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Gavin G - Climax

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Total Posts
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Topic Starter
Nyukai
This beatmap was submitted using in-game submission on viernes, 26 de diciembre de 2014 at 14:02:25

Artist: Gavin G
Title: Climax
Tags: liquid drum and bass dnb cut ProfessionalBox
BPM: 170
Filesize: 3027kb
Play Time: 01:31
Difficulties Available:
  1. Box's Easy (1,46 stars, 75 notes)
  2. Hard (2,87 stars, 183 notes)
  3. Insane (3,81 stars, 231 notes)
  4. Normal (2,01 stars, 110 notes)
Download: Gavin G - Climax
Information: Scores/Beatmap Listing
---------------
Awesome drum and bass track, hope you like it.

Special thanks to ProfessionalBox for his diff <3
Cerulean Veyron
Hi, Requested via in-game! omg first modder to mod this

Almost a perfect map for me, but got some mods for it.
[> General <]
  1. - Background is gud, 1206x768 is not gud, Since it's alike widescreen, resize to 1366x768... Just an opinion...
  2. - Short version of the song :c
[> Box's Easy <]
  1. 00:36:638 (2,3) - You should extend slider (2) and remove circle (3), due this track is likely the same on 00:25:343 (2) -
  2. 00:42:285 (2) - Almost the same reason as above, but just vice versa
  3. 00:45:108 (5) - Add NC, new track.
  4. 00:49:343 (4) - What does this slider follows in the song track?
  5. 00:54:991 (5) - ^
  6. 01:00:638 (1) - ^, hmmffff, not gonna repeat this again, try finding them yourself.
  7. 01:13:343 (2) - Move this slider on x:324|y:244 to complete the diamond formation for the previous notes.
  8. - Pretty fine here, no comment~
[> Normal <]
  1. 00:30:285 (2) - I felt that the new track there is quite intense and needs to be clickable, i prefer reduce the reverse and add a circle next to it.
  2. 00:33:814 (2,1) - Likely nazi, recorrect your blanket here.
  3. 00:54:638 (4,1,2) - How about forming this as a triangle formation?
  4. 01:01:343 (2) - Same as 00:30:285 (2) -
  5. 01:11:579 (4,1,2) - Same as 00:54:638 (4,1,2) -, you can also get to stack slider (3) on circle (4), and that'll replace off the overlap.
  6. 01:24:638 (3,4,1) - ^
  7. 01:29:579 (2) - Ctrl + G? Watch the spacing.
  8. - Also fine here, i've seen you put your mapping much attention on symmetry, but that's fine and okay for me.
[> Hard <]
  1. AR -1, too fast appearance for a Hard diff.
  2. 00:24:991 (4,2) - I'm not sure about you that this overlap you made, split?
  3. 00:30:285 (2) - Same reason as the previous diff.
  4. 00:42:285 (1,2,3,4) - Try recorrecting your full blanket here, since slider (4) ruined the formation by touching slider (1) a little.
  5. 00:50:049 (2,3) - Nazi, a little more leftgrid moving for a perfect stacking.
  6. 00:57:461 (4) - Ctrl + G? I like the flow on that way :3
  7. 01:07:696 (1,2,3,4) - Weird pattern placements, make a Square or a diamond formation here.
  8. 01:10:167 (4) - Curve this slider to blanket slider (2), and also perform a Triangle-Cycle formation.
  9. - Symmetry looks awesome here, Good job at making them!
[> Insane <]
  1. 00:25:696 (2,3) - The song track is not strong enough for a jump like this one, just use the same spacing as you used on 00:25:343 (1,2) -
  2. 00:28:520 (2) - I think this slider looks almost touches the healthbar, can you move it downgrid a little? Just a little..
  3. 00:31:696 (3,2,3) - Almost stacked perfectly, recorrect it.
  4. 00:45:814 (3,2) - A bit overlap, Try to move circle (2) upgrid. Or, my opinion, move on x:88|y:100 to perform a diamond formation.
  5. 00:53:579 (1) - Ctrl + G? Same reason as the previous diff :3 Also it makes a jump that's a little challenging, and fits for an Insane diff.
  6. 00:54:285 (3) - ^
  7. 01:29:932 (7,8) - Well, you should place these two circles somewhere than here, it's a little complicating when stacked on circle (4) and (5) that completed the formation. How about moving circle (7) to x:384|y:328, and circle (8) on vertical flipping(symmetry ofc). That'll perform a triangle formation for an end of playtime. And ofc, almost big jumps.
  8. - Not as much as i can say, this diff is really fun to play with your symmetry patterns. Greeeaatt (=3=)b

That's all i can find on you whole map, Awesome mapping btw 8-)
Topic Starter
Nyukai

Gray Veyron wrote:

Hi, Requested via in-game! omg first modder to mod this

Almost a perfect map for me, but got some mods for it.
[> General <]
  1. - Background is gud, 1206x768 is not gud, Since it's alike widescreen, resize to 1366x768... Just an opinion... okay I'll fix it
  2. - Short version of the song :c o3o
[> Box's Easy <]
  1. 00:36:638 (2,3) - You should extend slider (2) and remove circle (3), due this track is likely the same on 00:25:343 (2) -
  2. 00:42:285 (2) - Almost the same reason as above, but just vice versa
  3. 00:45:108 (5) - Add NC, new track.
  4. 00:49:343 (4) - What does this slider follows in the song track?
  5. 00:54:991 (5) - ^
  6. 01:00:638 (1) - ^, hmmffff, not gonna repeat this again, try finding them yourself.
  7. 01:13:343 (2) - Move this slider on x:324|y:244 to complete the diamond formation for the previous notes.
  8. - Pretty fine here, no comment~
[> Normal <]
  1. 00:30:285 (2) - I felt that the new track there is quite intense and needs to be clickable, i prefer reduce the reverse and add a circle next to it. ok hope it's better now
  2. 00:33:814 (2,1) - Likely nazi, recorrect your blanket here. whatever, improved a bit xD
  3. 00:54:638 (4,1,2) - How about forming this as a triangle formation? sounds good but at least for now I prefer to keep it as it is
  4. 01:01:343 (2) - Same as 00:30:285 (2) - nah here shouldn't be a problem imo
  5. 01:11:579 (4,1,2) - Same as 00:54:638 (4,1,2) -, you can also get to stack slider (3) on circle (4), and that'll replace off the overlap. I tried and DS will be broken, I think ><
  6. 01:24:638 (3,4,1) - ^ same as 00:54:638 (4,1,2) -
  7. 01:29:579 (2) - Ctrl + G? Watch the spacing. okay, should be fine
  8. - Also fine here, i've seen you put your mapping much attention on symmetry, but that's fine and okay for me.
[> Hard <]
  1. AR -1, too fast appearance for a Hard diff. -0,5 better
  2. 00:24:991 (4,2) - I'm not sure about you that this overlap you made, split? ok did something different
  3. 00:30:285 (2) - Same reason as the previous diff. ^
  4. 00:42:285 (1,2,3,4) - Try recorrecting your full blanket here, since slider (4) ruined the formation by touching slider (1) a little. well I moved (4) a bit
  5. 00:50:049 (2,3) - Nazi, a little more leftgrid moving for a perfect stacking. o3o didn't understand, (2) is perfectly stacked
  6. 00:57:461 (4) - Ctrl + G? I like the flow on that way :3 sure
  7. 01:07:696 (1,2,3,4) - Weird pattern placements, make a Square or a diamond formation here.
  8. 01:10:167 (4) - Curve this slider to blanket slider (2), and also perform a Triangle-Cycle formation. it's ok imo, maybe a bit weird but still looks good and totally playable
  9. - Symmetry looks awesome here, Good job at making them!
[> Insane <]
  1. 00:25:696 (2,3) - The song track is not strong enough for a jump like this one, just use the same spacing as you used on 00:25:343 (1,2) - moved a bit
  2. 00:28:520 (2) - I think this slider looks almost touches the healthbar, can you move it downgrid a little? Just a little.. sure, hope it's fine now
  3. 00:31:696 (3,2,3) - Almost stacked perfectly, recorrect it. oops, fixed
  4. 00:45:814 (3,2) - A bit overlap, Try to move circle (2) upgrid. Or, my opinion, move on x:88|y:100 to perform a diamond formation. fixed a bit
  5. 00:53:579 (1) - Ctrl + G? Same reason as the previous diff :3 Also it makes a jump that's a little challenging, and fits for an Insane diff. good idea but I prefer my pattern because this http://puu.sh/cnsuU/4ebc405fc3.jpg
  6. 00:54:285 (3) - ^ nah now it's better uwu
  7. 01:29:932 (7,8) - Well, you should place these two circles somewhere than here, it's a little complicating when stacked on circle (4) and (5) that completed the formation. How about moving circle (7) to x:384|y:328, and circle (8) on vertical flipping(symmetry ofc). That'll perform a triangle formation for an end of playtime. And ofc, almost big jumps. seems good
  8. - Not as much as i can say, this diff is really fun to play with your symmetry patterns. Greeeaatt (=3=)b

That's all i can find on you whole map, Awesome mapping btw 8-)
thanks a lot, waiting for Box's reply :3/
CodeS
IRC MOD for Hard, Normal and Insane.

SPOILER
2014-10-23 10:47 CodeS: ACTION is editing [http://osu.ppy.sh/b/526283 Gavin G - Climax [Normal]]
2014-10-23 10:47 CodeS: personalmente usaria 2 combo colors mas fuerte
2014-10-23 10:47 CodeS: la misma tonalidad
2014-10-23 10:47 CodeS: pero tono mayor
2014-10-23 10:47 CodeS: ups
2014-10-23 10:47 CodeS: oscuridad mayor
2014-10-23 10:48 Inyuschan: bueno, quizá lo suba un poco
2014-10-23 10:48 Inyuschan: xD
2014-10-23 10:48 CodeS: estos colores confunden mucho, porque se parecen todos entre si
2014-10-23 10:48 CodeS: y al ser claros
2014-10-23 10:48 CodeS: la secciones de Kiai van a brillar MUCHO
2014-10-23 10:48 Inyuschan: entiendo
2014-10-23 10:48 CodeS: no es una experiencia agradable.
2014-10-23 10:48 Inyuschan: ajá xD
2014-10-23 10:50 CodeS: volvi sorry
2014-10-23 10:50 CodeS: estupido gato quiere meterce a la casa
2014-10-23 10:50 CodeS: <.<
2014-10-23 10:50 CodeS: tengo que echarlo cada 3 minutos
2014-10-23 10:50 Inyuschan: xD np
2014-10-23 10:51 CodeS: 00:25:343 (3) -
2014-10-23 10:51 CodeS: mueve el tercer punto del slider a x:100 y:192 para perfeccionar blanket
2014-10-23 10:52 Inyuschan: nazi (?
2014-10-23 10:52 Inyuschan: fixed
2014-10-23 10:52 CodeS: nunca se es lo suficiente nazi con las normales o easy
2014-10-23 10:52 Inyuschan: xD
2014-10-23 10:54 CodeS: en serio... he hecho me volvi bien nazi porque bueno.. siempre los BAT's lo eran antes de rankear mis easy...
2014-10-23 10:54 CodeS: u.u
2014-10-23 10:54 CodeS: 00:35:226 (1) -
2014-10-23 10:54 CodeS: blanket
2014-10-23 10:54 CodeS: oh wait no
2014-10-23 10:54 CodeS: ya vi
2014-10-23 10:54 Inyuschan: nah está bien xD
2014-10-23 10:54 CodeS: es por la simetria
2014-10-23 10:54 Inyuschan: si puede ser dime exactamente cómo arreglar los blankets
2014-10-23 10:54 Inyuschan: de todas formas ese blanket lo mejoré gracias a otro mod xD
2014-10-23 10:55 Inyuschan: pero realmente se me da mal arreglarlos
2014-10-23 10:55 CodeS: nunca le has pedido mods a erunamo?
2014-10-23 10:55 CodeS: el tipo es el master de mencionar blankets
2014-10-23 10:56 Inyuschan: le pido a veces
2014-10-23 10:56 Inyuschan: y lo sé xD
2014-10-23 10:57 CodeS: 01:13:343 (3) -
2014-10-23 10:57 CodeS: anti clock 15
2014-10-23 10:57 CodeS: angulo
2014-10-23 10:57 Inyuschan: se rompe el DS
2014-10-23 10:57 Inyuschan: >_>
2014-10-23 10:57 CodeS: lo arreglas o.o
2014-10-23 10:57 CodeS: anti clock 15, arreglas DS, y el de los que siguen
2014-10-23 10:58 CodeS: para no joder el pattern de Simetria
2014-10-23 10:58 CodeS: puedes acomodarlo asi
2014-10-23 10:58 CodeS: https://osu.ppy.sh/ss/2163301
2014-10-23 10:58 CodeS: incluso puedes darle un poco menos de angulo al slider primero (4) y buscar dejar la nota mas al centro
2014-10-23 10:58 CodeS: esteticamente se vera mejor
2014-10-23 10:59 CodeS: digo
2014-10-23 10:59 CodeS: anti clock 5
2014-10-23 10:59 Inyuschan: ya me extrañaba, voy a comprobarlo con anti clock 5 xD
2014-10-23 11:00 CodeS: te digo, me levante hace 15 minutos y este gato que ya esta buscando entrar me esta jodiendo la paciencia
2014-10-23 11:00 Inyuschan: xD
2014-10-23 11:00 Inyuschan: no problem
2014-10-23 11:00 Inyuschan: fixed ~
2014-10-23 11:00 CodeS: 01:17:932 (1) - mueve a x: 388 y:44 para que siga de mejor manera el movimiento del slider, arreglas lo suficientes en cuanto a DS.
2014-10-23 11:01 CodeS: http://osu.ppy.sh/ss/2163310
2014-10-23 11:01 CodeS: deberia quedar asi el siguiente pattern.
2014-10-23 11:01 Inyuschan: creo que esto lo sigue bien http://puu.sh/cnx0Z/2995ead1b3.jpg :v
2014-10-23 11:02 CodeS: esta bien si
2014-10-23 11:02 CodeS: pero se puede mejorar
2014-10-23 11:02 CodeS: especialmente en normales donde el flow es lo mas importante
2014-10-23 11:02 CodeS: no lo voy a mencionar, por ejemplo, pero estoy seguro mas adelante te diran de esto
2014-10-23 11:02 CodeS: 01:27:108 (2) -
2014-10-23 11:03 Inyuschan: eso me lo temía xD
2014-10-23 11:03 Inyuschan: veré de mejorarlo lol
2014-10-23 11:03 CodeS: ya que ese tipo de flow queda muy incomodo para el tipo comun que esta jugando normales para aprender (100k o cosas asi)
2014-10-23 11:03 Inyuschan: ya, ya
2014-10-23 11:03 Inyuschan: hecho o3o
2014-10-23 11:04 CodeS: me gusta la normal
2014-10-23 11:04 Inyuschan: :3
2014-10-23 11:04 CodeS: ya que es constante en todo, no intentas muy extrañas
2014-10-23 11:04 CodeS: cosas muy*
2014-10-23 11:04 CodeS: ACTION is editing [http://osu.ppy.sh/b/526281 Gavin G - Climax [Hard]]
2014-10-23 11:04 Inyuschan: me alegro pues ~
2014-10-23 11:06 CodeS: kek no le encuentro nada a la hard
2014-10-23 11:06 CodeS: osea si, pero cosas muy nazi
2014-10-23 11:06 CodeS: o que me molestan mas que todo porque son muy lejos de lo que yo mappeo, pero no porque estan erroneas
2014-10-23 11:06 Inyuschan: menciónalas si quieres
2014-10-23 11:06 Inyuschan: xD
2014-10-23 11:06 Inyuschan: bueno, como veas
2014-10-23 11:07 CodeS: 00:26:579 (4) -
2014-10-23 11:07 CodeS: se nota que te gustan los flow "directos", ni idea como mencionarlos, pero en hards preferiria otra vez, que siguieran el movimiento del slider
2014-10-23 11:07 CodeS: https://osu.ppy.sh/ss/2163325
2014-10-23 11:07 CodeS: especialmente en segmentos donde nada esta ocurriendo, quedan mas comodos para jugar
2014-10-23 11:08 Inyuschan: y de todos modos, acabo de ver que por un cuadrado pequeñito estaba mal el DS
2014-10-23 11:08 Inyuschan: xD
2014-10-23 11:08 Inyuschan: así que gracias a ti lo he arreglado (?)
2014-10-23 11:08 CodeS: de nada (?)
2014-10-23 11:08 Inyuschan: c:
2014-10-23 11:09 CodeS: 00:50:579 (3) -
2014-10-23 11:09 CodeS: mejora la simetria?, ya que veo que a ti te gusta tanto https://osu.ppy.sh/ss/2163337
2014-10-23 11:10 Inyuschan: xD mejorado
2014-10-23 11:10 Inyuschan: =w=
2014-10-23 11:12 CodeS: 00:59:049 (3) - mueve x:135 y:272
2014-10-23 11:12 Inyuschan: ok esto lo veo bien xD
2014-10-23 11:12 CodeS: y pos ya
2014-10-23 11:12 CodeS: otra vez lo de los colores. pero ya fue mencionado
2014-10-23 11:12 CodeS: Insane
2014-10-23 11:13 Inyuschan: sí, sí, lo miraré xD
2014-10-23 11:15 CodeS: 00:45:814 (3) - new combo para marcar el cambio de ritmo
2014-10-23 11:15 Inyuschan: ah, cierto
2014-10-23 11:16 Inyuschan: lo hice en el hard xD
2014-10-23 11:17 CodeS: 01:01:696 (4,5,6) - personalmente, lo moveria a que siga el movimiento del slider, ahorita donde esta que rompe el ritmo, no tiene sentido ya que no hay nada en la musica que lo requiera
2014-10-23 11:17 CodeS: https://osu.ppy.sh/ss/2163356 algo asi
2014-10-23 11:17 Inyuschan: rip blanket
2014-10-23 11:18 Inyuschan: pero supongo que es mejor xD
2014-10-23 11:18 CodeS: obtienes una linea kawaii con el siquiente slider (?)
2014-10-23 11:18 Inyuschan: xDDD
2014-10-23 11:18 Inyuschan: ya, por eso
2014-10-23 11:20 CodeS: pos ya realmente, no le encuentro mucho porque estoy medio dormido, y porque ya son cambios que requieren de buscar BAT's o mappers MUY experimentados
2014-10-23 11:20 CodeS: en otras palabras
2014-10-23 11:20 CodeS: parece un map que esta a punto de ser ranked




EASY



00:23:932 (1) - out of grid slider.
00:36:638 (2) - Better to just blanket and follow with the next notes, looks better in my opinion. (and to keep the calm feeling this part of the song, the overlays after this one are in kiai sections, where they fit better in my opinion)
00:38:049 (1) - delete NC
00:41:226 (1) - way too out of Grid.
00:44:402 (4) - ^, way too out of grid. (confirmed by a QAT I asked at the moment)
00:45:108 (5) - ^ same
00:46:520 (1) - Delete the bend, even tho there is a blanket next, is unnecesary and doesn't look good. (words from QAT too)
01:28:873 (4) - how about this?
01:26:049 (4) - move to x:328 y:348, fix next sections DS.

That's it for now!, good map with very fun diffs!
Topic Starter
Nyukai
thanks a lot, fixed almost everything for my diffs :3
Mint
Hello Inyuschan o3o/ from in-game req

:idea: General


* why end so early ;_;

:arrow: Testplay


* Box's Easy (+DT,HR) - Score ~ Replay
* Normal (+DT) - Score ~ Replay
* Hard (+DT) - Score ~ Replay
* Insane - Score ~ Replay

Hitsounds


* 00:39:108 - There's a tone shift in the song, why not put a whistle here?
* 01:08:049 (2,4) - Instead of ignoring these beats, try putting whistles here with a lower volume than (1,3) - see how it works out.
* 01:30:373 (1) - Maybe increase spinner hitsounds every 1/2 tick near the end? Would fit the song.

Box's Easy


* 00:38:049 (1) - NC here, but no NCs on 00:26:755 (3) - and 00:32:402 (4) - ? NC them all, or just remove this NC.
* 00:50:755 (5) - How about curving this slider a little so you won't break the flow after this? You'll have a similar flow like 00:53:579 (2,3,4) -
* 01:04:873 (2) - Makes more sense to me if you place it at x300,y352.
* 01:20:402 (1) - My personal preference, but I'd move the red slider point in somewhere near the middle of the other two points for symmetry.
* 01:25:343 (3,4,1) - Make this more smooth, looks and plays nicer.

Great sliders and flow here, good job!

Normal


* 00:30:285 (2,3,4,5) - Try to keep the nice circular flow you had earlier. Try this.
* 00:38:049 (1,2) - A mirror pattern looks better imo.
* 01:11:579 (4) - and 01:14:402 (4) - I'd place these somewhere else, to have a similar flow like you had at (1,2,3) - use the code if you want.


448,116,71579,1,8,0:0:0:0:
476,224,71932,6,0,L|424:264,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
372,192,72638,2,0,L|320:232,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
448,116,73343,2,0,P|403:59|255:79,1,220,2|2,0:0|0:0,0:0:0:0:
180,136,74402,1,8,0:0:0:0:

Can't really find anything else :oops:

Hard


* 01:07:696 (1,2,3,4) - I thought you'd use symmetry here.
* 01:18:991 (1,2,3,4,5) - Similar to what I said in the Insane diff, but here's it's okay I guess. There's a different sound at the slider.
* 01:29:579 (3,4,1) - I don't really see why you broke the symmetry here. Looks a little weird to me now, try these?

Nice start you kept DS most of the times!

Insane


* I couldn't find a lot in this diff, so most of these are just suggestions based on my own mapping style - just to see if you like it or not. So none of these are really a problem ^^
* 00:24:814 (5) - This slider is offbeat. The beat starts at (4). I suggest you to have slider, 2 circles, slider, two circles. Sounds better - it sounds weird now, and especially since you put a whistle on (4), which makes (5) sound silent.
* 00:38:049 (1,2,3,4,5,6,7,8) - My personal mapping preference, but the beat changes at 00:39:108 - so there are 6 regular beats. Since you have a star pattern there, you only have 5. So why not put a hexagon, and at 00:39:108 you change pattern, because the music changes.

217,258,38049,5,0,0:0:0:0:
294,125,38226,1,0,0:0:0:0:
179,191,38402,1,0,0:0:0:0:
332,192,38579,1,0,0:0:0:0:
217,125,38755,1,0,0:0:0:0:
294,258,38932,1,0,0:0:0:0:
404,272,39108,1,0,0:0:0:0:
392,380,39285,1,0,0:0:0:0:
* 01:19:873 (6,7,8) - Make these equal DS like you did at 00:38:049 (1,2,3,4,5,6,7,8) ? I don't really see a reason why (7) and (8) are far from each other. The beat between (6,7) is actually stronger, so if you want to add a jump shouldn't it be on (6,7)?
* 01:23:755 (2,3) - Not sure if you intended to do this, but put these a little lower, so it's in the middle of (1)?
* 01:28:873 (1,2,3,4,5,6,7,8,1) - <3

Nice use of symmetry and jumps in this diff. Not too overmapped and not too jumpy, good job!

Sorry for the short mod, couldn't find a lot, this might help you more
Really nice mapset and good luck =w=
Topic Starter
Nyukai

appleeaterx wrote:

Hitsounds


* 00:39:108 - There's a tone shift in the song, why not put a whistle here? unnecessary imo :c
* 01:08:049 (2,4) - Instead of ignoring these beats, try putting whistles here with a lower volume than (1,3) - see how it works out. hmm I'm not sure for now
* 01:30:373 (1) - Maybe increase spinner hitsounds every 1/2 tick near the end? Would fit the song. done in another way

Normal


* 00:30:285 (2,3,4,5) - Try to keep the nice circular flow you had earlier. Try this. hm, fixed
* 00:38:049 (1,2) - A mirror pattern looks better imo. maybe
* 01:11:579 (4) - and 01:14:402 (4) - I'd place these somewhere else, to have a similar flow like you had at (1,2,3) - use the code if you want. improved a bit, I'll see if I use your code ~


448,116,71579,1,8,0:0:0:0:
476,224,71932,6,0,L|424:264,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
372,192,72638,2,0,L|320:232,2,55,2|0|8,0:0|0:0|0:0,0:0:0:0:
448,116,73343,2,0,P|403:59|255:79,1,220,2|2,0:0|0:0,0:0:0:0:
180,136,74402,1,8,0:0:0:0:

Can't really find anything else :oops:

Hard


* 01:07:696 (1,2,3,4) - I thought you'd use symmetry here. there is symmetry between 01:08:049 (2,3,4) - :3
* 01:18:991 (1,2,3,4,5) - Similar to what I said in the Insane diff, but here's it's okay I guess. There's a different sound at the slider. o3o sounds good imo
* 01:29:579 (3,4,1) - I don't really see why you broke the symmetry here. Looks a little weird to me now, try these? I wanted to add a jump but fixed

Nice start you kept DS most of the times!

Insane


* I couldn't find a lot in this diff, so most of these are just suggestions based on my own mapping style - just to see if you like it or not. So none of these are really a problem ^^
* 00:24:814 (5) - This slider is offbeat. The beat starts at (4). I suggest you to have slider, 2 circles, slider, two circles. Sounds better - it sounds weird now, and especially since you put a whistle on (4), which makes (5) sound silent. fixed
* 00:38:049 (1,2,3,4,5,6,7,8) - My personal mapping preference, but the beat changes at 00:39:108 - so there are 6 regular beats. Since you have a star pattern there, you only have 5. So why not put a hexagon, and at 00:39:108 you change pattern, because the music changes. looks fine I guess

217,258,38049,5,0,0:0:0:0:
294,125,38226,1,0,0:0:0:0:
179,191,38402,1,0,0:0:0:0:
332,192,38579,1,0,0:0:0:0:
217,125,38755,1,0,0:0:0:0:
294,258,38932,1,0,0:0:0:0:
404,272,39108,1,0,0:0:0:0:
392,380,39285,1,0,0:0:0:0:
* 01:19:873 (6,7,8) - Make these equal DS like you did at 00:38:049 (1,2,3,4,5,6,7,8) ? I don't really see a reason why (7) and (8) are far from each other. The beat between (6,7) is actually stronger, so if you want to add a jump shouldn't it be on (6,7)? I feel like it's good enough, jump fits in that moment o3o
* 01:23:755 (2,3) - Not sure if you intended to do this, but put these a little lower, so it's in the middle of (1)? it's like this because the flow o3o shouldn't be a problem
* 01:28:873 (1,2,3,4,5,6,7,8,1) - <3 c:

Nice use of symmetry and jumps in this diff. Not too overmapped and not too jumpy, good job!

Sorry for the short mod, couldn't find a lot, this might help you more
Really nice mapset and good luck =w=
thanks ~

so... let's wait for Box :c
riffy
Yo, as requested.

[General]
  1. Try to get a 1366x768 BG. This is the recommended resolution, so it's highly suggested to use it.
  2. Your colours are too similar, they look all the same. Try to use a bit more colourful set of colours to make gameplay more enjoyable?
[Box's Easy]
  1. 00:45:814 (6,1) - the overlap itself is quite tricky, moreover, (1)'s shape might bug beginners. The slider changes its direction too suddenly and the curve is agressive.
  2. 00:49:343 (4) - 00:54:991 (5) - these new combos are a bit too long.
  3. 01:06:285 (1,1) - beginners might miss the 01:06:991 (2) - because (1) and (1) are too close.

    I like the diff, but you could make your combos a bit lshorter.
[Normal]
  1. Please, use Circe Size 3,5. It'd help to create a better balanced spread and improve the diff gap betwen E-N and N-H. Moreover, CS 3,5 looks better. :)
  2. The main problem here is that you don't use enough 1/2s. it makes your Normal too easy, and then, your hard is full of 1/2s, which makes the spread sorta unbalanced. What 'm trying to say, is that you should consider adding more 1/2 cpatterns in order to imporve the balance. of the mapset.

    Feel free to ask me if you need any help with that.
[Hard]
  1. 00:42:285 (1,2,3,4) - the last jump feels unfitting and shape of the whole pattern can get sway better. I assume, that you were trying to make a blanket-pattern. Maybe you can make it neater? Example
  2. 01:08:755 (4,1) - the music gets calm at this part, therefore, the jumps feels exaggerated and unfitting. Could you keep the DS consistent here, please?
  3. 01:22:167 (2,3) - a little jump here would be alright, Ctrl+G them. So, there will be ajump like you did it with 01:13:343 (1,2) - and 01:17:579 (1,2).

    Your flow feels a bit forced, but it matches with the symmetrical style. I guess it's all fine. Anyway, try to work a bit more on your flow and you'll get a great diff!
[Insane]
  1. Sorry, but I fail to understand the logic of your jumps. Basically, they do not represent the music and harddly correspond with it. For example, 00:28:167 (1,2,3) - calm part and really strong jumps here, while 00:30:638 (4,1) - the strong beat at (1)'s head has just a tiny jump. Same happens with 00:33:814 (1,2,3,4,1) - and becomes even more confusing during kiai. Please, try to focus on making your jumps more fitting with the song.
Jumps on the Insane and E-N-H balance could use some work . I think you still have some space to improve.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
AruOtta
Hello, as requested :3

General

I don't know what is that weird size for the BG, I suggest to use 1024x768 as the ranking criteria said.

Box's Easy

00:45:108 (1) - I think you could use the same slider as 00:45:814 (2) to make a kind of symmetry in the pattern.
00:49:343 (4) - You should move the last construction point at x284|y28 to make a perfect overlap, with a perfect isosceles triangle

Nothing else to say for this diff, it's quite perfect and very polished

Normal

00:53:579 (3) - Why don't you use the same slider as 00:52:167 (1) to make a good symmetry ? The diff is very symmetric, so it'll be logical

This is the only thing I can notice on this, the others things would be useless suggestions ;w;

Hard

00:42:285 (1,2,3,4) - I suggest this kind of pattern to continue the blanket with 00:42:108 (3) and to make a great circular movement :
00:52:167 (1) - I suggest to use 2 construction points for the curve, it'll make a better curve and blanket
01:06:285 (1,2) - The curves here are quite ugly, I really suggest to decrease them a little bit, it looks very strange atm
01:07:696 (1,2,3,4) - Why don't you try to makes it look like a square ? It'll decrease the distance between 01:08:755 (4,1) if you do this :3

Insane

I don't know about the HP... 8 is quite a lot, it'll make some people raging imo =/
The 1/4 beats are not here on the song, so most of the 1/4 patterns are overmapped and must be deleted.

00:47:932 (1,2,3) - You can make a better blanket with (1,2) on (3).

I'm so sorry for the short mod, I hope it was helpful anyway :3

Good luck <3
Topic Starter
Nyukai

-Bakari- wrote:

Yo, as requested.

[General]
  1. Try to get a 1366x768 BG. This is the recommended resolution, so it's highly suggested to use it. sure, I have to do it orz
  2. Your colours are too similar, they look all the same. Try to use a bit more colourful set of colours to make gameplay more enjoyable? we'll see
[Normal]
  1. Please, use Circe Size 3,5. It'd help to create a better balanced spread and improve the diff gap betwen E-N and N-H. Moreover, CS 3,5 looks better. :) I've used CS:3,3; if it's not enough I'll use CS:3,5 o3o
  2. The main problem here is that you don't use enough 1/2s. it makes your Normal too easy, and then, your hard is full of 1/2s, which makes the spread sorta unbalanced. What 'm trying to say, is that you should consider adding more 1/2 cpatterns in order to imporve the balance of the mapset. working on it

    Feel free to ask me if you need any help with that.
[Hard]
  1. 00:42:285 (1,2,3,4) - the last jump feels unfitting and shape of the whole pattern can get sway better. I assume, that you were trying to make a blanket-pattern. Maybe you can make it neater? Example I hope it's fine now o3o
  2. 01:08:755 (4,1) - the music gets calm at this part, therefore, the jumps feels exaggerated and unfitting. Could you keep the DS consistent here, please? hm, I don't really agree, those jumps fits well imo because (4) marks last calm's part and (1) is the beginning of second kiai, I don't know how to explain it better but shouldn't be a problem, at least for me
  3. 01:22:167 (2,3) - a little jump here would be alright, Ctrl+G them. So, there will be ajump like you did it with 01:13:343 (1,2) - and 01:17:579 (1,2). it's a good idea, but I won't change it for now, I'm not totally sure ><

    Your flow feels a bit forced, but it matches with the symmetrical style. I guess it's all fine. Anyway, try to work a bit more on your flow and you'll get a great diff!
[Insane]
  1. Sorry, but I fail to understand the logic of your jumps. Basically, they do not represent the music and harddly correspond with it. For example, 00:28:167 (1,2,3) - calm part and really strong jumps here, while 00:30:638 (4,1) - the strong beat at (1)'s head has just a tiny jump. Same happens with 00:33:814 (1,2,3,4,1) - and becomes even more confusing during kiai. Please, try to focus on making your jumps more fitting with the song. I know, you are right. I'll try to fix it, sorry if this disappointed you x_x
Jumps on the Insane and E-N-H balance could use some work . I think you still have some space to improve.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!

Kenterz wrote:

Hello, as requested :3

General

I don't know what is that weird size for the BG, I suggest to use 1024x768 as the ranking criteria said.

Normal

00:53:579 (3) - Why don't you use the same slider as 00:52:167 (1) to make a good symmetry ? The diff is very symmetric, so it'll be logical yeah maybe but I wanted to use another flow ~ at least the beginning is symmetric though :3

This is the only thing I can notice on this, the others things would be useless suggestions ;w;

Hard

00:42:285 (1,2,3,4) - I suggest this kind of pattern to continue the blanket with 00:42:108 (3) and to make a great circular movement : well I did another thing because Bakari's mod ~
00:52:167 (1) - I suggest to use 2 construction points for the curve, it'll make a better curve and blanket uh, I tried to fix blanket
01:06:285 (1,2) - The curves here are quite ugly, I really suggest to decrease them a little bit, it looks very strange atm maybe
01:07:696 (1,2,3,4) - Why don't you try to makes it look like a square ? It'll decrease the distance between 01:08:755 (4,1) if you do this :3 I prefer actual pattern at least for now x_x

Insane

I don't know about the HP... 8 is quite a lot, it'll make some people raging imo =/ sure, changed
The 1/4 beats are not here on the song, so most of the 1/4 patterns are overmapped and must be deleted. not sure about this, I've checked all the rhythm and should be fine ~ as long as they fit, sounds good imo o3o

00:47:932 (1,2,3) - You can make a better blanket with (1,2) on (3). fixed

I'm so sorry for the short mod, I hope it was helpful anyway :3

Good luck <3
thanks guys, really helpful ~

waiting for Box to check Kenterz's mod, I guess.
Secretpipe
Call me when you've got the bubble~

You can use your ticket anytime~
Topic Starter
Nyukai
thanks pipe :3
Tuxxy_old
Hi from #ModReqs. I like this song,
Only doing the lower ones.

Easy:
00:29:579 add cirlce ?
00:35:226 add circle ?
00:40:873 add circle ?
00:56:402(6,7) make no sound then clap
00:56:755 add note
01:02:402 add note(clap)
01:30:285 this slider seems pretty short for a beginner player, consider replacing it with a slider

Normal
00:43:696 extend until 00:45:814?
01:25:343 make this slider longer (so no repeating)

Only suggestions, so have fun with them :)
Topic Starter
Nyukai
I appreciated your help, but actual stuff fits better, so no changes for me :3

EDIT: Updated all diffs and resized the BG.
ErunamoJAZZ
[Insane]
  1. http://puu.sh/cHwpJ/4edcf63c1a.png
  2. 00:35:226 (1) - Podrías conciderar aquí hacer en haya algo qué golpear en 00:35:579 - dado que ahí comienza el grito.
  3. 00:40:873 (1) - por qué no hacer un jump sencillo con este?
  4. :arrow: Casi que todos los triples son overmap xD y es chistoso que por ejemplo, en 00:52:079 (6) - si el triple estuviera es en 00:51:902 - va mejor con la música. Igual en 00:54:902 (6) - .
    Casualmente en 00:56:138 (4) - hiciste el triple tal que concuerda con el patrón que te acabo de decir.
    Es decir, el triple no va para terminar en el comienzo del compas, sinó en el pedaso anterior a este:


    En muchos está bien puesto, pero en otros no. Por favor corregelos.
  5. 00:46:696 - aquí va un golpe lo bastante fuente como para ignorarlo, imo.
  6. 00:52:343 - ^
  7. 01:02:932 - ^
  8. 01:14:226 - ^
  9. 01:09:108 (1) - podrías conciderar acelerar este slider a 1.1x, y aumentarle es espaciado a 01:09:991 (3) - y a 01:10:167 (4,5,6) -
  10. 01:26:049 (1) - Bueno, quizás podrías conciderar algo como esto:
No hablé de nada nazi, pero sí debes darle una checkeada a los stacks (ya sabes como soy con eso xD)

[Hard]
  1. 00:29:402 (3) - No siento cómodo el flow aquí. Por favor, muevelos un poco para que quede más suave:
  2. 00:51:814 (3) - stack
  3. 00:52:873 (3) - es un poco brusco el flow aquí. (Nota el intento de blanket cuadrado xD)
  4. 01:03:108 (5,6) - En estos el flow tampoco lo siento tan cómodo como me gustaría. Pienso que lo ideal sería hacer stack de los dos sobre 01:01:343 (2) - , de forma que quede un jump a 2.1, lo cual pienso que es aceptable para un Hard.
  5. 01:09:108 (1,2,3,4,1,2,3,4,5,6,1,2,3) - Ctrl+H pls. Ya sabes... todo está en el mismo sentido de movimiento ( xDD ), y esta es la sección perfecta para cambiar de orientación :D
  6. 01:15:991 (5) - No siento el flow comodo aquí, pls, subelo un poco:
  7. 01:30:285 (1) - Aquí un jump quedaría muy bien. podrías espaciarlo a 1.5x.

[normal]
  1. 00:23:932 (1,2,3,4) - Por que el comienzo es tan aburrido D:
  2. 01:18:991 (3,4) - La inclinación de estos no me parece la adecuada, mejor así:
[Easy Box]
01:21:814 (2) - pls, delete it and copy/paste->Ctrl+H to 01:22:520 (3) - ... looks more clean:




Good Luck!
Topic Starter
Nyukai

ErunamoJAZZ wrote:

[Insane]
  1. http://puu.sh/cHwpJ/4edcf63c1a.png -> http://puu.sh/cIs0V/cc5898c651.png
  2. 00:35:226 (1) - Podrías conciderar aquí hacer en haya algo qué golpear en 00:35:579 - dado que ahí comienza el grito. prefiero dejarlo así
  3. 00:40:873 (1) - por qué no hacer un jump sencillo con este? miraré de hacer un pequeño jump xD
  4. :arrow: Casi que todos los triples son overmap xD y es chistoso que por ejemplo, en 00:52:079 (6) - si el triple estuviera es en 00:51:902 - va mejor con la música. Igual en 00:54:902 (6) - .
    Casualmente en 00:56:138 (4) - hiciste el triple tal que concuerda con el patrón que te acabo de decir.
    Es decir, el triple no va para terminar en el comienzo del compas, sinó en el pedaso anterior a este:


    En muchos está bien puesto, pero en otros no. Por favor corregelos.
  5. 00:46:696 - aquí va un golpe lo bastante fuente como para ignorarlo, imo. no es tan fuerte xD
  6. 00:52:343 - ^ ^
  7. 01:02:932 - ^ ^
  8. 01:14:226 - ^ ^
  9. 01:09:108 (1) - podrías conciderar acelerar este slider a 1.1x, y aumentarle es espaciado a 01:09:991 (3) - y a 01:10:167 (4,5,6) - para nada, no veo por qué acelerar ESE slider justo AHÍ xD
  10. 01:26:049 (1) - Bueno, quizás podrías conciderar algo como esto: los cambios respecto a ese ritmo... no sé, prefiero dejarlos así xD
No hablé de nada nazi, pero sí debes darle una checkeada a los stacks (ya sabes como soy con eso xD)

[Hard]
  1. 00:29:402 (3) - No siento cómodo el flow aquí. Por favor, muevelos un poco para que quede más suave: fixed
  2. 00:51:814 (3) - stack buena xD
  3. 00:52:873 (3) - es un poco brusco el flow aquí. (Nota el intento de blanket cuadrado xD) blanket? ugu? lo hice por simetría owo
  4. 01:03:108 (5,6) - En estos el flow tampoco lo siento tan cómodo como me gustaría. Pienso que lo ideal sería hacer stack de los dos sobre 01:01:343 (2) - , de forma que quede un jump a 2.1, lo cual pienso que es aceptable para un Hard. nah me parece exagerado
  5. 01:09:108 (1,2,3,4,1,2,3,4,5,6,1,2,3) - Ctrl+H pls. Ya sabes... todo está en el mismo sentido de movimiento ( xDD ), y esta es la sección perfecta para cambiar de orientación :D y esto del final qué? http://puu.sh/cJG2K/fa507befda.jpg ese flow se rompe ;_; es buena idea pero no encaja aquí...
  6. 01:15:991 (5) - No siento el flow comodo aquí, pls, subelo un poco: sure
  7. 01:30:285 (1) - Aquí un jump quedaría muy bien. podrías espaciarlo a 1.5x. supongo

[normal]
  1. 00:23:932 (1,2,3,4) - Por que el comienzo es tan aburrido D: no lo es xD piensa que es el comienzo (?
  2. 01:18:991 (3,4) - La inclinación de estos no me parece la adecuada, mejor así: maldito nazi
[Easy Box]
01:21:814 (2) - pls, delete it and copy/paste->Ctrl+H to 01:22:520 (3) - ... looks more clean:




Good Luck!
aaaah debo irme, miraré el resto cuando pueda. Haré recheck a los triples y stacks, promise.

updated some stuff, I'll continue asap ~


Ok so, waiting for Box now.
Comcast
Good song! Well beat mapped! Good job hope this one joins the ranked list
Topic Starter
Nyukai
Thanks a lot, I'm glad to hear that~

Edited previous post with complete check =w=
Kazuya
Hi. Random mod. It's only ideas!

[Insane]

00:28:520 (2) - Move here: x: 224, y: 40? Looks better when you move up.

Good symmetry:
00:34:167 (2) - move here: x: 102, y: 267.
00:34:520 (3) - x: 364, y: 312
00:34:873 (4) - x: 410, y: 117
00:49:255 (6) - Delete circle. There is no clearly audible sound.
00:52:079 (6) - ^
00:54:902 (6) - ^
00:54:814 (5,1) - x: 432 y: 168. Perfect stack.
00:56:138 (4) - Delete circle. Same as 00:49:255 (6) -
00:56:226 (5) - Stack here: 00:56:402 (1) - (move circle: x: 124 y: 88
00:57:726 (5) - Delete circle. Same as 00:49:255 (6) -
01:01:785 (5) - ^
01:01:873 (5) - Move circle here: x: 454 y: 131
01:10:255 (5) - Delete circle. Same as 00:49:255 (6) - and move 01:10:343 (5) - circle here: x: 219 y: 82
01:11:843 (8) - Same as 00:49:255 (6) - Delete circle. there is no emphasized sound.
01:13:079 (5) - ^
01:15:638 (4,5,6,7,8) - Don't use stream! Not clearly heard beat/sound...
01:17:226 (4,5,6,7) - ^
01:17:579 (1,2,3,4) - Please, fix the symmetry.
01:23:138 (5) - Same as 00:49:255 (6) -
01:24:373 (4) - Same as 00:49:255 (6) - 01:24:461 (5) - = stack circle here: x: 320 y: 324

[Hard]

AR: Change to 7.

01:10:520 (1,2,3,4,5,6) - Hmm hmm. Use this: http://puu.sh/cT6eg/1da50f7cfe.jpg

Okay, Good.

[Normal]

00:35:226 (1) - Better blanket? Move 3rd white ticjk here: x: 129 y: 150
01:29:579 (2) - CTRL - G, and move slider here: x: 367 y: 179.

[Easy]

x'D

01:22:520 (3) - Blanket fix! 2rd white tick: x: 180 y: 43


Ok, Really good Mapset. :3 Only the insane left something to be desired.
Topic Starter
Nyukai

Kazuya wrote:

Hi. Random mod. It's only ideas!

[Insane]

00:28:520 (2) - Move here: x: 224, y: 40? Looks better when you move up. I prefer actual little jump because it's pretty calm =w=

Good symmetry:
00:34:167 (2) - move here: x: 102, y: 267.
00:34:520 (3) - x: 364, y: 312
00:34:873 (4) - x: 410, y: 117
00:49:255 (6) - Delete circle. There is no clearly audible sound.
00:52:079 (6) - ^ not here, play with 25% playback rate and listen better
00:54:902 (6) - ^
00:54:814 (5,1) - x: 432 y: 168. Perfect stack. o.o they are perfectly stacked
00:56:138 (4) - Delete circle. Same as 00:49:255 (6) -
00:56:226 (5) - Stack here: 00:56:402 (1) - (move circle: x: 124 y: 88
00:57:726 (5) - Delete circle. Same as 00:49:255 (6) - not here, same reason as before
01:01:785 (5) - ^ not sure about this, as long as it fits I think it's ok
01:01:873 (5) - Move circle here: x: 454 y: 131
01:10:255 (5) - Delete circle. Same as 00:49:255 (6) - and move 01:10:343 (5) - circle here: x: 219 y: 82 same as before
01:11:843 (8) - Same as 00:49:255 (6) - Delete circle. there is no emphasized sound.
01:13:079 (5) - ^ not here, same as before
01:15:638 (4,5,6,7,8) - Don't use stream! Not clearly heard beat/sound...
01:17:226 (4,5,6,7) - ^
01:17:579 (1,2,3,4) - Please, fix the symmetry. I didn't use symmetry here
01:23:138 (5) - Same as 00:49:255 (6) -
01:24:373 (4) - Same as 00:49:255 (6) - 01:24:461 (5) - = stack circle here: x: 320 y: 324

everything not mentioned means fixed

[Hard]

AR: Change to 7. nah, since the bpm is a bit high I prefer something between 7 and 8

01:10:520 (1,2,3,4,5,6) - Hmm hmm. Use this: http://puu.sh/cT6eg/1da50f7cfe.jpg thanks but I prefer actual pattern

Okay, Good.

[Normal]

00:35:226 (1) - Better blanket? Move 3rd white ticjk here: x: 129 y: 150 orz fixed
01:29:579 (2) - CTRL - G, and move slider here: x: 367 y: 179. it's nice but I prefer to avoid that stack ><

[Easy]

x'D

01:22:520 (3) - Blanket fix! 2rd white tick: x: 180 y: 43


Ok, Really good Mapset. :3 Only the insane left something to be desired.
Thanks a lot! Just waiting for Box to check this.
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