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Apple-ufo - Ano Hi, Natsu no Sora ni(inst.)

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Total Posts
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Topic Starter
Kite
This beatmap was submitted using in-game submission on Sonntag, 28. Dezember 2014 at 23:29:05

Artist: Apple-ufo
Title: Ano Hi, Natsu no Sora ni(inst.)
Tags: piano C86 Comiket 86 utml ラムネ色キャンバス Ramune Iro Canvas バル baru
BPM: 160
Filesize: 4844kb
Play Time: 02:12
Difficulties Available:
  1. Hard (3,02 stars, 293 notes)
  2. Normal (1,88 stars, 182 notes)
Download: Apple-ufo - Ano Hi, Natsu no Sora ni(inst.)
Information: Scores/Beatmap Listing
---------------
Enjoy~
Natteke
1rd
Natteke desu
sicond
Irreversible
thirst
340
as elvis requested

[general]
  1. offset -6 on every timing point
[hard]
  1. 00:18:870 (3,4) - i think it'll be better if you stack them because this speedup is liiiitle strange imo
  2. that's just a my opinion but 00:24:120 (1,2,3,4) - muted end of sliders sounds VERY weird
  3. 00:37:492 (4,5) - wow so insane
  4. 00:40:492 (5) - ctrl+g?
  5. 00:15:120 (3,4) - previous stack (00:10:620 (4,5,6) - ) was 1/4 and this is 1/2 :o not cool!
  6. 00:34:492 (4) - this pattern is soooooo hard to read imo >: consider on putting it little righter (https://osu.ppy.sh/ss/2376039)
  7. 01:14:675 (2) - finish on the beginning of this slider?
[normal]
  1. 00:10:620 (4,5) - previous stack (00:03:682 (5,6) - ) was 1/1 and this is 1/2
  2. 01:13:875 (2) - finish on the end of slider?
  3. 01:15:912 (2,3) - change it to 1 repeated slider please
ryuu
hello
i'm here because of elvis
u need to hug him

this is my suggestions

normal

00:03:682 (5) - more sweet?
00:11:370 (5) - mb just use ds? because this is hard for new players blablabla
00:28:679 (3) - ^
01:28:099 (2) - ^
01:29:412 (5) - more sweet?
01:58:588 (4) - don't kill me ._.

hard

00:12:870 (2) - more sweet?
00:21:870 (2) - more cute?
00:37:867 (5) - more nicely?
01:06:367 (1,2) - this is sounds eeeeeeeeeeeh. strangely! mb this?

sorry
i don't know how to mod perfect map
sorrysorrysorry
rEdo
First to mod! Do I get a cookie? WOW THE NINJA
[Normal]
00:06:120 (2) - Curvy sliders for the win. Click! >:(
00:14:370 (1) - Delete whistle.
00:15:682 (4) - Add one at its end, for consistency with 00:03:682 (5)­.
00:20:370 (1) - Missing a whistle at its end.
00:47:617 (5) - This feels like a better place for that whistle rather than (4).
01:03:367 (1,2,3) - Add whistles at their beginnings, or at least at (2)'s beginning?
01:15:537 (1) - Missing a finish.
01:24:537 (1) - Woops, it's slightly too close to previous note (0.85x). x:206 y:273 should fix that.
01:34:287 (4) - Ain't stacked with (3)'s end properly.
[Hard]
Watch out, I'm going to be terribly­ ­ nazi right here. Mainly for the aesthetics.
­
00:11:745 (1) - The distance between (7,1) is quite larger than it should (when comparing to (6,7)). This could be easily fixed by moving that slider slighty closer.
00:39:179 (1,2) - I guess a simple triple note stack should play much better than this. This map is beautiful because of its simplicity, no need to destroy that with things like that.
00:45:367 (1) - Move that a little bit lower, so the distance snap in this entire combo is the same.
00:49:117 (3,4) - These could be moved a little bit to the left for the same reason as above.
01:07:867 (3) - Missing a whistle here.
01:15:327 (3) - Move it to x:279 y:116, so the distance between (2,3) and (3,1) is exactly the same. The suggestions below are reasoned with pretty much the same logic.
01:17:599 (7) - x:309 y:111.
01:49:400 (3) - x:105 y:323.
01:52:400 (2) - x:295 y:214.
02:00:463 (2) - x:197 y:329.

Simply amazing. Good luck!
Topic Starter
Kite
Thanks a lot for all the mods!!
I'll update the map a bit later on
Squigly
wow elvis really wants your map modded, giv him luv ;c;

gonna mod this soon, just give me a moment <3
FlobuFlobs
o/
[General]
  1. I know that pure black object colour unrankable is, but im not sure about pure white, let it check
  2. Consider making a easy diff? a mapset starting with AR6 and OD5 seems really high
[Hard]
  1. This AR q__q how about 7.5? its such a chill song with such a fast AR, not even insane have this AR so 8.5 -> 7.5?
  2. Remove Letterbox, theres no break
  3. 01:05:429 - here's nothing in the music?
  4. 00:18:870 - Use a Slider here instead? 00:19:057 - i cant really see that comming when i testplay it
[Normal]
  1. Remove Letterbox, no breaks
  2. Remove Widescreen cuz blah
  3. Get the distance constant >_> as far as i know its unrankable to have inconsistent spacing in a normal
    00:17:745 (1) - 00:19:620 (4) - 00:23:370 (1,2,3) - 00:33:367 (1,2,3) - 01:02:617 (8) - 01:08:992 (1) - 01:13:875 (2) - 01:15:912 (2) - 01:17:787 (6) - 01:22:287 (2) - 01:24:162 (5) - 01:32:787 (1) - and some more
  4. AR6/OD5 as easiest diff in the mapset looks also to high
  5. 00:13:620 (5) - Should be X161, Y197 for consistent spacing


couldnt find anythin qq
Topic Starter
Kite
Okay applied almost everything you mentioned, thanks a lot!
Let me know if you need detailed feedback on what I applied and what not.
Beren
*w*
Tarrasky
Amazing music, I love piano <3
Congrats by the map, + star and good luck :) :) :)
haha5957
some totally ignorable opinions here:



[Hard]
00:24:120 (1,2,3,4,1) - this part deserves slider deceleration just like 02:00:836 (3,4,5,6,1) - ?
00:37:867 (5,6) - the music feels little "stopped" on 00:37:867 (5) - and i felt the rhythm could be :


00:52:492 (4) - the x0.75 deserves NC i guess? maybe not...
01:12:742 (1,2,3,1) - (timing) i felt slightly loud with 60-70-80-80 volume incline, and 25-40-65-80 somehow felt better/fit for me



I tried but nothing to mod on 11/10 map

gl OuO
Topic Starter
Kite
Applied everything except new combo, thanks for the nice suggestions!
Squigly
this is honestly such a well made map that i only have a few ideas/opinions but i will take the time to sift through it as much as possible

(i was tired when modding, pm me if i dont make sense and i am more than happy to help)
Hard
  1. it was just an idea, i thought this pattern was really boring, even if it is the intro, i thought it could be more than just that of 2 stacked notes. so as an example, maybe stack 00:03:682 (5) - on the 6, and the 7 stacked on the 8. though it doesnt fit the style of the map just an idea
  2. 00:06:870 (2) - why not make this a slider that ends on the red tick and a note on the white, where the slider end was
  3. 00:11:276 (5,6) - it might be best to slightly space these out but you dont need to ofc, it just feels better and looks better to read, slider ends into notes that are slow usually get me! ;w;
  4. as an idea, make this 00:15:682 (4) - start on the white tick, and end on the red, and then put a note on the red before it (original start point of the slider)
  5. 00:25:684 - if you really wanted to make it cool (but also trickier and messier) you could just as easily put a cute little slider here on the yellow 1/8 tick to the white ;w; but i wouldnt with what you have established here
  6. 00:28:492 - why not try to make it more quiet? decrease that volume on that slider end or sumthin maybe C: ( i think this could be said for each extended slider here so i wont link them all )
  7. 00:36:367 (1,2,3,4,5) - this was the one pattern i disliked, im sure you can come up with a prettier pattern than this for the ascending notes.
  8. 00:38:242 (6) - instead of this being a slider i was thinking that these could be while that stayed a single note? 00:37:492 (4,5) - would that work for what you were going for?
  9. 00:54:367 (1,2,3) - you can make a tiny little triangle here like you did with other notes ;w; it would fit
  10. 01:00:367 (1) - you should make this curve the other way
  11. 01:00:929 (2) - maybe make into a slider until the white tick?
  12. 01:06:835 - i see why you wouldnt put one here but it would work so i might as well point it out C:
  13. 01:08:429 (4) - i would stack this with the 3, just so it doesnt make the other patterns that are right after it confusing
  14. 01:26:224 (2) - i guess i see why it is a repeating slider (if you are mapping the reverberations), if anything it makes more sense to make a slider until the end of this repeating one on the white tick though
  15. 01:45:838 (1,2,3,4,1) - is it supposed to get more of a curve and then lessen of a curve?
  16. 01:49:213 (2) - dont you love 1/8, i know i do (totally do it put that 1/8 slider there i dare you)
  17. 01:50:994 - there is a note here btw
  18. 01:58:213 - you can totally map this too, i would stack over top of the next note
  19. 02:12:931 (3) - turn on that 1/12 and smack that tail of the slider on the purple tick before the white, and a note on the white! \:D/ atleast i think that would be better
really solid hard
im very tired im going to go off to sleep now gl with this fantastic map <3
Topic Starter
Kite
Thanks!
Applied a bunch of ideas you had and improved the timing slightly with the help of Charles445 (thanks a lot again).
I forgot to savelog the irc chat but the spots we changed were 131124 into 95bpm and 0,63x velocity multiplier and 73867 received -8 on offset to fit with previous ticks (was 73875 before for whatever reason..).
Natteke desu
fixed unsnapped prewiev time and it's ready immo!
Kyubey
Hi!
I have to pop this bubble due to wrong metadata:
Title should be «あの日、夏の空に(inst.)» instead of «あの日、夏の空に».

http://apple-ufo.m-aquis.net/index.php/disco/
And romanized title should be «Ano Hi, Natsu no Sora ni(inst.)» instead of «Ano Ni~Tsu, Kanosora ni».
https://www.youtube.com/watch?feature=p ... zQFg#t=280 listen to 4:40
Metadata was checked by alacat, all credit goes to her.
Now, suggestions:
[Normal]
whoa so many unused greenlines, but there's nothing bad, just looks messy
00:51:367 (1,2) - i think better to unstack it, since that 1/2 can be misread by newbies. maybe something like this http://puu.sh/dMTKI/586a1d3e1c.jpg
01:27:537 (1,2) - i would say same thing, but click on the slider is much easier than on the circle, so i won't touch it
01:33:537 (3,4) - as before about stacking with note
01:47:338 (4,5) - too
[Hard]
well, there's 1/2 stacks too, but i guess it's more readable because players are better and ar is higher
btw, i hardly suggest to change OD to 6 because 7 is more used for insanes, on relaxing hard it looks just... uncomfortable, because it can be pretty hard to get 300 on such a relaxing and slow music
01:43:213 (2) - maybe ctrl+G for better flow?

Such an awesome mapset, I love it!
Poke me when you fix stuff.
Topic Starter
Kite
Fixed metadata and 1/2 stacks in normal.
Insane OD is now 6.5.

Thanks!
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