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Caramelos de Cianuro - Verano

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Total Posts
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Topic Starter
mancuso_JM_
This beatmap was submitted using in-game submission on sábado, 11 de mayo de 2013 at 19:16:16

Artist: Caramelos de Cianuro
Title: Verano
Tags: punk Summer
BPM: 125,85
Filesize: 19433kb
Play Time: 03:00
Difficulties Available:
  1. Easy (1,89 stars, 163 notes)
  2. Hard (4,78 stars, 351 notes)
  3. Insane (4,98 stars, 492 notes)
  4. Normal (3,67 stars, 233 notes)
Download: Caramelos de Cianuro - Verano
Download: Caramelos de Cianuro - Verano (no video)
Information: Scores/Beatmap Listing
---------------
Time for a new map! (this is my first map in 2013! xD)
We are in 'Verano' (Summer) in this emisphere so I found it good to make this song, it is really a great song
btw, 1st time mapping Spanish stuff Not really, I have 2 GDs in spanish songs :P.. Hope you all like it! :3

Special Thanks to:
ezek: For the Video
TicClick: For the Timing Help

Mapset:
Easy: 100%
Normal: 100%
Hard: 100%
Insane: 100%
[Yue]
#1! :3!

y estrella!
XinCrin
Spanish mod for Spanish Song *.*

Easy ~

  1. 00:06:794 (1) El DrumClap ¿ Porque solo lo pusiste aqui en esta diff , en las otras no esta el drumclap . Considera quitarlo , no solo por consistencia con las otras diffs. , si no porque ademas suen mal imo.
  2. 00:56:316 (1,2) Realmente siento este blanket muy extraño o algo forzado , porque no intentas algo asi?
  3. 01:52:037 (1) Estaria bien por un Nuevo Combo aqui , al igual como lo hiciste en 00:46:796 (1) . Y otra cosa seria que hagas el slider al mismo ritmo que el ya mencionado
  4. 02:29:644 Yo siento que hace falta un circle aqui , la siento muy vacia . Ademas el vocal dice "Porque Despierto " , obvias mucho esa parte , que para mi esa muy vacia , Solo es una sugerencia
  5. 02:50:608 (3) Creo que se te paso la mano o algo , pero el ultimo sliderpoint esta salido del centro cosa que vos no haces , y ademas el blanket se ve algo malo . Mueve el ultimo slider point a x:180 y:244 . Code si deseas
340,208,170608,2,0,P|256:300|180:244,1,240,4|0,0:0|0:0,0:0:0

Normal ~

  1. 01:37:269 (2) Siento este blanket como que muy forzado , y si mejor lo haces asi :
  2. 01:44:415 (1) Creo que aqui se te olvido poner el sampleset normal , que va de acuerdo a tus patrones de hitsounds
  3. 02:45:848 (5) Siento este circle muy abajo , considera moverlo unos grids arriba , solo es una sugerencia
Hard ~

  1. 00:58:696 (2) En lo personal no me gusta que hayan sliders circulares debajo de uno ondeado o parecido como este , solo una sugerencia seria que reemplazes el circular por el mismo de arriba . Fluye mejor tambien imo
  2. 02:27:978 En mi opinion este lugar necesita un circle , porque dejar vacio un lugar que obviamente esta con un ritmo constante , se siente incomodo para mi
Insane ~

  1. 01:10:120 (5) No estoy seguro pero creo que aqui estaria bien un NC para semejante jump
  2. 01:59:659 (2) Lo mismo que en la hard 00:58:696 (2)
_________________________________________________________________________________________________________

Nada mas que decir . Buen mapa , buen ritmo , todo en general :P
Suerte mancu ....
Topic Starter
mancuso_JM_

XinCrin wrote:

Spanish mod for Spanish Song *.*

Easy ~

  1. 00:06:794 (1) El DrumClap ¿ Porque solo lo pusiste aqui en esta diff , en las otras no esta el drumclap . Considera quitarlo , no solo por consistencia con las otras diffs. , si no porque ademas suen mal imo. Sabes una cosa, me gusta como suena.. En general el sonidito que aparece en la musica es lo que quiero seguir con el Drum Clap. Prefiero agregarlo en las demas dificultades tambien.
  2. 00:56:316 (1,2) Realmente siento este blanket muy extraño o algo forzado , porque no intentas algo asi? Luego trabajo en esto :P.
  3. 01:52:037 (1) Estaria bien por un Nuevo Combo aqui , al igual como lo hiciste en 00:46:796 (1) . Y otra cosa seria que hagas el slider al mismo ritmo que el ya mencionado De acuerdo con el New Combo, pero no con el ritmo. Porque en esta parte no aparece absolutamente nada en el Downbeat, en la primer parte aparece una pequeña respiracion, por eso lo hice asi. Y para no poner nada en un tick rojo prefiero empezar el ritmo de nuevo en donde lo hice.
  4. 02:29:644 Yo siento que hace falta un circle aqui , la siento muy vacia . Ademas el vocal dice "Porque Despierto " , obvias mucho esa parte , que para mi esa muy vacia , Solo es una sugerencia Prefiero que (2,3) sigan la parte instrumental y no hacer algo que se le pueda complicar a los nuevos jugadores, lo tendre en cuenta en futuro de todas maneras
  5. 02:50:608 (3) Creo que se te paso la mano o algo , pero el ultimo sliderpoint esta salido del centro cosa que vos no haces , y ademas el blanket se ve algo malo . Mueve el ultimo slider point a x:180 y:244 . Code si deseas Listo
340,208,170608,2,0,P|256:300|180:244,1,240,4|0,0:0|0:0,0:0:0

Normal ~

  1. 01:37:269 (2) Siento este blanket como que muy forzado , y si mejor lo haces asi : Hecho
  2. 01:44:415 (1) Creo que aqui se te olvido poner el sampleset normal , que va de acuerdo a tus patrones de hitsounds Oops.. Cierto. Agregado :P
  3. 02:45:848 (5) Siento este circle muy abajo , considera moverlo unos grids arriba , solo es una sugerencia Emm.. nah.. fluye bien ahi.
Hard ~

  1. 00:58:696 (2) En lo personal no me gusta que hayan sliders circulares debajo de uno ondeado o parecido como este , solo una sugerencia seria que reemplazes el circular por el mismo de arriba . Fluye mejor tambien imo Me gusta asi como esta, ademas considera un cambio a lo que estoy siguiendo. El primer slider sigue el instrumental y el segundo la vocal.
  2. 02:27:978 En mi opinion este lugar necesita un circle , porque dejar vacio un lugar que obviamente esta con un ritmo constante , se siente incomodo para mi Cierto, en Insane tengo un Circle tambien, asi que agregado.
Insane ~

  1. 01:10:120 (5) No estoy seguro pero creo que aqui estaria bien un NC para semejante jump Okey.
  2. 01:59:659 (2) Lo mismo que en la hard 00:58:696 (2) Me gusta mas asi como esta
_________________________________________________________________________________________________________

Nada mas que decir . Buen mapa , buen ritmo , todo en general :P
Suerte mancu ....
Che, estas mejorando en esto del modeo, realmente lo digo.. Felicitaciones por eso :3
Gracias por el mod Xin. Updated!!
Crimmi
Modding, CrimmiStyle!!

[Easy]

Clear.

[Normal]

OD +1?
00:30:621 (5) - http://puu.sh/1QJEV
01:38:698 (4) - Maybe you could do it like this: http://puu.sh/1QLHt

[Hard]

00:50:366 (1) - This could blanket (3) better, like this: http://puu.sh/1QLVm

[Insane]

Clear.

Good luck getting it ranked!
Topic Starter
mancuso_JM_

Crimmi wrote:

Modding, CrimmiStyle!!

[Easy]

Clear.

[Normal]

OD +1? Okey
00:30:621 (5) - http://puu.sh/1QJEV Done
01:38:698 (4) - Maybe you could do it like this: http://puu.sh/1QLHt In my opinion flows better in my way.

[Hard]

00:50:366 (1) - This could blanket (3) better, like this: http://puu.sh/1QLVm Hmm.. nah.. It is ok for me I think

[Insane]

Clear.

Good luck getting it ranked!
Thanks Crimmi :3. Updated!!
riffy
Hi!

te amo! o3o


[General]
  1. Don't know, maybe you can add band members in tags? Just to give them some respect.(and I want to know name of this guy inside box above)
[Insane]
  1. x0.95 Slider velocity multipler? Are you sure? It feels kinda pointless to me :o
  2. 00:06:317 (1,2) - x2.0 jumps for start part is too much! This part is so calm and players won't expect anything hard here!
  3. 00:33:706 (1,2,3,4,5,6,7) - I'm not sure about flow here. It's a bit weird, imo. I'd suggest you to place 00:34:658 (5,6) - just like 00:33:706 (1,2) - to follow rhythm/vocals closer. And then move 00:35:134 (7) - to keep jumpy pattern consistent.uh.. what you will get
  4. 00:46:082 (4,5) - I'd stack (5) with 00:46:796 (1) - to keep patterns consistent. It'll also give you better flow because stack (4,5) is too unexpected after jumps.
  5. 00:58:458 (5) - I feel like you'e missed a new combo here. It'll fit with music and your combo-pattern.
  6. 01:50:846 (5,6) - same as 00:46:082 (4,5) - I'd stack (6) with 00:46:796 (1) - to keep patterns consistent. It'll also give you better flow because stack (4,5) is too unexpected after jumps.
  7. 03:00:128 - in other diffs, spinner starts here. So, I'd put here circle for some-kind-of-consistency.
  8. 03:01:794 (7) - too suddenly, imo. I'd recommend you to start spinner here!
[Hard]
  1. x0.95 Slider velocity multipler? Are you sure? It feels kinda pointless to me :o
  2. 00:29:192 - 00:30:145 - i'd place here circles to keep rhythm consistent. a specially 00:30:145 - feels too empty
  3. 02:19:892 (6) - Maybe it's just me, bt I feel like triplet here will fit MUCH better. For consistency and for rhythm. Just try >3</ THen this 02:34:642 (5) - slider will be the only 1/4 slider. And it'll make patterns more readable!
  4. 02:50:370 (6) - same as above. use triplet instead? [url=this way]http://puu.sh/1R2Ba[/url]
  5. 02:59:652 (3) - same as above. I have nothing to say about this diff. Really well-mapped.
[Normal]

  • x0.95 Slider velocity multipler? Are you sure? It feels kinda pointless to me :o
  1. OD here feels a bit too hard for this diff. Try OD -1 to make it more balanced.
  2. 00:20:856 (4) - to follow music closer, and to make rhythm consistent and enjoyable use 1/1 slider here instead! (remove reverse, and end it at 00:21:332 - )
  3. 02:07:034 (4) - and some other parts like 01:57:277 (1,3) - 01:37:269 (2,4) - and so on.. - beat that supposed to be clicked later, is too close! It's easier for players to click it earlier. This kind of flow is just confusing!
[Easy]
  1. SV changes here? I wouldn't recommend you to use any velocity changes here! They're totally confusing! If you want to point out slower music - use easier rhythm. faster music - harder rhythm. But there's no need to use velocity changes! It's easiest diff!
~~~~~~~~~~~~~~~~~~~~
I love that map! really love! Awesome music and that creepy guy awesome map. But I really can't understand what's the point of using x0.95 slider velocity? ;_; It ruins all the fun from playing [Easy] and [Normal] diffs, imo :<

Song is awesome, and harder diffs are almost perfect, too. /me favorites
DaxMasterix
Hello~ Mod from my Emporium :33
I don't like the spanish songs.
Note: Modeare en Español porque me sale más fácil. LEL

Easy:
  1. 00:49:176 (2,3) - Este espacio esta.. raro.. comparado con el anterior de (1) a (2).. Moviendo (2) 1 Grid a la Izquierda se veria mejor imo.. (Grid lvl: 4)
  2. 00:53:460 (2) - Eyup.. Este slider no esta.. com decirlo.. ''Perfectamente Simetriado'' (? xDD Bueno ya sabes.. Vale con copiar el Slider de 00:08:224 (3) , Pegarlo, y moverlo.. Si no.. puedes mover el mismo Slider. digo.. Moviendo el 2do SliderPoint a x:256|y:178 (Grid lvl: OFF) y el Último SliderPoint a x:200|y:155 (Grid lvl: OFF) :33
  3. 01:55:371 (4) - Este tampoco se ve Perfectamene Alineado por decir algo.. Pero con el mirror se ve bien so.. No dire nada mas que eso lol xDDD .w.
  4. 02:42:040 (3) - :I You know... Bueno.. Puedes simplemente mover el Slider a x:311|y:145 (Grid lvl: OFF).. Se consigue Activando el DistanceSnap y Desactivando el GridSnap o3o
Normal:
  1. OD-1 (?
  2. No Suggestions = 1 Star.
Hard:
  1. 00:20:856 (4) - Y si haces este Slider como Así :33
  2. 01:15:118 (4) - Triplet here plss-... Se vería mejor que un Slider. o3o
  3. 02:19:892 (6) - Stacked Triplet here (?
  4. 02:50:370 (6) - En este Espacio si se veria mejor un Triplet Peeero Tendria que ser el mismo triplet anterior invertido (Ctrl+H & Ctrl+J) Para verse algo Así
  5. 02:59:652 (3) - Triplet (? ;w;
Insane:
  1. 01:15:118 (6,7,1) - Este triplet se vería mejor en x:408|y:56 (Grid lvl: 4)
  2. 01:52:275 (2,3) - Yo creo que esto Se veria mejor Asi.. Etto.. Sera dificil explicarlo... Asi que Clickea Ctrl+G, Ve el grafico de Arriba y lo entenderas.. Asi es.. Mejor que comienze el Slider con repeat y luego en Circle alone :33
OKAY- Creo que eso es todo.. Muy buen map.. Te deseo la mejor de las suertes y me parece raro que no tengas ningun taiko xDDD... Como sea.. Mucha suerte en el rank! Se que lo rankearas muy pronto ^^)/ :)
PD: El cantante tiene cara de Psicopata Pervertido.
Topic Starter
mancuso_JM_
Bakari!

-Bakari- wrote:

Hi!

te amo! o3o





hahah xD

[General]
  1. Don't know, maybe you can add band members in tags? Just to give them some respect.(and I want to know name of this guy inside box above) I don't find this really necesary, there is a lot of bands in this game without any member in tags. btw the singer name is Asier Cazalis :P
[Insane]
  1. x0.95 Slider velocity multipler? Are you sure? It feels kinda pointless to me :o The Velocity in the song increase really slowly since the first part till 00:18:236. Maybe I had to increase the SV a bit more, but this way work properly in my opinion. I think that you should notice that listening the music several time as I did with that.
  2. 00:06:317 (1,2) - x2.0 jumps for start part is too much! This part is so calm and players won't expect anything hard here! Emm.. agree with you, just kept the 1,6x jump between (3,1). Fixed the others.
  3. 00:33:706 (1,2,3,4,5,6,7) - I'm not sure about flow here. It's a bit weird, imo. I'd suggest you to place 00:34:658 (5,6) - just like 00:33:706 (1,2) - to follow rhythm/vocals closer. And then move 00:35:134 (7) - to keep jumpy pattern consistent.uh.. what you will get Fixed almost with your idea.
  4. 00:46:082 (4,5) - I'd stack (5) with 00:46:796 (1) - to keep patterns consistent. It'll also give you better flow because stack (4,5) is too unexpected after jumps. I don't agree here, the map has varieties in antijump, manual stacks and simple stacks. After to a jumpy pattern, I think that feels better if you move the mouse at least a bit instead of leaving on a place.
  5. 00:58:458 (5) - I feel like you'e missed a new combo here. It'll fit with music and your combo-pattern. Done
  6. 01:50:846 (5,6) - same as 00:46:082 (4,5) - I'd stack (6) with 00:46:796 (1) - to keep patterns consistent. It'll also give you better flow because stack (4,5) is too unexpected after jumps. Same response.
  7. 03:00:128 - in other diffs, spinner starts here. So, I'd put here circle for some-kind-of-consistency. No, in the others diff. the Spinner follows the 'long' Instrumental section.. I don't have any rhythm to be followed in there.
  8. 03:01:794 (7) - too suddenly, imo. I'd recommend you to start spinner here! Oke.
[Hard]
  1. x0.95 Slider velocity multipler? Are you sure? It feels kinda pointless to me :o
  2. 00:29:192 - 00:30:145 - i'd place here circles to keep rhythm consistent. a specially 00:30:145 - feels too empty I just wanted to follow the Vocal in those places. I find it good, since it is one of the lowest part of the song.
  3. 02:19:892 (6) - Maybe it's just me, bt I feel like triplet here will fit MUCH better. For consistency and for rhythm. Just try >3</ THen this 02:34:642 (5) - slider will be the only 1/4 slider. And it'll make patterns more readable!
  4. 02:50:370 (6) - same as above. use triplet instead? [url=this way]http://puu.sh/1R2Ba[/url] I don't agree with these cases, the effect that I provided with the previous objects call me to add a Slider, to vary the gameplay.
  5. 02:59:652 (3) - same as above. I have nothing to say about this diff. Really well-mapped. But, agree with this one.
[Normal]

  • x0.95 Slider velocity multipler? Are you sure? It feels kinda pointless to me :o
  1. OD here feels a bit too hard for this diff. Try OD -1 to make it more balanced.
  2. 00:20:856 (4) - to follow music closer, and to make rhythm consistent and enjoyable use 1/1 slider here instead! (remove reverse, and end it at 00:21:332 - ) Totally Agree with you. Fixed.
  3. 02:07:034 (4) - and some other parts like 01:57:277 (1,3) - 01:37:269 (2,4) - and so on.. - beat that supposed to be clicked later, is too close! It's easier for players to click it earlier. This kind of flow is just confusing! Fixed some of them

[Easy]
  1. SV changes here? I wouldn't recommend you to use any velocity changes here! They're totally confusing! If you want to point out slower music - use easier rhythm. faster music - harder rhythm. But there's no need to use velocity changes! It's easiest diff! C'mon man, there are minor SV changes that are not really predictable at the hour to play the map.
~~~~~~~~~~~~~~~~~~~~
I love that map! really love! Awesome music and that creepy guy awesome map. But I really can't understand what's the point of using x0.95 slider velocity? ;_; It ruins all the fun from playing [Easy] and [Normal] diffs, imo :< I hope I could fix your doubt, if you listen the music, the music velocity increase slowly, so I can't use high SV changes. Btw, these Slow SV changes, allows me to use them in Easy and Normal diffs too.

Song is awesome, and harder diffs are almost perfect, too. /me favorites
Thanks for the useful mod Baka. And glad to listen that you like this song and map :3

EDIT: Whoops.. Daxy mod! :3

Daxy :3

DaxMasterix wrote:

Hello~ Mod from my Emporium :33
I don't like the spanish songs.
Note: Modeare en Español porque me sale más fácil. LEL

Easy:
  1. 00:49:176 (2,3) - Este espacio esta.. raro.. comparado con el anterior de (1) a (2).. Moviendo (2) 1 Grid a la Izquierda se veria mejor imo.. (Grid lvl: 4)
  2. 00:53:460 (2) - Eyup.. Este slider no esta.. com decirlo.. ''Perfectamente Simetriado'' (? xDD Bueno ya sabes.. Vale con copiar el Slider de 00:08:224 (3) , Pegarlo, y moverlo.. Si no.. puedes mover el mismo Slider. digo.. Moviendo el 2do SliderPoint a x:256|y:178 (Grid lvl: OFF) y el Último SliderPoint a x:200|y:155 (Grid lvl: OFF) :33
  3. 01:55:371 (4) - Este tampoco se ve Perfectamene Alineado por decir algo.. Pero con el mirror se ve bien so.. No dire nada mas que eso lol xDDD .w.
  4. 02:42:040 (3) - :I You know... Bueno.. Puedes simplemente mover el Slider a x:311|y:145 (Grid lvl: OFF).. Se consigue Activando el DistanceSnap y Desactivando el GridSnap o3o Todo hecho en Easy
Normal:
  1. OD-1 (? Arreglado en el mod de bakari.
  2. No Suggestions = 1 Star.
Hard:
  1. 00:20:856 (4) - Y si haces este Slider como Así :33 Oke
  2. 01:15:118 (4) - Triplet here plss-... Se vería mejor que un Slider. o3o
  3. 02:19:892 (6) - Stacked Triplet here (? Me quedo con los Sliders como dije en el mod de bakari, por la jugabilidad que le da.
  4. 02:50:370 (6) - En este Espacio si se veria mejor un Triplet Peeero Tendria que ser el mismo triplet anterior invertido (Ctrl+H & Ctrl+J) Para verse algo Así
  5. 02:59:652 (3) - Triplet (? ;w; Me quedo con los Sliders, sorry.
Insane:
  1. 01:15:118 (6,7,1) - Este triplet se vería mejor en x:408|y:56 (Grid lvl: 4) Totalmente cierto, fluye mucho mejor. Hecho.
  2. 01:52:275 (2,3) - Yo creo que esto Se veria mejor Asi.. Etto.. Sera dificil explicarlo... Asi que Clickea Ctrl+G, Ve el grafico de Arriba y lo entenderas.. Asi es.. Mejor que comienze el Slider con repeat y luego en Circle alone :33 Cierto xD. Fixed.
OKAY- Creo que eso es todo.. Muy buen map.. Te deseo la mejor de las suertes y me parece raro que no tengas ningun taiko xDDD... Como sea.. Mucha suerte en el rank! Se que lo rankearas muy pronto ^^)/ :)
PD: El cantante tiene cara de Psicopata Pervertido. HAHA, es cierto! :P
Gracias por el mod Dax! :3

Ahora si.. Updated!! Well, not really caused of the bad Internet :(. I'll update it when the problem gets fixed Okey then! Updated!! :3
riffy

I can't even feel SV changes in Easy, it's simply TOO small. Those slowdowns will make sense if they will be a bit faster/slower.
example x0,70 > x0.85 > x1.0 > x1.15 > x1.0 or something like this.
As you can see, here, all SV changes are readable, consistent and easy to understand. Thet're still easy-playable and I'd love it more in this way. Of course, I'm not forcing you to change it, but bringing some more consistency to this awesome map would be a good idea, imo.
Topic Starter
mancuso_JM_
I understand your way, I know that the SV changes are really small, I had to make them more noticable.. but as I said the music change in the beginning till 00:18:236 is really small and it doesn't deserve a 'big' change like 0.70x --> 0.85x.. I really think so. At the hour to play the map this is not really predictable, but I will keep it anyways
Mercurial

mancusojuanmattos wrote:

btw, 1st time mapping Spanish stuff..
Segunda... la primera vez fué con el gigante (?
popner
Hi ~ Mod as requested.

Just suggestions:

[General]

Unsnaps:
Easy:
02:18:225 (2) - Unsnapped slider (end).
Normal:
00:31:574 (1) - Unsnapped circle.
02:18:225 (1) - Unsnapped slider (end).
Hard:
00:31:336 (5) - Unsnapped slider (end).
02:19:892 (6) - Unsnapped slider (end).

These slider end unsnaps are cause by sliders which override a red line(timing point). They can be fixed only by changing codes in .ose file.
I will tell you how to fix the first slider (Easy; 02:18:225 (2)) and you will know the solution.
Now open .osu file and find the slider code (02:18:225 = 2*60,000 + 18,225 = 138,225)
76,256,138225,2,0,P|140:352|184:208|256:376|256:376|328:208|372:352|440:256,1,480,4|4,0:0|0:0,0:0:0
that 480 means your slider's lasting time is 480*4 = 1920 (real time is 2:20:130 - 2:18:225 = 1905)
Now the slider ends at 2:20:130 but it should ends at 2:20:124, the difference is 6ms. 6/4 = 1.5, so you should change 480 to 479:
76,256,138225,2,0,P|140:352|184:208|256:376|256:376|328:208|372:352|440:256,1,479,4|4,0:0|0:0,0:0:0

[Easy]
00:16:329 (3,1) - maybe you can stack the two notes? It seems that timing changes and the slider velocity is different. so the distance is different too.
00:16:805 (4) - try to curve it to make a better blanket? I see similar slider here: 00:46:796 (1). This blanket is better IMO.
02:49:656 (2) - change the direction of this repeat slider? Current one is not good enough both in flow and shape(repeat point is too close to next slider). Example:
Pretty nice diff and I have no more comment here. ;)

[Normal]
00:17:282 (4) - same suggestion as Insane. The issue seems distinct here because a volume change from 30 to 50 usually apply for a very sharp change in music.
00:52:508 (1,2) - nazi - the end of the two sliders are not stack properly. Since auto stack does not affect slider end, I think this is better to be fixed: just disable grid snap and then move the last node of the slider up a little.
01:40:127 (1,2) - same as above.
01:54:419 (2,3,4) - 01:58:706 (2,3) - you use different rhythm in this two parts. I must say that both rhythm are acceptable and good, but you'd better only use one of them in a Kiai, cuz the rhythm change is unexpected for the same music.
02:55:368 (3,6) - consider make these notes symmetric? I think the note arrangement can be more meaningful. Like:
02:57:748 (7) - if you apply the change above, move this note to (24,292) to fix the spacing.

[Hard]
00:09:654 (5) - you can try to ctrl+g to this slider. It will flows better.
00:38:942 (4,1) - the two slider should be in same combo IMO. From pattern, they are symmetric sliders; and from the rhythm, vocal ends at 00:38:704 and restarts at 00:39:894, so the NC on 00:39:418 (1) does not make much sense. There are two alternative solutions: One is to move the NC to 00:38:942 (4), so the combo length is balanced because the NC is closer to big white tick. The other is to move the NC to 00:39:894 (2), so the 1/2 notes(00:39:894 (2,3,4,5)), which follows a new vocal, are in one combo. My own preference is the latter.
00:43:226 (1) - not recommend to use tick clap here as well as the long slider. As you know, one of the main purpose of hitsounds is to provide a response to player. So when player hit and hear a hitsound, he/she knows whether he/she has hit it correctly or accurately. Player always expect a hitsound on note or slider head/end, so the tick clap is unexpected during game-playing. If you are forced to add tick clap to keep consistency of hitsounds, there must be some problem in pattern and rhythm you used. My suggestion is simple: just change the 1/1 slider to a 1/2 slider with a note, like this:
01:15:118 (4) - a minor issue: the curved kick slider looks not so good, IMO a straight one will be better.
01:48:702 (5,6,7,1) - try to arrange them in a line?
02:03:232 (2) - same as 00:43:226 (1). I know you want to follow the vocal here, but if you can take care of drums at the same time, things will be much better.

[Insane]
00:02:979 (1) - 00:10:369 (9) - for this part I suggest you to add silent slider body hitsound (by using custom set) since this part have only soft guitar solo, and the sliderbody sounds weird now.
00:18:236 (1) - the volume increases here, but IMO it should be increased at 00:17:044 (2) (where the vocal starts) to make a fade in effect, you can add green line like this:
00:21:808 (3,4) - if you ctrl+g to this two notes they will flows better IMO:
^ A wiggling movement right?
00:22:999 (2,3) - the shape of this two sliders is not good enough since the blanket is not perfect. You can move and rotate it a little to make a better shape:
00:24:190 (4) - the slider is symmetric from 00:23:714 (3), so if you change (3), do same thing to (4).
00:34:182 (3,4) - why not use stacks like 00:33:706 (1,2) and 00:34:658 (5,6)? If you do so, they will become a group of stacks and jumps, but now I think it does not make much sense. Alternatively, change these two into a slider is also a good choice (if you want something different here).
00:36:562 (4,5,1,2) - I think you can put them symmetrically like this:
00:39:180 (1,2,3,4) - you use similar pattern at 00:31:802 (2,3,4,5), maybe you can come up with something new? There are only 8 seconds between the two patterns.
00:41:084 (1,2,3,4) - make a square here?
00:52:508 (1,2) - try to give more spacing between the two sliders to make a cleaner pattern, they looks not so good now:
00:56:554 (1,2,3) - I think you want to use a consecutive changing angle for these sliders. You can just rotate 00:57:030 (2) anti clockwise a little. Like this:
01:03:694 (4,5,1) - change the direction of the triple will gives a better flow IMO
01:26:550 (1,3) - same as 00:52:508 (1,2)
01:40:127 (1) - the vocal changes at 01:40:365, but you use jump at 01:40:127. So if this jump is between 01:40:127 (1) and 01:40:365 (2), the flow will be better.
02:17:749 (3) - for the same reason as 00:52:508 (1,2), move 02:17:749 (3) left a little.
02:23:932 (1,2,3) - the spacing between them is not consistent, try to disable grid snap and fix it.
02:44:658 (1,2,3,4,5,6,7) - the spacing here seems random.. can you let them be more regular? For example:

Such a long mod orz

GL~
MoodyRPG
Aqui en el sur se esta sufriendo mucho de calor, ahora no es tanto la verdad y ojala que se mantenga asi

General
  1. Nada que señalar
Easy
  • - 01:30:600 (3) - Yo aqui pondria un new combo porque sigue tu patron a y tambien remuevelo de aca 01:32:505
    - 02:05:368 (4) - Como me gusta mucho la simetria, porque no haces este slider como lo hicistes aca en 02:03:470
    - 02:04:899 (3) - Aqui sonaria bien un finish que por un whistle
Normal
  • - 00:47:748 (3) - Straight? La verdad no luce bien un slider que este al centro y este curveado
    - 01:26:789 (4) - Un new combo aqui por el cambio de vocal
    - 02:47:276 (1) - Straight de nuevo?
Hard
  • - 01:14:642 (2,3,4) - Sugiero hacer un patron mas "llamativo" por asi decirlo, intenta algo asi
    - 01:37:984 (4) - Este slider es inconsistente con los anteriores sliders, deberias hacerlo igual para que haga una estructura
Insane
  • - 01:15:356 (1) - Si vas a poner un new combo sugiero que tambien lo pongas en el (6) porque ahora mismo el new combo no se alcanza a notar y si lo pones en el (6), tendria mas sentido
Buena suerte
TicClick
Posting here to fix the lack of my posts, Mancuso knows why.

Also, speaking of popner's post: please do not change sliders lengths by means of editing .osu files. If you need to snap their ends, you gotta remap these parts or push some additional ugly timing points that make them snapped. At least this is what I've done on my map in the past.
Topic Starter
mancuso_JM_
Popner.

popner wrote:

Hi ~ Mod as requested.

Just suggestions:

[General]

Unsnaps:
Easy:
02:18:225 (2) - Unsnapped slider (end).
Normal:
00:31:574 (1) - Unsnapped circle.
02:18:225 (1) - Unsnapped slider (end).
Hard:
00:31:336 (5) - Unsnapped slider (end).
02:19:892 (6) - Unsnapped slider (end).

These slider end unsnaps are cause by sliders which overrides a red line(timing points). They can be fixed only by changing codes in .ose file.
I will tell you how to fix the first slider (Easy; 02:18:225 (2)) and you will know the solution.
Now open .osu file and find the slider code (02:18:225 = 2*60,000 + 18,225 = 138,225)
76,256,138225,2,0,P|140:352|184:208|256:376|256:376|328:208|372:352|440:256,1,480,4|4,0:0|0:0,0:0:0
that 480 means your slider's lasting time is 480*4 = 1920 (real time is 2:20:130 - 2:18:225 = 1905)
Now the slider ends at 2:20:130 but it should ends at 2:20:124, the difference is 6ms. 6/4 = 1.5, so you should change 480 to 479:
76,256,138225,2,0,P|140:352|184:208|256:376|256:376|328:208|372:352|440:256,1,479,4|4,0:0|0:0,0:0:0

[Easy]
00:16:329 (3,1) - maybe you can stack the two notes? It seems that timing changes and the slider velocity is different. so the distance is different too. Hmm.. nah.. the spacing is coherent as it is.
00:16:805 (4) - try to curve it to make a better blanket? I see similar slider here: 00:46:796 (1). This blanket is better IMO. I think that the blanket is good enough, more curved won't provide the same effect that I wanted.
02:49:656 (2) - change the direction of this repeat slider? Current one is not good enough both in flow and shape(repeat point is too close to next slider). Ohh.. Totally agree. Your way flows much better.Example:
Pretty nice diff and I have no more comment here. ;)

[Normal]
00:17:282 (4) - same suggestion as Insane. The issue seems distinct here because a volume change from 30 to 50 usually apply for a very sharp change in music. I find the volume properly with the music increase, I prefer to don't change that.
00:52:508 (1,2) - nazi - the end of the two sliders are not stack properly. Since auto stack does not affect slider end, I think this is better to be fixed: just disable grid snap and then move the last node of the slider up a little. It is properly stacked at the gameplay.
01:40:127 (1,2) - same as above. ^
01:54:419 (2,3,4) - 01:58:706 (2,3) - you use different rhythm in this two parts. I must say that both rhythm are acceptable and good, but you'd better only use one of them in a Kiai, cuz the rhythm change is unexpected for the same music. Hmm.. this is preety readable, the music is not acting at the same way in these places. Btw, at the beginning I used the 'Hardest' pattern so the other 1/1 is really simple to be followed in my opinion.
02:55:368 (3,6) - consider make these notes symmetric? I think the note arrangement can be more meaningful. Like: Ok.
02:57:748 (7) - if you apply the change above, move this note to (24,292) to fix the spacing. ^

[Hard]
00:09:654 (5) - you can try to ctrl+g to this slider. It will flows better. No, no, not really. My way flow much better than yours, if you see the end of (3) and the note (4) it produce a better 'mouse movement' to the place where I have the start of (5), to the other place this flow awkwardly.
00:38:942 (4,1) - the two slider should be in same combo IMO. From pattern, they are symmetric sliders; and from the rhythm, vocal ends at 00:38:704 and restarts at 00:39:894, so the NC on 00:39:418 (1) does not make much sense. There are two alternative solutions: One is to move the NC to 00:38:942 (4), so the combo length is balanced because the NC is closer to big white tick. The other is to move the NC to 00:39:894 (2), so the 1/2 notes(00:39:894 (2,3,4,5)), which follows a new vocal, are in one combo. My own preference is the latter. Fixed with your preference :P
00:43:226 (1) - not recommend to use tick clap here as well as the long slider. As you know, one of the main purpose of hitsounds is to provide a response to player. So when player hit and hear a hitsound, he/she knows whether he/she has hit it correctly or accurately. Player always expect a hitsound on note or slider head/end, so the tick clap is unexpected during game-playing. If you are forced to add tick clap to keep consistency of hitsounds, there must be some problem in pattern and rhythm you used. My suggestion is simple: just change the 1/1 slider to a 1/2 slider with a note, like this: This Slider is following the Vocal especially, but I have to follow my hitsounding at the same time, I don't feel anything wrong with that and it is really easy to be followed properly.
01:15:118 (4) - a minor issue: the curved kick slider looks not so good, IMO a straight one will be better. I prefer the curved because gives a little blanketing.
01:48:702 (5,6,7,1) - try to arrange them in a line? Oke.
02:03:232 (2) - same as 00:43:226 (1). I know you want to follow the vocal here, but if you can take care of drums at the same time, things will be much better. No, I prefer to follow the vocal. If you see the whole of the map I follow the vocal especially.. but my hitsounding must be consistent.

[Insane]
00:02:979 (1) - 00:10:369 (9) - for this part I suggest you to add silent slider body hitsound (by using custom set) since this part have only soft guitar solo, and the sliderbody sounds weird now. Nah.. the sliderbody sounds properly in my opinion,
00:18:236 (1) - the volume increases here, but IMO it should be increased at 00:17:044 (2) (where the vocal starts) to make a fade in effect, you can add green line like this: Same as Normal.
00:21:808 (3,4) - if you ctrl+g to this two notes they will flows better IMO: Okey.
^ A wiggling movement right?
00:22:999 (2,3) - the shape of this two sliders is not good enough since the blanket is not perfect. You can move and rotate it a little to make a better shape: Done.
00:24:190 (4) - the slider is symmetric from 00:23:714 (3), so if you change (3), do same thing to (4).
00:34:182 (3,4) - why not use stacks like 00:33:706 (1,2) and 00:34:658 (5,6)? If you do so, they will become a group of stacks and jumps, but now I think it does not make much sense. Alternatively, change these two into a slider is also a good choice (if you want something different here). My intention was other, but fixed in this way anyways.
00:36:562 (4,5,1,2) - I think you can put them symmetrically like this: I want to break my symetries patterns and you want more symetry. With my previous Style I probably used your suggestion but now I found my way fluent and correct without the necesary to use symetry.
00:39:180 (1,2,3,4) - you use similar pattern at 00:31:802 (2,3,4,5), maybe you can come up with something new? There are only 8 seconds between the two patterns. Hmm.. But what is the problem? produce the effect that I wanted in this case following the Instrumental and at the previous case following the Vocal.
00:41:084 (1,2,3,4) - make a square here? It doesn't flow that good. I'll keep my pattern.
00:52:508 (1,2) - try to give more spacing between the two sliders to make a cleaner pattern, they looks not so good now: Done.
00:56:554 (1,2,3) - I think you want to use a consecutive changing angle for these sliders. You can just rotate 00:57:030 (2) anti clockwise a little. Like this: Ok.
01:03:694 (4,5,1) - change the direction of the triple will gives a better flow IMO Totally disagree with you, it is easier to move the tablet pencil/mouse with my form. I'll not change that with your pattern at least
01:26:550 (1,3) - same as 00:52:508 (1,2) Alright then.
01:40:127 (1) - the vocal changes at 01:40:365, but you use jump at 01:40:127. So if this jump is between 01:40:127 (1) and 01:40:365 (2), the flow will be better. Okey.
02:17:749 (3) - for the same reason as 00:52:508 (1,2), move 02:17:749 (3) left a little. I find that fine.
02:23:932 (1,2,3) - the spacing between them is not consistent, try to disable grid snap and fix it. Fixed
02:44:658 (1,2,3,4,5,6,7) - the spacing here seems random.. can you let them be more regular? For example: Random? I don't think so, the spacing increase properly since (3).

Such a long mod orz

GL~
Wow.. I'm so tired xD. Thanks for that long mod! :)

Moody

MoodyRPG wrote:

Aqui en el sur se esta sufriendo mucho de calor, ahora no es tanto la verdad y ojala que se mantenga asi

General
  1. Nada que señalar
Easy
  • - 01:30:600 (3) - Yo aqui pondria un new combo porque sigue tu patron a y tambien remuevelo de aca 01:32:505 Oke.
    - 02:05:368 (4) - Como me gusta mucho la simetria, porque no haces este slider como lo hicistes aca en 02:03:470 Noo.. por favor, de a poco estoy sacando la simetria de mi mapeo, asi que no quiero agregar eso ahi. Con la que tengo es suficiente.
    - 02:04:899 (3) - Aqui sonaria bien un finish que por un whistle De acuerdo.
Normal
  • - 00:47:748 (3) - Straight? La verdad no luce bien un slider que este al centro y este curveado Me quedo con el curvo.
    - 01:26:789 (4) - Un new combo aqui por el cambio de vocal Ok
    - 02:47:276 (1) - Straight de nuevo? Me quedo con el curvo
Hard
  • - 01:14:642 (2,3,4) - Sugiero hacer un patron mas "llamativo" por asi decirlo, intenta algo asi No entiendo porque a la gente le gusta lo stright. Buee.. de todas maneras me gusta mas como fluye mi patron
    - 01:37:984 (4) - Este slider es inconsistente con los anteriores sliders, deberias hacerlo igual para que haga una estructura Es igual que el resto pero con Ctrl+J.. prefiero dejarlo asi
Insane
  • - 01:15:356 (1) - Si vas a poner un new combo sugiero que tambien lo pongas en el (6) porque ahora mismo el new combo no se alcanza a notar y si lo pones en el (6), tendria mas sentido Fijate que sigo los downbeats en general, y el 2.0x jump empezo mucho antes, creo que no tendria mucho sentido poner uno en (6).
Buena suerte
Thanks Moody :3


Ok, Thanks for both mods guys (And thanks TicClick for the timing :3). Updated! Not yet! Updated!
Prancer
OMGOMGOMGOMGOMGOMG

Pensé que nadie mapearía otra canción de CDC. *planea modear cuando pueda volver* *le da una estrella mientras*
popner
TicClick: Now you know, this is one of the few occasions that you can directly edit .osu file.
For a multi bpm song, additional timing point makes the timing complex. If you use 1/1 and 1/2 sliders at same point in different diff, you need to add different red line to fix it and then the timing becomes inconsistent and this is unrankable.
TicClick

popner wrote:

TicClick: Now you know, this is one of the few occasions that you can directly edit .osu file.
For a multi bpm song, additional timing point makes the timing complex. If you use 1/1 and 1/2 sliders at same point in different diff, you need to add different red line to fix it and then the timing becomes inconsistent and this is unrankable.
I did know it, but your suggestion leads to sliderticks being incorrectly placed on the sliders. Also, once you did it with a certain slider, you can't touch it anymore, otherwise it will return to its initial length. Moreover, when I was in the same trouble, I contacted some BATs, and they said that I better refrain from notepad hax and do it via editor.

As for additional red lines, you can add them to all difficulties so they can be consistent and totally rankable. Yeah, you have to spend some time on it because of different diffs mapped differently, but you'll get a stable, safe, appropriate and working solution.

P.S. If you're still not convinced, better ask some proficient people (osu!devs, for example), since I may be wrong.
BounceBabe
Hi from the Queue!

General

The blue combo colour is not readable enough with the BG, make it brighter or use another colour!


Easy

00:24:428 (1) - NC should be at 00:25:858 (3) - not here 00:24:428
00:27:763 (1) - Remove NC should be here 00:29:669 (3) - then remove NC again on 00:31:564 (1) -
01:13:452 (1) - Nc really needed?
01:28:694 (1) - Remove NC
02:58:224 (1) - NC really needed?

Normal

01:42:033 (3) - This is a huge spacing mistake and shouldnt be in this diff. The pattern is consistant and then suddenly there is this antijump which is unexpected. Move this further away to match the spacing
02:27:502 (1) - Remove NC and add hre 02:28:692 (3) -

Hard


00:25:619 (5) - NC
00:29:192 - Add a circle for better flow


Insane

00:22:047 (4) - Onthe following jumps you did there is the last jump with normal spacing except from here, change this and move the next slider closer to (4) to match up to the others (00:29:669 (3,4) - )
02:58:224 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6) - This whole pattern confused me totally when playing and i couldnt manage to get this done without breaking my combo. In some places there is a too close spacing and makes it hard to play these. Also i would delete this circle 02:59:176 (7) - and this one 02:59:771 (9) - this would play much better. 03:00:128 - Add a circle here then to make a better transisiton and flow, and then move this pattern 03:00:366 (1,2,3,4,5,6) - closer

Something like this would be nice:

Everything else is fine! Good luck
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