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Ellie Goulding - The Writer

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Topic Starter
Xgor
This beatmap was submitted using in-game submission on Sunday, 7 April 2013 at 9:09:50 PM

Artist: Ellie Goulding
Title: The Writer
Tags: Lights
BPM: 70
Filesize: 6414kb
Play Time: 03:25
Difficulties Available:
  1. Easy (1.31 stars, 165 notes)
  2. Hard (4.66 stars, 369 notes)
  3. Normal (3.24 stars, 261 notes)
Download: Ellie Goulding - The Writer
Information: Scores/Beatmap Listing
---------------
Why don't you be the mapper
And map the songs I play
Why don't you be the player
And play the songs I make

Last map for the Ellie lights project, with nice SB and mappu and all.
Redownload for smaller BG file size and less vulgar mp3 name
Garven
omnomnom
rust45
[Tags]
It always feels empty without tags, usually putting the album name is a safe bet for the tags.

[Hard]
I haven't been in touch with the community much lately, but you do have more than 3 slider speeds which last I heard is bad, however they're hardly different and they seem to play well, so it doesn't matter.

Yeah, nothing about this map is bad. Gonna give this a couple stars.
BeatofIke
Hello Xgor! Mod 4 Mod Request from #modreqs! Most are just suggestions!

[General]
  1. Your Background size (Ellie_Goulding_bg) is 1022x768 which is unrankable. It must be 1024x768 in this case. Use this one instead:
  2. Consider adding some tags if possible. Consider adding "Lights" in tags since that is the name of the album!
  3. (optional) I believe that the BPM is 105.00 instead of 210.00 since it's a relatively slow and relaxing song!
  4. Your hitsound volumes are too loud! Try reducing all of your hitsound volumes by 30-40%
[Easy]
  1. 00:30:271 (2,3) - I think you should convert these 2 hit circles into a slider to be consistent with 00:35:414 (2).
  2. 00:37:986 (1,2) - To be consistent with 00:43:129 (1), I think you should add a drum-clap at the end of slider 1. Also, consider removing circle 2 here, since there is no audible instrument playing here. If fixed, I recommend removing the note at 00:44:271 (2).
  3. 00:48:271 (1) - Improve this slider's shape:
    Image and Code

    372,336,48271,6,0,B|292:300|256:336|220:372|140:336,1,240,2|4,1:2|0:0,2:0:0:0:
  4. 00:59:700 (2) - Delete this note. There's nothing audible here.
  5. 01:00:271 (3,4) - (Nazi) These hit circles are not symmetrical.
  6. 01:04:843 (2) - Again, delete this note since there is nothing to emphasize.
  7. 02:19:700 (5,6) - (Nazi) Not exactly parallel. Move slider 6 a grid down.
[Normal]
  1. 00:27:700 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Why not use the rhythm as 00:37:986 (1,2,3,4,5,6)? It's sounds better with the music imo.
  2. 03:03:700 (2,5) - These slider shapes can be improved more I guess. :/
Some of your combos are too long. Consider converting some of the hitcircles to sliders to help reduce the combo length to 8 and under. There are also a few inconsistent rhythms. Some of the notes you placed are not even audible with the music.

[Hard]
  1. I recommend Overall Difficulty 7 for a better difficulty spread. For example: Easy difficulty has OD3, Normal has OD5, and Hard has OD7.
Good Luck!
Topic Starter
Xgor

BeatofIke wrote:

Hello Xgor! Mod 4 Mod Request from #modreqs! Most are just suggestions!

[General]
  1. Your Background size (Ellie_Goulding_bg) is 1022x768 which is unrankable. It must be 1024x768 in this case. Use this one instead:
  2. Consider adding some tags if possible. Consider adding "Lights" in tags since that is the name of the album!
  3. (optional) I believe that the BPM is 105.00 instead of 210.00 since it's a relatively slow and relaxing song!
  4. Your hitsound volumes are too loud! Try reducing all of your hitsound volumes by 30-40%
[Easy]
  1. 00:30:271 (2,3) - I think you should convert these 2 hit circles into a slider to be consistent with 00:35:414 (2).
  2. 00:37:986 (1,2) - To be consistent with 00:43:129 (1), I think you should add a drum-clap at the end of slider 1. Also, consider removing circle 2 here, since there is no audible instrument playing here. If fixed, I recommend removing the note at 00:44:271 (2).
  3. 00:48:271 (1) - Improve this slider's shape:Done
    Image and Code

    372,336,48271,6,0,B|292:300|256:336|220:372|140:336,1,240,2|4,1:2|0:0,2:0:0:0:
  4. 00:59:700 (2) - Delete this note. There's nothing audible here.Lyrics <.<
  5. 01:00:271 (3,4) - (Nazi) These hit circles are not symmetrical.Oh yeah, fixed
  6. 01:04:843 (2) - Again, delete this note since there is nothing to emphasize. Lyrics
  7. 02:19:700 (5,6) - (Nazi) Not exactly parallel. Move slider 6 a grid down.Done
[Normal]
  1. 00:27:700 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Why not use the rhythm as 00:37:986 (1,2,3,4,5,6)? It's sounds better with the music imo.The thing is that they sound a little bit different and they are made
  2. 03:03:700 (2,5) - These slider shapes can be improved more I guess. :/Done
Some of your combos are too long. Consider converting some of the hitcircles to sliders to help reduce the combo length to 8 and under. There are also a few inconsistent rhythms. Some of the notes you placed are not even audible with the music.Rythms are mostly based on lyrics and the differences is due to that. Let's face it, mapping to only instuments can end up really repitive and boring. About the combos, I did some of them shorter

[Hard]
  1. I recommend Overall Difficulty 7 for a better difficulty spread. For example: Easy difficulty has OD3, Normal has OD5, and Hard has OD7.Done
Good Luck!
Edit: Also about the slider speeds, It makes sense to the song so I see no problem, It's only a guideline and I've done way wooorse before.
D33d
[Hard]

Let's get the worst Nazi stuff out of the way first. You knew that this was coming. You could make some things more aligned, such as:

[HEIL]

00:27:700 (1,2,3,4) You could just align this symmetrically across the axis.

00:30:843 (3,4,5) You could put the end of this on the axis very easily. Same with this: 00:38:557 (3) -

You could align some sliderends better--for example, 00:36:271 - and 00:40:557 -. For the second one, you could then put the line right on the axis. I'm not sure why you didn't just do that anyway. It's bothering me that you'd be picky enough to align things to be off by a slight amount.

00:42:843 (6,1,2,3,4) You know that you could align this as a honeycomb. Go on, do it for me.

01:18:557 - and definitely 01:23:414 (7,8,9) and similar instances could definitely be aligned. The triangle's definitely more obvious, so if nothing else, tidy that one.

Et cetera. You might as well make this as flawless as you can.


[VERSE 1]

00:40:129 (1,2) As this is a soft section, I was scared by this. It'd be better as a stack.

[VERSE 2]

00:49:129 (4,5) The closeness of this blanket looks kind of awkward to me. You could easily make the arc a bit wider and give it 1.2x spacing.

00:51:700 (6,7) Okay I'm not going to let this one slide. I don't need to say any more.

00:55:986 (2,3) I feel like it'd be better to stack on slider starts. It'd feel more tactile and appropriate to the music, especially because the notes in the melody are the same. The spaced 1/4 definitely feels good in the chorus, so I would strongly recommend switching to stacking outside of the choruses. It'd give the choruses much more impetus.

01:00:557 - Add an object here, because it's the only vocal that hasn't been mapped. It isn't even consistent, as the previous blue colour (osu!stream skin) start with a pickup. Also, same thing with the slider stacking.

01:06:843 (3,4,5,6) You could definitely align these in a line. Of course, grid3 would make this sort of thing much easier. You should probably take the advice from mm and me and use it more.

[CHORUS 1]

01:34:557 - Treadmill sliders are love, though you could move (5) 6 grids right, to balance the pattern perfectly. I noticed this while playing. Nobody would mind the spacing change, but do as you will.

01:40:271 (6,7,8) Come on; even with fixed spacing, these can be vertical.

[VERSE 3]

01:56:271 (6,7) You went from 1.2ish spacing in the previous verses, to definitely not 1.2 spacing, which looks a little bit odd. Might as well be consistent... Or stack!

01:59:986 (3) This slider really screws with my perception of emphasis. Put a beat here and put a 2/1 slider after it. Do not follow loose vocals, because they will never land exactly on a tick and the pattern will sound wrong. When the vocals drift around the beat, map to the beat in a consistent manner.

02:06:271 I feel like you could copy the previous pattern here, although the general shape and spacing kind of evoke the same kind of thing. If you're going to keep this pattern, then put a drum tick on the slider. It maintains the snare pattern. Do the same for the sliders in [Easy] and [Normal].

02:09:700 I love the alignment of this.

[CHORUS 2]

02:15:700 (6,7,8,1) I feel a nice square structure here. You've already used one or two until this point, so it'd feel consistent.

02:33:129 (1,2,3,4,5) It would be very nice if the bottom of all of this could be aligned horizontally, as you kind of did that after the sliders.

[MIDDLE EIGHT]

02:43:986 (5) Bad emphasis, in my book, through both the slider placement and the drum hitsound. The drums feel far too heavy for this section anyway, but make (4) a 1/1 slider and put a circle where the slider ends. Much better. Also, those waves could be prettier.

Do the same things throughout this section, if you please.

[FINAL CHORUS]

03:02:700 (6,7,8) This is so close to being in a line that I think that you should do it. Same when it repeats.

03:05:986 (7,8,9,10,1) This rhombus could be aligned more like a rhombus and then (8,10,1) could go in a straight line. I know that you have it in you to do that.

03:14:843 (2) Might as well symmetrify this slider for reals (1 grid up, aaahhhhha). Nothing gets by me in the editor. (3) seems to have been displaced by one grid too, so you might as well copy 1 again and mirror it perfectly. Course, it'd help if the end was snapped properly.

03:17:414 (1) Move the end up and onto the axis, add a circle here 03:20:271 and then move everything following (1) in the combo up by 3 grid4s. Then, make the last circle symmetrical.

You'll end up with this:


The other diffs were modded in IRC, to various degrees of anal.
Topic Starter
Xgor
Ok too lazy to point out everything, so I'm just saying. Changed most of it, didn't change some into stacks because I believe it plays better that way.
Shohei Ohtani
WHOOIII DAWWNNT YEEEW BEEE DA AWTAAEEESSTT

Overall:
00:27:700 - Good hitsounding for this beginning part, but I feel that the song doesn't really call for it, as it's still theoretically in the introduction, and makes the hits later much less effective
I find this 3/4 BPM thing weird. It works just fine in 4/4 at 70 BPM.

Hard:
00:40:271 (2) - Maybe stack this with (1). It feels a bit weird atm
01:07:700 (5) - Add NC
01:23:414 (7) - Add clap
01:25:986 (3) - Add clap on end of slider
01:38:843 (4) - Add clap on beginning of slider
01:40:271 (6) - NC
02:35:986 (6) - ^
02:44:557 (5) - These usually look a lot better going downward rather than upward.
03:06:271 (8) - Add clap
03:35:986 (1) - I'm going to assume that this was a mistake or something.

Normal:
01:16:557 - Add note with clap
Sweet.

Easy:
01:31:129 (4) - This starts awkwardly for easy players but it's hard to actually make this right without adding notes on the white ticks before, which in turn can mess up the pattern you have. Think about it making it more comfortable for normal players, but I understand that with the pattern, it's hard.
02:09:700 (1) - Add clap on end of slider
02:13:128 (5) - Clap on repeat
02:16:557 (2) - Add clap on end of sldier
02:26:843 (4,5) - Same as 1:31

Sweet.
Topic Starter
Xgor

CDFA wrote:

WHOOIII DAWWNNT YEEEW BEEE DA AWTAAEEESSTT

Overall:
00:27:700 - Good hitsounding for this beginning part, but I feel that the song doesn't really call for it, as it's still theoretically in the introduction, and makes the hits later much less effectiveEh, I lowred the hitsounds, should make a bit better.
I find this 3/4 BPM thing weird. It works just fine in 4/4 at 70 BPM.It's a bit weird, but at the same 70 BPM is kinda awkard too and would make for the worst timing signature ever.

Hard:
00:40:271 (2) - Maybe stack this with (1). It feels a bit weird atm
01:07:700 (5) - Add NCDunno, that feels just wrong
01:23:414 (7) - Add clapDone
01:25:986 (3) - Add clap on end of sliderDone
01:38:843 (4) - Add clap on beginning of sliderDunno, feels just so wrong for me.
01:40:271 (6) - NCDone
02:35:986 (6) - ^
02:44:557 (5) - These usually look a lot better going downward rather than upward.Eh, I like them.
03:06:271 (8) - Add clapDone
03:35:986 (1) - I'm going to assume that this was a mistake or something.<.< You didn't see that. I can't have done such and embarrassing mistake. >.>

Normal:
01:16:557 - Add note with clapI dunno. It just feels odd for me.
Sweet.

Easy:
01:31:129 (4) - This starts awkwardly for easy players but it's hard to actually make this right without adding notes on the white ticks before, which in turn can mess up the pattern you have. Think about it making it more comfortable for normal players, but I understand that with the pattern, it's hard.Well, I moved it a tick earlier, homefully it becomes a little bit easier
02:09:700 (1) - Add clap on end of sliderDone
02:13:128 (5) - Clap on repeatDone
02:16:557 (2) - Add clap on end of sldierDone
02:26:843 (4,5) - Same as 1:31Same as the other one

Sweet.
Lally
ohai o3o m4m from Andrea's and Lally's Mod4Mod Queue ♥
little lazy look o3o
[General]
  1. i dont really like the combo colours that you used i don't think they fit with bg, why don't you try to use this colours,they are a little bit softer as yours:
    Combo1 : 107,181,64
    Combo2 : 223,227,60
    Combo3 : 200,198,215
[Easy]
  1. 01:25:700 (7,9) - try to don't stack
[Normal]
  1. 02:26:843 - try to finish this slider at 02:27:414 atm sounds strange
[Hard]
  1. 01:51:414 - new combo here
  2. 01:56:271 - new combo here
Andrea
~Easy~

01:06:271 (4) - New combo here would be nice.
01:23:986 (5) - ^
01:25:700 (7,8) - Don't stack notes on the easiest difficulty, they might confuse beginners.
02:01:986 (4) - New combo here would be nice.
02:19:700 (5) - ^
03:17:129 (4) - ^

~Normal~

01:40:557 (5) - New combo here would be nice.
02:36:271 (5) - ^

~Hard~

01:51:414 (6) - New combo here would be nice.
01:56:843 (8) - ^
02:02:557 (8) - ^

Pretty simple but nice map! Can't really find much wrong here.
Topic Starter
Xgor
Done andreas stuff, I do not like those combo colour as too bright colours is kinda distracting (Especially with kiai) and the slider works just fine and would sound worse if changed
Mashley
My last mod was 15 months ago so here's a shit mod.
Generally speaking I see no reason not to map the last soft chorus. You're missing an opportunity there for a nice ending to it.
Breaks seem very short, especially for a normal or easy player they might need a little more time to recover themselves. 02:37:414 could be very easily extended.

Easy
I feel like the rhythms in the vocal line of the bridge may be confusing for a beginner, maybe try mapping to something different. Otherwise really nice.

Normal
Nothing's striking me here. A good solid map.

Hard
Early section plays a little weird, perhaps since there's no drums in the music. Dunno how you'd fix that though.
02:05:414 (1,2,3,4,5,6,7,8,9,10,11) - I see what you were going for with this but the pattern doesn't really achieve that, just plays a little oddly and breaks the map's flow. Maybe try something more similar to the previous pattern for this.
02:25:985 (7,8,9) - Rearrange these into a more even triangle, perhaps?
02:59:414 - Personally I would have some notes here to build better into the chorus.
03:13:986 (1) - Looks kind of ugly to me how it's opposite but not symmetrical to the previous slider, try some different patterns and see if you find something better.

Good work on this map, nice and bullshit-free. :)
Topic Starter
Xgor

Mashley wrote:

My last mod was 15 months ago so here's a shit mod.
Generally speaking I see no reason not to map the last soft chorus. You're missing an opportunity there for a nice ending to it.I don't agree mapping the last soft chorus would be somewhat of
Breaks seem very short, especially for a normal or easy player they might need a little more time to recover themselves. 02:37:414 could be very easily extended.I think they are good enough, and as the part after it is a bit easier it kinda works as a break

Easy
I feel like the rhythms in the vocal line of the bridge may be confusing for a beginner, maybe try mapping to something different. Otherwise really nice.I did repeat sliders so the it became a little bit easier, still kinda hard to map that part without sounding awkard

Normal
Nothing's striking me here. A good solid map.

Hard
Early section plays a little weird, perhaps since there's no drums in the music. Dunno how you'd fix that though.
02:05:414 (1,2,3,4,5,6,7,8,9,10,11) - I see what you were going for with this but the pattern doesn't really achieve that, just plays a little oddly and breaks the map's flow. Maybe try something more similar to the previous pattern for this.I dunno, I feel that the flow works great for this pattern, even better than the one before the
02:25:985 (7,8,9) - Rearrange these into a more even triangle, perhaps?This wasn't really intended as a triangle, buut I improved it,
02:59:414 - Personally I would have some notes here to build better into the chorus.Yeah, done
03:13:986 (1) - Looks kind of ugly to me how it's opposite but not symmetrical to the previous slider, try some different patterns and see if you find something better.Changed a bit but if I made it symmetrical I had to make it kinda ugly to work so I didn't do that.

Good work on this map, nice and bullshit-free. :)
BounceBabe
Hi, from #modreqs

General


You didn't choose any combo colours
Personally, i know the BG is related to the Album, but i think this suits the song better. (:

Hard


The spacing is a little bit much, reduce it a little.
The doubles, for example here 01:14:700 (2,3) - , you could make a short slider at some parts too, i think this would suit better than only these doubles.

Nothing else to say
D33d
I definitely disagree with mapping an outro. Maps usually feel much more satisfying when they end on a climax. Also, not every map needs combo colours. The defaults work well with the background, especially as it's so flashy. I've refined the default colours for my own use, so I like to see them when playing.
Topic Starter
Xgor
Pretty much what D33d said, also I don't like short 1/2 sliders and feel that they just feels so stale because you rarely need to move and they aren't fun compared to having two circles 1/2 apart.
BounceBabe
Don't you accept my mod or do you ignore me? o.o
Topic Starter
Xgor

BounceBabe wrote:

Don't you accept my mod or do you ignore me? o.o
Didn't you read the two latest posts... I didn't agree on any point and feel that the map would be better if I don't follow those things you pointed out. (Ok I didn't mention anything about the BG but I feel that the other one dosn't fit the feeling of this song)
Topic Starter
Xgor
OMFG THIS MAP IS SHIT, YOU SHOULD QUIT OSU! I'F I WAS A MAT I WOULD NUKE IT!
MAP lk this instad https://osu.ppy.sh/s/85979
show more
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