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Arashi - Fight Song

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Topic Starter
Sallad4ever
This beatmap was submitted using in-game submission on Friday, March 12, 2010 at 7:12:19 AM

Artist: Arashi
Title: Fight Song
Source: G no Arashi
Tags: ninomiya kazunari
BPM: 133
Filesize: 3582kb
Play Time: 03:15
Difficulties Available:
  1. Arashi (4.99 stars, 468 notes)
  2. Kaze (4.64 stars, 297 notes)
  3. Soyo Kaze (3.44 stars, 167 notes)
Download: Arashi - Fight Song
Information: Scores/Beatmap Listing
---------------
The 2nd Arashi song and my first attempt at SB even tough only a simple one
Mod and suggestions are welcome :)
Btw
Soyo Kaze -- Normal
Kaze -- Hard
Arashi -- Insane

22/2/2010 -- Move to pending
23/2/2010 -- Breeze's Mod
24/2/2010 -- kino77's & orioncomet's mod
25/2/2010 -- Arusha Shuna's :oops: & Sushi971's mod
26/2/2010 -- gdeath's mod
27/2/2010 -- Gladi's & Leorda's mod
28/2/2010 -- Shulin's, sesito71, james2250 mod & Real1 advice
28/2/2010 -- VanMoNky's mod (a little late sorry :oops: )
01/3/2010 -- Teara's mod, Shulin's 2nd mod & Dusty :)
05/3/2010 -- Derekku Chan's Mod
Also please redownload for those who download this map before 05/3/2010
11/03/2010 -- Mafiamaster's Mod
12/03/2010 -- DJPop's Mod
Topic Starter
Sallad4ever
SB is....Hard :?
Too all the Pro SBer out there you guys are PURE AWESOME :)
Astom
star :3

Edit:

In general i don't see problems, only a little to fast but nothing more.
Breeze
[SB]
  1. Good job on first trying SB, but I had to say on point : After notes are all end, SB is going on about 30s, that's a long time, it would not end unless palyers skip it. It's better that after notes with what SB end, or let SB end after notes end no more than 5-10s, that's just my suggestion, you could totally ignore what I said. (While [Kaze] difficulty is map to end, so if you do so, you should delete osb.file and write unique Sb code for each diff.)
[General]
  1. j song love so sweet single should not be tag, they have no enough materiality to represent this song :/
  2. All difficulties : 02:13:657 - 02:28:657 - first part sounds a little loud with finish sound, try use 50% at 02:13:657 -02:20:988, 75% at 02:20:988 - 02:27:304, 100% at 02:27:304 - 02:28:657 (It means add a timing section at 02:27:304)
  3. All Difficulties : 02:27:863 - 02:28:770 - use normal hitsound with gradually advanced hit volume better imo
  4. Stack Leniency move to rightmost rate is unrankable now, please at least move 1 grid left


[Soyo Kazel]
  1. 01:51:552 (4) - add whistle to fit your style?
[Kaze]
  1. 00:46:590 (3) - add whistle
  2. 00:47:718 (3) - add finish
[Arashi]
  1. 03:12:981 (1) - hit volume fade from then on
Neat map
Blue + Purple star
Topic Starter
Sallad4ever
Hello Breeze :)

SPOILER

Breeze wrote:

[SB]
  1. Good job on first trying SB, but I had to say on point : After notes are all end, SB is going on about 30s, that's a long time, it would not end unless palyers skip it. It's better that after notes with what SB end, or let SB end after notes end no more than 5-10s, that's just my suggestion, you could totally ignore what I said. (While [Kaze] difficulty is map to end, so if you do so, you should delete osb.file and write unique Sb code for each diff.)
Thanks for this advice I guess I'll let the SB as it is unless there are some distracting aspect, but I'll keep this in mind for my next SB :)

[General]
  1. j song love so sweet single should not be tag, they have no enough materiality to represent this song :/ Well this is a Japanese song so I delete the love so sweet and single but keep the j song
  2. All difficulties : 02:13:657 - 02:28:657 - first part sounds a little loud with finish sound, try use 50% at 02:13:657 -02:20:988, 75% at 02:20:988 - 02:27:304, 100% at 02:27:304 - 02:28:657 (It means add a timing section at 02:27:304) Yup :D fixed
  3. All Difficulties : 02:27:863 - 02:28:770 - use normal hitsound with gradually advanced hit volume better imo I think I'll stick with this style :D
  4. Stack Leniency move to rightmost rate is unrankable now, please at least move 1 grid left
I don't know that :o Fixed



[Soyo Kazel]
  1. 01:51:552 (4) - add whistle to fit your style?
Fixed :)

[Kaze]
  1. 00:46:590 (3) - add whistle
  2. 00:47:718 (3) - add finish
I forget a about this :? what a miss. Fixed

[Arashi]
  1. 03:12:981 (1) - hit volume fade from then on
OK :)

Thanks for the mod and the double combo star :D
kino77
Nice Arashi map again~

SB is good job~Can't belive its you first try~
I don't mind the shake after note ended at all~I just sit there watch~Its fun~

[Soyo Kaze]
01:10:725 (1) - The clap in the slider end doesn't fit IMO,try some other hitsoud or other place?
01:55:161 (x) - Add a note here?
02:43:883 (3) - Remove clap?

[Kaze]
Turn down the HP drain rate 1 tick or 2?
01:22:003 (1) - Remove new combo?
01:54:710 (10) - Clap?
01:54:936 (11) - Remove clap?

[Arashi]
Fine and insane~

Glad you enjoy my mod~
I also enjoy your map~
Have a star~
orioncomet
~[Soyo Kaze]~
01:20:199 (1) - try sound finish
01:20:424 (2) - spacing ?
02:15:462 (5) - remove finish at begin of silder
02:47:718 (1) - try sound finish

~[Kaze]~
02:38:695 (1) - try sound finish
02:47:718 (1) - replace whistle with finish

~[Arashi]~
00:39:146 (5) - new combo?
01:18:282 (1) - try sound finish
01:55:838 (3) - ^
02:38:695 (1) - ^
02:47:718 (1) - ^
03:15:688 (5) - ^
funny when i'm playing :3

starr ~
Topic Starter
Sallad4ever
SPOILER

kino77 wrote:

Nice Arashi map again~

SB is good job~Can't belive its you first try~
I don't mind the shake after note ended at all~I just sit there watch~Its fun~ Thanks :)

[Soyo Kaze]
01:10:725 (1) - The clap in the slider end doesn't fit IMO,try some other hitsoud or other place? :) OK turn into repeat & place the clap on end
01:55:161 (x) - Add a note here? I think I won't, I like it this way :D
02:43:883 (3) - Remove clap? Yup Fixed :)

[Kaze]
Turn down the HP drain rate 1 tick or 2? I guess not, this HP drain is suitable
01:22:003 (1) - Remove new combo? Removed
01:54:710 (10) - Clap?Sounds good :) Added
01:54:936 (11) - Remove clap? Yup Removed

[Arashi]
Fine and insane~ Yay :)
Thanks kino77

SPOILER

orioncomet wrote:

~[Soyo Kaze]~
01:20:199 (1) - try sound finish Great :oops: Added :)
01:20:424 (2) - spacing ? Didn't notice that :oops: Fixed
02:15:462 (5) - remove finish at begin of silder Removed
02:47:718 (1) - try sound finish Yup Added

~[Kaze]~
02:38:695 (1) - try sound finish :? Umm... I don't think so
02:47:718 (1) - replace whistle with finish Yup Changed

~[Arashi]~
00:39:146 (5) - new combo? This is fine so I won't
01:18:282 (1) - try sound finish Great :oops: Added :)
01:55:838 (3) - ^ Added
02:38:695 (1) - ^ I guess no
02:47:718 (1) - ^ Added
03:15:688 (5) - ^ Clap sound better
funny when i'm playing :3 :)
Thanks orioncomet :D

And also thanks for the stars :)
soulfear
star:D
Arusha Shuna
Request Accepted
HI kak! :)

General
Although slider shapes are fine, but some sliders are better shaped symmetry, there are lots of em
Soyo Kaze
01:32:830 (4,5,6,7) - no stack?
02:29:898 (1,2,3,4,5,6) - spacing issue
02:38:018 (4,5,6) - ^
Kaze
Read GENERAL, but overall it's fine i think...
Arashi
01:05:312 (8,9,10,11,12) - stream will probably look better instead of stacks
02:20:424 (1,2,3,4,5,6) - although triplets are fine, consider change it?
02:26:063 (6) - start the slider at the previous blue tick then lengthen the slider by 1/4 beat
03:02:380 (2) - move 1 tiny grid right

Nice! STAR! :D
Sushi
[Soyo Kaze]
02:08:469 (1,2) - symetry?

[Kaze]
fine~

[Arashi]
00:42:981 (1,3) - Stack better?


nice~
Topic Starter
Sallad4ever
Hello Guys :D

SPOILER

Arusha Shuna wrote:

General
Although slider shapes are fine, but some sliders are better shaped symmetry, there are lots of em Well I'm doing this intentionally and I'm also suck with symmetry :oops:
Soyo Kaze
01:32:830 (4,5,6,7) - no stack?Yup Fixed
02:29:898 (1,2,3,4,5,6) - spacing issue :oops: Fixed
02:38:018 (4,5,6) - ^ :oops: ^
Kaze
Read GENERAL, but overall it's fine i think... I'll try challenging symmetry on my next map :oops:
Arashi
01:05:312 (8,9,10,11,12) - stream will probably look better instead of stacks I like stacking these
02:20:424 (1,2,3,4,5,6) - although triplets are fine, consider change it? I stick with triplets
02:26:063 (6) - start the slider at the previous blue tick then lengthen the slider by 1/4 beat No I like this pace better
03:02:380 (2) - move 1 tiny grid right Moved
Thanks Ashura Shuna :)

SPOILER

Sushi971 wrote:

[Soyo Kaze]
02:08:469 (1,2) - symetry? Yup

[Kaze]
fine~ Yay :)

[Arashi]
00:42:981 (1,3) - Stack better? :oops: Fixed
Thanks Sushi971

Thanks for the mods guys :)
Also for the star :D
gdeath
Overall :
make the slidertick decrease to 1.0(All diffs)

[Soyo Kaze]
Fine

[Kaze]
fine

[Arashi]
there are some suggestions about how to add hitsound.you decide whether these are helpful or not.
01:42:417 (4,5) - remove clap
01:43:319 (9,10) - ^
01:43:883 (2) - ^
01:46:026 (3,4) - ^
01:46:364 (5) - ^
01:47:266 (1) - ^
01:47:718 (2) - remove clap and add clap on the start of slider
01:50:875 (5) - remove clap
01:53:131 (2,3) - ^
01:53:582 (1) - add clap
01:53:808 (2) - remove clap
01:54:033 (3,4) - ^
01:54:936 (3) - ^
03:12:981 (1,2,3,4) - ^

Nice map and SB
Star
Diasios
Pubbled~
Topic Starter
Sallad4ever
Halo gdeath :)
SPOILER

gdeath wrote:

Overall :
make the slidertick decrease to 1.0(All diffs) I stick with 2 sounds better for me

[Soyo Kaze]
Fine Yay :)

[Kaze]
fine Yay :)

[Arashi]
there are some suggestions about how to add hitsound.you decide whether these are helpful or not. I'll just use some off them :D
01:42:417 (4,5) - remove clap removed
01:43:319 (9,10) - ^ not removed
01:43:883 (2) - ^ ^
01:46:026 (3,4) - ^ removed
01:46:364 (5) - ^ ^
01:47:266 (1) - ^ not removed
01:47:718 (2) - remove clap and add clap on the start of slider ^
01:50:875 (5) - remove clap ^
01:53:131 (2,3) - ^ ^
01:53:582 (1) - add clap not added
01:53:808 (2) - remove clap removed
01:54:033 (3,4) - ^ not removed
01:54:936 (3) - ^ ^
03:12:981 (1,2,3,4) - ^ ^

Thanks for the mod and star :)
GladiOol
[General]
  1. Offset 33.270
  2. Make the 'J' in TAGs Japanese.
[Arashi]

01:45:676 (x) - Extra Note here (?)
01:53:570 (1) - Remove new combo.
02:10:713 (x) - Add a spinner here, and make it end on 02:13:420.
(nazi) 02:28:533 (7) - Move this note 1 grid level up. (Grid Level 3 / Most Precise.)
02:43:645 (2,3,4,5,6,1,2,3,4,5,6,7) - This should be snapped on 1/3. Fix that.

[Kaze]

02:43:657 (4,5,6,7) - Snap this on 1/3~

[Soyo Kaze]

02:43:657 (2,3,4,5,6,7) - Snap this to 1/3~

Starred!
Leorda
Apa Kabar?

[Soyo Kaze]
02:35:763 (1) - Reverse (Ctrl+R) this slider, it's confusing you know
02:47:266 (8) - Move it to the right place, a little bit overlapped by slider it's bad

[Kaze]
Please decrease a circle size, only 1 tick
02:29:898 (4) - Make curve?
02:31:251 (7) - ^

[Arashi]
00:55:838 (4) - Reverse (Ctrl+R) this slider, it's confusing you know
01:45:688 (x) - Add note?

Nice Map
STAR
Topic Starter
Sallad4ever
Halo Gladi

Gladi wrote:

[General]
  1. Offset 33.270 I'm kinda not sure about your offset cause when I'm playing it the 33282 offset are fine :? but if there are others that second your opinion I'll change the offset
  2. Make the 'J' in TAGs Japanese.
Fixed

[Arashi]

01:45:676 (x) - Extra Note here (?) sounds good :) and to make it consistent I add note at 01:46:928 (8) - hope this good
01:53:570 (1) - Remove new combo.Removed
02:10:713 (x) - Add a spinner here, and make it end on 02:13:420. Great Idea :oops: Added
(nazi) 02:28:533 (7) - Move this note 1 grid level up. (Grid Level 3 / Most Precise.) :D Moved
02:43:645 (2,3,4,5,6,1,2,3,4,5,6,7) - This should be snapped on 1/3. Fix that. If I snapped all of them it sounds weird :? so, snapped 02:43:883 (3) - to 1/3 and add a note at 02:43:958 How about this?

[Kaze]

02:43:657 (4,5,6,7) - Snap this on 1/3~ Yeah sounds good :) Snapped

[Soyo Kaze]

02:43:657 (2,3,4,5,6,7) - Snap this to 1/3~ snapped the (2,3,4,5,6), I think the (7) note can go either 1/3 or 1/4 here, but...yeah snapped it
Halo Leorda

Leorda wrote:

Apa Kabar? 100% segar dan sehat :)

[Soyo Kaze]
02:35:763 (1) - Reverse (Ctrl+R) this slider, it's confusing you know now that you mention it yeah :oops: Fixed
02:47:266 (8) - Move it to the right place, a little bit overlapped by slider it's bad Moved

[Kaze]
Please decrease a circle size, only 1 tick Hmm... I like it normal size :D
02:29:898 (4) - Make curve? curve it a little bit more :D
02:31:251 (7) - ^ curve it more :D

[Arashi]
00:55:838 (4) - Reverse (Ctrl+R) this slider, it's confusing you know well this is intentional and it's not that hard to read after a second try right ;)
01:45:688 (x) - Add note? same like Gladi's post :D yup Added
Thanks for the mod and the star Gladi and Leorda :)
Really appreciate it
GladiOol
Hmm, 33 275 I would go for then. Though I still like 33 270 more :(
But put in 33 275, this way everybody is happy xD
Shulin
General:

-- Remove "Japanese song" from tags there is the language genre "japanese".
-- "G no Arashi" should be in tags if its an album name, if this song was used for a drama or something then put that as your source.

Soyo Kaze:

01:00:794 (3) - Grid snap this it's a misaligned stack.
02:43:657 (2,3,4,5) - This 1/3 stack is too hard for the easiest difficulty imo. (This needs fixing imo make it a returning slider?)
02:45:763 (x) - Recommend a note here or the 1/3 is really hard to catch. (Again returning slider imo easy players won't be able to pick up on the change to 1/3)

Kaze:

00:44:109 (1) - Return covered by the previous hit300, turn it in the other direction?
02:43:657 (4,5,6) - Small jump intentional?
02:45:763 (x) - Note.

Arashi:

-- The kiai made some of the stacks hard to read.
-- Lower the HP drain by 1.

01:03:958 (1) - Bit of a weird jump, there's a few others like this but I'm not going to nazi them.
01:17:943 (4) - Maybe move to the right of 3 instead of returning to the same place? Reposition 5 if you do this.
02:42:981 (3) - Move this from under the slider imo.

Lots of stacks and triplets XD

Popping the pubble over the 1/3 stack on the easiest difficulty (too difficult imo), apart from that lovely maps. ~ Star.
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