forum

East Clubbers - To The Moon And Back

posted
Total Posts
45
Topic Starter
simplistiC
This beatmap was submitted using in-game submission on January 28, 2010 at 2:18:24 PM

Artist: East Clubbers
Title: To The Moon And Back
Source: E-Quality
Tags: progressive hard trance techno Savage Garden
BPM: 140
Filesize: 4639kb
Play Time: 01:26
Difficulties Available:
  1. Easy (3.83 stars, 126 notes)
  2. Hard (4.98 stars, 564 notes)
  3. Normal (4.53 stars, 315 notes)
Download: East Clubbers - To The Moon And Back
Information: Scores/Beatmap Listing
---------------
2nd map. (:
Kytoxid
1st mod on 2nd map (:

I'm pretty tired, so this mod probably isn't as thorough as I'd like it to be, sorry. :(

[General]

Needs an easier difficulty.
Add a second or so of lead-in time?
Excessive .osb can be deleted.

I'd recommend not using pure black hitcircles.

First inherited timing section is unnecessary; don't put an inherited section on top of an uninherited one.

[Normal]

Feels like a Hard.

00:05:219 (3,4) - Very sudden change in timing from before.
00:23:005 (3) - Sounds better 1/2 later?

Ends a little suddenly.

[Hard]

Feels like Insane.

Stack leniency is too low to be rankable.

Some things here felt a little crazy, but for the hardest diff, I guess it's mostly okay. Here's a star~
Topic Starter
simplistiC

Kytoxid wrote:

1st mod on 2nd map (:

I'm pretty tired, so this mod probably isn't as thorough as I'd like it to be, sorry. :(

[General]

Needs an easier difficulty.
Add a second or so of lead-in time? Done
Excessive .osb can be deleted.

I'd recommend not using pure black hitcircles. Ok!

First inherited timing section is unnecessary; don't put an inherited section on top of an uninherited one. Fixed

[Normal]

Feels like a Hard. Really? Feels like a normal for me :?

00:05:219 (3,4) - Very sudden change in timing from before. Fixed
00:23:005 (3) - Sounds better 1/2 later? Shouldn't be a problem now

Ends a little suddenly. Now ends at 02:08:648, I hope thats good enough ><

[Hard]

Feels like Insane.

Stack leniency is too low to be rankable. Changed.

Some things here felt a little crazy, but for the hardest diff, I guess it's mostly okay. Here's a star~

Thanks for the mod!
anonymous_old
Offset: 1,330

Good map, *star
Gens

Loogiesquared wrote:

Offset: 1,330
Is way too early.

Try offset 1,345. That follows the strong beat better.
Will star when I mod (if you ever ask me :P).

EDIT: okay, modding

[Normal]

00:11:648 (1,2,3,4,5,6,7,8,9) - This stack (well, pattern) gets screwed while playing... maybe build another pattern for it?
01:01:363 (5,6,7) - Not stacked properly.
01:15:077 (5,6,7) - Same as above.

[Hard]

00:22:130 - I understand the change, but it's kinda confusing. Mostly for the spacing issue at 00:22:345 (2,3) at least from what I can tell.
00:45:916 (7) - Is this slider intended like that? It sounds weird and would sound much better if extended by 1/4 (though maybe you'll have problems placing it).
01:15:273 (5,6,7,8,9) - The stack gets screwed here too.
02:10:987 (1,2,3) - Kinda confusing (I'd say unreadable), but don't know if this is a serious issue. You can leave it there and see what other people think, I guess.
02:28:345 (7) - Partially offscreen.
02:45:059 (1,2,3,4) - The sliders here sound weird too.
02:56:630 (1,3,2,4,5,6,7,9,8,10,1,2,3,4,2,1,4,3,5,7,6,2,1,4,3,1,2,4,3,1) - WHAT
03:09:916 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,9) - WHAT WHAT WHAT WHAT I guess you just need to get the inherited sections back a few ms for it to work.

Well... there were more issues than what I thought. Fix that and I'll recheck it. Have a star for now.
Topic Starter
simplistiC

Gens wrote:

Loogiesquared wrote:

Offset: 1,330
Is way too early.

Try offset 1,345. That follows the strong beat better.
Will star when I mod (if you ever ask me :P).

EDIT: okay, modding

[Normal]

00:11:648 (1,2,3,4,5,6,7,8,9) - This stack (well, pattern) gets screwed while playing... maybe build another pattern for it? Fixed
01:01:363 (5,6,7) - Not stacked properly. Fixed
01:15:077 (5,6,7) - Same as above. ^

[Hard]

00:22:130 - I understand the change, but it's kinda confusing. Mostly for the spacing issue at 00:22:345 (2,3) at least from what I can tell. Fixed
00:45:916 (7) - Is this slider intended like that? It sounds weird and would sound much better if extended by 1/4 (though maybe you'll have problems placing it). Timing point problem. Fixed.
01:15:273 (5,6,7,8,9) - The stack gets screwed here too. Fixed
02:10:987 (1,2,3) - Kinda confusing (I'd say unreadable), but don't know if this is a serious issue. You can leave it there and see what other people think, I guess. The stack was messed up which is why I changed it. I'll leave it for now.
02:28:345 (7) - Partially offscreen. Fine when I played it o_o
02:45:059 (1,2,3,4) - The sliders here sound weird too. Timing point problem Fixed.
02:56:630 (1,3,2,4,5,6,7,9,8,10,1,2,3,4,2,1,4,3,5,7,6,2,1,4,3,1,2,4,3,1) - WHAT ^
03:09:916 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,9) - WHAT WHAT WHAT WHAT I guess you just need to get the inherited sections back a few ms for it to work. ^

Well... there were more issues than what I thought. Fix that and I'll recheck it. Have a star for now.
Well I didn't expect it neither, but when I changed the offsets and fixed the timing points, it was all messed up. Should be fine now. Thanks for the offset + mod :D
Zekira
Cool offset Gens. *autostar*

[Normal]
00:02:202 (4) - New Combo or fix the spacing.
00:03:916 (4) - ^
00:05:630 (4) - ^
00:07:344 (4) - ^
00:09:059 (4) - Spacing
00:10:773 (9) - Spacing
00:50:630 (1,2,3) - bit too confusing for a normal IMO
00:58:344 (1,1) - slider may be a bit too short for a normal, and the next note comes a bit too soon for a normal
01:28:130 (1,2) - what's with the sudden jump?
01:29:630 (3) - New Combo
01:34:987 (1,2) - what's with the sudden hump?
01:36:487 (3) - New Combo

[Hard]
With the number of back and forths here, I recommend raising OD by 1 tick.
The New Combos at the start are a bit trashy. Get someone to look at those...
00:18:702 (1) - remove new combo
00:48:059 (7,8,9,10,11) - ...a bit confusing for a back and forth.
01:10:344 (1) - removew new combow
02:32:630 (1,2,3,4,5,6,7,8,9) - ...the hell. Seriously.
02:42:487 (1,2) - BLARGH warning plz
xx:xx:xx (x,x,x,x,x,x,x) - whatever the next part was with the 2x... really, I think a warning is necessary
Topic Starter
simplistiC

Zekira wrote:

Cool offset Gens. *autostar*

[Normal]
00:02:202 (4) - New Combo or fix the spacing. Fixed
00:03:916 (4) - ^ ^
00:05:630 (4) - ^ ^
00:07:344 (4) - ^ ^
00:09:059 (4) - Spacing ^
00:10:773 (9) - Spacing ^
00:50:630 (1,2,3) - bit too confusing for a normal IMO Leaving it as it is for now.
00:58:344 (1,1) - slider may be a bit too short for a normal, and the next note comes a bit too soon for a normal Made spinner longer but note stays :3
01:28:130 (1,2) - what's with the sudden jump? Maps aren't fun without jumps! Leaving it as it is for now
01:29:630 (3) - New Combo Done
01:34:987 (1,2) - what's with the sudden hump? Jump*? :P Like I said above. And these are the only jumps anyways.
01:36:487 (3) - New Combo Done

[Hard]
With the number of back and forths here, I recommend raising OD by 1 tick.
The New Combos at the start are a bit trashy. Get someone to look at those...
00:18:702 (1) - remove new combo Done
00:48:059 (7,8,9,10,11) - ...a bit confusing for a back and forth. Looked bad when stacked.
01:10:344 (1) - removew new combow Done
02:32:630 (1,2,3,4,5,6,7,8,9) - ...the hell. Seriously. Whats wrong with it?
02:42:487 (1,2) - BLARGH warning plz Meant to be a hard.
xx:xx:xx (x,x,x,x,x,x,x) - whatever the next part was with the 2x... really, I think a warning is necessaryHow?
Thanks for the mod.
Dusty
[Normal]
00:06:487 (1,2,3,4,5,1,2,3) - This stack is hard to read.
00:22:130 (1,2) - Looked like a short slider to me for some reason; stack them properly?
00:32:416 (4,1,2) - Stack properly/unstack?
01:02:844 (3,4) - Unstack?

[Hard]
You mean Insane?

Beginning sections - Whoa, way too much clustered in the center.
00:43:345 (1,2,3,4,1,2,3,4,5,6,7) - There's a lot of overlapping, I think it's awkward
02:28:345 (7) - A little offscreen.
02:42:487 (1,2,1,2) - This is terrible. The rapid BPM changes make no sense at all.
02:56:630 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1) - NO, ARGH. Rename to Insane and either add Kiai Time or SB a warning. Or you could just make the whole thing regular 1x sliders.
Topic Starter
simplistiC

Dusty wrote:

[Normal]
00:06:487 (1,2,3,4,5,1,2,3) - This stack is hard to read. Fixed
00:22:130 (1,2) - Looked like a short slider to me for some reason; stack them properly? Mistake. Fixed.
00:32:416 (4,1,2) - Stack properly/unstack? Fixed
01:02:844 (3,4) - Unstack? Done.

[Hard]
You mean Insane? No

Beginning sections - Whoa, way too much clustered in the center. Fixed
00:43:345 (1,2,3,4,1,2,3,4,5,6,7) - There's a lot of overlapping, I think it's awkward I don't
02:28:345 (7) - A little offscreen. Fine when I test.
02:42:487 (1,2,1,2) - This is terrible. The rapid BPM changes make no sense at all. K changed.
02:56:630 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1) - NO, ARGH. Rename to Insane and either add Kiai Time or SB a warning. Or you could just make the whole thing regular 1x sliders. Remapped
Thanks for the mod.
Leorda
Ello sir!

[General]
SPOILER
1) Source?

[Normal]
SPOILER
00:22:773 (3,4,5) - Move 2 grid down
01:38:202 (6) - Delete this object

[Hard]
SPOILER
03:16:987 (1) - Please Silence this spinner

GREAT MAP!
STAR
Topic Starter
simplistiC

Leorda wrote:

Ello sir!

[General]
SPOILER
1) Source? None

[Normal]
SPOILER
00:22:773 (3,4,5) - Move 2 grid down Moved (3) 2 grids down and (4) 1 grid down. Left 5 where it was.
01:38:202 (6) - Delete this object Nah.

[Hard]
SPOILER
03:16:987 (1) - Please Silence this spinner Done

GREAT MAP!
STAR
Thanks for the mod.
Sushi
It really does not have source? like an album?

[Normal]
00:09:916 (6,7,8) - center these

[Hard]
Ifeel that Hard like an Insane...
02:10:773 (7) - hur, fine but note is hidden.

Nice job on this.
Vanmonky
As your request.

Read this first for the icon explanation.
- [?] Asking for the second thought.
- [!] Fatal error. You have to fix this for sure.
- [No icon] Only a suggestion.

[General]
1. No source?
2. Consider making a new easier diff?

[Normal]
Hmm.. No mistake..

[Normal]
Same here. No mistake.
Star.
Topic Starter
simplistiC
Fixed. Thanks for the mod Sushi971 and VanMoNky
yeahyeahyeahhh
Hard:

Hitsound suggestions:
Lose like half the claps, they don't even sound good with the song. Not going to point out where because the whole song pretty much has them on every other note.

Mod:
00:20:845 (12,1,2,3) - Spacing wrong on all 4 notes in reference to the other circle pattern
02:10:773 (7) - A bat might tell you to change this since the slider overlaps it. IDK how to change it though.
02:28:773 (8) - You should start the pattern at 02:29:630 (1,2) - here
02:32:630 (1,2,3,4,5,6,7,8,9) - This can be implemented better, looks like shit.
02:34:559 (3,4) - off screen, move down/up 7 united on grid 3
02:50:630 (3) - off screen, fix
03:03:702 (1,2,3) - Bats were bitching about this the other day in #mod, don't overlap sliders.
03:04:987 (5,6,7) - ^
03:13:345 (4,5,1) - If ur gunna make this a jump put 5 more in the middle, the jump from 5->1 makes no sense im comparsion to the rest of the notes in this pattern, better yet, dont make it jump at all.

Normal:

Hitsound suggestion:
Same as hard.

Mod:
Increase overall difficulty by 1 or 2 maybe, otherwise ok.
Topic Starter
simplistiC

yeahyeahyeahhh wrote:

Hard:

Hitsound suggestions:
Lose like half the claps, they don't even sound good with the song. Not going to point out where because the whole song pretty much has them on every other note. Done

Mod:
00:20:845 (12,1,2,3) - Spacing wrong on all 4 notes in reference to the other circle pattern ?
02:10:773 (7) - A bat might tell you to change this since the slider overlaps it. IDK how to change it though. Leaving for now.
02:28:773 (8) - You should start the pattern at 02:29:630 (1,2) - here Then sliders don't complete circle :(
02:32:630 (1,2,3,4,5,6,7,8,9) - This can be implemented better, looks like shit. So mean wow. Fixed.
02:34:559 (3,4) - off screen, move down/up 7 united on grid 3 done
02:50:630 (3) - off screen, fix Should be fixed.
03:03:702 (1,2,3) - Bats were bitching about this the other day in #mod, don't overlap sliders. Other slider perfectly visible though. Not changing til I get bitched at
03:04:987 (5,6,7) - ^ ^
03:13:345 (4,5,1) - If ur gunna make this a jump put 5 more in the middle, the jump from 5->1 makes no sense im comparsion to the rest of the notes in this pattern, better yet, dont make it jump at all. Done.

Normal:

Hitsound suggestion:
Same as hard. Done

Mod:
Increase overall difficulty by 1 or 2 maybe, otherwise ok. Done
maal
[Normal]

00:05:621: (4,5,6) Why three? It doesn't fit for the song. I missed many times because there were no "beats" there. More modding later.
DJPop
Whoa, combo mods = ="

~Normal~
00:09:916 (6) - new combo
00:13:344 (7) - ^
01:50:844 (12) - ^
01:51:273 (1) - remove new combo

~Hard~
00:03:059 (6) - new combo
00:06:487 (7) - ^
00:07:344 (1) - remove new combo
00:08:202 (3) - new combo
00:09:916 (8) - ^
00:13:344 (7) - ^
00:14:202 (1) - remove new combo
00:20:202 (9) - new combo
00:21:059 (1) - remove new combo
00:21:916 (5) - new combo
00:22:130 (1) - remove new combo
00:23:630 (6) - new combo
00:25:345 (9) - ^
00:33:702 (7) - ^
02:53:202 (1) - remove new combo
03:16:987 (1) - mute this spinner if possible


+Star
Xgor
Needs a easier difficulty

[Normal]
Pretty hard for a normal :/
Lower the overall difficulty
01:10:344 (2) - Touching the HP bar
01:11:416 (5) - This slider sounds kinda odd...
01:25:130 (5) - ^

[Hard]
(suggestion) Lower the Hp drain and overall difficulty
00:08:630 (5,6,7) - Touching the HP bar
00:09:916 (8,9,10) - Make it a bit higher..
00:12:487 (4,5,6,7,8,9) - Touching the HP bar
02:26:630 (3) - ^
02:28:345 (7) - Offscreen
02:46:559 (1) - HP bar Z.z
02:47:202 (2) - Offscreen
02:50:630 (3) - HP bar

Ok i know i Nazi-d a bit on those HP bar beats but they looks ugly in game (And offscreen notes aren't allowed)

Oh well it was a good map but please make a Easy!
show more
Please sign in to reply.

New reply