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Osamu Kubota - Carezza

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Total Posts
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Topic Starter
Neo Adonis
This beatmap was submitted using in-game submission on viernes, 09 de julio de 2010 at 05:13:34 p.m.

Artist: Osamu Kubota
Title: Carezza
Source: KEYBOARDMANIA 3rdMIX
Tags: rhythm piano konami keyboard
BPM: 128
Filesize: 15897kb
Play Time: 01:44
Difficulties Available:
  1. Light (1.65 stars, 105 notes)
  2. Medium (3.67 stars, 159 notes)
  3. Real (4.89 stars, 436 notes)
Download: Osamu Kubota - Carezza
Download: Osamu Kubota - Carezza (no video)
Information: Scores/Beatmap Listing
---------------
Hi! This is my first beatmap uploaded. The song is "Carezza", featured on KEYBOARDMANIA 3rdMIX. I wanted to do a beatmap and, when I heard this song, almost all the beatmap came through my head, and this is the result.
You might think this map couldn't be good because it's the first, but I can ensure it is (forgiving some little details maybe ;) ). I searched the beatmap has cualities of another ranked ones. Did I get it? I think I did it!

Explication of difficulties:
* Light: the map for begginers. However, it's hard enough to be playable.
* Light+: in fact, it could be a difficulty between normal and hard.
* Real: when the beats and streams go crazy. On first instance, I wanted to do a hard map and not jump directly to Insane. But I though: "Hey, this song is so difficult on Keyboardmania and, anyway, other beatmaps offer harder challenges";


Changelog
D'oh!! ... I erased the part of the changelog prior to February 20... T_T
EDIT 11 (Feb 20, 2010): Minor fixes, including a big one related with a duplicated circle on the same tick. Thanks Leorda!
EDIT 12 (Feb 21, 2010): Big changes to the map. Now it looks more than good! Thank you soooo much Shulin!!
EDIT 13 (Feb 26, 2010): Minor-minor fixes. ^_^
EDIT 14 (Feb 27, 2010): Eliminated preferred skin totally. I thought I'd done it ^^'
EDIT 15 (Mar 3, 2010): Changed changelog font size
EDIT 16 (Mar 5, 2010): Modified BG, circles color and many things to make the map "pubble-worthy". :S I'm really nervous.
EDIT 17 (Mar 6, 2010): Beuchi's changes and a few of mine. Mapped break on a neutral form (avoiding problems) on Real and renamed "Light+" as "Light+ (Medium)"
EDIT 18 (Mar 11, 2010): Remapped a part on "Real" and few changes on another diffs.
EDIT 19 (Mar 17, 2010): Stuff (followed tips of Derekku and VanMonky)
EDIT 20 (Mar 22, 2010): Just changed circles size.
EDIT 21 (Apr 9, 2010): I suck at doing hard songs... i.e., lowered the diff of the song.
EDIT 22 (Apr 17, 2010): Minor - minor - minor fixes.
EDIT 23 (Apr 18, 2010): Minor but great change on Kiai mode.
EDIT 24 (July 6, 2010): Thanks Mogsworth for your modding!!
EDIT 25 (July 9, 2010): Last fixes!!


Feel free to download, test and maybe mod my beatmap.
I you like the beatmap then send me a star. If you think something is wrong please notify me!

Click me. I'm a video!! (Song demo on KEYBOARDMANIA)
MoonFragrance
[General]
Use Grid Level 3
Use Distance Snap to all notes.
00:26:765 - turn off the kiai. kiai mustn't be used more once during one minutes.

[Lite]
00:11:768 (1) - align with 00:11:299 (8)
00:18:329 (2) - spacing
00:20:204 (4) - ^
00:22:079 (6) - ^
00:32:863 (6) - unsnapped
01:13:164 (2,3,4) - make regular triangle

[Lite +]
Open the AImod and recheck spaing.

00:18:329 (3) - align with 00:17:392 (1)
01:40:348 (3,4) - spacing
01:43:160 (5,6,7) - make prettier triangle

[Real]
Open the AImod and recheck spaing.

00:30:866 (14) - new combo
01:40:348 (4) - ^
penaxo
tu map esta muy bueno neo +1 estrella ^^
LKs
LK COMMON MODDING~

OVERALL
preview time=[01:23:71]

light

[00:11:76] move this slider 1 grid right
[01:00:97] move this slider 2 grids down and 1 grid right

light+


[00:42:23] new combo
[00:46:45]^
[00:55:58] move 1 grid right
[00:56:05]^

real

[00:41:06] (2~7) fix spacing
[01:01:68] too Difficult to play, new combo or change

+star
Topic Starter
Neo Adonis

LKs wrote:

preview time=[01:23:71]
I don't think this could be a good preview time. However, if other people think the idea could be good, I'll change it! ^^
kino77
The BG pic is very nice~I like it~

Some quick mod~
[Easy]
00:51:137 (5) - New combo?
01:29:099 (1) - Clap sounds odd to me
01:37:067 (5) - Line with 3,4?

[Normal]
00:15:517 (7) - New combo?
00:19:267 (4) - ^
00:21:141 (7) - ^
00:23:953 (3,4) - Right 1 grid?
00:36:139 (4) - Down 1 grid?
00:40:357 (2) - Right 1 grid?
00:49:731 (4) - Clap too loud here
01:29:099 (6,7) - Add finish or remove finish from 5?
00:53:011 (6) - Left 1 grid?
01:44:214 (8) - Why not finish here?

[Hard]
Slider tick rate 1 plz~
00:02:160 (1) - Up 1 grid?
00:07:550 (5) - Put right under 4?
00:19:267 (7) - New combo?
00:22:547 (5) - Put right under 4?
00:23:016 (7) - New combo?
00:23:953 (1) - Remove new combo?
00:24:539 (2) - New combo?
01:42:691 (5) - Down 2 grid and left 1 grid?
01:42:808 (6) - Down 1 grid?

Its a well done for your first map~
Work hard and it will be ranked~ ;)
Have my star~
Alex Blade
star
Natteke
Hi.
I guess this is very good for the first try.
Btw, got the permission to use the skin?

Remember - these are only my thoughts and opinions.


[Generally]
At least BPM and offset sound good to me. But I might not be right.

[Light]
Everything looks fine.


[Light+]
00:49:262 (3) - Doesn't it stay a bit far from 2 comparing to 1? Well, this is not that important.
The rest looks fine.


[Real]
00:42:115 (3) - I don't like how you've put this into the stream.
00:46:215 (2,3) - ^
00:59:690 (1,2) - ^
01:01:330 (3) - ^
01:05:197 (1) - mby move closer to rhe previous circle?
01:44:097 (5,6) - isn't it too far away? It's hard to pass this moment.
Sonnyc
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Neo Adonis
sonnyc: Your tips were good. However, the design of the beatmap over Light and Light+ was planned to be simple instead of follow the rhythm perfectly.

Example:

sonnyc wrote:

00:42:700 (2) Increase 1 more reverse?
I didn't add another reverse to give the player time to click the other circle.

Anyway, the intention was good. Thanks ^_^
Zekira
BPM: 128.00 flat
Offset: 500

Resnap, fix inherited timing sections, etc. Can't mod on faulty timing.
Sushi
Apply Zekira's timing. please.

[Light+]
00:19:267 (4,7) - new combo on these.

[Real]
00:07:081 (4,5) - stack better
00:15:517 (1,3) - align
01:06:603 (6,1) - maybe sudden. but ok
01:11:758 (12,13) - stack better
01:14:570 (2,3) - align
01:43:863 (4,5) - this jump is sudden, at least put a new combo.
AdRon Zh3Ro
* Light:
>>Sounds fine.

* Light+:
>>Sounds fine.

* Real:
>>Sounds fine.

*Try to put a harder diff, that follow the sound exactly.(sounds interesting :D)

Nice beatmap.
Star*
xierbaliti
-Real-
nice mapset. And here'are some hitsounds suggestion
so many random hitsounds here and you should make them fit the music. ;)
such as:
00:08:000 (1) - +finish?
00:08:937 (5) - +whistle?
00:09:875 (1) - ^
00:10:812 (5) - ^
00:11:750 (1) - +finish?
00:12:453 (4) - +whistle at the slider's end?
00:14:445 (4) - +whistle at the slider's repeat?
00:19:250 (7) - +finish&new combo
00:21:125 (1) - +finish
00:26:398 (10,11) - remove whistles
00:42:687 (8,9) - use the "normal-hitnormal" hitsound?
00:46:906 (8,9) - ^
01:02:375 (12) - +whistle
01:05:890 (4) - +whistle at the slider's end
01:07:062 (1) - +whistle
01:07:765 (4) - +whistle at the slider's end
etc.

and 01:01:437 (4) - move it 1 grid left. ;)

Good luck.
DJPop
~Light~
Fine.

~Light+~
01:40:362 (3) - new combo

~Real~
00:35:539 (6,7,8,9,10,11,12,13,14,15,16) - move down 1 grid (Lv3)
01:12:218 (13) - stack with (12)


+Star
Teara
[Light]

SPOILER
Timing:

BPM > 150
Offset > 500


General:

Star Rating: 1.48
Total Play Length: 96s
Maximum Score: 257,468
Audio Lead In: 0
Preview Time: 300
Stack Leniency: 0.7


Nazi Mod:

00:11:750 (1) - move on grid to the right and align start/end?

Combo Mod:

00:20:187 (4) - new combo
00:22:062 (3) - new combo
00:42:218 (5) - new combo
00:46:437 (5) - new combo

General Mod:


01:33:312 (3) - should end on the white tick?

[Light+]

SPOILER
Timing:

BPM > 150
Offset > 50 ~| Why is this different from the other two diffs? please fix it.

General:

Star Rating: 3.96
Total Play Length: 96s
Maximum Score: 889,604
Audio Lead In: 0
Preview Time: 300
Stack Leniency: 0.7


Nazi:

00:23:018 (1,2,3,4) - Spacing
00:56:768 (1) - with grid snap off, move two up, and two left? ( slighly offscreen )

Combo Mod:

01:40:362 (3) - New combo

[Real]

SPOILER
Timing:

BPM > 150
Offset > 500

General:

Star Rating: 5.00
Total Play Length: 95s
Maximum Score: 5,344,200
Audio Lead In: 1500
Preview Time: 300
Stack Leniency: 0.7

Nazi:

Lots, but I will only mention this

01:20:187 (1) - This slider can get some more attention IMO :)

Combo Mod:

00:05:187 (6) - New combo

[General Thoughts]

Not bad, I enjoyed it. But, it lacks a proper hard. The difficulty jump between [Light+] and [Real] is quite big. My suggestion would be to make [Light+] a tiny bit easier and then map a decent hard, or to ask someone to do it for you ( a guest diff ) then I will give this a 10/10.

But have a star :)
Topic Starter
Neo Adonis

Teara wrote:

Not bad, I enjoyed it. But, it lacks a proper hard. The difficulty jump between [Light+] and [Real] is quite big. My suggestion would be to make [Light+] a tiny bit easier and then map a decent hard, or to ask someone to do it for you ( a guest diff ) then I will give this a 10/10.

Neo Adonis wrote:

Real: On first instance, I wanted to do a hard map and not jump directly to Insane. But I though: "Hey, this song is so difficult on Keyboardmania and, anyway, other beatmaps offer harder challenges".
Other way to say "I wasn't creative enough to do a hard diff" ^^' . And I didn't want to destroy the map with a unaccurated hard. I know if lacks of a Hard, but anyway Real isn't as insane as a 'real' insane, I think. Let's say "Real" is only harder than a hard, but easier than a insane.

If I find somebody who creates a hard, I'll add it. Else, the map will have to be let on that way.

Because of this, I've reduced the difficulty on "Real", to make the jump smaller.
Leorda
CIAO!

[General]
1) Add "konami" because KEYBOARDMANIA 3rdMix made from konami, maybe?

[Light]
00:11:750 (1) - Move 2 grid right?
00:16:906 (5,4) - DO NOT PLACE 2 CIRCLE AT THE SAME TICK!!! DELETE (4) OR (5)
01:02:375 (1) - Add a finish hitsound
01:20:187 (1) - ^

01:33:312 (3) - Move it to the right place, overlapped by 01:31:437 (1) is bad


[Light+]
00:27:218 (1) - Add a finish hitsound
01:02:375 (1) - ^


[Real]
00:02:140 (1) - Move 1 grid up?
00:18:312 (3) - Offscreen
00:29:914 (12) - ^
00:38:234 (B) - The breaks are too short, remove it
01:24:992 (4,5,6,7) - Offscreen


Good map
STAR
Topic Starter
Neo Adonis
This map has been deleted on the request of its creator. It is no longer available.
Shulin
General:

-- The sound effects of this skin (e.g. retry, skip etc) sound awful on this piano piece.
-- Why the time signature changes?

Light:

00:56:750 (1) - Too high top is covered by HP bar.
01:02:375 (1) - Finish.
01:39:289 (1,1,1,2,3,4) - Stacking looks awful and hard for new players to know when to click, sliders imo or at least space the beats around the map (not center).

Light +

-- The difficulty name sounds somewhat silly, think of something else. Idk "Moderate"

01:02:375 (1) - Finish.
01:43:156 (5) - Remove finish.
01:43:859 (7) - ^
01:44:210 (8) - Finish.

Real:

00:13:859 (x) - Beat?
00:14:328 (x) - ^
00:24:406 (x) - ^
00:24:875 (x) - ^
00:25:343 (x) - ^
00:25:812 (x) - ^
00:26:281 (x) - ^ Triples fit the music so well.
00:59:445 (11,1) - Needs more distance between the stream imo or like earlier.
01:00:851 (11,1) - ^
01:11:515 (10,11,12) - Messy, just stack 10 onto the slider it looks better.
01:13:039 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - Sounds weird 1/2 would be better imo.
01:29:210 (5) - Not necessary imo and disrupts the flow of the stream.
01:31:437 (1,2,3,4,5,6,7,8,9,10,11) - This is messy, especially 01:32:023 (4,5,6,7,8,9) -
01:44:093 (2,3) - Jump is rather weird.

That's all pretty nice overall. ~ Star
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