2,3,1) - What about make the spacing accelerated? no..not good to me
00:06:234 (3) - 感觉不舒服啊 个人.. I may choose to start the slider at 00:06:410. Not only it sounds better but also comfortable to click.
00:06:940 (6) - 之后的也是..如要改一起改> >
00:16:646 (1) - Hidden behind the previous slider....looks not nice Q.Q the hid is intentional
00:48:763 (3,5,7) - Newcombo since the weird(?) spacing.
--------------------------------------------------------------------------------------------------
Wonderful Mapset
话说这个怎么跟那个猫耳switch调子感觉一样的...同一人做的么..

Strawberry wrote:

SPOILER
(血梦老板真讨厌> A<

[ General]
 
  1. Really clear
[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. clear!
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:00:058 - ~00:04:999 - i know that it can be unnecessary to reduce the volume of hitsounds, however in order to keep consistent, i suggest that to decrease volume to what same as other diffs~
    2. 00:15:587 (5) - i'd like to add whistles on that end~ sounds so silent for now..;w;
    3. 00:26:881 (5) - ^
    4. 01:00:763 (5) - ^
    5. 01:12:057 (5) - ^
    6. 00:21:234 (5) - also here, but not just whistle on the end but also add on repeat~ not so reduplicate as to bored :3
    7. 00:32:528 (6) - ^
    8. 01:06:410 (5) - ^
    9. 01:17:704 (6) -
 
[ Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:05:705 (6) - it is necessary to put a nc here imo, cuz it can heard as a new chapter..
    2. 00:11:352 (9) - same as above~ nc here also?
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:00:058 - ~00:04:999 - the hitsounds volume of this part make me feel a bit noisy..i'd like to decrease the volume to about 40~45%.
    2. 00:04:999 - it will be a good idea i think if you followed above~ how about use crescendo to make the transition more unaffected?~
    3. 00:46:822 (4) - how about to add a whistle on that tail? unnecessary imo..
    4. 00:49:116 (3) - same as above^ ^
 
[ Insane]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:04:822 (1) - i'd prefer to move that to x:184 y:288 for a better flow.. now plays a bit uncomfortable..
    2. 00:09:940 (5) - i'd like also to make a ctrl+G here~ flows better really~
    3. 00:14:175 (1) - 2 grids up to let the blanket perfect~ :3
    4. 00:15:587 (4,5) - how about ctrl+G here?~ it follows the vocal and lyrics and also reasonable~(yea feel free to ignore if you feel the jump is such large..but really suit this song i feel~ no..it is not my style..
    5. 00:24:587 (6) - it's not a good idea for me because the stack with the tail of (4) broke the flow..it is also easy to solve~ ↓my way [ spoilerbox][ /spoilerbox] I tried but I think current flow is better, there is a vocal change here
    6. 00:25:822 (2) - stack better with 00:24:587 (6) - ~(such a nazi o //o it is unnecessary due to the auto stack
    7. 00:54:410 (2,3,4,5) - these 4 notes plays a bit awkward i feel, and the bgm has also a rise on (4), so, i feel that it will be better if you move (3) to x:396 y:312 and do same thing on (4) to x:316 y:256..such as [ spoilerbox][ /spoilerbox] changed, but not in this way
    8. AND how about od+1 btw?.. since there has no stream and just jump, for this such smooth map..so easy to get SS for now, it can be more challenging and not affect overall. :3 i think it is ok now..i don't like OD = AR
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:00:058 - ~00:04:999 - same as "Hard"
    2. 00:49:116 (4) - i'd prefer to add a whistle on that tail, and then remove the whistle which on (5)~ sounds better i feel~ no change..
  --------------------------------------------------------
神麻婆的谱就是难挑 lol
star☆献上 :)

lkx_Shore wrote:

SPOILER
[Insane]
00:01:293 (3,3,3) - 去掉whistle,我觉得这样效果会好点 whistle用了前面两位mod的建议了。。
00:10:293 (6,1,3,4) - 添加whistle
00:17:175 (2) - 这个note加得有点违和... 感觉还行,主要是为了节奏的连贯性
00:44:705 (8) - 我倒是觉得这个nc去掉比较容易读图... 真的么。。
01:00:057 (3) - 感觉这滑条没包好... 380,148,60057,2,0,P|324:224|308:312,1,180,0|8,0:0|0:0,0:0:0 其实我滑条都喜欢这么包,完全平行的没意思
01:12:057 (5,6,7,1) - 这梗用在这感觉不适合... 改了下顺序

[Hard]
00:01:293 (3,3,3) - 同insane
00:10:293 (6) - 加whistle
00:10:646 (7) - 滑条头加whistle
00:10:999 (8) - 滑条头尾加whistle

[Normal]
00:02:881 (5) - Nc?

[Other]
神图实在无从下手...

Goodluck
[CSGA]Ar3sgice
hi~

~ ☆ Normal ☆ ~

00:53:705 (5) - http://osu.ppy.sh/ss/557103

~ ☆ Hard ☆ ~

00:45:940 (2) - reverse o.o 好像容易50

~ ☆ Insane ☆ ~

00:05:175 (1,2) - ctrl+g 233, 这里距离怎么不一样
00:39:587 (1,4) - http://osu.ppy.sh/ss/557065
01:00:057 (3) - 我的做法是复制1转回去 这样似乎好点 http://osu.ppy.sh/ss/557107
01:02:175 (1,2,3,4,5) - 这个pattern往右偏一点感觉更舒服o.o
01:18:410 (1) - 这一拍空下来再连上? http://osu.ppy.sh/ss/557072


that's all

Good luck~

其实没啥好mod的, 手思熊
Topic Starter
popner
Changed all things that not marked in red. Thank for your mod!

[CSGA]Ar3sgice wrote:

SPOILER
hi~

~ ☆ Normal ☆ ~

00:53:705 (5) - http://osu.ppy.sh/ss/557103 我想变个方向而已。。

~ ☆ Hard ☆ ~

00:45:940 (2) - reverse o.o 好像容易50 orz

~ ☆ Insane ☆ ~

00:05:175 (1,2) - ctrl+g 233, 这里距离怎么不一样 remap了。。
00:39:587 (1,4) - http://osu.ppy.sh/ss/557065 感觉区别不大0.0
01:00:057 (3) - 我的做法是复制1转回去 这样似乎好点 http://osu.ppy.sh/ss/557107
01:02:175 (1,2,3,4,5) - 这个pattern往右偏一点感觉更舒服o.o 正三角啊。。
01:18:410 (1) - 这一拍空下来再连上? http://osu.ppy.sh/ss/557072


that's all

Good luck~

其实没啥好mod的, 手思熊
zweiii
mod from my queue~

[General]
Hard 和 Insane 也加入soft 的 whistle 会不会好点

[Normal]
00:10:999 这里有个节奏感觉好点
00:15:587 (5) - 转折点的note whistle
00:26:881 (5) - 同上
01:00:763 (5) - 同上
01:12:057 (5) - 同上

[Hard]
没什么想改的233

[Insane]
00:22:999 (2) - 这个Ctrl+G 感觉好点 感觉轻快 跳跃感什么的
00:44:705 (1,2,3) - 这三个感觉不要再拐弯了直接往下走好点
走到这00:45:234 (1) - stack一个
00:49:116 (4) - Ctrl+G
00:50:528 (8) - Ctrl+G
01:12:940 (1,2,3) - 这三个改成按你原来序号的321感觉好点
感觉想把567那种跳跃感连下去
Topic Starter
popner
Thx for mod!

zweiii wrote:

SPOILER
mod from my queue~

[General]
Hard 和 Insane 也加入soft 的 whistle 会不会好点

[Normal]
00:10:999 这里有个节奏感觉好点
00:15:587 (5) - 转折点的note whistle
00:26:881 (5) - 同上
01:00:763 (5) - 同上
01:12:057 (5) - 同上

[Hard]
没什么想改的233

[Insane]
00:22:999 (2) - 这个Ctrl+G 感觉好点 感觉轻快 跳跃感什么的 感觉会破坏flow..
00:44:705 (1,2,3) - 这三个感觉不要再拐弯了直接往下走好点
走到这00:45:234 (1) - stack一个 感觉 1/1stack立刻1/2stack有点坑
00:49:116 (4) - Ctrl+G I like current
00:50:528 (8) - Ctrl+G
01:12:940 (1,2,3) - 这三个改成按你原来序号的321感觉好点
感觉想把567那种跳跃感连下去 changed
Akiyama Mizuki
[Normal]
00:16:116 - whistle
00:31:116 (5) - NC
00:53:705 (5) - NC

[Hard]
00:32:528 (3) - whistle

[Insane]

I don't know o.o;;
Topic Starter
popner
OK, add whistle at that point.
Didn't change NC because pf consistency.
CrestRising
Hi there, from my queue.
* = Slightly more suggested than others.

[General:]

  • Is Hatsune Miku singing this, because it kind of sounds like here. If so, you should add that to the tags.
    01:19:293 For the control points on the spinner, I think it might be better if the distances between each control point is consistent (maybe adding some if necessary). It would improve the feeling of the "fading" of the music (didn't know how to word it exactly). Just a thought.
[Normal:]

  • You totally missed your chance in the beginning to put the circles on the 2nd and 4th white ticks(claps). :(
    00:00:763 (2,6) It might sound better if you took the whistles off of 2 and 6 (leaving them on just 4 and 8) but I'm not sure, just a thought.
    00:06:763 (2,4,6) Another hit sound suggestion: I think it might be good if there were claps on these, they would fit good with the drums too.
    00:10:999 This feels missing without a circle. I don't see why not either, its not like its going to spike up the difficulty or something.
    00:15:234 and 00:20:881 ^
    00:24:410 (2,3) This is the first stack I've seen so far, and it doesn't really fit in too well, since it wasn't done anywhere else in the chorus.
    * 00:32:175 See 00:10:999 Above
    * 00:45:234 (1,2,3,4,1,2,3,4,1) These anti-jumps aren't a very good idea in a Normal. Beginner players will most likely not realize this, thus leading to them hitting them too early.
    01:00:410 You should know...
    01:06:057 and 01:11:705 and 01:17:352 ^
    Just realized, since it seems like you're following the lyrics, I don't see why circles like 01:14:881 (2) are really necessary.
    Sorry for pretty much pointing the same thing over and over (especially if it wasn't even helpful). Its a pretty well mapped difficulty.
[Hard:]

  • 00:24:763 (6) Ctrl+G (reverse) to get rid of the pointless jump.
    00:51:410 (2) Move to 00:51:587 (next white tick)?
    * 01:18:234 (5,6) It would go much better with the lyrics if these where merged into one whole slider (making 5 twice its length, or a whole beat slider).
[Insane:]

  • 00:00:587 (2,3,4,5,6,7,8) You should add a whistle on the starting points of these sliders to keep consistency with Hard.
    * 00:31:646 (3,4) It doesn't make sense to me that there's a jump here when there isn't one in 00:31:116 (1,2) or 00:32:175 (5,6) You should probably just reverse 3.
    * 01:12:410 (6) It would make more sense, and be more symmetrical, if 6 was under the endpoint of 5, since 1 is under the endpoint of 7.
    01:12:940 (1) Remove NC?
Good luck with mapping. :)
Topic Starter
popner
CrestRising: Re-consider the whistles in all diffs, but I don't want to use clap in Normal. This is because that the claps can fill up all 2/4 tick beat so the clap hitsounds are not proper.

Didn't changed:
SPOILER
[Normal:]

  • 00:10:999 This feels missing without a circle. I don't see why not either, its not like its going to spike up the difficulty or something. added
    00:15:234 and 00:20:881 ^ but nope here, just feel not good
    00:24:410 (2,3) This is the first stack I've seen so far, and it doesn't really fit in too well, since it wasn't done anywhere else in the chorus. I can't make up a better pattern, so I will keep current one
[Hard:]

  • 00:24:763 (6) Ctrl+G (reverse) to get rid of the pointless jump. If you played it you will find that this is not a jump
    00:51:410 (2) Move to 00:51:587 (next white tick)? This is so because I want to make various rhythm, or it is too boring
    * 01:18:234 (5,6) It would go much better with the lyrics if these where merged into one whole slider (making 5 twice its length, or a whole beat slider). no..I don't like this patterns
Akareh
Hi! From my queue

Everything are just suggestions, let's go.

  • Normal

    00:26:528 - Add note at x:276 y:256
    00:39:587 - This part sounds lacking for me, I think it feels better if you arrange the beats like this (remember to move the beats if you do this)
    00:45:234 to 00:50:175 - Don't you think these are too close for a normal? space them, please.
    01:03:586 (2) - I would move the last point of the slider 2 grids right and one down
    01:16:293 (5) - Make this curve (something like 4 but going up)?
  • Hard

    00:31:822 (2) - Rotate it by -9 and place it again at x:204 y:296

    Nice diff, I don't find anything more here.
  • Insane

    Love this, I'm just going to do some nazi modding, but the diff is good.

    00:23:881 (4) - Move last sliderpoint 1 grid left and move this to x:160 y:72
    00:32:528 (6, 7 and 8) - This always gets me, well played sir.
    00:52:999 (6) - I would prefer if you mirrored (5) here, but this is just a personal preference.
Nice map!, good luck and sorry for my lateness, :?
Topic Starter
popner
Ty for modding! Changed the rhythm in Normal and some other small stuffs. But I still don't want to add claps in Normal.
alacat
yo popner :3 As requested =w=

[Normal]
  1. Approach Rate -1 . so fast o.o
  2. 00:09:940 (7) - add whistle to repeat and remove end
  3. 00:10:999 (8) - add whistle.
  4. 00:13:116 (2) - add clap.
  5. 00:13:469 (3) - add clap to end.
    How about put more clap sound with constant rhythm from this point ?
    clap
    00:18:763 -
    00:19:469 -
    00:24:410 -
    00:25:116 -
    00:30:057 -
    00:30:763 -
    Something similar , I believe that you can check the remain part by yourself.
  6. 00:15:587 (5) - add whistle to repeat. and add clap at the end instead of whistle
  7. 00:21:234 (5) - ^same as here . add clap at the end instead of whistle
  8. 00:26:881 (5) - ^same as here .
  9. 00:28:293 (1) - form perfect stack . try like this ?
    284,324,28293,6,0,P|344:264|356:172,1,180,4|2,0:0|0:0,0:0:0
  10. 00:32:528 (6) - same as here .00:15:587 (5) -
  11. 00:45:234 (1,2,3,4) - maybe...confusing many beginners this part . But You dont need to change.
  12. 00:59:351 (4) - add whistle to end
[Hard]
  1. 00:04:116 (3,4) - try to put more spacing around 0.87x same as previous part.
  2. 00:10:646 (7,8) - add whistle to haed
  3. 00:21:234 (4) - try to use "ctrl + g" ? I want more spacing here >< same as 00:16:116 (4) -
  4. 00:26:881 (5) - ^ same as here.
  5. 00:30:410 (6) - try to make curve slider ? form blanket.
  6. 00:45:940 (2,4) - add whistle to end . same as Insane diff .
  7. 01:12:587 (5) - add clap to end . 01:06:940 (5,6) - I like clap sound of this part .
  8. 01:18:587 (6) - add clap , ^same as here.
[Insane]
  1. 00:10:646 (1,3) - add whistle
  2. 00:16:646 (1) - hidden default number o.o It is better to see it >.<
  3. 00:41:352 - I think you should put a clap sound here ><
  4. 00:49:116 (4) - add whistle to end.
  5. 01:01:293 (7) - add clap to end. same as Hard diff
  6. 01:12:940 (8) - add clap ^same as here.
  7. 01:18:587 (2) - add clap
めたもる(*´∀`*)

really nice map :3 good luck with Rank ;)
Topic Starter
popner
Add whistles to all repeat points of 3/4 sliders in Normal
Some of the 2/4 ticks are empty, that's why I don't want to use claps in Normal.
Also fixed the stack.

Thank for modding!!
Tari
[Normal]

00:42:410 (6) - New combo, new vocal phrase.

That's it, really.

[Hard]

00:28:999 (3) - Whistle start, I hear strong beat and it'll it will fit better than adding a finish.
00:32:528 (3) - ^
00:10:646 (7) - I forgot, you should add whistle here too, sounds really nice to me.
00:10:999 (8) - ^
00:51:410 (2) - Whistle end? suggestion really
00:59:352 (1) - You should add whistle in these parts,
01:04:999 (1) - ^
01:10:646 (1) - ^
01:16:293 (1) - ^

[Insane]

01:12:057 (5) - New combo

Awesome map! :D
Topic Starter
popner
Ty for modding!
Mythol
[General]
I think 2s lead-in is more than enough :/

[Hard]
00:10:293 (6,7,8) - Add whistle on 6 and head of 7,8?

[Insane]
00:05:528 (3) - Remove clap
00:10:293 (8,1,3) - Whistles?
00:32:528 (6,7) - I think switching these 2 notes position has jumps that follow the vocal better o:

Can't find anything wrong =.=
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