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Utada Hikaru - Sakura Nagashi (el poco maro Remix)

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Topic Starter
ProfessionalBox
This beatmap was submitted using in-game submission on 1. syyskuuta 2014 at 15:53:45

Artist: Utada Hikaru
Title: Sakura Nagashi (el poco maro Remix)
Source: ヱヴァンゲリヲン新劇場版:Q
Tags: dnb drum and bass drumstep Asphyxia japan step collab collaboration hanzer gero Paul Carter EVANGELION:3.0 YOU CAN NOT REDO Shin gekijou ban
BPM: 176
Filesize: 11212kb
Play Time: 07:16
Difficulties Available:
  1. Eternity (4,83 stars, 1503 notes)
Download: Utada Hikaru - Sakura Nagashi (el poco maro Remix)
Information: Scores/Beatmap Listing
---------------
♪Everybody finds love...

  • [list:1337][list:1337]...In the end♪
Storyboard by HanzeR and Gero

  • [list:1337][list:1337]The collab is mine and Asphyxia's.
Collab parts

  • 00:00-02:11 ProfessionalBox
    02:11-03:16 Asphyxia
    03:16-03:38 ProfessionalBox
    03:38-04:00 Asphyxia
    04:00-04:21 ProfessionalBox
    04:21-05:05 Asphyxia
    05:05-05:49 ProfessionalBox
    05:49-06:32 Asphyxia
    06:32-07:21 ProfessionalBox

Awesome modders
Sonnyc
Desperate-Kun
Fort
-Bakari-
Mao
Kazyua-sama
Cherry Blossom
Nemis
Lanturn
gokugohan12468
Flower
Secretpipe

Special Thanks
Xinely for letting us use her storyboard!

Secretpipe
Call me when it's done u nub
Topic Starter
ProfessionalBox

Secretpipe wrote:

Call me when it's done u nub
;)
Gero
SB names per request, don't forget to enable the widescreen support.
Good Luck ~
Asphyxia
Yeaah!!
Topic Starter
ProfessionalBox
Finally it's done
Sonnyc
Eternity:
  1. 00:00:391 - Umm Imo this beat was too strong to be ignored. Not sure if you didn't wanted to start the map with a stream, but anyways consider adding a note here.
  2. 00:09:681 (9) - Consider adding a new combo as your combo pattern.
  3. 00:26:044 (6) - ^
  4. 00:36:612 (3) - Missing whistles.
  5. 01:01:499 (1) - Missing Whistle.
  6. 01:15:987 (2,3) - I think the current flow is a little broken. Even ctrl+G will remove the jump of 01:16:158 (3,4), this seems to be better in flow.
  7. 01:55:703 (2) - Check spacing.
  8. 02:30:134 (1,2,3,4,5,6,7,8) - What happened to whistle?
  9. 02:33:544 (3) - The touch of the hp bar was a bit lot. Mind adjusting it?
  10. 02:48:884 (6) - Mind giving a curve to this for conistency with 02:48:544 (4)?
  11. 03:16:498 (1) - I wonder where the end is snapped to? Anyways 03:16:839 seems to need a beat.
  12. 05:48:799 (12) - Deleting this note fits the song better imo.
  13. 07:08:657 (3) - 1 grid left feels more stable pattern.
  14. 07:13:856 (1,1) - Imo, ending a spinner at the blue tick didn't felt nice.. http://puu.sh/9T7lI/e9653a1efa.jpg

    I think you can improve your whistle hitsound better by yourself. I don't think they are all mentionable in one mod post.
Good luck!
Topic Starter
ProfessionalBox
Thanks for the mod Sonnyc!

Mod

Sonnyc wrote:

Eternity:
00:00:391 - Umm Imo this beat was too strong to be ignored. Not sure if you didn't wanted to start the map with a stream, but anyways consider adding a note here. I'll leave it as it is, atleast for now
00:09:681 (9) - Consider adding a new combo as your combo pattern. Fixed
00:26:044 (6) - ^ Fixed
00:36:612 (3) - Missing whistles. Fixed
01:01:499 (1) - Missing Whistle. Fixed
01:15:987 (2,3) - I think the current flow is a little broken. Even ctrl+G will remove the jump of 01:16:158 (3,4), this seems to be better in flow. I did something lol
01:55:703 (2) - Check spacing. Fixed
02:30:134 (1,2,3,4,5,6,7,8) - What happened to whistle? Added the whistle and adjusted volume
02:33:544 (3) - The touch of the hp bar was a bit lot. Mind adjusting it?
02:48:884 (6) - Mind giving a curve to this for conistency with 02:48:544 (4)?
03:16:498 (1) - I wonder where the end is snapped to? Anyways 03:16:839 seems to need a beat. What is this lol. Fixed
05:48:799 (12) - Deleting this note fits the song better imo. It's better how it is atm in my opinion
07:08:657 (3) - 1 grid left feels more stable pattern. Fixed
07:13:856 (1,1) - Imo, ending a spinner at the blue tick didn't felt nice.. http://puu.sh/9T7lI/e9653a1efa.jpg The beat before the spinner is something that I can't ignore, therefore the spinner needs to start after it.

I think you can improve your whistle hitsound better by yourself. I don't think they are all mentionable in one mod post. You're probably right. I will make some changes.

Good luck!
Asphyxia
Fixed everything, thanks! I'm gonna let Probox to fix the hitsounds, .osu sent in-game.
Myxo


hyvää päivää. en puhu suomea.



  • General:
  1. Don't you think using two tones of pink as combo colours for the whole 7 minutes seems a bit boring and repetetive ;w; I'd suggest adding a blue tone and some grey in between for more variation.
  2. The Storyboard-Names are cutted off in non-widescreen solutions. #beautiful! So it might be better idea to move them more to the left, so that all players can read them!

    ProfessionalBox:
  3. 00:00:135 - Umm, overall your first section felt a bit unconsistent in terms of 1/4-rhythms, since you mapped this 00:00:646 (3,4,5,6,7) every measure at the beginning and then you started to leave many of these out. Basiacally, at most of the places, it isn't a problem, because you are using a 1/1 slider instead or 1/2 sliders. But it just keeps me wanting to tap at some places, mainly at 00:14:538 + 00:34:737 (3,1,2)... You should consider to change those for the sake of consistency :)
  4. 00:57:067 (5,6,7,8,1) - You could move this a little more upwards, since it doesn't hurt the patterns. Then it won't touch the scorebar anymore :b
  5. 01:05:590 - That might be personal opinion, but you shouldn't use slidertick hitsounds in an Insane. If there are important beats at those ticks, why don't you map them? And if there are not so important, why do you need a hitsound then? I can understand you are following vocals with these sliders in this section, but still. Meh, personal opinion.
  6. 01:09:851 (6) - You probably wanted Normal Sampleset for that Slidertick, but you accidently selected Soft.
  7. 01:49:226 - This section could use some more NCs. At the moment, your combos cover up a really huge time, so you could add NCs at 01:51:953 (5) + 01:58:090 (5) + 02:08:281 (4)
  8. 01:52:976 (7) - This touches the HP-bar a little bit o: So you might want to move it more down, though I don't see an easy solution here.
  9. 02:04:190 - Consider to add a new timing point here, in order to fix the position of the big white tick after the timing change? I'm not 100% sure if this is needed here, since it's a pretty short timing section, but still.
  10. 05:17:180 (3) - This touches the HP-bar slightly :3 You should try moving this a bit more downwards.
  11. 05:18:373 (7) - Using a red-tick slider doesn't make much sense here. It sounds really strange with the other rhythms around it. Using two circles sounds better for me :3
  12. 05:47:862 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Actually it would be much more exciting if you would use higher distance snap for this stream, to fit better with the one leading to the first kiai! Come on, you got the space, so you can make something cooler :)
  13. 07:13:856 (1,1) - Hmm. The transition between these spinners doesn't sound good to me. Generally, I'd not recommend to use two spinners in a row like this when it isn't definitely needed and it seems to me that the last spinner isn't really needed. You could just end the first one at 07:16:498 and delete the last spinner.

    Asphyxia:
  14. 02:43:089 (4) - The beat at 02:43:259 seems very, very important though. I don't see what you are following with this slider then, so it might be better to map the beat out and get rid of the slidertick hitsound. This rhythm would work:
  15. 02:50:078 (4) - I don't think this rhythm fits, since there's no significant beat at 02:50:163. Basically, you were only mapping the obvious 1/4 in this map and leaving out the additional stuffs (which is good, to avoid 1/4-overload); so it seems rather weird to have this here.
  16. 02:51:100 (6) - With this one it's theoretically the same, but it's not as significant for some reason; Probably because the blue tick is hereable in the music this time :)
  17. 03:03:373 (2,3,4,5,6,7,1) - For some reason, this star pattern doesn't play very well. The huge jump after the triplet isn't intuitive, since big jump patterns like this weren't really used in this map before (and aren't really used afterwards). I suggest you to change this pattern to something more friendly :)
  18. 03:09:680 (1,2) - This transition plays kind of weird. I know that dropping off (1)'s tail like this works, but since this movement requires drastic changes in angle, the distance seems a bit too big to me. If you move (2) more to the left (and probably a bit down, so that it isn't too near to (1)'s path) will make this better in my opinion. Something like this:
  19. 03:14:964 (6,1) - I don't like the transition between these objects. After 03:14:282 (2,3,4,5,6), the jump to 03:15:134 (1) feels good, but not its direction. It will probably cause many players to sliderbreak (like me) ;w; I'd recommend you to change this pattern 03:14:282 (2,3,4,5,6), so that you approach to that slider from a better position. A (rather poor) example would be to ctrl+g 03:14:623 (4,5,6) - But I'm sure you can think of a better placement.
  20. 04:26:725 (3) - Same as 02:43:089
  21. 06:10:532 (3) - I don't really like how this plays in connection with the previous object. It's a drop-off movement once again, but it just doesn't feel very intuitive after (2). Moving this object more to the upper-right of (3) would improve the flow; and the lower spacing to the following objects wouldn't hurt either.

hyvä mappi! hyvää päivänjatkoa!


EDIT: 400 posts <3
Asphyxia

Desperate-kun wrote:



hyvää päivää. en puhu suomea.



  • Asphyxia:
  1. 02:43:089 (4) - The beat at 02:43:259 seems very, very important though. I don't see what you are following with this slider then, so it might be better to map the beat out and get rid of the slidertick hitsound. This rhythm would work: I still think it works quite nice, and I tried to turn it into 1/2 but it sounded worse than what this is so I'd rather not. Also it fits really well with the previous 1/1 slider.
  2. 02:50:078 (4) - I don't think this rhythm fits, since there's no significant beat at 02:50:163. Basically, you were only mapping the obvious 1/4 in this map and leaving out the additional stuffs (which is good, to avoid 1/4-overload); so it seems rather weird to have this here. I think it fits really well along with the background music, therefore I'd like to keep this and besides it plays nicely for me ):
  3. 02:51:100 (6) - With this one it's theoretically the same, but it's not as significant for some reason; Probably because the blue tick is hereable in the music this time :)
  4. 03:03:373 (2,3,4,5,6,7,1) - For some reason, this star pattern doesn't play very well. The huge jump after the triplet isn't intuitive, since big jump patterns like this weren't really used in this map before (and aren't really used afterwards). I suggest you to change this pattern to something more friendly :) You don't think it's friendly? I think it's really easy to hit since I started to introduce players with this bigger spacing earlier, here 03:01:498 (1,2) - to be exact, so they know that bigger spacing is coming. That's what I think so it should be okay!
  5. 03:09:680 (1,2) - This transition plays kind of weird. I know that dropping off (1)'s tail like this works, but since this movement requires drastic changes in angle, the distance seems a bit too big to me. If you move (2) more to the left (and probably a bit down, so that it isn't too near to (1)'s path) will make this better in my opinion. Something like this: Surely
  6. 03:14:964 (6,1) - I don't like the transition between these objects. After 03:14:282 (2,3,4,5,6), the jump to 03:15:134 (1) feels good, but not its direction. It will probably cause many players to sliderbreak (like me) ;w; I'd recommend you to change this pattern 03:14:282 (2,3,4,5,6), so that you approach to that slider from a better position. A (rather poor) example would be to ctrl+g 03:14:623 (4,5,6) - But I'm sure you can think of a better placement. Did some adjustments, plays better now~
  7. 04:26:725 (3) - Same as 02:43:089 Same
  8. 06:10:532 (3) - I don't really like how this plays in connection with the previous object. It's a drop-off movement once again, but it just doesn't feel very intuitive after (2). Moving this object more to the upper-right of (3) would improve the flow; and the lower spacing to the following objects wouldn't hurt either. Kk

hyvä mappi! hyvää päivänjatkoa!


EDIT: 400 posts <3
Thanks for the mod, Desperate!! :3

Proboxille; http://puu.sh/9TMZE/2694c7fd82.txt tää on sit se koko .osu ja siin on mun muutokset tehty että toivotaan ettet oo ruvennu korjailee mitn viel, jos oot niin rip.
Topic Starter
ProfessionalBox
Thank you for modding Desperate-Kun ^^

Mod changes

Desperate-kun wrote:

General:
Don't you think using two tones of pink as combo colours for the whole 7 minutes seems a bit boring and repetetive ;w; I'd suggest adding a blue tone and some grey in between for more variation. If and when I come up with more colours I will change them.
The Storyboard-Names are cutted off in non-widescreen solutions. #beautiful! So it might be better idea to move them more to the left, so that all players can read them!I'll work on that

ProfessionalBox:
00:00:135 - Umm, overall your first section felt a bit unconsistent in terms of 1/4-rhythms, since you mapped this 00:00:646 (3,4,5,6,7) every measure at the beginning and then you started to leave many of these out. Basiacally, at most of the places, it isn't a problem, because you are using a 1/1 slider instead or 1/2 sliders. But it just keeps me wanting to tap at some places, mainly at 00:14:538 + 00:34:737 (3,1,2)... You should consider to change those for the sake of consistency I added a triplet to the 00:34:737 (3,1,2) part for you, but the reason for lesser stacks is that it got too repeatitive.
00:57:067 (5,6,7,8,1) - You could move this a little more upwards, since it doesn't hurt the patterns. Then it won't touch the scorebar anymore :b Fixed
01:05:590 - That might be personal opinion, but you shouldn't use slidertick hitsounds in an Insane. If there are important beats at those ticks, why don't you map them? And if there are not so important, why do you need a hitsound then? I can understand you are following vocals with these sliders in this section, but still. Meh, personal opinion. I need the strong kick there and therefore the tick is essential
01:09:851 (6) - You probably wanted Normal Sampleset for that Slidertick, but you accidently selected Soft. Whoops
01:49:226 - This section could use some more NCs. At the moment, your combos cover up a really huge time, so you could add NCs at 01:51:953 (5) + 01:58:090 (5) + 02:08:281 (4) Changed them all
01:52:976 (7) - This touches the HP-bar a little bit o: So you might want to move it more down, though I don't see an easy solution here. I worked this out
02:04:190 - Consider to add a new timing point here, in order to fix the position of the big white tick after the timing change? I'm not 100% sure if this is needed here, since it's a pretty short timing section, but still. Will look further into that
05:17:180 (3) - This touches the HP-bar slightly :3 You should try moving this a bit more downwards. Fixed
05:18:373 (7) - Using a red-tick slider doesn't make much sense here. It sounds really strange with the other rhythms around it. Using two circles sounds better for me :3 Changed the rhythm
05:47:862 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Actually it would be much more exciting if you would use higher distance snap for this stream, to fit better with the one leading to the first kiai! Come on, you got the space, so you can make something cooler Remapped it
07:13:856 (1,1) - Hmm. The transition between these spinners doesn't sound good to me. Generally, I'd not recommend to use two spinners in a row like this when it isn't definitely needed and it seems to me that the last spinner isn't really needed. You could just end the first one at 07:16:498 and delete the last spinner. Removed last spinner







Asphyxia wrote:

Thanks for the mod, Desperate!! :3

Proboxille; http://puu.sh/9TMZE/2694c7fd82.txt tää on sit se koko .osu ja siin on mun muutokset tehty että toivotaan ettet oo ruvennu korjailee mitn viel, jos oot niin rip.
rip
Ciyus Miapah
super late mod , this is not quickmod™. but an expired quickmod™
notice: italic means my shit comments :3

ProfessionalBox:
your map is hell fuking good ``b
00:08:658 (2,3,4,5,6,7) - pattern so good, maybe try this pattern http://puu.sh/9YDfO/9752c7bb20.jpg (ignore this if you dont want)
01:18:544 (6,7,8,9,10) - maybe try this pattern http://puu.sh/9YCMu/99469a5567.jpg
02:04:872 (6) - change to circle better http://puu.sh/9YEkx/59bf713ae4.jpg
02:06:577 (2) - extend to 02:07:088 -
05:38:146 ~ 05:46:328 - bored pattern. /me runs
05:25:532 - add notes
05:48:544 (9) - NC
06:45:816 (1,2,3,4,5,6,1) - long stream pls
06:53:913 (3,4) - delete notes :D

aspahisahjfioaho (too lazy to type Ashphyxia, ashpixa, Ashpyxia:. nah that ``b)
02:32:180 (9) - New combo pls, since 13 is shit number hahahaha
02:40:532 (3) - it doest give sense of stream :/ maybe use circle
02:43:259 - clickable object is in here, why slidertick sounds like "wub"
02:45:987 (5) - add 1 reversal
02:50:759 (2,3,4,5,6) - ;_; so hard
06:13:771 (1) - i think 1/2 better
06:14:112 (2,3,4,5,1) - maybe this pattern http://puu.sh/9YFau/63b0945b0f.jpg
06:17:009 (2,3,4) - miss, more miss > http://puu.sh/9YFgq/c25e26d5b6.png (delete 06:17:521 (5,6) - )
06:28:430 (3,4,5,6) - seems little bit stream confusion try this, its good for jump ``b http://puu.sh/9YFoq/45b10c9c53.jpg
06:31:498 (1) - swiiiiing
06:32:521 (1) - Delete NC cause i like geki in there


Fort:
why you fucking in here, you didnt put any notes, gtfo
ignore this if useless, this is my 313 post OMG
Topic Starter
ProfessionalBox
Thanks for the mod Fort!

Mod reply

Fort wrote:

ProfessionalBox:
your map is hell fuking good ``b Thanks D:
00:08:658 (2,3,4,5,6,7) - pattern so good, maybe try this pattern http://puu.sh/9YDfO/9752c7bb20.jpg (ignore this if you dont want) I'd rather keep it how it is because of consistancy
01:18:544 (6,7,8,9,10) - maybe try this pattern http://puu.sh/9YCMu/99469a5567.jpg This works here, sure!
02:04:872 (6) - change to circle better http://puu.sh/9YEkx/59bf713ae4.jpg Changed the slider
02:06:577 (2) - extend to 02:07:088 - Changed
05:38:146 ~ 05:46:328 - bored pattern. /me runs why u dont liek ;__;
05:25:532 - add notes Added 1
05:48:544 (9) - NC I will change this if Asphyxia changes his stream. Otherwise it will stay as it is
06:45:816 (1,2,3,4,5,6,1) - long stream pls pls noo D:
06:53:913 (3,4) - delete notes No need to imo :o
Asphyxia
Fort

Fort wrote:

super late mod , this is not quickmod™. but an expired quickmod™
notice: italic means my shit comments :3

[notice]
aspahisahjfioaho (too lazy to type Ashphyxia, ashpixa, Ashpyxia:. nah that ``b)
02:32:180 (9) - New combo pls, since 13 is shit number hahahaha Music doesn't change so the NC doesn't make any sense
02:40:532 (3) - it doest give sense of stream :/ maybe use circle Imho it's alright and plays cool
02:43:259 - clickable object is in here, why slidertick sounds like "wub" wubwub
02:45:987 (5) - add 1 reversal Plays better imho without it
02:50:759 (2,3,4,5,6) - ;_; so hard Yet so easy
06:13:771 (1) - i think 1/2 better True, used notes!
06:14:112 (2,3,4,5,1) - maybe this pattern http://puu.sh/9YFau/63b0945b0f.jpg I think mine already plays cool enough so keeping it :3
06:17:009 (2,3,4) - miss, more miss > http://puu.sh/9YFgq/c25e26d5b6.png (delete 06:17:521 (5,6) - ) It's relatively easy so no need to delete anything?
06:28:430 (3,4,5,6) - seems little bit stream confusion try this, its good for jump ``b http://puu.sh/9YFoq/45b10c9c53.jpg How's this any confusing though?
06:31:498 (1) - swiiiiing
06:32:521 (1) - Delete NC cause i like geki in there kk

Thanks for the mod! 8-)
riffy
Hi, as requested.

[General]
  1. I'd go with 2000 of AudioLeadIn, 3000 is a bit too much. Well, most of the maps have 2000, why would you need more? :)
  2. Try to add Collab and Collaboration to the tags. It may help some players who look for something unusual.
  3. Poke Gero to fix his Storyboard, the names are offscreen on 4:3 displays.
  4. Are you sure about the letterboxes? I'd disable them since they look rather unpleasant with your amazing BG.
  5. You could add some blue combo colours and they'd fit perfectly with the sky on the BG. Having just 2 colours is a bit boring, I think.
  6. Your bitrate is way too high, it's above 192kbps which s unrankable. Don't worry, I've converted your mp3 to the rankable biitrate. Get it here!
[Eternity]
  1. Are you sure about slider tick rate 2? During calm parts it sounds too confusing and, probably, a bit unpleasant. And when you use intense rhythm STR2 looks pretty much unnecessary, I think.
  2. 04:45:214 - try to drag the start of the break here, it'd look cool and work great with the song!

    ProfessionalBox
    1. 00:25:533 (4,5) - the transition here feels a bit forced, I would try to make yout flow a bit "softer" there. Example
    2. 00:39:340 (4) - I would add new combo to emphasize the velocity change. Also, try to increase the volume of 00:39:681 - since this is the downbeat and ignoring it feels really confusing and weird.
    3. 00:58:771 (5) - have you missed a new combo here? It would fit with your pattern and music changes, so I'm recomending you to place a NC here.
    4. 01:18:544 (6) - isn't that a bit exaggerated? x4.0 DS while the song isn't that extreme and the beat here is definetly not that loud/strong, consider reducing the DS to x3.0 or lower?
    5. 03:16:579 (1) - minor - since 03:16:238 (2) - is curved, curving 03:16:579 (1) - would also be a good idea to create more natural and better looking flow
      Note: alternatively, you can talk to Asphyxia and make 03:16:238 (2) - straight. Either way is fine.
    6. 04:20:499 (1,1) - consider shortening the spinner? leaving only 1/2 gap between the spinner and the following object is not enough. Players are already tired and making it so hard would make them fail
      Note: 05:02:941 (1,1) - same, but the 1/4 gap is way too much and feels TOO hard, a specially in the end of the map.
    Asphyxia
    1. 02:40:613 (3) - minor - just saying that curving this one like you curved 02:41:295 (2) - would look and flow a bit better.
    2. 02:42:999 (2,3,4,5,1) - having 1/2 and 1/4 stacks in the same pattern is rather confusing, i would suggest you unstacking the 1/2 pattern to make it more readable.
    3. 03:38:567 (2) - it may be rather hard to read it, since the transition looks like an 1/2 pattern. Maybe, jut maybe it'd be a better idea to replace them with a stream or make the 1/4 transition a bit more readable somehow.
    4. 03:56:124 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - try to Ctrl+G them and test the pattern. It will give a feeling that the map "gets faster" and, imo, it corresopnds better with the music. Well, just test it and see for yourself, it is rather hard to explain.
    5. 05:53:311 (6,1) - the 1/4 stack is rather confusing and stops the movement, please, try to avoid the stack here, it feels and plays really confusing and a specially tricky because this is the end of the map and players are really tired and can easily get confused.
    Impressive flow and cool hitsounds, it was a pleasure to play and mod this map. Very impressive style, although there were a couple of patterns that buged me, I liked the diff a lot. Obviously, you guys, deserve a Star! ~
~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
ProfessionalBox
Thank you for the awesome mod and star -Bakari- :) !

Mod changes

-Bakari- wrote:

[General]
I'd go with 2000 of AudioLeadIn, 3000 is a bit too much. Well, most of the maps have 2000, why would you need more? I made it 2200 since were hipsters
Try to add Collab and Collaboration to the tags. It may help some players who look for something unusual. Done!
Poke Gero to fix his Storyboard, the names are offscreen on 4:3 displays. The poke has been received
Are you sure about the letterboxes? I'd disable them since they look rather unpleasant with your amazing BG. The letterboxes can't be removed even if I wanted to. This must have something to do with the storyboards I think. Thanks to Asphyxia's haxes I have succesfully removed the letterboxes
You could add some blue combo colours and they'd fit perfectly with the sky on the BG. Having just 2 colours is a bit boring, I think. I will try to work on this. Finding the fitting colours is a big pain to me ;_;
Your bitrate is way too high, it's above 192kbps which s unrankable. Don't worry, I've converted your mp3 to the rankable biitrate. Get it here! Thanks for the mp3 !

[Eternity]
Are you sure about slider tick rate 2? During calm parts it sounds too confusing and, probably, a bit unpleasant. And when you use intense rhythm STR2 looks pretty much unnecessary, I think. I will need to think this change since lowering the tick rate would mess up some of the hitsounds
04:45:214 - try to drag the start of the break here, it'd look cool and work great with the song! Works great!

ProfessionalBox
00:25:533 (4,5) - the transition here feels a bit forced, I would try to make yout flow a bit "softer" there. Example Made it somewhat like in the picture
00:39:340 (4) - I would add new combo to emphasize the velocity change. Also, try to increase the volume of 00:39:681 - since this is the downbeat and ignoring it feels really confusing and weird. Done!
00:58:771 (5) - have you missed a new combo here? It would fit with your pattern and music changes, so I'm recomending you to place a NC here. Obviously I have missed the nc lol, Fixed!
01:18:544 (6) - isn't that a bit exaggerated? x4.0 DS while the song isn't that extreme and the beat here is definetly not that loud/strong, consider reducing the DS to x3.0 or lower? I made it "easier" just for you xD
03:16:579 (1) - minor - since 03:16:238 (2) - is curved, curving 03:16:579 (1) - would also be a good idea to create more natural and better looking flow
Note: alternatively, you can talk to Asphyxia and make 03:16:238 (2) - straight. Either way is fine. Modified the part to look prettier!
04:20:499 (1,1) - consider shortening the spinner? leaving only 1/2 gap between the spinner and the following object is not enough. Players are already tired and making it so hard would make them fail Sure, I'll change it
Note: 05:02:941 (1,1) - same, but the 1/4 gap is way too much and feels TOO hard, a specially in the end of the map. Fixed this aswell
Asphyxia
BAKAriiii

-Bakari- wrote:

Hi, as requested.
[Eternity]

Asphyxia
  1. 02:40:613 (3) - minor - just saying that curving this one like you curved 02:41:295 (2) - would look and flow a bit better. True, fixed!
  2. 02:42:999 (2,3,4,5,1) - having 1/2 and 1/4 stacks in the same pattern is rather confusing, i would suggest you unstacking the 1/2 pattern to make it more readable. I don't think so, it's clearly readable and easy to play.
  3. 03:38:567 (2) - it may be rather hard to read it, since the transition looks like an 1/2 pattern. Maybe, jut maybe it'd be a better idea to replace them with a stream or make the 1/4 transition a bit more readable somehow.
  4. 03:56:124 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - try to Ctrl+G them and test the pattern. It will give a feeling that the map "gets faster" and, imo, it corresopnds better with the music. Well, just test it and see for yourself, it is rather hard to explain. I prefer my old one, sorry!
  5. 05:53:311 (6,1) - the 1/4 stack is rather confusing and stops the movement, please, try to avoid the stack here, it feels and plays really confusing and a specially tricky because this is the end of the map and players are really tired and can easily get confused. True again, fixed. :3
Impressive flow and cool hitsounds, it was a pleasure to play and mod this map. Very impressive style, although there were a couple of patterns that buged me, I liked the diff a lot. Obviously, you guys, deserve a Star! ~[/list]

~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks a bunch Baka ;)
Mao


Req byy ingame PM~


  1. Unrankable Issue/Highly Suggested
  2. Comment/Opinion

General
  1. There are a few unsnapped objects x3

Eternity

  • ProBox
  1. 00:09:761 (1,2) - I'm not sure if it#s just me but the flow between these two feels rather harsh due the pretty rapid turn upwards by 00:10:102 (2) - which feels unnatural considering we had bigger spacing before. Try something as seen below to improve the flow.
  2. 00:20:585 (10,1) - /Minor/ - The spacing between these is lower than the rest of the stream which makes it feel compressed since 1 would need an equal spacing as it isn't lower emphasized.
  3. 00:24:761 (1) - Perhaps you can place this at 184|226 and adjust the shape a bit like this to improve the flow by providing a line-ish movement from 00:24:591 (5) - into the Slider.
  4. 00:48:966 (4,5,1) - The pattern here feels a bit out of place due to it's really large spacing which isn't common in this part. Considering that there aren't any special notes that would need the emphasis and the fact that this makes it play a bit weird imo try to change it to something similiar as seen below.
  5. 00:54:420 (4,3) - 3's repeat is hidden by 4 which can be hard to read (tried it with the template skin). This should also be unrankable according to the following extract of the Ranking Criteria:
    All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable. However, very short repeating sliders (e.g. 1/4 or 1/8 sliders, generally called "kick" sliders) only require the first repeat arrow to be visible (since it's nearly impossible to see any other repeats due to the short length and the cursor covering most of the visible space).
  6. 01:06:181 (3,4,5) - The giant spacing between 4 and 5 and the pretty rapid transition there caused by 3 being horiontal to 4 make this play really harsh. Consider to move 01:06:693 (5) - to 375|155 to improve the flow.
  7. 01:16:579 (1,2,3) - /Highly Suggested/ - This feels unnatural imo. The problem is that the linear movement between this circles comes really unexpected as you've used a rather fast jumpy movement before. I don't really know what to suggest here without rearranging too much though but a jumpy movement would be the best choice here imo. My idea would be to repeat 01:16:579 (1) - and move 01:17:091 (3) - closer as seen in the Screenshot (which is similiar to 01:11:125 (1) - ). That would improve the flow a lot.
  8. 02:02:261 (4) - 's head and 02:02:943 (1) - arw quite similiar notes in the music, don't you think so? But why is the spacing so different here? That doesn't really make sense here if you ask me :/ If you want to have a Distance change then to the big white tick please as it is slightly stronger.
  9. 02:06:657 (2) - What sound did you follow with the Slider's tail? There is barely anything in the music there which makes this sound so weird. There are two ways to solve this: 1. Try this; 2. Even though I'm not a fan of it you could silence the Slider's tail q-q (but I'd definitely go for 1.)
  10. 03:18:624 (3) - /Minor/ - Place this at 260|70 in order to even out the spacing here. That would look way cooler o/
  11. 03:25:272 (2,3,4) - Meh, the rhythm sounds kinda off here since the 1/4 in the music starting at 03:25:442 - is way stronger than the one you've mapped. Try a different rhythm using a triplet there. I've got two different suggestions below:
  12. 04:03:283 (3,4) - The flow feels really forced here due to the low movement to the left which makes 4 feel rapid. Perhaps you can move 4 more left (somewhere around 320|205) to give the player a wider range to aim it in order to create a way smoother flow here.
  13. 04:09:420 (3,4,5,6,1) - /Minor/ - You can get a way better curve here to be consistent with the fluent curves you've used before >.<
  14. 05:17:430 (4) - /Minor/ - This would look so much better at 147|97 as its spacing would look even with 05:17:089 (2,3) - . Please consider that.
  15. 06:37:714 (3,4,5) - What happened to the spacing here? This looks really unfitting within the whole maps structure which made it really surprising and unintuitive. Please space it normally.
  16. 06:50:328 (6) - Try to rotate it a bit like this to make the turn downwards by aiming 1 much more comfortable in order to improve the playability.



    Asphyxia
  17. 02:13:851 (1) - Maybe it's just me but CTRL+G would make the flow from 02:13:510 (4) - into this way better since you'd continue this movement further. You would have to adjust the following object spacing a bit though to lower the DS to 02:14:362 (2) - .
  18. 02:20:839 (2) - /Minor/ - Place this at 154|286 to get a line with 02:20:669 (1,2,3) - . That would fit the clean symmetrical pattern much better.
  19. 02:24:760 (1,2) - /Highly Suggested/ - Well, I didn't really see this coming to be honest. I've rather excepted at rather fast movement into 02:25:101 (3) - by already trying to follow its path when the stack appeared. This didn't just happen to me the first time but actually most times I've tried to play it. I really don't know if it's just a personal issue due to my playing style but I'd suggest this for a way more intuitive flow.
  20. 02:55:272 (2,3) - I personally think these strongly curved sliders don't really fit the whole diff's flow and look. It just simply feel out of place and that's not worth the Blanket with 02:54:761 (1) - .
  21. 03:15:215 (1) - <3
  22. 03:42:487 (1,3) - These two objects touching each other is still visible ingame and looks messy considering that something like this isn't part of your guys styles.
  23. 03:48:965 (7) - Hm, I don't know. This is the only 1/1 Gap in this section and I don't think it fits that much since there are still the instrument as well as the drums on the red tick. I'd go for an1/2 Slider :/ That would fit the whole rhythm of the section way better imo.
  24. 04:26:636 (2,3) - Meh, try CTRL+G here in terms of rhythmas the instrument as well as the drums are way stronger on the red ticks and combined with the hold of the instrument a 1/1 Slider fits perfectly. This would also fit way better in the section's rhythm since Sliders like 04:23:908 (2) - are very similiar to this :V
  25. 05:53:311 (6) - This Circle messed up the stream's curve which doesn't really fit the other streams in the diff. Please place it at 465|200 or rework the whole stream in order to fix that.
  26. 06:04:646 (2,3) - Nothing you have to fix but I think it would look pretty cool if you get them symmetrical as seen in the Screenshot below:
  27. 06:28:851 (1) - The flow from the Stream into this could be improved by moving this more right due to a better transition by following the stream's curve (:
  28. 06:31:578 (1) - /Comment/ - Please consider to make some adjustments to the first section of the slider. It looks really flat ingame what doesn't fit with the other two sections of it imo. You can either make the curve stronger or curve it in the opposite direction to get a wavy movement.
  29. I don't like these giant jump patterns =w=

Please reply! I hope it was helpful and good luck! :3
Topic Starter
ProfessionalBox
Thank you so much for the excellent mod Mao ^^!

Have my 100th post :) !

Mod changes

Mao wrote:

General
There are a few unsnapped objects x3 lololololololo


Eternity
ProBox
00:09:761 (1,2) - I'm not sure if it#s just me but the flow between these two feels rather harsh due the pretty rapid turn upwards by 00:10:102 (2) - which feels unnatural considering we had bigger spacing before. Try something as seen below to improve the flow. Fixed as shown
Screenshot
00:20:585 (10,1) - /Minor/ - The spacing between these is lower than the rest of the stream which makes it feel compressed since 1 would need an equal spacing as it isn't lower emphasized. how did you even? Fixed
00:24:761 (1) - Perhaps you can place this at 184|226 and adjust the shape a bit like this to improve the flow by providing a line-ish movement from 00:24:591 (5) - into the Slider. Fixed
00:48:966 (4,5,1) - The pattern here feels a bit out of place due to it's really large spacing which isn't common in this part. Considering that there aren't any special notes that would need the emphasis and the fact that this makes it play a bit weird imo try to change it to something similiar as seen below. Fixed
Screenshot
00:54:420 (4,3) - 3's repeat is hidden by 4 which can be hard to read (tried it with the template skin). This should also be unrankable according to the following extract of the Ranking Criteria:
Quote:
All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable. However, very short repeating sliders (e.g. 1/4 or 1/8 sliders, generally called "kick" sliders) only require the first repeat arrow to be visible (since it's nearly impossible to see any other repeats due to the short length and the cursor covering most of the visible space). Remapped this
01:06:181 (3,4,5) - The giant spacing between 4 and 5 and the pretty rapid transition there caused by 3 being horiontal to 4 make this play really harsh. Consider to move 01:06:693 (5) - to 375|155 to improve the flow. Fixed as suggested
01:16:579 (1,2,3) - /Highly Suggested/ - This feels unnatural imo. The problem is that the linear movement between this circles comes really unexpected as you've used a rather fast jumpy movement before. I don't really know what to suggest here without rearranging too much though but a jumpy movement would be the best choice here imo. My idea would be to repeat 01:16:579 (1) - and move 01:17:091 (3) - closer as seen in the Screenshot (which is similiar to 01:11:125 (1) - ). That would improve the flow a lot. The repeat arrow worked great, fixed ^^
Screenshot
02:02:261 (4) - 's head and 02:02:943 (1) - arw quite similiar notes in the music, don't you think so? But why is the spacing so different here? That doesn't really make sense here if you ask me :/ If you want to have a Distance change then to the big white tick please as it is slightly stronger. dunno lol
02:06:657 (2) - What sound did you follow with the Slider's tail? There is barely anything in the music there which makes this sound so weird. There are two ways to solve this: 1. Try this; 2. Even though I'm not a fan of it you could silence the Slider's tail q-q (but I'd definitely go for 1.) I mapped the piano here, not the vocals. The first example felt really not fitting imo and I don't want to mute the tail so I made the slider shorter.
03:18:624 (3) - /Minor/ - Place this at 260|70 in order to even out the spacing here. That would look way cooler o/ Fixed
03:25:272 (2,3,4) - Meh, the rhythm sounds kinda off here since the 1/4 in the music starting at 03:25:442 - is way stronger than the one you've mapped. Try a different rhythm using a triplet there. I've got two different suggestions below: I used example number 2, fitted better imo
Screenshot
04:03:283 (3,4) - The flow feels really forced here due to the low movement to the left which makes 4 feel rapid. Perhaps you can move 4 more left (somewhere around 320|205) to give the player a wider range to aim it in order to create a way smoother flow here. hmmm I did gave a lot of thought to this flow problem when I mapped it but since you pointed out that it isn't as good as it can be, I changed is as suggested
04:09:420 (3,4,5,6,1) - /Minor/ - You can get a way better curve here to be consistent with the fluent curves you've used before >.< Made the curve sexier
Screenshot
05:17:430 (4) - /Minor/ - This would look so much better at 147|97 as its spacing would look even with 05:17:089 (2,3) - . Please consider that. Sure, why not
06:37:714 (3,4,5) - What happened to the spacing here? This looks really unfitting within the whole maps structure which made it really surprising and unintuitive. Please space it normally. I'm not sure if you put the wrong time here or not but I used DS on this to make sure that the spacing was the same as the other streams in this part
06:50:328 (6) - Try to rotate it a bit like this to make the turn downwards by aiming 1 much more comfortable in order to improve the playability. Sure!
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