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Kigurumi - Kurutto Mawatte Ikkaiten

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Topic Starter
Gens
This beatmap was submitted using in-game submission on martes, 21 de abril de 2009 at 05:40:55 p.m.

Artist: Kigurumi
Title: Kurutto Mawatte Ikkaiten
Source: Keroro Gunsou
BPM: 125
Filesize: 6907kb
Play Time: 02:38
Difficulties Available:
  1. Hard (4.42 stars, 248 notes)
  2. Insane (4.91 stars, 414 notes)
  3. Normal (2.48 stars, 86 notes)
Download: Kigurumi - Kurutto Mawatte Ikkaiten
Information: Scores/Beatmap Listing
---------------


Keroro is one of those few animes I actually like and I watch regularly. This is a catchy tune, so I had to map it.
I actually haven't reached the season this ending song appears, but bleh, who cares.

Enjoy!
Larto
Overall:
Make the slow down messages visible BEFORE the slowed down sliders. Otherwise the people will already rush through the sliders before they see the storyboard.


Awesome, otherwise!
flyboy87
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Gens
I've made all the changes except in Hard.
I dunno, I think it sounds pretty.

Thanks, anyway!
fufe
normal-
00:39:00 (1,2) -spacing. or intentional jumps?

hard-
00:33:00 (7,1,2) - inconsistentspacing nvm, nice jumpz =x
01:33:00 (1,2,3,4,5,6,7,8) - sounds awkward to me. I hear the beat its mapped to but it doesnt click well with me.

Fun map. I like the slider shapes a lot. I guess all i can do is star.
Topic Starter
Gens

fufe wrote:

normal-
00:39:00 (1,2) -spacing. or intentional jumps? Meh, they are intentional, yes. I made the jumps more notable now.

hard-
00:33:00 (7,1,2) - inconsistentspacing nvm, nice jumpz =x :3
01:33:00 (1,2,3,4,5,6,7,8) - sounds awkward to me. I hear the beat its mapped to but it doesnt click well with me. Yes, I knew someone was going to say something about this... I can add a note in the first white tick so people won't get confused so easily, but... Hey, the max combo is 600!

Fun map. I like the slider shapes a lot. I guess all i can do is star.
Thanks!
SteRRuM
hi!
[Easy]
00:33:24 (1) - i'm not sure to stacking
[Normal]
00:19:32 (6) - stack :D
00:40:20 (2,3,4) - i don't understand spacing here, sorry
Wow, this isn't Normal for me, it's like Hard
[Hard]
It's ok, but this one looks like Insane, you may like to change diffs. names, but it's only my suggestion :P
Topic Starter
Gens
Thanks for the star, although I only did one suggestion.
About the Difficulties, I KNEW SOMEONE WAS GOING TO SAY SOMETHING, but that's why there isn't an Insane~

btw, Kerorohitcircles, anyone?
http://up.ppy.sh/files/kerorocircle1.png
http://up.ppy.sh/files/kerorocircle2.png
http://up.ppy.sh/files/kerorocircle3.png
http://up.ppy.sh/files/kerorocircle4.png
http://up.ppy.sh/files/kerorocircle5.png (Sucks abit <.<)

I made them when I was bored, don't mind me >.>
SteRRuM
I like 1 and 4 :3
Starrodkirby86
This is almost an instant favorite of Gens from me. Haha...Maybe because the map is so upbeat and fun?

[Easy]:
00:15:96 (1) - The first repeat of this slider should have a clap sound.
00:52:44 (2) - Even though it may be inconsistent, would a clap be cool at the beginning/start of this slider?
01:00:12 (5,6) - Move 1 to the right on Grid Level 3.

[Normal]:
00:40:20 (2,3,4) - What happened here? It's like some osu! beast scared all the hitcircles and they're running around.
01:45:96 (4) - Move 1 to the left on Grid Level 3?
01:58:56 (x) - Add a beat here? (This is 1/4 of (3)).
02:16:65 (7) - Hm...Horizontally flip this and then add one repeat.
02:17:61 (1,2,3,4,5,6) - Ah...confusion...how I love that.

[Hard]:
00:54:84 (5) - Add a repeat...I suppose.

Yeah...I really think you should up the difficulty names or give your own original names. It sure doesn't feel like what they are...Especially [Hard], haha.

Great map! I hope your skinning stuff goes through well.

I'm too lazy to open each URL individually, so I went on upppy and viewed them all myself, haha...I agree with SteRRuM on which looks really great. All of them are nice overall, but those particular two are the best.

Here's your star~ Plant it in the ground and it'll grow to become a big, giant star tree full of stars you can use for your beatmaps! :B

EDIT: This so deserves Post 777.
Topic Starter
Gens
I'm glad you liked the map :3
Made some changes. But I had to disagree with some of them :<
Thanks!

P.S.
Plant it in the ground and it'll grow to become a big, giant star tree full of stars you can use for your beatmaps! :B
Win.
Shinxyn
Easy-It's okay, just some parts seem odd because most beats follow vocal, and some are just there to make the map Easy.

Normal-

01:05:16 (4) - the storyboarding's timing suggest this slider would slow down D:
01:46:20 (5,6,7) - storyboard is blocked ._.
nothing on the map itself though, unless I was ganna nazi some alignments, but didn't seem to matter.

Hard-
01:33:00 (1,2,3,4,5,6,7,8) - move all this back 1/2? or is it to the very hard to hear background, doesn't sound too good -saw post above, but still... doesn't sound very good-
Lol, the speed up ending turned this map into an Insane.

Nothing really to point out~ The hitsounds make the maps sound nice, but, I fear it's overused a bit, oh well, I guess using half volume helps.

Anyways...here's your free star~!
Sir Minelli
Hello,

Regarding the beatmap's difficulties, i feel Easy = medium, Medium = hard and Hard = Insane.

[Easy]


00:21:72 (3) - noob players most likely wont take their time to see the story board here
01:02:04 (1) - allign this with (6)
01:03:96 (3) - i can barely read the story board here
01:14:52 (3,1,2) - i dont think this fits easy, nor this 01:16:44 (3,4,5) -


[Normal]

00:22:92 (1) - new combo
00:54:36 (1) - eeeek jump! you shouldn't have jumps in easy/normal difficulties you know
01:03:96 (3) - i dont really think the sb works at all Gens, you have like NO time to read it
01:05:88 (1) - allign beginning with the end of this slider
01:15:00 (3,4) - allign these two with slider's end
01:17:40 (1,2,3,4,1,2,3,4,1,2,3,4) - i love these, nicely thought
01:36:60 (1,2,3,4,1,2,3,4) - uh... are you doing this in Normal? This is no normal spacing/pattern, this easily fits hard
01:46:20 (5) - once again here sb wont work.
01:46:20 (5) - alling with (4)
01:47:40 (6) - new combo
01:59:64 (1) - eeeeek another jump! (this already is starting to look as "hard" to me)
02:07:32() - this is the ony readable sb iv seen so far, btw... speed up at normal... i dont know if im being too nazi or wtvr but i dont think normal goes this way... at least to me it does not.
02:18:68 (5,6) - no man, you are NOT doing this on normal
02:20:40 (5,6) - noooo approach them
02:36:47 (1,2,3,4,1,2,3,4,5,1,2,3,4,5) - i just flew outta my sit and went crazy.... i might even not fc this difficulty the first time.


[Hard]

01:05:16 (4) - new combo
01:10:20 (4) - 01:12:12 (4) - 01:14:04 (4) - awsome slider's smoothness. i would end this one: 01:14:04 (4) - straightly.
01:46:20 (5) - again sb here wont work
01:50:04 (9) - this slider's end looks ugly under that (8). Maybe put it on top of it?
01:57:24 (6,7) - allign with slider's end


Awsome beatmap and really nice smooth sliders, good job.
Topic Starter
Gens
Alright... Upped the Difficulties as requested...
About the SB, I'll just take it like... When you see something green, it's slowdown, and when it's red, it's speedup.
What am I supposed to do otherwise? D:

Oh yeah, thanks.
Takuma
Awesome map is awesome.

Normal:
  1. Fine.
Hard:
  1. 01:40:68 (1) - Spacing is uneven. The (1) is closer to the (2) than it is to (5). Change this so that 01:38:52 (5,1,2) are all even.
Insane:
  1. Fine, imo.
mtmcl
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Gens

Takuma wrote:

01:40:68 (1) - Spacing is uneven. The (1) is closer to the (2) than it is to (5). Change this so that 01:38:52 (5,1,2) are all even.
That's intended. ;)
Looks pretty.
Skyripper
My changes may change what you like to see in your combo colors, but as is, the jumps come with no warning.

[Hard]
02:18:90 (6) - new combo, jump
02:20:61 (6) - ^

[Insane]
00:40:92 (1) - remove new combo
00:41:16 (2) - add new combo
01:16:92 (1) - jump, new combo
01:46:68 - your slow down storyboard appears right here and there isn't even any slow sliders for like, 5 seconds. but, if you extend it out to where the slider is, there's only storyboard for one slider =p.. and the very next slider, like 1 second later will be 1x... fix this somehow
02:19:44 (1) - remove new combo
02:19:65 (2) - new combo, jump
02:21:15 (1) - remove new combo
02:21:36 (2) - new combo, jump
02:33:15 (1) - remove new combo
02:33:36 (2) - new combo, jump

Post in here when you fix. I'll recheck and bubble
Topic Starter
Gens

Skyripper wrote:

01:46:68 - your slow down storyboard appears right here and there isn't even any slow sliders for like, 5 seconds. but, if you extend it out to where the slider is, there's only storyboard for one slider =p.. and the very next slider, like 1 second later will be 1x... fix this somehow
Hope is fixed now? I made the spacing closer, which I think it still means a slowdown, isn't it? D:
I could make the SB appear abit after, but since you can't move frames in the actual SBE, it would be a real pain in the butt. (It was enough pain copying the SB for various sections D: (I actually know how to do it, but it takes some time...))

About the combos, it's fixed now.
(Looked alot better before IMO D:)
Skyripper
I agree that it looked better, but it didn't play as well.

re-bubbled
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