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Final Fantasy VII (Nobuo Uematsu) - One Winged Angel

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Topic Starter
kingcobra52
This beatmap was submitted using in-game submission on Saturday, February 06, 2010 at 9:53:38 PM

Artist: Nobuo Uematsu
Title: One Winged Angel
Source: Final Fantasy VII
Tags: sephiroth ffvii ff7
BPM: 120.2
Filesize: 19043kb
Play Time: 02:53
Difficulties Available:
  1. Easy (2.31 stars, 176 notes)
  2. Hard (4.78 stars, 453 notes)
  3. Normal (4.58 stars, 352 notes)
Download: Nobuo Uematsu - One Winged Angel
Download: Nobuo Uematsu - One Winged Angel (no video)
Information: Scores/Beatmap Listing
---------------
It's about time this song was turned into an osu beatmap. :D

(Note: the version by SeymourLyon is a rock remix. This is the original.)

Enjoy.

Edit: Hitsounds added to Easy.
Edit 2: JarJar fixes. Shortened mp3.
Edit 3: Normal added.
Edit 4: Normal/Soft sound additions, ++Lead-in Time
Edit 5: Hard added.
Edit 6: Fixes.
Edit 7: More fixes.
Edit 8: Jar's difficulty added.
Edit 9: Larto fixes
Edit 10: Gabi/awp fixes.
-Video added!
Jarby
It's long. A good stopping point is at 03:21:00, even if it is a little anticlimatic. I would adjust the mp3 length regardless. 7 minutes is ridiculous.

Easy:

The small breaks feel unnecessary. Remove all of the ones that aren't at 00:49:25, 02:09:92 and 02:53:61.
02:49:05 (1) - Remove and move spinner to its place.
03:05:77 (1,1,1,1) - Remove new combo. (Change to 2 combos of 3).
03:25:49 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Too hard, especially in this pattern.
Topic Starter
kingcobra52

JarJarJacob wrote:

It's long. A good stopping point is at 03:21:00, even if it is a little anticlimatic. I would adjust the mp3 length regardless. 7 minutes is ridiculous.
I disagree. I chose to end there so I could include the "Veni veni venias" part in the map, In addition to the climatic ending. If I run into high max scores when I map the harder difficulties though, I'll consider shortening it. Either way, I'll make the mp3 shorter.

JarJarJacob wrote:

The small breaks feel unnecessary. Remove all of the ones that aren't at 00:49:25, 02:09:92 and 02:53:61.
Removed the breaks in between the "Sephiroths"

JarJarJacob wrote:

02:49:05 (1) - Remove and move spinner to its place.
Fixed.

JarJarJacob wrote:

03:05:77 (1,1,1,1) - Remove new combo. (Change to 2 combos of 3).
Nah. I like it the way it is.

JarJarJacob wrote:

03:25:49 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Too hard, especially in this pattern.
Modified it a bit.

Thanks for modding. :)
Topic Starter
kingcobra52
All difficulties up. :)
Jarby
DON'T KUDOSU THIS POST


About those small breaks being removed, I meant also to map the sections inbetween.

Normal:

Label 'Hard'

Hard:

Label 'Insane'. Lower overall difficulty by one.

I'm making a difficulty for this.

Download: Nobuo Uematsu - One Winged Angel (kingcobra52) [Jar].osu
Zodiark1020
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
kingcobra52
This map has been deleted on the request of its creator. It is no longer available.
Shinxyn
I can only nazi :S

Easy-
00:39:04 (3,4) - align with (4,5) from last combo?
01:17:23 (1,2,3) - somehow I don't like all Normal finish for "Se-phi-roth" chorus, remove any two?
01:22:22 (4) - eww all finish hitsounds </3
01:38:69 (4) - ^
02:06:40 (1,2,3,4,5) - ^
02:48:08 (6,7) - right a tick?

Normal-
00:41:54 (4,5) - space out like 2,3 is?
01:15:73 (2,4) - up a tick?
01:17:23 (1,2,3) - same as easy
01:32:71 (4) - down a tick?
02:47:58 (2,3,4,5) - left a tick?
Redo breaks~

Hard-
01:17:23 (1,2,3) - again~ but thats just my opinion
02:02:65 (4) - left a tick?
03:37:00 (5) - down a tick?
Redo breaks also.

I can't say I'm a big fan of the massive Normal-Finish hitsound usage.. that's why I'd prefer more/all soft hitsounds, but that's just me.
Drat, someone else planning to map another diff already~
Jarby
Finished my difficulty. I'm not sure if some sections of this are even rankable. I will edit them if they are too difficult.

Download: Nobuo Uematsu - One Winged Angel (kingcobra52) [Jar's Velocity of Hate].osu
Zodiark1020
Sure, here you are the background, if you dnt like tell me and i'll send you the other i have :P

Anyway I star this map, i really like it :P

Is this ok?

Topic Starter
kingcobra52
This map has been deleted on the request of its creator. It is no longer available.
Takuma
Hey, a kc map.
Zodiark1020
SOrry if you didn't like the previous one, look at this.
I hope you like it^^

Larto
JarJar:
02:09:64 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - This combo is really awkwardly spaced. Redo, please.
03:13:54 (1,2,3,4,5) - I am not sure if this combo is alright, since it quickly changes spacing at the 3. If another BAT minds it, please redo it. Also, the 5 in this combo is not stacked with the 1.
03:17:53 (1,2,3,4,5) - ^. But here, 1 and 5 are stacked ^_^
03:47:48 (3,4) - 3 and 4's ends are offscreen. Move the ends so they are not.
03:49:48 (1,2,3,4) - JarJar, you're a sicko. Also, 3 and 4's ends are offscreen. Move the ends so they are not.

Hard:
00:23:82 (8) - Start is a bit offscreen.
01:34:70 (4) - New Combo?
02:00:03 (4,5) - Uh, this is a pretty unexpected jump imho

Normal:
01:34:70 (4) - New Combo?
01:38:69 (4) - ^?
02:06:15 (4) - ^?

Easy:
01:22:22 (4) - New Combo?
01:34:70 (4) - ^?
01:38:69 (4) - ^


Good job
Topic Starter
kingcobra52
I'll let Jar fix his own difficulty.

Larto wrote:

02:00:03 (4,5) - Uh, this is a pretty unexpected jump imho
Hence, why I introduced these jumps before, starting at 01:44:19 (10). :P
If people don't like them, I'll edit it. For now though, I'll keep it the way it is.

Everything else fixed.

Edit: Made the jumps a bit easier.
DeadRamza
big fan of sephirot
and i loved this music
jar jar version is difficult but i still can play it
Jarby
Larto
JarJar is still a sicko.
Gabi
i have listened to this to much before, but its still awesome ^^

[Easy]
i cant really play Easy's, but isnt this abit to hard for an easy?

[Normal]
fine

[Hard]
00:03:60 (8) - oops, move 1 grid up
00:41:79 (6) - New combo?
01:43:94 (8,9,10) - what a mean triplet ^^
03:43:49 (5) - New combo?

[Jar's Velocity of Hate]
loooooooong intro :\\

03:12:54 (7) - 2 grid to the right (align with 8)

jumpy streams ^^


nice beatmap

stär
awp
What where's the materia/meteor hitcircle skinning?

Gabi wrote:

i cant really play Easy's, but isnt this abit to hard for an easy?
You're right, it is a Medium-level difficulty. However, it is still acceptable for beginners looking for an inkling of a challenge, so in my opinion it's not a problem. (In other words, it's not over the top, and there's only one unexpected combo, so nothing should throw off enough to kill even the most novice of players.)

Normal also feels like an easy-ish Hard to me. But nothing really jumped out at me.

[Hard]
Hard is definitely an insane difficulty. So the names of the maps are all one step behind, but since the difficulties still scale correctly, that's fine. The two-shot slider jump patterns are kind of interesting. The beatspacing nazi might cry out in rage, but I think it adds a bit of character. The use of unpredictable jumps is okay imo because the song kinda lets you know it's coming.
02:39:09 (1,2,3,4) - I don't see why this one pattern is different from the rest. I think it breaks the flow a bit. But it's still not a big enough outrage to bubblepop imo.
03:23:02 (2,4) - these should totally be soft finishers
03:30:51 (2,2) - maybe the last bounce of these, too.

[Jar]
Get rid of the lead in time. It's not necessary.
Other than that, this feels kind of like an approved map. There's a lot of volatility in the flow of the map, some unnecessarily large stacks (02:42:09 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8), 02:50:07 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7)) and imo 03:49:48 (1,2,3,4) is just plain silly but that's alright. Hitsounds are used well imo.
I'm also going to let Jar mode go just because the max score for it is lower than [Hard] so it falls under the category of no harm, no foul. Why not?

But fix that lead in time.
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