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Daughtry - I'll Fight

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Topic Starter
smallbeans
This beatmap was submitted using in-game submission on 2014年9月8日 at 上午 11:19:13

Artist: Daughtry
Title: I'll Fight
Tags: Chris Baptized busbee DreZa
BPM: 77.5
Filesize: 4779kb
Play Time: 02:58
Difficulties Available:
  1. Easy (1.2 stars, 128 notes)
  2. Hard (3.44 stars, 417 notes)
  3. Normal (1.9 stars, 210 notes)
Download: Daughtry - I'll Fight
Information: Scores/Beatmap Listing
---------------
Let's make some English songs. :3
bigfrog
頭香啦啦啦啦ww~
Joon
Hi
Hit sound modding

[Easy]
01:32:369 (3) - Original sound, I think that it is going to follow. clap-> finish

[Normal]
01:32:369 (4) - Original sound, I think that it is going to follow. clap-> finish

[Hard]
01:32:369 (7) - start notes Original sound, I think that it is going to follow. clap-> finish

good luck
Topic Starter
smallbeans

bigfrog wrote:

頭香啦啦啦啦ww~
這種糞圖搶什麼頭香啦啦啦啦www

Joon wrote:

Hi
Hit sound modding

[Easy]
01:32:369 (3) - Original sound, I think that it is going to follow. clap-> finish

[Normal]
01:32:369 (4) - Original sound, I think that it is going to follow. clap-> finish

[Hard]
01:32:369 (7) - start notes Original sound, I think that it is going to follow. clap-> finish

good luck
It looks great, so I changed. Thanks!
ego_17
it change nothing but
multiple timing by 2 (155bpm) and change slider velosity

spinners on easy and normal is too short. also there is no enough time between spinners and circles that follow after (especialy on easy) - try to fix that/
Topic Starter
smallbeans

ego_17 wrote:

it change nothing but
multiple timing by 2 (155bpm) and change slider velosity

spinners on easy and normal is too short. also there is no enough time between spinners and circles that follow after (especialy on easy) - try to fix that/
Sorry, but I really think that slow BPM sound better with this song, so I don't want to change it.

About the spinner, I know it's a bit short, but it's in a embarrassing length, I will try to fix it.

Thanks for your suggestion.
Fuuyu
Sorry for the Late Reply From . . xLoupGarou's Modding Queue



*Mp3 --> OK


*BG --> OK


Nyan~MOD
[Easy]
Circle Size --> 3
00:12:627 (1,2) Fix and Move


00:15:723 Move ( x:372 y:268 )


00:18:820 Improve


00:21:917 Fix


00:28:498 Change


00:54:443 End here --> 00:55:207 then improve blanket


01:00:627 (2,3,4) Move


01:33:143 Improve


[Normal & Hard]
Nothing

That's All, NM and HD seems fine to me. :)
Good Luck~
Topic Starter
smallbeans

xLoupGarou wrote:

Sorry for the Late Reply From . . xLoupGarou's Modding Queue



*Mp3 --> OK


*BG --> OK


Nyan~MOD
[Easy]
Circle Size --> 3 :arrow: For the newbie, I think CS2 is ok.
00:12:627 (1,2) Fix and Move :arrow: I don't know what's wrong here...


00:15:723 Move ( x:372 y:268 ) :arrow: It's used to blanket 00:12:627 (1) , and...x:372 y:268? Maybe you type a wrong number...


00:18:820 Improve :arrow: Great!


00:21:917 Fix :arrow: Ok, changed.


00:28:498 Change :arrow: I want to change like that, but distance snap don't allow me to do this...


00:54:443 End here --> 00:55:207 then improve blanket :arrow: Oops...but 00:55:207 has no sound, so I think I can't do this.


01:00:627 (2,3,4) Move :arrow: In 1.0x distance snap, I think I still can't do this...


01:33:143 Improve :arrow: It's used to blanket 01:34:304 (2) , so no change for now.


[Normal & Hard]
Nothing

That's All, NM and HD seems fine to me. :)
Good Luck~
Although I think my N and H will have more wrong things, but anyway, thanks for your mod!! :)
Julie
From modqueue~



[Easy]
Whoops~

Move 01:40:885 (2) (since for some reason is too close) and then you can move these 2 01:41:272 (3,4) and shouldn't have an error
00:35:078 (2) - sightly better blanket
01:11:465 (1,2) - break the flow, might be hard for beginner to turn around that much ^^
01:19:981 (4) - this reverse might be really too hard for beginner, might want to keep it a simple slider like this one 01:32:369 (3)
01:57:530 (3,1) - too confusing for new player >,<, since the 1 is more easier to click after finishing the slider
02:55:207 (1,2) - flow hard for beginner

[Normal]
00:25:014 (1) - Sightly blanket
01:48:627 (1) - ^
01:50:175 (3) - ^
01:54:820 (1) - ^
02:31:207 (3) - ^
02:52:110 (1) - ^

[Hard]
00:15:723 (1) - sightly better blanket
00:41:272 (2) - ^
00:45:917 (7) - ^
00:50:562 (3) - ^
01:11:272 (8) - move up a bit :3
02:18:820 (1) - start spinner at 02:18:046
02:56:949 (1) - spinner should end at 02:58:497
02:56:949 (1) - ^ if you did above, put a timing point in the end of the spinner with 5% volume
Topic Starter
smallbeans

Julie wrote:

From modqueue~



Julie's mod
[Easy]
Whoops~
:arrow: oops, why I made this before, fixed.
Move 01:40:885 (2) (since for some reason is too close) and then you can move these 2 01:41:272 (3,4) and shouldn't have an error
00:35:078 (2) - sightly better blanket :arrow: fixed.
01:11:465 (1,2) - break the flow, might be hard for beginner to turn around that much ^^ :arrow: I ctrl+H for it, seems better flow now.
01:19:981 (4) - this reverse might be really too hard for beginner, might want to keep it a simple slider like this one 01:32:369 (3) :arrow: fixed, but it looks ugly now. ;_ ;
01:57:530 (3,1) - too confusing for new player >,<, since the 1 is more easier to click after finishing the slider :arrow: exchange 1 and 2, then 3 is more easier to click after finishing the slider now.
02:55:207 (1,2) - flow hard for beginner :arrow: Let's stack it.

[Normal]
00:25:014 (1) - Sightly blanket
01:48:627 (1) - ^
01:50:175 (3) - ^
01:54:820 (1) - ^
02:31:207 (3) - ^
02:52:110 (1) - ^

:arrow: All fixed.

[Hard]
00:15:723 (1) - sightly better blanket
00:41:272 (2) - ^
00:45:917 (7) - ^
00:50:562 (3) - ^ :arrow: I hate blanket forever. ;_ ;
01:11:272 (8) - move up a bit :3 :arrow: But it stack with 01:13:014 (5), so I don't want to move it...
02:18:820 (1) - start spinner at 02:18:046 :arrow: I don't follow the vocal, so no changed.
02:56:949 (1) - spinner should end at 02:58:497 :arrow: I am not sure, maybe you are right, so changed.
02:56:949 (1) - ^ if you did above, put a timing point in the end of the spinner with 5% volume :arrow: Ok, and other diff does, too.

Thanks for your mod!! :3
Ciyus Miapah
hello mod here by Fortune Cookie

since this map have 155 bpm and did not and Electronic song and there's no insane, i will mod only 1 highest diff

okay lets go!
[Hard]
nice map, easy to pass with DT in first try

00:32:369 (4,5) - extend this slider, then delete circle 5
00:40:498 (1,2,3) - try this pattern http://puu.sh/a7MCf/8b179682fc.jpg
00:43:594 (1,2) - try this pattern http://puu.sh/a7MFC/92d74da6a6.jpg
01:01:401 (8) - maybe NC this
01:15:143 (2,3,4,5,6) - looks this pattern needs to follow vocals. try this http://puu.sh/a7MPr/ab9b23b9e8.jpg
01:19:981 (9) - new combo it
01:52:498 (3) - maybe change to circles to avoid overlap
02:50:368 (4,5) - try this http://puu.sh/a7N1Z/192609bec3.jpg


okay, hope it helps. bye~
Topic Starter
smallbeans

Fort wrote:

hello mod here by Fortune Cookie

since this map have 155 bpm and did not and Electronic song and there's no insane, i will mod only 1 highest diff

okay lets go!
[Hard]
nice map, easy to pass with DT in first try :arrow: You scary, I can only get C with DT. ;_ ;

00:32:369 (4,5) - extend this slider, then delete circle 5 :arrow: Looks like you follow the vocal, but because the instrumental rhythm I put here is too boring, so I fixed. :3
00:40:498 (1,2,3) - try this pattern http://puu.sh/a7MCf/8b179682fc.jpg :arrow: Although the flow is weird, but I don't want to change this.
00:43:594 (1,2) - try this pattern http://puu.sh/a7MFC/92d74da6a6.jpg :arrow: Since an instrumental sound on 00:44:369, I want to let player hit it, so no change.
01:01:401 (8) - maybe NC this :arrow: I add NC for the same length, so I don't want to add it. ;_ ;
01:15:143 (2,3,4,5,6) - looks this pattern needs to follow vocals. try this http://puu.sh/a7MPr/ab9b23b9e8.jpg :arrow: I change the note like what you say, but it heard weird to me. QAQ
01:19:981 (9) - new combo it :arrow: Ok, this NC looks acceptable for me.
01:52:498 (3) - maybe change to circles to avoid overlap :arrow: It's intentional, so no change!
02:50:368 (4,5) - try this http://puu.sh/a7N1Z/192609bec3.jpg :arrow: After think twice, I decided to keep this.


okay, hope it helps. bye~
Sorry for refuse so many mods...
Thanks for your mod!!
[GB]Rush_FTK
完美地圖,只待上架。
Mod
[General]
-精彩絕倫
[Easy]
-精彩絕倫
[Normal]
建議:
- 01:45:530 (1) 在轉盤後的半拍或一拍內最好不出現物件,在普通難度下會讓部分玩家措手不及。
看法:
- 02:07:981 (7,8) 不知道是否對normal有點難,可以換成一個折返3次的滑條。Normal可能不應出現連續的1/4拍物件?
- 02:32:756 (6,7) ^
[Hard]
看法:
[Insane]
看法:
-閣下的制圖水平沒有此難度計畫真是可惜。
- 00:15:336 (9) 顛倒一下如何?看起來顛倒更舒服一點。
沒能幫上什麼忙。祝閣下地圖早日Rank :D
Topic Starter
smallbeans

Rush_FTK wrote:

完美地圖,只待上架。
Mod
[General]
-精彩絕倫
[Easy]
-精彩絕倫
[Normal]
建議:
- 01:45:530 (1) 在轉盤後的半拍或一拍內最好不出現物件,在普通難度下會讓部分玩家措手不及。
:arrow: normal的玩家通常對圖已經有一定的適應力了,我會試著將轉盤後的物件擺放的離圓心近一些,讓玩家較容易點擊到。
看法:
- 02:07:981 (7,8) 不知道是否對normal有點難,可以換成一個折返3次的滑條。Normal可能不應出現連續的1/4拍物件?
- 02:32:756 (6,7) ^
:arrow: 我想試著在normal裡擺一些較困難的打法。事實上,原本是三個1/4的連打,後來覺得太難所以弄成滑條。而且這裡的節奏強烈,這樣打起來會更刺激。不過,如果其他人有和你一樣的想法,我會試著修改看看。
[Hard]
看法:
- 00:15:336 (9) 顛倒一下如何?看起來顛倒更舒服一點。 :arrow: 修改了。
[Insane]
看法:
-閣下的制圖水平沒有此難度計畫真是可惜。 :arrow: 在下的製圖水平還沒有辦法做Insane...

沒能幫上什麼忙。祝閣下地圖早日Rank :D
謝謝你的mod,我很感激。 :)
hehe
map已经不错, but i try my best! 对不起! :/


GENERAL
disable letterbox during breaks

HARD

00:43:401 (8,1) - maybe jump too big?
01:03:723 (5) - can adjust A BIT more to stack with 01:02:756 (2) -
01:29:852 (7,1) - jump too big~
01:43:594 (2,3) - to me, easy get 100 on slider
01:57:143 (5) - stack with 01:55:594 (2) -
02:08:756 (1) - don't spin, but start break at 02:10:304 (stay)

NORMAL

00:34:304 (1) - why like this if no blanket?
01:43:594 (2) - blanket? or follow 01:45:530 (1,2)

加油!
Topic Starter
smallbeans

handsome wrote:

map已经不错, but i try my best! 对不起! :/ 不會 謝謝你!


GENERAL
disable letterbox during breaks :arrow: But my map has no storyboard...I'll check other modder's opinion and decide change or not.

HARD

00:43:401 (8,1) - maybe jump too big? :arrow: fixed.
01:03:723 (5) - can adjust A BIT more to stack with 01:02:756 (2) - :arrow: I don't know why this happened, fixed.
01:29:852 (7,1) - jump too big~ :arrow: About this jump I think acceptable, so no change.
01:43:594 (2,3) - to me, easy get 100 on slider :arrow: Really...? But you can even have no move with (2) and click (3) easily...
01:57:143 (5) - stack with 01:55:594 (2) - :arrow: It's too hard to changed because it's not 1.2x distance. ;_ ;
02:08:756 (1) - don't spin, but start break at 02:10:304 (stay) :arrow: There is strange indeed...If other modder notice this again, I will fix.

NORMAL

00:34:304 (1) - why like this if no blanket? :arrow: I don't know...(笑) I just think that it looks not bad.
01:43:594 (2) - blanket? or follow 01:45:530 (1,2) :arrow: I follow 01:45:530 (1,2), thanks!

加油!
謝謝你的mod! 你也加油!
LightAN21
作的不錯!(Good job!)

雖然我沒有玩standard osu,但盡量幫忙mod,若有錯誤請見諒!
(Sorry for my bad English, I tried my best to express.)

Normal:可能是主關看法,你可以保留你原本的滑條。
(The followiing may be my main view, you can keep your original long note.)
01:07:981 (4) - 這個滑條可以改成兩的圓圈(兩的鼓點)。This small long note can be changed into two circles.(two drum voice)
02:07:981 (7) - 同上。Same as above.
02:08:369 (8) - 同上。Same as above.
02:32:756 (6) - 同上。Same as above.
02:33:143 (7) - 同上。Same as above.

Hard
其實要如何表現比較自由,但下面這幾個時間點人的聲音可能會是玩家的主要判斷節拍。
(Actually, it's free to express in the difficulty of Hard. But at the following timing, the beat of human's voice will be the main judge of player)
要堅持表達配樂也可以,畢竟這是Hard難度。

02:28:110 (1) - 除非是要表達配樂,否則我覺得此若是要表達人的聲音,此滑條稍微早了一點點(早2個1/4拍)
01:40:110 (3) - 同上。
02:28:885 (3) - 除非是要表達配樂,否則我覺得此若是要表達人的聲音,此滑條稍微短了一點點

一樣在Hard,節拍是對的,不過怪怪的:
02:46:691 (3) - 可以改成頭尾兩個鼓點,因為若要表達人的聲音,此滑條稍微短了一點。
02:49:788 (3) - 同上。
00:50:562 (3) - 同上。

Good Luck!
Gaia
你好~

[General]
02:56:756 (1) - 在藍點結束有點怪

[Easy]
01:08:369 (1,2) - 直一點比較好看
02:08:756 (1) - 在easy有點太短
02:18:820 (1) - ^
02:22:691 (3,1) - blanket?

[Normal]
00:52:110 (4,1) - blanket吧
00:57:143 (2,4) - 不整齊
01:26:949 (1,2) - 比較好看? http://puu.sh/ahlhV/1c4aae416d.jpg
01:28:498 (3,1) - 不同的 y coordinate
01:43:981 (1,1) - 有點短, 加上反應空間也很短,這才是normal 喔
01:49:788 (2,1) - 不好看的重疊
02:44:368 (1,1) - 以上相同
02:53:272 (2,5) - 沒疊好

[Hard]
00:16:304 (2,8) - 沒疊好
00:55:014 (5) - 我覺得不該疊
01:13:788 (8) - (80,308)?
01:22:498 (5) - 停在 (256,316)
01:26:562 (9,1) - blanket, 也不會 overlap http://puu.sh/ahmm1/1fab0aa315.jpg
01:46:885 (4,5,6,7) - 通通往左移一點, 讓 (7) 可以在 (116,80)
01:52:498 (3,4) - blanket
01:55:594 (2) - 01:57:143 (5) - 疊吧
02:37:014 (2) - ctrl + g
02:46:304 (2) - ^ 只是建議啦
02:52:497 (2,3) - blanket
02:56:561 (3,4) - y coordinate 不同

助你好運瞜~
Topic Starter
smallbeans

LightAN21 wrote:

LightAN21's mod
作的不錯!(Good job!)

雖然我沒有玩standard osu,但盡量幫忙mod,若有錯誤請見諒!
(Sorry for my bad English, I tried my best to express.)

Normal:可能是主關看法,你可以保留你原本的滑條。
(The followiing may be my main view, you can keep your original long note.)
01:07:981 (4) - 這個滑條可以改成兩的圓圈(兩的鼓點)。This small long note can be changed into two circles.(two drum voice)
02:07:981 (7) - 同上。Same as above.
02:08:369 (8) - 同上。Same as above.
02:32:756 (6) - 同上。Same as above.
02:33:143 (7) - 同上。Same as above.

:arrow: 這對Normal玩家好像太難了...所以不考慮改QQ

Hard
其實要如何表現比較自由,但下面這幾個時間點人的聲音可能會是玩家的主要判斷節拍。
(Actually, it's free to express in the difficulty of Hard. But at the following timing, the beat of human's voice will be the main judge of player)
要堅持表達配樂也可以,畢竟這是Hard難度。

02:28:110 (1) - 除非是要表達配樂,否則我覺得此若是要表達人的聲音,此滑條稍微早了一點點(早2個1/4拍)
01:40:110 (3) - 同上。
02:28:885 (3) - 除非是要表達配樂,否則我覺得此若是要表達人的聲音,此滑條稍微短了一點點

:arrow: 基本上這首歌沒辦法跟人聲,因為的確沒有完全對在主拍子上...但如果不對準拍子可能會讓玩家判斷錯誤,所以沒改。

一樣在Hard,節拍是對的,不過怪怪的:
02:46:691 (3) - 可以改成頭尾兩個鼓點,因為若要表達人的聲音,此滑條稍微短了一點。
02:49:788 (3) - 同上。
00:50:562 (3) - 同上。

:arrow: 同之前的理由,基本上這首歌沒辦法跟人聲,所以也不太適合改...

Good Luck!
謝謝你的mod!!雖然我沒有改,而且也沒辦法幫你mod...我射了一顆星給你,希望你的圖能早日Rank,加油!

Gaia wrote:

Gaia's mod
你好~

[General]
02:56:756 (1) - 在藍點結束有點怪 :arrow: 這是別的modder提的,如果有人也覺得奇怪的話我會改回來。

[Easy]
01:08:369 (1,2) - 直一點比較好看 :arrow: 好。
02:08:756 (1) - 在easy有點太短 :arrow: 這長度很尷尬啊...弄長弄短都不太對,不擺又沒辦法緩衝強烈節奏後的休息。先不改。
02:18:820 (1) - ^ :arrow: ^
02:22:691 (3,1) - blanket? :arrow: 改了。

[Normal]
00:52:110 (4,1) - blanket吧 :arrow: blanket了
00:57:143 (2,4) - 不整齊 :arrow: 中間原本空一拍,後來補上改不回來。如果可以求修改方式。
01:26:949 (1,2) - 比較好看? http://puu.sh/ahlhV/1c4aae416d.jpg :arrow: 不了,不太想改這個...
01:28:498 (3,1) - 不同的 y coordinate :arrow: 沒關係,這個並沒有要考慮。
01:43:981 (1,1) - 有點短, 加上反應空間也很短,這才是normal 喔 :arrow: 丟給Normal程度的朋友打是可以的,所以不改。
01:49:788 (2,1) - 不好看的重疊 :arrow: 不考慮改這個...1出來的時候2的分數也在消失了...
02:44:368 (1,1) - 以上相同 :arrow: 同之前的回覆
02:53:272 (2,5) - 沒疊好 :arrow: 修好了。

[Hard]
00:16:304 (2,8) - 沒疊好 :arrow: 修好了。
00:55:014 (5) - 我覺得不該疊 :arrow: 好,弄回原本的折返。我的相同數字就這麼毀了
01:13:788 (8) - (80,308)? :arrow: 不能,距離會變成1.0x。
01:22:498 (5) - 停在 (256,316) :arrow: 這樣就不是對稱了;_ ;
01:26:562 (9,1) - blanket, 也不會 overlap http://puu.sh/ahmm1/1fab0aa315.jpg :arrow: blanket了
01:46:885 (4,5,6,7) - 通通往左移一點, 讓 (7) 可以在 (116,80) :arrow: 如果原梗不變的話沒辦法,間距不對。
01:52:498 (3,4) - blanket :arrow: 故意的,不考慮。
01:55:594 (2) - 01:57:143 (5) - 疊吧 :arrow: 抱歉,不過不想在這邊疊...
02:37:014 (2) - ctrl + g :arrow: 我覺得這樣比較順...(個人觀感)
02:46:304 (2) - ^ 只是建議啦 :arrow: 同上。
02:52:497 (2,3) - blanket :arrow: 基本上重音的部分我都會跳,blanket的話就不能跳了。
02:56:561 (3,4) - y coordinate 不同 :arrow: 對,不同,因為滑條有傾斜角度。這裡是要和滑條blanket。

助你好運瞜~
謝謝你的mod!!也祝你好運~
Ichigaki
Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]


[Easy]
  1. 01:53:272 - add circle
  2. 01:57:530 (3,1) - change into slider
  3. 02:33:530 (1,2) - ^
  4. 02:52:110 (1,1) - move to x : 256 y : 144
[Normal]
  1. Change OD to 5?
  2. 00:48:240 (1) - stretch it to 00:49:788 - , 00:49:788 (1) - shorten this to be a circle on 00:50:175 - #
  3. 00:58:691 - add circle on x : 272 y : 192
  4. 01:04:885 - add circle on x : 240 y : 128
  5. 01:43:981 (1,1) - same method like #
  6. 02:44:368 (1) - stretch to 02:45:917 - and remove 02:45:917 (1) -
  7. 02:56:368 (2) - change to slider with end point on 02:56:562 -
  8. 02:56:756 (3) - remove this
  9. 02:56:949 (1) - change the start point to 02:56:756 -
[Hard]
  1. Change AR to 7, too fast for hard for this slow BPM
  2. 00:17:465 (6,7) - change to slider
  3. 00:35:465 (4) - Ctrl + G
  4. 00:42:820 (5,6) - & 00:43:207 (7,8) - change to slider
  5. 01:07:981 (9,10) - change to slider
  6. 01:11:078 (7,8) - Ctrl + G
  7. 02:56:755 (4) - remove this
Nice song, nice pattern, good luck smallbeans `3`)b
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