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DECO*27 feat. GUMI - Ame Moyou

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Total Posts
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Topic Starter
sheela
This beatmap was submitted using in-game submission on September 18, 2014 at 7:26:29 AM

Artist: DECO*27 feat. GUMI
Title: Ame Moyou
Tags: candy pattern vocaloid megpoid 愛迷エレジー aimai elegy
BPM: 120
Filesize: 6129kb
Play Time: 03:22
Difficulties Available:
  1. Easy (1.5 stars, 188 notes)
  2. Hard (2.61 stars, 398 notes)
  3. Normal (1.68 stars, 235 notes)
Download: DECO*27 feat. GUMI - Ame Moyou
Information: Scores/Beatmap Listing
---------------
First, it's wanting to be together. Then, it's becoming inseparable. Finally, it's growing apart.
-------------------------------------
Easy: Me
Normal: Me
Hard: Me

Add snow effect and a background with light effect in SB~ Also compressed elements to a smaller file size.
[-Sophie-]_old
[Normal]
Map needs an epilepsy warning.
00:52:060 - Extra note doesn't need to be there .
01:08:310 (4,5) - 4 Over lapping 5, may wanted to change.
01:27:310 (2,3) - ^ 2 Overlaps 3
01:28:060 (3) - Sounds late to the beat or vocal
02:13:310 - ^
02:40:060 - Remove this note, its extra
02:42:310 - Remove theses annoying green lines.
03:20:685 - A small spinner could work. Make sure auto can achieve at least 1000 score on this.
As Requested
Topic Starter
sheela

[-Sophie-] wrote:

[Normal]
Map needs an epilepsy warning. No need. There's no quick changing colors, or sprites.
00:52:060 - Extra note doesn't need to be there . Removed the note.
01:08:310 (4,5) - 4 Over lapping 5, may wanted to change. I'll keep it the way it is.
01:27:310 (2,3) - ^ 2 Overlaps 3 Same here.
01:28:060 (3) - Sounds late to the beat or vocal It follows the vocal.
02:13:310 - ^ It sounded weird, so I change the pattern.
02:40:060 - Remove this note, its extra I'll keep this one.
02:42:310 - Remove theses annoying green lines. Removed.
03:20:685 - A small spinner could work. Make sure auto can achieve at least 1000 score on this. The final beat is at 03:20:310 . And I don't want to add a spinner.
As Requested
Thanks for the [-Sophie-]
Mystyk
Hi! Mod from my queue!

General:
I think you should change the combo colors to something that fits better to the background. Just an example: http://puu.sh/9Zv3E/afab2c9632.png

Easy:
Nothing, this diff looks really nice :3

Normal:
00:32:310 (1,2) - very nazi but I think you could improve this blanket - http://puu.sh/9ZELo/f9253db959.jpg
00:48:310 (1) - add finish? I can hear a finish sound in the music too so it would fit well imo
02:56:810 (1) - this new combo looks a bit unnecessary to me, so I would remove the NC from 02:58:310 (1) -

Nothing else, this difficulty looks very nice as well, good job!

Hard:
00:23:810 - add hit circle, it feels too empty without it, since there is a beat in the music too
00:47:810 (4) - very nazi but rotate this about 13 degrees (selection centre) so that it will be similar to a blanket with (3) http://puu.sh/9ZHbl/cd46e561ff.jpg
02:07:810 (5) - rotate this a bit for better flow - http://puu.sh/9ZIaq/10de199680.jpg
02:15:185 - add hit cirlce, it will fit to the vocals and it feels a bit empty without
02:18:685 - same as above ^

That's all, there is not much to say, the difficulties are already very nice, good luck!
Topic Starter
sheela

Mystyk wrote:

Hi! Mod from my queue!

General:
I think you should change the combo colors to something that fits better to the background. Just an example: http://puu.sh/9Zv3E/afab2c9632.png Fixed

Easy:
Nothing, this diff looks really nice :3

Normal:
00:32:310 (1,2) - very nazi but I think you could improve this blanket - http://puu.sh/9ZELo/f9253db959.jpg Fixed the blanket.
00:48:310 (1) - add finish? I can hear a finish sound in the music too so it would fit well imo Ah, I forgot this one, I think. Added.
02:56:810 (1) - this new combo looks a bit unnecessary to me, so I would remove the NC from 02:58:310 (1) - Fixed.

Nothing else, this difficulty looks very nice as well, good job!

Hard:
00:23:810 - add hit circle, it feels too empty without it, since there is a beat in the music too Added.
00:47:810 (4) - very nazi but rotate this about 13 degrees (selection centre) so that it will be similar to a blanket with (3) Fixed.
http://puu.sh/9ZHbl/cd46e561ff.jpg
02:07:810 (5) - rotate this a bit for better flow - http://puu.sh/9ZIaq/10de199680.jpg Fixed.
02:15:185 - add hit cirlce, it will fit to the vocals and it feels a bit empty without Added.
02:18:685 - same as above ^ Added.

That's all, there is not much to say, the difficulties are already very nice, good luck!
Thanks for the mod Mystyk.
Yuthuil
M4M

Easy:

00:45:810 (2) - This note sound later than when the actual sound comes. Extend the slider before it slightly and get rid of it?

Normal:

00:59:310 (5) - Just wondering whether you forgot the hitsound here...?

:cry: This is all I can see, I'm more for helping first time mappers since I'm so bad at looking deep into a map.
Have my star.
And just to say you are not obliged to mod my map since this was such a petty mod.
Topic Starter
sheela

MisakiYuri wrote:

M4M

Easy:

00:45:810 (2) - This note sound later than when the actual sound comes. Extend the slider before it slightly and get rid of it? Extended the slider.

Normal:

00:59:310 (5) - Just wondering whether you forgot the hitsound here...? Hmm... Maybe not?

:cry: This is all I can see, I'm more for helping first time mappers since I'm so bad at looking deep into a map.
Have my star.
And just to say you are not obliged to mod my map since this was such a petty mod.
I'll take a look yours. Since I took M4M, and since you mod my map, I should return a favor. This way, we'll be equal. I don't care if the mod is little, not really helpful, I'll mod yours. It feels like you waste your time for this.
Thanks for the mod MisakiYuri.
pandorawindy
Hi,At your request,i come here for m4m.Your suggestions in my map is very helpful,thank you so much! :)

I am a new mapper and modder with inexperience.So i usually can find just a little issues in other mappers' map.I wanna say sorry about this point. :( But i ll try my best to mod yours.

[In general]
  1. No big issues in your diffs is my first impression since i played your all diffs.Nice work ! man,i have to admit you are a so great mapper with experience.
[Easy]
  1. nice diff for beginners.
[Normal]
  1. pretty good diff.I cant check out some issues in it;
[Insane]
  1. 00:49:060 (2) - slider ll be fitter or add one circle in 00:49:310 ;If you slow down this song,you ll hear this rhythm more clearly.
  2. 02:11:310 - why not add one circle,i feel empty in here.
  3. why not add some triplets into your kiai time?such as add one circle in 01:03:185 ;
    If i were you i ll make my kiai harder. 01:06:310 (1,2,3,4,5) - ll become:I think it s very important to make the kiai higher than rest time.
that s all. good luck man, you r the best mapper i ve ever seen. :D
Topic Starter
sheela

pandorawindy wrote:

Hi,At your request,i come here for m4m.Your suggestions in my map is very helpful,thank you so much! :)

I am a new mapper and modder with inexperience.So i usually can find just a little issues in other mappers' map.I wanna say sorry about this point. :( But i ll try my best to mod yours. It's okay.

[In general]
  1. No big issues in your diffs is my first impression since i played your all diffs.Nice work ! man,i have to admit you are a so great mapper with experience.
[Easy]
  1. nice diff for beginners.
[Normal]
  1. pretty good diff.I cant check out some issues in it;
[Insane]
  1. 00:49:060 (2) - slider ll be fitter or add one circle in 00:49:310 ;If you slow down this song,you ll hear this rhythm more clearly. 00:49:310 - doesn't have a beat, but I added a circle here.
  2. 02:11:310 - why not add one circle,i feel empty in here. There's no beat here. And it doesn't fit well.
  3. why not add some triplets into your kiai time?such as add one circle in 01:03:185 ; Why? That's so random. There's no beat on the blue ticks. Adding notes to place with no beats makes the map overmap (t/125409)
    If i were you i ll make my kiai harder. 01:06:310 (1,2,3,4,5) - ll become:I think it s very important to make the kiai higher than rest time.
that s all. good luck man, you r the best mapper i ve ever seen. :D
Thanks for the mod pandorawindy.
forgott3n
Hi from #modreqs. My 2# modding
Okay here is my suggestion, more like my opnion.

HARD:
00:15:810 (1) - Move this circle here. 256,300
00:17:060 (2) - ^ 124,192
00:17:310 (3) - Move this slider here. 284,192
00:20:060 (4) - Move this circle here. 104,312
00:20:310 (1) - ^ 224,312
00:20:560 (2) - ^ 344,312 (A tiny jump)
00:37:560 (3) - Move slider here. 340,140
00:38:310 (1) - ^ 288,64 (A tiny jump)
01:15:310 (3) - ^ 260,172
01:17:810 (3) - Move circle here. 60,272 (A tiny jump)
01:18:060 (4) - ^ 107,192

Lovely beatmap, hope this get ranked someday. Good luck ;u;
Famous
Mod request from my Queue

Easy
  1. 00:42:810 (4) - Make the slider more like this?
  2. 01:18:310 (1) - Move that slider to x:184 ; y:320.

Normal
  1. 01:16:310 (3,4,5) - More like this?
  2. Copy and paste 01:26:310 (1), ctrl + G and replace 01:27:310 (2) with the copied one.

Yea that's it... It's a very good mapset. Too hard to find something to change. I hope my mod could help you somehow. Good luck!
Topic Starter
sheela

Angelin Dash wrote:

Hi from #modreqs. My 2# modding
Okay here is my suggestion, more like my opnion.

HARD:
00:15:810 (1) - Move this circle here. 256,300 Moved it, but it needs a reason.
00:17:060 (2) - ^ 124,192 It'll be ruined.
00:17:310 (3) - Move this slider here. 284,192 I changed the placement of 00:17:060 (2,3) to another value.
00:20:060 (4) - Move this circle here. 104,312 No.
00:20:310 (1) - ^ 224,312 ^
00:20:560 (2) - ^ 344,312 (A tiny jump) ^
00:37:560 (3) - Move slider here. 340,140 It'll ruined the distance.
00:38:310 (1) - ^ 288,64 (A tiny jump) ^
01:15:310 (3) - ^ 260,172 No
01:17:810 (3) - Move circle here. 60,272 (A tiny jump) ^
01:18:060 (4) - ^ 107,192 Still ruins the distance.

Lovely beatmap, hope this get ranked someday. Good luck ;u;
Thanks for the mod Angelin Dash, but it wasn't helpful to be honest. You have to tell why should I move this, edit this, in your suggestions.

-Famous- wrote:

Mod request from my Queue

Easy
  1. 00:42:810 (4) - Make the slider more like this? I want to make it "smooth", so no changes has been done.
  2. 01:18:310 (1) - Move that slider to x:184 ; y:320. The distance won't be same.

Normal
  1. 01:16:310 (3,4,5) - More like this? Curved to the other way.
  2. Copy and paste 01:26:310 (1), ctrl + G and replace 01:27:310 (2) with the copied one. Meh. The one used has a better look.

Yea that's it... It's a very good mapset. Too hard to find something to change. I hope my mod could help you somehow. Good luck!
Thanks for the mod -Famous-.
Kritikally
Returning the favor from your detailed mod on my thread ♥

[Easy]

00:44:310 (1)- Slider seems to be a bit unnecessarily complex. If you don't feel it needs the bend at the first tick, remove it.
01:22:310 (1,2,3,4)- LOVE the waving slider effect here. You did this in the other difficulties, too. DON'T EVER CHANGE IT! (Who says modding needs to be purely negative?)
02:42:310 (3)- Might want to replace that slider with a spinner.

[Normal]
02:53:185 (1)- Spin the slider the other way (leave first point, second point @ 392 x 132, last point @ 392 x 56) and it can blanket (2) in the same manner that (3) does.
03:13:310 (4)- Nitpicking, but slightly bend slider to keep the same pattern the adjoining sliders on each side are using (add a point @ 210 x 90).

[Hard]
00:39:810 (4)- Not sure if intentional, but if that slider is supposed to be longer, move second point to 112 x 32. If you were following the bass line, ignore this.
01:23:560 (4)- Check jumps to and from this point -- not sure if ~2.1x jump is intentional.
03:01:310 (3)- 2.25x jump -- this does look intentional though.

[Summary]
The flow in your beatmaps are outstanding, and you were quite creative in all difficulties with your choice and placement of sliders. Maps on all difficulties are at a very refined state considering the number of modders -- this goes to your expertise and the modders' abilities to influence your beatmap (or your ability to see improvements, or both). 9.5/10! Good luck getting approved!
Topic Starter
sheela

Kritikally wrote:

Returning the favor from your detailed mod on my thread ♥

[Easy]

00:44:310 (1)- Slider seems to be a bit unnecessarily complex. If you don't feel it needs the bend at the first tick, remove it. I slightly edit the slider, though I didn't remove it.
01:22:310 (1,2,3,4)- LOVE the waving slider effect here. You did this in the other difficulties, too. DON'T EVER CHANGE IT! (Who says modding needs to be purely negative?) Ah, okay. Maybe this pattern might give ideas in your future maps.
02:42:310 (3)- Might want to replace that slider with a spinner. I don't want to.

[Normal]
02:53:185 (1)- Spin the slider the other way (leave first point, second point @ 392 x 132, last point @ 392 x 56) and it can blanket (2) in the same manner that (3) does. Blanketed with 02:53:810 (2) .
03:13:310 (4)- Nitpicking, but slightly bend slider to keep the same pattern the adjoining sliders on each side are using (add a point @ 210 x 90). I don't like when it's bend on the up.

[Hard]
00:39:810 (4)- Not sure if intentional, but if that slider is supposed to be longer, move second point to 112 x 32. If you were following the bass line, ignore this. There's no beat on the red tick (maybe). Plus, it fits better when it ends on the blue tick.
01:23:560 (4)- Check jumps to and from this point -- not sure if ~2.1x jump is intentional. I'll see what other modders think. I'm not sure.
03:01:310 (3)- 2.25x jump -- this does look intentional though. Same here. We can add jumps in hard difficulties.

[Summary]
The flow in your beatmaps are outstanding, and you were quite creative in all difficulties with your choice and placement of sliders. Maps on all difficulties are at a very refined state considering the number of modders -- this goes to your expertise and the modders' abilities to influence your beatmap (or your ability to see improvements, or both). 9.5/10! Good luck getting approved!
Thanks for the mod Kritikally.
litoluna
for m4m
[Easy]
  1. 00:29:310 (2,3,4) - I think a curved line had better
    00:29:810 (3) - x:296 y:60
    00:30:310 (4) - x:200 y:91

    I think beautiful blanket diff
[Normal]
  1. 00:40:310 (1,2) - blanket 00:39:810 (5) - ?
    00:41:060 (2) - move at x:233 y:25
  2. 00:57:810 (2,3,4,5,6) - 00:57:810 (2) - selected move at 00:55:810 (5) - stack note.
  3. 02:25:810 (4) - I think move at center is better.
    following next spinner
[Hard]
  1. 00:23:810 (3) - add clap
  2. 01:45:310 (7,8,9) - change Rhythm?
  3. 02:00:060 (4) - move at x:270 y:120 01:59:310 (3,4,1) - a curved line
  4. 02:08:310 (6) - NC
  5. 02:20:310 (6) - ^
I think beautiful mapset and song ;)
gl ;)
Seijiro
Hi ! Mod request from my Modding queue :)

[General]

- I know someone already told you this, but since the AIMod pointed it out you should put the epilepsy warning. Does it really is such a bother? It's not like it affects your map in any way....
- I usually prefer Japanese lyrics, or at least in their mother language...but it's a personal opinion I think

[Hard]

01:48:810 (2,4) - Stack them properly
02:17:935 (4) - Stack this note properly
02:40:310 (1,4) - Stack them properly

[Normal]

00:43:810 (3,2) - Aren't stacked properly
00:55:810 (5,2) - Same ^

[Easy]

00:23:810 (4,2) - Aren't stacked properly
01:05:810 (4,3) - Same ^ (maybe they're too far away, though)

Alright, that's all :)
Good Luck with your map ;)
Topic Starter
sheela

litoluna wrote:

for m4m
[Easy]
  1. 00:29:310 (2,3,4) - I think a curved line had better
    00:29:810 (3) - x:296 y:60
    00:30:310 (4) - x:200 y:91
    Fixed
    I think beautiful blanket diff
[Normal]
  1. 00:40:310 (1,2) - blanket 00:39:810 (5) - ?
    00:41:060 (2) - move at x:233 y:25 Fixed
  2. 00:57:810 (2,3,4,5,6) - 00:57:810 (2) - selected move at 00:55:810 (5) - stack note. I don't understand this one.
  3. 02:25:810 (4) - I think move at center is better. Mmm... I'll keep the way it was.
    following next spinner
[Hard]
  1. 00:23:810 (3) - add clap Added
  2. 01:45:310 (7,8,9) - change Rhythm? Changed the rhythm.
  3. 02:00:060 (4) - move at x:270 y:120 01:59:310 (3,4,1) - a curved line Fixed
  4. 02:08:310 (6) - NC Fixed
  5. 02:20:310 (6) - ^ Fixed
I think beautiful mapset and song ;)
gl ;)
Thanks for the mod litoluna.

[-MrSergio-] wrote:

Hi ! Mod request from my Modding queue :)

[General]

- I know someone already told you this, but since the AIMod pointed it out you should put the epilepsy warning. Does it really is such a bother? It's not like it affects your map in any way.... Hmm... I'm not sure about this, though the storyboard doesn't have really quick change elements.
- I usually prefer Japanese lyrics, or at least in their mother language...but it's a personal opinion I think I'll add it.

[Hard]

01:48:810 (2,4) - Stack them properly Nazi, but okay.
02:17:935 (4) - Stack this note properly ^
02:40:310 (1,4) - Stack them properly ^

[Normal]

00:43:810 (3,2) - Aren't stacked properly Still nazi, but fixed.
00:55:810 (5,2) - Same ^ ^

[Easy]

00:23:810 (4,2) - Aren't stacked properly Same here, but fixed.
01:05:810 (4,3) - Same ^ (maybe they're too far away, though) ^

Alright, that's all :)
Good Luck with your map ;)
Thanks for the mod [-MrSergio-]
Kibbleru
ok so m4m i guess

[Hard]
  1. okay first thing i noticed right off the bat is you missed alot of the instrument sounds like 00:17:560 - 00:18:060 -
    which honestly, i guess its okay if you really love vocals or something but uhgg srsly it bothers me t-t i'd rather map those over vocals since the harmony line is more interesting to follow. 00:44:810 (2) - oh nvm i guess you don't love vocals that much
    i'm not gunna suggest you go and fix everything you've undermapped (well u can if you want, it would make me happy :D) but please for next time don't miss any strong sounds like this
  2. 00:24:310 (1,3) - hm why not make a better blanket here Oo
  3. 01:04:310 (5) - needs nc? are you doing nc ever 1 downbeat or 2 downbeats? you should stick with one, don't switch back and forth
  4. 00:31:810 (3) - do something similar as 00:39:810 (4) - ? maybe you can add a repeat to get the vocal
    02:05:810 (4) - ^
  5. 01:14:810 (2) - super optional but this looks better imo owo
  6. 01:19:560 (4,5) - i think a more appropriate place for a jump is 01:19:810 (5,1) - instead due to the downbeat. so space 01:19:810 (5) - with 1.3 and space 01:20:310 (1) - with 1.4 also it might be nicer if you can stack 01:18:810 (2,1) -
  7. 01:25:060 (3) - angle this to the right a bit more atm it looks too similar with 01:24:560 (2) -
  8. 02:56:060 (9,1) - nazi but, blanket :o

    more rants.
    the rhythm just doesn't feel too consistent imo, like some places you decide to map out the guitar or base and some places you decide to skip it :/
    but i guess thats just me
[Normal]

  • im just gunna give a general rant, for this you should choose a set of strong sounds and only map that. fak i cant explain
    so for example
    00:17:060 - the vocal here isnt any weaker than 00:16:810 - but you decided to skip it.
    00:18:560 - same issue here, it makes it really hard to read if people play on hidden cuz they have no idea which vocals you would have skipped and which ones you actually decided to map out.

    this is why i like mapping the harmony lines cuz the harmony lines usually have simpler rhythms that can support things such as a normal or easy diff.
Abe Nana

Hi. From -Chata- & K.P's Modding Queue

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[General]
  1. Clear
[Easy]
  1. 01:24:310 (3,4) - I these slider are too close to the HP bar
  2. Clear
[Normal]
  1. AR+1
  2. 01:25:310 (4) - Nazi. below under 1 gird. it more make blanket according to your previous
  3. 01:42:310 (2) - New combo. same as 00:15:810 (1,1) - and other difficulty
  4. 03:10:310 (1,3) - swap new combo. 03:10:310 (1,3) - and remove new combo here. in order to unify with Insane
  5. 03:16:810 (1) - It's a strange, why not? It should start here 03:17:060
[Hard]
  1. HP-1, OD-1.
  2. 01:04:310 (5) - 01:12:310 (5) - add new combo. 01:08:310 (1,1,1,1,1) - refer to this
  3. 02:07:810 (5) - Unrankable. reverse arrow is out of playground
    img

    This is correct
  4. 02:59:060 (1) - Remove new combo

it's over. Good luck!
Topic Starter
sheela

-Chata- wrote:


Hi. From -Chata- & K.P's Modding Queue

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[General]
  1. Clear
[Easy]
  1. 01:24:310 (3,4) - I these slider are too close to the HP bar
  2. Clear
[Normal]
  1. AR+1
  2. 01:25:310 (4) - Nazi. below under 1 gird. it more make blanket according to your previous
  3. 01:42:310 (2) - New combo. same as 00:15:810 (1,1) - and other difficulty
  4. 03:10:310 (1,3) - swap new combo. 03:10:310 (1,3) - and remove new combo here. in order to unify with Insane
  5. 03:16:810 (1) - It's a strange, why not? It should start here 03:17:060 A beat starts here.
[Hard]
  1. HP-1, OD-1.
  2. 01:04:310 (5) - 01:12:310 (5) - add new combo. 01:08:310 (1,1,1,1,1) - refer to this
  3. 02:07:810 (5) - Unrankable. reverse arrow is out of playground
    img

    This is correct
  4. 02:59:060 (1) - Remove new combo

it's over. Good luck!
Thanks for the mod -Chata-.

Kibbleru wrote:

ok so m4m i guess

[Hard]
  1. okay first thing i noticed right off the bat is you missed alot of the instrument sounds like 00:17:560 - 00:18:060 -
    which honestly, i guess its okay if you really love vocals or something but uhgg srsly it bothers me t-t i'd rather map those over vocals since the harmony line is more interesting to follow. 00:44:810 (2) - oh nvm i guess you don't love vocals that much
    i'm not gunna suggest you go and fix everything you've undermapped (well u can if you want, it would make me happy :D) but please for next time don't miss any strong sounds like this
  2. 00:24:310 (1,3) - hm why not make a better blanket here Oo
  3. 01:04:310 (5) - needs nc? are you doing nc ever 1 downbeat or 2 downbeats? you should stick with one, don't switch back and forth
  4. 00:31:810 (3) - do something similar as 00:39:810 (4) - ? maybe you can add a repeat to get the vocal
    02:05:810 (4) - ^
  5. 01:14:810 (2) - super optional but this looks better imo owo
  6. 01:19:560 (4,5) - i think a more appropriate place for a jump is 01:19:810 (5,1) - instead due to the downbeat. so space 01:19:810 (5) - with 1.3 and space 01:20:310 (1) - with 1.4 also it might be nicer if you can stack 01:18:810 (2,1) -
  7. 01:25:060 (3) - angle this to the right a bit more atm it looks too similar with 01:24:560 (2) -
  8. 02:56:060 (9,1) - nazi but, blanket :o

    more rants.
    the rhythm just doesn't feel too consistent imo, like some places you decide to map out the guitar or base and some places you decide to skip it :/
    but i guess thats just me
[Normal]

  • im just gunna give a general rant, for this you should choose a set of strong sounds and only map that. fak i cant explain
    so for example
    00:17:060 - the vocal here isnt any weaker than 00:16:810 - but you decided to skip it.
    00:18:560 - same issue here, it makes it really hard to read if people play on hidden cuz they have no idea which vocals you would have skipped and which ones you actually decided to map out.

    this is why i like mapping the harmony lines cuz the harmony lines usually have simpler rhythms that can support things such as a normal or easy diff.
I guess I fixed them all. I tried to always map the instrumental, but the vocals are on the way. I'll try to anylaze the map and see there's anything I should add.
Thanks for the mod Kibbleru. It was helpful.
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