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KOTOKO - Meconopsis

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Topic Starter
Nichiyouki
This beatmap was submitted using in-game submission on 17 มีนาคม 2567 at 1:35:27

Artist: KOTOKO
Title: Meconopsis
Tags: pop japanese 硝子の靡風 Garasu no Kaze Glass of Dispersed Wind nich95
BPM: 95
Filesize: 11457kb
Play Time: 06:13
Difficulties Available:
  1. Flowers (4.43 stars, 1102 notes)
Download: KOTOKO - Meconopsis
Information: Scores/Beatmap Listing
---------------
My 5th Ranked Beatmap

Flowers diff - Done
Storyboard - Done

Enjoy :3
Okoratu


General

  1. Late Mod is late, potato
  2. Overall your SV seems to be pretty slow, dunno if you would like to increase it by .2 / .3 lol
  3. Late mod is late because i had stuff to do, also this song is a lot slower than i usually accept so the mod is a bit shorter... potato

Marathon

  1. long map is long. HP+1, OD+1, idk this seems pretty easy
  2. 00:05:125 (5,1) - might try to have the borders align more neatly?
  3. 00:08:125 (1) - 3.98x jump is a bit unpleasant to play since there's not really a reason for a jump this big
  4. 00:27:073 (1) - doing something like this would be a bit more intuitive flow wise (basically i'm telling you to CRTL+G it and rotating it a bit):
  5. 00:56:125 (1) - I don't really understand why this one isn't following a 1/2 rhythm
  6. 01:09:704 (4,5) - flow is a bit odd here, expected more of a movement towards the top right instead to the bottom
  7. 02:14:915 (2,3) - this jump seems to be a bit too forced, would place it in a line with (2) instead
  8. 02:37:810 (3) - rotating by 2 deg for a better blanket (huehue)
  9. 02:49:178 (7) - ... ? the rhythm is sth like this judging by the vocals:
  10. 02:50:757 (3,5) - could NC on these to empathize the sounds maybe
  11. 03:04:810 (8,1) - would move it at least so that the 2 shapes line up more neatly
  12. 03:06:547 (5) - rotating this one a bit would make for better flow imo
  13. 04:07:336 (6,7) - this antijump seems to be a bit unfitting for this section here, would reconsider
  14. 04:54:547 (3,4,5) - if you already have an antijump it'd be much more enjoyable if the jump afterwards was more even .-.
  15. 05:38:125 (7,8) - blanket could be better lol
  16. 06:01:968 (2) - consider mapping 06:02:125 -
    Some sections still have a weird flow for my tastes but it's nothing too major in my opinion.

Gl with your map!
Topic Starter
Nichiyouki

Okoratu wrote:



General

  1. Late Mod is late, potato
  2. Overall your SV seems to be pretty slow, dunno if you would like to increase it by .2 / .3 lol ehh xD I want this slow, because this BPM is slow.
  3. Late mod is late because i had stuff to do, also this song is a lot slower than i usually accept so the mod is a bit shorter... potato ahh

Marathon

  1. long map is long. HP+1, OD+1, idk this seems pretty easy I think HP was enough imo, but I will increase OD 0.5 (8.5).
  2. 00:05:125 (5,1) - might try to have the borders align more neatly? Fixed a bit, I guess.
  3. 00:08:125 (1) - 3.98x jump is a bit unpleasant to play since there's not really a reason for a jump this big Okay, fixed
  4. 00:27:073 (1) - doing something like this would be a bit more intuitive flow wise (basically i'm telling you to CRTL+G it and rotating it a bit): Umm... I think the original was flow better than imo.
  5. 00:56:125 (1) - I don't really understand why this one isn't following a 1/2 rhythm It seems this melody should use 1/1 slider would be better than.
  6. 01:09:704 (4,5) - flow is a bit odd here, expected more of a movement towards the top right instead to the bottom I prefer moving this to the bottom more than.
  7. 02:14:915 (2,3) - this jump seems to be a bit too forced, would place it in a line with (2) instead I'll consider, because it may no problem to read.
  8. 02:37:810 (3) - rotating by 2 deg for a better blanket (huehue) Fixed
  9. 02:49:178 (7) - ... ? the rhythm is sth like this judging by the vocals: I want this is 3/4 slider, to reduce the awkward to read, and using this slider still follow the melody.
  10. 02:50:757 (3,5) - could NC on these to empathize the sounds maybe Umm... nope. It look weirdto add NCs in these.
  11. 03:04:810 (8,1) - would move it at least so that the 2 shapes line up more neatly Moved
  12. 03:06:547 (5) - rotating this one a bit would make for better flow imo I want this slider to blanket with slider end of 03:07:494 (7). However, I fixed, but different with your suggestion.
  13. 04:07:336 (6,7) - this antijump seems to be a bit unfitting for this section here, would reconsider ahh, so I will add a circle at 04:07:652 - too.
  14. 04:54:547 (3,4,5) - if you already have an antijump it'd be much more enjoyable if the jump afterwards was more even .-. But the flow was weird for me xD
  15. 05:38:125 (7,8) - blanket could be better lol Moved (8) a bit
  16. 06:01:968 (2) - consider mapping 06:02:125 - I made this to follow the melody. For the rhythm in that, I had added clap on sliderslide.
    Some sections still have a weird flow for my tastes but it's nothing too major in my opinion.

Gl with your map! Ty :3
Acylica
from m4m:D
General
-song's offset is a little bit slow

-Why don't you change diff's name instead of marathon?

Marathon diff
00:09:704: Like this?https://osu.ppy.sh/ss/3449032

01:38:599: Like this:https://osu.ppy.sh/ss/3449051

02:43:336: NC

03:04:810: https://osu.ppy.sh/ss/3449072

03:45:073: Move to x:120,y:300

04:52:020: move to x:29,y:49?

04:54:547 (3,4): ctrl+G
BanchoBot
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