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utsuP - MiKUSABBATH

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Topic Starter
- Milhofo -
This beatmap was submitted using in-game submission on 30 de janeiro de 2016 at 09:40:22

Artist: utsuP
Title: MiKUSABBATH
Tags: algorithm utsu-p miku sabbath hatsune zatsune 初音 ミク 雑音 ミク vocaloid metal rock scream Flyxz -Tochi tochi minky
BPM: 190
Filesize: 21456kb
Play Time: 03:52
Difficulties Available:
  1. Collab (6,11 stars, 1204 notes)
  2. Easy (1,57 stars, 242 notes)
  3. Hard (3,06 stars, 622 notes)
  4. Insane (5,12 stars, 980 notes)
  5. Normal (2,12 stars, 326 notes)
  6. -Tochi's Insane (4,47 stars, 686 notes)
Download: utsuP - MiKUSABBATH
Download: utsuP - MiKUSABBATH (no video)
Information: Scores/Beatmap Listing
---------------
Too bad for ranked, too familiar to rework. Staying ded.

Ra Ra Ra Rah!
Easy - by me!
Normal - by me!
Hard - by me!
-Tochi's Insane - by -Tochi!
Insane - by me!
Collab - by lolixz and me!

Redownload after 09/07/2015 Diff deletion ~

Huge thanks to Knee Socks for showing me this song, to Flyxz, Tochi and Minky for the GD's and to every modder so far :3

Link to the CTB diff that couldn't be finished, made by Minky / Yami Shoujo.
Link to the old Insane diff (.osu) that some people liked but was not rankable.
Your Good Self
hey I know this is still a WiP, but have a quick free mod

[General]
You can drop these tags, they are already included in either artist or title:
  1. utsup
  2. 鬱P
  3. mikusabbath
  4. p ? (I know it's part of "utsu p" but it's still going to appear as a separate tag. I don't think "p" alone is going to get searched.)
Ra Ra Ra Rah is meant to be an Insane according to your post, but it's 5.25 stars, just above the limit for an Insane and making it an Expert/Extra. Personally I also think that it is more fitting to make it an Expert diff, then make a separate easier Insane and Hard for a complete rankable mapset.

[Normal]
WIP I know, but here's just some suggestions:
00:28:073 - From here you can probably remove every second NC, combos don't have to be this short
00:31:231 (2,1) - Overlap here isn't very nice. Curve 00:30:600 (1) to the right and maybe blanket
00:32:652 (2) - Move it to the right (1.84x jump is not newbie friendly)


Or you could just remove it entirely, it's still fine.

00:36:915 (1,1) - Overlap here isn't good
00:41:968 (1) - Point to the left for better flow
00:41:968 (1,1) - Stack better
00:43:863 (2,1) - Blanket can be improved
00:43:863 (2,2) - How about we just stack these?
00:49:231 (3) - ctrl+G to improve flow
00:54:283 (3) - ^
00:57:126 (1) - Rotate a little bit clockwise

[Ra Ra Ra Rah]
00:30:915 (4) - Unrankable because 00:30:600 (1,2,3) is covering the tail, making it unclear if there's any repeat arrow
00:31:547 (4) - ^
00:39:126 (4) - ^
00:31:863 (1) - Slider shape can be improved. There should be a nice little teardrop shape in the middle of the loop.
01:00:284 (8,9) - Blanket can be improved. Look from 01:00:678
01:00:757 (9,2) - Might want to stack these
01:13:547 (3,5) - Blanket?
01:15:442 (1,3) - Stack better
01:27:442 (1,2,1,2,3,4) - wheee <3
01:31:073 (4,5) - Blanket around the tail of (4).
01:47:652 (1,2,3,4,5,6,7,8,9) - Placement could be better. Take 01:47:652 (1,2) and copy/paste it. Rotate by 15 degrees. Repeat.
02:09:126 (1) - Though it may be justified in the music, some people may complain about there being not enough visual warning that the slider is sped up. Don't have to change anything for now, but just keep that in mind.
02:14:810 (3) - Unrankable, can't see slider tail because of 02:14:178 (1,2)
02:38:573 (6,7,6,7) - Remove these notes
03:33:757 (1) - See 00:31:863 (1) above

A challenging map, but maybe a bit too challenging for me D:

[Thoughts]
Flow can be better in some places.

Good luck getting this completed! :)
Topic Starter
- Milhofo -

Your Good Self wrote:

hey I know this is still a WiP, but have a quick free mod

[General]
You can drop these tags, they are already included in either artist or title:
  1. utsup
  2. 鬱P
  3. mikusabbath
  4. p ? (I know it's part of "utsu p" but it's still going to appear as a separate tag. I don't think "p" alone is going to get searched.)
Ra Ra Ra Rah is meant to be an Insane according to your post, but it's 5.25 stars, just above the limit for an Insane and making it an Expert/Extra. Personally I also think that it is more fitting to make it an Expert diff, then make a separate easier Insane and Hard for a complete rankable mapset.

Fixed tags (didn't know title counted as tag lol), and edited the description, currently working on an easier Insane too, just didn't upload it yet. :D

[Normal]
WIP I know, but here's just some suggestions:
00:28:073 - From here you can probably remove every second NC, combos don't have to be this short
00:31:231 (2,1) - Overlap here isn't very nice. Curve 00:30:600 (1) to the right and maybe blanket
00:32:652 (2) - Move it to the right (1.84x jump is not newbie friendly)


Or you could just remove it entirely, it's still fine.

00:36:915 (1,1) - Overlap here isn't good
00:41:968 (1) - Point to the left for better flow
00:41:968 (1,1) - Stack better
00:43:863 (2,1) - Blanket can be improved
00:43:863 (2,2) - How about we just stack these?
00:49:231 (3) - ctrl+G to improve flow
00:54:283 (3) - ^
00:57:126 (1) - Rotate a little bit clockwise

Fixed everything, ty for the help!

[Ra Ra Ra Rah]
00:30:915 (4) - Unrankable because 00:30:600 (1,2,3) is covering the tail, making it unclear if there's any repeat arrow Fixed
00:31:547 (4) - ^
00:39:126 (4) - ^
00:31:863 (1) - Slider shape can be improved. There should be a nice little teardrop shape in the middle of the loop. Fixed
01:00:284 (8,9) - Blanket can be improved. Look from 01:00:678 Fixed
01:00:757 (9,2) - Might want to stack these Fixed
01:13:547 (3,5) - Blanket? Fixed
01:15:442 (1,3) - Stack better Fixed
01:27:442 (1,2,1,2,3,4) - wheee <3 <3
01:31:073 (4,5) - Blanket around the tail of (4). I feel like this would make it harder to play and I'll take gameplay over looks on this one :P
01:47:652 (1,2,3,4,5,6,7,8,9) - Placement could be better. Take 01:47:652 (1,2) and copy/paste it. Rotate by 15 degrees. Repeat. Fixed
02:09:126 (1) - Though it may be justified in the music, some people may complain about there being not enough visual warning that the slider is sped up. Don't have to change anything for now, but just keep that in mind. I understand your point, just takes a little getting used too. Still won't change but I'll keep it in mind.
02:14:810 (3) - Unrankable, can't see slider tail because of 02:14:178 (1,2) Fixed
02:38:573 (6,7,6,7) - Remove these notes At least in the first slider the notes are correct as the drums keep playing (it may be hard to hear tho), I'll think about removing the ones from 2nd stream, but I didn't like the feeling it gave when I tried removing them
03:33:757 (1) - See 00:31:863 (1) above Fixed

A challenging map, but maybe a bit too challenging for me D:

[Thoughts]
Flow can be better in some places.

Good luck getting this completed! :)
Ty very much for the in depth mod, helped me a lot!
Come[Back]Home
Normal
Im unsure about SV Change in Normal
00:30:600 (4) Somehow this slider doesnt fit after 00:29:336 (3) Make it neater or do copy and paste
00:35:652 (5,1) Bad overlap
00:51:442 (2,3) I think the distance is too high
01:03:442 (1) Stack it with the end of 01:02:178 (3)
01:07:231 (3,1) Distance too high
01:10:705 - 01:28:073 The distance sometimes is too high
01:33:442 (3,2) Ugly overlap
01:34:705 (1,4) ^
01:46:073 (3,1) ^

Himedere
You should point out in the description what Himedere is

Insane
00:29:021 (6,5) Bad overlap
00:30:284 (9,2) ^
00:31:547 (6,1) The Distance is too high

Ra Ra Ra Rah
00:31:863 (1,4) Bad overlap
00:48:600 (2) Stack it with 00:47:652 (1,2,3)
01:09:600 (4,1) Bad overlap
01:27:442 (1,2) Those two are really ugly, maybe change them to something else
01:48:915 (9) Why doesnt this one go with the flow?
02:42:600 (2,3) Bad overlap
02:45:126 (2,7) ^


With a lot of practice you can become a good Extra mapper ^_^
Rarararara.... xD
Topic Starter
- Milhofo -

Come[Back]Home wrote:

Normal
Im unsure about SV Change in Normal
00:30:600 (4) Somehow this slider doesnt fit after 00:29:336 (3) Make it neater or do copy and paste
00:35:652 (5,1) Bad overlap
00:51:442 (2,3) I think the distance is too high
01:03:442 (1) Stack it with the end of 01:02:178 (3)
01:07:231 (3,1) Distance too high
01:10:705 - 01:28:073 The distance sometimes is too high
01:33:442 (3,2) Ugly overlap
01:34:705 (1,4) ^
01:46:073 (3,1) ^
I will have to rework this whole difficulty as the spacing was all wrong, thx for the mod though, I'll still have all this into account!

Himedere
You should point out in the description what Himedere is
Done.

Insane
00:29:021 (6,5) Bad overlap
00:30:284 (9,2) ^
00:31:547 (6,1) The Distance is too high
Fixed everything.

Ra Ra Ra Rah
00:31:863 (1,4) Bad overlap Fixed.
00:48:600 (2) Stack it with 00:47:652 (1,2,3) Done. I Never noticed how close they were, such a baka
01:09:600 (4,1) Bad overlap Fixed.
01:27:442 (1,2) Those two are really ugly, maybe change them to something else I kind of like them, but if I get more players saying the same I'll change it.
01:48:915 (9) Why doesnt this one go with the flow? I didn't get what you meant by this, but I'm assuming it's about the spinner? Either way I think that part is fine xd
02:42:600 (2,3) Bad overlapFixed.
02:45:126 (2,7) ^ ^


With a lot of practice you can become a good Extra mapper ^_^ Thx a lot!
Rarararara.... xD
Thanks for mod even though it's a wip :) appreciate it, will get on your map asap.
Tarrasky
Ra Ra Ra Rah

Maybe is better you put OD 7 (if you like)
00:30:284 (4) - Ctrl + G
00:34:389 (1,2,3) - maybe the same vector sounds better, like https://osu.ppy.sh/ss/2358893
00:44:178 (4) - move this to x:296 y:144
00:58:705 (2) - ctrl + G
01:00:757 (9) - this circle loses the flow, try to put he in this position or something https://osu.ppy.sh/ss/2358906
01:04:705 (6) - this slider here (?) https://osu.ppy.sh/ss/2358910
01:24:915 (1,2,3,4,5,6,7,8) - Is better you use the function "Polygonal Circle Creation" to make a perfect starjump
01:36:757 (5) - try this jump https://osu.ppy.sh/ss/2358933
01:37:073 (6,7,8) - same distance
01:38:336 (2,4) - Use the reverse vector, like https://osu.ppy.sh/ss/2358928
01:41:652 (2) - ctrl + G
01:43:863 (1,2,3,4,5,6,7,8) - "Polygonal Circle Creation" function (Ctrl + Shift + D) and "Scaled by" (Ctrl + Shift + S) if you like, for me aesthetics greatly improves
02:13:389 (1,2,3,4,5) - perfect starjump (?)
02:55:863 (1,2,3,4,5) - /\
nice map, and the music is amazing :) :) :) :)

Easy

HP Drain 3 or lower
This grid size is ugly to map Easy, press G and use Grid size Tiny or Small
00:31:231 (4) - Slider overlap circle not is recommend in Easy
00:35:021 (3) - /\
00:42:915 (2) - /\
00:37:863 (2) - this circle is a really hard compared to the pattern
00:52:073 (2,1) - high distance, try 1,0x distance
01:40:073 (1) - remove nc
02:23:021 (3) - this slider in this position get a better flow
I recommend, when mapping Easy and Normal use the same Distance Snap in all map

Normal and Insane incomplete ;w;

great work and amazing music, i love so much /(´V `)\
I can make another Extra diff if you like ;3
Congratulations for the work, great map and good luck <3 :) :) :) :) :)
Topic Starter
- Milhofo -

Tarrasky wrote:

Ra Ra Ra Rah

Maybe is better you put OD 7 (if you like) I'll keep it 8 for now, I'll keep it in mind though
00:30:284 (4) - Ctrl + G fixed
00:34:389 (1,2,3) - maybe the same vector sounds better, like https://osu.ppy.sh/ss/2358893 fixed
00:44:178 (4) - move this to x:296 y:144 fixed
00:58:705 (2) - ctrl + G I'll keep it, it's supposed to be challenging, I did move it a bit to the right though, the position was bad, good catch
01:00:757 (9) - this circle loses the flow, try to put he in this position or something https://osu.ppy.sh/ss/2358906 I tried several other positions and this one seemed the best, I'll consider changing if more people prefer this position though
01:04:705 (6) - this slider here (?) https://osu.ppy.sh/ss/2358910 it did break the flow, fixed
01:24:915 (1,2,3,4,5,6,7,8) - Is better you use the function "Polygonal Circle Creation" to make a perfect starjump the function's circle was too small, I fixed the star jump though, it's a lot more smooth now
01:36:757 (5) - try this jump https://osu.ppy.sh/ss/2358933 fixed not only that but the whole part, better flow now
01:37:073 (6,7,8) - same distance fixed
01:38:336 (2,4) - Use the reverse vector, like https://osu.ppy.sh/ss/2358928 keeping it the way it is, that would make that part too hard
01:41:652 (2) - ctrl + G would break flow, I did fix the sliders shape and positioning however
01:43:863 (1,2,3,4,5,6,7,8) - "Polygonal Circle Creation" function (Ctrl + Shift + D) and "Scaled by" (Ctrl + Shift + S) if you like, for me aesthetics greatly improves I'm not too familiar with those tools so I just fixed it by hand (will practice those in a new map)
02:13:389 (1,2,3,4,5) - perfect starjump (?) never had problems with that part, will consider fixing
02:55:863 (1,2,3,4,5) - /\ it's not perfect but I think that one came out pretty good :b
nice map, and the music is amazing :) :) :) :)

>> wow fixed a lot of stuff, had a lot of flow problems, thanks for the great help

Easy

HP Drain 3 or lower fixed
This grid size is ugly to map Easy, press G and use Grid size Tiny or Small I don't really mind it though
00:31:231 (4) - Slider overlap circle not is recommend in Easy I don't really want to make a "jump" though, will consider
00:35:021 (3) - /\ ^
00:42:915 (2) - /\ ^
00:37:863 (2) - this circle is a really hard compared to the pattern reduced spacing, don't feel like making it stack
00:52:073 (2,1) - high distance, try 1,0x distance fixed
01:40:073 (1) - remove nc fixed
02:23:021 (3) - this slider in this position get a better flow I'll keep this, for now at least
I recommend, when mapping Easy and Normal use the same Distance Snap in all map problems of beeing a new mapper, will have that in account from now on

Normal and Insane incomplete ;w;

great work and amazing music, i love so much /(´V `)\
I can make another Extra diff if you like ;3
Congratulations for the work, great map and good luck <3 :) :) :) :) :)
Thank you very much for the great mod, corrected a lot of my noob mistakes :)
Xelasto
Hello! :D

Easy
00:31:231 (4) - Don't overlap. It's simply too confusing for beginners. Put it to the left maybe.
00:36:915 (1) - Are you sure about putting these types of sliders in easy? This could EASILY confuse a beginner if he has never seen one.
00:46:389 (4) - This is the same situation with the first problem, except worse. This may be obvious to you, but not to a new player.
00:47:968 (2) - ^
00:58:073 (3) - ^
01:08:178 (3) - ^
01:17:968 (1,2,3,1) - The spacing here is off. 2 + 3 are closer to 1 even though on the timeline 2 and 3 are closer to 4 (ryhthmically)
01:20:494 (1,2,3,1) - Same thing here.
01:23:021 (1,2,3,4,1,2,1,2,1,2) - Space these out just a bit, so it's clearer. When they're scrunched up like this new players tend to panic (Trust me, I've seen it )
01:37:547 (4) - Don't hide this under the slider
01:46:073 (3,4,1) - This looks cool, but too many overlaps.
02:17:652 (2) - Don't hide this under the slider, especially since there is another slider incoming. Here's a suggestion
02:29:336 (1) - Why such a harsh SV change?
02:34:389 (1) - ^
02:39:442 (1) - ^
02:32:810 (2) - Don't overlap. Move in-between sliders for more clarity
02:46:073 (2) - ^
02:53:021 (1,2) - Don't overlap
02:58:389 (5) - ^
03:05:652 (1) - Don't overlap especially since it blends in. Newcomers tend to focus on what is coming next.
03:08:494 (5) - I REALLY suggest you put this closer and don't overlap. Not only is it blending in, but it is a huge jump for beginners and it interrupts the flow of the song. I also suggest you put the rest of the notes after this closer, so it's not so big a gap.
03:10:389 (2,3,4) - Space out.
03:16:389 (2,3) - You sure about overlapping?
03:20:494 (2,3,4) - Space out.
03:27:126 (3,4,5) - Insanely confusing overlapping.
03:33:126 (4) - Don't hide this under the slider.
03:49:863 (2) - Space out a bit, don't hide it under the last slider.
HP Drain 2.5 so making mistakes doesn't have too big a consequence.
I also highly suggest that you go through your song with Distance Snap on since the spacing isn't consistent and perfect.

Overall this is a good map except the readability isn't exactly high enough for new players, and the spacing sometimes suggest that something is faster than it really is.

Ra Ra Ra Rah
00:52:073 (1,2,3) - Make them more neat.
01:29:810 (6) - NC for some health regen after hard part.
01:39:915 (1,2,3) - Make them neat.
01:43:863 (1,2,3,4) - Make the next 4 notes overlap these
02:14:178 (1) - Make this blanket 3
02:24:284 (1) - Make this neater
02:29:652 (6) - NC to match the music
02:29:968 (10) - ^
02:30:284 (14) - ^
02:32:178 (5) - ^
02:32:494 (9) - ^
02:33:757 (5) - ^
AR 9

Sorry this mod for insane wasn't much. I have never modded insane.

I won't be modding normal or hard since they aren't finished.

Since I gave a sup-bar mod, you only have to mod one difficulty on mine. Please mod my hard mode. I'm still learning to mod sorry about that. :(
Xinying
Hello from my Q ^^

Click me for Mod!
[General]
You might want to enable custom colours

[Easy]
I think some parts here are too hard to read for a beginner , I suggest using Distance Snap to map for Easy and Normal (Ctrl-Shift-A). http://puu.sh/dAFz1/29079157ec.png
If you are able to I suggest reworking on this difficulty , and mapping to distance snap , make it as easy as possible
00:41:968 (1,2) - This is hard to read for people who just started the game you might want to change the position of 2
00:45:757 (3,4) - This is also hard to read
00:47:021 (1,2) - This is hard to read
00:57:126 (2,3) - Hard to read , maybe not stack them
I don't think there's any other problem besides all these spacing issues , nice blankets in this map

[Normal]
Same as Easy , maybe map to Distance Snap
01:03:442 (1) - I think this is stacked to tail of 01:02:178 (3) , maybe place it properly , maybe not if you're following to distance snap
01:17:337 (4,2) - I think this is ugly overlap , because 2 appears before 4 end
01:46:073 (3,1) - This one too , imo , because 1 appears before 3 ends
02:15:126 (3) - This slider is too late , try a 1/1 slider http://puu.sh/dAGgq/087e01ed24.png

The patterns are fine to me , just some parts need to be worked on
Topic Starter
- Milhofo -
Xelasto

Xelasto wrote:

Hello! :D

[Easy]00:31:231 (4) - Don't overlap. It's simply too confusing for beginners. Put it to the left maybe.
00:36:915 (1) - Are you sure about putting these types of sliders in easy? This could EASILY confuse a beginner if he has never seen one. I'm sure about this one, it's the only way to catch the beat of the song without making it harder
00:46:389 (4) - This is the same situation with the first problem, except worse. This may be obvious to you, but not to a new player.
00:47:968 (2) - ^
00:58:073 (3) - ^
01:08:178 (3) - ^
01:17:968 (1,2,3,1) - The spacing here is off. 2 + 3 are closer to 1 even though on the timeline 2 and 3 are closer to 4 (ryhthmically)
01:20:494 (1,2,3,1) - Same thing here.
01:23:021 (1,2,3,4,1,2,1,2,1,2) - Space these out just a bit, so it's clearer. When they're scrunched up like this new players tend to panic (Trust me, I've seen it )
01:37:547 (4) - Don't hide this under the slider
01:46:073 (3,4,1) - This looks cool, but too many overlaps.
02:17:652 (2) - Don't hide this under the slider, especially since there is another slider incoming. Here's a suggestion
02:29:336 (1) - Why such a harsh SV change? this is supposed to follow the scream, mapping the actual guitar here would make it too hard
02:34:389 (1) - ^ ^
02:39:442 (1) - ^ ^
02:32:810 (2) - Don't overlap. Move in-between sliders for more clarity
02:46:073 (2) - ^
02:53:021 (1,2) - Don't overlap
02:58:389 (5) - ^
03:05:652 (1) - Don't overlap especially since it blends in. Newcomers tend to focus on what is coming next.
03:08:494 (5) - I REALLY suggest you put this closer and don't overlap. Not only is it blending in, but it is a huge jump for beginners and it interrupts the flow of the song. I also suggest you put the rest of the notes after this closer, so it's not so big a gap.
03:10:389 (2,3,4) - Space out.
03:16:389 (2,3) - You sure about overlapping?
03:20:494 (2,3,4) - Space out.
03:27:126 (3,4,5) - Insanely confusing overlapping.
03:33:126 (4) - Don't hide this under the slider.
03:49:863 (2) - Space out a bit, don't hide it under the last slider.
HP Drain 2.5 so making mistakes doesn't have too big a consequence. fixed
I also highly suggest that you go through your song with Distance Snap on since the spacing isn't consistent and perfect. will do

I'm a complete beginner at mapping anything lower than insane lol so I'll have all the overlaps and spacings redone with distance snap when I have time

Overall this is a good map except the readability isn't exactly high enough for new players, and the spacing sometimes suggest that something is faster than it really is.

[Ra Ra Ra Rah]00:52:073 (1,2,3) - Make them more neat. fixed the distance a little bit, the position is fine though
01:29:810 (6) - NC for some health regen after hard part. started NC on the triple right after instead
01:39:915 (1,2,3) - Make them neat. distance fixed
01:43:863 (1,2,3,4) - Make the next 4 notes overlap these this is made on porpuse
02:14:178 (1) - Make this blanket 3 fixed
02:24:284 (1) - Make this neater fixed
02:29:652 (6) - NC to match the music this would make too many NC's, I htough about it but I'll keep it
02:29:968 (10) - ^
02:30:284 (14) - ^
02:32:178 (5) - ^
02:32:494 (9) - ^
02:33:757 (5) - ^
AR 9 the insane will be ar9, this has to be 9.3 :b

Sorry this mod for insane wasn't much. I have never modded insane. it was really helpful don't be so hard on yourself :3

I won't be modding normal or hard since they aren't finished.

Since I gave a sup-bar mod, you only have to mod one difficulty on mine. Please mod my hard mode. I'm still learning to mod sorry about that. :( the mod was great, don't worry about it, I'll give you a full mod to the best of my abilities

Chocox

Chocox wrote:

Hello from my Q ^^

[Click me for Mod!]Formatting sux >.<
[General]
You might want to enable custom colours fixed

[Easy]
I think some parts here are too hard to read for a beginner , I suggest using Distance Snap to map for Easy and Normal (Ctrl-Shift-A). http://puu.sh/dAFz1/29079157ec.png
If you are able to I suggest reworking on this difficulty , and mapping to distance snap , make it as easy as possible like in the previous mod, I'll rework that, will take some time though
00:41:968 (1,2) - This is hard to read for people who just started the game you might want to change the position of 2
00:45:757 (3,4) - This is also hard to read
00:47:021 (1,2) - This is hard to read
00:57:126 (2,3) - Hard to read , maybe not stack them
I don't think there's any other problem besides all these spacing issues , nice blankets in this map everything will be fixed with the rework, hopefully :D

[Normal]
Same as Easy , maybe map to Distance Snap
01:03:442 (1) - I think this is stacked to tail of 01:02:178 (3) , maybe place it properly , maybe not if you're following to distance snap
01:17:337 (4,2) - I think this is ugly overlap , because 2 appears before 4 end
01:46:073 (3,1) - This one too , imo , because 1 appears before 3 ends
02:15:126 (3) - This slider is too late , try a 1/1 slider http://puu.sh/dAGgq/087e01ed24.png this is following vocals, I might change it because it is hard to read for a normal

The patterns are fine to me , just some parts need to be worked on same as easy, will be reworked to distance snapped

Thank you for the great mods, as I said I will be reworking easy and normal to distance snap because I really want to make this ranked, thanks for the great help! :)
FlobuFlobs
*___*
Do you take GD's? <3
AxE Galaxy
Normal:
-02:08:178 (1,2) - Slightly increase slider speed to make these two sliders longer because it feels kinda slower than I expected when playing.
-suggestion 03:11:968 , 03:22:037 Gives each leg a grey elbow in the center and move the elbows slightly outwards.

Hard:
-opinion 01:23:652 I don't like this double circles placed upon each other. I'll prefer it to be a stream like 01:28:862

Ra Ra Rah:
-00:30:599 (1,2,3,4) this looks ugly to me. Place the 3 cricles higher and closer to the y-axis. Let the slider leave downwards in a curve... more or les like 00:29:020
-01:01:231 turn this slider around and move 01:00:737 to the slider's new start. move 01:00:915 downwards to adjust the cursor's flow. Also trun 01:01:862 around and move it downwards.
-01:17:652 , 01:22:705 move it closer to the next slider
-suggestion 02:58:073 turn this slider around
-03:06:757 (3,4) I don't know where to find the screenshots when I upload them so I'll try to explain... rotate 3 by 90 deg. anti-clockwise and 4 by 90 deg. clockwise. Let 4 end in 3's curve and adjust the 2 sliders's position.

Tarrasky's Extreme
01:45:915 (3,4,5) Let the circles form a clockwise square with slider 2.
Sky Trias
Hi! Summon from #modreqs ;)

Since hard still W.I.P i'm not gonna mod that ..
when ready call me on game or msg for further mod from me ;)

  • [ Ra Ra Ra Rah]
  1. Please don't spamming New Combo .. it's not unrankable
  2. 00:30:600 (1,2,3) - can you make the mirror of 00:31:231 (1,2,3) - ?
  3. 00:39:126 (4) - space please ? or you just put in right side of 00:38:810 (1,2,3) - to make flow better
  4. 00:48:600 (2) - ctrl+g - flow broken
  5. 00:49:231 (4) - ^
  6. 00:58:705 (2) - ^
  7. 01:04:705 (6) - ctrl+g and 01:05:021 (7,8) - make flow better
  8. 01:14:178 (5) - ctrl+g
  9. 01:17:021 (6) - ^
  10. 02:23:021 (5) - ^
  11. 02:31:547 (4) - ^
  12. 02:58:073 (4) - ^
  • [ Tarrasky's Extreme]
  1. 00:55:863 (1,2,3) - can you give more space with 00:55:547 (6) - ?
  2. 01:30:757 (3) - ctrl+g
  3. 02:57:126 (1) - ctrl+g? flow break over here
  4. 02:57:757 (4,5) - ^
  • [ Flyxz's Extra]
  1. 00:28:862 (1,2) - ctrl+g?
  2. 01:10:547 (13) - NC ?
  3. 03:05:336 (2,3) - ctrl+g?
Also add tag : Tarrasky , Flyxz (for GD)

I hope this helping
GL! Milhofo ;)
Topic Starter
- Milhofo -
AxE Galaxy

AxE Galaxy wrote:

Normal:
-02:08:178 (1,2) - Slightly increase slider speed to make these two sliders longer because it feels kinda slower than I expected when playing. I never felt that, but I will change if more people notice the same thing.
-suggestion 03:11:968 , 03:22:037 Gives each leg a grey elbow in the center and move the elbows slightly outwards. I didn't quite get what you mean, but imo they're are fine like this

Hard:
-opinion 01:23:652 I don't like this double circles placed upon each other. I'll prefer it to be a stream like 01:28:862 I did think of that too, but it would make that part harder than it needs to be, I'll still try to think of something better though.

Ra Ra Rah:
-00:30:599 (1,2,3,4) this looks ugly to me. Place the 3 cricles higher and closer to the y-axis. Let the slider leave downwards in a curve... more or les like 00:29:020 removed stack, fixed
-01:01:231 turn this slider around and move 01:00:737 to the slider's new start. move 01:00:915 downwards to adjust the cursor's flow. Also trun 01:01:862 around and move it downwards. I find that part really fun and not so flow breaking, leaving for now
-01:17:652 , 01:22:705 move it closer to the next slider fixed
-suggestion 02:58:073 turn this slider around that combo is supposed to be cross jumping, that would have better flow from last note, but worse for the next note
-03:06:757 (3,4) I don't know where to find the screenshots when I upload them so I'll try to explain... rotate 3 by 90 deg. anti-clockwise and 4 by 90 deg. clockwise. Let 4 end in 3's curve and adjust the 2 sliders's position. that would make the jump too small for what i'm trying to achieve, would be nice too though
Thanks for the mod :)

Sky Trias

Sky Trias wrote:

Hi! Summon from #modreqs ;)

Since hard still W.I.P i'm not gonna mod that ..
when ready call me on game or msg for further mod from me ;)

  • [ Ra Ra Ra Rah]
  1. Please don't spamming New Combo .. it's not unrankable will rework combos on this diff, definately I spammed them a little ahah
  2. 00:30:600 (1,2,3) - can you make the mirror of 00:31:231 (1,2,3) - ? done!
  3. 00:39:126 (4) - space please ? or you just put in right side of 00:38:810 (1,2,3) - to make flow better done!
  4. 00:48:600 (2) - ctrl+g - flow broken this is on purpose though, I might change if more people feel bothered by this part
  5. 00:49:231 (4) - ^ ^
  6. 00:58:705 (2) - ^ ^
  7. 01:04:705 (6) - ctrl+g and 01:05:021 (7,8) - make flow better ^
  8. 01:14:178 (5) - ctrl+g I did try this one for a bit but I find the current slider more fun
  9. 01:17:021 (6) - ^
  10. 02:23:021 (5) - ^ I think this would break flow
  11. 02:31:547 (4) - ^ would be harder to get into 2nd part of the stream
  12. 02:58:073 (4) - ^ that combo is supposed to be cross jumping, that would have better flow from last note, but worse for the next note
Also add tag : Tarrasky , Flyxz (for GD) done!

I hope this helping helps a lot ^^
GL! Milhofo ;)
Thanks for the mod, I might not have fixed everything but it was really helpfull, ty :)
Fork
Hi, this is my first post on the osu! forums so i don't know how the moding works but i feel like the hard difficulty plays better with an approach rate of 8 or 9. With an approach rate of 7 i find it rather distracting that there are so many circles and sliders on screen at the same time.
I know its still WIP so u can just ignore this post if u want too.
Would love to give a star or 2, if i had any :( .

BTW. Love the song and the mapping style on Ra Ra Ra Rah difficulty :) .
Topic Starter
- Milhofo -

Slong150 wrote:

Hi, this is my first post on the osu! forums so i don't know how the moding works but i feel like the hard difficulty plays better with an approach rate of 8 or 9. With an approach rate of 7 i find it rather distracting that there are so many circles and sliders on screen at the same time.
I know its still WIP so u can just ignore this post if u want too.
Would love to give a star or 2, if i had any :( .

BTW. Love the song and the mapping style on Ra Ra Ra Rah difficulty :) .
Thank you for the uplifting post :P

I did change the AR from the Hard diff to 8 now, feels a lot better. And WIP maps are the ones that need more help, so thanks! I also updated the map with video, hope you like it ^^
Haruaki

Sky Trias wrote:

  • [ Flyxz's Extra]
  1. 00:28:862 (1,2) - ctrl+g?
  2. 01:10:547 (13) - NC ?
  3. 03:05:336 (2,3) - ctrl+g?
  1. 00:28:862 (1,2) - ctrl+g? Changed.
  2. 01:10:547 (13) - NC ? Added NC to 01:10:073 (12) -
  3. 03:05:336 (2,3) - ctrl+g? Not Changing.
-Tochi

  • ♬ Ra Ra Ra Rah ♬

  1. 00:25:468 - Move this green line here to 00:25:547 - and move this green line 00:25:626 - here to 00:27:441 -
  2. 00:30:599 (1,2,3,4) - I don't like this overlap, please avoid it, or curve 00:30:915 (4) - a bit.
  3. Same with 00:31:231 (5,6,7,8) -
  4. 00:38:810 (3,4,5,6) - Please avoid this overlap.
  5. 00:50:652 (8) - Move to x184 y124
  6. 00:53:652 (3,8) - Stack (8) on (3)?
  7. 00:59:652 (5) - Move to x200 y8?
  8. 01:25:863 (7,3) - Stack (3)'s head on (7)?
  9. 01:29:178 (4) - Move 1 grid to the right.
  10. 02:09:757 (3) - NC?
  11. 02:14:810 (3) - ^
  12. 02:19:863 (3) - ^
  13. 02:29:257 - Add green line with the volume of 5%
  14. 02:49:389 (4) - Move a bit up so it doesn't overlap.
  15. 02:49:863 (3) - Move 1 grid down.
  16. 03:49:231 (3,1,2,3) - Avoid overlap.


  • ♬ Tarrasky's Extreme ♬

  1. 00:25:468 - Move green line to to 00:25:547 - and then move 00:25:626 - to 00:27:441 -
  2. 01:32:810 (3,1) - Stack (1)'s tail with (3)
  3. 01:41:336 (1,6) - Stack properly.
  4. 01:48:284 (5) - NC?
  5. 01:51:362 - Move this green line to 01:51:441 -
  6. 01:51:520 - No use, delete it?
  7. 02:13:389 (6,7) - This is overmapped, delete 02:13:468 (7) -
  8. 02:26:810 (6) - NC?
  9. 02:38:100 (10,17) - NC, and remove NC on 02:39:600 (1) -
  10. 03:49:705 (2,3,4) - This triple sould actually start from 03:49:547 - to 03:49:705 - and there should be a single note on 03:49:862 -


  • ♬ Flyxz's Extra ♬

  1. 00:25:468 - Move green line to 00:25:547 - and then move 00:25:626 - to 00:27:441 -
  2. 00:54:599 (1) - Improve this little blanket.
  3. 02:07:310 (6) - Slider ends too late, it should end here 02:07:389 -
  4. 02:58:941 (2) - A stream is calling, it's a good place make a stream from 02:58:941 (2) - to02:58:941 (2) - or do the same like this 03:09:126 (1,2,3,4,5) -


  • ♬ Feedback ♬


    Nice map! :D
Topic Starter
- Milhofo -

-Tochi wrote:


  • ♬ Ra Ra Ra Rah ♬

  1. 00:25:468 - Move this green line here to 00:25:547 - and move this green line 00:25:626 - here to 00:27:441 - fixed
  2. 00:30:599 (1,2,3,4) - I don't like this overlap, please avoid it, or curve 00:30:915 (4) - a bit. fixed, curved sliders and removed overlap
  3. Same with 00:31:231 (5,6,7,8) - ^
  4. 00:38:810 (3,4,5,6) - Please avoid this overlap. fixed, slider is now horizontal
  5. 00:50:652 (8) - Move to x184 y124 fixed
  6. 00:53:652 (3,8) - Stack (8) on (3)? rejecting for now, I like that jump quite a lot
  7. 00:59:652 (5) - Move to x200 y8? y:8 is just a huuuge jump, did you mean 80? ._.
  8. 01:25:863 (7,3) - Stack (3)'s head on (7)? fixed
  9. 01:29:178 (4) - Move 1 grid to the right. done
  10. 02:09:757 (3) - NC? fixed
  11. 02:14:810 (3) - ^ ^
  12. 02:19:863 (3) - ^ ^
  13. 02:29:257 - Add green line with the volume of 5% fixed
  14. 02:49:389 (4) - Move a bit up so it doesn't overlap. fixed, moved 02:49:231 (3) - upwards too
  15. 02:49:863 (3) - Move 1 grid down. fixed
  16. 03:49:231 (3,1,2,3) - Avoid overlap. rejecting for now, ik it is overlapping but I can't find a better position for the triple, and I think it is perfectly playable, I'll change it only if it unrankable


  • ♬ Feedback ♬


    Nice map! :D
Woah I fixed a lot, thanks for the great mod :) will update the map later.
meii18
We maded a little irc about blankets , timing and distance snap errors
SPOILER
18:15 ByBy_ChAn: you're ready ?
18:17 Milhofo: ready :D
18:18 ByBy_ChAn: okay
18:19 ByBy_ChAn: I saw in the majority of the maps which they have grid level 4
18:19 ByBy_ChAn: well change the grid level
18:19 ByBy_ChAn: to all difs
18:19 ByBy_ChAn: *diffs
18:20 Milhofo: make them all the same?
18:20 Milhofo: sure
18:20 ByBy_ChAn: yes
18:27 ByBy_ChAn: you are there
18:27 ByBy_ChAn: ?
18:28 Milhofo: yeah
18:28 ByBy_ChAn: okay
18:28 ByBy_ChAn: the offset is wrong
18:28 Milhofo: I'm fixing things as you say them ^^
18:28 ByBy_ChAn: okay
18:29 Milhofo: mhm I tried several offsets this one seemed the best
18:29 ByBy_ChAn: I don't think so
18:32 ByBy_ChAn: the correct offset is 27442
18:33 ByBy_ChAn: set on 00:27:442 (1)- to all diffs
18:35 Milhofo: that's after my first timing point in the insane, I don't think it's possible
18:35 ByBy_ChAn: is possible
18:37 Milhofo: http://puu.sh/dLoaE/03cca1894c.jpg
18:37 Milhofo: it gives me that error, because offset is after 1st green timing section
18:38 Milhofo: I'm a new mapper, maybe I'm doing something wrong ..
18:38 ByBy_ChAn: yeap
18:38 ByBy_ChAn: set a green line all on 00:27:442 (1)- where is the offset
18:38 ByBy_ChAn: apply to all diffs
18:40 ByBy_ChAn: and delete the green lines from 00:25:389 ()- and 00:25:705 ()-
18:40 ByBy_ChAn: on all diffs
18:40 Milhofo: okay
18:44 ByBy_ChAn: you applied ?
18:45 Milhofo: ok finished applying now
18:45 Milhofo: all fixed
18:45 ByBy_ChAn: sweeeet :3
18:45 ByBy_ChAn: in easy , check the ai mod
18:45 ByBy_ChAn: you have 18 DS errors
18:47 Milhofo: mine seems fine
18:47 Milhofo: http://puu.sh/dLoFL/cd197d8463.jpg
18:47 Milhofo: that's the easy diff
18:47 ByBy_ChAn: yes
18:47 Milhofo: what do you mean by DS? design?
18:47 ByBy_ChAn: no
18:48 ByBy_ChAn: DS -> Distance Snap
18:49 Milhofo: I didn't even know that existed xD I'll take a look
18:49 ByBy_ChAn: click in ai mod ''check distance snap''
18:50 Milhofo: already checking it :)
18:50 ByBy_ChAn: okay
18:50 ByBy_ChAn: good
18:56 ByBy_ChAn: I think to fix that errors , use hmmm 1.3 because the objects are so close
18:58 Milhofo: 1.3? SV?
18:58 ByBy_ChAn: no DS
18:59 ByBy_ChAn: https://osu.ppy.sh/ss/2395327
18:59 Milhofo: got it
18:59 Milhofo: I'm learning new things xD
18:59 ByBy_ChAn: where is writed ''distance spacing
18:59 ByBy_ChAn: wow
19:00 Milhofo: yeah this was my first serious map ._.
19:00 ByBy_ChAn: hmm..
19:00 ByBy_ChAn: yea
19:00 ByBy_ChAn: now 2 months I was a newbie too
19:01 ByBy_ChAn: but I cacthed experience
19:01 ByBy_ChAn: *catched
19:07 Milhofo: I'm trying to fix some DS errors and it doens't do anything..
19:07 Milhofo: it says the error is still there..
19:07 ByBy_ChAn: lemme try
19:13 ByBy_ChAn: at me works
19:13 ByBy_ChAn: try to move all objects on all diffs
19:13 ByBy_ChAn: *diff
19:14 Milhofo: lol rip me
19:14 ByBy_ChAn: np
19:14 Milhofo: and the diff will not be easy anymore
19:14 Milhofo: it's just on 1.5 stars..
19:14 ByBy_ChAn: what ? it's not a problem
19:15 Milhofo: do DS errors make it unrankable?
19:15 ByBy_ChAn: yes
19:16 Milhofo: lol it's perfectly playable ; ;
19:16 Milhofo: oh well 4 more hours to re do another diff..
19:17 ByBy_ChAn: hmm
19:17 ByBy_ChAn: yeap
19:17 ByBy_ChAn: and I to mod a marathon map ;w;
19:18 Milhofo: gl xd
19:19 ByBy_ChAn: thanks
19:19 ByBy_ChAn: also I saw some overlaps
19:19 ByBy_ChAn: it is not good
19:19 ByBy_ChAn: you should avoid the overlaps
19:20 ByBy_ChAn: example I saw in normal diff and easy
19:23 Milhofo: I'll try to fix what I find..
19:23 ByBy_ChAn: okay
19:23 Milhofo: since I'll have to redo it..
19:23 ByBy_ChAn: yyea
19:24 ByBy_ChAn: also I see some blankets which are not so good
19:24 ByBy_ChAn: my luck I have a picture with a good blanket
19:25 Milhofo: ok
19:29 ByBy_ChAn: [url=https://up.ppy.sh/files/screenshot125-8.jpg]Good blanket[/url]
19:29 ByBy_ChAn: Maybe you understood
19:30 ByBy_ChAn: I will post now the irc
19:30 Milhofo: I did dw ^^ the image is getting an error (site down) but I got it
19:30 Milhofo: sure, just put it on the thread
19:30 ByBy_ChAn: okay
19:30 ByBy_ChAn: so this is the end of the irc :3

Good Luck ! :)

Edit: Star ~ o/
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