forum

Shishido Rumi - Fushigi Purupuru Pururin Rin!

posted
Total Posts
17
Topic Starter
Real1
This beatmap was submitted using in-game submission on den 23 april 2009 at 16:10:00

Artist: Shishido Rumi
Title: Fushigi Purupuru Pururin Rin!
Source: Welcome to the N.H.K
BPM: 150
Filesize: 9794kb
Play Time: 01:18
Difficulties Available:
  1. Puru~ (2,89 stars, 82 notes)
  2. Purupuru! (4,25 stars, 361 notes)
  3. PURURIN! (4,78 stars, 529 notes)
Download: Shishido Rumi - Fushigi Purupuru Pururin Rin!
Information: Scores/Beatmap Listing
---------------
Real1's 6th beatmap is another one from Welcome to the NHK.
It's the theme song heard in the fictitious magical girl anime in the series (Puru Puru Pururin).
Warning: Catchy!

Puru~ (Easy): I'd say it's my hardest Easy to date. Still pretty easy though. Also, much much shorter than Normal and Hard.
Purupuru! (Normal): I'd say this is my hardest Normal to date. Streamy, and quite confusing at times.
PURURIN! (Hard): Hard. Challenging, and very fun. Beware of evil jumps.

Enjoy!

Edit #1: I accidentally had BPM set to 150.001. Now fixed.
Edit #2: minyeob fixing done... I think.
Edit #3: minyeobs small mistake. It's fixed but I fixed it in a different way.
Edit #4: Hara sees things nobody else can see. Fixed.
Edit #5: Hara sees more. I fix more.
Edit #6: Lardo
Edit #7: Mogsy fixes. ^^
minyeob
Your beatmap has an error.

EDIT: 400th post

EDIT: lol Hara you are so pro
Topic Starter
Real1
This map has been deleted on the request of its creator. It is no longer available.
minyeob
My mod post is getting shorter and shorter~ = Your beatmapping skill is improving~

[Puru~]
Kool~

[Purupuru!]
3:20:069(7)-> Same issue as above. Move 1/2 beat backward then add a circle on here.
3:08:865(5)-> Sound doesn't go with the lyric. Move 1/2 beat backward then add a circle on here.

[PURURIN!]
3:08:865(5)-> Sound doesn't go with the lyric. Move 1/2 beat backward then add a circle on here.
3:20:069(7)-> Same issue as above. Move 1/2 beat backward then add a circle on here.


EDIT: I'm very sorry.
Topic Starter
Real1

minyeob wrote:

My mod post is getting shorter and shorter~ = Your beatmapping skill is improving~
:D

[Purupuru!]
3:20:069(7)-> Same issue as above. Move 1/2 beat backward then add a circle on here.
There was no (7) so I assumed you meant (6). Not sure I did what you thought either, but it sounds about right.

Thanks once again, minyeob! :)
Hara
Puru puru pu ru rin!~

Red is stuff that should be fixed - Orange is suggestions - Blue is nit-picking nazi stuff.

[Pururin!] - Yarr.
00:18:265 (2) - Wiggle with grid-snap (GS) since it's like 1 tick off the grid for some reason.
00:28:465 (2) - Not a mod, just love this jump. <3
00:31:065 (1,2) - Move these 2 "ticks" up without GS to align (2) perfectly horizontal with (3,4).
00:38:265 (3) - Wiggle with GS since it's like 1 tick off the grid for some reason.
00:39:465 (2,3) - Nudge (2) to the right without GS but with 1.0x distance-snap (DS) and then do the same for (3). The distance between (1) and (2) was off before.
00:42:865 (2) - Same as above. Just slightly and make sure it only moves to the right horizontally.
00:46:665 (1) - Move 1 grid to the left, to align it vertically with next note (1).
00:48:065 (1,2,3,4,5,6) - Move this whole combo the right without GS but using DS and nudging (1) to the right.
00:49:265 (6) - This seems to be weirdly spaced. Grid snap to the right or DS it without GS without moving it up/down.
01:03:665 (1) - Nudge this down without GS but with DS.
01:04:065 (1,2,3,4,5) - Move 1 grid down to better align with last combo.
01:05:665 (6) - Move this 2 grids down.
01:10:665 (5) - Nudge this up 1 "tick" without GS/DS, about to align better horizontally with (4)'s end point circle (EPC).
01:27:665 (5,6) - Move these to the right without GS but with DS, nuding (5) to the right.
01:32:265 (2) - Nudge this down around 3-4 "ticks" without GS and DS.
01:34:465 (7) - You know the drill, nudge to the right without GS but with DS.
01:36:665 (2) - Delete this note, copy (1) of that combo and Flip Horizontally, CTRL+H, remember to take off new combo on copy.
01:43:465 (2) - You know the drill.
01:47:065 (3) - One part of me wants this and the last combo moved 2 grids down but moving just this (3) down without GS but with DS also works.
01:53:465 (5,6) - You know the drill, nudge these down.
03:02:865 (6) - Move 1 grid to the right.
03:08:865 (1,2) You know the drill nudge right.
03:18:065 (1,2,3) - Move 1 grid to the left.
03:19:865 (6) - O_o... Weird slider. You sure about that shape?
03:34:265 (3) - Position under end of (1). Easy way would be to delete (2), use DS 0.0x and no GS, then recreate (2).
03:41:665 (3,4,5) - The drill.
03:45:265 (5,6,7,1,2,3,4,5,6) - The drill with the (5).
03:49:665 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Move 2 grids to the left.
03:49:665 (1,2,3,4,5,6,2,4) - Basically the left side of what you just moved to the left, 1 more grid to the left.

[Purupuru!]
00:11:465 (1,2,3) - Half a grid to the left please.
00:13:265 (1,2) - Move 1 grid to the right you weirdo.
00:14:665 (1,2) - Same as first.
00:17:865 (1) - Move 1 grid to the left, it's off with the rest of the combo.
00:24:665 (1) - Move 2 "ticks/pixels" down with any snap.
00:31:065 (1) - ^
00:49:265 (3) - ^ But to the right.
00:53:465 (1,2,3) - Maybe 1 grid down?
01:02:065 (1,2) - Use 0.0x DS on these to get them better under last thing.
01:33:865 (3) - Move this down like a full or half grid. With or without GS, your choice, no DS I guess.
01:55:065 (2) - Move 1 grid to the left.
01:59:465 (2,3,4) - Move these... Ohh wait, you know the drill. To the right!
02:07:265 (4,5,6) - ^
02:23:665 (5,6) - ^
02:29:065 (5) - I give you chance after chance after chance and you never listen! (The Drill ^)
02:35:665 (1) - Move down half a grid.
03:04:465 (2,3,4,5) - Last chance! Down Drill.
03:08:265 (2,3,4,5) - Resnap under(1) with 0.0x snapping.
03:32:865 (7) - TIME TO DIE! (Fix this one by using DS but not GS)
03:41:265 (2,3,4,5,6) - You are dead.
03:48:865 (4) - Move down to correspond with spacing earlier in combo.
03:50:665 (1,2,3,4,5,6) Move 1 grid down. And nudge (5), it's just slightly not-grid snapped.


Will mod last difficulty later maybe. Starred now, forgot before :(

EDIT: I'm not sure but I think the Offset is just very slightly early? I should test it further.
Larto
Hard:
02:36:86 (7) - 1/2 forward! :D

Gogogogogo

UPDATE: babl.
Skyripper
just going to BAT star this... (not popping your bubble)

I do want to say I think normal and hard are too long (2m-3m is standard). They get very boring (no offense meant). I suppose this lies solely in your hands or the hands of the next BAT to mod this.

everything else is perfect
Topic Starter
Real1
Oh come on, I don't think it needs to be shortened.
I think Hard and Normal are fun enough to be longer. :? :( :cry:

There are many maps longer and yet more boring than this one. Even my own, Poison map.
Mogsy
Purupuru!:
-00:10:46 (1) - Clap goes on the endpoint.
-00:16:86 (1) - ^
-01:48:06 (1) - Claps instead of whistles?
-03:48:26 (3) - Line this up with 2.

PURURIN!:
-00:23:66 (3) - Whistle goes here.
-00:23:86 (4) - ^
-00:42:46 (1,2,1) - I'm not too sure about this rhythm right here.
-00:57:66 (3) - Replace the endpoint's Whistle with a Finish.
-02:29:86 (7,8) - Highlight and restack 7 on the endpoint of 6.
-02:32:26 (1) - Add a Finish.
-03:56:66 (3,4) - 3 should have a Clap, 4 should have a Whistle.

Purupuru! and PURURIN! are both long, but rankable. I mean, we've ranked more boring maps than this before. I want you to fix this stuff before I rank it, though.
Topic Starter
Real1
Oh, Mogsworth. You make my day. <3

Yea, I need to work on my hitsounds in general, but I think I'm getting better at it.
Mogsy
Ranked.
Topic Starter
Real1
Thank you very much Mogsy. :D
I just noticed that you have ranked three of my maps. Coolio. :D You tha man!
Nadina120
i do not like this map at all
Topic Starter
Real1

Nadina120 wrote:

i do not like this map at all
Okay, well, this map is very old from when I was still a beginner. Why did you even bump this to say that? You could have just rated it 1 and go on with your life.
NanoAi
This is great thanks for uploading.

I hope you don't mind if I try to make an Insane for this map. Don't worry it will go through crazy amounts of testing before I release it.

I also found the video for this if you feel like updating it any more.

http://www.youtube.com/watch?v=jKgfl87yyHE

Edit: By for this map I mean, I am going to make an Insane version and send it to you so you can release it, in an update or some thing.

( Yay my first forum post! )

P.S
If you can please beat-map this. ( Also from Welcome To The NHK )
Its not a very good song in my opinion, but it sounds like it would be fun to play on Insane. :P
Topic Starter
Real1

HeLLFox15 wrote:

This is great thanks for uploading.

I hope you don't mind if I try to make an Insane for this map. Don't worry it will go through crazy amounts of testing before I release it.

I also found the video for this if you feel like updating it any more.

http://www.youtube.com/watch?v=jKgfl87yyHE

Edit: By for this map I mean, I am going to make an Insane version and send it to you so you can release it, in an update or some thing.

( Yay my first forum post! )

P.S
If you can please beat-map this. ( Also from Welcome To The NHK )
Its not a very good song in my opinion, but it sounds like it would be fun to play on Insane. :P
Well, thanks for playing this map. It's really old, and to me it's one of my absolute worst map in terms of.... everything. The patterns are too linear, the flow isn't really there... This was among my first maps, before I really got into mapping and I'm not satisfied at all for this one.

If you wanna make an Insane, that's fine, but you can't include it for the online rankings. You can however, post your difficulty here in this thread for others to play, or map the whole thing yourself (all new diff's as in a complete new upload using the same song). You can even use my timing and all that if you want, then make a completely personal take on the song.

take care, and thanks for playing my old maps!
Please sign in to reply.

New reply