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Rickie Kinnen - Frei wie der Wind

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Topic Starter
Squichu
This beatmap was submitted using in-game submission on Freitag, 11. September 2015 at 22:42:19

Artist: Rickie Kinnen
Title: Frei wie der Wind
Source: モンスターファーム
Tags: monster rancher farm opening 風がそよぐ場所 kaze ga soyogu basho
BPM: 118,7
Filesize: 3295kb
Play Time: 01:30
Difficulties Available:
  1. Easy (1,27 stars, 87 notes)
  2. Mocchi (2,76 stars, 228 notes)
  3. Normal (2,13 stars, 174 notes)
Download: Rickie Kinnen - Frei wie der Wind
Information: Scores/Beatmap Listing
---------------
Lovely childhood memories..! >w<





wir sind dann frei wie der Wind. ♥


Phos-
Hi, mod from #modreqs~

Any questions about this mod then let me know!

[General]
  1. Uh, if the song comes directly from the tv-show, then you might want to add "Monster Rancher" to the source instead of tags, because that's where the said song originates from.
[Easy]
  1. 00:19:822 (3,1) - This pattern looks bad because the two ends of each slider aren't the same distance apart
    Pretty solid easy diff, not much to complain about~
[Normal]
  1. 00:15:778 (5,1) - This overlap is a bit confusing, I suggest changing things round a bit so that a portion of the head isn't covered by the slider trail, because it's easy for newcomers to trip up on this.
  2. 00:42:063 (1,3) - imo this overlap looks really bad, you should fix this. It may also cause reading problems as well, especially for the newer players.
  3. 00:53:689 (3) - Why isn't there a clap here? This breaks the pattern you've been placing your claps in the timeline, making it sound inconsistent. It is important for hitsounds to be consistent so the player can keep a steady rhythm, so having a gap in the hitsounds like this can often startle the player, rhythm wise.
  4. 00:54:194 (5) - Add a clap at the end of this slider as well, again it breaks consistency.
  5. 01:07:336 (7) - Why isn't there a whistle here? It breaks consistency, making it sound bad rhythm wise.
[Hard]
  1. 00:28:667 (8,1) - Not a fan of the overlap here, the map would look a lot nicer without it.
  2. 00:33:469 (8) - Add a clap here, just because it's right after a repeat doesn't mean you can break consistency with your hitsounds.
  3. 00:49:139 (3) - Add a whistle to the start of this slider to keep consistency. The future notes have a whistle every 2 beats, so why doesn't this have a whistle? Adding a whistle here is necessary to keep the beat consistent.
  4. 00:58:238 (5,6) - Hm, you could shape (5) a bit better so that a larger portion of (6) is blanketed. Right now, it looks kinda bland.
  5. 01:05:820 (5) - Add a clap here to keep consistency.
  6. 01:07:336 (9) - See above, add a clap at the end of this slider.
  7. 01:08:600 (2) - Again, add a clap at the end of this slider.
  8. 01:18:457 (5,6) - This blanket could do with a bit of work. You should fix this by moving (6) to x:261 y:268. Good blankets, where the circle and slidertrail are parallel to each other will always look better than bad blankets, where they are not parallel.
[Mocci]
  1. 00:58:238 (7) - Add a clap at the end of this slider, for the sake of keeping consistency with your clap pattern.
  2. 00:58:238 (7,9) - If you look closely, then you'll find that the white lines at the edge of the slidertrails are not perfectly parallel. You can fix this and make it look nicer by moving (9) to x:289 y:384. For the sake of your stack, you might want to move 01:00:007 (11) - to the appropriate place after doing this.
  3. 01:05:567 (5) - Again, you should add a clap at the end of this slider for consistency
  4. 01:06:831 (9) - ^
  5. 01:11:380 (8,1) - The end of (8) and the start of (1) aren't stacked properly. Examine their x:y coords and move them to a place where they are both perfectly stacked.
Overall, your map uses various shapes and patterns to keep your map flowing and looking well, but your hitsounds are very inconsistent. After applying this mod, I suggest going over them a few more times, because I might have missed some. Good luck!
-Tochi

  • ♬ Mocci ♬

  1. 00:58:238 (7,9) - Adjust it so it follows the (7)'s slider better.
  2. 01:04:051 (5,6,1) - Please use same spacing.


  • ♬ Feedback ♬


    Wow, cool map ^^

    The others diffs is ok. No problems
Topic Starter
Squichu
Fluttershy

Fluttershy03 wrote:

Hi, mod from #modreqs~ hi there!

Any questions about this mod then let me know!

[General]
  1. Uh, if the song comes directly from the tv-show, then you might want to add "Monster Rancher" to the source instead of tags, because that's where the said song originates from. whoos, moved from tags to source!
also: fixed all hitsounds issues in all diffs, so I won't reply in each line! //lazy

[Easy]
  1. 00:19:822 (3,1) - This pattern looks bad because the two ends of each slider aren't the same distance apart
    Pretty solid easy diff, not much to complain about~ I agree, fixed
[Normal]
  1. 00:15:778 (5,1) - This overlap is a bit confusing, I suggest changing things round a bit so that a portion of the head isn't covered by the slider trail, because it's easy for newcomers to trip up on this. okay
  2. 00:42:063 (1,3) - imo this overlap looks really bad, you should fix this. It may also cause reading problems as well, especially for the newer players.
    I like the overlap a lot and since therer is enough time to read the pattern it shouldn't cause any problems or confusion. but I'll see what other think about it and might change it later on
  3. 00:53:689 (3) - Why isn't there a clap here? This breaks the pattern you've been placing your claps in the timeline, making it sound inconsistent. It is important for hitsounds to be consistent so the player can keep a steady rhythm, so having a gap in the hitsounds like this can often startle the player, rhythm wise.
  4. 00:54:194 (5) - Add a clap at the end of this slider as well, again it breaks consistency.
  5. 01:07:336 (7) - Why isn't there a whistle here? It breaks consistency, making it sound bad rhythm wise.
[Hard]
  1. 00:28:667 (8,1) - Not a fan of the overlap here, the map would look a lot nicer without it. it's not visible while playing, 8 disappears the moment 1's end appears :b keepin it for now cause it'll ruin the flow if I change it ;-;
  2. 00:33:469 (8) - Add a clap here, just because it's right after a repeat doesn't mean you can break consistency with your hitsounds.
  3. 00:49:139 (3) - Add a whistle to the start of this slider to keep consistency. The future notes have a whistle every 2 beats, so why doesn't this have a whistle? Adding a whistle here is necessary to keep the beat consistent.
  4. 00:58:238 (5,6) - Hm, you could shape (5) a bit better so that a larger portion of (6) is blanketed. Right now, it looks kinda bland. refined it a little, might work a bit more on it later on. .o.
  5. 01:05:820 (5) - Add a clap here to keep consistency.
  6. 01:07:336 (9) - See above, add a clap at the end of this slider.
  7. 01:08:600 (2) - Again, add a clap at the end of this slider.
  8. 01:18:457 (5,6) - This blanket could do with a bit of work. You should fix this by moving (6) to x:261 y:268. Good blankets, where the circle and slidertrail are parallel to each other will always look better than bad blankets, where they are not parallel. fixed
[Mocci]
  1. 00:58:238 (7) - Add a clap at the end of this slider, for the sake of keeping consistency with your clap pattern.
  2. 00:58:238 (7,9) - If you look closely, then you'll find that the white lines at the edge of the slidertrails are not perfectly parallel. You can fix this and make it look nicer by moving (9) to x:289 y:384. For the sake of your stack, you might want to move 01:00:007 (11) - to the appropriate place after doing this.
    yup, changed
  3. 01:05:567 (5) - Again, you should add a clap at the end of this slider for consistency
  4. 01:06:831 (9) - ^
  5. 01:11:380 (8,1) - The end of (8) and the start of (1) aren't stacked properly. Examine their x:y coords and move them to a place where they are both perfectly stacked. whoops, fixed
Overall, your map uses various shapes and patterns to keep your map flowing and looking well, but your hitsounds are very inconsistent. After applying this mod, I suggest going over them a few more times, because I might have missed some. Good luck!
thanks a lot for your mod! I'll make sure to check the hitsounds several more times, I really messed that up.. ;-;
Tochi

-Tochi wrote:


  • ♬ Mocci ♬

  1. 00:58:238 (7,9) - Adjust it so it follows the (7)'s slider better. changed (again)
  2. 01:04:051 (5,6,1) - Please use same spacing. but it is the same spacing? .o.


  • ♬ Feedback ♬


    Wow, cool map ^^ Thanks :3

    The others diffs is ok. No problems

Thanks to both of you!
updated!
Pappy
Hi, from #modqueue xD

Mocci
  1. 00:25:129 (10,1,2) - Please respect HD players xD
  2. 00:49:645 (5,8) - Putting reverses under circle is unrankable, please change it. ;-;
  3. 00:52:678 - Missing clap? :v
  4. 00:53:689 - ^ They fit, so why not add them?
  5. 01:02:787 - 01:02:787 - Use Normal sampleset for additions when using claps, sounds strange. If you apply this, please do it in other diffs aswell.
  6. 01:05:314 (4,5) - Ctrl+G, rhytm will be as on 01:07:336 (11) -
  7. 01:23:006 (10,11) - Using this rhytm will be better.
  8. 01:28:061 (5) - Add clap?
Hard
  1. 00:14:767 (3,6) - Fix that stack?
  2. 00:55:331 (9) - This slider is starting on 1/4, it is strange for players that plays hards.
  3. 01:28:566 (5) - Mocci diff doesn't have this note.
Normal
  1. 00:19:822 (5) - Avoid using more than one reverse on normal and easy diffs.
  2. 00:35:239 - Why missing note? D:
  3. 01:10:369 (6,7) - Strange rhytm
  4. 01:26:544 (5) - As in hard. Probably you should just add this note in Mocci diff.
Easy is fine.

Good luck! :D
Topic Starter
Squichu
Pappy

Pappy wrote:

Hi, from #modqueue xD Hi there! :3

Mocci
  1. 00:25:129 (10,1,2) - Please respect HD players xD
    I respect them. a lot tbh, but I don't wanna change a pattern that's fun to play for a mod that's optional.
    (and they know on the 2nd try where the circles are, so no problem with playing it, imo)
  2. 00:49:645 (5,8) - Putting reverses under circle is unrankable, please change it. ;-; whoops, fixed!
  3. 00:52:678 - Missing clap? :v yep, fixed
  4. 00:53:689 - ^ They fit, so why not add them? added!
  5. 01:02:787 - 01:02:787 - Use Normal sampleset for additions when using claps, sounds strange. If you apply this, please do it in other diffs aswell. okay
  6. 01:05:314 (4,5) - Ctrl+G, rhytm will be as on 01:07:336 (11) - okay
  7. 01:23:006 (10,11) - Using this rhytm will be better. changed
  8. 01:28:061 (5) - Add clap? done!
Hard
  1. 00:14:767 (3,6) - Fix that stack? yikes, sure
  2. 00:55:331 (9) - This slider is starting on 1/4, it is strange for players that plays hards. ye, changed that
  3. 01:28:566 (5) - Mocci diff doesn't have this note. added this in Mocci instead .. xD
Normal
  1. 00:19:822 (5) - Avoid using more than one reverse on normal and easy diffs. I think it's pretty standard for Normal to have more than 1 reverse. at least I've seen more than enough and I think the way it plays is matching the rhythm perfectly, so I'll keep it.
  2. 00:35:239 - Why missing note? D: added!
  3. 01:10:369 (6,7) - Strange rhytm changed
  4. 01:26:544 (5) - As in hard. Probably you should just add this note in Mocci diff. yep, changed that already owo
Easy is fine. yay! >w<

Good luck! :D
Thank you!

Thank youuu!
updated!
ReallyFastCat
Hi! From my modding queue :)

[General]
01:30:588 to 01:36:654 - Why not map this part? There's no reason not to.
- Set slider tick rate to 2 (seems better to me)

[Easy]
01:03:293 (1) - Move to 01:03:040 (to match the vocals)
00:38:019 (1) - http://puu.sh/dFnEa/c3d5a3ced9.jpg
01:12:391 (1,2,3) - http://puu.sh/dFnN5/e4033139f4.jpg

[Normal]
00:40:293 (6,7) - Make these a slider maybe?

[Hard]
00:43:074 (3) - End is unsnapped
00:43:579 (4) - ^
01:03:040 (1,2,3) - The hitsounds here feel really empty compared to the sections before and after it. Just using the Normal sampleset here would fix this.
00:37:766 (3,4,1) - Kinda bad flow, make 00:38:019 (1) a curve, like this: http://puu.sh/dFonT/1cb546d867.jpg
01:18:457 (5,6) - Blanket can be improved

[Mocci]
01:03:040 (1,2,3,4,5,6) - Same as in Hard, use the Normal sampleset here
00:19:822 (1,2,3,4,5,6) - I don't think anti-jumps really fit here (They fit at 00:44:084 (5,6,7,8,1,2,3,4), but not here)
01:01:271 (3,4) - ^
00:25:129 (10,1,2) - This is unnecessarily hard to read, don't stack anything here


Nice map overall, good luck with it ^w^
Spayyce
Hi, from #modreq

[General]
You start mapping quite far into the song from what I saw, why not map more of it, intro needs love too :3

[Easy]
00:11:734 (1,1) - Why is there a NC then a NC? The music doesnt warrant any kind of double NC, remove?
00:26:898 (2,3) - They aren't 100% parallel move the 3rd slider down just a touch.
00:44:084 (1) - Start this on the downbeat, it sounds wierd having it on a red tick tbh and end it 00:46:865 (1) here so it is actually following the vocal
00:48:128 (1) - Remove whistle and add clap, the whistle sounds out of place for the beginning of a new verse, especially chorus with kiai, either clap or finish.
00:56:216 (1) - Remove clap on the reverse it sounds out of place on a red tick.
01:03:798 (2) - Add a note for better consistency
01:22:501 (1,2) - This looks ugly tbh why dont you blanket it?

[Normal]
00:14:514 (2,3,4,5) - Why dont you make these into a square pattern like this?:
00:19:822 (5) - I personally dont agree with the double reverse, why not make it the same as the next slider for consistency and add a note instead?
00:42:063 (1,3) - Why are these overlapping it looks unpleasant x.x
00:46:106 (1,2,3,4) - Make these use the drum sounds, it sounds much better imo
00:50:150 (5) - NC? This part drags on for quite a bit in terms of combo
00:54:194 (1) - ^
00:58:238 (1) - ^
01:04:051 (2,2) - I'm not sure about this overlap tbh it looks a bit off.
01:06:325 (1) - ^^
01:10:369 (1) - ^ (a 10 note combo is quite abnormal in a normal difficulty)
01:22:501 (1) - ^ it starts on vocals so yeah :3

[Hard]
00:15:778 (1) - NC it is on the downbeat
00:19:822 (1) - ^ same reason
00:23:865 (1) - ^
00:27:909 (1) - ^
00:35:997 (1) - ^ and it fits into the next combo too :3
00:41:304 (1) - ^? you got a space inbetween so its only normal ;3
00:50:150 (1) - ^
00:54:952 (1) - ^ You're doing a buildup so a new part for a new part if that makes any sense x.x
00:54:952 (1,2,3,4) - This all sounds quite loud too, why not tone down the volume of notes a touch
01:06:325 (1) - ^^
01:10:369 (1) - ^
01:17:699 (3,4,5) - I dont like the flow here tbh it feels wierd when i playtested it, why not try a blanket with the 4th note

[Mocci]
00:13:756 (1,2) - Remove the clap on the end of the slider and add it on note 2 it sounds better with the music
00:15:778 (1) - NC ;3 (back to new combos XD)
00:23:865 (1) - ^
00:41:304 (1) - ^ you got a space so make it a new combo yes?
00:47:117 (6,7,8,9) - Again with making these drum sounds, but remove the whistle at the beginning on slider 6
00:48:128 (1) - Make this a finish since it's the start of the chorus and kiai?
00:50:150 (1) - NC?
00:58:238 (1) - ^
01:06:325 (1) - ^
01:18:457 (1) - ^ it fits with the change in voice in the song
01:22:501 (1) - ^ the buildup has ended here

Nice map plays smooth and looks visually appealing

The reason so many NCs are recommended because long nc's dont give a player time to recover since when you start a nc you get a small health boost, and long parts without NC's looks bad imo
Topic Starter
Squichu
Cat

ReallyFastCat wrote:

Hi! From my modding queue :) Hi! >w<

[General]
01:30:588 to 01:36:654 - Why not map this part? There's no reason not to.
because I want to start and end playtime with the vocals. :3
- Set slider tick rate to 2 (seems better to me)
I don't think STR 2 matches the slow pace of the song. It makes slider seem pretty crowded and I want to avoid that.

[Easy]
01:03:293 (1) - Move to 01:03:040 (to match the vocals)
I don't want to confuse beginners by changing between mapping red and white ticks, so I can't move it there.
However, I was a bit unhappy with the circle myself, so I removed it and made 01:02:282 (3) - a slider instead. completely ignoring the vocals. >w<
00:38:019 (1) - http://puu.sh/dFnEa/c3d5a3ced9.jpg more than 1 reverse slider in Easy is a no-go for me, sorry .o.
01:12:391 (1,2,3) - http://puu.sh/dFnN5/e4033139f4.jpg split the slider up differently, cause I don't want sliderends on downbeats!

[Normal]
00:40:293 (6,7) - Make these a slider maybe? I like how the circles play, keeping them for now!

[Hard]
00:43:074 (3) - End is unsnapped
00:43:579 (4) - ^ aaah, both fixed, thanks!
01:03:040 (1,2,3) - The hitsounds here feel really empty compared to the sections before and after it. Just using the Normal sampleset here would fix this.
I don't feel like Normal sampleset matches this part well. also I want it to have a different sound than the Kiai.
so I just increased hitsound volume, so it doesn't sound as weak as before. :3
00:37:766 (3,4,1) - Kinda bad flow, make 00:38:019 (1) a curve, like this: http://puu.sh/dFonT/1cb546d867.jpg okay
01:18:457 (5,6) - Blanket can be improved refined, hope it looks better now ~

[Mocci]
01:03:040 (1,2,3,4,5,6) - Same as in Hard, use the Normal sampleset here same as in Hard, changed differently. :3
00:19:822 (1,2,3,4,5,6) - I don't think anti-jumps really fit here (They fit at 00:44:084 (5,6,7,8,1,2,3,4), but not here)
I like them cause they emphasize the Idk-what-to-call-it-sound. there are no vocals here so focusing on that instead works pretty well, imo.
01:01:271 (3,4) - ^ changed them here
00:25:129 (10,1,2) - This is unnecessarily hard to read, don't stack anything here I don't think it's an issue if it's "hard to read" considering this is a Hard diff. and it's not even that hard to read, imo. if it's too much for some players there still is another Hard diff they can play. c:


Nice map overall, good luck with it ^w^
Thank you!
Kyle

KyleDinny wrote:

Hi, from #modreq I am amzed by how many people actually look at modreqs.. Hellow! :3

[General]
You start mapping quite far into the song from what I saw, why not map more of it, intro needs love too :3
explained this in the previous mod. I might consider it later on when more people ask for it. but tbh I don't think it's necessary.

[Easy]
00:11:734 (1,1) - Why is there a NC then a NC? The music doesnt warrant any kind of double NC, remove? cause lyrics start there. :3
00:26:898 (2,3) - They aren't 100% parallel move the 3rd slider down just a touch. I think it should be parallel now..!
00:44:084 (1) - Start this on the downbeat, it sounds wierd having it on a red tick tbh and end it 00:46:865 (1) here so it is actually following the vocal okay
00:48:128 (1) - Remove whistle and add clap, the whistle sounds out of place for the beginning of a new verse, especially chorus with kiai, either clap or finish. added finish instead of clap
00:56:216 (1) - Remove clap on the reverse it sounds out of place on a red tick. whoops, removed. .. what the hell is wrong with me that I mess up so many hitsounds.. T_T
01:03:798 (2) - Add a note for better consistency changed in previous mod, should work better now :3
01:22:501 (1,2) - This looks ugly tbh why dont you blanket it? I like how it looks, don't have to have blankets everywhere. 'w'

[Normal]
00:14:514 (2,3,4,5) - Why dont you make these into a square pattern like this? yup, looks nice!
00:19:822 (5) - I personally dont agree with the double reverse, why not make it the same as the next slider for consistency and add a note instead?
I tried several patterns and found this to play the best, cause it's not always the same.
00:42:063 (1,3) - Why are these overlapping it looks unpleasant x.x I like how it looks :n
00:46:106 (1,2,3,4) - Make these use the drum sounds, it sounds much better imo nope, sorry. I don't like the hollow sound of drum sampleset
00:50:150 (5) - NC? This part drags on for quite a bit in terms of combo okay, fixed all NCs!
00:54:194 (1) - ^
00:58:238 (1) - ^
01:04:051 (2,2) - I'm not sure about this overlap tbh it looks a bit off. stacked them
01:06:325 (1) - ^^
01:10:369 (1) - ^ (a 10 note combo is quite abnormal in a normal difficulty)
01:22:501 (1) - ^ it starts on vocals so yeah :3

[Hard]
00:15:778 (1) - NC it is on the downbeat fixed all NCs
00:19:822 (1) - ^ same reason
00:23:865 (1) - ^
00:27:909 (1) - ^
00:35:997 (1) - ^ and it fits into the next combo too :3
00:41:304 (1) - ^? you got a space inbetween so its only normal ;3
00:50:150 (1) - ^
00:54:952 (1) - ^ You're doing a buildup so a new part for a new part if that makes any sense x.x
00:54:952 (1,2,3,4) - This all sounds quite loud too, why not tone down the volume of notes a touch okay
01:06:325 (1) - ^^
01:10:369 (1) - ^
01:17:699 (3,4,5) - I dont like the flow here tbh it feels wierd when i playtested it, why not try a blanket with the 4th note tried!

[Mocci]
00:13:756 (1,2) - Remove the clap on the end of the slider and add it on note 2 it sounds better with the music omg I hate hitsounding. seriously. thanks!
00:15:778 (1) - NC ;3 (back to new combos XD) fixed all (I think)
00:23:865 (1) - ^
00:41:304 (1) - ^ you got a space so make it a new combo yes?
00:47:117 (6,7,8,9) - Again with making these drum sounds, but remove the whistle at the beginning on slider 6
keeping the soft samples, same reason as in Hard. '-'
00:48:128 (1) - Make this a finish since it's the start of the chorus and kiai? yup
00:50:150 (1) - NC?
00:58:238 (1) - ^
01:06:325 (1) - ^
01:18:457 (1) - ^ it fits with the change in voice in the song
01:22:501 (1) - ^ the buildup has ended here

Nice map plays smooth and looks visually appealing
Thank you!

The reason so many NCs are recommended because long nc's dont give a player time to recover since when you start a nc you get a small health boost, and long parts without NC's looks bad imo
I agree, but too short combos look bad too, imo. but it's still okay here so thanks for pointing it out!
Thanks, you two!
updated!
xChangJo
Hi, From my modding Queue /o/

Mod
General:

- I think the Tick Rate 2 is better for this beatmap on all dificulties.
- I have problems with the volume of kiai time, is very abrupt, I recommend 55% in the first inherited point.

Easy:

- 00:15:778 (3) - Eliminate the reverse arrow on the slider and add circle on 00:17:294 with hitsound clap.
- 00:18:305 (2) - Add circle with hitsound clap sound good in the song.

Normal:

- I don't have troubles with this difficulty.

Hard:

- 00:54:952 (3,4,5) - This part feels weird, stack 4 whit the 00:53:183 (4) and move 5 to X: 248, Y: 141.
(Make the slider 5 parallel with slider 3).
-00:58:238 (1) - Make this slider more wavy and blanket the end with the 00:58:996 (2).

Mocci:

- 00:13:124 (6,7) - I think this is wrong, I think first the circle and then the slider.
This pattern follows the rhythm better but it's more harder to play
- 01:09:358 (4) - Maybe, Blanket with 01:10:116 (5) - (?)
Good Luck with your beatmap /o/
Topic Starter
Squichu
Chang

xChangJo wrote:

Hi, From my modding Queue /o/ Hi o/

General:

- I think the Tick Rate 2 is better for this beatmap on all dificulties.
I still disagree with this, just as an example how that would look like: http://puu.sh/dFKTS/97de6eb817.png
compared to this: http://puu.sh/dFKXz/d596324b8b.png the first image looks totally overloaded and messy.

- I have problems with the volume of kiai time, is very abrupt, I recommend 55% in the first inherited point.
okay, but I'm only reducing it to 65% atm cause 55 seems incredibly low..

Easy:

- 00:15:778 (3) - Eliminate the reverse arrow on the slider and add circle on 00:17:294 with hitsound clap. why? I like how it plays
- 00:18:305 (2) - Add circle with hitsound clap sound good in the song. okay

Normal:

- I don't have troubles with this difficulty. yay \w/

Hard:

- 00:54:952 (3,4,5) - This part feels weird, stack 4 whit the 00:53:183 (4) and move 5 to X: 248, Y: 141.
(Make the slider 5 parallel with slider 3). okay, but changed it slightly differently
-00:58:238 (1) - Make this slider more wavy and blanket the end with the 00:58:996 (2).
made it a little more wavy, but I don't wanna overdo it cause i like the shape ;-;

Mocci:

- 00:13:124 (6,7) - I think this is wrong, I think first the circle and then the slider.
This pattern follows the rhythm better but it's more harder to play
I like how it currently plays better, but I'll keep it in mind. might change in the future!
- 01:09:358 (4) - Maybe, Blanket with 01:10:116 (5) - (?) okay

Good Luck with your beatmap /o/ thank you! :3
thank you!
updated!
A Mystery
Hello! From my queue



Very clean mapset, I like it. The Hardv1 is my favorite diff.
Oh god, German...but no offense


Mocci

00:13:124 (6) - I don't think this is a major problem, but the strong beat and where the stream should start imo is currently a slider end, which makes it a bit awkward to play (or at least to me)
00:17:294 (4) - Move this one pixel to the left so that the stack is perfect
00:19:063 (4) - If you move this one on 00:18:558 (3) - or stack it with 00:18:305 (2) - , and switch 00:18:558 (3,4) - on the timeline, the rhythm would make a bit more sense, no?
00:24:624 (4) - I think the position is rather weird, maybe you should move 00:24:624 (4) - to the middle of the square, unless you really want to keep the small jump.
00:25:887 (1) - rip hidden players? :(
00:50:150 (1) - I see the blanket, but it doesn't look very great atm, improve it a little bit :p
01:17:193 (2) - Again a strong beat on a slider end - not a major problem, but because of the chord change and voice it would make more sense if this was tappable.
01:27:303 (3) - Same, though it isn't as important here.

Hard

Just some nitpicking, nice diff!

00:46:612 (2) - One pixel to the left for perfect stack
00:40:041 (1) - Improve this blanket a little bit
01:00:765 (2) - 2 pixels to the right and 1 down for stack

Normal

00:19:822 (5) - I don't know if this is alright. It's not an Easy but even so the inconsistency of the return sliders there might cause confusion.
00:45:095 (7) - Same here. It might not, though, I'm not an expert
00:50:150 (1) - 1 pixel to the left
01:24:523 (1) - Hmm, Again something that might even cause more confusion. I think people will tap through because of the fact that all the stacks like that are 1/2, except for that one.

Easy

Very nice, nothing that I can mention :)

Good luck, have a star!
Topic Starter
Squichu
Mystery

A Mystery wrote:

Hello! From my queue Hellow!



Very clean mapset, I like it. The Hardv1 is my favorite diff. mine, too! QwQ
Oh god, German...but no offense
no worries, everyone reacts like that! xD

Mocci

00:13:124 (6) - I don't think this is a major problem, but the strong beat and where the stream should start imo is currently a slider end, which makes it a bit awkward to play (or at least to me)
you're not the only one who said that. changed >:
00:17:294 (4) - Move this one pixel to the left so that the stack is perfect fixed
00:19:063 (4) - If you move this one on 00:18:558 (3) - or stack it with 00:18:305 (2) - , and switch 00:18:558 (3,4) - on the timeline, the rhythm would make a bit more sense, no? yup, sounds good
00:24:624 (4) - I think the position is rather weird, maybe you should move 00:24:624 (4) - to the middle of the square, unless you really want to keep the small jump.
I like how it plays and an anti-jump fits much less than a (super small) jump, imo.
00:25:887 (1) - rip hidden players? :(
yep, RIP \m/ (playing HD is their choice, not mine.)
00:50:150 (1) - I see the blanket, but it doesn't look very great atm, improve it a little bit :p refined !
01:17:193 (2) - Again a strong beat on a slider end - not a major problem, but because of the chord change and voice it would make more sense if this was tappable. changed
01:27:303 (3) - Same, though it isn't as important here. changed

Hard

Just some nitpicking, nice diff!
fixed all!

00:46:612 (2) - One pixel to the left for perfect stack
00:40:041 (1) - Improve this blanket a little bit
01:00:765 (2) - 2 pixels to the right and 1 down for stack

Normal

00:19:822 (5) - I don't know if this is alright. It's not an Easy but even so the inconsistency of the return sliders there might cause confusion.
I think it's pretty obvious and up til now no one who testplayed it had any problems understanding this.
00:45:095 (7) - Same here. It might not, though, I'm not an expert ^
00:50:150 (1) - 1 pixel to the left sure!
01:24:523 (1) - Hmm, Again something that might even cause more confusion. I think people will tap through because of the fact that all the stacks like that are 1/2, except for that one. changed this one owo

Easy

Very nice, nothing that I can mention :) Yay! >w<

Good luck, have a star!
thanks a lot! uwu
Thank you, I'll reply in detail once I'm home!

updated!
Axarious


General
  1. Wow.
Easy
  1. 00:33:975 (1) - Balance out this slider. The first curve is more extreme than the second.
  2. 00:50:150 (2) - Link Move to x:310 y:34 for 1.10x distance to both head and tail of slider (1) and reblanket.
Normal
  1. 00:30:437 (2,3) - Not parallel, copy and scale one up to make these parallel.
Hard
  1. 00:28:415 (2,4) - Stack?
  2. 00:31:700 (4,2) - ^
  3. 00:58:238 (1) - The start and end of the slider should have the same amount of curve. It'd look nicer.
  4. 01:04:304 (1) - Rotate 1 degree around selection center.
  5. 01:18:457 (5,6) - Move (6) to x:261 y:271.
Mocchi
  1. 00:15:272 (5,1) - Is this supposed to be a double blanket or is this intentional placement?
  2. 00:33:975 (1) - Move to x:363.
  3. 00:36:250 (8,10,3,2) - Fix blanket between (8) and (10,3,2).
  4. 01:14:666 (5,8) - This blanket could be cleaner.
  5. 01:17:193 (2,3) - Was this intentional for them to be not stacked?
  6. 01:17:951 (4) - Move to x:214 y:168.
  7. 01:27:050 (2,3) - Can also be improved. Move (3) to x:280 y:209?
Topic Starter
Squichu
Axarious

Axarious wrote:

General
  1. Wow. ..? ;-; I know the song's awkward, I'm sorry.. x:
Easy
  1. 00:33:975 (1) - Balance out this slider. The first curve is more extreme than the second. should look a little better now
  2. 00:50:150 (2) - Link Move to x:310 y:34 for 1.10x distance to both head and tail of slider (1) and reblanket. ok
Normal
  1. 00:30:437 (2,3) - Not parallel, copy and scale one up to make these parallel. done
Hard
  1. 00:28:415 (2,4) - Stack? fixed
  2. 00:31:700 (4,2) - ^ fixed
  3. 00:58:238 (1) - The start and end of the slider should have the same amount of curve. It'd look nicer. the slider is perfectly symmetrical as it is, tho?
  4. 01:04:304 (1) - Rotate 1 degree around selection center. okay
  5. 01:18:457 (5,6) - Move (6) to x:261 y:271. why? when I do that it's too close to 5's head
Mocchi
  1. 00:15:272 (5,1) - Is this supposed to be a double blanket or is this intentional placement? was random, but blanketed now
  2. 00:33:975 (1) - Move to x:363. okay
  3. 00:36:250 (8,10,3,2) - Fix blanket between (8) and (10,3,2). fixed
  4. 01:14:666 (5,8) - This blanket could be cleaner. improved it
  5. 01:17:193 (2,3) - Was this intentional for them to be not stacked? they're autostacked anyway, so it doesn't really matter..
  6. 01:17:951 (4) - Move to x:214 y:168. kay
  7. 01:27:050 (2,3) - Can also be improved. Move (3) to x:280 y:209? that actually messes up the blanket. x:

Thank you!

Thanks for the mod!
updated!
Aldwych
Hi, from modding queue :

Uh German song, not the best i like, but i'll do with that. :>

[General]

Ok

[Easy]

Well, you should raise the HP and OD, it should be 2 for both, in this case the increasing along the main diff will be + 2.

00:19:822 : I think that by upping a bit this slider, the flow will be better, actually the line given between this and the previous slider are not on the continuous of the previous linear slider (ye strand words i did).
00:41:557 : You should down a bit his position, the flow would be better.
01:09:864 : The anti flow you give here is weird, maybe ctrl-h the previous slider could be an interesting solution, or rework this part too.
01:14:919 : The upper part of the slider touches the classical skin hp drain bar, you should down it a little.
01:24:523 : Interesting you didn't make a blanket with the previous slider (if yes, the slider will need a little rework for a better blanket.)

Good easy, nothing more to say, the flow is pretty good and the speed is quite enough good.

[Normal]

00:15:778 : Have you ever tried to finish the slider 1/2 earlier and add a circle at 00:16:789, it's quite good to hear.
00:16:283 : Maybe have a custom clap here?
00:19:882 : double reverse on slider is quite odd, i advise you to rework this slider in order to have just one reverse (or impair reverse but it's too much when it's 3 on a normal and it doesn't need 3 reverse here).
00:32:964 : Even if it's a slider, 1/4 is really depreciated on a normal diff.
00:36:502 : The antiflow is weird here, i advise you to make something like :
00:37:261 : why these finishes and NC?
00:43:074 : Mwé, this end is not entirely visible, not sure if i'm the only one who points out this.
00:45:095 : Also pair reverse but this one is more acceptable.
01:02:532 : Also 1/4 like the previous one mentioned. :<
01:02:913 : Useless timing section for normal diff, you should delete it.

Not so bad diff, objects are well used without over mapping.

[Hard]

00:15:778 : The blanket is not perfect. :<
00:17:042 : Maybe ctrl-g this and the next circle, the flow might be better.
00:50:024 : You can add a note here for vocals.
01:18:457 : Ye blanket. :<
01:28:314 : Their positions are so weird, i know you can do much better here.

Seems fine hard.

[Mocchi]

Why Mocchi instead of Insane?

00:19:822 : Well, ye, no, ye, no i really really dislike this short DS for (imo) nothing.
00:25:887 : Have you ever see this on auto mod? It's really confusing to read. You should move this (and maybe the next) circle(s).
00:27:404 : Ctrl-g this slider, the flow will be much much much better.
00:29:173 : I don't really like the stack with the first slider, but... 'kay.
00:37:261 : Why NC here?
00:46:865 : This curved stream has no reason to exist, i advise you to make a linear one.
01:21:237 : I advise you to down the reverse position to 432;238 , the flow with the 2 stream circle after will be better.
01:28:314 : You should stack it with the 2nd combo slider, the flow with the next circle will be much better.

I disliked some of the patterns but the hitsounds makes the Mocchi diff cool.

Gl hf for rank. :>
Topic Starter
Squichu
Aldwych

Aldwych wrote:

Hi, from modding queue hi there! o/

Uh German song, not the best i like, but i'll do with that. :>
I know.. but the anime was so fun back in 199x, I just had to map the intro. :b

[General]

Ok

[Easy]

Well, you should raise the HP and OD, it should be 2 for both, in this case the increasing along the main diff will be + 2.
uh, okay.

00:19:822 : I think that by upping a bit this slider, the flow will be better, actually the line given between this and the previous slider are not on the continuous of the previous linear slider (ye strand words i did). changed
00:41:557 : You should down a bit his position, the flow would be better. okay
01:09:864 : The anti flow you give here is weird, maybe ctrl-h the previous slider could be an interesting solution, or rework this part too.
flipping it would be really awkward for the previous pattern and worsens the flow here, too, cause you have to move upwards for 01:10:369 (3,4) - . I agree that flow could be better, but I'll just end up with the same pattern everywhere, which is incredibly boring to play. no change
01:14:919 : The upper part of the slider touches the classical skin hp drain bar, you should down it a little.
uuh, I don't think I have to move it, cause the classical skin isn't the default one. and with the default one it looks like this: http://puu.sh/dJsZs/7f6f02b382.png
01:24:523 : Interesting you didn't make a blanket with the previous slider (if yes, the slider will need a little rework for a better blanket.)
I don't intend to make a blanket here for the simple reason that it looks boring after a while. also, if I were to blanket the circle, I'd have to place the following circle either below the slider start, which is confusing for beginners, or really far to the right, which makes the flow awful.

Good easy, nothing more to say, the flow is pretty good and the speed is quite enough good. >w<

[Normal]

00:15:778 : Have you ever tried to finish the slider 1/2 earlier and add a circle at 00:16:789, it's quite good to hear.
Yes, I tried and I prefer the long slider. c:
00:16:283 : Maybe have a custom clap here? I don't think it's a good idea to hitsound sliderticks with claps etc, cause it confuses some players.
00:19:882 : double reverse on slider is quite odd, i advise you to rework this slider in order to have just one reverse (or impair reverse but it's too much when it's 3 on a normal and it doesn't need 3 reverse here).
how is it odd? I've seen plenty already. mentioned everyting else in beatmap description
00:32:964 : Even if it's a slider, 1/4 is really depreciated on a normal diff. I don't think 1/4 is a problem at all in Normal as long as it's not circles. c:
00:36:502 : The antiflow is weird here, i advise you to make something like I don't really agree that the flow is weird, but changed. differently, tho
00:37:261 : why these finishes and NC? emphasizing the vocals
00:43:074 : Mwé, this end is not entirely visible, not sure if i'm the only one who points out this. changed, since ppl keep complaining about it.
00:45:095 : Also pair reverse but this one is more acceptable. why, tho? it's not any different than the first one.
01:02:532 : Also 1/4 like the previous one mentioned. :< yep, same :n
01:02:913 : Useless timing section for normal diff, you should delete it. uhm, that's a bookmark. in case you mean the previous timing point - it's necessary cause it ends the kiai. the one after changes sampleset.

Not so bad diff, objects are well used without over mapping. thanks >w<

[Hard]

00:15:778 : The blanket is not perfect. :< now it is :3
00:17:042 : Maybe ctrl-g this and the next circle, the flow might be better. I like it better as it is. '-'
00:50:024 : You can add a note here for vocals. okay
01:18:457 : Ye blanket. :< changed
01:28:314 : Their positions are so weird, i know you can do much better here. changed pattern

Seems fine hard. >w<

[Mocchi]

Why Mocchi instead of Insane? I can't play Insanes, so I won't map Insanes, this is 2nd Hard diff. c:

00:19:822 : Well, ye, no, ye, no i really really dislike this short DS for (imo) nothing. explained that in some previous mod, too lazy to do so again. >: but I'll keep it.
00:25:887 : Have you ever see this on auto mod? It's really confusing to read. You should move this (and maybe the next) circle(s).
Yes, I've seen it on autoplay. I also played it myself and watched several other people play it. no problems
00:27:404 : Ctrl-g this slider, the flow will be much much much better.
changed, differently tho.
00:29:173 : I don't really like the stack with the first slider, but... 'kay. changed
00:37:261 : Why NC here? emphasizes vocals and prevents the combo from going to high
00:46:865 : This curved stream has no reason to exist, i advise you to make a linear one. okay
01:21:237 : I advise you to down the reverse position to 432;238 , the flow with the 2 stream circle after will be better.
but it wosens the previous flow
01:28:314 : You should stack it with the 2nd combo slider, the flow with the next circle will be much better. this is awesome. thanks!!

I disliked some of the patterns but the hitsounds makes the Mocchi diff cool. I'm not completely satisfied with how the diff plays either, but I hope some more mods can fix that. Thank you! c:

Gl hf for rank. :>
Thanks! I doubt I can find BATs to look at it tho. haha. :D
Thanks & updated!

to future modders - no need to point out widescreen support. there is going to be a sb added, so it's enabled for a reason. c:

// edit - made some major changes in Mocchi diff, patterns look and flow a lot better now. yay :3
Tarrasky
random mod from #modreqs

Mocchi

00:16:789 (3) - move this slider in this form https://osu.ppy.sh/ss/2390787
00:28:667 (1,3) - this overlap is strange, you can try something that does not need overlap
00:32:964 (1,2,3,4) - you can make a short stream of 5 circles https://osu.ppy.sh/ss/2390798
00:34:480 (2,5) - this overlap is necessary? you can stack
01:00:260 (1,2) - so strange to play, try this https://osu.ppy.sh/ss/2390808
01:03:798 (4,3,5) - stack
add a circle in 01:26:797 -
01:28:566 (5) - this circle is unecessary, the spin can start here

Hard

00:20:327 (2) - Ctrl + G
00:27:404 (5) - /\
00:35:997 (1,2) - hmmm, this overlap is a bit unecessary, the ar is 7, maybe this could disrupt the gameplay
00:37:766 (3,4,1) - the distance of this stream is a bit hard
01:06:073 (6,3) - just stack the slider
01:17:951 (4) - Ctrl + G
01:28:566 (5) - this circle is unecessary, the spin can start here


Nice map, good luck :)
Topic Starter
Squichu
Tarrasky

Tarrasky wrote:

random mod from #modreqs I really am amzed by modreqs.. QwQ

Mocchi

00:16:789 (3) - move this slider in this form https://osu.ppy.sh/ss/2390787 why? I like the flow as it is better and the stack with the following objects
00:28:667 (1,3) - this overlap is strange, you can try something that does not need overlap changed
00:32:964 (1,2,3,4) - you can make a short stream of 5 circles https://osu.ppy.sh/ss/2390798
I could, but that doesn't match the melody cause there is no sound at 00:33:343 -
00:34:480 (2,5) - this overlap is necessary? you can stack okay
01:00:260 (1,2) - so strange to play, try this https://osu.ppy.sh/ss/2390808
I like how it plays. :n
01:03:798 (4,3,5) - stack I'd have to stack the objects differently for the next ~20 seconds then and all patterns get messed up. for a stack that's not even visible while playing I don't wanna change all of that. that messes up flow of some parts, too, and I'm quite happy with how it is
add a circle in 01:26:797 - why?
01:28:566 (5) - this circle is unecessary, the spin can start here I thik the beat is too strong to ignore it, so I won't start the spinner earlier.

Hard

00:20:327 (2) - Ctrl + G why?
00:27:404 (5) - /\ :n ?
00:35:997 (1,2) - hmmm, this overlap is a bit unecessary, the ar is 7, maybe this could disrupt the gameplay
tbh I just waited for someone to point it out, but I liked how it looked. >: changed
00:37:766 (3,4,1) - the distance of this stream is a bit hard whops, reduced spacing
01:06:073 (6,3) - just stack the slider not necessary, cause it's no visible while playing and also flows worse than atm
01:17:951 (4) - Ctrl + G doesn't play nice with 01:17:699 (3) -
01:28:566 (5) - this circle is unecessary, the spin can start here same as in Mocchi!


Nice map, good luck :) Thank you! :3
Thanks & updated!

skin added!
Yuii-
This song is so... catchy!! Aaaaaaa

Mod by Yuii-
Map posted at: SlowBurn x Yuii's Queue

[Easy]


General: Change AR to "3,0" / OD to "3,0" / HP to "3,0"


  1. 00:26:646 - Can you add a circle here?

  2. 00:27:657 - Same ^ ^

  3. 00:42:821 - Same ^ ^

  4. 00:47:876 - Same ^ ^

  5. 01:02:913 - 01:04:177 - Try mapping something.


[Normal]


General: Change CS to "3,0"


  1. 01:20:984 (2,3,4,5) - Can I suggest you this? http://puu.sh/dL02A/9f390a58aa.jpg


[Hard]


General: Nothing to say about this difficulty. Well mapped.



[Mocchi]


General: HP "8,0"? I think that's waaaay too much. Try "6,0".


  1. 00:32:964 (1) - I can't actually find any beat. Try deleting it.

Very good maps overall, it was hard to find mistakes! :D
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