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Beniiro Litmus - Rin to Shite Saku Hana no Gotoku

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Topic Starter
Chacha17
This beatmap was submitted using in-game submission on Sunday, March 07, 2010 at 8:52:25 PM

Artist: Beniiro Litmus
Title: Rin to Shite Saku Hana no Gotoku
Source: Pop'n Music 15 Adventure
Tags: rock game kliff konami lepidopodus
BPM: 163
Filesize: 3133kb
Play Time: 02:01
Difficulties Available:
  1. Hard (4.88 stars, 268 notes)
  2. lepidon's Taiko Oni (5 stars, 624 notes)
  3. Normal (3.87 stars, 179 notes)
Download: Beniiro Litmus - Rin to Shite Saku Hana no Gotoku
Information: Scores/Beatmap Listing
---------------

* I made this song for a bispren.
GeekMayCry
that was pretty awesome!nice job!
orioncomet
[General]
- make sure that your Preview point on the diffs are the same
- delete "pop n" from your TAG because it's already in Source
- offset seem fine for me

[Normal]
- normal hitsound are too loud for me ;______;
- Overall Difficulty -1 or -2
- HP Drain Rate -1 or -2
00:50:429 (1) - try sound finish
00:53:742 (1) - end this silder at white tick
00:55:214 (3) - ^
01:50:801 (1) - try sound finish

[Hard]
- normal hitsound are too loud for me
- HP Drain Rate too high.. maybe -2tick? or-1
00:04:225 (5) - spacing
00:20:053 (5) - new combo
00:20:605 (6) - remove sound clap at last silder
00:22:077 (1) - ^
00:23:550 (6) - new combo?
00:47:108 (1) - try sound finish
01:48:396 - try add note >_<

starrrr ~
Breeze
Only RED part is what I think you have to fix, others are all just suggestions

[General]
  1. Please turn off countdown in all difficulties since it's useless
  2. Please make sure audio lead-in are the same in all difficulties (Now Normal is 2004ms while Hard is 1974ms)
  3. Are you sure source is Pop N? Source means where this song come from, anime, game or the ablum name, Pop N
    looked more like a tag
[Normal]
  1. I'm always hating normal whistle sound D: But it's OK if you use it, hitsound a little loud for me
  2. 00:39:937 x - Set a Timing section same to 00:40:122 but without KIAI set, 'cause there's sound volume change
  3. 01:06:258 (1) - I prefer to use a soft hitsound here
  4. 01:56:323 (1), 01:57:059 (2), 01:57:795 (5) - a little jump, fine for me. I just point out
[Hard]
  1. 01:06:258 (1) - I prefer to use a soft hitsound here
nice map, notes are fine and neat
But I'm really don't like the hitsound you used, I think whistle used to much, that's boring
clap is OK and soft whistle sounds great, too.
Anyway, it all depends on yourself
star
Topic Starter
Chacha17

Breeze wrote:

Only RED part is what I think you have to fix, others are all just suggestions

[General]
  1. Please turn off countdown in all difficulties since it's useless
  2. Please make sure audio lead-in are the same in all difficulties (Now Normal is 2004ms while Hard is 1974ms)
  3. Are you sure source is Pop N? Source means where this song come from, anime, game or the ablum name, Pop N
    looked more like a tag
Pop N is a game where that music came from :) *gah i had to reply anyways.*
NoHitter
Overall
Preview Points for each difficulty are different.
Tags are irrelevant. Please only add relevant tags.
The Source is Pop'n Music ADVENTURE

Hard
01:44:531 (1,2,3,4,5,6,7,8) - Shift one grid right.

Good mapset.
Ice coffee
star :oops:
Leorda
Kumusta

[General]
1) The Source must be Pop'n Music 15 Adventure
2) Add "konami" because this music from konami

[Normal]
00:39:746 (4) - Move 2 grid up, it's looks bad if this overlapped by previous slider......
01:15:452 (1) - Move 1 grid right?
01:56:679 (1,2) - Spacing error
01:57:783 (5,6) - ^

[Hard]
01:40:850 (7) - Move 1 grid right?
01:50:789 (6) - Don't stack with 4

Not bad
STAR
NoHitter
Little IRC mod

Pubbled
lepidopodus
Taiko diff finished. I hope you like it.
worth Oni lvl. 8 so somewhat hard for most of players. (well Oni is hard for beginners...)

Oh and you can change the name of the diff anyway you want.

Download: Beniiro Litmus - Rin to Shite Saku Hana no Gotoku (Chacha17) [lepidon! - Taiko Oni].osu
arien666
Okay! Taiko diff is fine XD
Anyway. good luck.

Here's my star. :3
Shinxyn
:3 its already pubbled? I can see why though~

Nothing major worth popping it, just... nazi~

Normal-
00:47:476 - add clap, since the clap ends kinda suddenly?
00:48:948 (1,4) - ^?
00:56:310 (1) - add whistle? (following up from 00:54:838 (2))
00:57:783 (1) - ^ (only slider start though)
01:48:580 (3) - add clap? again, it just seems to end suddenly, so follow though?
01:48:948 (4,1) - ^ (to slider ends)
02:00:912 (2) - could you please remove this, it plays fairly bad for normal x.x

Hard-
00:01:096 (6,7,8) - bring 6,7 up a tick (to form line) and bring (8) up two ticks to equal spacing
00:46:740 (4) - up+left a tick, just to make it look straighter >:
01:16:924 (5,6) - left a tick, since it's a bit closer than the rest of the combo
01:31:648 (5,6) - left a tick, since it's a bit farther, and (6) could align with (4)
01:37:906 (5) - right a tick, so the spacing is equal
01:52:629 (4,5) - I would say right a tick, but it already hit it's placement limit... er... move elsewhere?

I don't mod Taiko D:

Gotta say, the hitsounds are pretty good~
Rukario
Have a star^^
Teara
:)

~Edit

I couldn't see anything wrong, just forgot to state that :3
iDwarf
~Overall~
  1. The BG looks like an ugly JPG. Try to change it for more HQ.
  2. Remove "Music" and "Japanese" tags.
~Normal~
  1. I suggest Overall Difficulty "5"
  2. 00:16:096 - Set this line on (1)
  3. 00:53:366 - Set this line on the end of the spinner.
  4. 01:06:157 - Set in on (1) (Check all the sections for alike things)
~Hard~
  1. 00:04:225 (5) - This one should end on white tick
  2. 00:20:605 (2) - ^ | Place a note on - 00:21:709 - instead of spinner
  3. 00:23:550 (1) - Stack it properly to (4,5)
  4. Check this one on section problems aswell.
Rest seems okay. Good map.

Star~
maal
Can't see any problems, sorry :D Star~
arien666
Not going to pop proto-bubble.

IRC modded



SPOILER
[Normal]
00:06:985 (1,2,3,4,5,6) - Move 1 grid down

[Hard]
00:48:580 (1,2,3,4,5,6) - [Suggestion] How about move 1 grid right?
01:34:224 (2) - Stack on 01:33:120 (1)'s end perfectly?
01:59:623 (1) - How about move 1 grid left?



Good song :3
And Taiko diff seems nice anyway.
Good luck :3
TKiller
[Normal]
overall nice
01:44:531 (3) - new combo later looks kinda strange for me, don't like this pink-pink-yellow stack
and I'd suggest moving overall diff even to 4

[Hard]
there again, reduce overall diff by one, for players like me, who mostly play hards, it's easy to make lots of 100's with such a high overall diff
02:01:096 - add third circle with finish and move spinner farther by 1/2, this will make it sound even nicer
Also, I'd make last spinner a bit longer, with those ^ changes I like it ending at 02:02:568

Nice polyritmical stacks at hard :D
Linkred
This map brings avast all the complications one would have when playing this for it's a great throwback to the care-free-style of some old maps that bring on great joy to those who seek entertainment by playing the program 'osu!' and it gives me the jibblies.

*star*
gfbrd
Nice map ^^

Normal
(just a suggestion)
00:48:948 (1,2,3,4,5) don't really think stacking those notes like that is good for normal :/

Star ^^
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