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Sasaka Megumi - Aoki Negai -Opening size-

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Topic Starter
jonathanlfj
This beatmap was submitted using in-game submission on May 2, 2016 at 10:12:13 PM

Artist: Sasaka Megumi
Title: Aoki Negai -Opening size-
Source: 英雄伝説 碧の軌跡 Evolution
Tags: Falcom Sound Team J.D.K. The Legend of Heroes Ao no Kiseki Trails of Blue Azure rpg game opening project_railgun zj0924
BPM: 188
Filesize: 20383kb
Play Time: 02:01
Difficulties Available:
  1. Easy (1.49 stars, 148 notes)
  2. Hard (3.36 stars, 350 notes)
  3. Nightmare (4.54 stars, 433 notes)
  4. Railgun's Normal (2.18 stars, 231 notes)
  5. ZJ's Insane (4.23 stars, 391 notes)
Download: Sasaka Megumi - Aoki Negai -Opening size-
Download: Sasaka Megumi - Aoki Negai -Opening size- (no video)
Information: Scores/Beatmap Listing
---------------


Eni
Hm... that outro though, so much green

LunarSakuya
<3
Satellite

LunarSakuya wrote:

<3
<3
Shad0w1and
RM ^^

[General]

Video性价比有点低,而且有黑边没切掉,我又手痒了:用这个吧:http://puu.sh/hx9UO/d398eadad1.flv

[Easy]
00:09:137 - 感觉明明应该更强烈的节奏不该空着
00:21:743 (3) - 还是觉得downbeat滑条起头更好点
01:49:828 (4) - ^

[Normal]
00:05:626 (1,2) - blanket? or raise (2) a little bit.
00:11:530 (5) - DS plz
00:13:924 (5) - not acceptable in Normal, end here plz: 00:14:243 -
00:12:049 - do not use kiai as fountain, i believe its unrankable
00:22:262 - ^ and plz fix the rest
00:24:137 (6) - same as 00:13:924 (5) - , plz fix the rest
00:36:105 (1,2,3,4) - make these angles equal
00:55:413 (1,2) - blanket
00:57:966 (1,2) - ^
01:02:275 (5,1) - ^ and plz check all of them, its becoming more critical these days
01:10:732 (1,2,3,4) - what are following here? vocal? drum? choose one plz
... i guess your note placing should fix a lot, you switch to drum too sudden.
and like 02:01:317 (2,3) - will be a better solution... nah, I would say this diff might need a big surgery

Disable widescreen support

[Hard]
00:02:115 (4) - 我个人认为不是很有必要,因为你已经无视了00:01:796 - 00:01:158 - 两个音
00:12:647 (2) - 00:20:466 (3) - 00:23:817 (5) - 01:10:094 (6) - blanket 微调
00:20:785 (4,5,6) - 感觉有点像硬切flow。。稍有违和
00:24:456 (8) - 音效有点点违和
01:31:158 (1) - 这种时候就该放开DS,我打着超别扭,如鲠在喉

[Insane]
好像没啥
zj0924


Hi!

Default = Normal mods(suggestions)
Blue = Strongly recommended
Red = Unrankable issue

[General]
  1. 好!

[Easy]
  1. 我觉得几个喷泉绿线不是很有必要,感觉会对新手读图产生影响,建议删除
  2. 00:12:089 -
  3. 01:40:174 -
  4. 00:07:062 (2) - 建议弯一下flow会更好
  5. 00:51:583 (2) - 感觉这里折返滑条用直线比较单调,掰弯或者
  6. 00:56:849 (3,1) - 感觉这里节奏有些松散,我觉得必须要强调一下1会更好,试试这样的?polarity由于flow变难的原因就不会抢拍了
  7. 01:00:839 (1,2,3,4) - 这几个短滑条我觉得对新手还是太难了,手感不怎么好,他们会不知道自己跟的什么轨,况且重音都在滑条尾打击感美丽,试试这样?
  8. 01:36:264 (4) - 滑条创意不错,但是由于前面都是2/1一下子变成1/1感觉对新手有些仓促(那两下鼓我觉得同样重要,不应该把第一下放在滑条尾,打击感美丽?)我建议用1/1滑条过渡一下,然后用两单点来强调鼓会比较好
  9. 01:59:083 (2) - 弯一点保持美观?
  10. 00:18:392 (3) - remove whistle?小提琴在后面的红线开始...
  11. 00:43:924 (2) - whistle?有很轻的钢琴声
  12. 00:59:243 (2) - remove finish on the tail?
  13. 01:16:956 (2) - 像这样tone比较高的vocal我觉得还是finish好点,其他地方其他难度同理

[Railgun's Normal]
  1. 00:11:530 (5) - I know your intention to use the slider but It will be better if you put it on 00:11:610 -
  2. 00:13:924 (5) - this is too difficult for beginners imo reverse sliders seldom repeat twice in low diff,You might change it to this?apply to other similar sliders
    Otherwise make a similar one like 01:07:541 (4,5) -
  3. 00:28:605 (4) - flow of this return slider could be improved imo.copy this slider 00:27:328 (1) - and make a symmetry will be better
  4. 00:30:998 (3,4) - ctrl+g these two I think the reverse slider is more suitable begins with 00:30:998 -
  5. 00:42:009 (4) - curve this a bit cuz 00:42:647 (1) - need to be emphasized current flow gives me a feeling that next note is as normal as other notes or you can map 00:42:488 (5) -
  6. 00:48:392 (1,2) - I guess you are following vocal,but I can't understand these sliders when playing until I use editor...well,should be like this?
  7. 00:51:583 (3,4,5) - again this really doesn't fit the rhythm and may be confusing
  8. 01:00:520 (1,2,3,4,5,6) - plz use slider to emphasize the downbeat circle may be lack of expression imo
  9. 01:02:594 (6) - I can't understand this return slider...I guess you may want to follow both instrument and vocal that's a taboo for me.
    I think follow drum is enough.there's no need to use return slider to express vocal.
  10. 01:10:732 (1,2,3) - confusing rhythm again,follow vocal here right?
    But I'd rather follow instrument here
  11. 01:24:456 (3,4) - stack plz or it will be difficult cuz you are following vocal
    Here are some examples.Since you are following vocal most of the time in this diff,but sometimes you follow both vocal and instrument,this is really confusing imo.For me,I'd rather follow instrument in this diff.Well,this diff might need more work.

[Hard]
  1. 强烈建议AR7.8-8.0由于这个diff我觉得密度还是有点大的,7.5ar感觉读图会非常不舒服,特别是后面两个反跳的地方,非常难……当然如果只是为了dt方便的话当我没说,但是对于none玩家就有些偏难了,请自行斟酌考虑
  2. 00:02:115 (4) - 这个音我觉得不是很重要,不map都行,抑或叠在前面滑条的尾巴上?现在这个小跳会让我觉得这个音很重要...
  3. 00:18:073 (4,5) - flow角度过大了,打起来很卡手
    00:18:551 (6,7) - 每当打到这里我的光标就会移到00:19:349 (7) -的右边,我觉得这里不是很适合blanket。可以试试看不用折返滑条?也可以不放弃blanket,弯一下会比较好像00:23:339 (4,5) - ?
  4. 01:02:115 (5,6) - 这个blanket之后感觉变挤了,既然是重音,空间不应该减小。这样试试?
  5. 01:04:190 (1) - 由于这里一下子跟了vocal,分开的话会有些措手不及,建议叠起来
  6. 01:11:849 (4) - 我倒是觉得这里可以放开一点,毕竟鼓声渐强,利用半叠来扩大空间感
  7. 01:16:637 (3,4) - ctrl+g微调一下滑条 flow会好一点?
  8. 01:20:945 (1) - 就如之前所说的这个真的很难读,可能因为01:19:509 (4) - 影像残留吧加低ar。第一次玩肯定会被坑到,我建议全叠可以有所好转,哪怕hidden会增加难度。
  9. 01:31:158 (1) - 同理,可能是由于这个01:29:083 (2) - 的影像残留和低ar,玩起来会很坑
  10. 01:38:179 (1,2,3) - 也是由于渐强了,我觉得没必要全叠挤在一起,可以试试nightmare半叠增加空间会比较好,否则很别扭。用压制哥的名言就是:如鲠在喉><
    都挺好的,感觉就是ar低了点,别的没啥

[Nightmare]
  1. 00:10:413 (3) - 前面相对跳的还是蛮大的,这里一下子用180度缩紧距离我觉得有些卡手
  2. 00:36:105 (1,2,3,4) - 觉得这里挺适合拉开距离玩ovalback and forth变体?flow的
  3. 01:20:626 (4) - 我知道此时音乐里有“窝”的一声,但是一般玩家不仔细听是感觉不出来的,而且滑条尾在1/4,这种形状的滑条我觉得只会妨碍玩家读出1/4,然后我建议01:20:626 (4,1) - 半叠会比较好(即便总体ds非常大)提醒玩家是1/4,否则我一直以为这里是1/2
  4. 01:30:839 (4) - ^
  5. 01:33:073 (4,5) - remove body normal sampleset

总体来讲,做得很好~
以上很多都是些建议...只是normal diff可以再好一点...
GL :)
AIR
[General]
  1. 关widsecreen support,并没有用到storyboard
[Easy]
  1. 01:37:543 (1) - unsnapped
  2. 01:22:062 (3) - 最低难度需要避免滑条自身遮挡导致的轨迹不清晰,最好还是改下
[Railgun's Normal]
[Hard]
  1. 根据相邻两个难度设置,hp5或者5.5
  2. 00:10:732 (3) - 向左伸展,拉开和下根白线的距离?后边几个鼓点比较重
  3. 00:18:551 (6) - 00:26:211 (5) - 如果是压提琴,尾部soft whistle
  4. 01:04:030 (4) - ds有点误导性,前后调整下用stack?
  5. 01:14:881 (5,7) - 玩起来并不太舒服,可以7放5尾部
  6. 01:20:945 (1,2) - 我还是觉得这个地方停顿用得比较烂,因为接的跳比较小,没有停顿的必要,普通ds或者调换位置吧
    01:31:158 (1) - 同
[ZJ's Insane]
  1. 00:12:647 (2,3,4,1) - 可以略调整拼个正方形
  2. 00:22:222 (1) - 向下点75,235,盖在弯折处
  3. 00:49:988 (4,1) - stack?
  4. 00:55:413 (1) - 停在白线怎么样呢,我玩的时候总觉得拉长了,后边类似
  5. 01:03:551 - 加个圈试试,过渡节奏
  6. 01:12:328 (2) - 感觉上有点拉短了,延长到白线
[Nightmare]
  1. 00:12:009 (1,2) - 调换下位置流畅些
  2. 00:29:562 (6,1) - 可以像后面 00:49:988 (5,1) - ,蓝线过渡
  3. 01:24:615 (1) - 有点崩,两边弯折再深些
  4. 01:49:828 (5) - 改折返?
  5. 00:53:977 (1,2) - 还是不要故意叠了吧,节奏舒缓的地方还是建议整个铺开
  6. 01:18:392 (1) - 漏了finish
  7. 美丽
~~~~~
zj0924

AIR wrote:


  • [ZJ's Insane]
  1. 00:12:647 (2,3,4,1) - 可以略调整拼个正方形 好的
  2. 00:22:222 (1) - 向下点75,235,盖在弯折处 fixed
  3. 00:49:988 (4,1) - stack?fixed
  4. 00:55:413 (1) - 停在白线怎么样呢,我玩的时候总觉得拉长了,后边类似 好像是有点怪,让我想想怎么改,不过这里比较难动,暂时保留
  5. 01:03:551 - 加个圈试试,过渡节奏 额不用了,这里反跳为后面跟bass做铺垫,否则人家不知道后面原地单点是跟啥了
  6. 01:12:328 (2) - 感觉上有点拉短了,延长到白线 我觉得还好,拉到白线的话滑条就过长了。如果还有人指出的话那我插根减速绿线来拉个滑条尾在白线上的滑条
~~~~~
谢摸 :)
Asahina Momoko
(∩・▽・∩)

General

  1. Fine!

Easy

  1. 00:07:062 (2) - add whistle on tail
  2. 00:36:264 (2) - add additions-soft clap on tail?
  3. 00:42:328 (4) - ^
  4. 00:56:530 (2,3) - try to put like this, it's easy for beginner imo
  5. 01:23:179 (4) - remove finish
  6. 01:53:498 (2) - add additions-soft clap
    flow is great for me

Railgun's Normal

  1. 00:04:509 (3) - form is a bit ugly, move tails grid to 256/316
  2. 00:11:530 (5) - you should end it at 00:11:690 - , there can be strong sound
  3. 00:13:924 (5) - it's so hard for beginner. you should put 1/2 slider at 00:13:924 - . or put 2 circles at 00:13:924 - , 00:14:243 - . you also should change all of sliders like this.
  4. 01:07:860 (5) - how about copy 01:07:541 (4) - ?
  5. 01:12:966 (5,1) - in normal, i recommend to avoid this overlap
  6. 01:43:924 (3,4) - put like this, maybe it's better for flow

Hard

  1. why don't you raise Stack Leniency from 5 to 7? some stuffs are affected due to that now, for ex. 00:41:371 (1,4) - 00:45:839 (2,5) -
  2. 00:15:839 (4) - how about rotate it about -30° and make them triangle?
  3. 00:31:956 (7) - add whistle?
  4. 00:45:200 - i want to tap here, so how about change 00:45:041 (7) - to circle or remove reversing?
  5. 01:20:307 (6,1) - maybe players are confused here due to spacing. please make more space or stack here
  6. 01:30:520 (6,1) - ^

ZJ's Insane

  1. 00:05:945 (2) - how about stack it on 00:06:105 (3) - head?
  2. 00:15:200 (3,4,5,6) - to read more easily, how about add NC on 00:15:520 (5) - or stack 00:15:679 (6) - on 00:14:881 (2) - head?
  3. 00:16:317 (2,3) - exchanging them makes better flow from 00:15:839 (1) - imo
  4. 00:48:871 (4) - add NC and remove 00:49:190 (1) - NC
  5. 00:53:977 (4) - for consistency, add NC
  6. 01:12:966 - you should catch this sound, so extend 01:12:328 (2) - to here or put circle is better.

Nightmare

  1. 01:27:966 (3) - how about ctrl+h'd form?

    i couldn't find much :(

that's it, good luck! :)
Kin
Hi, M4M is here ~

[Easy]



  1. 00:19:668 (1) - If you want to emphasize the melody by using a red point, I'd suggest to move the red point when the slider ball is here : 00:20:147 - . example
  2. 00:24:615 - since you're mapping melody on this part, not mapping this note is quite strange to me.
  3. 00:30:998 (2,3) - people will complain about blanket, but who cares while playing ?
  4. 00:33:073 - 00:38:179 (2) - 00:43:285 - 00:48:392 - add clap + soft as addition ? I can hear a clap sound behind the bass one. (if fixed, don't forget about other diff)
  5. 00:40:094 - I guess a whistle + soft as addition is missing since you use it here ? 00:37:541 (1) -
  6. 00:43:924 - ^
  7. 01:37:543 (1) - I know the spinner is ok, but I still feel like it's a really short spinner for an Easy diff.
    from AImod : unsnapped spinner
[Railgun's Normal]
hit sound volume is really low, change it to 70% ?

  1. 00:10:732 - I think a strong piano note like this one plays better by clicking it instead of being a passive slider end. Even on the Easy diff, this note is clicked.
  2. 00:33:073 - 00:38:179 - 00:43:285 - 00:48:392 - add clap + soft as addition ? I can hear a clap sound behind the bass one.
  3. 00:34:988 (5,1) - swap NC ? Since you start mapping vocal here 00:34:988 -
  4. 00:52:541 - maybe just me, but add a finish sounds good to me.
  5. 01:12:966 (5,1) - I don't really like this kind of pattern, but at least, move 5 in the middle of 1, to make something simular to this
  6. Finish your diff here 02:02:275 - ; like Jonathan's diff ?
[Hard]

  1. 01:20:307 (6,1) - 01:30:520 (6,1) - might be just me, but I find it really confusing.
  2. 01:38:658 - since the last drum clap is stronger than the other, I prefer to click it instead of make it passive with a slider end. So, I think it'd be better to change this slider 01:38:498 (3) - into 2 circles.
I don't have too much thing to say about this diff, I really like the flow.

[ZJ's Insane]

  1. 00:17:913 (3,4,5) - I think the irregular spacing is weird to play, I'd suggest to use the same spacing between 3 & 4 / 4 & 5.
  2. 00:33:073 - 00:38:179 - 00:43:285 - 00:48:392 - add clap + soft as addition ? I can hear a clap sound behind the bass one.
  3. 01:02:754 (5) - add normal as sampleset and soft as addition ?
  4. 01:16:956 (1) - this slider is touching bar life.
  5. 02:00:041 (4) - I know it's for the symmetry, + you're following the melody, but how about changing this slider into 2 circles ? this double clap is strong which I think make this note 02:00:200 - weird as slider end.
  6. Finish your diff at 02:02:275 - by using a slider here 02:01:637 (6) - ? to finish your diff like the other Jonathan's one
[Nightmare]

  1. after many check, I couldn't find a thing to say except the hit sound mentionned in Easy diff.
well, that's all from me !
good luck !
zj0924

M o k o r i wrote:

ZJ's Insane

  1. 00:05:945 (2) - how about stack it on 00:06:105 (3) - head?Nope,mine is fine
  2. 00:15:200 (3,4,5,6) - to read more easily, how about add NC on 00:15:520 (5) - or stack 00:15:679 (6) - on 00:14:881 (2) - head?OK,NC
  3. 00:16:317 (2,3) - exchanging them makes better flow from 00:15:839 (1) - imo but flow between 23 and 34 will be awkward to play imo
  4. 00:48:871 (4) - add NC and remove 00:49:190 (1) - NC fixed
  5. 00:53:977 (4) - for consistency, add NC fixed
  6. 01:12:966 - you should catch this sound, so extend 01:12:328 (2) - to here or put circle is better.Really hard to make adjustment here,extend sliders will break the slider art and add circle will be weird,I guess no change here until someone give me a method
that's it, good luck! :)

Kin wrote:

[ZJ's Insane]

  1. 00:17:913 (3,4,5) - I think the irregular spacing is weird to play, I'd suggest to use the same spacing between 3 & 4 / 4 & 5. sure,fixed
  2. 00:33:073 - 00:38:179 - 00:43:285 - 00:48:392 - add clap + soft as addition ? I can hear a clap sound behind the bass one.You are right but the snare isn't suitable for this situation(kinda loud) imo,also lfj didn't use clap here,so no change here
  3. 01:02:754 (5) - add normal as sampleset and soft as addition ? yes,I forget it...
  4. 01:16:956 (1) - this slider is touching bar life.In testplay mode I didn't find it touch bar life owo
  5. 02:00:041 (4) - I know it's for the symmetry, + you're following the melody, but how about changing this slider into 2 circles ? this double clap is strong which I think make this note 02:00:200 - weird as slider end.I know what you are talking about but imo,violin is more important here
  6. Finish your diff at 02:02:275 - by using a slider here 02:01:637 (6) - ? to finish your diff like the other Jonathan's one I think it's okay
well, that's all from me !
good luck !
Thanks for modding :)
Topic Starter
jonathanlfj

Shad0w1and wrote:

RM ^^

[General]

Video性价比有点低,而且有黑边没切掉,我又手痒了:用这个吧:http://puu.sh/hx9UO/d398eadad1.flv yes

[Easy]
00:09:137 - 感觉明明应该更强烈的节奏不该空着 its gonna kill the star rating
00:21:743 (3) - 还是觉得downbeat滑条起头更好点 这样会有读图问题
01:49:828 (4) - ^

[Hard]
00:02:115 (4) - 我个人认为不是很有必要,因为你已经无视了00:01:796 - 00:01:158 - 两个音
00:12:647 (2) - 00:20:466 (3) - 00:23:817 (5) - 01:10:094 (6) - blanket 微调
00:20:785 (4,5,6) - 感觉有点像硬切flow。。稍有违和 我觉得zig zag挺好的
00:24:456 (8) - 音效有点点违和
01:31:158 (1) - 这种时候就该放开DS,我打着超别扭,如鲠在喉 之后我会调一下

[Insane]
好像没啥

zj0924 wrote:



Hi!

Default = Normal mods(suggestions)
Blue = Strongly recommended
Red = Unrankable issue

[General]
  1. 好!

[Easy]
  1. 我觉得几个喷泉绿线不是很有必要,感觉会对新手读图产生影响,建议删除
  2. 00:12:089 - kiai has to be consistent for my own diffs according to ranking criteria
  3. 01:40:174 -
  4. 00:07:062 (2) - 建议弯一下flow会更好
  5. 00:51:583 (2) - 感觉这里折返滑条用直线比较单调,掰弯或者
  6. 00:56:849 (3,1) - 感觉这里节奏有些松散,我觉得必须要强调一下1会更好,试试这样的?polarity由于flow变难的原因就不会抢拍了
  7. 01:00:839 (1,2,3,4) - 这几个短滑条我觉得对新手还是太难了,手感不怎么好,他们会不知道自己跟的什么轨,况且重音都在滑条尾打击感美丽,试试这样?
  8. 01:36:264 (4) - 滑条创意不错,但是由于前面都是2/1一下子变成1/1感觉对新手有些仓促(那两下鼓我觉得同样重要,不应该把第一下放在滑条尾,打击感美丽?)我建议用1/1滑条过渡一下,然后用两单点来强调鼓会比较好 这样星数会爆表
  9. 01:59:083 (2) - 弯一点保持美观?故意用的直的
  10. 00:18:392 (3) - remove whistle?小提琴在后面的红线开始...
  11. 00:43:924 (2) - whistle?有很轻的钢琴声 这里跟的红线
  12. 00:59:243 (2) - remove finish on the tail?there is a finish in the music
  13. 01:16:956 (2) - 像这样tone比较高的vocal我觉得还是finish好点,其他地方其他难度同理 这里finish我觉得太响了

[Hard]
  1. 强烈建议AR7.8-8.0由于这个diff我觉得密度还是有点大的,7.5ar感觉读图会非常不舒服,特别是后面两个反跳的地方,非常难……当然如果只是为了dt方便的话当我没说,但是对于none玩家就有些偏难了,请自行斟酌考虑
  2. 00:02:115 (4) - 这个音我觉得不是很重要,不map都行,抑或叠在前面滑条的尾巴上?现在这个小跳会让我觉得这个音很重要...
  3. 00:18:073 (4,5) - flow角度过大了,打起来很卡手 这是典型nyquill flow xD
    00:18:551 (6,7) - 每当打到这里我的光标就会移到00:19:349 (7) -的右边,我觉得这里不是很适合blanket。可以试试看不用折返滑条?也可以不放弃blanket,弯一下会比较好像00:23:339 (4,5) - ?
  4. 01:02:115 (5,6) - 这个blanket之后感觉变挤了,既然是重音,空间不应该减小。这样试试?
  5. 01:04:190 (1) - 由于这里一下子跟了vocal,分开的话会有些措手不及,建议叠起来
  6. 01:11:849 (4) - 我倒是觉得这里可以放开一点,毕竟鼓声渐强,利用半叠来扩大空间感
  7. 01:16:637 (3,4) - ctrl+g微调一下滑条 flow会好一点?这里我是故意弄得flow
  8. 01:20:945 (1) - 就如之前所说的这个真的很难读,可能因为01:19:509 (4) - 影像残留吧加低ar。第一次玩肯定会被坑到,我建议全叠可以有所好转,哪怕hidden会增加难度。
  9. 01:31:158 (1) - 同理,可能是由于这个01:29:083 (2) - 的影像残留和低ar,玩起来会很坑
  10. 01:38:179 (1,2,3) - 也是由于渐强了,我觉得没必要全叠挤在一起,可以试试nightmare半叠增加空间会比较好,否则很别扭。用压制哥的名言就是:如鲠在喉>< 这个我要是再加难星数就要爆表了
    都挺好的,感觉就是ar低了点,别的没啥

[Nightmare]
  1. 00:10:413 (3) - 前面相对跳的还是蛮大的,这里一下子用180度缩紧距离我觉得有些卡手
  2. 00:36:105 (1,2,3,4) - 觉得这里挺适合拉开距离玩ovalback and forth变体?flow的
  3. 01:20:626 (4) - 我知道此时音乐里有“窝”的一声,但是一般玩家不仔细听是感觉不出来的,而且滑条尾在1/4,这种形状的滑条我觉得只会妨碍玩家读出1/4,然后我建议01:20:626 (4,1) - 半叠会比较好(即便总体ds非常大)提醒玩家是1/4,否则我一直以为这里是1/2 这里我觉得并不难读,因为kiai的1/2整体上都是在跳
  4. 01:30:839 (4) - ^
  5. 01:33:073 (4,5) - remove body normal sampleset

总体来讲,做得很好~
以上很多都是些建议...只是normal diff可以再好一点...
GL :)

AIR wrote:

[General]
  1. 关widsecreen support,并没有用到storyboard
[Easy]
  1. 01:37:543 (1) - unsnapped
  2. 01:22:062 (3) - 最低难度需要避免滑条自身遮挡导致的轨迹不清晰,最好还是改下
[Hard]
  1. 根据相邻两个难度设置,hp5或者5.5
  2. 00:10:732 (3) - 向左伸展,拉开和下根白线的距离?后边几个鼓点比较重 这里想要保持美观
  3. 00:18:551 (6) - 00:26:211 (5) - 如果是压提琴,尾部soft whistle 这里提琴跳到白线上了
  4. 01:04:030 (4) - ds有点误导性,前后调整下用stack?
  5. 01:14:881 (5,7) - 玩起来并不太舒服,可以7放5尾部
  6. 01:20:945 (1,2) - 我还是觉得这个地方停顿用得比较烂,因为接的跳比较小,没有停顿的必要,普通ds或者调换位置吧
    01:31:158 (1) - 同
[Nightmare]
  1. 00:12:009 (1,2) - 调换下位置流畅些 这里是1/4所以这么跳会很难打
  2. 00:29:562 (6,1) - 可以像后面 00:49:988 (5,1) - ,蓝线过渡 这里停顿更有感觉一些
  3. 01:24:615 (1) - 有点崩,两边弯折再深些
  4. 01:49:828 (5) - 改折返?同00:29:562 (6,1)
  5. 00:53:977 (1,2) - 还是不要故意叠了吧,节奏舒缓的地方还是建议整个铺开
  6. 01:18:392 (1) - 漏了finish 这里音乐没finish
  7. 美丽
~~~~~

M o k o r i wrote:

(∩・▽・∩)

General

  1. Fine!

Easy

  1. 00:07:062 (2) - add whistle on tail
  2. 00:36:264 (2) - add additions-soft clap on tail? its not in the music
  3. 00:42:328 (4) - ^
  4. 00:56:530 (2,3) - try to put like this, it's easy for beginner imo
  5. 01:23:179 (4) - remove finish there is finish in the music here
  6. 01:53:498 (2) - add additions-soft clap not in the music
    flow is great for me

Hard

  1. why don't you raise Stack Leniency from 5 to 7? some stuffs are affected due to that now, for ex. 00:41:371 (1,4) - 00:45:839 (2,5) - those are intentional for cleanliness and hidden challenge
  2. 00:15:839 (4) - how about rotate it about -30° and make them triangle?
  3. 00:31:956 (7) - add whistle?
  4. 00:45:200 - i want to tap here, so how about change 00:45:041 (7) - to circle or remove reversing? that will make the rhythm here a little too complex for hard diff
  5. 01:20:307 (6,1) - maybe players are confused here due to spacing. please make more space or stack here
  6. 01:30:520 (6,1) - ^

Nightmare

  1. 01:27:966 (3) - how about ctrl+h'd form?

    i couldn't find much :(

that's it, good luck! :)

Kin wrote:

Hi, M4M is here ~

[Easy]

  1. 00:19:668 (1) - If you want to emphasize the melody by using a red point, I'd suggest to move the red point when the slider ball is here : 00:20:147 - . example
  2. 00:24:615 - since you're mapping melody on this part, not mapping this note is quite strange to me. mapping this will make it too difficult
  3. 00:30:998 (2,3) - people will complain about blanket, but who cares while playing ?
  4. 00:33:073 - 00:38:179 (2) - 00:43:285 - 00:48:392 - add clap + soft as addition ? I can hear a clap sound behind the bass one. (if fixed, don't forget about other diff) the clap in this section is really faint, so using the current clap will sound really out of place
  5. 00:40:094 - I guess a whistle + soft as addition is missing since you use it here ? 00:37:541 (1) -
  6. 00:43:924 - ^ the strong whistle is on the red so i skipped this one
  7. 01:37:543 (1) - I know the spinner is ok, but I still feel like it's a really short spinner for an Easy diff. looking for more feedback on this and the circle right after it
    from AImod : unsnapped spinner
[Hard]

  1. 01:20:307 (6,1) - 01:30:520 (6,1) - might be just me, but I find it really confusing.
  2. 01:38:658 - since the last drum clap is stronger than the other, I prefer to click it instead of make it passive with a slider end. So, I think it'd be better to change this slider 01:38:498 (3) - into 2 circles. i have attempted to change it but i think it makes the section a little too hard for this difficulty
I don't have too much thing to say about this diff, I really like the flow.

[Nightmare]

  1. after many check, I couldn't find a thing to say except the hit sound mentionned in Easy diff.
well, that's all from me !
good luck !
no reply = fixed. Thanks for modding and stars!
Adol Christin
Video disappeared? okay, everything is fine after redl, maybe it's a system bug of information page......
Mikii
Hey sorry for the late m4m request!

omg how general can this animusic sound :D
[Easy]
  1. 00:18:392 (3) This slider seems awfully quiet. Maybe add some hitsound to it?

[Railgun's Normal]
  1. Be careful of some 3/4 back and forth sliders by themselves as they are hard to read imo
  2. 00:11:690 (1) Placing a HC here instead of a slider is more fitting for me
  3. 01:02:115 This two white sections are empty and I feel something should be there. Shifting the 5 and 6 objects to the white ticks will fix that

[Hard]
  1. 01:03:073 (1,2,3,) Distance these HC as they are 0.67x snap so it feels weird
  2. 01:48:073 (1,2) The distance also feels weird here and so makes the sliders harder to read and react. This part also doesn't need any emphasising

[ZJ's Insane]
  1. 00:04:030 (3) Potential to blanket with 3 HC :3
  2. 00:10:094 (3) This overlap makes the black and forth harder to read. I would snap it onto the 2 slider from the combo before
  3. 00:11:530 (2,3,4) This triple is stacked onto the slider end and so is a bit hard to read. You could do something like this so the 1 slider is partly stacked on the 4 sliderend
  4. 00:16:956 (4) I feel like this slider can be extended to 1/1 and would better emphasise the violin
  5. 01:03:711 (2) The music and this partial stack makes the rhythm looks like 1/4, try and do a complete stack or don't stack it at all
  6. 01:05:307 (3) ^ this is just to show this is fine because you're ending the partial stack here with a 3 HC so it works here but not the previous stack.
  7. 01:22:541 (2) ^
  8. 01:25:732 (6) Nazi stack pls

[Nightmare]

  • 01:38:658 (8) This feels off, I don't know. Maybe a SV increase?

That's it from me, enjoy!
Eni

Shad0w1and wrote:

[Normal]
00:05:626 (1,2) - blanket? or raise (2) a little bit. ok
00:11:530 (5) - DS plz no, harder to play with ds
00:13:924 (5) - not acceptable in Normal, end here plz: 00:14:243 - no
00:12:049 - do not use kiai as fountain, i believe its unrankable fountains are rankable look at my other GDs
00:22:262 - ^ and plz fix the rest
00:24:137 (6) - same as 00:13:924 (5) - , plz fix the rest
00:36:105 (1,2,3,4) - make these angles equal changed some
00:55:413 (1,2) - blanket I re-mapped this part, hope it's better!
00:57:966 (1,2) - ^
01:02:275 (5,1) - ^ and plz check all of them, its becoming more critical these days
01:10:732 (1,2,3,4) - what are following here? vocal? drum? choose one plz both (:
... i guess your note placing should fix a lot, you switch to drum too sudden.
and like 02:01:317 (2,3) - will be a better solution... nah, I would say this diff might need a big surgery repeat doesn't fit here

zj0924 wrote:

[Railgun's Normal]
  1. 00:11:530 (5) - I know your intention to use the slider but It will be better if you put it on 00:11:610 - i don't want to use 1/4
  2. 00:13:924 (5) - this is too difficult for beginners imo reverse sliders seldom repeat twice in low diff,You might change it to this?apply to other similar sliders

    Otherwise make a similar one like 01:07:541 (4,5) - this introduces the player to multiple repeats, no change
  3. 00:28:605 (4) - flow of this return slider could be improved imo.copy this slider 00:27:328 (1) - and make a symmetry will be better
    re-mapped this part
  4. 00:30:998 (3,4) - ctrl+g these two I think the reverse slider is more suitable begins with 00:30:998 -
  5. 00:42:009 (4) - curve this a bit cuz 00:42:647 (1) - need to be emphasized current flow gives me a feeling that next note is as normal as other notes or you can map 00:42:488 (5) - fixed in previous mod
  6. 00:48:392 (1,2) - I guess you are following vocal,but I can't understand these sliders when playing until I use editor...well,should be like this?
    i prefer my current pattern
  7. 00:51:583 (3,4,5) - again this really doesn't fit the rhythm and may be confusing
    how? it fits to me
  8. 01:00:520 (1,2,3,4,5,6) - plz use slider to emphasize the downbeat circle may be lack of expression imo
    there is no emphasis beat on the downbeat; it changes to 1/2
  9. 01:02:594 (6) - I can't understand this return slider...I guess you may want to follow both instrument and vocal that's a taboo for me.
    I think follow drum is enough.there's no need to use return slider to express vocal. example? I tried everything and this is the best that I could make it
  10. 01:10:732 (1,2,3) - confusing rhythm again,follow vocal here right?
    But I'd rather follow instrument here
    follows both
  11. 01:24:456 (3,4) - stack plz or it will be difficult cuz you are following vocal stack would make it harder, no change
    Here are some examples.Since you are following vocal most of the time in this diff,but sometimes you follow both vocal and instrument,this is really confusing imo.For me,I'd rather follow instrument in this diff.Well,this diff might need more work. why limit yourself to the vocal or instrumental when you can map the song as a whole?

AIR wrote:

[Railgun's Normal]

M o k o r i wrote:

Railgun's Normal

  1. 00:04:509 (3) - form is a bit ugly, move tails grid to 256/316 looks fine to me
  2. 00:11:530 (5) - you should end it at 00:11:690 - , there can be strong sound done
  3. 00:13:924 (5) - it's so hard for beginner. you should put 1/2 slider at 00:13:924 - . or put 2 circles at 00:13:924 - , 00:14:243 - . you also should change all of sliders like this. how are they going to play repeat sliders in higher difficulties if they are never introduced to it. IMO, it is playable since I use them in a consistent manner, following the same pattern.
  4. 01:07:860 (5) - how about copy 01:07:541 (4) - ? done intentionally
  5. 01:12:966 (5,1) - in normal, i recommend to avoid this overlap maybe in easy, but normal should introduce more gameplay elements to the player
  6. 01:43:924 (3,4) - put like this, maybe it's better for flow i tried this but I prefer when it points up

Kin wrote:

[Railgun's Normal]
hit sound volume is really low, change it to 70% ? done

  1. 00:10:732 - I think a strong piano note like this one plays better by clicking it instead of being a passive slider end. Even on the Easy diff, this note is clicked. done
  2. 00:33:073 - 00:38:179 - 00:43:285 - 00:48:392 - add clap + soft as addition ? I can hear a clap sound behind the bass one. done, this is awesome thank you
  3. 00:34:988 (5,1) - swap NC ? Since you start mapping vocal here 00:34:988 - done for all patterns similar to this one
  4. 00:52:541 - maybe just me, but add a finish sounds good to me. did something different
  5. 01:12:966 (5,1) - I don't really like this kind of pattern, but at least, move 5 in the middle of 1, to make something simular to this ok
  6. Finish your diff here 02:02:275 - ; like Jonathan's diff ? I like when the end note can be heard shortly after the slider finishes; when the slider is longer then I feel like the slider is longer than the finish in the song

Mikii wrote:

[Railgun's Normal]
  1. Be careful of some 3/4 back and forth sliders by themselves as they are hard to read imo they follow a pattern so the player should be able to understand it after a few trys
  2. 00:11:690 (1) Placing a HC here instead of a slider is more fitting for me done
  3. 01:02:115 This two white sections are empty and I feel something should be there. Shifting the 5 and 6 objects to the white ticks will fix that i tried what you suggested but it didn't sound right to me; the main beats on the 1/2 are important too -- any other suggestions?
Thanks for helpful mods
https://0paste.tk/7514
Topic Starter
jonathanlfj
on Hard 01:03:073 (1,2,3) is an anti jump, so i prefer to keep the DS. Everything else is fixed, Thanks!
Eni
more changes to my diff

SPOILER
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 72966
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1
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GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Aoki Negai -Opening size-
TitleUnicode:碧き願い -Opening size-
Artist:Sasaka Megumi
ArtistUnicode:佐坂めぐみ
Creator:jonathanlfj
Version:Railgun's Normal
Source:英雄伝説 碧の軌跡 Evolution
Tags:Falcom Sound Team J.D.K. The Legend of Heros Ao no Kiseki Trails of Blue Azure rpg game opening project_railgun zj0924
BeatmapID:456269
BeatmapSetID:191717

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CircleSize:3.4
OverallDifficulty:3.6
ApproachRate:4.9
SliderMultiplier:1.05
SliderTickRate:1

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500,172,20466,1,2,1:2:0:0:
420,104,20785,2,0,L|315:100,1,105,4|0,1:2|1:0,0:0:0:0:
272,132,21264,2,0,P|246:135|219:133,1,52.5,8|2,0:0|0:0,0:0:0:0:
124,92,21743,2,0,P|107:140|127:188,1,105,2|0,1:2|0:0,0:0:0:0:
168,220,22222,5,4,1:2:0:0:
104,304,22541,1,8,0:0:0:0:
204,340,22860,2,0,P|255:347|307:340,1,105,0|8,1:0|0:0,0:0:0:0:
408,304,23498,1,0,0:0:0:0:
344,220,23817,1,8,0:0:0:0:
256,160,24137,2,0,B|252:136|264:124|258:107,3,52.5,2|0|10|2,1:2|1:0|0:0|0:0,0:0:0:0:
236,59,24775,6,0,P|187:79|136:69,1,105,0|8,1:0|0:0,0:0:0:0:
36,100,25413,2,0,L|58:202,1,105,0|8,1:0|0:0,0:0:0:0:
100,300,26051,1,2,1:2:0:0:
136,340,26211,2,0,P|196:336|232:304,1,105,2|2,1:2|0:0,0:0:0:0:
324,268,26849,2,0,P|347:280|364:300,2,52.5,0|8|2,1:0|0:0|0:0,0:0:0:0:
288,232,27328,6,0,B|302:184|302:184|299:129,1,105,4|8,1:2|0:0,0:0:0:0:
260,32,27966,1,0,1:0:0:0:
184,108,28285,1,8,0:0:0:0:
104,40,28605,2,0,P|53:31|7:54,2,105,0|8|0,1:0|0:0|1:0,0:0:0:0:
184,108,29562,1,10,0:0:0:0:
288,112,29881,6,0,B|304:164|260:196|260:196|245:256,1,157.5,4|2,1:2|0:0,0:0:0:0:
316,336,30679,1,2,1:2:0:0:
420,304,30998,2,0,L|440:200,1,105,4|2,1:2|1:2,0:0:0:0:
372,120,31637,2,0,L|352:16,2,105,4|8|0,1:2|1:2|0:0,0:0:0:0:
332,156,32434,6,0,P|281:168|230:157,1,105,4|0,1:2|1:0,0:0:0:0:
140,100,33073,2,0,P|89:88|38:101,2,105,8|2|0,1:2|1:2|1:0,0:0:0:0:
236,60,34030,1,0,0:0:0:0:
324,116,34349,2,0,L|428:108,1,105,2|0,1:2|1:0,0:0:0:0:
476,200,34988,2,0,L|371:207,1,105,2|0,1:2|1:0,0:0:0:0:
268,208,35626,6,0,P|269:233|282:256,2,52.5,0|0|0,1:0|0:0|1:0,0:0:0:0:
280,156,36105,1,2,0:0:0:0:
224,68,36424,1,0,0:0:0:0:
124,100,36743,1,2,0:0:0:0:
84,196,37062,2,0,L|96:312,1,105
132,336,37541,6,0,P|178:312|228:321,1,105,2|0,1:2|1:0,0:0:0:0:
332,340,38179,2,0,P|382:348|428:325,2,105,8|2|2,1:2|1:2|1:2,0:0:0:0:
268,256,39137,1,0,1:0:0:0:
180,204,39456,2,0,L|75:207,2,105,2|0|0,1:2|1:0|1:0,0:0:0:0:
268,144,40413,1,0,1:0:0:0:
372,156,40732,6,0,L|387:206,1,52.5,2|0,1:2|0:0,0:0:0:0:
404,256,41051,2,0,L|388:306,1,52.5,0|2,1:0|0:0,0:0:0:0:
352,344,41371,2,0,P|302:345|266:309,1,105,2|2,1:2|1:2,0:0:0:0:
172,256,42009,2,0,L|120:264,2,52.5,0|10|2,1:0|0:0|1:2,0:0:0:0:
256,192,42647,6,0,P|286:149|286:98,1,105,4|0,1:2|1:0,0:0:0:0:
200,36,43285,2,0,L|76:48,1,105,8|2,1:2|1:2,0:0:0:0:
20,120,43924,1,0,1:0:0:0:
56,220,44243,1,0,1:0:0:0:
160,204,44562,2,0,L|151:255,2,52.5,2|0|0,1:2|0:0|1:0,0:0:0:0:
204,176,45041,2,0,B|256:184|256:184|304:132|350:143,1,157.5,0|0,0:0|1:0,0:0:0:0:
452,164,45839,6,0,P|447:189|432:211,2,52.5,0|0|0,1:0|0:0|1:0,0:0:0:0:
456,112,46317,2,0,P|396:76|376:28,1,105,2|0,0:0|0:0,0:0:0:0:
276,48,46956,2,0,L|156:60,1,105,2|2,0:0|0:0,0:0:0:0:
120,76,47434,1,0,1:0:0:0:
40,148,47754,1,2,1:2:0:0:
88,352,48392,6,0,P|164:362|224:314,1,157.5,8|2,1:2|0:0,0:0:0:0:
256,216,49190,2,0,L|248:100,2,105,8|8|8,3:0|0:0|1:3,0:0:0:0:
292,252,49988,1,8,1:2:0:0:
372,184,50307,6,0,P|407:146|458:139,1,105,4|8,1:2|0:0,0:0:0:0:
512,232,50945,2,0,P|476:269|425:276,1,105,0|8,1:0|0:0,0:0:0:0:
324,248,51583,1,4,1:2:0:0:
256,328,51902,1,8,0:0:0:0:
188,248,52222,2,0,P|148:256|128:268,1,52.5,2|8,2:0|2:2,0:0:0:0:
116,308,52541,2,0,P|91:318|65:321,1,52.5,10|8,2:3|1:3,0:0:0:0:
20,292,52860,6,0,L|7:187,1,105,4|0,1:2|0:0,0:0:0:0:
36,88,53498,2,0,P|83:67|130:85,1,105,8|0,0:0|0:0,0:0:0:0:
172,120,53977,1,2,1:2:0:0:
256,56,54296,1,8,0:0:0:0:
340,120,54615,1,0,1:0:0:0:
384,144,54775,2,0,L|396:260,1,105,8|0,0:0|1:0,0:0:0:0:
300,296,55413,6,0,B|286:139,1,157.5,2|0,1:2|1:0,0:0:0:0:
348,56,56211,1,0,0:0:0:0:
424,128,56530,2,0,B|384:176|384:176|387:218,1,105,2|8,1:2|0:0,0:0:0:0:
264,112,57328,2,0,L|211:109,1,52.5,10|0,0:0|0:0,0:0:0:0:
160,104,57647,2,0,L|107:107,1,52.5,0|0,1:0|0:0,0:0:0:0:
88,156,57966,6,0,P|129:186|140:236,1,105,4|0,0:0|0:0,0:0:0:0:
68,312,58605,2,0,P|108:343|160:339,1,105,8|0,0:0|0:0,0:0:0:0:
256,296,59243,1,2,1:2:0:0:
351,339,59562,2,0,P|403:343|444:312,2,105,0|12|0,0:0|0:0|1:0,0:0:0:0:
256,280,60520,6,0,L|256:164,1,105,4|8,1:2|0:0,0:0:0:0:
256,124,60998,1,4,1:2:0:0:
168,64,61317,2,0,P|142:69|116:66,1,52.5,0|8,1:0|0:0,0:0:0:0:
64,48,61637,2,0,P|26:82|22:133,1,105,4|0,1:2|1:0,0:0:0:0:
104,208,62275,1,4,1:2:0:0:
204,252,62594,2,0,L|256:248,2,52.5,8|8|0,1:3|1:3|0:0,0:0:0:0:
160,288,63073,6,0,P|111:306|62:292,1,105,4|0,1:2|1:0,0:0:0:0:
8,196,63711,2,0,L|0:88,2,105,2|0|0,1:2|1:0|1:0,0:0:0:0:
104,140,64668,1,0,1:0:0:0:
206,156,64988,2,0,P|256:144|307:156,1,105,0|8,1:0|0:0,0:0:0:0:
332,255,65626,6,0,P|256:276|181:256,1,157.5,4|4,1:2|1:2,0:0:0:0:
96,192,66424,1,4,1:2:0:0:
48,100,66743,2,0,B|100:56|100:56|140:76|187:69,1,157.5,4|8,1:2|0:0,0:0:0:0:
284,32,67541,2,0,L|336:35,1,52.5,2|0,1:2|1:0,0:0:0:0:
372,72,67860,2,0,L|424:68,1,52.5,8|8,1:2|0:0,0:0:0:0:
476,84,68179,6,0,P|494:132|480:181,2,105,4|8|0,1:2|0:0|1:0,0:0:0:0:
392,144,69137,2,0,L|272:140,1,105,8|0,0:0|1:0,0:0:0:0:
188,108,69775,2,0,L|84:122,2,105,10|2|10,0:0|1:2|0:0,0:0:0:0:
279,60,70732,6,0,P|348:27|414:64,1,157.5,4|0,1:2|0:0,0:0:0:0:
440,112,71371,1,8,0:0:0:0:
464,160,71530,2,0,L|472:276,1,105,0|4,1:0|1:2,0:0:0:0:
388,328,72168,2,0,P|362:335|336:334,1,52.5,8|8,1:3|1:3,0:0:0:0:
136,264,72966,2,0,L|128:196,1,52.5,2|10,0:0|0:0,0:0:0:0:
160,172,73285,6,0,L|175:275,1,105,4|8,1:2|0:0,0:0:0:0:
272,316,73924,2,0,P|312:308|344:316,2,52.5,0|0|8,1:0|1:0|0:0,0:0:0:0:
232,347,74402,2,0,P|157:364|91:324,1,157.5,2|8,1:2|0:0,0:0:0:0:
12,256,75200,1,0,1:0:0:0:
64,168,75520,1,8,0:0:0:0:
148,232,75839,6,0,B|220:196|220:196|296:199,1,157.5,2|0,1:2|0:0,0:0:0:0:
376,128,76637,2,0,P|357:109|334:97,1,52.5,0|8,1:0|0:0,0:0:0:0:
288,72,76956,2,0,B|228:56|196:100|133:76,1,157.5,2|8,1:2|0:0,0:0:0:0:
40,128,77754,2,0,P|31:179|49:228,1,105,0|8,1:0|0:0,0:0:0:0:
124,300,78392,6,0,B|184:316|184:316|278:305,1,157.5,2|0,1:2|0:0,0:0:0:0:
384,284,79190,2,0,L|436:277,1,52.5,0|8,1:0|0:0,0:0:0:0:
468,236,79509,2,0,B|477:132|477:132|449:132|428:113,1,157.5,2|8,1:2|0:0,0:0:0:0:
324,100,80307,1,0,1:0:0:0:
244,168,80626,1,10,0:0:0:0:
168,244,80945,6,0,L|154:294,3,52.5,4|0|8|2,1:2|0:0|0:0|0:0,0:0:0:0:
256,328,81743,1,2,1:2:0:0:
356,356,82062,2,0,P|407:358|453:334,1,105,4|0,1:2|1:0,0:0:0:0:
476,288,82541,2,0,P|477:261|473:235,1,52.5,8|4,0:0|0:0,0:0:0:0:
340,156,83179,2,0,P|314:159|287:158,1,52.5,12|0,1:2|0:0,0:0:0:0:
256,116,83498,6,0,P|308:120|360:113,1,105,4|8,1:2|0:0,0:0:0:0:
448,56,84137,1,0,1:0:0:0:
488,152,84456,1,8,0:0:0:0:
464,200,84615,2,0,P|410:254|335:243,1,157.5,2|8,1:2|0:0,0:0:0:0:
236,204,85413,2,0,P|210:197|184:196,2,52.5,0|0|8,1:0|1:0|0:0,0:0:0:0:
184,296,86051,6,0,P|108:340|44:308,1,157.5,2|0,1:2|0:0,0:0:0:0:
24,212,86849,2,0,P|31:186|30:160,1,52.5,0|8,1:0|0:0,0:0:0:0:
12,112,87168,2,0,B|81:88|81:88|126:92|150:131,1,157.5,2|8,1:2|0:0,0:0:0:0:
208,220,87966,1,0,1:0:0:0:
296,160,88285,1,8,0:0:0:0:
376,228,88605,6,0,B|400:136|400:136|395:73,1,157.5,4|0,1:2|0:0,0:0:0:0:
292,52,89402,2,0,P|266:60|240:59,1,52.5,0|8,1:0|0:0,0:0:0:0:
192,40,89722,2,0,P|116:37|72:99,1,157.5,2|8,1:2|0:0,0:0:0:0:
112,196,90520,1,0,1:0:0:0:
56,284,90839,1,10,0:0:0:0:
159,323,91158,6,0,L|210:331,3,52.5,4|0|8|2,1:2|0:0|0:0|0:0,0:0:0:0:
256,236,91956,1,2,1:2:0:0:
352,276,92275,2,0,P|403:276|445:246,1,105,4|0,1:2|1:0,0:0:0:0:
468,200,92754,2,0,L|455:149,1,52.5,8|0,0:0|0:0,0:0:0:0:
376,80,93232,2,0,L|363:29,2,52.5,0|8|0,0:0|1:3|0:0,0:0:0:0:
360,128,93711,6,0,P|310:143|260:131,1,105,4|0,1:2|0:0,0:0:0:0:
172,72,94349,1,4,1:2:0:0:
92,140,94668,1,0,0:0:0:0:
164,216,94988,2,0,P|171:241|175:267,2,52.5,2|8|0,1:2|0:0|0:0,0:0:0:0:
92,140,95626,1,10,0:0:0:0:
48,108,95785,2,0,L|44:44,2,52.5,0|2|0,0:0|1:2|0:0,0:0:0:0:
16,152,96264,6,0,P|3:202|20:250,1,105,4|0,1:2|0:0,0:0:0:0:
96,324,96902,1,10,0:0:0:0:
144,299,97062,2,0,P|193:283|243:297,1,105,0|0,1:0|0:0,0:0:0:0:
284,332,97541,2,0,P|378:349|410:258,1,210,8|8,1:3|1:2,0:0:0:0:
332,188,98498,2,0,L|280:179,1,52.5,8|8,1:2|1:2,0:0:0:0:
40,136,99615,2,0,L|91:144,1,52.5,0|10,0:0|0:0,0:0:0:0:
196,160,100094,6,0,P|187:211|144:238,1,105,4|8,1:2|0:0,0:0:0:0:
48,276,100732,1,0,1:0:0:0:
108,364,101051,1,8,0:0:0:0:
208,327,101371,2,0,P|256:311|305:327,1,105,0|8,0:0|0:0,0:0:0:0:
408,352,102009,2,0,P|434:352|458:343,3,52.5,2|0|8|2,1:2|1:0|0:0|0:0,0:0:0:0:
500,312,102647,6,0,P|479:265|431:246,1,105,0|8,1:0|0:0,0:0:0:0:
328,248,103285,2,0,P|280:228|259:182,1,105,0|8,1:0|0:0,0:0:0:0:
360,152,103924,2,0,L|420:124,2,52.5,2|0|10,1:2|1:0|0:0,0:0:0:0:
336,104,104402,1,2,0:0:0:0:
256,36,104722,1,2,1:2:0:0:
175,103,105041,6,0,P|179:180|122:229,1,157.5,2|8,0:0|0:0,0:0:0:0:
28,272,105839,1,0,1:0:0:0:
96,352,106158,1,8,0:0:0:0:
192,308,106477,1,2,1:2:0:0:
228,348,106637,2,0,L|356:340,1,105,2|2,0:0|0:0,0:0:0:0:
424,292,107275,2,0,L|476:289,2,52.5,0|10|0,1:0|0:0|0:0,0:0:0:0:
384,256,107754,6,0,P|316:224|313:149,1,157.5,4|2,1:2|0:0,0:0:0:0:
256,60,108551,1,2,1:2:0:0:
160,108,108871,2,0,L|55:119,1,105,4|0,1:2|1:0,0:0:0:0:
12,144,109349,2,0,P|7:169|17:193,1,52.5,8|2,0:0|0:0,0:0:0:0:
120,216,109828,2,0,P|142:261|122:309,1,105,2|0,1:2|0:0,0:0:0:0:
92,352,110307,6,0,L|196:343,1,105,4|8,1:2|0:0,0:0:0:0:
280,280,110945,1,0,1:0:0:0:
360,348,111264,1,8,0:0:0:0:
448,292,111583,2,0,P|475:248|472:197,1,105,0|8,0:0|0:0,0:0:0:0:
380,148,112222,2,0,P|375:122|378:96,3,52.5,2|0|10|2,1:2|1:0|0:0|0:0,0:0:0:0:
416,60,112860,6,0,L|312:48,1,105,0|8,1:0|0:0,0:0:0:0:
200,48,113498,2,0,L|96:60,1,105,0|8,1:0|0:0,0:0:0:0:
20,136,114137,2,0,P|35:209|106:235,1,157.5,2|2,1:2|0:0,0:0:0:0:
208,204,114934,2,0,P|233:199|259:202,2,52.5,0|8|2,1:0|0:0|0:0,0:0:0:0:
184,156,115413,6,0,L|206:53,1,105,4|8,1:2|0:0,0:0:0:0:
305,53,116051,2,0,L|328:156,1,105,0|8,0:0|0:0,0:0:0:0:
400,232,116690,1,2,1:2:0:0:
308,284,117009,1,8,0:0:0:0:
204,284,117328,1,0,1:0:0:0:
112,232,117647,2,0,P|88:196|96:156,1,52.5,10|0,0:0|0:0,0:0:0:0:
108,140,117966,6,0,B|152:120|188:132|188:132|220:148|260:132,1,157.5,4|2,1:2|0:0,0:0:0:0:
332,56,118764,1,2,1:2:0:0:
408,128,119083,2,0,P|413:179|392:226,1,105,4|2,1:2|1:2,0:0:0:0:
304,284,119722,2,0,L|199:281,1,105,4|8,1:2|1:2,0:0:0:0:
148,276,120200,1,8,1:2:0:0:
60,216,120520,6,0,P|70:141|140:113,1,157.5,12|10,1:2|0:0,0:0:0:0:
236,152,121317,2,0,P|261:148|285:137,1,52.5,0|10,1:0|0:0,0:0:0:0:
319,96,121637,2,0,P|382:65|406:131,1,157.5,12|0,0:0|0:0,0:0:0:0:
MirinH
m4m

General

  1. disable widescreen support?seems like to me that you dont have a sb in use
  2. 24.3mb is kinda big though, try to squeeze the video to smaller size and make the file size less than 20mb?
  3. i think you should change ZJ to zj, since his user name is zj but not ZJ0924

Railgun's Normal

  1. 00:13:924 (5,1) - you should keep following the violin but not change your rhythm to drum here because you followed violin at 00:16:956 (1) - and also the 1/2 beside is violin rhythm, i suggest you to change your rhythm to this: http://puu.sh/iGCXU/50d90d7e96.jpg , same as 00:24:137 (6,1) - 01:42:009 (5) - 01:52:222 (5) -
  2. 00:29:881 (1) - shouldn't ignore the violin sound in the middle, suggest change to http://puu.sh/iGD1W/d0a2956a7d.jpg ,fits the music more and more interesting rhythm,same as 01:57:966 (1) -
  3. 00:48:392 (1) - cancle nc maybe?
  4. 00:59:243 (3,1) - nazi,can u stack?
  5. 01:20:945 (1) - i suggest you to change the tail of this in to a circle, because 01:21:424 have a strong vocal sound and should be separate from the slider before, and should really use something that is able to hit to represent it
  6. 01:31:158 (1) - ^same

Hard

  1. 01:43:924 (4,5) - suggest to change to a reverse slider here because reverse slider can let player felt that they are actually playing the violin imo, the way u play the violin based on reverse your rosin on the violin, same as here, and i also think that these 3 beats should be in a group, so reverse might be better than circle+slider combo

ZJ's Insane

  1. 00:16:956 (4) - should really delete that and make into a rhythm like this http://puu.sh/iGE4D/63b4aba1c1.jpg , because first, its bad to have a slider tail on the long white tail, it loses the rhythm feeling,second,2 1/1 is way to spacey for insane, its very weird just for the playing, yea, so i suggest you do do a rhythm thats denser even i noticed that your triangle pattern in the front, i think you should consider about cut some aesthetics and gets a much better rhythm from that,map is for play, not for look
i think the mapset is pretty good
call me back when you are ready
zj0924
Sorry, I'm late...

Mikii wrote:

[ZJ's Insane]
  1. 00:04:030 (3) Potential to blanket with 3 HC :3 will ruin the flow :3
  2. 00:10:094 (3) This overlap makes the black and forth harder to read. I would snap it onto the 2 slider from the combo before actually, it won't, the overlap aims to show the player the spacing change
  3. 00:11:530 (2,3,4) This triple is stacked onto the slider end and so is a bit hard to read. You could do something like this so the 1 slider is partly stacked on the 4 sliderend NC here instead
  4. 00:16:956 (4) I feel like this slider can be extended to 1/1 and would better emphasise the violin sure,fixed
  5. 01:03:711 (2) The music and this partial stack makes the rhythm looks like 1/4, try and do a complete stack or don't stack it at all This is anti-jump... I choose to add NC here
  6. 01:05:307 (3) ^ this is just to show this is fine because you're ending the partial stack here with a 3 HC so it works here but not the previous stack. ^
  7. 01:22:541 (2) ^ It plays fine...
  8. 01:25:732 (6) Nazi stack pls fixed

That's it from me, enjoy!

Mackenzie wrote:

m4m

General

  1. i think you should change ZJ to zj, since his user name is zj but not ZJ0924 Well,username is used to being written in small letters.That doesn't stand for my nickname. For now, I prefer to be called ZJ, so keep...

ZJ's Insane

  1. 00:16:956 (4) - should really delete that and make into a rhythm like this http://puu.sh/iGE4D/63b4aba1c1.jpg , because first, its bad to have a slider tail on the long white tail, it loses the rhythm feeling,second,2 1/1 is way to spacey for insane, its very weird just for the playing, yea, so i suggest you do do a rhythm thats denser even i noticed that your triangle pattern in the front, i think you should consider about cut some aesthetics and gets a much better rhythm from that,map is for play, not for look fixed in previous mod and sth I don't agree with: Not only is the map for aesthetic, but also for gameplay :D
i think the mapset is pretty good
call me back when you are ready
Thanks for modding~
Ready to fly
update
osu file format v14

[General]
AudioFilename: 01 -Opening size-.mp3
AudioLeadIn: 0
PreviewTime: 72966
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Aoki Negai -Opening size-
TitleUnicode:碧き願い -Opening size-
Artist:Sasaka Megumi
ArtistUnicode:佐坂めぐみ
Creator:jonathanlfj
Version:ZJ's Insane
Source:英雄伝説 碧の軌跡 Evolution
Tags:Falcom Sound Team J.D.K. The Legend of Heros Ao no Kiseki Trails of Blue Azure rpg game opening project_railgun zj0924
BeatmapID:691987
BeatmapSetID:191717

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

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379,323,111902,2,0,P|407:291|419:251,1,85,8|0,0:0|0:0,0:0:0:0:
245,285,112222,1,2,1:2:0:0:
379,323,112381,1,2,1:2:0:0:
278,373,112541,1,10,0:2:0:0:
346,235,112700,6,0,P|357:151|298:94,1,170,2|0,1:2|1:0,0:0:0:0:
199,100,113179,1,8,0:0:0:0:
269,184,113339,1,0,0:0:0:0:
175,201,113498,2,0,L|76:195,1,85,0|0,1:0|1:0,0:0:0:0:
245,285,113817,2,0,P|260:327|247:377,1,85,8|0,0:0|1:0,0:0:0:0:
285,178,114137,6,0,L|301:90,1,85,2|2,0:2|1:2,0:0:0:0:
199,100,114456,1,8,0:0:0:0:
356,224,114615,2,0,L|372:136,1,85,2|0,0:2|1:0,0:0:0:0:
269,184,114934,1,2,1:2:0:0:
199,100,115094,1,10,0:2:0:0:
245,285,115254,1,2,0:2:0:0:
53,236,115413,6,0,B|87:200|87:200|238:200,1,170,6|8,1:2|0:0,0:0:0:0:
439,142,115892,2,0,B|405:178|405:178|254:178,1,170,2|0,0:0|1:0,0:0:0:0:
199,100,116371,1,8,0:0:0:0:
284,178,116530,5,0,1:0:0:0:
312,72,116690,2,0,P|326:40|374:12,1,85,0|0,0:0|1:0,0:0:0:0:
236,199,117009,5,8,0:0:0:0:
189,86,117169,2,0,P|177:52|192:1,1,85,0|0,0:0|1:0,0:0:0:0:
193,226,117488,5,0,1:0:0:0:
368,208,117647,1,10,0:0:0:0:
384,180,117966,6,0,B|324:288|324:288|272:288,1,170,6|10,1:2|0:0,0:0:0:0:
72,292,118445,2,0,L|164:292,1,85,2|0,0:0|1:0,0:0:0:0:
356,316,118764,2,0,L|271:316,1,85,2|8,1:2|0:0,0:0:0:0:
148,192,119083,6,0,P|140:142|152:100,1,85,6|0,1:2|0:0,0:0:0:0:
320,236,119402,2,0,P|318:285|300:325,1,85,2|8,1:2|0:0,0:0:0:0:
276,148,119722,2,0,P|326:140|368:152,1,85,6|0,1:2|0:0,0:0:0:0:
192,280,120041,2,0,P|143:286|100:275,1,85,10|8,1:2|0:0,0:0:0:0:
358,147,120520,5,6,0:2:0:0:
304,317,120679,1,2,1:2:0:0:
444,240,120839,1,2,1:2:0:0:
248,224,120998,2,0,B|204:216|204:216|164:240|164:240|112:244|112:244|102:220,1,170,10|2,0:0|1:2,0:0:0:0:
110,133,121477,1,10,0:0:0:0:
173,340,121637,1,14,0:0:0:0:
zj0924
damn the server...
Double post again and again sigh :o
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