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MiddleIsland - Piano Concerto No.1 "Scream"

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Topic Starter
kisata
This beatmap was submitted using in-game submission on Tuesday, August 12, 2014 at 8:31:41 PM

Artist: MiddleIsland
Title: Piano Concerto No.1 "Scream"
Tags: GoldenWolf RLC Natsu captin1 Nakajima Misaki Himei
BPM: 165
Filesize: 3323kb
Play Time: 01:54
Difficulties Available:
  1. captin's Easy (1.42 stars, 109 notes)
  2. Hard (3.58 stars, 382 notes)
  3. Insane (4.8 stars, 587 notes)
  4. Natsu's Normal (2.09 stars, 182 notes)
  5. RLC's Insane (4.87 stars, 558 notes)
  6. woof's Extra (5.11 stars, 671 notes)
Download: MiddleIsland - Piano Concerto No.1 "Scream"
Information: Scores/Beatmap Listing
---------------
woof's Extra (100%) by GoldenWolf
RLC's Insane (100%) by RLC
Insane (100%)
Hard (100%)
Natsu's Normal (100%) by Natsu
captin's Easy (100%) by captin1

#1
GoldenWolf
woof woof
Topic Starter
kisata

GoldenWolf wrote:

woof woof
uguu

ded changelog
STUFF TO BE DONE/CHANGELOG/ETC:
  1. remap everything lol
8/9 - uploaded
8/9 - finished Another
8/10 - added kiai points to standard, hyper, & another
8/11 - finished Standard
8/11 - started Hyper
8/16 - Hyper completed
Somewhere inbetween August and October (lol), Another/Hyper edited and nerfed significantly
10/7 - Extra/Beginner started, Extra mapping completed
10/9 - Extra completely hitsounded, start porting to other diffs
10/10 - RLC diff added
10/11 - Original Another killed, Extra renamed
10/11 (10 minutes later) - Another + Extra restored, GoldenWolf promptly ignored
10/11 - Made Another somewhat easier
1/10/14 - remap of entire mapset started
1/12 - Beginner, Standard, Extra difficulties expunged
1/12 - Original Another killed, extrA -> Another, difficulties lessened; plan in place
1/14? - diffs renamed
1/21 - Insane complete
2/4 - Natsu's Normal upload; diff names changed again to comply with rules
2/5 - Hard complete
2/8 - Easy uploaded

btw i stopped updating this months ago
neurosis
hi! from my clean up osu forum posts queue



[General]

  • please don't cuss in your posts

[Another]
00:02:336 (5) - why don't you start this at 00:02:154 - ?
00:06:881 (1) - lower vol on the spinner end here like we talked about
00:12:336 (5) - nc here for a clearer pattern and the piano pitch changing
00:13:063 (1) - i think this should be shorter
00:26:517 (10) - feel like you should nc here because of the way it's stacked and the current length of the combo
00:41:245 (21,22,23,24,25,26,27) - you could shape this better, also try to nc somewhere in this, preferably where you make a turn
01:17:426 (2) - i'd change this but i think i mentioned that already
01:53:790 (1,2,3,4,5,6,7) - didn't you have every note here nced before? i think you should

[Woof]
おk
01:10:699 (7,8,1,2,3,4,5,6) - so far down :<

[Normal]
where are the different shapes
are you sure about TR2 here?

00:53:063 - add note
00:57:790 (3) - nc
00:58:517 (5) - nc
01:01:063 (8) - nc
01:01:608 (1) - rm nc
GoldenWolf

emmy wrote:

[Woof]
おk
01:10:699 (7,8,1,2,3,4,5,6) - so far down :< - Can't be helped ):
Topic Starter
kisata

emmy wrote:

hi! from my clean up osu forum posts queue



[General]

  • please don't cuss in your posts lol

[Another]
00:02:336 (5) - why don't you start this at 00:02:154 - ? unfortunately, I don't have a solid answer other than "I like it" that way; but I see where you're coming from
00:06:881 (1) - lower vol on the spinner end here like we talked about I think I did this in an previous update
00:12:336 (5) - nc here for a clearer pattern and the piano pitch changing good idea
00:13:063 (1) - i think this should be shorter well, I don't
00:26:517 (10) - feel like you should nc here because of the way it's stacked and the current length of the combo a bunch of NC's got changed in that section for clarity
00:41:245 (21,22,23,24,25,26,27) - you could shape this better, also try to nc somewhere in this, preferably where you make a turn already NC'd in a previous update; will consider shape change
01:17:426 (2) - i'd change this but i think i mentioned that already still thinking about changing it
01:53:790 (1,2,3,4,5,6,7) - didn't you have every note here nced before? i think you should already did, you should update w

[Normal]
where are the different shapes
are you sure about TR2 here? yes

00:53:063 - add note ok
00:57:790 (3) - nc ok
00:58:517 (5) - nc ok
01:01:063 (8) - nc ok
01:01:608 (1) - rm nc I adjusted a whole bunch of NC's in here and I like it the way it is now

thanks emmy~
YunoFanatic
You need O!M mapper for this song this is crazy imo D:
11t

apaffy wrote:

no clue what the fuck to tag this
tags: touhou



[Another]

Circle Size: are you sure you don't want to use CS4? Please apaffy ;_; It just makes your map look so much better
It's not like it's 2007 or anything

Blankets! They look nice and they make your map neater and they look nice. There are so many places where you could blanket your objects.

00:02:154 (4,5,6,7) - Is an example.
00:02:336 (5) - midpoint to 176,168; endpoint to 132,240
00:03:063 (7) - midpoint to 56,48; endpoint to 96,12
It'll look something like this:
00:05:063 (3) - Another slider that you could blanket better. Start 314,166; mid 260,244; end 192,236. This should still be consistent with your current spacing. Don't forget to also move 00:04:972 (2) to 314,166 if you decide to change this.

00:13:063 (1) - Another blanketable slider. Mid 216,168; end 292,200.

These are just a few of the first places where you could start to blanket things. There are places like this all around the map which you can look for if you decide to add these blankets; I'm going to stop pointing these out.

00:11:608 (1,2,3,4,1,2,3,4,1) - Consider tidying this up by using Ctrl+Shift+D then cloning the resulting triangle twice and applying rotations of 20 and 40 degrees.

00:26:881 (1,2,3,4,1) - Another asymmetrical pattern. Ctrl+Shift+D for this one too.

00:38:881 (1) - I'm not sure I like this. This repeat slider unnecessarily disrupts the flow of this passage. You could try something like this instead:

This arrangement would emphasize the accented piano notes here, and help to balance out and diversify this otherwise stream-dominated section by adding 1/2 beat notes (which I think you should try and place as jumps).

00:39:427 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11) - There are some awkward angles in this stream; 00:40:427 (4) and 00:41:608 (9) for example. Using "Convert slider to stream..." with a single huge slider would help get rid of these, though it's probably going to be a hassle to make that slider.

00:50:154 (6) - There's nothing wrong with this, but I think you could make it a bit more exciting? How about:
With (6) at 0.75x SV. The think the slow SV + 1/8 triple + blanket flow can add a lot more impact to this unique section, at the cost of making this slightly harder to read. It's a fun experiment though.

00:50:881 - I can't read this at all. I'm bad at osu though.

01:03:790 (1,2) - Strange rhythm. There's a musical gesture at 01:03:608 that is also repeated at 01:03:972 , and this current arrangement of notes doesn't capture that, as well as having an awkward repeat slider that doesn't match the accented piano notes. Try something like this instead:

And since this extends your stream at 01:04:699 , this is a perfect opportunity for variable spacing:
The volume and tone of the piano changes mid-stream here, and so the change in spacing mirrors that. Like what you did at 01:07:608 and some other places.

01:05:244 (2) - I don't think this is necessary, and sort of disrupts the flow in my opinion. Consider replacing with a hitcircle triple instead, either stacked or overlapped. If you do so, I'd recommend spacing the triple from the previous stream as a jump, so that the gap is better emphasized.

01:05:911 (4,5) - aaaa stacked triplets oh god
You should space these out. It's like, absolutely impossible given the AR to tell that these are triplets and not 1/4ths. Try and find some pattern that makes it easier to identify what these are, such as a triangle or a central anti-jump.

01:07:063 (1) - This slider should be 1/2 beats long, not a full beat long. There's nothing that occurs at 01:07:426 , so you shouldn't end the slider here and skip over the chord played at 01:07:244 .

01:11:972 (12,1) - Ambiguous spacing. You could fix this by getting rid of the repeat:

This also starts the stream pattern on the downbeat, which makes the stream overall much easier to read.

01:13:063 - In my opinion it'd be super cool if you suddenly changed the stream spacing from here onwards to 0.80x. The piano drops from the higher registers to the lower, less audible ones at this point, so changing the spacing would capture this.

01:18:699 (2) - Same issue as with 01:07:063 . I'm not sure why you skip over the chord at 01:18:881 and then land the slider on a gap in the music.

01:33:063 (1,2,3,4) - It's almost impossible to tell that this is a triplet. For consistency and identifiability you should use the same spacing here as you did at 00:22:881 (3,4,5,6) .

01:48:608 (7) - The spacing change in this stream shouldn't occur here, but at 01:48:699 (1) with the downbeat and the cymbal hit. 01:48:608 (7,1) should still be spaced at 1.00x.

01:51:608 (1,2,1,2,1,2,1,2,1,2,1,2) - I died orz

Overall, excellent work! Your streams are fun to play and you've really captured the complexities of the piano rhythm in your mapping, though it may be a bit ambiguous at some parts. What I think you should focus on the most to improve this difficulty is aesthetics and pattern arrangement, by incorporating blankets at the appropriate opportunities and paying more attention to symmetry and equilateral geometry. Aesthetics aren't everything, and flow and playability definitely come first, but these are never, or rarely ever, mutually exclusive principles. In the end, a map that both plays well and looks beautiful has an advantage over a map that just plays well.

[Closing]

okay so oh wait you have other diffs

[Hyper]

00:02:154 (3) - 95,144 to perfectly stack the slider ends.

00:02:881 (4) - Blanket? Start 12,128; mid 59,66; end 124,64. This puts (4) at a distance factor of 1.28x away from (3) but that extra 0.18x is so worth the symmetry, in my opinion, and does make the flow more interesting. And in any case no one who can land the 1.10x is going to miss a 1.28x.

00:14:517 (1,2) - - As much as I hate extended repeat sliders with a passion, repeat sliders that only repeat twice are the worst, because there's just like, no way to tell that there's an extra repeat in there, because a single extra repeat doesn't delay the approach circle for the next object by much. I would really recommend to find another way to map this. Any combination of 1/2 beat sliders and hitcircles would work better for me personally, and if you're feeling really artsy:

00:25:427 (3,4,5,6) - Troublesome triplet stack. I think what you did at 00:22:881 (3) to deal with a triplet worked fine, why not repeat that here? Or use some sort of zigzag pattern, maybe. Something to let the players know that this isn't a normal timing.

00:32:699 (4,5,1) - This section is very confusing. It's usually a bad idea to nest a quick repeat slider in between two 1/4 beat timings, because repeat sliders by nature give the player less information than any other object (you don't know beforehand how many times they'll repeat), and you always want the player to have as much information as possible when dealing with quick inconsistent rhythms. I think deleting the fast repeat slider and adding a hitcircle at 00:33:245 would work just fine, even if you skip over the piano ornamentation.

00:41:517 (1,1) - Space this out more so people don't confuse this with a 1/4 timing.

01:04:699 (7) - I don't think you should have something like this so close to 01:05:790 (1) .

01:05:699 (2,1,1,2,3,1) - The timing for the stacks are ambiguous given the spacing. Try something like this instead:

And be sure to space out 01:06:335 (1,2,3) from 01:06:154 (2) if you do make this change.

01:17:426 (1,2,3,1,1) - Same issue as with 00:25:427 (3,4,5,6) ; see above. If you decide to replace the triplet with a repeat slider, see also directly above.

01:21:063 (1,1,1) - Instead of sliders you could always try a bunch of jumpy hitcircles, since that adds more emphasis to each cymbal crash.

01:27:972 - This section flows really well, good job!

01:46:699 (3) - Well, it did, up until this. I hate these things so much.

[Standard]

Circle Size: decrease to 3? Well because if you took my advice above and changed your Another's CS to 4, then you've got all 4 difficulties in your mapset with the same CS setting, which is just weird. I mean nothing wrong with that, really, but

you sure you don't want to do CS3?

01:01:608 (1) - Just want to point out that this is like the only object on a red tick in the whole difficulty.

[woof]

00:05:790 (6) - Nice blanket.

...well, I can see my job here is done.

[Closing]

Overall, this is a great mapset! Your difficulties all flow nicely, and while the rhythm can get problematic in a few sections, the majority plays without issue. In general, I would recommend that you focus more on aesthetics, symmetry, geometry, etc., to make your maps look as beautiful as they play.

plsrank ok?
Topic Starter
kisata
dear lord

alright, that's going to take a while w

Another

11t wrote:

apaffy wrote:

no clue what the fuck to tag this
tags: touhou haha

[Another]

Circle Size: are you sure you don't want to use CS4? Please apaffy ;_; It just makes your map look so much better
It's not like it's 2007 or anything Yes, I designed the entire difficulty with CS4 in mind so it's staying that way sorry.

Blankets! They look nice and they make your map neater and they look nice. There are so many places where you could blanket your objects.

00:02:154 (4,5,6,7) - Is an example.
00:02:336 (5) - midpoint to 176,168; endpoint to 132,240
00:03:063 (7) - midpoint to 56,48; endpoint to 96,12
It'll look something like this:
very cool

00:05:063 (3) - Another slider that you could blanket better. Start 314,166; mid 260,244; end 192,236. This should still be consistent with your current spacing. Don't forget to also move 00:04:972 (2) to 314,166 if you decide to change this. edited the slider a bit

00:13:063 (1) - Another blanketable slider. Mid 216,168; end 292,200.

These are just a few of the first places where you could start to blanket things. There are places like this all around the map which you can look for if you decide to add these blankets; I'm going to stop pointing these out.

00:11:608 (1,2,3,4,1,2,3,4,1) - Consider tidying this up by using Ctrl+Shift+D then cloning the resulting triangle twice and applying rotations of 20 and 40 degrees. sure

00:26:881 (1,2,3,4,1) - Another asymmetrical pattern. Ctrl+Shift+D for this one too. i actually like this the way it is now

00:38:881 (1) - I'm not sure I like this. This repeat slider unnecessarily disrupts the flow of this passage. You could try something like this instead:

This arrangement would emphasize the accented piano notes here, and help to balance out and diversify this otherwise stream-dominated section by adding 1/2 beat notes (which I think you should try and place as jumps).

00:39:427 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11) - There are some awkward angles in this stream; 00:40:427 (4) and 00:41:608 (9) for example. Using "Convert slider to stream..." with a single huge slider would help get rid of these, though it's probably going to be a hassle to make that slider. both patterns got changed

00:50:154 (6) - There's nothing wrong with this, but I think you could make it a bit more exciting? How about:
did something different but it has changed
With (6) at 0.75x SV. The think the slow SV + 1/8 triple + blanket flow can add a lot more impact to this unique section, at the cost of making this slightly harder to read. It's a fun experiment though.

00:50:881 - I can't read this at all. I'm bad at osu though. welp

01:03:790 (1,2) - Strange rhythm. There's a musical gesture at 01:03:608 that is also repeated at 01:03:972 , and this current arrangement of notes doesn't capture that, as well as having an awkward repeat slider that doesn't match the accented piano notes. Try something like this instead:

And since this extends your stream at 01:04:699 , this is a perfect opportunity for variable spacing:

The volume and tone of the piano changes mid-stream here, and so the change in spacing mirrors that. Like what you did at 01:07:608 and some other places. i've changed it into a stream as i feel that is the most intuitive way for the player

01:05:244 (2) - I don't think this is necessary, and sort of disrupts the flow in my opinion. Consider replacing with a hitcircle triple instead, either stacked or overlapped. If you do so, I'd recommend spacing the triple from the previous stream as a jump, so that the gap is better emphasized. sure

01:05:911 (4,5) - aaaa stacked triplets oh god
You should space these out. It's like, absolutely impossible given the AR to tell that these are triplets and not 1/4ths. Try and find some pattern that makes it easier to identify what these are, such as a triangle or a central anti-jump. surprise! it's not actually a triplet, it's a 1/3 double; regardless I have made it a slider as that is the easiest way for people to read it

01:07:063 (1) - This slider should be 1/2 beats long, not a full beat long. There's nothing that occurs at 01:07:426 , so you shouldn't end the slider here and skip over the chord played at 01:07:244 . good catch

01:11:972 (12,1) - Ambiguous spacing. You could fix this by getting rid of the repeat:

This also starts the stream pattern on the downbeat, which makes the stream overall much easier to read. I actually like it as is now, but I will consider changing this in the future

01:13:063 - In my opinion it'd be super cool if you suddenly changed the stream spacing from here onwards to 0.80x. The piano drops from the higher registers to the lower, less audible ones at this point, so changing the spacing would capture this. will consider

01:18:699 (2) - Same issue as with 01:07:063 . I'm not sure why you skip over the chord at 01:18:881 and then land the slider on a gap in the music. yep

01:33:063 (1,2,3,4) - It's almost impossible to tell that this is a triplet. For consistency and identifiability you should use the same spacing here as you did at 00:22:881 (3,4,5,6) . i see where you're coming from, yeah

01:48:608 (7) - The spacing change in this stream shouldn't occur here, but at 01:48:699 (1) with the downbeat and the cymbal hit. 01:48:608 (7,1) should still be spaced at 1.00x. edited parts of this, changed up some spacing/positioning

01:51:608 (1,2,1,2,1,2,1,2,1,2,1,2) - I died orz

Overall, excellent work! Your streams are fun to play and you've really captured the complexities of the piano rhythm in your mapping, though it may be a bit ambiguous at some parts. What I think you should focus on the most to improve this difficulty is aesthetics and pattern arrangement, by incorporating blankets at the appropriate opportunities and paying more attention to symmetry and equilateral geometry. Aesthetics aren't everything, and flow and playability definitely come first, but these are never, or rarely ever, mutually exclusive principles. In the end, a map that both plays well and looks beautiful has an advantage over a map that just plays well.

Hyper + Standard

11t wrote:

[Hyper]

00:02:154 (3) - 95,144 to perfectly stack the slider ends. ok

00:02:881 (4) - Blanket? Start 12,128; mid 59,66; end 124,64. This puts (4) at a distance factor of 1.28x away from (3) but that extra 0.18x is so worth the symmetry, in my opinion, and does make the flow more interesting. And in any case no one who can land the 1.10x is going to miss a 1.28x. ok

00:14:517 (1,2) - - As much as I hate extended repeat sliders with a passion, repeat sliders that only repeat twice are the worst, because there's just like, no way to tell that there's an extra repeat in there, because a single extra repeat doesn't delay the approach circle for the next object by much. I would really recommend to find another way to map this. Any combination of 1/2 beat sliders and hitcircles would work better for me personally, and if you're feeling really artsy: i am satisfied with how this currently plays but if someone else points it out then i'll change for something else; the main thing i'm worried about is having very little space there



00:25:427 (3,4,5,6) - Troublesome triplet stack. I think what you did at 00:22:881 (3) to deal with a triplet worked fine, why not repeat that here? Or use some sort of zigzag pattern, maybe. Something to let the players know that this isn't a normal timing.
it worked the first time why can't it work again huehuehue

00:32:699 (4,5,1) - This section is very confusing. It's usually a bad idea to nest a quick repeat slider in between two 1/4 beat timings, because repeat sliders by nature give the player less information than any other object (you don't know beforehand how many times they'll repeat), and you always want the player to have as much information as possible when dealing with quick inconsistent rhythms. I think deleting the fast repeat slider and adding a hitcircle at 00:33:245 would work just fine, even if you skip over the piano ornamentation. sure

00:41:517 (1,1) - Space this out more so people don't confuse this with a 1/4 timing. ok

01:04:699 (7) - I don't think you should have something like this so close to 01:05:790 (1) . fixed some stuff in here

01:05:699 (2,1,1,2,3,1) - The timing for the stacks are ambiguous given the spacing. Try something like this instead:
stack is gone and made more consistent with how i handled this in other places

And be sure to space out 01:06:335 (1,2,3) from 01:06:154 (2) if you do make this change. i made some changes but my god why did i design this diff like this; i may just throw it out and remap it all at this point

01:17:426 (1,2,3,1,1) - Same issue as with 00:25:427 (3,4,5,6) ; see above. If you decide to replace the triplet with a repeat slider, see also directly above.

01:21:063 (1,1,1) - Instead of sliders you could always try a bunch of jumpy hitcircles, since that adds more emphasis to each cymbal crash. like it better right now

01:27:972 - This section flows really well, good job!

01:46:699 (3) - Well, it did, up until this. I hate these things so much. changed

[Standard]

Circle Size: decrease to 3? Well because if you took my advice above and changed your Another's CS to 4, then you've got all 4 difficulties in your mapset with the same CS setting, which is just weird. I mean nothing wrong with that, really, but

you sure you don't want to do CS3?

01:01:608 (1) - Just want to point out that this is like the only object on a red tick in the whole difficulty. oh, ok

will get to others later

edit: updated
neurosis
rlc diff aaa
Topic Starter
kisata

emmy wrote:

rlc diff aaa
Yeah, really, wtf RLC.

(I'm ecstatic though)

edit: need to tidy up the hitsounds in Hyper/Standard/Beginner, but it's essentially complete
10crystalmask01
Ello o̿ ̭ o̿ random mod here
[General]
  1. Kai time: 01:02:153 - 01:24:335
  2. 00:10:154 - 00:56:699 and 01:27:790 - 01:38:517
    Objects sounds really dull in these parts. Even though its no the soft part of the music, a hitsound sound pattern, such as a whistle could help spice up your notes by a lot!
    Try creating a whistle pattern using this:

    Hit objects that lands on the ticks marked with an X should have a whistle.
Apply this to all your diffs
[Beginner]
AR -1 please, feels a bit un-comforting how its on 5
00:01:427 (1) - Add finish on the head.
00:04:336 (3) - New Combo
00:10:154 (1) - Add whistle on the head.
00:13:063 (4) - and NC
00:15:972 (1) - Add whistle
00:18:881 (4) - And NC
00:21:790 (4) - Add whistle on the head.
00:33:427 (2) - Add finish.
00:33:427 - Add finish
00:39:245 (1) - ^ On the head.
00:44:336 (1) - Add finish on the tail.
00:50:154 (2) - ^
00:53:790 (1) - Add finish
00:54:517 (2,1) - Add finish on the tail.
00:59:245 (1) - Add finish.
01:03:608 (1) - Remove NC
01:07:972 (1) - Add finish on the head.
01:13:790 (1) - ^
01:15:972 (3) - Add finish on the tail.
01:19:608 (1) - Add finish on the head.
01:21:063 (1,2,1) - ^
01:23:972 (2) - ^
01:38:517 (1) - Add finish on the tail.
01:45:790 (1) - Add finish.
01:48:699 (1,1,1,1,1) - Add finish on the head.
01:50:154 (1,1) - Remove the New combos, they're not necessary.
Lol did you even add any hitsounds sin this diff? O_O
[Standard]
00:01:427 (2) - Add finish on the head.
00:33:427 (1) - ^
00:38:881 (5) - Add finish on the tail.
00:44:336 (4) - ^
00:50:881 (1) - Add finish on the head.
00:53:427 (1) - Add finish on the tail.
00:54:881 (1) - ^
00:55:972 (3) - ^
01:01:063 (1) - Add finish.
01:07:972 (7) - ^ On the head,and NC here.
01:09:426 (1) - Remove NC
01:13:790 (1) - Add finish on the head.
01:15:972 (4) - Add finish on the tail.
01:19:244 (1) - ^
01:20:335 (3) - ^
01:21:426 (1,2,3,4) - Add finish.
01:53:063 (1,1,1) - Remove NC, not needed here.
....

Okay, since you obviously didn't lay a single finger on hitsounds, I might as well point out all spots where you'll hear a cymbal crash :roll:
Spots where you could add a finish:
00:01:427
00:07:245
00:45:063
00:50:881
00:53:790
00:55:245
00:56:699
01:01:063
01:02:154
01:07:972
01:13:790
01:16:699
01:19:608
01:21:063
01:21:426
01:21:790
01:22:154
01:22:517
01:23:972
01:24:335
01:39:972
01:45:790
01:48:699
01:50:154
01:51:608
01:53:063
01:54:517
01:54:881
Xynthes
Hello!

Just wanted to say that this is a nice set of maps, however a do believe that a wee bit of critique is due :3

For now what I've noticed is that it is much too easy to make a come back in the song (on some difficulties), such as Hyper and Another. With the difficulty of Another, during the streams i found myself still being able to stay in the song, even though i'm fairly sure i hit all 100's or 50's in them (Bear in mind that I am not, nor do I claim to be, a "great" player of osu!). So a slight tweek to that might do the difficulty some justice.

Hope this helps and I'll be sure to give more feedback as I make additional play-throughs!
Lan wings
http://www.middleisland.net/about.htm
サイト名 MiddleIsland(ミドルアイランド)
URL http://www.middleisland.net/
管理人 中島岬 (ナカジマミサキ)

Artist MiddleIsland≠中島岬
Topic Starter
kisata

Lan wings wrote:

http://www.middleisland.net/about.htm
サイト名 MiddleIsland(ミドルアイランド)
URL http://www.middleisland.net/
管理人 中島岬 (ナカジマミサキ)

Artist MiddleIsland≠中島岬
thanks lan wings

remapping Another/Extra/Standard/Beginner atm, update ETA dunno lol

edit: insane was done like a week or two ago but i was too :lazy: to say something
Natsu
:oops: o/***

small IRC
2014-02-06 03:06 Natsu: btw I want to point some stuff in your diff xD
2014-02-06 03:07 apaffy: okay sure
2014-02-06 03:08 apaffy: which one, the insane or the somewhat unfinished hrad
2014-02-06 03:08 Natsu: insane
2014-02-06 03:08 apaffy: ok im rdy
2014-02-06 03:08 Natsu: 00:06:881 - this is unrankable 10% silent slider end also the next beat up to 20% atleasy
2014-02-06 03:09 apaffy: that was probably left over from the first version of this map
2014-02-06 03:09 apaffy: so it has to be at least 20%? i thought it was 30
2014-02-06 03:09 Natsu: I see also what about to add a circcle with finish here 00:07:245
2014-02-06 03:09 Natsu: 00:07:245 -
2014-02-06 03:10 Natsu: and start the spinner in 00:07:336 (1) -
2014-02-06 03:10 Natsu: and yeah silence the spinner body QQ
2014-02-06 03:12 apaffy: okay
2014-02-06 03:12 Natsu: 01:00:699 (14) - add whistle posible the soft default with more volume make a very cool effect imo
2014-02-06 03:13 apaffy: okay
2014-02-06 03:14 Natsu: 01:09:426 (1,2) - I feel the stack kinda weird maybe just me but my suggestion:
2014-02-06 03:14 Natsu: https://osu.ppy.sh/ss/1312674
2014-02-06 03:14 apaffy: someone commented on that earlier but i don't know how to fix
2014-02-06 03:14 apaffy: hmm
2014-02-06 03:15 Natsu: mine was a bad triangle xD
2014-02-06 03:15 apaffy: it's okay, isee what you mean
2014-02-06 03:15 apaffy: now it's a triangle
2014-02-06 03:15 Natsu: 01:23:972 (15) - NC? also maybe use soft-finish2? it sound really nice imo
2014-02-06 03:17 Natsu: 01:54:517 (4,5) - and same here :3
Topic Starter
kisata

Natsu wrote:

:oops: o/***
GD and he fixed some stuff in my insane

natsu moe
2014-02-06 03:07 Natsu: btw I want to point some stuff in your diff xD
2014-02-06 03:07 apaffy: okay sure
2014-02-06 03:08 apaffy: which one, the insane or the somewhat unfinished hrad
2014-02-06 03:08 Natsu: insane
2014-02-06 03:08 apaffy: ok im rdy
2014-02-06 03:09 Natsu: 00:06:881 - this is unrankable 10% silent slider end also the next beat up to 20% atleasy
2014-02-06 03:09 apaffy: that was probably left over from the first version of this map
2014-02-06 03:09 apaffy: so it has to be at least 20%? i thought it was 30
2014-02-06 03:09 Natsu: I see also what about to add a circcle with finish here 00:07:245
2014-02-06 03:10 Natsu: 00:07:245 -
2014-02-06 03:10 Natsu: and start the spinner in 00:07:336 (1) -
2014-02-06 03:10 Natsu: and yeah silence the spinner body QQ
2014-02-06 03:12 apaffy: okay
2014-02-06 03:12 Natsu: 01:00:699 (14) - add whistle posible the soft default with more volume make a very cool effect imo
2014-02-06 03:13 apaffy: okay
2014-02-06 03:14 Natsu: 01:09:426 (1,2) - I feel the stack kinda weird maybe just me but my suggestion:
2014-02-06 03:14 Natsu: https://osu.ppy.sh/ss/1312674
2014-02-06 03:14 apaffy: someone commented on that earlier but i don't know how to fix
2014-02-06 03:14 apaffy: hmm
2014-02-06 03:15 Natsu: mine was a bad triangle xD
2014-02-06 03:15 apaffy: it's okay, isee what you mean
2014-02-06 03:15 apaffy: now it's a triangle
2014-02-06 03:16 Natsu: 01:23:972 (15) - NC? also maybe use soft-finish2? it sound really nice imo
2014-02-06 03:17 Natsu: 01:54:517 (4,5) - and same here :3
2014-02-06 03:17 apaffy: yes
2014-02-06 03:18 Natsu: I use your custom 2 it fit alot some parts also some drum finish in some parts
2014-02-06 03:18 apaffy: both of those do work great though so i changed them to soft-finish 2
2014-02-06 03:19 apaffy: anything else?
2014-02-06 03:19 Natsu: nah thats all other is how you feel the map I don't like to mod placement, just issues hitsounds and rhythm but the rhythm is nice here imo
2014-02-06 03:20 apaffy: ty

also, diff names have been modified to comply with that completely stupid diff name rule change
Okoratu
Yo.

[Insane]
[General]
Ok i dunno how you hitsounded that, I don't care that much about it either, but most of the sounds were too loud for me so i did this as a short general "workaround" (c'n'paste and just listen to it and decide if you want to keep it)
SPOILER
[TimingPoints]
1427,363.636363636364,4,2,1,55,1,0
6881,-100,4,2,1,10,0,0
7245,-100,4,2,1,40,0,0
7336,-100,4,2,1,5,0,0
9336,-100,4,2,1,20,0,0
9608,-100,4,2,1,30,0,0
10154,-133.333333333333,4,2,1,30,0,0
20336,-117.647058823529,4,2,1,30,0,0
21790,-117.647058823529,4,2,1,40,0,0
24699,-117.647058823529,4,2,1,40,0,0
31972,-117.647058823529,4,2,1,50,0,0
32699,-117.647058823529,4,2,1,60,0,0
33427,-100,4,2,1,60,0,0
33608,-100,4,1,1,55,0,0
37790,-100,4,2,1,55,0,0
39245,-100,4,1,1,55,0,0
40699,-100,4,1,1,55,0,0
42154,-100,4,2,1,55,0,0
42517,-100,4,1,1,55,0,0
42881,-100,4,2,1,55,0,0
43245,-100,4,1,1,55,0,0
45063,-100,4,1,1,40,0,0
45427,-100,4,1,1,40,0,0
45517,-100,4,1,1,45,0,0
45608,-100,4,1,1,40,0,0
45699,-100,4,1,1,45,0,0
45790,-100,4,1,1,50,0,0
45881,-100,4,1,1,55,0,0
45972,-100,4,1,1,60,0,0
46063,-100,4,1,1,65,0,0
46154,-100,4,2,1,70,0,0
46336,-100,4,2,1,50,0,0
47245,-100,4,1,1,40,0,0
47790,-100,4,2,1,40,0,0
48517,-100,4,1,1,40,0,0
48881,-100,4,2,1,40,0,0
49245,-100,4,1,1,40,0,0
49427,-100,4,2,1,40,0,0
49972,-100,4,1,1,40,0,0
50154,-100,4,2,1,40,0,0
50790,-66.6666666666667,4,2,1,40,0,0
50881,-100,4,2,1,55,0,0
51245,-100,4,1,1,45,0,0
52336,-100,4,2,1,45,0,0
53245,-100,4,1,1,45,0,0
53790,-100,4,2,1,45,0,0
54063,-100,4,1,1,45,0,0
54336,-100,4,2,1,45,0,0
54699,-100,4,1,1,45,0,0
55245,-100,4,2,1,45,0,0
55517,-100,4,1,1,45,0,0
56699,-100,4,1,1,55,0,0
60699,-100,4,2,0,65,0,0
61063,363.636363636364,3,1,1,45,1,0
61608,-100,3,1,1,45,0,0
62154,363.636363636364,4,1,1,50,1,1
65790,-100,4,2,1,60,0,1
66154,-100,4,1,1,45,0,1
66517,-100,4,1,1,65,0,1
66699,-100,4,1,1,45,0,1
67063,-100,4,2,1,60,0,1
67426,-100,4,1,1,40,0,1
67608,-100,4,1,1,45,0,1
67790,-100,4,1,1,45,0,1
67972,-100,4,1,1,50,0,1
71790,-100,4,1,1,45,0,1
71972,-100,4,1,1,40,0,1
72154,-100,4,1,1,45,0,1
72335,-100,4,1,1,50,0,1
72699,-100,4,1,1,55,0,1
73063,-100,4,1,1,60,0,1
73426,-100,4,1,1,65,0,1
73790,-100,4,1,1,65,0,1
76699,-100,4,1,1,65,0,1
77426,-100,4,2,1,60,0,1
77790,-100,4,1,1,45,0,1
78154,-100,4,1,1,65,0,1
78335,-100,4,1,1,65,0,1
78396,-100,4,1,1,40,0,1
78699,-100,4,2,1,65,0,1
79063,-100,4,1,1,45,0,1
79244,-100,4,1,1,45,0,1
79426,-100,4,1,1,55,0,1
79608,-100,4,1,1,65,0,1
81063,-100,4,2,1,65,0,1
82517,-100,4,1,1,40,0,1
82881,-100,4,1,1,40,0,1
83244,-100,4,1,1,50,0,1
83608,-100,4,1,1,60,0,1
83972,-100,4,2,2,60,0,1
84335,-100,4,2,2,60,0,0
84517,-100,4,1,1,15,0,1
84699,-100,4,2,1,15,0,0
87790,-100,4,2,1,30,0,0
88335,-133.333333333333,4,2,1,30,0,0
91063,-133.333333333333,4,1,1,30,0,0
92699,-133.333333333333,4,2,1,30,0,0
93063,-133.333333333333,4,1,1,30,0,0
93426,-133.333333333333,4,2,1,30,0,0
93790,-133.333333333333,4,1,1,30,0,0
94154,-133.333333333333,4,2,1,30,0,0
97063,-100,4,2,1,30,0,0
98517,-100,4,1,1,40,0,0
99063,-100,4,1,1,40,0,0
99244,-100,4,1,1,45,0,0
99972,-100,4,1,1,55,0,0
106517,-100,4,1,1,30,0,0
107244,-100,4,1,1,40,0,0
107972,-100,4,1,1,40,0,0
108699,-100,4,1,1,55,0,1
111608,-100,4,1,1,55,0,1
113790,-100,4,1,1,65,0,0
114517,-100,4,2,2,70,0,0

[Objects]
  1. 00:03:427 (10) - I can't hear any sound that the beginning of that slider snaps to ._.
    (there are some sounds at 00:03:517 and 00:03:608 tho)
  2. 00:23:427 - might want to add something there, dunno
  3. 00:26:517 (11,12) - I think making these 2 one slider might make this whole pattern alot more playable
  4. 00:29:608 (5,6) - ^
  5. 00:43:608 (1,2,3,4,5,6,7,8,9) - I don't like the way this stream looks and plays - might consider making it less left-right thingy
  6. 01:18:517 (12,13) - "I think making these 2 one slider might make this whole pattern alot more playable"
  7. 01:09:608 (2) - This circle snaps to a really quiet sound, causing me to ignore it ingame (might remove it aswell?)
  8. 01:24:517 - is this green bar neccessary? :D
  9. 01:24:699 - ^
  10. 01:43:971 (8,9) - "I think making these 2 one slider might make this whole pattern alot more playable"
Topic Starter
kisata
response

Okoratu wrote:

Yo.

[Insane]
[General]
Ok i dunno how you hitsounded that, I don't care that much about it either, but most of the sounds were too loud for me so i did this as a short general "workaround" (c'n'paste and just listen to it and decide if you want to keep it) sounds better, I will use this
SPOILER
[TimingPoints]
1427,363.636363636364,4,2,1,55,1,0
6881,-100,4,2,1,10,0,0
7245,-100,4,2,1,40,0,0
7336,-100,4,2,1,5,0,0
9336,-100,4,2,1,20,0,0
9608,-100,4,2,1,30,0,0
10154,-133.333333333333,4,2,1,30,0,0
20336,-117.647058823529,4,2,1,30,0,0
21790,-117.647058823529,4,2,1,40,0,0
24699,-117.647058823529,4,2,1,40,0,0
31972,-117.647058823529,4,2,1,50,0,0
32699,-117.647058823529,4,2,1,60,0,0
33427,-100,4,2,1,60,0,0
33608,-100,4,1,1,55,0,0
37790,-100,4,2,1,55,0,0
39245,-100,4,1,1,55,0,0
40699,-100,4,1,1,55,0,0
42154,-100,4,2,1,55,0,0
42517,-100,4,1,1,55,0,0
42881,-100,4,2,1,55,0,0
43245,-100,4,1,1,55,0,0
45063,-100,4,1,1,40,0,0
45427,-100,4,1,1,40,0,0
45517,-100,4,1,1,45,0,0
45608,-100,4,1,1,40,0,0
45699,-100,4,1,1,45,0,0
45790,-100,4,1,1,50,0,0
45881,-100,4,1,1,55,0,0
45972,-100,4,1,1,60,0,0
46063,-100,4,1,1,65,0,0
46154,-100,4,2,1,70,0,0
46336,-100,4,2,1,50,0,0
47245,-100,4,1,1,40,0,0
47790,-100,4,2,1,40,0,0
48517,-100,4,1,1,40,0,0
48881,-100,4,2,1,40,0,0
49245,-100,4,1,1,40,0,0
49427,-100,4,2,1,40,0,0
49972,-100,4,1,1,40,0,0
50154,-100,4,2,1,40,0,0
50790,-66.6666666666667,4,2,1,40,0,0
50881,-100,4,2,1,55,0,0
51245,-100,4,1,1,45,0,0
52336,-100,4,2,1,45,0,0
53245,-100,4,1,1,45,0,0
53790,-100,4,2,1,45,0,0
54063,-100,4,1,1,45,0,0
54336,-100,4,2,1,45,0,0
54699,-100,4,1,1,45,0,0
55245,-100,4,2,1,45,0,0
55517,-100,4,1,1,45,0,0
56699,-100,4,1,1,55,0,0
60699,-100,4,2,0,65,0,0
61063,363.636363636364,3,1,1,45,1,0
61608,-100,3,1,1,45,0,0
62154,363.636363636364,4,1,1,50,1,1
65790,-100,4,2,1,60,0,1
66154,-100,4,1,1,45,0,1
66517,-100,4,1,1,65,0,1
66699,-100,4,1,1,45,0,1
67063,-100,4,2,1,60,0,1
67426,-100,4,1,1,40,0,1
67608,-100,4,1,1,45,0,1
67790,-100,4,1,1,45,0,1
67972,-100,4,1,1,50,0,1
71790,-100,4,1,1,45,0,1
71972,-100,4,1,1,40,0,1
72154,-100,4,1,1,45,0,1
72335,-100,4,1,1,50,0,1
72699,-100,4,1,1,55,0,1
73063,-100,4,1,1,60,0,1
73426,-100,4,1,1,65,0,1
73790,-100,4,1,1,65,0,1
76699,-100,4,1,1,65,0,1
77426,-100,4,2,1,60,0,1
77790,-100,4,1,1,45,0,1
78154,-100,4,1,1,65,0,1
78335,-100,4,1,1,65,0,1
78396,-100,4,1,1,40,0,1
78699,-100,4,2,1,65,0,1
79063,-100,4,1,1,45,0,1
79244,-100,4,1,1,45,0,1
79426,-100,4,1,1,55,0,1
79608,-100,4,1,1,65,0,1
81063,-100,4,2,1,65,0,1
82517,-100,4,1,1,40,0,1
82881,-100,4,1,1,40,0,1
83244,-100,4,1,1,50,0,1
83608,-100,4,1,1,60,0,1
83972,-100,4,2,2,60,0,1
84335,-100,4,2,2,60,0,0
84517,-100,4,1,1,15,0,1
84699,-100,4,2,1,15,0,0
87790,-100,4,2,1,30,0,0
88335,-133.333333333333,4,2,1,30,0,0
91063,-133.333333333333,4,1,1,30,0,0
92699,-133.333333333333,4,2,1,30,0,0
93063,-133.333333333333,4,1,1,30,0,0
93426,-133.333333333333,4,2,1,30,0,0
93790,-133.333333333333,4,1,1,30,0,0
94154,-133.333333333333,4,2,1,30,0,0
97063,-100,4,2,1,30,0,0
98517,-100,4,1,1,40,0,0
99063,-100,4,1,1,40,0,0
99244,-100,4,1,1,45,0,0
99972,-100,4,1,1,55,0,0
106517,-100,4,1,1,30,0,0
107244,-100,4,1,1,40,0,0
107972,-100,4,1,1,40,0,0
108699,-100,4,1,1,55,0,1
111608,-100,4,1,1,55,0,1
113790,-100,4,1,1,65,0,0
114517,-100,4,2,2,70,0,0

[Objects]
  1. 00:03:427 (10) - I can't hear any sound that the beginning of that slider snaps to ._.
    (there are some sounds at 00:03:517 and 00:03:608 tho) there's a drum hit in the background; it's a bit subtle but it's there
  2. 00:23:427 - might want to add something there, dunno i see where you're coming from, but I kind of like it now; will consider this
  3. 00:26:517 (11,12) - I think making these 2 one slider might make this whole pattern alot more playable fair enough
  4. 00:29:608 (5,6) - ^ sure
  5. 00:43:608 (1,2,3,4,5,6,7,8,9) - I don't like the way this stream looks and plays - might consider making it less left-right thingy think i made it better
  6. 01:18:517 (12,13) - "I think making these 2 one slider might make this whole pattern alot more playable" okay
  7. 01:09:608 (2) - This circle snaps to a really quiet sound, causing me to ignore it ingame (might remove it aswell?) sounds fine to me
  8. 01:24:517 - is this green bar neccessary? :D this one is
  9. 01:24:699 - ^ this one isn't lol!
  10. 01:43:971 (8,9) - "I think making these 2 one slider might make this whole pattern alot more playable" i agree

thanks for mod!

25/02 edit - taiko added
Azer
hello paffyyyyy
bold is important

[Insane]
  1. 00:02:699 (7,8,9,10) - really unrepresentative of the song, it lacks emphasis at 00:02:881 - and lacks notes at 00:03:517 - and 00:03:608 - this needs to be changed
    SPOILER

    this rhythm should work. this is an important change.
  2. 00:07:063 (15) - far too quiet. I thought this note was silent at first.
  3. 00:23:002 (4) - very sudden and hard to spot on first play, should remap this so that the 1/3 is a reverse slider.
  4. 00:29:427 (2,3,4,1) - try moving this further away from the previous note, the high distance after this pattern takes you offguard because of how low it is before these 3 notes
  5. 00:50:790 (10) - also takes you offguard, should change to 2 circles imo!
  6. 01:05:790 (3,4) - if you intend to have a pattern like this with this mapping style there needs to be a CLEAR indication (distance change, combo color, whatever) to let the player know that this is a 1/3 pattern. Either make it more spaced out or change to 3 notes or a reverse slider.
  7. 01:14:335 (3,4,5,6) - also very confusing as far as distance goes, this rhythm comes out of nowhere and if you intend to do something like this you should change to something like this instead
  8. 01:15:790 (3,4,5,6,7) - same exact problem. hard to properly read the rhythm because the distance is too similar
  9. 01:17:668 (5,6) - crazy distance man, with a pattern like this every single player will see those three notes as 1/4 triples because of how spaced out they are to (6). Remove this jump completely
  10. 01:27:790 (1,2,3,4) - distance is far too high.
  11. 01:31:244 (2) - add a reverse to this slider

[RLC's Insane]
  1. 00:21:427 (5,6,1) - this high distance comes out of nowhere, I think its too much. Make 6 closer to the rest.
  2. 00:25:790 (4,5) - a bit too close to eachother, it can easily be confused as 1/3 when it isn't
  3. 00:50:790 (2) - hmmmm... i really dont know about this.
  4. 01:35:426 (3,4) - flows a bit weird
this feels so empty, rlc difficulties are unmoddable omg

[Woof's Extra]
  1. 00:14:336 (7,1,2,3) - this flow is very questionable, im sure you can come up with a pattern that would flow far better than this
  2. 00:17:790 (2,1) - fix stack
  3. 00:47:790 (1,2,3) - blanket this and rotate so that the distance from 3 to the next pattern is bigger.
This is a sick difficulty. Well done.

[Hard]
  1. 00:25:427 (3,4) - fix this ugly overlap
  2. 00:26:336 (2,3) - ^
  3. 00:40:699 (1,2,3) - this is kinda confusing, the whistles point towards every slider being 3 notes while theyre actually 4, I suggest changing this entirely and just making a pattern like this
  4. 00:42:881 (4) - curve this slider the other way so it flows better
  5. 00:50:517 (2,3) - is confusing for a hard difficulty, you should make 2 and the start of 3 a long slider, and the end of 3 a circle.
  6. 00:53:790 (1,2) - same exact thing
  7. 00:55:245 (1,2) - same exact thing
  8. 01:31:063 (1,2,3,4,5,6,7) - basicly the opposite of what i said earlier, in the song the pattern has 4 notes but you mapped it as 3, you should make sure that the pattern consists of 4 notes and not 3. You could repeat the sliders I guess.
  9. 01:38:517 (1,2,3,4) - try increasing sv for each slider here maybe?

That's it I guess, cool mapset.
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