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Masami Mitsuoka - Last Cross

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Total Posts
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Topic Starter
Jinxy
This beatmap was submitted using in-game submission on Saturday, July 11, 2009 at 10:58:28 PM

Artist: Masami Mitsuoka
Title: Last Cross (TV size)
Source: Katekyo Hitman Reborn!
Tags: Katekyo Hitman Reborn! Reborn Tsuna 27 Vongola Rings Mare Last Cross
BPM: 146
Filesize: 10212kb
Play Time: 01:21
Difficulties Available:
  1. vs. Byakuran (4.57 stars, 163 notes)
  2. vs. Genkishi (3.67 stars, 129 notes)
Download: Masami Mitsuoka - Last Cross (TV size)
Download: Masami Mitsuoka - Last Cross (TV size) (no video)
Information: Scores/Beatmap Listing
---------------
Fifth opening for Home Tutor Hitman Reborn!

Thanks to niedzwiedz1124 for finding the video and strager for making it work!

1. The 00:44:44. - Do I need 3 beats here?


May.1.2009
[Hard Flame] difficulty completed.
[Soft Flame] difficulty completed.

May.2.2009
Beautified some sliders and made Soft flame a fragment easier. (It may be soft, but it still burns.)
Changed BPM by 0.01.
Moved the beats around in [Soft Flame]

May.3.2009
Changed offset and slider tick

May.4.2009
changed a slider and added a break according to wojjan.

May.8.2009
Added a beat according to Jeffro.

May.10.2009
Changed a beat into a slider according to Ryuukun

May.23.2009
Added a video.

May.24.2009
Removed a few useless hitsounds.

May.26.2009
Added a few hitsounds, move beats and arranged the video offset.

May.27.2009
Edited in some animask suggestions.

May.29.2009
Edited in Takuma, Tom and strager's mods.

June.09.2009
Resubmitted video.

June.13.2009
I did a little error and this map had to be graved. Now that I fixed the problem (without knowing how), this map is back!
Did a difficulty name change and offset change.

June.17.2009
Edited in Shinxyn's mods and SFG's hitsounds. Tinkered with sliders and hitsounds.

June.18.2009
EEeee's mod and moar hitsound tinkering.

June.25.2009
The Ultimate Mod (lol), removal of over-claps, and changed [vs. Genkishi] into 0.9 distance.

July.11.2009
Offset change by vytalibus and Skyripper's mod.
Gens
[Overall]
- Why the (first) Kiai Time section ends so suddenly? If ye ask me, it should end until 01:17:53 or something.

[Soft Flame]
I don't like it, it's too similar to Hard. You could try upping Circle size, flipping horizontally the whole map, and lowering down the Slider velocity. I think. :|

[Hard Flame]
01:21:02 (1) - Finish? That's the only thing I can find.

Cool map, though some sliders look ugly. Starred anyway.

@AgentSieg: Damn I forgot to point out the BPM :/
Maybe because the "BPM and Offset should be fine" phrase.
Note to self: Always check the Timing window.
Topic Starter
Jinxy

Gens wrote:

[Overall]
- Why the (first) Kiai Time section ends so suddenly? If ye ask me, it should end until 01:17:53 or something. {JInxy edited. I felt the kiai was a tad too long.}

[Soft Flame]
I don't like it, it's too similar to Hard. You could try upping Circle size, flipping horizontally the whole map, and lowering down the Slider velocity. I think. :| {first 2 done, velocity is ok to me}

[Hard Flame]
01:21:02 (1) - Finish? That's the only thing I can find. {I did, but it was in Normal instead of soft.}

Cool map, though some sliders look ugly. {OMG NO WAI. Changed some sliders.} Starred anyway.
AgentSieg
First of all:
Get the BPM up to 146 flat. Resnap

Also, the breaks are waaaay too short. I'd suggest to get rid of them.

There isn't really a wrong beat placement that I noticed but the patterns look a bit similar on both difficulties. I'd recommend to rearrange it a bit if you can.

Aside from that, nice map.
Zekira
Grr, red ticked beats again...

...first off, put the timeline at 00:08:89 (2). Then, open the Timing Tab -> Timing Setup Panel, then Click "Use Current Time"... then OK, then go back to Compose. This step should then fix the main beat onto the White ticks now. *Don't worry, the note before that will still be on-beat*

After you got into the Compose tab, go back to the Timing tab again. This time not in the Timing Setup Panel, adjust the offset to 8905 *make sure that "Move already placed notes..." is boxed in* ...

...that's all my nazi for now.
Wojjan
This map has been deleted on the request of its creator. It is no longer available.
Jeffro
This map has been deleted on the request of its creator. It is no longer available.
Ryuukun
[Hard Flame]
00:52:66 (6,7) - instead of 6 and 7 how about a slider?
[Soft Flame]
01:14:44 (7) - new combo?

nice map :)
take my star
tieff
Firts: Love Reborn.
Second: Nice BG
Also... Maybe decrease volume?
And too many hitsound in both diff.

[Soft Flame]
01:02:732 (4) - I think this slider should end here 01:02:938
01:17:527 (1) - I think slider must return here 01:17:938 here 01:18:349 and end here 01:18:760

[Hard Flame]
This diff need moar lesbian cosplayers.
Also you may add here evil jumps and streams.
00:12:595 (3) - Up 2 grid. (Lvl 3 grid)
00:12:801 (4) - ^
00:15:266 (1) - I think slider must return here 00:15:472 here 00:15:677 here 00:15:883 here 00:16:088 here and end here 00:16:499. Also you can add note here 00:16:602
00:48:143 (7) - Not sure about this, but maybe new combo?

Starred.
niedz
~
Topic Starter
Jinxy

tieff wrote:

Firts: Love Reborn.
Second: Nice BG
Also... Maybe decrease volume?
And too many hitsound in both diff.

[Soft Flame]
01:02:732 (4) - I think this slider should end here 01:02:938 {Edited it differently.}
01:17:527 (1) - I think slider must return here 01:17:938 here 01:18:349 and end here 01:18:760 Nope.

[Hard Flame]
This diff need moar lesbian cosplayers.Wat.
Also you may add here evil jumps and streams. Nope.
00:12:595 (3) - Up 2 grid. (Lvl 3 grid) Why?
00:12:801 (4) - ^ Why?
00:15:266 (1) - I think slider must return here 00:15:472 here 00:15:677 here 00:15:883 here 00:16:088 here and end here 00:16:499. Also you can add note here 00:16:602 Nope.
00:48:143 (7) - Not sure about this, but maybe new combo? Not changed for personal and anime reasons.

Starred.
mrtn
timing seems fine to me.

[soft flame]
reinsert all breaks
00:08:89 (2,1) - this can be confusing for avarage players

[hard flame]
reinsert all breaks
replace some of the repeating sliders with notes to make it harder :)
01:03:86 (?) - add note here
01:03:97 (?) - add note here
01:04:17 (?) - add note here
01:04:38 (?) - add note with finish here

nice map starred.
Topic Starter
Jinxy

mrtn wrote:

timing seems fine to me.

[soft flame]
reinsert all breaks
00:08:89 (2,1) - this can be confusing for avarage players


[hard flame]
reinsert all breaks
replace some of the repeating sliders with notes to make it harder :) {Not done yet}
01:03:86 (?) - add note here
01:03:97 (?) - add note here
01:04:17 (?) - add note here
01:04:38 (?) - add note with finish here
{I dont really know why to do this.}
nice map starred.
Takuma
No problems, haha.
At first I thought this map was going to suck, but it's actually pretty well made. XD
Starred.
WyndII
hehe xD

I can't mod so well coz of mouse getting pwned.

Soft Flame
00:09:71 (1,2) - move 1 grid to the left lol
00:46:70 (2,4) - whistles?
00:48:14 (7) - and this XD
00:51:63 (3) - finish?
00:54:92 (3) - ^
01:07:66 (1,2,3) - move it 2 tiny grid down. make sure 01:07:86 (2) - is aligned with 01:08:48 (4) -
01:09:10 (6) - align with 01:08:69 (5) - check spacing

Hard Flame
00:25:12 (1,2,3,4,5,6,7,8,9,10,11) - maybe move it liek this
00:25:12 (1,4,8) - add whistle sounds? XD
01:17:52 (1,3,5,7) - whistles?

Nice Beatmap!!! GJ GJ XD
Topic Starter
Jinxy

WyndII wrote:

hehe xD

I can't mod so well coz of mouse getting pwned.

Soft Flame
00:09:71 (1,2) - move 1 grid to the left lol
00:46:70 (2,4) - whistles?
00:48:14 (7) - and this XD
00:51:63 (3) - finish?
00:54:92 (3) - ^
01:07:66 (1,2,3) - move it 2 tiny grid down. make sure 01:07:86 (2) - is aligned with 01:08:48 (4) -
01:09:10 (6) - align with 01:08:69 (5) - check spacing

Hard Flame
00:25:12 (1,2,3,4,5,6,7,8,9,10,11) - maybe move it liek this
00:25:12 (1,4,8) - add whistle sounds? XD
01:17:52 (1,3,5,7) - whistles?


Nice Beatmap!!! GJ GJ XD
Sleep Powder
[Soft Flame]
00:43:21 (6) - hitsound
00:55:33 (4) - align with 3?
The skip lag buuurns

[Hard Flame]
00:08:69 (1) - a note before the offset? idk
00:20:19 (6) - this slider for normal and hard? at least make it two sliders or something...idk...something harder
Now that I think about it...you copied stuff from normal...
Topic Starter
Jinxy

animask wrote:

[Soft Flame]
00:43:21 (6) - hitsound
00:55:33 (4) - align with 3?
The skip lag buuurns So true.

[Hard Flame]
00:08:69 (1) - a note before the offset? idk That IS the note before the offset.
00:20:19 (6) - this slider for normal and hard? at least make it two sliders or something...idk...something harder
Dunno if its harder, turned it into 3 sliders.
Now that I think about it...you copied stuff from normal...
tom800510
i feel some notes really weird. :(

Solf flame:
00:15:266(1.2) sounds bad
00:25:129(1) move it start at 00:25:335
00:30:061(1.2) try delete (2) and move (1) start at 00:31:910
00:48:143(7) little weird
01:14:451(1) start at 00:14:657 is better to me
01:17:534(1) hit the sounds at 01:17:534, 01:17:945, 01:18:356, 01:18:767.

Hard flame:
00:15:266(1) i guess its better to hit on 00:15:472, 00:15:883, 00:16:294, 00:16:705
00:30:061(1.2) try delete (2) and move (1) start at 00:31:910
01:02:732(4) try move it to 01:03:143 and add 2 circles.(01:02:732, 01:02:938)

-------------------------------------
i am sure it will sound good after those change. :D
but just suggestions, up to you :P
Topic Starter
Jinxy
Blue = JInxy EDited.
Green = Changed.
Red = Kept.

tom800510 wrote:

i feel some notes really weird. :(

Solf flame:
00:15:266(1.2) sounds bad
00:25:129(1) move it start at 00:25:335
00:30:061(1.2) try delete (2) and move (1) start at 00:31:910 {????}
00:48:143(7) little weird
01:14:451(1) start at 00:14:657 is better to me
01:17:534(1) hit the sounds at 01:17:534, 01:17:945, 01:18:356, 01:18:767.


Both D.

Hard flame:
00:15:266(1) i guess its better to hit on 00:15:472, 00:15:883, 00:16:294, 00:16:705
00:30:061(1.2) try delete (2) and move (1) start at 00:31:910
01:02:732(4) try move it to 01:03:143 and add 2 circles.(01:02:732, 01:02:938)

-------------------------------------
i am sure it will sound good after those change. :D
but just suggestions, up to you :P
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