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Saori Hayami - Fallen Down (TV Size)

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Total Posts
105
Topic Starter
Astom
This beatmap was submitted using in-game submission on lunes, 15 de marzo de 2010 at 12:23:07

Artist: Saori Hayami
Title: Fallen Down (TV Size)
Source: Sora no Otoshimono
Tags: Ikaros
BPM: 130
Filesize: 3887kb
Play Time: 01:20
Difficulties Available:
  1. Hard (4,24 stars, 157 notes)
  2. Insane (4,7 stars, 187 notes)
  3. Normal (3,1 stars, 106 notes)
Download: Saori Hayami - Fallen Down (TV Size)
Information: Scores/Beatmap Listing
---------------
I hope you like it is a good song

Old mods =)
SPOILER
21/2/2010
*NEW SKIN enjoy it
*kiai time in hard
*Vikon Mod rdy
*James2250 Mod rdy
*James2250 Mod2 rdy

22/2/2010
*fix of some problems of the skin

23/2/2010
*remapping of normal Rdy 100%
*remapping of hard Rdy 100%
*Insane more insane lol
*minor fix
*SKIN FINISHED
*orioncomet Mod rdy

24/2/2010
*And yes SKIN again <.< enjoy
*minor fix in offset
*Normal, Hard & Insane 100%
*Arusha Shuna "rdy"
*another minor changes

25/2/2010
*Lyrics made in osu by me xD I am very proud of them xD
*another minor fix
*new spinner-background

06/3/2010
*Gens mod rdy
*Armin mod rdy
*Normal more "easy" lol?

07/3/2010
*a lot of work done xDD and fixes
*New hits 50,100,100k,300,300k & 300g
*New spinner-background,spinner-metre and BG with something special :3
*NoHItter mod rdy

09/3/2010
*minor changes in hard and easy, nothing important

10/3/2010
*Colin Hou mini mod rdy hehe
*auto mini mod rdy
11/3/2010
*ErufenRito Mod rdy
*Lissette Mod rdy and thx :3

12/3/2010
*Lissette Mod v2 rdy and thx again
*Auto mod y fix rdy

13/3/2010
*Shulin Mod rdy and thx =)
*Leorda Mod rdy thx ^_^
*Auto mod rdy
*Auto mod v2.0 rdy and now I don't see something bad

14/3/2010
*MarioBros777 Mod rdy :3

15/3/2010
*Beuchi-chan mod rdy
*Breeze mod rdy

Please read the next spoilerbox before of make u mod
SPOILER
Next things are important and i don't change it for important reasons
*I can't resize next things
+scorebar-kidanger
+scorebar-kidanger2
+scorebar-ki
+hitcircle
Lose their position when you resize or suffer visual problems, so if u know a way of fix it u are welcome
*I don't change SB
*I don't change anymore the skin
*I already run AIMod, I accept "nazi" mods but only if i like it
onigiri-lol
This map has been deleted on the request of its creator. It is no longer available.
Ichigo-Sora
I love the storyboard, but I think you should get someone with timing experience to check the offset >< I got 2137, but I'm not complete sure its correct ^^" I'll probably mod this when the timing gets sorted out, but for now have a star (:
Don't kudosu this post please.
Topic Starter
Astom

Ichigo-Sora wrote:

I love the storyboard, but I think you should get someone with timing experience to check the offset >< I got 2137, but I'm not complete sure its correct ^^" I'll probably mod this when the timing gets sorted out, but for now have a star (:
Don't kudosu this post please.
thx i check the offset again

EDIT:

offset 2.135
Vikon
Im not a pro-modder, just a few I can find.

[ALL]
set a preview point
Lack of hitsound

[Normal]
00:50:596 (5)(6)(7)(8) a little bit messy
01:03:404 (9) distance snap

[Hard]
00:37:904 (4) overlapped,quite hard to get
01:07:673 (7) distance snap

[Insane]
00:37:904 (4) overlapped
00:41:596 (7,8,9) distance snap


quite good, get my star~
Topic Starter
Astom

Vikon wrote:

Im not a pro-modder, just a few I can find.

[ALL]
set a preview point rdy
Lack of hitsoundrdy

[Normal]
00:50:596 (5)(6)(7)(8) a little bit messy rdy
01:03:404 (9) distance snap rdy

[Hard]
00:37:904 (4) overlapped,quite hard to get I only move it a bit, but it's a necesary circle <.<
01:07:673 (7) distance snap moved 1 square and added new combo

[Insane]
00:37:904 (4) overlappedmoved
00:41:596 (7,8,9) distance snap I use the same distance as the rest of the map


quite good, get my star~

Thx =)
soulfear
I love the song.
James2250
remove the break at the beginning of the song for all diff's
you can get rid of [ ] in tags
background has to be 1024x768 and below (yours is 1039x768 so resize it)
keep kiai the same on all diff's

Normal:
I would lower hp drain and overall diff by 1
00:09:981 - break isn't needed
00:22:673 (1) - add a repeat
00:27:750 (9) - add note
00:34:211 (1) - remove new combo
00:54:519 - add some notes around here?
01:19:673 (2) - add note
01:20:596 (1) - end at 01:21:519

Hard:
00:10:442 - break isnt needed
00:15:288 (1) - remove new combo
00:23:135 (5) - add note
00:34:211 (1) - remove new combo
00:48:981 (7) - add note
00:54:750 (4) - ^?
01:07:673 (1) - remove new combo
01:19:673 (2) - add note
01:20:596 (1) - end at 01:21:519

Insane:
00:09:981 (1,1) - I would just stack these at center of grid
00:15:288 (1) - remove new combo
00:38:596 (1,2,3,4,5,6,7,8,9) - make it different from hard
00:48:981 (7) - add note
01:20:481 (1) - start at 01:20:596 end at 01:21:519
this diff uses many of the same patterns as hard...try and mix it up some more

*star*
Topic Starter
Astom

James2250 wrote:

remove the break at the beginning of the song for all diff's rdy
you can get rid of [ ] in tags rdy
background has to be 1024x768 and below (yours is 1039x768 so resize it) rdy
keep kiai the same on all diff's mmm.. why?

Normal:
I would lower hp drain and overall diff by 1 rdy
00:09:981 - break isn't needed rdy
00:22:673 (1) - add a repeat rdy
00:27:750 (9) - add note rdy
00:34:211 (1) - remove new combo rdy
00:54:519 - add some notes around here? rdy
01:19:673 (2) - add note rdy
01:20:596 (1) - end at 01:21:519 rdy

Hard:
00:10:442 - break isnt needed rdy
00:15:288 (1) - remove new combo rdy
00:23:135 (5) - add note rdy
00:34:211 (1) - remove new combo rdy
00:48:981 (7) - add note rdy
00:54:750 (4) - ^? fixed in another way :3
01:07:673 (1) - remove new combo rdy
01:19:673 (2) - add note rdy
01:20:596 (1) - end at 01:21:519 rdy

Insane:
00:09:981 (1,1) - I would just stack these at center of grid rdy
00:15:288 (1) - remove new combo rdy
00:38:596 (1,2,3,4,5,6,7,8,9) - make it different from hard rdy
00:48:981 (7) - add note rdy
01:20:481 (1) - start at 01:20:596 end at 01:21:519 rdy
this diff uses many of the same patterns as hard...try and mix it up some more

*star*
work done, thx for the mod =)
James2250
it is generally said if its the same song on all diff's and the same creator there is no reason to change the kiai (you can argue with other modders about that if you don't want to change it)
-end kiai time at the end of the last spinner?

remodding because im avoiding doing an essay atm :P

Normal:
00:15:288 (1) - remove new combo
00:16:211 (6,1) - switch new combo's?
00:24:981 (6) - straighten this out?
00:48:288 (7) - add a repeat
00:55:211 (1) - remove new combo

Hard:
00:54:981 (1) - remove new combo
01:01:673 (1) - ^

Insane:
00:10:211 (1) - remove new combo
00:21:519 (4,5,6) - align?
00:30:981 (14) - this is only diff where this doesnt have a new combo
00:38:596 (5) - new combo?
00:49:904 (4) - I wouldn't put this slider under previous notes
01:05:135 (1) - auto has to be able to get 2000 on spinners for them to be rankable
01:20:481 (1) - start on white tick

good luck :P
Topic Starter
Astom

James2250 wrote:

it is generally said if its the same song on all diff's and the same creator there is no reason to change the kiai (you can argue with other modders about that if you don't want to change it)
-end kiai time at the end of the last spinner? mmmm

remodding because im avoiding doing an essay atm :P

Normal:
00:15:288 (1) - remove new combo rdy
00:16:211 (6,1) - switch new combo's? rdy
00:24:981 (6) - straighten this out? rdy
00:48:288 (7) - add a repeat rdy
00:55:211 (1) - remove new combo rdy

Hard:
00:54:981 (1) - remove new combo rdy
01:01:673 (1) - ^ rdy

Insane:
00:10:211 (1) - remove new combo rdy
00:21:519 (4,5,6) - align? rdy
00:30:981 (14) - this is only diff where this doesnt have a new combo in english again please xD, i don't understand
00:38:596 (5) - new combo? rdy
00:49:904 (4) - I wouldn't put this slider under previous notes rdy
01:05:135 (1) - auto has to be able to get 2000 on spinners for them to be rankable rdy
01:20:481 (1) - start on white tick rdy

good luck :P
haha thx man
Sallad4ever
Hello Astom :)

Nice map :)
Especially the sliders with wing pattern absolutely love it :oops:

Comment on the SB even though not pro on it, the white flashes are quite distracting for me maybe reduce some of it or give longer interval for each flashes, any way it's a good Sb and skin. Also the jump and 2xtime SB in normal and hard are still visible even though there aren't any jump in normal or speed up in hard on, ask someone good with SB to hide those

that's all I can point up good luck with the map :)
Here's your star
Topic Starter
Astom

Sallad4ever wrote:

Hello Astom :)

Nice map :)
Especially the sliders with wing pattern absolutely love it :oops:

Comment on the SB even though not pro on it, the white flashes are quite distracting for me maybe reduce some of it or give longer interval for each flashes, any way it's a good Sb and skin. Also the jump and 2xtime SB in normal and hard are still visible even though there aren't any jump in normal or speed up in hard on, ask someone good with SB to hide those

that's all I can point up good luck with the map :)
Here's your star
that's rare, I am sure of have done the fix of x2 and jump =/ and thx for the star i check again the map :3

EDIT

download the song again =)
iDwarf
>Requested Mod<

~Overall~
  1. - Add the name of anime instead of "Anime" tag.
  2. - Set slider tick rate to "1" on Normal. It will sound better.
  3. - Re-place all notes using Distance Snap.
  4. - The SB text is a bit hard to read
Request a mod again, when you'll re-place all notes with Distance Snap. I'll check it again.
And next time you'll ask the mod, specify the type of mod please.


------------------------------------------

- Red - You must fix that

- Orange - You should fix that

- Blue - A Suggestion
Topic Starter
Astom

Midget wrote:

>Requested Mod<

~Overall~
  1. - Add the name of anime instead of "Anime" tag. Anime name in Source Already
  2. - Set slider tick rate to "1" on Normal. It will sound better. I think about it
  3. - Re-place all notes using Distance Snap. this is for u viewtopic.php?f=56&t=16919
  4. - The SB text is a bit hard to read I think about it


Request a mod again, when you'll re-place all notes with Distance Snap. I'll check it again.
And next time you'll ask the mod, specify the type of mod please.


------------------------------------------

- Red - You must fix that

- Orange - You should fix that

- Blue - A Suggestion
iDwarf

Astom wrote:

Anime name in Source Already If Source is OST, it's Ok then.
this is for u viewtopic.php?f=56&t=16919 Lawl :D
~Star~
FishHook
First off, I must have watched this part 10 times over before continuing watching the rest of the episode ^_^ I love this song. <3 Too bad the mangaka is taking so damn slow with his releases. :cry:

Now off to modding. I focused mostly on spacing, but also looked at combo patterns. I like symmetry so if you think the song would be better without the change, just say so. I'm still new at modding and making maps so I'm not going to label anything as YOU MUST CHANGE THIS because as far as I know, it might not be best for the map. Take everything as a suggestion. (Until I start feeling what I say is 100% better for the map 8-) ) Now, change your grid level to 3 before making any of my movement/spacing suggestions.

[Normal]
0:35:365 (4),(5),(6),(7),(8) All move 2 squares up, and 1 square right for alignment.
0:36:750 (7),(8) Now move these two 1 square left for spacing.
0:42:750 (2) Move up just a tiny tiny bit for alignment. (I think beat snapping might do it.)
0:48:288 (7) Move 2 squares left. You would then want to move the next beats 1,2,3 to match spacing. (Maybe create a slant to the slider instead of a straight line down. (1) 3 squares left, (2) 2 squares left, (3) 1 square left. I don't think the spacing between (7) and (1) would be too much of a problem since its [Normal] difficulty. :D )
1:00:981 (2) all the way to (2) in the next combo move 1 square down.
1:02:365 (6) Up 1 square. Right 1 square.
1:02:596 (7) Right 2 squares
For (8), (9), (1), (2) maintain 1.2x spacing and re-position to your liking. I don't quite understand the reason for how you placed those beats :P.

[Hard]
0:21:519 (4), (5), (6) Snap align with the end of the (3) slider. (It's a bit nazi modding but it shouldn't effect the following combo with spacing and it makes the song just a tad ever more beautiful then it already is haha.)
0:30:288 (11), (12), (13) Basically, (11) and (13) could be symmetric with (8) and (9). Best bet would be to move the whole combo to the x-axis. Then turn off grid snapping. Make sure spacing is at 0.83x (Hold down alt+shift for fine tuning). Now align (11) and (13) on top of (9) and (8) respectively and then do Shift+J to flip the beat vertically. Finally, fit (12) in between (11) and (13) and you got symmetry. Move the whole combo back to its original position.
0:30:981 (1) Same spacing, align with (13)
0:49:442 (2), (3), (4). The same thing as 0:30:288. Move to y-axis and match (2) with (5) in the previous combo. (3) with (3). (4) with (1).
0:49:904 (4)-(10) Might need to re-arrange spacing after you do the last suggestion, but I think it will match up fine afterwards. Just a word of caution.
1:11:365 (1) Move down 2 squares.

[Insane]
0:11:596 (3) - (5) Spacing is irregular. Keep it at a static 1.0x spacing like the rest of the song. (3) and (4) up 1 square. (5) up 2 squares.
0:12:981(1) - (6) Same as above. Keep a 1.0x spacing.
0:12:519 (6) Re-adjust its' spacing due to note placement changing.
0:19:442 (8) Move down 2 squares so it matches (1), (2), (3), in the combo.
0:23:596 If you were making the combo the shape of half a heart, ignore. If you weren't move (2) down 1 square, left 1 square. Move (3) right 4 squares. Move (4) right 5 squares, down 1 square. Move (5) right 6 squares, down 2 squares.
This also matches 1.0x spacing with the following combo.
0:41:365 (4), (5), (6) I don't like the way this looks with the rest of the combo. Either make it into a slider or have (2) be a triplet of notes to match (4), (5), (6).
0:45:058(7)-(13) Why did you stop making square jump patterns? Its possible to make 3 squares with the third square ending with (1) of the next combo. The two new squares could be placed anywhere as long as it matches spacing.
1:11:365 (1) Move 1 square down.

Really nice designing by the way. Got my +star.
Topic Starter
Astom

FishHook wrote:

First off, I must have watched this part 10 times over before continuing watching the rest of the episode ^_^ I love this song. <3 Too bad the mangaka is taking so damn slow with his releases. :cry:

Now off to modding. I focused mostly on spacing, but also looked at combo patterns. I like symmetry so if you think the song would be better without the change, just say so. I'm still new at modding and making maps so I'm not going to label anything as YOU MUST CHANGE THIS because as far as I know, it might not be best for the map. Take everything as a suggestion. (Until I start feeling what I say is 100% better for the map 8-) ) Now, change your grid level to 3 before making any of my movement/spacing suggestions.

[Normal]
maybe (xD) I fix all of this in another way
0:35:365 (4),(5),(6),(7),(8) All move 2 squares up, and 1 square right for alignment.
0:36:750 (7),(8) Now move these two 1 square left for spacing.
0:42:750 (2) Move up just a tiny tiny bit for alignment. (I think beat snapping might do it.)
0:48:288 (7) Move 2 squares left. You would then want to move the next beats 1,2,3 to match spacing. (Maybe create a slant to the slider instead of a straight line down. (1) 3 squares left, (2) 2 squares left, (3) 1 square left. I don't think the spacing between (7) and (1) would be too much of a problem since its [Normal] difficulty. :D )
1:00:981 (2) all the way to (2) in the next combo move 1 square down.
1:02:365 (6) Up 1 square. Right 1 square.
1:02:596 (7) Right 2 squares
For (8), (9), (1), (2) maintain 1.2x spacing and re-position to your liking. I don't quite understand the reason for how you placed those beats :P. battery?

[Hard]
maybe (xD) I fix all of this in another way
0:21:519 (4), (5), (6) Snap align with the end of the (3) slider. (It's a bit nazi modding but it shouldn't effect the following combo with spacing and it makes the song just a tad ever more beautiful then it already is haha.)
0:30:288 (11), (12), (13) Basically, (11) and (13) could be symmetric with (8) and (9). Best bet would be to move the whole combo to the x-axis. Then turn off grid snapping. Make sure spacing is at 0.83x (Hold down alt+shift for fine tuning). Now align (11) and (13) on top of (9) and (8) respectively and then do Shift+J to flip the beat vertically. Finally, fit (12) in between (11) and (13) and you got symmetry. Move the whole combo back to its original position.I fix this in another way
0:30:981 (1) Same spacing, align with (13)
0:49:442 (2), (3), (4). The same thing as 0:30:288. Move to y-axis and match (2) with (5) in the previous combo. (3) with (3). (4) with (1). I fix this in another way
0:49:904 (4)-(10) Might need to re-arrange spacing after you do the last suggestion, but I think it will match up fine afterwards. Just a word of caution.
1:11:365 (1) Move down 2 squares.

[Insane]
This part is new so i didn't notice
0:11:596 (3) - (5) Spacing is irregular. Keep it at a static 1.0x spacing like the rest of the song. (3) and (4) up 1 square. (5) up 2 squares. rdy
0:12:981(1) - (6) Same as above. Keep a 1.0x spacing. rdy
0:12:519 (6) Re-adjust its' spacing due to note placement changing. rdy

0:19:442 (8) Move down 2 squares so it matches (1), (2), (3), in the combo. I don't see the problem
0:23:596 If you were making the combo the shape of half a heart, ignore. If you weren't move (2) down 1 square, left 1 square. Move (3) right 4 squares. Move (4) right 5 squares, down 1 square. Move (5) right 6 squares, down 2 squares.
This also matches 1.0x spacing with the following combo. I like the heart
0:41:365 (4), (5), (6) I don't like the way this looks with the rest of the combo. Either make it into a slider or have (2) be a triplet of notes to match (4), (5), (6). "fixed"
0:45:058(7)-(13) Why did you stop making square jump patterns? Its possible to make 3 squares with the third square ending with (1) of the next combo. The two new squares could be placed anywhere as long as it matches spacing. "fixed"
1:11:365 (1) Move 1 square down.rdy

Really nice designing by the way. Got my +star.
advice, first played the song and if you can't pass it begins a Nazi mod but thx, I appreciate your dedication and time. Still, a perfect spaced song is boring and move 1 or 1/2 square in grid lvl 3 well...i did this before and when i read the nazi post and viewtopic.php?f=56&t=16919 well... :oops:

And Thx for u star :3 I use part of u mod so i give u a kudosu
FishHook
.i did this before and when i read the nazi post and viewtopic.php?f=56&t=16919 well...
lol, everyone has their own degree of neatness and tidiness. If I were to Nazi post, I'd have spent an extra 1.5hours checking the spacing between every note. Even the notes between combos. I was only looking at things that caught my eye when playing through that didn't seem right, trying to avoid sounding like a Nazi modder :oops:

Glad it helped tho. Gonna go check out what you've done now. :D
Topic Starter
Astom

FishHook wrote:

.i did this before and when i read the nazi post and viewtopic.php?f=56&t=16919 well...
lol, everyone has their own degree of neatness and tidiness. If I were to Nazi post, I'd have spent an extra 1.5hours checking the spacing between every note. Even the notes between combos. I was only looking at things that caught my eye when playing through that didn't seem right, trying to avoid sounding like a Nazi modder :oops:

Glad it helped tho. Gonna go check out what you've done now. :D

check again the song =3

PD: if you see differences in the distances do not worry.
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