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Falcom Sound Team J.D.K - Overdrive [OsuMania]

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Topic Starter
pporse
This beatmap was submitted using in-game submission on 2015년 2월 1일 일요일 at 오후 11:02:05

Artist: Falcom Sound Team J.D.K
Title: Overdrive
Source: Ys Origin
Tags: super arrange KawaEE JDK イース
BPM: 160
Filesize: 4479kb
Play Time: 02:44
Difficulties Available:
  1. Extra - 7Key (5.59 stars, 2668 notes)
  2. Hard - 7Key (3.08 stars, 1312 notes)
  3. Kawa's Insane - 7Key (4.2 stars, 1857 notes)
  4. Normal - 7Key (1.83 stars, 635 notes)
Download: Falcom Sound Team J.D.K - Overdrive
Information: Scores/Beatmap Listing
---------------

YS Origin - Overdrive
Last Update Feb. 01. 15
Warning - Extra diff has lots of double stair pattern

kawa's Insane by KawaEE
for the Ranked
Plz Re-Download if you DL before Jan 16. 15

MOD
Yuutosan(thx mod and star xD)
Acorn
Kim_GodSSI
Muu-chan
-LASU-
-Seiryuu-
hutunohito
Shana Lesus
DE-CADE
ExUsagi
Z3nx
Lunatic Raccoon

Tester
KawaEE, qodtjr, junkzombie, Nyaruko SAN, Kim_GodSSI, INGYK, [ SaintEyes ], HeathErika
- Yuuto -
Hello M4M

1 2 3 4 5 6 7

[General]
- Your map has no kiai time.

[Normal]
00:05:000 - add note to the cymbal. suggest in 7
00:20:167 (20167|1,20542|1) - give a space for the hand. suggest move them to 1
00:20:917 (20917|5,21292|5) - ^ to 7
01:12:292 (72292|4) - delete
01:14:823 (74823|5) - add to 3

[Hard]
00:09:125 - add note to 3
00:10:625 - add to 1
01:16:250 (76250|5) - move to 1?
01:33:031 (93031|5,93125|4,93218|6,93312|4,93406|6) - awk... the left hand is empty. suggest to move this 01:33:218 (93218|6) - to 3
01:56:000 - add to 4, for the strong cymbal.
01:57:500 - add to 1
02:00:500 - strong cymbal, add to 7
02:02:000 - add
02:03:500 - add
02:04:250 - add
02:08:000 - add notes to 1 and 2, the cymbal
02:20:000 - add to 6 and 7, ^

[Kawa's Insane]
00:04:531 (4531|4) - misplaced. move to 00:04:437 -
00:08:000 - add to 4 for the pattern's flow
00:32:000 - add to 7 for the cymbal
00:34:437 (34437|2) - add to 6
00:34:437 (34437|2) - add to 4, the cymbal
02:35:000 - add note to 1

[Overdrive]
00:04:531 (4531|4) - move to 00:04:437
02:01:718 (121718|3) - move to 2 and
02:01:812 (121812|4) - move to 3

[Overall]
This mapsets are awesome. I didn't find any critical issues on it. You're have a right to have my star.. good luck! :oops:
Topic Starter
pporse

Yuutosan wrote:

Hello M4M

1 2 3 4 5 6 7

[General]
- Your map has no kiai time. - oh forgot it! thx

[Normal]
00:05:000 - add note to the cymbal. suggest in 7 applied
00:20:167 (20167|1,20542|1) - give a space for the hand. suggest move them to 1 arranged
00:20:917 (20917|5,21292|5) - ^ to 7 arranged
01:12:292 (72292|4) - delete applied
01:14:823 (74823|5) - add to 3 if add to 3, it will be mini jack. i think it is hard to this diff ;)

[Hard]
00:09:125 - add note to 3 there has no sound
00:10:625 - add to 1 there has no sound
01:16:250 (76250|5) - move to 1? arranged
01:33:031 (93031|5,93125|4,93218|6,93312|4,93406|6) - awk... the left hand is empty. suggest to move this 01:33:218 (93218|6) - to 3
very helpful suggest! applied !

01:56:000 - add to 4, for the strong cymbal. arranged
01:57:500 - add to 1 applied
02:00:500 - strong cymbal, add to 7 applied
02:02:000 - add applied
02:03:500 - add applied
02:04:250 - add if add in there, so hard to this diff ;)
02:08:000 - add notes to 1 and 2, the cymbal applied
02:20:000 - add to 6 and 7, ^ applied


[Overdrive]
00:04:531 (4531|4) - move to 00:04:437 i think 00:04:531 's beat is right.
02:01:718 (121718|3) - move to 2 and applied
02:01:812 (121812|4) - move to 3 applied

[Overall]
This mapsets are awesome. I didn't find any critical issues on it. You're have a right to have my star.. good luck! :oops:

Thank you for Modding

there was very helpful mod for me :)

and Thx the star :3
Kawawa
[Kawa's Insane]
00:04:531 (4531|4) - misplaced. move to 00:04:437 - no. :p why misplace? still, i cant understand
00:08:000 - add to 4 for the pattern's flow okay
00:32:000 - add to 7 for the cymbal no
00:34:437 (34437|2) - add to 6 no
00:34:437 (34437|2) - add to 4, the cymbal no
02:35:000 - add note to 1 hm.. okay

thanks for mod ~
[ Acorn ]
안녕하세요


모딩 바로시작할게요

column set
1 2 3 4 5 6 7


[Normal]
00:14:281 - 배치 제안 https://osu.ppy.sh/ss/2319429
00:17:281 - 배치 제안 https://osu.ppy.sh/ss/2319438
오른손 왼손이 독립적으로 칠 수있게끔 하는게 더 타격감이 좋을듯

00:31:250 ~ 00:32:000 - 난이도에 비해 어렵게 느껴짐.
00:34:625 (34625|4) - 7로 이동

01:09:500 ~ 01:11:000 - 배치 어색함 그냥 앞에 드럼 배치 쭉 이어서 쓰는게 더 나아보임

01:53:750 (113750|3,113843|4,114125|3) - 개어색 다른 패턴을 연구해보는게 나을듯 뒤에 비슷한 배치들도 다 그러하다

02:20:000 - 심벌노트 추가

전체적으로 난이도에 비해 어려운듯
Normal+ 가 낫지 않나


[Hard]
01:11:937 (71937|4,72031|5,72125|4) - 앞에랑 같은 배치 말고 조금만 다르게 하는게 좋을듯
01:35:000 (95000|6) - delete
01:35:750 (95750|2) - 7로 이동
02:15:500 - 앞 배치처럼 삼각형 모양이 나을듯


[Kawa's Insane]
00:04:812 - add note 드럼 탐소리가 들리긴 하는데 없어도 되긴 할듯
00:11:000 - add note 다른 곳은 다 있는데 여기만 없는듯..?
00:18:218 (18218|2) - delete 드럼소리가 있긴한데 이곳만 뭔가 삐져나온 느낌이라.. 없는게 더 자연스러울거 같아요

00:41:281 (41281|4) - delete 너무 갑작스럽게 연타가 나온듯한 기분.. 연타를 쓰신다면, 옆에 00:41:281 (41281|5) 를 삭제 하는것도 좋을 듯
00:44:281 (44281|2) - ^

00:44:000 (44000|6) - 6으로 이동 어울리지 않는 연타
00:47:000 (47000|0) - 2로 이동 ^

01:13:625 (73625|4) - 3으로 이동 음정이 01:13:250 (73250|3) 보다 아래여서 왼쪽배치가 더 어울릴거 같아요

01:24:500 ~ 01:27:500 - 어떤 악기를 배치한건지 모르겠어요 드럼을 표현한거 치고는 드럼 비트랑 안맞는거 같은데.. 그래서 타격감이 잘 안나는거 같아요

02:26:000 - add note

02:30:750, 02:32:250, 02:32:375 - 드럼 베이스 소리가 들리는데 일부러 배치 안하신건가..음 있으면 더 타격감이 좋을거 같아요

재미씀!



[Overdrive]
00:41:000 (41000|2) - 연타 안어울림

하고싶은거 맘껏 넣은 듯하군

개인적으로 치면서 힛사는 kawa's insane 이 더 나은거 같았음
Kim_GodSSI
노트 번호는
1 2 3 4 5 6 7 로 나타내겠습니다.

[Overdrive]
00:27:500 - 3 추가
00:27:875 - 1 추가
00:27:968 - 1 삭제 2 추가
00:28:250 - 7 추가
00:31:625 - 1 추가
00:31:812 - 6 추가
00:34:250 - 3 추가
00:34:437 - 3 추가
00:34:812 - 2 추가
00:37:718 - 1 추가 ┐ 이거 꼭 했으면 함
00:37:765 - 3 삭제 ┘
00:38:000 - 1 추가
00:41:937 - 2를 1로 이동
00:42:031 - 3을 2로 이동
00:42:125 (42125|2) - 2를 3으로 이동
00:55:625 - 2번째 흰줄까지 올리고 4번째 롱놋도 그후 00:56:000 - 3 추가 4 역시 삭제
01:01:625 - 2 추가
01:04:906 - 7 삭제
01:05:000 - 7 추가
01:17:562 - 5 추가
01:22:906 - 3 추가
01:24:500 - 여기부터 01:27:500 - 여기까진 롱놋으로 대처 하는게 좋을듯 함
01:32:000 - 이부분은

요로콤

01:34:625 - 3 추가 01:34:718 - 2 추가 3 삭제 01:34:812 - 1 추가 2추가
01:41:375 - 5,7 추가
01:41:750 - 7 추가
01:42:312 - 7 추가 01:42:406 - 6 추가 01:42:500 - 5추가
01:42:875 - 2 추가 01:43:250 - 3 추가

01:46:250 - 이부분 노트 박자 안맞음
01:51:875 - 6 추가
01:52:062 - 7 추가
02:06:500 - 1 추가
02:09:500 - 1 추가
02:19:062 - 여기 윗부분 박자 안맞는거임 1/8로 작성

눈아퍼
Kawawa
[Kawa's Insane]
00:04:812 - add note 드럼 탐소리가 들리긴 하는데 없어도 되긴 할듯 의견제시 감사합니다. 그러나 유지할게요.
00:11:000 - add note 다른 곳은 다 있는데 여기만 없는듯..?일부더 두지 않았는데, 있는게 더 나은것 같네요 OK
00:18:218 (18218|2) - delete 드럼소리가 있긴한데 이곳만 뭔가 삐져나온 느낌이라.. 없는게 더 자연스러울거 같아요
^OK. 지우는게 위 아래 밸런스하고 맞네요.
00:41:281 (41281|4) - delete 너무 갑작스럽게 연타가 나온듯한 기분.. 연타를 쓰신다면, 옆에 00:41:281 (41281|5) 를 삭제 하는것도 좋을 듯
00:44:281 (44281|2) - ^
^이 구성에 대해서는 진작 인지하고 있었으나, 일부러 의견을 받고 싶어서 놔두었습니다. 갠적으로는 이 패턴을 유지하고 싶지만,
벌써 언급된 것을 보아 차후 언급될 확률이 높기때문에 조금 다르게 변경하겠습니다.

00:44:000 (44000|6) - 6으로 이동 어울리지 않는 연타
00:47:000 (47000|0) - 2로 이동 ^
^원래 이 연타가 그 바로 윗라인을 강조하기 위해 넣어둔거긴한데, 위쪽 의견에 대한 연타부분을 변경함으로써 조금 자연스럽다고 생각해서 일단은 유지하고 지켜보겠습니다.
01:13:625 (73625|4) - 3으로 이동 음정이 01:13:250 (73250|3) 보다 아래여서 왼쪽배치가 더 어울릴거 같아요
^이것두 마찬가지로 일단은 유지. 맞는 말이지만, 말씀하신대로 배치하자면 개인적으로 위 롱놋을 좀 더 손 봐야해요.
이 배치는 그저 노트밸런스를 생각해서만 둔지라, 더 언급이나오면 변경하겠습니다. 의견 감사합니다 :3


01:24:500 ~ 01:27:500 - 어떤 악기를 배치한건지 모르겠어요 드럼을 표현한거 치고는 드럼 비트랑 안맞는거 같은데.. 그래서 타격감이 잘 안나는거 같아요
^굿! 변경 후 지켜봐야겠네요

02:26:000 - add note OK 맨 윗글과 같은이유.

02:30:750, 02:32:250, 02:32:375 - 굿! 이거는 실수네요!


감사합니다~
Topic Starter
pporse

[ Acorn ] wrote:

안녕하세요


모딩 바로시작할게요

column set
1 2 3 4 5 6 7

Acorn
[Normal]
00:14:281 - 배치 제안 https://osu.ppy.sh/ss/2319429
00:17:281 - 배치 제안 https://osu.ppy.sh/ss/2319438
오른손 왼손이 독립적으로 칠 수있게끔 하는게 더 타격감이 좋을듯
채용!

00:31:250 ~ 00:32:000 - 난이도에 비해 어렵게 느껴짐. 이정도는 무리 없을듯
00:34:625 (34625|4) - 7로 이동 ㅇㅋ 수정

01:09:500 ~ 01:11:000 - 배치 어색함 그냥 앞에 드럼 배치 쭉 이어서 쓰는게 더 나아보임 음..수정함

01:53:750 (113750|3,113843|4,114125|3) - 개어색 다른 패턴을 연구해보는게 나을듯 뒤에 비슷한 배치들도 다 그러하다
일단 어색하지 않게 노트 추가하긴 해봤는데 일단 좀 더 지켜봐야할듯

02:20:000 - 심벌노트 추가 수정

전체적으로 난이도에 비해 어려운듯
Normal+ 가 낫지 않나


[Hard]
01:11:937 (71937|4,72031|5,72125|4) - 앞에랑 같은 배치 말고 조금만 다르게 하는게 좋을듯
01:35:000 (95000|6) - delete
01:35:750 (95750|2) - 7로 이동
02:15:500 - 앞 배치처럼 삼각형 모양이 나을듯
전부다 수정


[Overdrive]
00:41:000 (41000|2) - 연타 안어울림
일단 지켜봄

하고싶은거 맘껏 넣은 듯하군

개인적으로 치면서 힛사는 kawa's insane 이 더 나은거 같았음

Kim_GodSSI wrote:

노트 번호는
1 2 3 4 5 6 7 로 나타내겠습니다.

Kim_GodSSI
[Overdrive]
00:27:500 - 3 추가
00:27:875 - 1 추가
00:27:968 - 1 삭제 2 추가
00:28:250 - 7 추가 여기다가 추가하면 롱놋에 걸리는데..? 6을 말씀하신거라면 없어도 무방할거 같아서 추가 안했어요
00:31:625 - 1 추가
00:31:812 - 6 추가
00:34:250 - 3 추가
00:34:437 - 3 추가
00:34:812 - 2 추가
00:37:718 - 1 추가 ┐ 이거 꼭 했으면 함 수정. 근데 그부분 기타박자가 애매해서 걱정이네요..
00:37:765 - 3 삭제 ┘
00:38:000 - 1 추가
00:41:937 - 2를 1로 이동
00:42:031 - 3을 2로 이동
00:42:125 (42125|2) - 2를 3으로 이동
00:55:625 - 2번째 흰줄까지 올리고 4번째 롱놋도 그후 00:56:000 - 3 추가 4 역시 삭제 먼가 꼬이는거 같아서 조금 다르게 수정했어요
01:01:625 - 2 추가
01:04:906 - 7 삭제
01:05:000 - 7 추가
01:17:562 - 5 추가
01:22:906 - 3 추가
01:24:500 - 여기부터 01:27:500 - 여기까진 롱놋으로 대처 하는게 좋을듯 함 그 부분 아직도 고민중 저는 연타가 제법 괜찮아보이는데 한번 더 지적 받으면 롱놋으로 수정해봐야겠네요 이 부분이 가장 큰 고민임
01:32:000 - 이부분은

요로콤

01:34:625 - 3 추가 01:34:718 - 2 추가 3 삭제 01:34:812 - 1 추가 2추가
01:41:375 - 5,7 추가
01:41:750 - 7 추가
01:42:312 - 7 추가 01:42:406 - 6 추가 01:42:500 - 5추가
01:42:875 - 2 추가 01:43:250 - 3 추가

01:46:250 - 이부분 노트 박자 안맞음 ㄳㄳ 박자가 이게 맞는지는 모르겠지만 일단 수정해봤어요
01:51:875 - 6 추가
01:52:062 - 7 추가
02:06:500 - 1 추가
02:09:500 - 1 추가
02:19:062 - 여기 윗부분 박자 안맞는거임 1/8로 작성 첫부분에도 비슷한 곳이 있어서 둘다 수정했어요

눈아퍼

대부분 적용함

모딩 감사합니다 'ㅅ'
Muu-chan
Hello! :)
Mod here from Astral Horizon﹅s Modding Team and in-game chat.

Note:
* These are only suggestions. You can decline them, if you want. ;)
* I'll just mod pattern, sounds and some general thing since my 7K Skill is bad (can't give mod for hand balance and it's friend ;w;)

7K = |0|1|2|3|4|5|6
LN means Long Note.

Sorry for my bad english :( ask me in-game if you're not understand with my mod ;)
General
* I think it is OK! and don't forget to check AiMod~
Normal
* 00:02:000 - i suggest to add LN here until 00:05:000 for the long piano or what is that stuff sound xD maybe guitar~
* 00:04:250 (4250|4,4250|1) - um listen again in this part, you should move 1 of them to the blue line here 00:04:156 - it has different drum sound timing.
* 00:04:531 (4531|5) - change or add LN until 00:05:000 for the guitar sound too.
* 00:04:812 (4812|4) - i suggest to delete it, no beat here^^
* 00:05:000 - same here, i sugget to add LN to continuing guitar sound until 00:07:250 -
* 00:07:250 (7250|3) - i suggest to split this LN into two parts ^^ first part from 00:07:250 - until 00:07:625 - 2nd part from 00:07:625 - until 00:08:000 - (guitar changing sound^^)
* 00:13:250 (13250|3) - i suggest to split this LN into 2 parts too :> or maybe adding 1 more LN from 00:13:625 - until 00:14:000 - (no need to split ^^)
* 00:26:000 (26000|1,26750|3,27500|5) - I suggest those LN's stop at 00:28:625 - and delete this LN's 00:28:250 (28250|2,28250|4) - ( i think there's no guitar changing sound, so no need to change the LN)
*Important* 00:38:000 (38000|0,38750|2,39500|4) - sorry maybe i suggest to delete those LN's and change to the notes because at this timing area has a lot of beat tempo (not a long sound, guitar, piano, etc) mostly drums. You could follow your pattern before (or following drum beats / guitar melody sound in this area). Beside that those LN's doesn't match with the song in this timing area D: but it's okay for this LN 00:40:250 (40250|6) - since it has a guitar song in there.
* 00:41:000 - add note in 5
* 00:41:187 (41187|3,41281|2,41281|4,41562|2) - i suggest to delete them :> it is unnecessary, beside that this pattern is too hard in normal.
* 00:41:375 (41375|1) - move to blue line :> 00:41:281 -
* 00:53:281 (53281|2) - move to 1
* 00:53:750 (53750|2) - move to 00:53:656 - column 5 (following your pattern^^)
* 00:56:750 (56750|5) - ^ to 00:56:656 -
* 00:55:156 - maybe add a note here ? :>
* 00:58:156 - ^
* 00:55:625 (55625|5) - i suggest to change this LN into note, add a note here 00:55:531 - and this LN 00:55:250 (55250|1) - stop here 00:56:000 - (if you do that, move this note 00:56:000 (56000|1) - to other column :>)
* 00:58:250 (58250|5,58250|2) - delete 1 of them, i think 1 LN is enough :>
* 00:59:000 (59000|0) - move to blue line 00:58:906 - (i heard it have different time sound with 00:59:000 (59000|4) - :3)
* 01:12:500 (72500|4) - i suggest to move it, because have different pitch with the above.
* 01:21:687 (81687|0,81687|2,81875|3,81875|5,82062|2,82062|0,82250|4,82250|5,82437|1,82437|2,82625|4,82625|3,82812|6,82812|5) - no need to overmap it in Normal diffs :> i suggest just follow the beat and re-pattern it~
* 01:23:750 (83750|2,83750|6) - i suggest to delete 1 of them, 1 note is enough since has a same pitch with the other :>
~Well the rest is okay in this diff. Maybe just fixing some hand balance but i'm not good at that since this is 7K xD sorry :<~
Aw i think i would skip the other diff because of some reason (i'm not really like with the genre of song, it is 7K map with stars over 3 ;w; i'm afraid can't help much so i would skip it) my suggestion is adding a LN same with the first point in my Normal mod, also don't forget to variate the hitsound like Kawa chan did <3
For Kawa's Insane, it's amazing as always >w<)b i can't find a mean problem.
Yah i think that's from me. Maybe my team mate from queue would help the rest. Thank you and GOOD LUCK >w<
PyaKura
Holy shit the Overdrive diff is awesome although it's at my skill limit. Shut up and take my star.

I'd suggest increasing HP from 7 to 8.

Obviously no kudosu for this post.

Keep it up !
Topic Starter
pporse

Muu-chan wrote:

Hello! :)
Mod here from Astral Horizon﹅s Modding Team and in-game chat.

Note:
* These are only suggestions. You can decline them, if you want. ;)
* I'll just mod pattern, sounds and some general thing since my 7K Skill is bad (can't give mod for hand balance and it's friend ;w;)

7K = |0|1|2|3|4|5|6
LN means Long Note.

Sorry for my bad english :( ask me in-game if you're not understand with my mod ;)
General
* I think it is OK! and don't forget to check AiMod~
Normal
* 00:02:000 - i suggest to add LN here until 00:05:000 for the long piano or what is that stuff sound xD maybe guitar~
larranged :) u mean.. until 00:04:250 right?

* 00:04:250 (4250|4,4250|1) - um listen again in this part, you should move 1 of them to the blue line here 00:04:156 - it has different drum sound timing.
yea i knew there is drum sound. for easy map, not added it.. but cause u pointed it, i'll add :)

* 00:04:531 (4531|5) - change or add LN until 00:05:000 for the guitar sound too.
00:04:531 (4531|5) is drum 'Tom' sound not guitar sound :3
there is guitar sound at 00:04:625
so i added LN at 00:04:625


* 00:04:812 (4812|4) - i suggest to delete it, no beat here^^
there has drum 'Tom' sound (but very low)
but if u cannot feel the sound, then i'll delete :)


* 00:05:000 - same here, i sugget to add LN to continuing guitar sound until 00:07:250 -
applied

* 00:07:250 (7250|3) - i suggest to split this LN into two parts ^^ first part from 00:07:250 - until 00:07:625 - 2nd part from 00:07:625 - until 00:08:000 - (guitar changing sound^^)
ok splited !

* 00:13:250 (13250|3) - i suggest to split this LN into 2 parts too :> or maybe adding 1 more LN from 00:13:625 - until 00:14:000 - (no need to split ^^)
i think.. no longer need to change here

* 00:26:000 (26000|1,26750|3,27500|5) - I suggest those LN's stop at 00:28:625 - and delete this LN's 00:28:250 (28250|2,28250|4) - ( i think there's no guitar changing sound, so no need to change the LN)
ok applied :)

*Important* 00:38:000 (38000|0,38750|2,39500|4) - sorry maybe i suggest to delete those LN's and change to the notes because at this timing area has a lot of beat tempo (not a long sound, guitar, piano, etc) mostly drums. You could follow your pattern before (or following drum beats / guitar melody sound in this area). Beside that those LN's doesn't match with the song in this timing area D: but it's okay for this LN 00:40:250 (40250|6) - since it has a guitar song in there.
YEAH i'm waiting dat advice!! i changed at 00:38:000 ~ 00:40:250(drum pattern) but maybe it is hard in normal map.. right? notice it if it is too hard.

* 00:41:000 - add note in 5
added note in 3

* 00:41:187 (41187|3,41281|2,41281|4,41562|2) - i suggest to delete them :> it is unnecessary, beside that this pattern is too hard in normal.
* 00:41:375 (41375|1) - move to blue line :> 00:41:281 -
umm...there is nothing in 00:41:187, 00:41:375.. maybe ur miss.. right?

* 00:53:281 (53281|2) - move to 1
ok applied

* 00:53:750 (53750|2) - move to 00:53:656 - column 5 (following your pattern^^)
not move but delete it :)

* 00:56:750 (56750|5) - ^ to 00:56:656 -
same thing

* 00:55:156 - maybe add a note here ? :>
* 00:58:156 - ^
good suggest

* 00:55:625 (55625|5) - i suggest to change this LN into note, add a note here 00:55:531 - and this LN 00:55:250 (55250|1) - stop here 00:56:000 - (if you do that, move this note 00:56:000 (56000|1) - to other column :>)
umm..i think.. no longer need to change here

* 00:58:250 (58250|5,58250|2) - delete 1 of them, i think 1 LN is enough :>
ok applied

* 00:59:000 (59000|0) - move to blue line 00:58:906 - (i heard it have different time sound with 00:59:000 (59000|4) - :3)
yea there has sound at 00:58:906 but need not to add note

* 01:12:500 (72500|4) - i suggest to move it, because have different pitch with the above.
move 01:12:687 (72687|4) to 3

* 01:21:687 (81687|0,81687|2,81875|3,81875|5,82062|2,82062|0,82250|4,82250|5,82437|1,82437|2,82625|4,82625|3,82812|6,82812|5) - no need to overmap it in Normal diffs :> i suggest just follow the beat and re-pattern it~
umm.. it is not overmap but there need to change pattern..i'll consider new pattern

* 01:23:750 (83750|2,83750|6) - i suggest to delete 1 of them, 1 note is enough since has a same pitch with the other :>
ok applied

~Well the rest is okay in this diff. Maybe just fixing some hand balance but i'm not good at that since this is 7K xD sorry :<~
Aw i think i would skip the other diff because of some reason (i'm not really like with the genre of song, it is 7K map with stars over 3 ;w; i'm afraid can't help much so i would skip it) my suggestion is adding a LN same with the first point in my Normal mod, also don't forget to variate the hitsound like Kawa chan did <3
For Kawa's Insane, it's amazing as always >w<)b i can't find a mean problem.
Yah i think that's from me. Maybe my team mate from queue would help the rest. Thank you and GOOD LUCK >w<
Topic Starter
pporse

PyaKura wrote:

Holy shit the Overdrive diff is awesome although it's at my skill limit. Shut up and take my star.

I'd suggest increasing HP from 7 to 8.

Obviously no kudosu for this post.

Keep it up !
thx PyaKura :3
Rinoa Angelo
Hard:

01:04:250 (64250|4) - move to 4th lane
02:35:000 - reverse the order on how those LN end? first the 3 and 5 then the 2 and 6?
Topic Starter
pporse

Rinoa Angelo wrote:

Hard:

01:04:250 (64250|4) - move to 4th lane nice suggest!
02:35:000 - reverse the order on how those LN end? first the 3 and 5 then the 2 and 6?sry.. i think now is best :)
thank you for suggest :)
-LASU-
Hi-pporse (^ω^)

|1|2|3|4|5|6|7|
mod
Hard
00:02:000 - double note 2,6
00:05:000 - double note 6,7
00:08:000 - add note 7
00:11:000 - add note 1
00:17:375 (17375|4) - move to 2 (hand balance)
00:18:125 (18125|6) - move to 3
00:18:875 (18875|4) - move to 2
00:24:875 - add note 1 or 7
00:50:281 - 00:52:250 How about?https://osu.ppy.sh/ss/2328707 https://osu.ppy.sh/ss/2328714
00:52:625 (52625|4) - LN end 00:53:000 -
00:53:000 - add note 6
00:59:000 - add note 4
01:02:000 - 01:04:156 How about? https://osu.ppy.sh/ss/2328722 https://osu.ppy.sh/ss/2328723
01:41:000 - 01:51:312 - I think easy...red line note add and white line add better(because kiaitime)
01:23:000 - add note 1
02:23:000 - add note 7
good luck ;)
Seiryuu
From modding queue. ( Noob 7k modder sorry :c )

Insane
00:10:437 (10437|4,10531|4) - I don't see the use of these double taps in the map. (Nothing in the song repeats during those parts :/ )
00:43:906 (43906|6,44000|6) - Jacks on 1 and 7 feel awkward to hit imo.
00:46:906 (46906|0,47000|0) - ^
01:08:937 - 01:09:500 - There are some sounds here, use long notes to emphasis them.
01:41:000 (101000|6,101375|5,101750|6,102125|5) - Change the small long notes to the one at 01:45:500 (105500|4) , there's only one sound.
01:53:000 - 01:59:000 - This part could use more notes because of the exciting music in the background.
02:35:000 (155000|4,155000|6,155000|0,155000|2) - Make the long notes end at the same time.

Overdrive
Sorry, since i can't pass this, i have no idea how to evaluate it :c. (Also, I don't know how to mod o2 style :/ )

Good Luck^^
Topic Starter
pporse

-LASU- wrote:

Hi-pporse (^ω^)

|1|2|3|4|5|6|7|
mod
Hard
00:02:000 - double note 2,6 added note 7
00:05:000 - double note 6,7 added note 7
00:08:000 - add note 7 added
00:11:000 - add note 1 maybe now is best :)

00:17:375 (17375|4) - move to 2 (hand balance)
00:18:125 (18125|6) - move to 3
00:18:875 (18875|4) - move to 2
ok all applied :)

00:24:875 - add note 1 or 7 added both xD
00:50:281 - 00:52:250 How about?https://osu.ppy.sh/ss/2328707 https://osu.ppy.sh/ss/2328714
umm.. i think.. LN(suggested)'s beat is wrong. now is best but i added some note by ur suggest :)

00:52:625 (52625|4) - LN end 00:53:000 - ok !
00:53:000 - add note 6 applied
00:59:000 - add note 4 applied
01:02:000 - 01:04:156 How about? https://osu.ppy.sh/ss/2328722 https://osu.ppy.sh/ss/2328723
nice suggest ! applied(little arranged)

01:41:000 - 01:51:312 - I think easy...red line note add and white line add better(because kiaitime)
OH that's good! i think so :) ok all applied

01:23:000 - add note 1 applied
02:23:000 - add note 7 applied
good luck ;)
chat log
17:04 -LASU-: hi-
17:04 *-LASU- is listening to [http://osu.ppy.sh/b/555899 Falcom Sound Team J.D.K - Overdrive]
17:04 -LASU-: Normal stars 2.17 ....unrankble
17:05 -LASU-: https://osu.ppy.sh/wiki/Ranking_Criteria
17:05 pporse: yea
17:05 pporse: i want to edit easier
17:05 pporse: ;w;
17:06 -LASU-: easy diff ?
17:06 pporse: nono just i want to change Normal map diff 2.17 -> 1.9~2.0
17:07 pporse: but dunno how to do ;w;
17:07 -LASU-: 00:08:000 - 00:13:062 hard....I think while line 2 notes,red line 1 notes better...
17:07 *-LASU- is editing [http://osu.ppy.sh/b/555899 Falcom Sound Team J.D.K - Overdrive [Normal]]
17:07 -LASU-: 00:35:000 - 00:37:812 - same
17:07 pporse: oh
17:07 pporse: i see
17:11 -LASU-: 02:14:000 (134000|0,134750|5,134750|3) - LN end 02:15:500 - ?
17:12 pporse: 02:15:500 (135500|6,136250|3,136250|1) - LN is too.. right?
17:12 -LASU-: https://osu.ppy.sh/ss/2322639 ?
17:13 pporse: yes
18:01 pporse: normal map update


thank you for modding :3
very helpful for NM, HD !


[-Seiryuu-] wrote:

From modding queue. ( Noob 7k modder sorry :c )

Overdrive
Sorry, since i can't pass this, i have no idea how to evaluate it :c. (Also, I don't know how to mod o2 style :/ )

Good Luck^^
that's ok, Seiryuu :3
Kawawa
Insane
00:10:437 (10437|4,10531|4) - I don't see the use of these double taps in the map. (Nothing in the song repeats during those parts :/ )
^thanks, i'll consider, if one more mention, i will fix it
00:43:906 (43906|6,44000|6) - Jacks on 1 and 7 feel awkward to hit imo.
^same
00:46:906 (46906|0,47000|0) - ^
^same
01:08:937 - 01:09:500 - There are some sounds here, use long notes to emphasis them.
keep. i know, but, it's my insane style.
01:41:000 (101000|6,101375|5,101750|6,102125|5) - Change the small long notes to the one at 01:45:500 (105500|4) , there's only one sound.
^same
01:53:000 - 01:59:000 - This part could use more notes because of the exciting music in the background.
i know, but this note is will flow along the other pitch.
02:35:000 (155000|4,155000|6,155000|0,155000|2) - Make the long notes end at the same time.
keep
thanks :3
shionelove
from my queue
column 1234567

[Normal]
00:04:250 (4250|1,4531|5,4625|3) - i hear 1/3
01:41:000 (101000|1) - move to 1
02:12:875 (132875|4) - move to 02:12:781
02:19:531 (139531|5,139812|4) - ^^^
[Hard]
00:02:000 - you can add LN because your Normal has
00:04:250 (4250|5,4250|4,4531|2,4531|3,4812|1,4812|0) - 1/3
00:39:875 (39875|4,39968|5,40062|4,40156|3) - ctrl+h
00:51:218 (51218|4,51406|2,51687|4,52062|2) - https://osu.ppy.sh/ss/2347268
01:32:000 (92000|6,92000|4,92187|4,92187|6,92375|2,92375|5,92562|2,92562|5) - change 1/4 pattern
01:55:625 (115625|6) - delete
02:07:718 (127718|2) - move,conflict next pattern(02:13:625 (133625|4,133718|2) - )
02:19:250 (139250|4,139250|5,139531|2,139531|3,139812|0,139812|1) - 1/3

[Kawa's Insane]
00:04:531 (4531|4) - add 1/3 drums
00:09:125 (9125|2) - delete
00:44:000 (44000|6) - move to 6
00:47:000 (47000|0) - move to 5?
00:51:687 - add some 1/4 notes
01:49:343 - add 6
01:50:656 - add
01:53:562 (113562|2,113750|0) - add some bass sound
01:55:062 (115062|5,115250|6) - ^
02:19:531 (139531|0,139625|2) - ^^^^^^^^^
02:24:125 (144125|2) - delete
[Overdrive]
00:04:531 (4531|4,4812|3) - 1/3
00:40:437 (40437|4) - add 6
02:19:531 (139531|4,139812|3) - 1/3
Topic Starter
pporse

hutunohito wrote:

from my queue
column 1234567

[Normal]
00:04:250 (4250|1,4531|5,4625|3) - i hear 1/3
LNs are string sound. but drum sound is 1/3 right. thx

01:41:000 (101000|1) - move to 1 sry now is best in this part
02:12:875 (132875|4) - move to 02:12:781 okay~
02:19:531 (139531|5,139812|4) - ^^^GJ point!

[Hard]
00:02:000 - you can add LN because your Normal has yea thx :3
00:04:250 (4250|5,4250|4,4531|2,4531|3,4812|1,4812|0) - 1/3 ok
00:39:875 (39875|4,39968|5,40062|4,40156|3) - ctrl+h little change
00:51:218 (51218|4,51406|2,51687|4,52062|2) - https://osu.ppy.sh/ss/2347268 sry now is better
01:32:000 (92000|6,92000|4,92187|4,92187|6,92375|2,92375|5,92562|2,92562|5) - change 1/4 pattern added some notes
01:55:625 (115625|6) - delete ok
02:07:718 (127718|2) - move,conflict next pattern(02:13:625 (133625|4,133718|2) - ) i think.. this point is great. thx
02:19:250 (139250|4,139250|5,139531|2,139531|3,139812|0,139812|1) - 1/3 thx

[Overdrive]
00:04:531 (4531|4,4812|3) - 1/3 OK
00:40:437 (40437|4) - add 6 sry this part is my intention
02:19:531 (139531|4,139812|3) - 1/3 OK

thank you hutunohito :3
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