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nao - Rave:tech(^_^)New;world

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Topic Starter
captin1
This beatmap was submitted using in-game submission on Friday, August 10, 2018 at 9:42:20 PM

Artist: nao
Title: Rave:tech(^_^)New;world
Source: 神次次元ゲイム ネプテューヌRe;Birth3 V CENTURY
Tags: hyperdimension neptunia choujigen game neptune RYU(BLOOD STAIN CHILD) 山下慎一狼 yamashita sinichirou 寺前甲 demetori delis amamiya yuko skystar
BPM: 150
Filesize: 31416kb
Play Time: 01:44
Difficulties Available:
  1. Delis' Insane (3.89 stars, 362 notes)
  2. Easy (1.72 stars, 116 notes)
  3. Hard (3.06 stars, 262 notes)
  4. Normal (2.06 stars, 165 notes)
  5. ReBirth (4.76 stars, 454 notes)
  6. Skystar's Insane (4.38 stars, 412 notes)
Download: nao - Rave:tech(^_^)New;world
Download: nao - Rave:tech(^_^)New;world (no video)
Information: Scores/Beatmap Listing
---------------
nao
Insane: Delis
Insane: Skystar
blissfulyoshi
I felt like mapping this song as well, so if you want the video, here you go:

I made 3 versions, so pick which one you like the best
http://puu.sh/d1Yxv/0268bbae69.avi (normal)
http://puu.sh/d1ZDq/ee7b0f15aa.avi (w/ sharpening filter)
http://puu.sh/d1ZFa/3896c17d13.avi (denoise + sharpening)
(I am assuming you are not going to get this ranked that soon, so I made the videos fit the 32mb limit you see in the cutting edge build. If you want me to do one for the current limit, just tell me which version you like best)

Also, have a star.
Topic Starter
captin1
oh hey, thanks!

i'll probably wait until the limit is in the stable release before I add it, but i appreciate it!
Maruyu
>remap
>kd pls
Koiyuki
wwww nao best
Winnie
The 3rd song. 2 from Tari and now the 3rd from captin oh lord our savior :)
Yauxo

(Banners are fancy, arent they? :3)

Hi there, coming from your request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion
Rather important change
(copy paste end)

[ReBirth]
General: THERE IS SO MUCH HAPPENING HOW DO I EVEN READ
Combos such as 00:23:496 (10,11) - 00:23:996 (2,3,4,5) - are probably okay, being the more difficult map in this Set, but theyre also pretty mean to play, making the player speedup and slowdown many times while (probably) risking a sadpanda combobreak. I dont think a change will be neccessary, but I'll just write that down here. Because why not

■ Beginning: How about moving the NCs to the downbeats?
-> 00:02:896 (2) - because you could see 00:02:396 (5,6,1) - as a singletap combo and 00:02:896 (2) - would act like 00:01:296 (1) - (similar idea for 00:04:496 (4) -)
-> 00:03:696 (5) - because of the higher pitch and because it'd do nice as a combo with 00:03:696 (5,6,7,1,2,3) - . Also because it's basically the same as 00:06:096 (1) - (similar idea for 00:06:896 (4) - )
-> 00:07:696 (4) - because the more "advanced intro part" (I have seriously no idea how to call that) starts here
-> 00:09:296 (2) - because downbeat? D:

■ 00:19:696 (5) - ctrl+g so that it acts like 00:18:896 (1,2) - ? Would do well with the bass imo
■ 00:46:996 (6,7,9,10) - change the DS to a normal triplet? I can only guess why youve mapped them like this (to support the stronger beat on the beginning of each more?), but in the end they still have the same three beats and should be spaced like that.
■ 00:53:496 (5,6,7) - I'd totally ruin the symmetry here to add some fancy curvy triplet into the Slider. I dont know how to map that shit properly, so here's a bad example of what I mean: http://puu.sh/dsY3F/fbd704ffdf.jpg
■ 01:07:896 (5,6,7) - Iam totally not a fan of friendzoned circles that touch just a little bit like that. The movement would support strong movements, so maybe space them just a little bit more so that they dont touch?
■ 00:57:496 (2) - The shape doesnt really fit the movement, neither do I have an idea on how to fix this without killing the pattern
■ 01:31:496 (6,7) - ctrl+g?
■ 01:37:296 (2) - NC here?

Stupid stuff
■ 01:09:296 (4,5) - I'd almost say that switching these two would be better, but the middle Slider would break the flow into 01:09:696 (6) - then.

Went over this multiple times, how do I even mod

[Skystar]
■ 00:12:296 (7) - shorten and add a circle on the big white? The new transition 00:12:496 (8,1) - was easier to play/read for me
■ 00:23:496 (4,5,1) - couldve added a fancy triplet here :v
■ 00:27:696 (2) - I wouldve NCd this to indicate the slower movement. Having 00:26:896 (1,2,3) - and a fast Slider 00:27:396 (1) - before that makes it look like the next three Circles would be faster.
00:48:296 (3) - 00:49:896 (3) - (probably only a good change if you want things to be more difficult) kinda sounds like this to me: http://puu.sh/dsZaf/019e217dad.jpg
00:58:496 (1) - ctrl+g if you want things to be faster/more difficult.
■ 01:00:096 (5,6) - switch positions? Would improve the flow

[Delis]
■ 00:06:596 (3) - Are 2 repeat Sliders like this still a thing? I thought they got replaced by two Sliders long time ago :v
■ 00:07:696 (5) - missed NC?
■ 00:09:096 (7,8) - move just a little bit down so that they dont touch 00:08:496 (6) - ?
■ 00:16:696 (1,2,3) - Something like this maybe? Probably a personal preference as I dislike stacks


■ 00:46:896 (5,6,7,8,9,10) - Kinda the same, something like this? I think that at least some movement would do well here


■ 00:48:896 (1) - 00:50:496 (1) - NCing the speedup Sliders might be easier to read for not-so-good players
■ 00:58:896 (7,8,9,10) - For being a Jumps combo, I feel like these 4 dont add to it. Maybe do this?

00:59:096 (8) - 204/256
00:59:296 (9) - 216/112 or 308/116ish
00:59:496 (10) - 296/268

■ 01:20:296 (2,3,4) - might not be the best choice of placement. The pattern itself kinda draws a straight line which the player has to move his mouse in. Now, 2 -> 3 is faster than 3 -> 4, which means that most of the movement is in the Jump from 2 to 3, which then also means that the player has to slow down without changing the direction of his built up movement (which leads to very difficult snapping). If he's not familiar with that, he'll either undershoot 3 or overshoot 4.
This can be fixed rather easily by making him snap the notes, moving 4 somewhere else that's not in the direct line of 2 -> 3.

(Idk if that's even understandable the way I wrote it - pm me ingame if you need ... more understandable infos about this)

■ 01:28:696 (9) - triangle with 01:28:496 (8,9,10) - ?
■ 01:39:296 (1) - add a Circle infront of the Spinner like in the harder diffs every other diff?

[Hard]
■ 00:33:696 (5) - I kinda disagree with this Slider. A simple repeat on the Slider before that does it as well. (you even did that here 00:39:696 (1) - )
■ 00:47:296 (4) - Move tail down a little bit for less gaysecks between cthe Sliders?
■ 01:01:496 (2) - I'd prefer 228/172

[Normal]
■ 00:01:996 (2,2) - 01:36:396 (2) - God these feel weird to me ;w; In case you want to be not as mean, use this rhythm: http://puu.sh/dt1bN/9ad30da53a.jpg
■ 00:44:296 (5,1) - move down by 4/4 to avoid ugly overlaps from the automated stacking http://puu.sh/dt1j2/97337b3f74.jpg
■ 01:33:296 (2,3) - ^

■ I wouldve used not as many stacks (personal pref), but they wouldnt be worth fixing now... I think

[Easy]
■ 00:52:496 (1,2,3) - It's probably just me, but I think theyre ugly D:
■ 01:18:096 (2,3) - Move both of them more to the right? it might be symmetric like this, but the transtion from 01:16:496 (1) - suffers from that
■ 01:39:296 (1) - I WANT TO CLICK THIS ONE SO BAD BUT IT TAKES AGES TO FINALLY GET TO THE POINT WHERE I CAN CLICK IT. GODDAMN THE SUSPENSE IS KILLING ME

。◕w◕。 b
Topic Starter
captin1
"Yauxo"

(Banners are fancy, arent they? :3)

Hi there, coming from your request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion
Rather important change
(copy paste end)

[ReBirth]
General: THERE IS SO MUCH HAPPENING HOW DO I EVEN READ brb ar10
Combos such as 00:23:496 (10,11) - 00:23:996 (2,3,4,5) - are probably okay, being the more difficult map in this Set, but theyre also pretty mean to play, making the player speedup and slowdown many times while (probably) risking a sadpanda combobreak. I dont think a change will be neccessary, but I'll just write that down here. Because why not I've learned to play split streams like this pretty smoothly, so I find very little problem with them personally, but i'll see how others do

■ Beginning: How about moving the NCs to the downbeats? Did some combo rearranging based on your suggestions, but don't think I did them all
-> 00:02:896 (2) - because you could see 00:02:396 (5,6,1) - as a singletap combo and 00:02:896 (2) - would act like 00:01:296 (1) - (similar idea for 00:04:496 (4) -)
-> 00:03:696 (5) - because of the higher pitch and because it'd do nice as a combo with 00:03:696 (5,6,7,1,2,3) - . Also because it's basically the same as 00:06:096 (1) - (similar idea for 00:06:896 (4) - )
-> 00:07:696 (4) - because the more "advanced intro part" (I have seriously no idea how to call that) starts here
-> 00:09:296 (2) - because downbeat? D:

■ 00:19:696 (5) - ctrl+g so that it acts like 00:18:896 (1,2) - ? Would do well with the bass imo I would if 00:19:596 (4,5) - wasn't a 1/4 jump lol, trying to make this as smooth as possible
■ 00:46:996 (6,7,9,10) - change the DS to a normal triplet? I can only guess why youve mapped them like this (to support the stronger beat on the beginning of each more?), but in the end they still have the same three beats and should be spaced like that. who is there to decide how triples should be spaced? ;)
■ 00:53:496 (5,6,7) - I'd totally ruin the symmetry here to add some fancy curvy triplet into the Slider. I dont know how to map that shit properly, so here's a bad example of what I mean: http://puu.sh/dsY3F/fbd704ffdf.jpg did somethin similar
■ 01:07:896 (5,6,7) - Iam totally not a fan of friendzoned circles that touch just a little bit like that. The movement would support strong movements, so maybe space them just a little bit more so that they dont touch? me likey
■ 00:57:496 (2) - The shape doesnt really fit the movement, neither do I have an idea on how to fix this without killing the pattern this is just simply going to be one of the harder patterns in the map, I like it that way
■ 01:31:496 (6,7) - ctrl+g? naisu
■ 01:37:296 (2) - NC here? mmk

■ 01:09:296 (4,5) - I'd almost say that switching these two would be better, but the middle Slider would break the flow into 01:09:696 (6) - then. yeah it would lol, i'll keep it as is

Went over this multiple times, how do I even mod

[Hard] fixed all here
■ 00:33:696 (5) - I kinda disagree with this Slider. A simple repeat on the Slider before that does it as well. (you even did that here 00:39:696 (1) - )
■ 00:47:296 (4) - Move tail down a little bit for less gaysecks between cthe Sliders?
■ 01:01:496 (2) - I'd prefer 228/172

[Normal]
■ 00:01:996 (2,2) - 01:36:396 (2) - God these feel weird to me ;w; In case you want to be not as mean, use this rhythm: http://puu.sh/dt1bN/9ad30da53a.jpg I think the fact that they're sliders will make up for it
■ 00:44:296 (5,1) - move down by 4/4 to avoid ugly overlaps from the automated stacking http://puu.sh/dt1j2/97337b3f74.jpg
■ 01:33:296 (2,3) - ^ kk

■ I wouldve used not as many stacks (personal pref), but they wouldnt be worth fixing now... I think at least they're consistent to always being 1/2 rhythms, some people mix 1/1 and 1/2 stacks and it makes me go D:

[Easy]
■ 00:52:496 (1,2,3) - It's probably just me, but I think theyre ugly D: no change :P i hype da red point sliders with the music in easies lol
■ 01:18:096 (2,3) - Move both of them more to the right? it might be symmetric like this, but the transtion from 01:16:496 (1) - suffers from that adjusted 1 instead
■ 01:39:296 (1) - I WANT TO CLICK THIS ONE SO BAD BUT IT TAKES AGES TO FINALLY GET TO THE POINT WHERE I CAN CLICK IT. GODDAMN THE SUSPENSE IS KILLING ME lololol

。◕w◕。 b
。◕w◕。 b
Skystar
Delis
SPOILER

Yauxo wrote:


(Banners are fancy, arent they? :3)

Hi there, coming from your request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

[Delis]
■ 00:06:596 (3) - Are 2 repeat Sliders like this still a thing? I thought they got replaced by two Sliders long time ago :v old thing is better thing :/
■ 00:07:696 (5) - missed NC? nah, i don't really like putting nc on the last object of streams
■ 00:09:096 (7,8) - move just a little bit down so that they dont touch 00:08:496 (6) - ? kk
■ 00:16:696 (1,2,3) - Something like this maybe? Probably a personal preference as I dislike stacks I would like to keep this till find a better one


■ 00:46:896 (5,6,7,8,9,10) - Kinda the same, something like this? I think that at least some movement would do well here changed but pls im a stack lover


■ 00:48:896 (1) - 00:50:496 (1) - NCing the speedup Sliders might be easier to read for not-so-good players don't know what you meant but both are already nc'd, also not-so-good players don't care ncs i guess.
■ 00:58:896 (7,8,9,10) - For being a Jumps combo, I feel like these 4 dont add to it. Maybe do this? that is what i wanted to avoid, and the jump is currently fine to me t_t re-made the those 4 circles anyway.

00:59:096 (8) - 204/256
00:59:296 (9) - 216/112 or 308/116ish
00:59:496 (10) - 296/268

■ 01:20:296 (2,3,4) - might not be the best choice of placement. The pattern itself kinda draws a straight line which the player has to move his mouse in. Now, 2 -> 3 is faster than 3 -> 4, which means that most of the movement is in the Jump from 2 to 3, which then also means that the player has to slow down without changing the direction of his built up movement (which leads to very difficult snapping). If he's not familiar with that, he'll either undershoot 3 or overshoot 4.
This can be fixed rather easily by making him snap the notes, moving 4 somewhere else that's not in the direct line of 2 -> 3.

(Idk if that's even understandable the way I wrote it - pm me ingame if you need ... more understandable infos about this) sorry to be honest i don't get what you want,,, but i could say this one is totally fine... T_T

■ 01:28:696 (9) - triangle with 01:28:496 (8,9,10) - ? there was a triangle but that didn't work very well so this one is better for me
■ 01:39:296 (1) - add a Circle infront of the Spinner like in the harder diffs every other diff? gonna consider, current one feels nice to do dt but whatever i might change this :)

。◕w◕。 b


tyy
https://www.dropbox.com/s/8bmpkk3fzcw80 ... D.osu?dl=0
Gaia
hhhhhiii from strawberry moose my queue

[General]
slightly slanted yes yes

[Easy]
00:12:496 (3) - can't really hear these so boost volume pls
00:17:296 (1) - 00:18:896 (3) - these 2 together aaaaa same curve // http://puu.sh/dHsHQ/ff16a3e5b6.jpg
00:26:896 (1) - i dont think a triangle fits here uhh so push this down a bit and move (2) down so that (3) blankets (1) http://puu.sh/dHsJu/c000b93920.jpg
00:37:296 (5) - um http://puu.sh/dHsNu/38db0b913a.jpg
00:53:696 (2) - move a bit to the right so its more balanced , also 00:54:096 (3) - looks a bit close to (1)
01:01:296 (2,3) - incoming blanket nazi aaaaa @_@
01:04:896 (4) - i know u like slightly curved sliders cmon u know u do
01:08:496 (3) - random suggestion lol slider blankets ww http://puu.sh/dHt1J/bfeb93b77a.jpg
01:15:696 (4) - wa perfectly straight slider not even slanted ///////;~;
01:16:496 (1) - wa awesome
01:26:896 (2,3) - sliderblanket? or not

also
■ 01:39:296 (1) - I WANT TO CLICK THIS ONE SO BAD BUT IT TAKES AGES TO FINALLY GET TO THE POINT WHERE I CAN CLICK IT. GODDAMN THE SUSPENSE IS KILLING ME

[Normal]
00:01:296 (1,2) - uhhh is this even allowed like polarity plsss// i think its better off for simpler rhythms so u dont have random 1/4s ;w;
00:04:496 (1,2) - but maybe its fine here cuz player's know the melody now
00:08:696 (2,3) - do we really have to have this flow here
00:15:096 (2) - it'd be cool if this was at like (388,284)
00:20:496 (1) - rip
00:28:496 (1) - uh u dont need to change ur spacing really, the sv change has enough emphasis so keep this part 1.5x
00:43:696 (4) - curve this slightly so it flows better into the next notes?
00:50:896 (1,2,1) - nc inconsistency? :> nvm looks like its on purpose uh
01:02:496 - lmao this sounds so out of place wut is this
01:06:696 (9,1) - your flow was always moving but this stack stopped it and that's really awks
01:08:496 (4) - ah idk this pattern feels so odd to me http://puu.sh/dHusX/86ee013fbe.jpg <<(probably worse but yolo)
01:29:296 (1) - @_@ rip
01:34:096 (4) - wah this looks kinda outta place http://puu.sh/dHuAa/6c8e504f72.jpg
01:35:696 (1,2) - rip polarity but eh

[Hard]
00:01:796 (2,3) - other way is so dank tho http://puu.sh/dHuEB/38f8dc3470.jpg
00:20:096 (5) - suggest http://puu.sh/dHuP8/42c9468264.jpg
00:27:396 (2) - other way aa
00:28:496 (1) - 1.5x spacing
00:29:696 (2) - ^ but not as strongly recommended cuz it's not as important
00:53:296 (2) - tooo much curve ww try diagonal too http://puu.sh/dHv1x/2a6746667f.jpg
01:12:896 (4,1) - are u la cataline ww
01:15:396 (2) - move the end lower so its not so crowded at the top
01:37:296 (3) - move that middle point up ;~;

[supposedly ez dt fc Delis]
00:07:696 (5) - 00:09:296 (8) - 00:12:496 (5) - etc. nc // its insane so 1 nc per measure is better imo
00:14:096 (1) - wats with this old style lol
00:14:696 (2) - u can move this further eh
00:20:796 (1,1,1) - nc spam what u didnt change sv
00:22:396 - might wanna map this out too cuz you've done so earlier
00:30:496 (5) - please no stack// like this please 00:36:896 (5) - consistencyyyy
00:59:096 (8) - at (304, 124) and 00:59:296 (9) - (212, 260) to keep jumps consistent and makes a nice triangle with 00:59:496 (1) - ww
01:00:096 (4) - better off as circles imo
01:09:496 (5) - the actual beat is on 01:09:696 - so this extended slider doesnt work
01:10:096 (1) - soft finish instead?
01:14:096 (3) - wwwww http://puu.sh/dHw6Y/7ebf70cae2.jpg
01:16:096 - circle here cuz there's something here in the music, also solves polarity issue
01:24:096 (4) - aa other way
01:24:896 (6) - unstack please

idk u might wanna nc at places where u change your spacing like 00:19:296 (5) - 00:55:696 (5) - 00:56:496 (8) - instead cuz places like 00:27:596 (1) - have no readablilty issue

[somehow not extra Yuko]
00:03:696 (8) - make beg and end not overlap?
00:14:096 (1) - move the anchor up more so it overlaps more
00:25:696 (3) - this jump x_x please nerf
00:51:696 (3) - wa troll ww
00:58:096 (5,1) - doesnt look very good to me
01:04:896 (3,4,1) - equal spacinggg ?
01:11:496 (7) - ctrl+g! c:

aa these 1/4 jumps lol orz

[somehow not extra captin lol nvm w]
00:05:296 (4) - why no ctrl+g for some jumpsssss, should keep ur spacing consistent?
00:46:896 (5,6,7) - 00:47:296 (8,9,10) - wtf
01:12:496 (4) - curve this down
01:21:296 (1) - centre this on the x axis pls T^T

lmao the stuff i said in this diff probably dont even matter that much :>
idk how to do the last 2 diffs lmao

Good:luck(^_^)Have;fun
!!!!!!!
Delis
SPOILER

Gaia wrote:

hhhhhiii from strawberry moose my queue

[supposedly ez dt fc Delis 2 ez]
00:07:696 (5) - 00:09:296 (8) - 00:12:496 (5) - etc. nc // its insane so 1 nc per measure is better imo i don't care but put only at 00:09:096 (7) -
00:14:096 (1) - wats with this old style lol this is what i use recently on my mapping (this is not that new but)
00:14:696 (2) - u can move this further eh where you meant
00:20:796 (1,1,1) - nc spam what u didnt change sv they have been changed 1.25
00:22:396 - might wanna map this out too cuz you've done so earlier indeed
00:30:496 (5) - please no stack// like this please 00:36:896 (5) - consistencyyyy who cares, and that is not in the slow part so this one doesn't affect for consistency
00:59:096 (8) - at (304, 124) and 00:59:296 (9) - (212, 260) to keep jumps consistent and makes a nice triangle with 00:59:496 (1) - ww i don't like how it jumps with my patterns
01:00:096 (4) - better off as circles imo is currently fine to me o_o i hate myself, there's still too many circles in this difficulty even though i mapped for dt
01:09:496 (5) - the actual beat is on 01:09:696 - so this extended slider doesnt work doesn't work only for mappers/modders but whatever, changed ^_^
01:10:096 (1) - soft finish instead? why, i haven't used soft finish in this part (i mean second half of the kiai)
01:14:096 (3) - wwwww http://puu.sh/dHw6Y/7ebf70cae2.jpg ww
01:16:096 - circle here cuz there's something here in the music, also solves polarity issue feels kinda weird for ezdt but done
01:24:096 (4) - aa other way n
01:24:896 (6) - unstack please o

idk u might wanna nc at places where u change your spacing like 00:19:296 (5) - 00:55:696 (5) - 00:56:496 (8) - instead cuz places like 00:27:596 (1) - have no readablilty issue 00:27:596 (1) - removed this newcombo cause realized looks just worse, 1st one is totally fine as is because eh osu! is like that game / 2nd one is eh if you want me to put another newcombo on the circle, i really hate how it looks when newcombo is on the last of any stream / 3rd one is done.

Good:luck(^_^)Have;fun
!!!!!!!

tyy
https://www.dropbox.com/s/8bmpkk3fzcw80 ... D.osu?dl=0

also shinichi in tags needs to be sinichirou, kudosu pls
HelloSCV
from my queue

[Easy]
  1. 01:01:296 (2) - what about adding clap on tail for keeping consistency?
[Normal]
  1. 00:53:096 (2) - i think using 3/4 rhythm on low diffs unless it's the only way to deal with rhythm isn't really good idea, using 3/4 slider with a repeat and a note would be nice instead of current rhythm.
[Hard]
  1. 00:11:696 - consider adding a note here to follow vocal sound well. current rhythm feels a bit empty is the other reason
  2. 01:24:896 (2) - perhpas you forgot to add clap on head?
  3. 01:32:896 (2) - ^
[Delis' Insane]
  1. 00:06:596 (3) - using this instead of current one feels better for both playing and rhythmic side
  2. 00:07:696 (5) - consider adding NC for consistnecy
  3. 00:23:696 (3) - try adding whistle on head, this fits better with the whistle pattern that you used
  4. 00:59:696 (3,4,5) - is there anything special reason that you didn't use normal sampleset on these sliders? what about adding it? not only these but also other objects as well. since the sound of normal sampleset is a bit loud compared with soft, not adding normal samplesets like current one feels little bit empty to hear
  5. 01:28:996 (11) - since there isn't proper sound to place object here, what about removing this and changing 01:28:896 (10) - this note to 3/4 or 1/2 slider?
  6. 01:39:296 - eh.. how about adding a note like yuko and captin did?
[Skystar's Insane]
  1. 00:01:296 (1) - is this no finish intended?
  2. 00:34:296 (2) - since current 1/1 slider ignores the sound at 00:34:496 - , i'd prefer changing this to 1/2 slider with a repeat instead.
  3. 00:47:496 (5,6,1) - hmm i think this triplet should be on 00:47:296 - here according to the song.
  4. 01:02:096 (1) - , 01:03:496 (4) - what about adding some normal whistles on this part by using your brilliant skills. emptying this part isn't that good idea imo (it's too sudden)
  5. 01:39:396 (1) - same opinion as ReBirth diff
[ReBirth]
  1. 00:19:696 (5) - what about adding NC for consistency or delete 00:26:096 (1) - this NC would be nice as well
  2. 01:01:696 (6) - according to the song, i think you'd better split this slider into a note and a 1/2 slider. this rhythm fits better with the song and this is also nice for placing clap sound at 01:01:796 -
  3. 01:21:396 (1) - i recommend you to snap this slider's end at previous red tick 01:22:696 - because current rhythm feels too narrow and this may lead to miss easliy even though it's the hardest diff on this mapset
  4. 01:28:396 (4) - well it's a kind of nazi mod but actually, i expected this note on somewhere else like stacking on 01:27:896 (2) - this slider's head. if you decide to apply this, you'd better adjust 01:28:496 (5) - this as well for good flow by using ctrl G.
  5. 01:32:296 (10,11,1) - since this part sounds like triplet, why don't you keep the distnace consistently? or changing to 1/4 note is nice way too
2 kds fk yea i'll finish this by tomorrow (maybe) wip good luck xDDDD

you guys are too awesome
Topic Starter
captin1
"Gaia"
hhhhhiii from strawberry moose my queue

[General]
slightly slanted yes yes

[Easy]
00:12:496 (3) - can't really hear these so boost volume pls k
00:17:296 (1) - 00:18:896 (3) - these 2 together aaaaa same curve // http://puu.sh/dHsHQ/ff16a3e5b6.jpg sure
00:26:896 (1) - i dont think a triangle fits here uhh so push this down a bit and move (2) down so that (3) blankets (1) http://puu.sh/dHsJu/c000b93920.jpg yea
00:37:296 (5) - um http://puu.sh/dHsNu/38db0b913a.jpg nah it's fine
00:53:696 (2) - move a bit to the right so its more balanced , also 00:54:096 (3) - looks a bit close to (1) fine as is imo
01:01:296 (2,3) - incoming blanket nazi aaaaa @_@ x.x
01:04:896 (4) - i know u like slightly curved sliders cmon u know u do but this is consistent with the first time i do this
01:08:496 (3) - random suggestion lol slider blankets ww http://puu.sh/dHt1J/bfeb93b77a.jpg that overlap made me cry
01:15:696 (4) - wa perfectly straight slider not even slanted ///////;~; dealwithit.jpg
01:16:496 (1) - wa awesome
01:26:896 (2,3) - sliderblanket? or not close enough

[Normal]
00:01:296 (1,2) - uhhh is this even allowed like polarity plsss// i think its better off for simpler rhythms so u dont have random 1/4s ;w; figured somethin out
00:04:496 (1,2) - but maybe its fine here cuz player's know the melody now
00:08:696 (2,3) - do we really have to have this flow here fine for me
00:15:096 (2) - it'd be cool if this was at like (388,284)
00:20:496 (1) - rip best way to do this for a normal
00:28:496 (1) - uh u dont need to change ur spacing really, the sv change has enough emphasis so keep this part 1.5x what? the distance inconsistency is only there because of the sv change to avoid the overlap
00:43:696 (4) - curve this slightly so it flows better into the next notes? no thanks
00:50:896 (1,2,1) - nc inconsistency? :> nvm looks like its on purpose uh yeah, this part of the song doesn't follow normal phrase length so ncs changed
01:02:496 - lmao this sounds so out of place wut is this hitsound consistency
01:06:696 (9,1) - your flow was always moving but this stack stopped it and that's really awks for emphasis
01:08:496 (4) - ah idk this pattern feels so odd to me http://puu.sh/dHusX/86ee013fbe.jpg <<(probably worse but yolo) yeah i think ti's better as is
01:29:296 (1) - @_@ rip ^
01:34:096 (4) - wah this looks kinda outta place http://puu.sh/dHuAa/6c8e504f72.jpg i'll think on this one
01:35:696 (1,2) - rip polarity but eh

[Hard]
00:01:796 (2,3) - other way is so dank tho http://puu.sh/dHuEB/38f8dc3470.jpg no idea what that's supposed to be but it doesn't look like it works
00:20:096 (5) - suggest http://puu.sh/dHuP8/42c9468264.jpg
00:27:396 (2) - other way aa nahh
00:28:496 (1) - 1.5x spacing think it's fine as is being a direction and feel change
00:29:696 (2) - ^ but not as strongly recommended cuz it's not as important yea no thanks
00:53:296 (2) - tooo much curve ww try diagonal too http://puu.sh/dHv1x/2a6746667f.jpg did somethin else
01:12:896 (4,1) - are u la cataline ww ww
01:15:396 (2) - move the end lower so its not so crowded at the top
01:37:296 (3) - move that middle point up ;~;

[somehow not extra Yuko]
00:03:696 (8) - make beg and end not overlap? probably intentional, will keep
00:14:096 (1) - move the anchor up more so it overlaps more would mess with too much patterning
00:25:696 (3) - this jump x_x please nerf sliders are ez
00:51:696 (3) - wa troll ww lol it's on a white tick at least
00:58:096 (5,1) - doesnt look very good to me probably fine
01:04:896 (3,4,1) - equal spacinggg ? probably doesn't want that lel
01:11:496 (7) - ctrl+g! c:

aa these 1/4 jumps lol orz

[somehow not extra captin lol nvm w]
00:05:296 (4) - why no ctrl+g for some jumpsssss, should keep ur spacing consistent? nahh
00:46:896 (5,6,7) - 00:47:296 (8,9,10) - wtf :3
01:12:496 (4) - curve this down nah
01:21:296 (1) - centre this on the x axis pls T^T nah

lmao the stuff i said in this diff probably dont even matter that much :>
idk how to do the last 2 diffs lmao

Good:luck(^_^)Have;fun
!!!!!!!
"HelloSCV"
from my queue

[Easy]
  1. 01:01:296 (2) - what about adding clap on tail for keeping consistency?
[Normal]
  1. 00:53:096 (2) - i think using 3/4 rhythm on low diffs unless it's the only way to deal with rhythm isn't really good idea, using 3/4 slider with a repeat and a note would be nice instead of current rhythm. i think normals in general are getting slightly harder than they used to be, so this will probably be fine imo. the slider use and clear drum will make it easier to catch
[Hard]
  1. 00:11:696 - consider adding a note here to follow vocal sound well. current rhythm feels a bit empty is the other reason
  2. 01:24:896 (2) - perhpas you forgot to add clap on head?
  3. 01:32:896 (2) - ^
[Skystar's Insane]
  1. 00:01:296 (1) - is this no finish intended?
  2. 00:34:296 (2) - since current 1/1 slider ignores the sound at 00:34:496 - , i'd prefer changing this to 1/2 slider with a repeat instead.
  3. 00:47:496 (5,6,1) - hmm i think this triplet should be on 00:47:296 - here according to the song.
  4. 01:02:096 (1) - , 01:03:496 (4) - what about adding some normal whistles on this part by using your brilliant skills. emptying this part isn't that good idea imo (it's too sudden)
  5. 01:39:396 (1) - same opinion as ReBirth diff
[ReBirth]
  1. 00:19:696 (5) - what about adding NC for consistency or delete 00:26:096 (1) - this NC would be nice as well did these to get combo colors in the right place, i'm weird
  2. 01:01:696 (6) - according to the song, i think you'd better split this slider into a note and a 1/2 slider. this rhythm fits better with the song and this is also nice for placing clap sound at 01:01:796 - hmm I think following the stronger rhythm here feels better for me instead
  3. 01:21:396 (1) - i recommend you to snap this slider's end at previous red tick 01:22:696 - because current rhythm feels too narrow and this may lead to miss easliy even though it's the hardest diff on this mapset
  4. 01:28:396 (4) - well it's a kind of nazi mod but actually, i expected this note on somewhere else like stacking on 01:27:896 (2) - this slider's head. if you decide to apply this, you'd better adjust 01:28:496 (5) - this as well for good flow by using ctrl G. i think i prefer the flow more as is
  5. 01:32:296 (10,11,1) - since this part sounds like triplet, why don't you keep the distnace consistently? or changing to 1/4 note is nice way too this is consistent with 00:23:296 (9,10,11,1) - as is so it's fine imo

2 kds fk yea i'll finish this by tomorrow (maybe) wip good luck xDDDD

you guys are too awesome
woo thanks

last second grave save
Delis
SPOILER

HelloSCV wrote:

from my queue

[Delis' Insane]
  1. 00:06:596 (3) - using this instead of current one feels better for both playing and rhythmic side sigh sorry I would like to keep as is, to respect old mappers this pattern is nice enough.
  2. 00:07:696 (5) - consider adding NC for consistnecy well yes
  3. 00:23:696 (3) - try adding whistle on head, this fits better with the whistle pattern that you used ok!
  4. 00:59:696 (3,4,5) - is there anything special reason that you didn't use normal sampleset on these sliders? what about adding it? not only these but also other objects as well. since the sound of normal sampleset is a bit loud compared with soft, not adding normal samplesets like current one feels little bit empty to hear tried to re-arrange hitsounding there! I didn't follow exactly what you mentioned though, added another normal samplesets somewhere anyway.
  5. 01:28:996 (11) - since there isn't proper sound to place object here, what about removing this and changing 01:28:896 (10) - this note to 3/4 or 1/2 slider? kind of overmapping or something retarded rhythm is okay for easiest dt map :x uh i just thought using the same rhythm as 1st part 00:20:096 (8) - will get into a rut, so.. also you're trying to upload the screenshot so fast...
  6. 01:39:296 - eh.. how about adding a note like yuko and captin did? k rip
2 kds fk yea i'll finish this by tomorrow (maybe) wip good luck xDDDD

you guys are too awesome

late reply, thank you for mod! ^_^ vb

http://puu.sh/fmLs5/ad926518f4.zip
VINXIS
wee nepu
from ur m4m q

dam
general
tfw big vid file
do u really want the drum-htiwhistle that high, cuz u could have it lower and in pitch it kinda sounds ear-piercing-like rn idk (and this one is only 1 semitone down, they're both better alternatives imo but w/e)>.>
EZ
weh not much tbh rip but ye
00:18:896 (3) - dis slider cud be like dis or smth, all teh while having it blanket 00:20:496 (1) - so it looks g too :o imo it flows more if the slider's curved the other way ye a
00:26:896 (1) - is dis supposed to be tilted or rip, imo it loks eh but w/e
00:47:696 (1) - u cud kinda curve this a bit to the left??? idk lamo
00:52:496 (1,3) - makign dese parallel wud be cool u feel
01:13:296 (1,2,3,4,1,2) - so like, i feel this could look nicer if u did something like where 01:14:896 (3) - repeats, 01:15:696 (4) - is removed, and replaced with a circle at the same position at 01:14:496 (2) - , and then 01:16:496 (1) - moves to start at the same position where 01:13:296 (1) - was, and 01:18:096 (2) - is moved somewhere around x:308 y:196 u feel
(like dis or smth
01:32:496 (1,2) - curve same way pls
01:39:296 (1) - inb4 misreads
NM
tfw SV feels like it's 2fast or smth idk
go d that drum-hitwhistle asdf
looks like a hard normal 2 me B^)))) owel
looks g
oh uh
01:36:496 (2,3) - Ctrl+G each seperately and move 01:36:496 (2) - to somewhere like x:240 y:344, oh and 01:38:096 (4) - Ctrl+H this and move to somewhere like x:400 y:348 plays and looks nicer u feel
HD
00:07:696 (1) - i was not expecting that SV change :')
00:10:896 (1,2,3,4,5,6) - lamo doubles ftw
00:25:296 (1,2,3,4) - ehh a blanket or if the triples moved more left (like around x:152 y:236 and then moving 00:26:496 (5) - to like x:312 y:156) would be nicer idk
00:34:096 (1,2,3) - cudn't u stack them like dis or smth :V cuz imo flows mUCH better but idk
00:40:496 (2,3,4) - yah same thing here but w/e
01:06:896 (1,2) - imo if the jump was between 01:07:496 (2,3) - instead that'd follow teh music better idk. Either way u sud blanket the circle B^)))))))))))))
01:31:696 (5,6,7) - imo even spacing wud look mor kawaiidesune
01:34:696 (2,3,4) - same thing as before about hte triples, somewhere like x:324 y:248 with 01:35:296 (5) - at x:192 y:124 wud b nic or smth idklol
01:39:296 (1) - might as well not follow the D.S. since u didn't 4 the easy and normal u feel
Delos
00:06:596 (3) - pls this pattern would mean ur pressing the slider with z/ur "bad finger" and it usually plays really bad for shit player like me heh :') pls change bb (actually it's only this one instance where it plays rlly bad but yea)
00:20:496 (1,1,1,1) - nice
00:27:296 (3,4,5,6) - couldn't u maek these sliders instead since u stacked single tap doubles right before (to cause less confusion eh)
00:52:296 (8,1,2) - pls spacing = reading problems
00:58:096 (3,4,5,6,7,8,9) - spacing looks weird but it's cool s o
01:03:096 (2,3) - change to slider isntead? idk fits with the song more
01:10:096 (2,4) - curve more so it blankets? looks better but yea
01:15:296 (8,9) - rip soul
01:28:896 (10,11) - time 2 die 4ever 2015 see u all in me grav
01:36:096 (3,4,5,6,7,8) - same thing about teh slider thing? idk
01:39:296 (1) - spinner isn't snapped but w/e
not a fan of the pressingsliderwithbadfinger pattern but w/e lol gud pp map
yuko
00:14:896 (1,2,3) - fuku2
00:42:096 (3,4) - asdf
this makes me feel like im nothing compared to this
u kno what they say, anything's a pp farm if ur brave enough
yeaguddiffnoproblemsimo
is this an nge reference
nepu canon stole ideas from nge
cs 4.2, ar 9.3, where's the od 8.4 w0w
00:05:296 (4) - fuku ctrl+g dis pls like u did with 00:04:696 (2) - (or not.... thats fine 2... >.>)
00:13:596 (5) - nc? i mean it looks like there's an SV change even tho there isn't so there's no point but ye a (looks cool tho s o) also since the SV changes by like .5x right after u coullld change teh SV for this slider idk
inb4 hvick hddt ss
01:08:396 (8) - make this look like it was part of the circle line with 01:07:896 (5,6,7) - cuz imo that'd b relly cool hentai mapping B^))))))))
01:36:996 (6,7,1) - this is really bugging me and idk y rip

ya the 2 "extras" i gu e ss thats wat they are, r rlly nice

nice

gl


wow
Monstrata
Hi captin, m4m from your queue, sorry this is sooooo late x___x"

[ReBirth]

00:09:196 (1,2) - In this combo you have the note on a blue tick at 00:08:896 (6) - . Shouldn't it begin at 00:09:296 - ? with the next note being at 00:09:396 - ? Compare it to 00:10:896 (1,2) - which is the same series of beats.
00:09:596 (3) - You could try making this a repeat slider. It just seems a bit weird that 00:09:296 (2,3,4) - are different in length despite being mapped to the same beat. A repeat also means you can still map the white tick 00:09:696 - which I'm guessing is why you have a shorter slider here.
00:18:896 (1,2) - I don't think breaking flow here plays well... consider a better lead into 2?
00:44:096 (2) - NC? like you did with the speed up back at 00:42:496 (1) - .
00:58:096 (5,6) - Wow, this pattern x__x" It's really easy to mistime this rhythm and think that the next note should be at 00:58:296 - On the red tick (where there is an audible beat). Maybe just two sliders might be better, like what you did here: 00:59:296 (5,6) - which follows basically the same rhythm. I honestly don't think all these 1/4 slider are necessary, even though they are fun to play x__x.
01:20:496 (1,1,1,1) - You could space them out a bit more imo. When I played this section I felt it wasn't as intense as 00:56:496 (1,1,1,1) - . The repeat sliders are also preceded by 01:18:896 (3,4,1,2) - so I was kind of expecting bigger jumps.

[SkyStar]

00:09:296 (1) - How about mapping this slider slightly different from 00:07:696 (2) - since there is a noticeable second beat there.
00:51:896 (1,2,1,2,1,2) - I don't think its necessary to NC them just to follow the beat.
00:58:496 (1) - Would flow better if you Ctrl+G this slider. May have to reposition 00:58:796 (2) - though.
01:07:196 (2,3) - These aren't parallel.
01:07:996 (2,3) - ^

[Deli's Insane]

00:45:096 (6,7,8,9,1,2,3) - I think you can make this pattern a bit nicer... You appear to be using an almost hexagonal pattern, it's just slightly slanted from the triangle you had just before, so I moved the circles around (but kept their distance spacing more or less the same). How about something like this? I think a hexagon pattern would fit really well too, considering this song is from Hyperdimension Neptunia and there is a recurring hexagon design in the game and anime. (I mean, just look at the background xD).
00:56:496 (1) - How about a repeat slider here? It feels a bit underwhelming with a circle but maybe it's just me~
01:20:496 (3) - NC here to keep with your pattern.
01:27:496 (1,2,3,4,5,6,7,8) - Purely cosmetic, but you might want to fix the triangle pattern here. It's not perfect, and it's noticeable because the stack isn't perfectly centered between the 3 points.

[Hard]

00:08:696 (3,4) - Doesn't flow well... it makes more sense to break flow from 00:09:096 (4,1) - if that is your intention.
00:35:696 (3,4) - 1/1 slider instead?
01:29:296 - This is a strong beat, you could add a circle here and shorten the slider... I think having something to click here also helps to lead into the 1/4 sliders that follow. Imo the sliders are a bit hard to hit for a "Hard" without the lead in.

[Normal]

00:29:296 (2,3) - Blanket?
00:50:896 (1,2) - How about a symmetrical Hexagon shape here? For the same reasons as listed in Deli's Insane.
01:15:696 (5) - Long slider seems better here. The repeat doesn't really follow anything.

[Easy]

00:57:296 (1,4) - Might be a bit hard to read...
01:15:696 (4,1) - No blanket?
01:35:696 (1,2) - Would have been nice to see a hexagon shape here~
Topic Starter
captin1

VINXIS wrote:

wee nepu
from ur m4m q

dam
general
tfw big vid file
do u really want the drum-htiwhistle that high, cuz u could have it lower and in pitch it kinda sounds ear-piercing-like rn idk (and this one is only 1 semitone down, they're both better alternatives imo but w/e)>.> keeping this cause it's a rather well known and iconic hitsound (this exact one has been used for years)
EZ
weh not much tbh rip but ye
00:18:896 (3) - dis slider cud be like dis or smth, all teh while having it blanket 00:20:496 (1) - so it looks g too :o imo it flows more if the slider's curved the other way ye a nah, like it as a style thing
00:26:896 (1) - is dis supposed to be tilted or rip, imo it loks eh but w/e yeah seems fine to me
00:47:696 (1) - u cud kinda curve this a bit to the left??? idk lamo i like throwing in a straight slider every now and then
00:52:496 (1,3) - makign dese parallel wud be cool u feel nahh
01:13:296 (1,2,3,4,1,2) - so like, i feel this could look nicer if u did something like where 01:14:896 (3) - repeats, 01:15:696 (4) - is removed, and replaced with a circle at the same position at 01:14:496 (2) - , and then 01:16:496 (1) - moves to start at the same position where 01:13:296 (1) - was, and 01:18:096 (2) - is moved somewhere around x:308 y:196 u feel
(like dis or smth i'd lose the click on 01:15:696 - though, which i think is more important
01:32:496 (1,2) - curve same way pls it's a flip so i think it works fine
01:39:296 (1) - inb4 misreads this makes the most sense with the music tho ;;
NM
tfw SV feels like it's 2fast or smth idk
go d that drum-hitwhistle asdf
looks like a hard normal 2 me B^)))) owel normals are getting harder nowadays, and since my easy is a bit on the harder side as well it works out
looks g
oh uh
01:36:496 (2,3) - Ctrl+G each seperately and move 01:36:496 (2) - to somewhere like x:240 y:344, oh and 01:38:096 (4) - Ctrl+H this and move to somewhere like x:400 y:348 plays and looks nicer u feel did somethin like that
HD
00:07:696 (1) - i was not expecting that SV change :') not that drastic imo
00:10:896 (1,2,3,4,5,6) - lamo doubles ftw #blamethemusic
00:25:296 (1,2,3,4) - ehh a blanket or if the triples moved more left (like around x:152 y:236 and then moving 00:26:496 (5) - to like x:312 y:156) would be nicer idk they're in a triangle pattern as is, i think it's fine
00:34:096 (1,2,3) - cudn't u stack them like dis or smth :V cuz imo flows mUCH better but idk i want this to be jumps though
00:40:496 (2,3,4) - yah same thing here but w/e ^
01:06:896 (1,2) - imo if the jump was between 01:07:496 (2,3) - instead that'd follow teh music better idk. Either way u sud blanket the circle B^))))))))))))) would rather use the slider leniency for the jump
01:31:696 (5,6,7) - imo even spacing wud look mor kawaiidesune does make more sense this way yeah
01:34:696 (2,3,4) - same thing as before about hte triples, somewhere like x:324 y:248 with 01:35:296 (5) - at x:192 y:124 wud b nic or smth idklol yeah idk i think it's fine
01:39:296 (1) - might as well not follow the D.S. since u didn't 4 the easy and normal u feel i like it down here anyways

is this an nge reference
nepu canon stole ideas from nge i don't even know what that is
cs 4.2, ar 9.3, where's the od 8.4 w0w lol
00:05:296 (4) - fuku ctrl+g dis pls like u did with 00:04:696 (2) - (or not.... thats fine 2... >.>) there's actually a pretty consistent distance structure for this part if you can figure it out
00:13:596 (5) - nc? i mean it looks like there's an SV change even tho there isn't so there's no point but ye a (looks cool tho s o) also since the SV changes by like .5x right after u coullld change teh SV for this slider idk i went full nazi with my ncs so i'm probably not changing anything with them since they're how i want them atm
inb4 hvick hddt ss
01:08:396 (8) - make this look like it was part of the circle line with 01:07:896 (5,6,7) - cuz imo that'd b relly cool hentai mapping B^)))))))) fine as is for me really
01:36:996 (6,7,1) - this is really bugging me and idk y rip lol idk i don't see anything wrong with it

ya the 2 "extras" i gu e ss thats wat they are, r rlly nice

nice

gl


wow
"monstrata"
Hi captin, m4m from your queue, sorry this is sooooo late x___x"

[ReBirth]

00:09:196 (1,2) - In this combo you have the note on a blue tick at 00:08:896 (6) - . Shouldn't it begin at 00:09:296 - ? with the next note being at 00:09:396 - ? Compare it to 00:10:896 (1,2) - which is the same series of beats. this is just a preference thing, where if notes are stacked onto the slider that starts the next phrase i put them in the same combo cause i like having the color the same
00:09:596 (3) - You could try making this a repeat slider. It just seems a bit weird that 00:09:296 (2,3,4) - are different in length despite being mapped to the same beat. A repeat also means you can still map the white tick 00:09:696 - which I'm guessing is why you have a shorter slider here. nice, yeah
00:18:896 (1,2) - I don't think breaking flow here plays well... consider a better lead into 2? it works cause they're sliders \o/
00:44:096 (2) - NC? like you did with the speed up back at 00:42:496 (1) - . the speedup starts at 00:43:896 (1) - so i put the NC there
00:58:096 (5,6) - Wow, this pattern x__x" It's really easy to mistime this rhythm and think that the next note should be at 00:58:296 - On the red tick (where there is an audible beat). Maybe just two sliders might be better, like what you did here: 00:59:296 (5,6) - which follows basically the same rhythm. I honestly don't think all these 1/4 slider are necessary, even though they are fun to play x__x. yolo
01:20:496 (1,1,1,1) - You could space them out a bit more imo. When I played this section I felt it wasn't as intense as 00:56:496 (1,1,1,1) - . The repeat sliders are also preceded by 01:18:896 (3,4,1,2) - so I was kind of expecting bigger jumps. sure why the hell not LOL

[Hard]

00:08:696 (3,4) - Doesn't flow well... it makes more sense to break flow from 00:09:096 (4,1) - if that is your intention. feels fine to me
00:35:696 (3,4) - 1/1 slider instead? nah, i like the rhythm pattern here
01:29:296 - This is a strong beat, you could add a circle here and shorten the slider... I think having something to click here also helps to lead into the 1/4 sliders that follow. Imo the sliders are a bit hard to hit for a "Hard" without the lead in. ah yeah

[Normal]

00:29:296 (2,3) - Blanket? it's close enough :3
00:50:896 (1,2) - How about a symmetrical Hexagon shape here? For the same reasons as listed in Deli's Insane. eh this is fine for me
01:15:696 (5) - Long slider seems better here. The repeat doesn't really follow anything. it's definitely following the bgm

[Easy]

00:57:296 (1,4) - Might be a bit hard to read... hope not :3
01:15:696 (4,1) - No blanket? blanket is totally fine as is
01:35:696 (1,2) - Would have been nice to see a hexagon shape here~ nah

whoo super late reply but thanks!
fajarrps
(~'-')~ nao is the best \(^_^)/
Kimion
It's very hard to pass this map with your mapping style xD but thanks for mapping this awesome song, if and compile heart would be proud :D
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