forum

nano.RIPE - Flash Keeper

posted
Total Posts
24
Topic Starter
Milan-
This beatmap was submitted using in-game submission on Monday, March 28, 2016 at 6:30:32 PM

Artist: nano.RIPE
Title: Flash Keeper
Tags: nanoripe Hoshi no Yoru no Myaku no Oto no 星の夜の脈の音の
BPM: 188
Filesize: 3099kb
Play Time: 01:52
Difficulties Available:
  1. Hard (2.88 stars, 191 notes)
  2. Insane (4.32 stars, 294 notes)
  3. Normal (1.72 stars, 124 notes)
Download: nano.RIPE - Flash Keeper
Information: Scores/Beatmap Listing
---------------
<3
Lust
hello hello timing check

Timing


  1. BPM: 187.971
  2. Offset: 26273

good luck!

also did some tiny irc modding
pishifat
SPOILER
1:58 PM - peeshizor,: https://dl.dropboxusercontent.com/u/751 ... Keeper.mp3
1:58 PM - peeshizor,: and remove your last 3 lines
1:58 PM - peeshizor,: they made things too hard
2:01 PM - Yumi~: and the other lines?
2:01 PM - peeshizor,: kept them
2:05 PM - Yumi~: alright
kunka
Hi.
From pm.
General

  1. Title: Please revise it for katakana notation.「フラッシュキーパーOfficial site of the sales company / Enlarged picture
  2. BG: 1365*768? plz revise it.
  3. Is this map necessary the widescreen support?
  4. There is Inherited Points of the same setting in all diff. The unnecessary green line recommends that I remove it.
Insane

  1. 00:36:120 (3,1,1) - This is different rhythm. However, I think that the placement of the same interval causes confusion. Would you widen little distance of the 00:36:598 (1) - from 00:36:120 (3) - ? http://puu.sh/nQInA.jpg
  2. 00:38:673 (4,1,1) - ^
  3. 00:43:779 (4,1,1) - ^
  4. 00:46:332 (3,1,1) - ^
  5. 00:48:886 (4,1,1) - ^
  6. 00:51:439 (3,1,1) - ^
  7. 00:53:673 (3) - I like rhythm of 1/2 slider and the 1circle personally
  8. 00:55:428 (5,6,1,2,3,4,1) - It is hard to see it a little now. Would you clean it? http://puu.sh/nQIUj.jpg
  9. 01:05:641 (1) - finish
  10. 01:28:938 (7,3) - stack
  11. 01:36:677 (6,1) - Is it intentional to remove stack?
  12. 01:43:938 (2) - I think that I become clean when I set it parallel to 01:43:459 (5,6) - http://puu.sh/nQJqx.jpg
Hard

  1. 00:45:056 - Would you pick up here? I felt the 1/1 slider unnaturally. http://puu.sh/nQJTF.jpg
  2. 00:50:003 - ^ http://puu.sh/nQK15.jpg
Normal

  1. 00:33:886 (3) - It becomes the equilateral triangle by x112y238
  2. 01:02:609 - Would you pick up here? I think with a point necessary to pick up rhythm. http://puu.sh/nQKlt.jpg
nice map ;) gl
Yoges
M4M (reminder)

[General]
  1. Preview point is unsnapped (unless you're using 1/32 or something).

[Normal]
  1. No complaints looks perfect

[Hard]
  1. 00:27:024 (3,1) - I feel these could have more spacing from the previous notes like 00:26:386 (1) - to emphasize the stronger sounds in the music.
  2. 00:29:577 (3,1,3) - ^ Same bro
  3. 00:37:556 (5,1) - The flow angle is a bit sharp for my tastes. Also the spacing is a bit too much for a part of the vocals that's actually more quiet than the previous. I know you might say something like "I'm following the guitar" or "I'm following the vocals" but the only thing players are going to listen out for is the most prominent thing in the music, in this case it's the vocals. I kinda stumbled afterwards with the 00:38:034 (1,2) - because the spacing and emphasis on the (1) made me think "oh the music/mapping is getting more intense better prepare myself" and it's just normal. Felt a little weird for me. I'd just arrange it like that.
  4. 01:05:800 (2,1) - Ehh... Normally stacked looks better?
  5. 01:45:693 (1,2,3,4,5,6) - Right this rhythm might be a little too difficult for hard players. Personally I'd use a rhythm like this because it's more intuitive. Also if you do decide to change it or still use the same pattern I'd suggest using a different DS value. It looks a bit dense at the moment.

[Insane]
  1. 00:28:300 - If you listen carefully there is a faint guitar sound there. I'd advise mapping it because the motion dies a little between the (1) and the (2) which feels a little strange.
  2. 00:55:428 (5,6,1,2,3,4) - Looks a bit ugly (if you care).
  3. 00:57:822 (1,2,1,2) - I don't feel that decreasing spacing carries the music that well, especially spacing as small as this. I think increasing spacing would feel nicer.
  4. 01:25:269 (1,2,1,2,1,2,1,2) - That is incredibly awkward to play if you haven't heard the song before and also if you have heard the song before. I played through that section a few times and I still couldn't manage to click the circles without them feeling clumsy. Like if it were a stream it would probably feel better but I wouldn't use a 1/3 stream in a song that's been overwhelmingly 1/4. I'd use a rhythm like this because the clicks only land on 1/1s.

This is why I hate doing M4M with really experienced mappers. I end up giving so few suggestions where as they give so many more in return. Feels like I'm conning them ;w;
Topic Starter
Milan-
"kunkakunkakunkakunka"
Hi.
From pm.
General

  1. Title: Please revise it for katakana notation.「フラッシュキーパーOfficial site of the sales company / Enlarged picture oh nice (what romanised title should i use now i wonder ;;)
  2. BG: 1365*768? plz revise it. oki
  3. Is this map necessary the widescreen support? doesnt really matter, but did
  4. There is Inherited Points of the same setting in all diff. The unnecessary green line recommends that I remove it. doesnt really matter either xd but did
Insane

  1. 00:36:120 (3,1,1) - This is different rhythm. However, I think that the placement of the same interval causes confusion. Would you widen little distance of the 00:36:598 (1) - from 00:36:120 (3) - ? http://puu.sh/nQInA.jpg uhm that doesnt look too nice imo, i think it's easier to play cuz it's used several times in this section, i'll seeee
  2. 00:38:673 (4,1,1) - ^
  3. 00:43:779 (4,1,1) - ^
  4. 00:46:332 (3,1,1) - ^
  5. 00:48:886 (4,1,1) - ^
  6. 00:51:439 (3,1,1) - ^
  7. 00:53:673 (3) - I like rhythm of 1/2 slider and the 1circle personally sure
  8. 00:55:428 (5,6,1,2,3,4,1) - It is hard to see it a little now. Would you clean it? http://puu.sh/nQIUj.jpg i prefer mine here
  9. 01:05:641 (1) - finish added whistle instead
  10. 01:28:938 (7,3) - stack yes
  11. 01:36:677 (6,1) - Is it intentional to remove stack? blame the editor ;;
  12. 01:43:938 (2) - I think that I become clean when I set it parallel to 01:43:459 (5,6) - http://puu.sh/nQJqx.jpg that doesnt look too nice imo
Hard

  1. 00:45:056 - Would you pick up here? I felt the 1/1 slider unnaturally. http://puu.sh/nQJTF.jpg i didnt want to make hard, too dense ;;
  2. 00:50:003 - ^ http://puu.sh/nQK15.jpg same (that reverse arrowtho xd)
Normal

  1. 00:33:886 (3) - It becomes the equilateral triangle by x112y238 yes
  2. 01:02:609 - Would you pick up here? I think with a point necessary to pick up rhythm. http://puu.sh/nQKlt.jpg similar to hard, i didnt wantr to make it too dense, especially in this slow section, for spread reasons ;;
nice map ;) gl

"Yoges"
M4M (reminder)

[General]
  1. Preview point is unsnapped (unless you're using 1/32 or something). it doesnt really affect anything tho

[Normal]
  1. No complaints looks perfect

[Hard]
  1. 00:27:024 (3,1) - I feel these could have more spacing from the previous notes like 00:26:386 (1) - to emphasize the stronger sounds in the music. i'd do it, but for the sake of spread i wont ;(
  2. 00:29:577 (3,1,3) - ^ Same bro
  3. 00:37:556 (5,1) - The flow angle is a bit sharp for my tastes. Also the spacing is a bit too much for a part of the vocals that's actually more quiet than the previous. I know you might say something like "I'm following the guitar" or "I'm following the vocals" but the only thing players are going to listen out for is the most prominent thing in the music, in this case it's the vocals. I kinda stumbled afterwards with the 00:38:034 (1,2) - because the spacing and emphasis on the (1) made me think "oh the music/mapping is getting more intense better prepare myself" and it's just normal. Felt a little weird for me. I'd just arrange it like that. did somethin
  4. 01:05:800 (2,1) - Ehh... Normally stacked looks better? custom stack ftw tbh ko
  5. 01:45:693 (1,2,3,4,5,6) - Right this rhythm might be a little too difficult for hard players. Personally I'd use a rhythm like this because it's more intuitive. Also if you do decide to change it or still use the same pattern I'd suggest using a different DS value. It looks a bit dense at the moment. did something else

[Insane]
  1. 00:28:300 - If you listen carefully there is a faint guitar sound there. I'd advise mapping it because the motion dies a little between the (1) and the (2) which feels a little strange. did something
  2. 00:55:428 (5,6,1,2,3,4) - Looks a bit ugly (if you care). im ugly
  3. 00:57:822 (1,2,1,2) - I don't feel that decreasing spacing carries the music that well, especially spacing as small as this. I think increasing spacing would feel nicer. it's mostly for design, and also cuz im bad tapping so using lower spacing after many circles helps a lot for newbies like me ;;
  4. 01:25:269 (1,2,1,2,1,2,1,2) - That is incredibly awkward to play if you haven't heard the song before and also if you have heard the song before. I played through that section a few times and I still couldn't manage to click the circles without them feeling clumsy. Like if it were a stream it would probably feel better but I wouldn't use a 1/3 stream in a song that's been overwhelmingly 1/4. I'd use a rhythm like this because the clicks only land on 1/1s. uh but, i like it tbh xd. you can manage to do it right after retrying once if needed too

This is why I hate doing M4M with really experienced mappers. I end up giving so few suggestions where as they give so many more in return. Feels like I'm conning them ;w; plz im bad

thank you for the mods!<3
kunka

Milan- wrote:

Title: Please revise it for katakana notation.「フラッシュキーパーOfficial site of the sales company / Enlarged picture oh nice (what romanised title should i use now i wonder ;;)
I think that I do not have problem by the present Romaji notation.
It becomes the "Furasshu Kipa" when it make "Flash Keeper (フラッシュキーパー)" Romaji notation forcibly.
There is no such source.
"フラッシュキーパー" is English pronunciation.
Rohit6
hi
from
not an accident :^)

Insane

  1. 00:26:386 (1,3) - Looks kinda weird because of slight asymmetry
  2. 00:27:503 (4) - Can improve aesthetics by placing it at equal distance from both sliders
  3. Bunch of sliderends that sound weird because they end on blue and arent silenced
    SPOILER
    00:28:939 (1)
    00:31:492 (1)
    01:06:120 (1)
    01:08:354 (4)
    01:10:907 (4)
    01:13:460 (4)
  4. Few pixel changes that arent even noticable in play but i mentioned bc im gay
    SPOILER
    01:03:566 (1) - move 1 pixel down + right
    01:13:141 (3) - move 1 pixel down
    01:14:737 (4) - move 1 pixel down
  5. 01:15:854 - Should make this clickable for vocal emphasis imo ,like you extended most of the sliders in kiai , could try 1/2 slider + note here
  6. 01:20:960 - ^
  7. bunch of nazi polish stuff because I didn't find anything else to mod lol , but i feel you could've used more 1/2 in kiai

Hard

  1. 00:27:822 (1) - pixel stack zzz
  2. 00:55:508 - Could add a circle here
  3. 01:16:013 (4) - This should be a 1/2 slider imo because of the slight hold vocal
  4. 01:21:119 (4) - This too but then the amount of 1/1 gaps will be too less and inconsistent if you make this 1/2
  5. enjoyable hard diff tbh

Normal

  1. Fix these blankets pls
    SPOILER
    01:11:226 (1,2) -
    01:16:332 (1,2) -
  2. 01:08:673 (1) - could change direction to point into the next notes because almost everything is kinda pointing into the next notes in kiai like this
  3. 01:11:226 (1,2,3) - only pattern which goes inward from 1->2 , would recommend making it like the rest
  4. 01:13:779 (1) - Can curve this a bit for smoother transition to next combo

t/395829/start=0 - My map

m4m is unfair because mine has 7 diffs so if you want another mod lemme know :D
El SolarBeam
hi, as promised :3

[Normal]

  1. 00:25:269 (1) - Just my opinion but placing it in parallel with the next slider would be neater
  2. 00:29:577 (4) - A bit nazi but how if you move the tail a bit more to downward?
  3. 00:33:407 (2,3) - The flow might be better if you ctrl+g this, the current one still feels a bit sharp
  4. 00:41:705 (3) - Curve it more by moving the middle point downward? To smoothen the flow
  5. 00:44:737 (3) - Another nazi things but it's better to move the tail a bit downward since the next slider looks like it's pointed upward and while this slider doesn't look like it's pointed downward and ends up ain't seems symmetrical
  6. 00:59:737 (3,1) - You might want to fix the blanket and this one is really stand out
  7. 01:02:449 (3,4,1) - Kinda unusual for you for not to make a triangle on this part while you mostly did whenever this kind of pattern appeared
  8. 01:05:641 (1) - How about making this parallel with 01:04:045 (2) - or 01:06:758 (2) -
  9. 01:10:428 (4,1) - Why not just place it straightforwardly like you did on 01:12:343 (3,4) -
  10. 01:20:641 (4,1) - Blanket this better? And would be nice if it's being symmetrical with 01:22:077 (2) - while you're on it
  11. 01:26:217 Add circle? Kinda hard to ignore the intense drum there

[Hard]

  1. 00:35:481 (1,2) - How about ctrl+h this? The transition between 00:35:960 (2,3) - still feels rough for me
  2. 00:45:694 (1,2,3) - I think the flow still can be made better, for example
  3. 00:48:726 (2,3) - The flow here is also feels rough, I believe you can think of something better
  4. 00:54:471 (1,2,3) - I'd prefer placing it in a more straightforward flow
  5. 01:35:321 (3) - Idk but I think rotating the slider to be parallel with the x-axis would make it neater

[Insane]

  1. 00:27:822 (1,2,3,4,5) - In case you're interested in an intense circular flow
  2. 00:52:396 (2,3) - It sure feels weird to point out nazi thing in Insane but, blanket?
  3. 00:53:673 (3) - I don't really have any grudge against a dropdown flow but how about this?
  4. 01:37:395 (3) - I think it's better to ctrl+h this, keeping the flow linear to the next circle
  5. 01:41:863 (1) - ctrl+g? I find it more interesting ww

nothing much to say, a nice mapset
BOUYAAA
hi!!!!!

insane!!!

00:52:396 (2) - should be 1/2 slider + circle or something right now it sounds kinda weird because there is vocal + bass note on 00:52:556 -

00:59:896 (2) - ew snare on sliderend xd. It's kinda weird here cuz you put emphasis on every single snare sound in the last section and it kinda stops here

01:10:428 (3) - you don't add finish to this but you do here for some reason 01:15:534 (3) -

01:25:269 (1,2,1,2,1,2,1,2) - the nc spam here looks pretty ewewew, using the same colour for the stacks would be betterbetterbetter

01:41:544 (8,1) - spacing to finish is kinda low here especially if you consider this one idk 01:41:225 (7,8) -



hard!!!!

00:30:056 (4) - ctrlg for cool flow

01:00:215 (6) - 2 circle might be cool cuz the sound on the sliderend rly stands out here


normal!!!!

01:02:449 (3) - would be cool to split this into this http://puu.sh/nSKug/511fd00f17.jpg , i feel rythm would be more intuitive this way

01:25:269 (3) - you start these on red ticks until now and it's kinda weird to me. Would fit to extend it or to put a circle on that red tick.

01:46:650 (3) - 2 circles plsplspls


cool map!!!!
good luck!!!!
lit120
ok...

[Insane]
  1. 01:04:045 (1) - tail drum finish
  2. 01:05:960 (3) - didn't hear any drum sound here. remove clap
  3. 01:09:790 (1,3) - fix the blanket
  4. 01:14:896 (1,2) - ^
  5. 01:46:810 (1) - finish soft
[Hard]
  1. 01:04:045 (2) - tail drum finish
  2. 01:46:810 (1) - soft finish
[Normal]
  1. 01:04:045 (2) - tail drum finish
  2. 01:46:650 (3) - tail soft finish
nothing to complain more. the flow and the structure looks ok for me imo

GL!
Akitoshi
Hi m4m I'm baited idk if my mod quality worth for it lmao

[Normal]
  1. 01:02:449 (3) - uhm I would like to click in 01:02:609 - as well, http://puu.sh/nTBhO/7474d358d5.jpg
[Hard]
  1. 00:30:056 (4) - CTRL + G for emphasize more the cymbals beat on 00:30:375 (1) - like how 00:28:939 (1) - was set further than 1.3x
  2. 01:06:120 (1) - idk if you like this or not but this one can be placed like Diamond with 01:05:641 (1,2,3) - http://puu.sh/nTBXL/e3cf9f9a11.jpg
  3. 01:16:013 (4) - uhm, make this 1/2 slider or add note on 01:16:173 - for consistency with 01:18:566 (4) - ?
  4. 01:21:119 (4) - ^
[Insane]
  1. 00:27:024 (3) - nazi thingy, curve a bit more for parallel with 00:26:386 (1) -
  2. 00:58:460 (1) - uhm, place this in the center of 00:57:663 (2,1) - ? moving entire 00:58:460 (1,2,1,2) - isn't hard imo
  3. 01:25:269 (1,2,1,2,1,2,1,2) - imo you don't need to be colorful, at least remove NC on 01:25:588 (1) - and 01:26:217 (1) - for pair with same bpm on 01:25:269 (1,2,1,2) - and 01:25:907 (1,2,1,2) -
  4. 01:33:565 (6) - you can stack how 01:30:693 (5,2) - was for higher note of guitar thingy, http://puu.sh/nTCCr/18b72d4a81.jpg
dam stacks 3sexy
notice me sempie pl0x https://osu.ppy.sh/b/756448 (7diffs tho ;w;)
Mafumafu
Mark here, would have a check on the map after you've replied to the mods above xD
Topic Starter
Milan-
"Rohit6"
hi
from
not an accident :^)

Insane

  1. 00:26:386 (1,3) - Looks kinda weird because of slight asymmetry moved some pixels
  2. 00:27:503 (4) - Can improve aesthetics by placing it at equal distance from both sliders ok
  3. Bunch of sliderends that sound weird because they end on blue and arent silenced i dont think it makes a big difference xd
    SPOILER
    00:28:939 (1)
    00:31:492 (1)
    01:06:120 (1)
    01:08:354 (4)
    01:10:907 (4)
    01:13:460 (4)
  4. Few pixel changes that arent even noticable in play but i mentioned bc im gay xd ok
    SPOILER
    01:03:566 (1) - move 1 pixel down + right
    01:13:141 (3) - move 1 pixel down
    01:14:737 (4) - move 1 pixel down
  5. 01:15:854 - Should make this clickable for vocal emphasis imo ,like you extended most of the sliders in kiai , could try 1/2 slider + note here i was trying to follow the melody more than vocals or anything, reason why the map doesnt have much 1/2
  6. 01:20:960 - ^
  7. bunch of nazi polish stuff because I didn't find anything else to mod lol , but i feel you could've used more 1/2 in kiai

Hard

  1. 00:27:822 (1) - pixel stack zzz zzok
  2. 00:55:508 - Could add a circle here for spread reason iddidnt do it, but if needed, will do
  3. 01:16:013 (4) - This should be a 1/2 slider imo because of the slight hold vocal especially here, using too much 1/2 would lead to unbalance ;;
  4. 01:21:119 (4) - This too but then the amount of 1/1 gaps will be too less and inconsistent if you make this 1/2
  5. enjoyable hard diff tbh

Normal

  1. Fix these blankets pls
    SPOILER
    01:11:226 (1,2) - ok
    01:16:332 (1,2) -
  2. 01:08:673 (1) - could change direction to point into the next notes because almost everything is kinda pointing into the next notes in kiai like this oki
  3. 01:11:226 (1,2,3) - only pattern which goes inward from 1->2 , would recommend making it like the rest but looks fine to me ;;
  4. 01:13:779 (1) - Can curve this a bit for smoother transition to next combo aesthetics will be bad if i do that xd

t/395829/start=0 - My map

m4m is unfair because mine has 7 diffs so if you want another mod lemme know :D

"El SolarBeam"
hi, as promised :3

[Normal]

  1. 00:25:269 (1) - Just my opinion but placing it in parallel with the next slider would be neater if you ctrl h, you'll see why it works and looks ok
  2. 00:29:577 (4) - A bit nazi but how if you move the tail a bit more to downward? oki
  3. 00:33:407 (2,3) - The flow might be better if you ctrl+g this, the current one still feels a bit sharp i think it adds a bit of variaty to the flow
  4. 00:41:705 (3) - Curve it more by moving the middle point downward? To smoothen the flow okey
  5. 00:44:737 (3) - Another nazi things but it's better to move the tail a bit downward since the next slider looks like it's pointed upward and while this slider doesn't look like it's pointed downward and ends up ain't seems symmetrical ok
  6. 00:59:737 (3,1) - You might want to fix the blanket and this one is really stand out didnt find why it was wrong tho xd
  7. 01:02:449 (3,4,1) - Kinda unusual for you for not to make a triangle on this part while you mostly did whenever this kind of pattern appeared for variaty i believe
  8. 01:05:641 (1) - How about making this parallel with 01:04:045 (2) - or 01:06:758 (2) - sure
  9. 01:10:428 (4,1) - Why not just place it straightforwardly like you did on 01:12:343 (3,4) - made 4 a bit more curved if that hgelps
  10. 01:20:641 (4,1) - Blanket this better? And would be nice if it's being symmetrical with 01:22:077 (2) - while you're on it it's already symmetrical tho, tried blanket
  11. 01:26:217 Add circle? Kinda hard to ignore the intense drum there sure

[Hard]

  1. 00:35:481 (1,2) - How about ctrl+h this? The transition between 00:35:960 (2,3) - still feels rough for me gap is large, so there's no flow to follow
  2. 00:45:694 (1,2,3) - I think the flow still can be made better, for example ^^
  3. 00:48:726 (2,3) - The flow here is also feels rough, I believe you can think of something better ^^
  4. 00:54:471 (1,2,3) - I'd prefer placing it in a more straightforward flow i prefer to make it a bit funnier by not doing so
  5. 01:35:321 (3) - Idk but I think rotating the slider to be parallel with the x-axis would make it neater i think it's fine xd

[Insane]

  1. 00:27:822 (1,2,3,4,5) - In case you're interested in an intense circular flow uh didnt like your idea tbh, it's too simple. but if i can find a better idea, will change it
  2. 00:52:396 (2,3) - It sure feels weird to point out nazi thing in Insane but, blanket? it's laready blanket'd tho. no need to fully curve a slider, semi curved also works
  3. 00:53:673 (3) - I don't really have any grudge against a dropdown flow but how about this? n ot looking for circular flow. (being influenced by apple and deetz flow, look at those maps they are cool xd)
  4. 01:37:395 (3) - I think it's better to ctrl+h this, keeping the flow linear to the next circle did something
  5. 01:41:863 (1) - ctrl+g? I find it more interesting ww oki

nothing much to say, a nice mapset

"BOUYAAA"
hi!!!!!

insane!!!

00:52:396 (2) - should be 1/2 slider + circle or something right now it sounds kinda weird because there is vocal + bass note on 00:52:556 - dam

00:59:896 (2) - ew snare on sliderend xd. It's kinda weird here cuz you put emphasis on every single snare sound in the last section and it kinda stops here damm

01:10:428 (3) - you don't add finish to this but you do here for some reason 01:15:534 (3) - sounds stronger on the second one i think

01:25:269 (1,2,1,2,1,2,1,2) - the nc spam here looks pretty ewewew, using the same colour for the stacks would be betterbetterbetter dammm

01:41:544 (8,1) - spacing to finish is kinda low here especially if you consider this one idk 01:41:225 (7,8) - dammmm



hard!!!!

00:30:056 (4) - ctrlg for cool flow boths makes the diff a bit harder, and that's what im trying to avoid cuz spread sucks ;;

01:00:215 (6) - 2 circle might be cool cuz the sound on the sliderend rly stands out here


normal!!!!

01:02:449 (3) - would be cool to split this into this http://puu.sh/nSKug/511fd00f17.jpg , i feel rythm would be more intuitive this way dammmmm

01:25:269 (3) - you start these on red ticks until now and it's kinda weird to me. Would fit to extend it or to put a circle on that red tick. i prefered to map to the 1/3 thingy, not sure if it was a good idea, but ill see

01:46:650 (3) - 2 circles plsplspls 2 hard


cool map!!!!
good luck!!!! dammmmmmmmmmmmmmmmmmmmmmmme onichan

"lit120"
ok...

[Insane]
  1. 01:04:045 (1) - tail drum finish did on the others diffs too
  2. 01:05:960 (3) - didn't hear any drum sound here. remove clap it's to fit the bgm more than anything
  3. 01:09:790 (1,3) - fix the blanket it's fine i think
  4. 01:14:896 (1,2) - ^ ^
  5. 01:46:810 (1) - finish soft normal also works
[Hard]
  1. 01:04:045 (2) - tail drum finish
  2. 01:46:810 (1) - soft finish
[Normal]
  1. 01:04:045 (2) - tail drum finish
  2. 01:46:650 (3) - tail soft finish
nothing to complain more. the flow and the structure looks ok for me imo

GL!

"Akitoshi"
Hi m4m I'm baited idk if my mod quality worth for it lmao

[Normal]
  1. 01:02:449 (3) - uhm I would like to click in 01:02:609 - as well, http://puu.sh/nTBhO/7474d358d5.jpg oki
[Hard]
  1. 00:30:056 (4) - CTRL + G for emphasize more the cymbals beat on 00:30:375 (1) - like how 00:28:939 (1) - was set further than 1.3x true, but didnt want to change distance too much on this diff ;;
  2. 01:06:120 (1) - idk if you like this or not but this one can be placed like Diamond with 01:05:641 (1,2,3) - http://puu.sh/nTBXL/e3cf9f9a11.jpg doesnt look nice xd
  3. 01:16:013 (4) - uhm, make this 1/2 slider or add note on 01:16:173 - for consistency with 01:18:566 (4) - ? those are different rhythms tho
  4. 01:21:119 (4) - ^
[Insane]
  1. 00:27:024 (3) - nazi thingy, curve a bit more for parallel with 00:26:386 (1) - tried
  2. 00:58:460 (1) - uhm, place this in the center of 00:57:663 (2,1) - ? moving entire 00:58:460 (1,2,1,2) - isn't hard imo did a triangle instead xd
  3. 01:25:269 (1,2,1,2,1,2,1,2) - imo you don't need to be colorful, at least remove NC on 01:25:588 (1) - and 01:26:217 (1) - for pair with same bpm on 01:25:269 (1,2,1,2) - and 01:25:907 (1,2,1,2) - true
  4. 01:33:565 (6) - you can stack how 01:30:693 (5,2) - was for higher note of guitar thingy, http://puu.sh/nTCCr/18b72d4a81.jpg it's fine i think
dam stacks 3sexy
notice me sempie pl0x https://osu.ppy.sh/b/756448 (7diffs tho ;w;) why u want to kill me ;(

thank you for the mods!
ill try to get to your maps soon ;;
Mafumafu
[General]
Do you have a reliable metadata reference? :3

Preview Time should be snapped to 01:05:481

Some modding assistant app told me some green lines are not snapped: (I dont know if it's because of the multi-timing lines but better to have a look at that)
Normal:
01:43:765
01:45:679
01:46:637
01:52:062

Hard and Insane:
01:43:765
01:44:403
01:44:859
01:45:679
01:46:637
01:52:062

[Normal]
00:59:737 (3,1) - Blanket could be better :3

[Hard]
It is always showing "Update to latest version"like this http://osu.ppy.sh/ss/4798625 , no matter how I update the map. The issue exists even if I re-download the map, so I guess it's a submission bug so would you please re-update it?

00:30:056 (4,1) - Though the space here is quite limited, I still hope you could make a small jump here to keep a consistency with other sections.

00:36:598 (3,4) - If you like pls blanket it xD

00:39:630 (4,5) - http://puu.sh/nVaDg/95894e69b3.jpg xD You are mainly focusing on the drums so i guess this would be better because the first drum at 00:39:949 (5) - could be clickable

00:44:258 (3,4,5,6) - How about http://puu.sh/nVbt8/5f7691d939.jpg ? So that 00:45:056 will not be left unmapped.

01:10:269 (2,3) - Uhm but i guess normal spacing here would be better. Jumps should be at where you place finishes like 01:08:354 (4,1) -. There's no new vocal or strong drumbeat so a jump is not that noce imo. Also 01:10:269 (2,3) - (1/2 rhythm) and 01:10:907 (4,1) - (1/1) are in the approximately same spacing which could cause potential readability issues for relatively new players so...I'd suggest reducing the spacing at 01:10:269 (2,3) - as well as slightly enlarge the spacing at 01:10:907 (4,1) -. Same at 01:20:003 (1,2,3,4) - . If you decide to fix this dont forget to enlarge the spacing at 01:16:013 (3,1) -

01:45:693 (1,2,3,4,5,6,1) - ah this is super hard maybe change the pattern to something easier like http://puu.sh/nVc8h/2d12f6771b.jpg


[Insane]
00:25:269 (1,3) - If you want you could make the blanket better.

00:26:386 (1) - Use 3/4 slider + a note? (Keep consistent with the two latter parts)

00:30:295 (7) - Not sure about whether overmaps are fine now. Different from 00:27:742 (6) - , there's no sound at 00:30:295 (7) - I
01:45:693 (1,2,3,4,5,6,1,2,3,4,1) - Too hard imo, streams with large jumps followed ;w;

What worries me most is the spread, both the gaps between Normal and Hard and Hard and Insane are huge. ;w; There are quite a few jumps in Hard whereas rhythms in Normal are quite easy. There are 7-note streams in Insane whereas triplets are hard to find in Hard......Maybe slightly reduce the difficulty of Hard and correspondingly of Insane?
However I am not sure so I'd like to know your opinions ;w;

Overall well-amde map!

Call me back!
Topic Starter
Milan-

Regraz wrote:

[General]
Do you have a reliable metadata reference? :3 i think kunkakunkakunka is reliable xd p/4985993 also here http://www.nanoripe.com/page/discography.html

Preview Time should be snapped to 01:05:481 unsnapped preview time doesnt really matter tbh. i could even snapped it to 1/32 and it'll be fine, but did

Some modding assistant app told me some green lines are not snapped: (I dont know if it's because of the multi-timing lines but better to have a look at that) oh it's cuz i removed some red lines when pishi checked it. doesn't matter if they are doing what they should be doing. but did too
Normal:
01:43:765
01:45:679
01:46:637
01:52:062

Hard and Insane:
01:43:765
01:44:403
01:44:859
01:45:679
01:46:637
01:52:062

[Normal]
00:59:737 (3,1) - Blanket could be better :3 tried

[Hard]
It is always showing "Update to latest version"like this http://osu.ppy.sh/ss/4798625 , no matter how I update the map. The issue exists even if I re-download the map, so I guess it's a submission bug so would you please re-update it? okxd

00:30:056 (4,1) - Though the space here is quite limited, I still hope you could make a small jump here to keep a consistency with other sections. ok

00:36:598 (3,4) - If you like pls blanket it xD ok

00:39:630 (4,5) - http://puu.sh/nVaDg/95894e69b3.jpg xD You are mainly focusing on the drums so i guess this would be better because the first drum at 00:39:949 (5) - could be clickable it's fine i think, didnt want to make the rhythm too simliar to insane and both works fine on my end

00:44:258 (3,4,5,6) - How about http://puu.sh/nVbt8/5f7691d939.jpg ? So that 00:45:056 will not be left unmapped. ^

01:10:269 (2,3) - Uhm but i guess normal spacing here would be better. Jumps should be at where you place finishes like 01:08:354 (4,1) -. There's no new vocal or strong drumbeat so a jump is not that noce imo. Also 01:10:269 (2,3) - (1/2 rhythm) and 01:10:907 (4,1) - (1/1) are in the approximately same spacing which could cause potential readability issues for relatively new players so...I'd suggest reducing the spacing at 01:10:269 (2,3) - as well as slightly enlarge the spacing at 01:10:907 (4,1) -. Same at 01:20:003 (1,2,3,4) - . If you decide to fix this dont forget to enlarge the spacing at 01:16:013 (3,1) - oki. altho enlarging spacing is not necessary since there's no more jump before ;;

01:45:693 (1,2,3,4,5,6,1) - ah this is super hard maybe change the pattern to something easier like http://puu.sh/nVc8h/2d12f6771b.jpg ok


[Insane]
00:25:269 (1,3) - If you want you could make the blanket better.pok

00:26:386 (1) - Use 3/4 slider + a note? (Keep consistent with the two latter parts) ko

00:30:295 (7) - Not sure about whether overmaps are fine now. Different from 00:27:742 (6) - , there's no sound at 00:30:295 (7) - I
01:45:693 (1,2,3,4,5,6,1,2,3,4,1) - Too hard imo, streams with large jumps followed ;w; changed the stream to something much more simple to play. the overmap you say, isn't overmap to me ;; there's sound and adding note before downbeat has always been acceptable as an 'emphasis technique'

What worries me most is the spread, both the gaps between Normal and Hard and Hard and Insane are huge. ;w; There are quite a few jumps in Hard whereas rhythms in Normal are quite easy. There are 7-note streams in Insane whereas triplets are hard to find in Hard......Maybe slightly reduce the difficulty of Hard and correspondingly of Insane?
However I am not sure so I'd like to know your opinions ;w; you can refer to what desp-lun always says i guess, if both gaps are huge it's fine p/4953441 . however i change stuff you said so it's less huge now xd

Overall well-amde map! thanks!xd

Call me back!
Mafumafu
Fine for me now!
Sotarks
Uuuu 2years hype xd
Mint
[Hard]
  1. 00:44:737 (4,5) - Sounds better with a reverse here tbh, like 00:50:322 (5) -
[Normal]
  1. 01:26:527 (1) - Uhm, this looks & sounds rather strange to me. This happened in my Zoetrope as well back then and you told me to change the BPM to avoid this; in this case would is still pass or should the BPM be changed to like 182.9 or something? http://puu.sh/nXl9h/bc1f67512c.jpg
  2. 01:46:650 (3) - I feel like it's so much player-friendly in lower difficulties if the map doesn't end in the corner of the map, and then is followed by a spinner. Mind having the end closer to the center?
EDIT: For the suggestion below, I don't think they are that bad and add to readability / HP for this slower part. Also, judging from other maps I didn't see you changing that pattern anyways LOL - up to you.
Sotarks
are those 00:36:917 (1,1,1) - etc... NC realy usefull ? :/
show more
Please sign in to reply.

New reply