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PowapowaP - Good morning * Good bye

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Total Posts
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Topic Starter
HanzeR
This beatmap was submitted using in-game submission on Tuesday, February 19, 2013 at 11:40:49 PM

Artist: PowapowaP
Title: Good morning * Good bye
Source: Vocaloid
Tags: hatsune miku append sepiarecord karent kusamarup bonustruck shiina mota
BPM: 80
Filesize: 9491kb
Play Time: 05:00
Difficulties Available:
  1. Hard (4.34 stars, 450 notes)
  2. Normal (2.26 stars, 336 notes)
Download: PowapowaP - Good morning * Good bye
Information: Scores/Beatmap Listing
---------------
「ずっと わすれていた世界
くるりくるりうたを歌った」












Relax map~~
All diffs finished and ready 2/7
special box
Thanks so much to
Silynn
kanpakyin
Breeze
Liiroy
senaya
Yuki-kun
Broccoly
MerryGate
Momochikun
wantuole
Hsiao-Chai
shARPII
Entreal
Raging Bull
Asscrackers
Everyone else that plays/tests my maps, thank you <3
**The title of this song on most english sources is 'BonusTruck'. However the official title (as uploaded) is Good morning * Good bye
senaya
random check from #modreqs

[General]
What the hell, I checked metadata and it really is BonusTruck D:
[Normal]
00:30:800 (1) - increase volume. it's not audible at all as it is now =\
00:35:300 (4) - since you're following lyrics, i suggest to make it 50% shorter and add a repeat
00:36:800 (1) - and this too ^
00:53:300 (4,5,6) - fix distance
01:11:675 (5,6) - and here. i know this is not important but when a map is this slow it's clearly visible =_=
01:13:550 (2) - i think this slider should be curved a bit also
02:07:550 (1) - like this? https://osu.ppy.sh/ss/601769
02:11:300 (4) - same as at 00:35:300 (4)
02:12:800 (1) - and here ^
02:29:300 (4,1,2) - distance also. you know, just play this map a few times and fix places like this. won't point this out anymore.
02:30:800 (1,2) - this jump is HUGE. this thing can't stay here. it must go.
02:55:550 (1) - i think that soft-finish fits better here. i can understand normal-finish at 04:12:800 (1) because firework explodes.
03:45:800 (3) - nice stacking, but you forgot about distance snap between 2 and 3.
04:12:800 (1) - same thing: nothing happens, why not use soft-finish instead?
04:24:050 (1) - and again, maybe make it 50% shorter and add a repeat?
[Hard]
00:30:800 (1) - same as in [Normal]
02:23:300 (2) - reverse this slider.
02:25:550 (1) - and this one too ^
02:36:800 (1) - aaand this one ^
02:39:050 (4) - same as above ^
02:40:550 (3,4) - jump here looks completely unnecessary.
02:55:550 (2) - same as in [Normal]
04:12:800 (1) - again ^
04:55:550 (2,3) - do something like this? http://osu.ppy.sh/ss/601793
04:59:300 (1) - this could be better. i don't even think it's rankable.

there. nice simple sb.
Yuki-kun
Hi~
From my queue.

> General <
- In SB, i can see 2 firework code in same position and timing. Remove one or use the other one in 04:12:800 but move to the right.
Sample code (timing is right but i'm not sure about position so fix it please)
Sprite,Foreground,Centre,"SB\firework.png",320,240
C,0,252800,,255,232,217
M,0,252800,252987,[color=#FF0000]90,236,115,148[/color]
S,0,252800,252987,0.1,0.7921692
F,0,252800,253175,1
S,0,252987,254300,0.7921692,1.792897
F,0,253175,254300,1,0

Fix those number in red color. xD

> My mod <
[Hard]
01:39:050 (4) - Follow your trace. Add whistle on start and end of slider.
01:40:550 (3) - Whistle.
02:34:925 (4) - NC.
02:45:799 (5) - NC.
02:46:550 (1) - Remove NC.
03:00:800 (4) - NC.
03:01:550 (1) - Remove NC.
03:23:300 (1) - This slider seem unecessary after all. That's just the sigh sound of miku.
03:34:175 (1) - NC.
03:42:050 (5) - NC.
03:42:800 (2) - Remove NC.
03:55:550 (4) - NC.
04:04:175 (2) - Whistle.

[Normal]
Seem fine.

Good luck. Nice song and good mapset. :3
Topic Starter
HanzeR

senaya wrote:

random check from #modreqs

[General]
What the hell, I checked metadata and it really is BonusTruck D: yup haha i was confused at first too
[Normal]
00:30:800 (1) - increase volume. it's not audible at all as it is now =\ ok
00:35:300 (4) - since you're following lyrics, i suggest to make it 50% shorter and add a repeat hm, i really like how the map builds up to using more 1/2 notes as the song progresses so Ill keep it for now
00:36:800 (1) - and this too ^
00:53:300 (4,5,6) - fix distance fixed
01:11:675 (5,6) - and here. i know this is not important but when a map is this slow it's clearly visible =_= fixed
01:13:550 (2) - i think this slider should be curved a bit also ok
02:07:550 (1) - like this? https://osu.ppy.sh/ss/601769
02:11:300 (4) - same as at 00:35:300 (4) yes i agree here, fixed
02:12:800 (1) - and here ^
02:29:300 (4,1,2) - distance also. you know, just play this map a few times and fix places like this. won't point this out anymore. ok ;;
02:30:800 (1,2) - this jump is HUGE. this thing can't stay here. it must go. lol being the first mod means you get to see all my stupid mistakes XD, i cant believe i missed this lol
02:55:550 (1) - i think that soft-finish fits better here. i can understand normal-finish at 04:12:800 (1) because firework explodes. hm i think i might need to find a new hitsound then, I dont think normal finish fits here but there is a very deep percussion hit on all of these points which i think only the normal hitsound represents properly, the soft ones sound way too quiet O.o
03:45:800 (3) - nice stacking, but you forgot about distance snap between 2 and 3. fixed
04:12:800 (1) - same thing: nothing happens, why not use soft-finish instead?
04:24:050 (1) - and again, maybe make it 50% shorter and add a repeat? ok
[Hard]
00:30:800 (1) - same as in [Normal] fixed
02:23:300 (2) - reverse this slider. ok
02:25:550 (1) - and this one too ^ ok
02:36:800 (1) - aaand this one ^ not sure
02:39:050 (4) - same as above ^ hmmmMMm i dont think here
02:40:550 (3,4) - jump here looks completely unnecessary. well, her pitch changes direction at that point, i think its fine ..
02:55:550 (2) - same as in [Normal]
04:12:800 (1) - again ^
04:55:550 (2,3) - do something like this? http://osu.ppy.sh/ss/601793 ohh i like that ok
04:59:300 (1) - this could be better. i don't even think it's rankable. it probably isnt lol, ill fix it

there. nice simple sb.
Thanks a ton for mod!!! helped me fix lots of things
Topic Starter
HanzeR

Yuki-kun wrote:

Hi~
From my queue.

> General <
- In SB, i can see 2 firework code in same position and timing. Remove one or use the other one in 04:12:800 but move to the right.
Sample code (timing is right but i'm not sure about position so fix it please)
Sprite,Foreground,Centre,"SB\firework.png",320,240
C,0,252800,,255,232,217
M,0,252800,252987,[color=#FF0000]90,236,115,148[/color]
S,0,252800,252987,0.1,0.7921692
F,0,252800,253175,1
S,0,252987,254300,0.7921692,1.792897
F,0,253175,254300,1,0

Fix those number in red color. xD

> My mod <
[Hard]
01:39:050 (4) - Follow your trace. Add whistle on start and end of slider.
01:40:550 (3) - Whistle.
02:34:925 (4) - NC.
02:45:799 (5) - NC.
02:46:550 (1) - Remove NC.
03:00:800 (4) - NC.
03:01:550 (1) - Remove NC.
03:23:300 (1) - This slider seem unecessary after all. That's just the sigh sound of miku. i think it needs to be here otherwise it will auto put a break in this spot D:
03:34:175 (1) - NC.
03:42:050 (5) - NC.
03:42:800 (2) - Remove NC.
03:55:550 (4) - NC.
04:04:175 (2) - Whistle. these kick actually hits on the quarter XD, so i didnt add whistles here

fixed all others
[Normal]
Seem fine.

Good luck. Nice song and good mapset. :3


thanks for mod !!
Broccoly
HI! Saw u from #modreq~ :)

[General]
Your Kiai time doesn't seem to work.

check Kiai time also for other timings u set up, not only those two; right now the other timing points are canceling your kiai time..

03:36:800 (2)
03:48:800 (2)
04:12:800 (2)
- i don't know about SB but how about adding more firework here? to make it more dramatic.yeah~


[Hard]
00:36:800 (4,1) - (nazi) make them symmetrical?
03:19:550 ~ 03:23:300 - add a short break?
04:25:550 (3,4,5,6,7,8) - (nazi) make them more symmetrical overall? (distance between 7 and 5 is not the same as that in 3 and 5; same thing with 4, 6, 8)


I could'n't find anything else.
What a relaxing song..! Love it.
Good luck. Hope this helps!
MerryGate
from #modreqs

[General]
->This mp3 has 256kbps. It should be 128~196kbps due to rule.
->"white.jpg"and"bgflash.jpg" change to png?

[SB]
->circle.png
move to center?
osb.code
Sprite,Foreground,Centre,"SB\circle.png",320,240
M,0,300050,,320,264
F,0,300050,300800,0.906909,0
S,0,300050,300800,0.1,0.5072724
Sprite,Foreground,Centre,"SB\circle.png",320,240
M,0,300425,,320,264
F,0,300425,301175,0.7323635,0
S,0,300425,301175,0.1,0.4258179
Sprite,Foreground,Centre,"SB\circle.png",320,240
M,0,300987,,320,264
F,0,300987,301737,0.4647271,0
S,0,300987,301737,0.1,0.3559997
Sprite,Foreground,Centre,"SB\circle.png",320,240
M,0,301550,,320,264
F,0,301550,302300,0.2319999,0
S,0,301550,302300,0.1,0.2570911
->white.jpg
Please delete "white.jpg"or"SB\white.jpg".
If you delete "white.jpg", code change to this.
Sprite,Foreground,Centre,"SB\white.jpg",320,240
->other
Uh, I dont know about how to solve this...sorry.


[Hard]
02:16:550 (3) - Second point x:256 y:144, end point x:340 y:188.
02:18:050 (5) - x:256 y:52?
02:24:800 (1,2,3) - suggestion
03:19:550 (1,1) - +10%~15%(To my mind, it shouldnt be used 5% in circle or slider.)
04:29:300 (3) - Second x:256 y:256, end x:344 y:220.
and 04:30:425 (4,2,3,4) - Adjustment of the position.
05:00:050 (1) - +10%~15%


[Normal]
00:33:050 (3) - Change to this?(Also I think it looks a little bad. If possible avoid overlap.)
00:52:550 (3) - NC
01:25:550 (5) - ^
01:26:675 (1) - remove NC
01:31:550 (3) - NC
01:46:550 (6) - ^
01:52:550 (6) - ^
02:09:050 (3) - Same as 00:33:050 (3) -
02:28:550 (3) - NC
02:29:675 (1) - reNC
02:34:175 (5) - Hmm...clear stack?
02:40:175 (3) - ^
02:40:550 (4) - NC
02:46:175 (5) - clear stack?
02:52:175 (5) - ^
03:10:550 (4) - NC?
03:19:550 (6) - NC
03:19:550 (6,1) - Same as Hard.
03:25:925 (2) - clear stack
03:39:800 (5) - NC
03:51:800 (5) - ^
04:03:800 (5) - ^
04:15:800 (5) - ^
04:27:800 (6) - ^
04:39:800 (7) - ^
04:59:300 (1) - Same as Hard.


[Creator's Words]
× ずっと わすれていかせかいわ
○ ずっと わすれていたせかいは
Well, I couldnt find the source about the lyrics of this song.
But, well, Im Japanese xD


Nice relax song, beatmaps.
Good luck.
Topic Starter
HanzeR

Broccoly wrote:

HI! Saw u from #modreq~ :)

[General]
Your Kiai time doesn't seem to work.

check Kiai time also for other timings u set up, not only those two; right now the other timing points are canceling your kiai time..

03:36:800 (2)
03:48:800 (2)
04:12:800 (2)
- i don't know about SB but how about adding more firework here? to make it more dramatic.yeah~

Ohh that was intentional (kiai), I prefer it on this map to have just the one important notes kiai'd but the rest as normal-- Ill think about the fireworks though!! storyboarding is hard ><
[Hard]
00:36:800 (4,1) - (nazi) make them symmetrical? aha fixed
03:19:550 ~ 03:23:300 - add a short break? i feel like having a break ruins the tension here, i tried to avoid using them in these places
04:25:550 (3,4,5,6,7,8) - (nazi) make them more symmetrical overall? (distance between 7 and 5 is not the same as that in 3 and 5; same thing with 4, 6, 8)
wow your good at spotting theres x.x fixed i think

I could'n't find anything else.
What a relaxing song..! Love it.
Good luck. Hope this helps!
Thanks for mod !!!
Topic Starter
HanzeR

MerryGate wrote:

from #modreqs

[General]
->This mp3 has 256kbps. It should be 128~196kbps due to rule. ohh i didnt noticed because it uses variable bitrate, ill change this
->"white.jpg"and"bgflash.jpg" change to png? ok

[SB]
->circle.png
move to center?
osb.code
Sprite,Foreground,Centre,"SB\circle.png",320,240
M,0,300050,,320,264
F,0,300050,300800,0.906909,0
S,0,300050,300800,0.1,0.5072724
Sprite,Foreground,Centre,"SB\circle.png",320,240
M,0,300425,,320,264
F,0,300425,301175,0.7323635,0
S,0,300425,301175,0.1,0.4258179
Sprite,Foreground,Centre,"SB\circle.png",320,240
M,0,300987,,320,264
F,0,300987,301737,0.4647271,0
S,0,300987,301737,0.1,0.3559997
Sprite,Foreground,Centre,"SB\circle.png",320,240
M,0,301550,,320,264
F,0,301550,302300,0.2319999,0
S,0,301550,302300,0.1,0.2570911

Fixed these thanks!! im so bad at sb lol ><
->white.jpg
Please delete "white.jpg"or"SB\white.jpg".
If you delete "white.jpg", code change to this.
Sprite,Foreground,Centre,"SB\white.jpg",320,240

oh yes , fixed
->other
Uh, I dont know about how to solve this...sorry.

i think is problem with peppy, it happens on almost every storyboard ><
[Hard]
02:16:550 (3) - Second point x:256 y:144, end point x:340 y:188. fixed
02:18:050 (5) - x:256 y:52? ok
02:24:800 (1,2,3) - suggestion ohh i really like this, added
03:19:550 (1,1) - +10%~15%(To my mind, it shouldnt be used 5% in circle or slider.) ok
04:29:300 (3) - Second x:256 y:256, end x:344 y:220. fixed
and 04:30:425 (4,2,3,4) - Adjustment of the position.
05:00:050 (1) - +10%~15% did small increase


[Normal]
00:33:050 (3) - Change to this?(Also I think it looks a little bad. If possible avoid overlap.)
i kind of like this, ill llook at it some!!
00:52:550 (3) - NC
01:25:550 (5) - ^
01:26:675 (1) - remove NC
01:31:550 (3) - NC
01:46:550 (6) - ^
01:52:550 (6) - ^
02:09:050 (3) - Same as 00:33:050 (3) -
02:28:550 (3) - NC
02:29:675 (1) - reNC
02:34:175 (5) - Hmm...clear stack?
02:40:175 (3) - ^
02:40:550 (4) - NC
02:46:175 (5) - clear stack?
02:52:175 (5) - ^
03:10:550 (4) - NC?
03:19:550 (6) - NC
03:19:550 (6,1) - Same as Hard.
03:25:925 (2) - clear stack
03:39:800 (5) - NC
03:51:800 (5) - ^
04:03:800 (5) - ^
04:15:800 (5) - ^
04:27:800 (6) - ^
04:39:800 (7) - ^
04:59:300 (1) - Same as Hard.

Thankyou!! fixed all except i didnt change stacks, i think otherwise spacing gets too boring even for normal >>

[Creator's Words]
× ずっと わすれていかせかいわ
○ ずっと わすれていたせかいは
Well, I couldnt find the source about the lyrics of this song.
But, well, Im Japanese xD
haha woops i suck at listening >>

Nice relax song, beatmaps.
Good luck.
thanks alot for mod!!
Momochikun
Hi.. from my queue ! mod time :D

General
Is the Kiai a TROLL ? xDD, for tags, don't use capital letters

Normal
00:00:881 (1) - Fin at the tail of slider
00:03:131 (2) - Fin at the tail
00:24:224 (1) - This spiner seems to close from the previous object, Why not start at 00:24:506 ? then end it on the white tick
00:54:881 (1) - Remove this ?
01:11:381 (4) - Remove clap
01:53:381 (2) - Remove clap
01:54:881 (1) - Add clap
02:09:881 - Add hitsound at the slider tick
02:55:631 (1) - ^

Hard
02:21:133 (5) - lol ?
02:22:633 (1) - <>
03:19:633 (1) - no sounds here ._. ?
03:23:383 (1) - Just remove this..
04:24:886 (2) - Fin at the head
04:59:386 (9) - no rhytm hitsound again after this ?

I love ur song dude +1 KD.. nice SB :)


Good Luck~!
Topic Starter
HanzeR

Momochikun wrote:

Hi.. from my queue ! mod time :D

General
Is the Kiai a TROLL ? xDD, for tags, don't use capital letters

Normal
00:00:881 (1) - Fin at the tail of slider
00:03:131 (2) - Fin at the tail
00:24:224 (1) - This spiner seems to close from the previous object, Why not start at 00:24:506 ? then end it on the white tick
00:54:881 (1) - Remove this ?
01:11:381 (4) - Remove clap
01:53:381 (2) - Remove clap
01:54:881 (1) - Add clap
02:09:881 - Add hitsound at the slider tick
02:55:631 (1) - ^

Hard
02:21:133 (5) - lol ?
02:22:633 (1) - <>
03:19:633 (1) - no sounds here ._. ?
03:23:383 (1) - Just remove this..
04:24:886 (2) - Fin at the head
04:59:386 (9) - no rhytm hitsound again after this ?

I love ur song dude +1 KD.. nice SB :)


Good Luck~!
Wow!!! thanks a ton for star and mod, i'm honored :o

I swear the kiai is not a troll (second person to think this aha), i just wanted the single note kiai (mostly for background flash). i stole the technique from https://osu.ppy.sh/b/201641 lol

I'm going to change a few things with the hitsounds in the near future , thanks a lot for the suggestions!!
wantuole
from my queue
[General]
tick 2 seem butter for low bpm
[Normal]
00:24:881 (1) - start at 00:24:881 end at 00:28:631 is more rankable
00:38:756 (3) - fix ds code(x:60,y:90)
00:51:131 (2,1) - no friendly cover
00:55:631 start break at this time
01:55:631 ^
:? and pass the long copy
03:08:381 (1,2,3) - not lookable,try other's idea
04:05:381 (3) - no need cover
04:39:881 (1) - ^
04:58:256 (4,5,6,1) - do some work,no need stop ds this where.
[Hard]
00:00:865 (1,2) - unsnaped note
00:24:226 (1) - ^
01:39:883 (1) - no need stop DS
03:34:261 (4) - hard to read this jump
03:54:886 (3,6) - ctrl+h?
04:34:261 (4) - ^


that's all
good luck :D
Topic Starter
HanzeR

wantuole wrote:

from my queue
[General]
tick 2 seem butter for low bpm i think tick rate 2 sounds too busy tbh ><
[Normal]
00:24:881 (1) - start at 00:24:881 end at 00:28:631 is more rankable ehh i think thats really weird
00:38:756 (3) - fix ds code(x:60,y:90) fixed
00:51:131 (2,1) - no friendly cover
00:55:631 start break at this time ok
01:55:631 ^
:? and pass the long copy
03:08:381 (1,2,3) - not lookable,try other's idea ok
04:05:381 (3) - no need cover
04:39:881 (1) - ^
04:58:256 (4,5,6,1) - do some work,no need stop ds this where.
[Hard]
00:00:865 (1,2) - unsnaped note oopses
00:24:226 (1) - ^ snapped to 1/8 ><
01:39:883 (1) - no need stop DS ok
03:34:261 (4) - hard to read this jump
03:54:886 (3,6) - ctrl+h?ok
04:34:261 (4) - ^ jumps is intentional ><


that's all
good luck :D

Thanks a ton for mod!! fixed some things~~
Hsiao-Chai
comes~
Hiya HanzeR~
SPOILER
[general]
Artist: Hatsune Miku
Source:PowapowaP
Tags:vocaloid
remove miku from tags

soft-hitwhistle feels not fit and cannot be heard

[normal]
00:01:631 for sound sampleset, S:C3 is not need since no difference made than S
00:00:881 (1) - objects shouldnot exceed 1st red line, feel free to move timing point
00:54:881 (1) - exist no sense,espeically when 00:54:131 (4) - had a clap, or you might wanna sound with it
01:31:631 - kiai to 01:54:131
01:40:631 (4) - add NC
02:46:631 (6) - ^
02:52:631 (6) - ^
03:24:881 not 2 line at same time and red line here make no sense
03:24:881 kiai fountain's rankble, end kiai 03:47:381
04:12:881 remove kiai fountain here
04:24:131 (1) - add a finish
04:36:881 (1) - ^ and kiai to 04:59:381
04:48:881 (6) - add a finish

[hard]
HPD-1
different diffs need same kiai time
00:00:881 (1,2) - objects shouldnot exceed 1st red line again
00:51:133 (3,4,1) - bad flow
01:23:383 (2,3) - bad flow since straight lines
02:18:133 (5) - bad flow
03:07:633 (2) - can't hear whistle here, pls add finish
03:24:881 cannot find sense for red line, i didnot see bpm or offset change
03:36:886 (2) - can't hear whistle here, pls add finish
03:48:886 (2) - ^
04:00:886 (2) - ^
04:12:881 remove kiai fountain here
04:24:886 (2) - can't hear whistle here, pls add finish
04:25:636 (3,4,5,6,7,8) - too hard for Hard diff
04:36:886 (1) - can't hear whistle here, pls add finish
04:48:886 (2) - ^

[sb suggestion]
the only two fireworks looks so lonly, if you add those kiai time as i suggested, you may find more chance to add some.
as well as flashing
I see your great effort on the map, and i really like it an the song as well, good lcuk for rank~
shoot a star~
Topic Starter
HanzeR

Hsiao-Chai wrote:

comes~
Hiya HanzeR~
[general]
Artist: Hatsune Miku
Source:PowapowaP
Tags:vocaloid
remove miku from tags

http://osu.ppy.sh/wiki/Ranking_Criteria <----This is according to new rule here
Vocaloid names must never go in Artist or Source. Instead, use the composer of said song with "Vocaloid" as Artist, the Vocaloid name can go in the tags; more info: p/1767683
soft-hitwhistle feels not fit and cannot be heard hmm ill increse the volume a bit

[normal]
00:01:631 for sound sampleset, S:C3 is not need since no difference made than S fixed
00:00:881 (1) - objects shouldnot exceed 1st red line, feel free to move timing point
00:54:881 (1) - exist no sense,espeically when 00:54:131 (4) - had a clap, or you might wanna sound with it I think im consistent with these in all diffs so I will try and keep them for now, i didnt add a clap because it doesnt exist in music
01:31:631 - kiai to 01:54:131
01:40:631 (4) - add NC
02:46:631 (6) - ^
02:52:631 (6) - ^ fixed all these
03:24:881 not 2 line at same time and red line here make no sense
03:24:881 kiai fountain's rankble, end kiai 03:47:381
04:12:881 remove kiai fountain here
04:24:131 (1) - add a finish
04:36:881 (1) - ^ and kiai to 04:59:381
04:48:881 (6) - add a finish

[hard]
HPD-1
different diffs need same kiai time
00:00:881 (1,2) - objects shouldnot exceed 1st red line again
00:51:133 (3,4,1) - bad flow oo changed this a little
01:23:383 (2,3) - bad flow since straight lines i think this one is fine --
02:18:133 (5) - bad flow i broke flow here to accent the 5
03:07:633 (2) - can't hear whistle here, pls add finish
03:24:881 cannot find sense for red line, i didnot see bpm or offset change
03:36:886 (2) - can't hear whistle here, pls add finish
03:48:886 (2) - ^
04:00:886 (2) - ^
04:12:881 remove kiai fountain here
04:24:886 (2) - can't hear whistle here, pls add finish
04:25:636 (3,4,5,6,7,8) - too hard for Hard diff hmm i think its same as the other polygon pattern only compressed
04:36:886 (1) - can't hear whistle here, pls add finish
04:48:886 (2) - ^

[sb suggestion]
the only two fireworks looks so lonly, if you add those kiai time as i suggested, you may find more chance to add some.
as well as flashing
I see your great effort on the map, and i really like it an the song as well, good lcuk for rank~
shoot a star~

Thankyou so much for mod!!!! and star!! I'm so happy you were able to enjoy it.

Since your mod was so helpful I think I'll explain my rationale a bit for the things I didnt respond to in your mod.

For all the hitsounds in this map I made sure every one was supported by a note in the music, if you listen you will hear that every kick lands on a kick in the song, every clap lands on a snare in the song, and I only used finishes to accent the deep percussion notes that happen (only 3 times in the entire map). I really like it this way and will try and keep it, the song is so beautiful I didn't want to add any unnecessary noise

For Kiai, I only used 2 kiai fountain sections because the 2 notes that I accented with kiai have the most 'weight' of all the notes in the song. I don't really think large kiai sections make sense in a song like this, with flashy notes everywhere. The song is so relaxed I just don't think it would fit.

Also for the second red line, I noticed while mapping that the downbeat changed at the start of the new section, so that the start of a new bar didn't land on the big white tick. I'm not sure if its proper to change this, I hope a MAT or BAT can clarify for me ..

Thanks a ton again for mod!! i'll work hard to get this ranked for you!!
Hsiao-Chai

HanzeR wrote:

Vocaloid names must never go in Artist or Source. Instead, use the composer of said song with "Vocaloid" as Artist, the Vocaloid name can go in the tags; more info: p/1767683
haven't check it for long, sry for mislead, lol

Thankyou so much for mod!!!! and star!! I'm so happy you were able to enjoy it.

Since your mod was so helpful I think I'll explain my rationale a bit for the things I didnt respond to in your mod.

For all the hitsounds in this map I made sure every one was supported by a note in the music, if you listen you will hear that every kick lands on a kick in the song, every clap lands on a snare in the song, and I only used finishes to accent the deep percussion notes that happen (only 3 times in the entire map). I really like it this way and will try and keep it, the song is so beautiful I didn't want to add any unnecessary noise
ummmhh....once a xAT said: when a song comes with a map, any sound is absolutely destroying this song, or that's not a beat-map; so what we could do is not to reduce this process or repairing, but recreation(that was in chinese, hope i translate in right way
so i keep an idea that sound itself could form a system, and make some kind of harmony. so that no one will say 'oh a finish with a flash here' or 'a flash alone her' or 'bla¬'notice them as somthing obtrusive


For Kiai, I only used 2 kiai fountain sections because the 2 notes that I accented with kiai have the most 'weight' of all the notes in the song. I don't really think large kiai sections make sense in a song like this, with flashy notes everywhere. The song is so relaxed I just don't think it would fit.
think about those F2 people start playing without check draining time and find'oh bpm so low, lets relax for a bit' and 'oh its so long how long is it?' that's why we need break, kiai and spinner--not to keep people in one status for a long time, just think of it:)

Also for the second red line, I noticed while mapping that the downbeat changed at the start of the new section, so that the start of a new bar didn't land on the big white tick. I'm not sure if its proper to change this, I hope a MAT or BAT can clarify for me ..
oh i see:)

Thanks a ton again for mod!! i'll work hard to get this ranked for you!! you're welcome and Good Luck~
Raging Bull
I was gonna mod it but got lazy lol. But you do have lots of unsnapped notes on insane. I'll try to do full mod this week
Topic Starter
HanzeR

Raging Bull wrote:

I was gonna mod it but got lazy lol. But you do have lots of unsnapped notes on insane. I'll try to do full mod this week
oh woops, fixed

Hopefully you can mod it !! i'd really appreciate it ~
shARPII
Hello :) From my Queue!
(Sorry to be late, I had lost all my mod last time and i was really bored so i have wait a little ^^)

Everything I will tell you is optionnal (I'll write in red when I think this have to be changed) but otherwise, this is only suggestions :)

[Normal]
  1. 00:02:381 If you're following the singer, you have to put a note here (pos on the slider's end for example). Maybe at 00:02:756 too
  2. 00:31:631 (1) I'm not sure that this NC is useful here. remove it
  3. 00:54:881 (1) I think this note is a little weird (replace (4) by a slider from 00:54:131 to 00:54:881). If you don't want to do this, lower the volume for this circle (or remove it)
  4. 01:30:881 (1) remove NC (follow like : 01:42:881)
  5. 01:36:881 (1) ^
  6. 01:54:881 (1) remove NC (useless here. Moreover, this is a part of your pattern so don't change the combo)
  7. 02:09:131 (3) why not trying to do a symetry with (1)?
  8. 03:19:631 (1) It doesn't match with the song for me. moves this slider at 03:19:256 and try to repeat the reverse after 3 ticks (example : http://puu.sh/25Ubr)
  9. 03:25:068 FIREWORKS! :3
  10. 04:25:256 (2) moves this circle (this place is not good at all imo)
  11. 04:36:881 (1) Maybe a little too high on the grid.
  12. 04:39:506 (6,1) reverse NC (circle on the slider)
  13. 04:59:381 (1) I'm not sure that this NC is useful here.
[Hard]
  1. 00:09:881 (2,3,4,5) I think it doesn't match with the song. Create 2 sliders instead of these 4 circles (2-3 and 4-5) if you take care about vocals.
  2. 00:12:881 (1,2) reverse NC (finish your pattern and NC after that)
    ----------------------------
    really optionnal
  3. 00:15:131 (1) remove NC
  4. 00:17:006 (3) NC
    ----------------------------
  5. 00:37:631 (6,1) reverse NC (new pattern)
  6. 01:07:631 (1) remove NC. The singer starts at 01:06:881, no need to put NC here
  7. 01:28:631 (5,6) replace these 2 circles by a slider instead (listen the singer) (you can keep the pattern, just start and finish the slider on these two circles)
  8. 01:42:881 (1,2) reverse NC (you're still on your pattern, NC comes after that)
  9. 02:13:631 (3) NC
  10. 02:15:131 (1) remove NC
  11. 02:16:631 (3) NC
  12. 02:46:631 (2) This circle is too high on the grid! Consider lowering it! (you can lower all the pattern because same problem for (6))
  13. 02:54:881 (1,2) reverse NC (for me (1) match with (7) because it's still part of your pattern so keep it on your previous combo)
  14. 03:00:131 (3,1) ^ same problem : pattern (3,1) and after this, NC on (2)
  15. 03:29:756 (4) maybe a little too low on the grid
  16. 04:06:131 (1,2) reverse NC (same problem as 02:54:881 & 03:00:131)
  17. 04:24:131 (1,2) ^
  18. 04:32:381 (4) I think this is better if you reverse this slider (for the symetry and I like when it's jumpy :D)
  19. 04:54:131 (4) ^
That's all for me!
Good luck!
Topic Starter
HanzeR

shARPII wrote:

Hello :) From my Queue!
(Sorry to be late, I had lost all my mod last time and i was really bored so i have wait a little ^^)

Everything I will tell you is optionnal (I'll write in red when I think this have to be changed) but otherwise, this is only suggestions :)

[Normal]
  1. 00:02:381 If you're following the singer, you have to put a note here (pos on the slider's end for example). Maybe at 00:02:756 too
  2. 00:31:631 (1) I'm not sure that this NC is useful here. remove it
  3. 00:54:881 (1) I think this note is a little weird (replace (4) by a slider from 00:54:131 to 00:54:881). If you don't want to do this, lower the volume for this circle (or remove it)
  4. 01:30:881 (1) remove NC (follow like : 01:42:881)
  5. 01:36:881 (1) ^
  6. 01:54:881 (1) remove NC (useless here. Moreover, this is a part of your pattern so don't change the combo)
  7. 02:09:131 (3) why not trying to do a symetry with (1)?
  8. 03:19:631 (1) It doesn't match with the song for me. moves this slider at 03:19:256 and try to repeat the reverse after 3 ticks (example : http://puu.sh/25Ubr)
  9. 03:25:068 FIREWORKS! :3
  10. 04:25:256 (2) moves this circle (this place is not good at all imo)
  11. 04:36:881 (1) Maybe a little too high on the grid.
  12. 04:39:506 (6,1) reverse NC (circle on the slider)
  13. 04:59:381 (1) I'm not sure that this NC is useful here.
[Hard]
  1. 00:09:881 (2,3,4,5) I think it doesn't match with the song. Create 2 sliders instead of these 4 circles (2-3 and 4-5) if you take care about vocals.
  2. 00:12:881 (1,2) reverse NC (finish your pattern and NC after that)
    ----------------------------
    really optionnal
  3. 00:15:131 (1) remove NC
  4. 00:17:006 (3) NC
    ----------------------------
  5. 00:37:631 (6,1) reverse NC (new pattern)
  6. 01:07:631 (1) remove NC. The singer starts at 01:06:881, no need to put NC here
  7. 01:28:631 (5,6) replace these 2 circles by a slider instead (listen the singer) (you can keep the pattern, just start and finish the slider on these two circles)
  8. 01:42:881 (1,2) reverse NC (you're still on your pattern, NC comes after that)
  9. 02:13:631 (3) NC
  10. 02:15:131 (1) remove NC
  11. 02:16:631 (3) NC
  12. 02:46:631 (2) This circle is too high on the grid! Consider lowering it! (you can lower all the pattern because same problem for (6))
  13. 02:54:881 (1,2) reverse NC (for me (1) match with (7) because it's still part of your pattern so keep it on your previous combo)
  14. 03:00:131 (3,1) ^ same problem : pattern (3,1) and after this, NC on (2)
  15. 03:29:756 (4) maybe a little too low on the grid
  16. 04:06:131 (1,2) reverse NC (same problem as 02:54:881 & 03:00:131)
  17. 04:24:131 (1,2) ^
  18. 04:32:381 (4) I think this is better if you reverse this slider (for the symetry and I like when it's jumpy :D)
  19. 04:54:131 (4) ^
That's all for me!
Good luck!
Thanks for mod!! I fixed just about everything you listed x.x thanks!!
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