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Nakagawa Shoko - Sorairo Days [CatchTheBeat]

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Total Posts
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Topic Starter
Zak
This beatmap was submitted using in-game submission on Saturday, May 28, 2016 at 12:18:23 PM

Artist: Nakagawa Shoko
Title: Sorairo Days
Source: 天元突破グレンラガン
Tags: kjwkjw Tenshichan Tengen Toppa Gurren Lagann tv size Big Bang Shouko OP opening theme rock shokotan srcl-6573 meg rock gainax tokyo hot blood robot fight final universe super drill
BPM: 174
Filesize: 4747kb
Play Time: 01:28
Difficulties Available:
  1. kjw's Rain (3.74 stars, 318 notes)
  2. Platter (2.83 stars, 224 notes)
  3. Salad (2.12 stars, 219 notes)
  4. Tenshichan's Cup (1.24 stars, 99 notes)
Download: Nakagawa Shoko - Sorairo Days
Information: Scores/Beatmap Listing
---------------
My 2nd mapset, hopefully I'm not as lazy with this one. (Old mapping styles wow)
Thanks to kjwkjw for the Rain! (Which also gave me something to work with)
Also thanks to Tenshichan for the Cup diff!
Tenshichan's Cup - 100%
Salad - 100%
Platter - 100%
kjw's Rain - 100%

Used in CWC 2016 Group Stage as a no mod pick!

Re-DL after 4/5/16 for a better bg
Re-DL after 4/29/16 for artist change
Re-DL after 5/23/16 for new mp3
eldnl
wanna diff
Kurokami
Mod requested in my queue.

[Cup]

00:23:527 (1) - This sounds very strange due there is a very strong rhyhtm right before it. I think if you use an 1/2 slider from 00:23:354 it would be better.
00:24:044 (2) - Same with this.
00:27:320 (2) - Repeat slider to cover the main beat too?
00:58:354 (2,3) - Add a repeat to (2) to cover the stream part between these two?
01:06:113 - Add a slider till 01:06:630? This way the players will go straight into the notes rhythm. And the ryhthm is not empty there anyways.
01:07:665 (4) - Are you sure you should map long sliders during kiai? During this slider there is more rhythm which can be used to raise the level of the kiai.

Why the largest CS is used? Its kinda annoying to play. q.q Anyways its a good difficulty, good work.

[Salad]

I have many problems with this diff. Lets start with the basic distance.
00:05:596 (1,2,3,4,5,6) - Why you lowered the distance between (3,4,5) then raised again between (5,6)? Its very hard to read even for me because of the AR but for a begginner this will be the most annoying map ever.
00:06:803 (7,8,9,10) - Here again. Sudden distance difference between (9,10).
00:07:665 (1,2,3,4) -
00:08:527 (1,2,3,4,5) -
...
I stop pointing these out since it happens everywhere. I suggest you to choose one distance (like 4 grid line between each note and 6for jumps) and use it on your whole difficulty. During kiai it can be a little higher.

00:19:389 (1,2,3,4,5,6,7,8,9) - This stream is very useless. There is stong beat only 00:20:423 (7,8,9) - at these. If you want to follow something here, follow the vocal please.
00:25:768 (1) - To be honest I rather use a simple long slider for streams. For some reason I think it comes better.
00:37:665 (1,2,3,4,...) - 00:49:216 (4) - 10 seconds with not even a single slider. If you map easiest diff you should use as many sliders as you can. They are much easier to handle then simple notes. Begginners can easily miss slow notes since they are usually just playing after thier eyes and not after their ears.

You really need to change many things before I can say this is good. This diff is still far from being enjoyable. I jumped more times then on any Platters. lol Please if you have some free hours go trough on this once more and at least try to use put in more slider and correct the distance everywhere.

[Gradiant's Salad]

Man, I hate naming difficulties in my mod posts. q.q Well, this has nothing to do with your diff. lol

00:12:320 (7,8,9) - This pattern is very ugly. Try to use something nicier. :3
00:46:113 (4,5) - This jump is very hard to handle. Please move them a bit closer.
00:46:803 (8,9) - ^
00:48:354 (2,3,4) - Very weird distance. Please put (2,3) closer to each other.
01:02:147 (8,9,10) - Stop using these weird distances please. Its way too hard for this level. And add NC to (8).
01:04:906 (13) - NC
01:10:423 (8) - NC
01:14:389 (6) - ^
I won't point out more new combo. Please go trought on the whole diff and correct them. Try to keep around 7 since that is a good number for easier diffs. Combo end gives more HP after all.

I can say almost the same thing as at the other Salad. Take a look at your distance snapping. It is really weird sometimes. Salads still needs be fcables w/o using dash key (I personally think kiai can contains some dash), this is because begginners sometimes still suck at timing their jumps and getting miss. So yeah, correct them.

[Platter]

00:11:113 (1,2,3,4,5,6) - What the nrve48. This is one of the hardest HDash patterns and you used it on Platter where you should still not. I personally think only kiai can contains HDash at this level. Please remove them once and for all.
00:17:665 (1,2) - This follows nothing.
00:35:079 (1,2,3) - Using hard dashes after HDash is not a good idea and not even allowed. Please correct it.
00:45:596 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Using this pattern trough your entire diff will result a borring diff. Please try to use more sliders and map different patterns with them. And also this pattern is very hard to be in Platter.
00:51:113 (4,5,6) - These jumps is very hard since you need a lot of luck to reach (6) after that Hdash. Please do not use it on Platter.
00:53:872 (10,1,2) - ^
00:55:079 (3,4,5) - ^ I won' point out more. I think there is still some.

I beg you to do something nicier with your rhythms. Currently this diff is just a few random jump and borring movements. You need to consider which should be a jump and which is just a simple move. I prefer maps with a very good flow so you need to work more to satisfy me. :3
For example 00:20:596 (8,9) - Here can be a nice jump (even a HDash).

As for patterns you can look up in other CtB only maps but mostly you need to develop them for yourself. I mean you need to find the ones you like and use them along with a good flow.

[Rain]

00:06:113 (4,5,6) - This pattern is hard to handle. I think if you just put them next to each other it would be better.
00:25:768 (6,7,8,9,10,11,1) - I think you can map something interesting here. :3
00:45:596 (1,2,3,4,5,6,7,8,1,2,3,4,5) - A big NOOOOOOOOOOOOOO. This pattern is very annoying and Rain should not contain it in any case. It can be used with extra care and in rare case but not here and not now. Please use something else.
01:02:838 (4,5,6,1) - This is hard to handle it. Move them a bit closer to each other.
01:07:837 (2,3,4,5,1,2) - Stop with these. q.q I can bear no more.

Please work on your dashes a bit more. Currently I can only say its a bit borring. No interesting jump pattern, just left then back right. Try to put jumps sometimes after each other, like you need to jump a bit left then left again and then back to the middle. Or something like this. These patterns makes the CtB interesting and fun to play.

[Overdose]

HP8? No, please lower it to 7.

Hmm, kinda interesting what we got here. A lot of work. /jk

00:25:596 (1,2,3,4,5,6,7,8,1) - This stream is not really looks great and I don't think anyone can fc it. Please try out something else.
00:31:285 (1,2,3,4,5,6,1) - When you are mapping 1/4 with this distance you need to consider one players ability. 1/4 is a very hard rhyhtm in any case so you need to be extra carefull with both distance and pattern. As i said before, try to use something else here too.
00:36:544 (1,2,3,4,5,6,7,8,9,10) - Same here, tho I fc'd this one.
00:42:234 (1,2,3,4,5,6,7) - The distance between (3,4) is not really a good choice for 1/4. Its really annoying and can only be used if its fit in the rhyhtm. Currently this should be just a simple movement stream.
00:45:596 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - Man, use NC often. The fruits are stacking up and covering the playfield. Try to keep them under 10 if possible.
00:58:699 (6,7,8,10) - Ugly pattern in the middle of the stream. Just a simple adjustment tho. Move (7) one grid closer.
01:09:475 (1,2,3,4,5,6,7,8,9,10,11) - Same as before at the similar pattern.
01:20:079 (9) - NC

Take a look at your new combos and try to use it at every big white tick. I only have just a few problem with you streams, mostly with their form. Correct them.
[]

I'm tired. I should have pointed out more things per diff but meh. Please call me back after some more mods and I will re-check this. I have hopes for this mapset so please surprise me next time. :3

On the other hand I'm not sure if this is currently fit in the ranking criteria. You only mapped 2 diff on your own and 4 is comes from other mappers. Which is around 33% and 66% is from the others. It should be 50-50. o.o
Topic Starter
Zak

Kurokami wrote:

Mod requested in my queue.

[Salad]

I have many problems with this diff. Lets start with the basic distance.
00:05:596 (1,2,3,4,5,6) - Why you lowered the distance between (3,4,5) then raised again between (5,6)? Its very hard to read even for me because of the AR but for a begginner this will be the most annoying map ever.
00:06:803 (7,8,9,10) - Here again. Sudden distance difference between (9,10).
00:07:665 (1,2,3,4) -
00:08:527 (1,2,3,4,5) -
...
I stop pointing these out since it happens everywhere. I suggest you to choose one distance (like 4 grid line between each note and 6for jumps) and use it on your whole difficulty. During kiai it can be a little higher.

00:19:389 (1,2,3,4,5,6,7,8,9) - This stream is very useless. There is stong beat only 00:20:423 (7,8,9) - at these. If you want to follow something here, follow the vocal please.
00:25:768 (1) - To be honest I rather use a simple long slider for streams. For some reason I think it comes better.
00:37:665 (1,2,3,4,...) - 00:49:216 (4) - 10 seconds with not even a single slider. If you map easiest diff you should use as many sliders as you can. They are much easier to handle then simple notes. Begginners can easily miss slow notes since they are usually just playing after thier eyes and not after their ears.

You really need to change many things before I can say this is good. This diff is still far from being enjoyable. I jumped more times then on any Platters. lol Please if you have some free hours go trough on this once more and at least try to use put in more slider and correct the distance everywhere.

Aside from the small stream after the first break (keeping it because I prefer it over a long slider), I'm not addressing anything in particular. I went through the entire map and made all the distances more consistent to improve the flow. I didn't add that many more silders since they just didn't seem to really fit the song that much for an easier difficulty, so with the spacing fixed it should make up for that.

[Platter]

00:11:113 (1,2,3,4,5,6) - What the nrve48. This is one of the hardest HDash patterns and you used it on Platter where you should still not. I personally think only kiai can contains HDash at this level. Please remove them once and for all.
Made it easier to hit so only the very last jump is a HDash.
00:17:665 (1,2) - This follows nothing.
Removed.
00:35:079 (1,2,3) - Using hard dashes after HDash is not a good idea and not even allowed. Please correct it.
00:45:596 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Using this pattern trough your entire diff will result a borring diff. Please try to use more sliders and map different patterns with them. And also this pattern is very hard to be in Platter.
Changed it to 3 reverse sliders that shouldn't be too difficult for most players.
00:51:113 (4,5,6) - These jumps is very hard since you need a lot of luck to reach (6) after that Hdash. Please do not use it on Platter.
00:53:872 (10,1,2) - ^
00:55:079 (3,4,5) - ^ I won' point out more. I think there is still some.

I beg you to do something nicier with your rhythms. Currently this diff is just a few random jump and borring movements. You need to consider which should be a jump and which is just a simple move. I prefer maps with a very good flow so you need to work more to satisfy me. :3
For example 00:20:596 (8,9) - Here can be a nice jump (even a HDash).

Reduced spacing on lots of the jumps to make sure there isn't as much dashing needed, especially during kiai time. Still some long jumps but they're not near as hard anymore.

As for patterns you can look up in other CtB only maps but mostly you need to develop them for yourself. I mean you need to find the ones you like and use them along with a good flow.

I'm tired. I should have pointed out more things per diff but meh. Please call me back after some more mods and I will re-check this. I have hopes for this mapset so please surprise me next time. :3

On the other hand I'm not sure if this is currently fit in the ranking criteria. You only mapped 2 diff on your own and 4 is comes from other mappers. Which is around 33% and 66% is from the others. It should be 50-50. o.o
Updated as well as updated Gradiant's Salad, regarding the amount of diffs from me, I'm pretty sure it's enough to be ranked as I've seen mapsets with 3 difficulties where the creator only did one.

I've also removed Amir's Overdose as he says he doesn't have the time to keep up with mods for it.
Tenshichan

Kurokami wrote:

[Cup]

00:23:527 (1) - This sounds very strange due there is a very strong rhyhtm right before it. I think if you use an 1/2 slider from 00:23:354 it would be better. Fixed!
00:24:044 (2) - Same with this. ^
00:27:320 (2) - Repeat slider to cover the main beat too? If you sound closely, there is nothing to cover, and it sounds awkward.
00:58:354 (2,3) - Add a repeat to (2) to cover the stream part between these two? I don't get what you mean. However, I added a fruit between the slider and the next fruit.
01:06:113 - Add a slider till 01:06:630? This way the players will go straight into the notes rhythm. And the ryhthm is not empty there anyways. I'll think about it.
01:07:665 (4) - Are you sure you should map long sliders during kiai? During this slider there is more rhythm which can be used to raise the level of the kiai. Changed!

Why the largest CS is used? Its kinda annoying to play. q.q Anyways its a good difficulty, good work. Annoying? ;_; I like it with the largest CS, and also this difficulty is for absolute beginners and I think it plays well with the CS. I will keep it and if more people think this is bad I will consider changing it.
thanks 4 mod!
http://puu.sh/7Y6c8.osu
Topic Starter
Zak
Updated! Now waiting on fixes from kjwkjw
kaji_
Sorry I'm late! >.<;;

Kurokami wrote:

[Rain]

00:06:113 (4,5,6) - This pattern is hard to handle. I think if you just put them next to each other it would be better.
00:25:768 (6,7,8,9,10,11,1) - I think you can map something interesting here. :3
00:45:596 (1,2,3,4,5,6,7,8,1,2,3,4,5) - A big NOOOOOOOOOOOOOO. This pattern is very annoying and Rain should not contain it in any case. It can be used with extra care and in rare case but not here and not now. Please use something else.
01:02:838 (4,5,6,1) - This is hard to handle it. Move them a bit closer to each other. >> Keeping this more or less the same since I mapped 00:51:803 similarly. It's definitely a challenge, but I think it works out for this part of the song as a way to emphasize the vocal notes that land on the red ticks.
01:07:837 (2,3,4,5,1,2) - Stop with these. q.q I can bear no more.
>> Tried fixing everything else as per your suggestions.

Please work on your dashes a bit more. Currently I can only say its a bit borring. No interesting jump pattern, just left then back right. Try to put jumps sometimes after each other, like you need to jump a bit left then left again and then back to the middle. Or something like this. These patterns makes the CtB interesting and fun to play. >> I made the relatively overkill parts easier to handle, and some of the very linear patterns a bit more interesting. Hopefully it's a little better now, but I definitely think I should get more pointers from other people with regard to interesting patterns. I'm not that experienced at CTB mapping ><;
Thanks for modding! :)

Update: http://puu.sh/7ZpHh.osu
Topic Starter
Zak
Updated!
Riari
From my Modding Queue

General

  1. The background is 1023 x 768, shouldn't it be 1024 x 768?


Tensichan's Cup

  1. Not much to say here, only that I would map out the following spinners as you seem to have mapped parts similar to them:
  2. 00:00:251 (1) -
  3. 00:45:596 (1) -


Salad

  1. I would map out the start of this, there isn't really a reason not to.
  2. The break after 00:20:768 (9) - could be mapped out.
  3. 00:05:596 (1,2,3,4,5,6) - This pattern seems a little hard for a salad, the movements after a dash seem a little harsh.
  4. 00:29:734 (3,4) - This dash seems a little big, I would shorten it.

Platter

  1. There is a lot of dashing in this map, a lot of it doesn't feel like it matches up with the song, it's easier to play this with my dash button held down.
  2. I would map out the start of this, there isn't really a reason not to.
  3. 00:57:147 (7,8,9,10) - I don't like this pattern, it's quite hard to hit for a platter.
  4. The break after 00:20:768 (9) - could be mapped out.

Gradiant's Salad

  1. AR7 seems a bit much for a salad, I would tone it down to 6, with OD going down with it.
  2. I would map out the start of this, there isn't really a reason not to.
  3. 00:45:596 (1,2,3,4,5,6,7,8,1,2,3,4,5) - This platter walk pattern is nice, but the dashes between it feel a bit sudden, maybe shorten the distance between the walks?

kjw's Rain

  1. I would map out the start of this, there isn't really a reason not to.
  2. This map has a lot of repeating hypers, a lot of which I think should only appear in Overdose difficulties, I'll outline these below.
  3. 00:25:768 (6,7,8,9,10,11,1) - ^^
  4. 00:36:630 (1,2,3,4,5,6,7,8,1) - This is a big culprit, this pattern isn't rain-level.
  5. 01:10:079 (8,9,10,11) - Not as bad as above, but it does feel a bit too hard.
  6. 00:45:423 (6,7,1) - Could you tighten or widen this part a bit, it seems really hard to read on if you should dash or not.


Thats all for now I guess, good luck with your mapset!
Topic Starter
Zak

Riari wrote:

From my Modding Queue

General

  1. The background is 1023 x 768, shouldn't it be 1024 x 768?
I don't think 1 pixel should make a difference, if it does though I'll address it.

Salad

  1. I would map out the start of this, there isn't really a reason not to.
    I prefer it with the lead in so I'll keep it blank.
  2. The break after 00:20:768 (9) - could be mapped out.
    Will keep this part blank as well.
  3. 00:05:596 (1,2,3,4,5,6) - This pattern seems a little hard for a salad, the movements after a dash seem a little harsh.
    Shortened the distance between this and the first 2 notes.
  4. 00:29:734 (3,4) - This dash seems a little big, I would shorten it.
    Shortened as well.

Platter

  1. There is a lot of dashing in this map, a lot of it doesn't feel like it matches up with the song, it's easier to play this with my dash button held down.
  2. I would map out the start of this, there isn't really a reason not to.
    Same reason as Salad.
  3. 00:57:147 (7,8,9,10) - I don't like this pattern, it's quite hard to hit for a platter.
    Shortened the distance on this one greatly, it's still a jump in the same direction but not near as bad.
  4. The break after 00:20:768 (9) - could be mapped out.
    Same as Salad.


Thats all for now I guess, good luck with your mapset!
Thanks for modding, updated!
Just awaiting GD updates.
kaji_

Riari wrote:

kjw's Rain

  1. I would map out the start of this, there isn't really a reason not to. >> I also like having it blank until the song picks up a bit more at 00:04:906; also the lead-in is consistent with the other difficulties, so I'll keep it as is for now.
  2. This map has a lot of repeating hypers, a lot of which I think should only appear in Overdose difficulties, I'll outline these below.
  3. 00:25:768 (6,7,8,9,10,11,1) - ^^ >> Made the notes closer so only 00:26:199 (11) is a hyper. I feel that one goes along nicely to the music.
  4. 00:36:630 (1,2,3,4,5,6,7,8,1) - This is a big culprit, this pattern isn't rain-level. >> Changed this part to be the same as above.
  5. 01:10:079 (8,9,10,11) - Not as bad as above, but it does feel a bit too hard. >> Changed also, though they're spaced out a tiny bit more than the above two sections.
  6. 00:45:423 (6,7,1) - Could you tighten or widen this part a bit, it seems really hard to read on if you should dash or not. >> Changed the pattern a little bit so the notes are closer.


Thats all for now I guess, good luck with your mapset!
Thanks for modding!

Update:
SPOILER
osu file format v13

[General]
AudioFilename: sorairo.mp3
AudioLeadIn: 0
PreviewTime: 48010
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5596,15251,26285,37320,48354,75941
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8
TimelineZoom: 5.099999

[Metadata]
Title:Sorairo Days (TV Size)
TitleUnicode:空色デイズ (TV Size)
Artist:Nakagawa Shouko
ArtistUnicode:中川翔子
Creator:Zak
Version:kjw's Rain
Source:天元突破グレンラガン
Tags:kjwkjw Tenshichan Gradiant
BeatmapID:366195
BeatmapSetID:147991

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:2.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,15451,17065
2,20968,22582
2,70623,72237
2,78899,80168
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
79,344.827586206897,4,1,0,100,1,0
11113,-100,4,1,0,50,0,0
11285,-100,4,1,0,60,0,0
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81975,-100,4,1,0,80,0,0
82147,-100,4,1,0,90,0,0
82320,-100,4,1,0,100,0,0


[Colours]
Combo1 : 204,51,55
Combo2 : 41,56,160
Combo3 : 209,128,84
Combo4 : 181,77,189

[HitObjects]
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448,192,5251,1,0,0:0:0:0:
256,192,5596,5,4,0:0:0:0:
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256,192,5941,1,8,0:0:0:0:
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Topic Starter
Zak
All updated!
CLSW
[Gradiant's Salad]
00:20:768 (1,2,3) - unsnapped sliders.
01:22:665 (1,2,3,4,5) - how about to move to left side?

[Salad]
No prob for me.

[Platter]
00:31:458 (2,3,4) - ctrl + h.
00:48:010 (1) - add hyperdash.

00:45:596 (10) - add NC
00:53:872 (10) - add NC
00:54:389 (1) - delete NC
01:09:906 - add a beat here.


[Rain]
00:27:837 (2,3) - I think this would be better flow and fun. Have a look at this. 00:30:768 (3) - ctrl + g. If you applied this one, then move 00:31:113 (4) - to x : 392.
00:33:699 (3,4) - make more jumpy. move 00:33:872 (4) - to x : 80 or somewhere
00:34:906 (2,3) - I think left to right way would be better.
00:47:665 (5,6) - nope, reduce it please. I missed this everytime.
00:50:768 (7,8) - how about to move them to left side? it would be a better flow. Try this.01:01:803 (7,8) - this time, better use this.
Pretty solid rain. Good job!

Well I won't mod Cup diff cuz I'm not good at cup modding and.. you know.. yes.
\o\o\
Topic Starter
Zak

CLSW wrote:

[Platter]
00:31:458 (2,3,4) - ctrl + h.
00:48:010 (1) - add hyperdash.

00:45:596 (10) - add NC
00:53:872 (10) - add NC
00:54:389 (1) - delete NC
01:09:906 - add a beat here.
Fixed all, thanks!
Gradiant

CLSW wrote:

[Gradiant's Salad]
00:20:768 (1,2,3) - unsnapped sliders.
01:22:665 (1,2,3,4,5) - how about to move to left side?
I'm pretty sure the unsnapped slider is fixed now.
Your second point is a good idea, that's changed now as well.
Thanks for the mod!
kaji_

CLSW wrote:

[Rain]
00:27:837 (2,3) - I think this would be better flow and fun. Have a look at this. >> Changed, but also moved 00:28:354 (4,5) to prevent having too many hypers in a row.
00:30:768 (3) - ctrl + g. If you applied this one, then move 00:31:113 (4) - to x : 392. >> I think I like this part as is. Sorry!
00:33:699 (3,4) - make more jumpy. move 00:33:872 (4) - to x : 80 or somewhere >> Changed.
00:34:906 (2,3) - I think left to right way would be better. >> Changed.
00:47:665 (5,6) - nope, reduce it please. I missed this everytime. >> Made these closer together, keeping the hyper at 00:47:492 (4) because that's where I really wanted it.
00:50:768 (7,8) - how about to move them to left side? it would be a better flow. Try this.01:01:803 (7,8) - this time, better use this. >> I like these; changed!

Pretty solid rain. Good job! >> Thank you :D
Sorry for the really late response :( Thanks for the mod!

Update:
SPOILER
osu file format v13

[General]
AudioFilename: sorairo.mp3
AudioLeadIn: 0
PreviewTime: 48010
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5596,15251,26285,37320,48354,75941
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8
TimelineZoom: 5.099999

[Metadata]
Title:Sorairo Days (TV Size)
TitleUnicode:空色デイズ (TV Size)
Artist:Nakagawa Shouko
ArtistUnicode:中川翔子
Creator:Zak
Version:kjw's Rain
Source:天元突破グレンラガン
Tags:kjwkjw Tenshichan Gradiant
BeatmapID:366195
BeatmapSetID:147991

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:2.4
SliderTickRate:1

[Events]
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0,0,"bg.jpg",0,0
//Break Periods
2,15451,17065
2,20968,22582
2,70623,72237
2,78899,80168
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Yami Shoujo
[Tenshichan's Cup]
00:25:941 I think you can extend the spinner or add a note here

[Gradiant's Salad]
I really think AR7 is too much, maybe put AR6.5 since it does have more notes then the other salad

00:12:320 (7) - NC
00:12:406 (8) - I think you should move this a grid square closer to the left
01:22:751 (2) - same thing ^ but to the right

[Salad]
00:45:596 (1,2,3,1,2,3) - I feel like this is a tad hard for Salad, maybe make them lean into each other like this
[Platter]
Not much to say here, though I think AR8.3 fits slightly better, just my opinion though

[kjw's Rain]
01:18:785 - I don't think you should put a break here, instead map this part too


Wish you luck on the mapset!
Gradiant

Minky wrote:

[Gradiant's Salad]
I really think AR7 is too much, maybe put AR6.5 since it does have more notes then the other salad

00:12:320 (7) - NC
00:12:406 (8) - I think you should move this a grid square closer to the left
01:22:751 (2) - same thing ^ but to the right
Done, done, and done! Thanks for looking at it.
kaji_

Minky wrote:

[kjw's Rain]
01:18:785 - I don't think you should put a break here, instead map this part too >> Shortened the spinner before and mapped this section.
Thanks for modding!

Here's the update:
SPOILER
osu file format v13

[General]
AudioFilename: sorairo.mp3
AudioLeadIn: 0
PreviewTime: 48010
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5596,15251,26285,37320,48354,75941
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8
TimelineZoom: 5.799998

[Metadata]
Title:Sorairo Days (TV Size)
TitleUnicode:空色デイズ (TV Size)
Artist:Nakagawa Shouko
ArtistUnicode:中川翔子
Creator:Zak
Version:kjw's Rain
Source:天元突破グレンラガン
Tags:kjwkjw Tenshichan Gradiant
BeatmapID:366195
BeatmapSetID:147991

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:2.4
SliderTickRate:1

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Topic Starter
Zak

Minky wrote:

[Salad]
00:45:596 (1,2,3,1,2,3) - I feel like this is a tad hard for Salad, maybe make them lean into each other like this
[Platter]
Not much to say here, though I think AR8.3 fits slightly better, just my opinion though
Wish you luck on the mapset!
Changed all, updated.
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