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Suzuki Konomi - Absolute Soul

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Total Posts
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Topic Starter
Owntrolf
This beatmap was submitted using in-game submission on Monday, February 13, 2017 at 7:32:55 PM

Artist: Suzuki Konomi
Title: Absolute Soul
Source: アブソリュート・デュオ
Tags: Duo Opening theramdans tv size meme
BPM: 188
Filesize: 21927kb
Play Time: 01:27
Difficulties Available:
  1. Absolute Duo (5.3 stars, 378 notes)
  2. Easy (1.45 stars, 93 notes)
  3. Insane (4.86 stars, 355 notes)
  4. Light Insane (4.16 stars, 293 notes)
  5. Normal (2.09 stars, 147 notes)
  6. theramdans' Hard (3.17 stars, 237 notes)
Download: Suzuki Konomi - Absolute Soul
Download: Suzuki Konomi - Absolute Soul (no video)
Information: Scores/Beatmap Listing
---------------
September 1,2016
Kill me please
*dont put me on suicide watch pls

May 30,2016
Rank this or ill cry

Redownload Nov23, 2015
Insane renamed to Light Insane
Insane+ renamed to Insane

Redownload Oct25,2015
Taken over handome's Insane because they pulled out

Ill just see if anything different happens without byfars(ripsorrryihurtyourfeelingsplesdontdie)
for a week or so

Added Irre's Extra Please redownload if before April 25, 2015

Ill just see if anything different happens without byfars(ripsorrryihurtyourfeelingsplesdontdie)
since the rip reading


Extra renamed back to Insane
PLEASE REDOWNLOAD IF DOWNLOADED BEFORE FEB 16 10:40PM PST

Uh Sure


Easy - Completed
Normal - Completed
Hard - Completed
ramadams' Hard - Completed
handsome's Insane - Completed
Extra - Completed
byfar's Insane - Completed

HabiHolic- 1st Bubble
pishifat - mercy
Natsu - 1st Pop

Thanks to





Pls modderino doitkibbel

Trying to speedmap and will probably finish sometime this week
*Time to spammoddingforumandlookfortonsofm4manddroptonsofkud0su

Yauxo


Hi there, coming from your request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion
Rather important change
Not so important change/small note or opinion
(copy paste end)

[General]
■ So, Insane has OD 8 and Duo has OD7, resulting in a OD6/8/7 spread. You might want to fix that somehow.

[Duo]
■ Generally, I'd love if you would use less stacks like 00:23:184 (2,3,4) - . There's no real sound that'd support a stack/movement halt like this. Let things flow, make the player move and jump if neccessary, but dont force him to stop on a "flowing" sound.

■ 00:02:439 (1) - uses a rather weird angle to start off, as 00:01:641 (7,8,9) - pretty much flows in the same direction. Ctrl+g eventually?
■ 00:04:354 (4,5) - any way you could make these two less identical? Maybe some kickslider effect would be nice. Add some movement :3
■ 00:08:024 (3) - something ctrl+gish? The way you move on 00:07:546 (1,2,3) - is rather sharp and might be not as enjoyable as something triangle-ish
■ 00:12:014 (3) - The jump to x1.75 SV seems rather huge to me. Maybe something like x1.5 would be enough (and less dangerous)

■ From 00:12:812 (1) - on: Your NCing is rather inconsistent for a while. The first combo you use is a short one (6 ticks), then the next few are long combos (10/11 ticks). Your combos also start on the red tick after the actual strong/NC-giving tick (like 00:15:365 (9) - , 00:17:918 (13) - ), so you might want to take a second look over that.
(If you wanted to keep the short combos, you'd have to NC stuff like 00:16:322 (6) - )

■ 00:21:588 (1) - Yes, the song is strong here, but not x1.75 strong :v Down to x1.5 max I'd say for less random missability
■ 00:24:141 (2) - 136/28 for better spacing to the next object
■ 00:25:418 (6) - Move this a little bit to prevent/fix ^ (Actually, you maybe want to replace this one with two Circles, the second one being NC'd. You already have a loud hitsound on a silent object (Sliderend), so why not make it clickable)
■ 00:26:056 (4,5,6,7,8,9,10,11) - respacing on these would be cool as well. Anti-Jumps are rather old and annoying to play for some people.
■ 00:30:524 (2) - could actually be a good spot for a NC. Song gets stonger and there's a sudden change in pace
■ 00:30:843 (3,4) - I see more of these and I still dislike them :v So, for all of the following: Respace em to a normal spacing.
■ 00:33:875 (2,3,4) - Talking about more spacing; Space these less. Pretty much no one will be able to guess that these are 1/4th apart and not 1/2. This is where spacing = timing comes in handy.
■ 00:35:152 (1,2,3) - ^ and for all of the following too
■ 00:48:397 (1) - Might be just me, but I wouldnt map someone breathing in :v
■ 00:51:109 (3,5,7) - It'd probably be better if they didnt touch
■ 00:52:067 (7) - should be longer and end on 00:52:386 (1) - , as there's no real sound to be mapped on its current end and 00:52:306 (8) -
■ 00:53:343 (1) - move NC to the Slider after that
■ 01:03:716 (3) - NC here because start of kiai
■ 01:14:407 (3) - Maybe try a rhythm like this. Make the claps clickable and less awkward with that.

■ 01:19:035 (8) - There should be a NC here. In general, it'd be a very good idea to revamp the NCs in this diff. Theyre out of control :v

■ In general, I think that this diff could need some more love. Things look random and without structure.

[handsome]
■ 00:03:556 (7,8) - I'd space these two more. Stack 00:03:556 (7) - with 00:03:875 (1) - maybe?
■ 00:12:811 (1) - 289/289 for better alignment with the Slider
■ 00:23:024 (6) - NC here
■ 00:22:944 (5,6) - How about unstacking these for a better flow into the next jumpy combo?
■ 00:26:694 (5) - forgotten NC?
■ 00:29:248 (5) - ^?
■ 00:38:982 (4,5,4,5) - These two have the same rhythm as 00:36:428 (4,5,6,7) - -ish combos, so the rhythm with the Sliders should probably look like this http://puu.sh/edgeD/4164155aa8.jpg
■ 01:02:519 (1) - Spinner should end on 01:03:237
■ 01:07:067 (3,4) - Maybe something like this to make it more exciting?

■ 01:23:503 (3) - You probably want to NC this or move this further away. The NC would lower the confusion a bit, a respace would fix the anti-jump problem. Right now it looks like the Slider is, timing wise, closer than it actually is.

[Normal]
■ The NCing in this diff is off as well. Take a look at the GD Insane and try to copy the NCing from there.
■ You also want to unstack as many stacks as possible. Stacks might be difficult to read as a beginner, so you want the objects to be as visible as possible

■ 00:00:205 (1) - I'd just completely remove this Spinner
■ 00:01:961 (1,2) - Having a short Slider instead of a stack would probably be easier and more enjoyable.
■ 00:10:099 (7) - The Slider should start where 7 is right now. 00:10:258 (1) - currently starts on nothing.
■ 00:11:216 (2,3) - unstacking would probably be a good idea.
■ 00:14:088 (4,5) - Even though the spacing itself fits, the player might misread that, as it's pretty close to the previous object's head. The player might only move his cursor halfway over the Slider as he sees the next object being "back at the start", thinks it's a 1/2 timing window and breaks because it's 1/1.
■ 00:25:737 (1,2,3,4,5) - This is pretty tricky to play and probably too difficult to read. Reading and clicking 1/2 1/1 1/2 will be really hard for a newbie. Replacing the quick stacks with a short Slider is probably the best idea to make this playable.
■ 00:28:769 (5) - You probably want to use a different rhythm for this one. The long Slider skips too many important beats. 00:30:524 (9) - plays awkward as well.

■ 00:32:599 (4) - You want a 1/1 repeatable for this one, as it supports the beat more. http://puu.sh/edikf/9bb1ec4859.jpg
■ 00:34:354 (3) - replace with a single Circle to give the player some time to read the fast part properly
■ 00:35:152 (2) - You want this one to hit the repeat on the blue tick (enable 1/4 snap for this) and the Slider after that should start directly on the next white tick
■ 00:36:428 (2) - have this one end on the next blue tick, add one repeat and remove the next Slider (that'd overlap with this one)
■ 00:37:067 (3) - remove the current Slider and just copy-paste ^
■ 00:37:705 (4) - ^ (or replace it with three circles)
■ Repeat ^ for the following combos.

■ 00:43:450 (3) - You want to NC this
■ 01:01:482 (2,3,4,5,6,7) - I think this will be too much/is too difficult for a beginner to play. Consider placing some Sliders instead of the second stack

■ Iam not quite sure what to say about the kiai. There's lots of clustering and some weird rhythm choices (like 01:04:673 (5,1,2,3,4) - ). You'd probably be better off revisiting that and thinking about a change.
hehe
Yauxo > thanks for mod!

Yauxo wrote:

[handsome]
■ 00:03:556 (7,8) - I'd space these two more. Stack 00:03:556 (7) - with 00:03:875 (1) - maybe? its a little pattern that i like to use, i didn't change it your way but i did make it more intuitive.
■ 00:12:811 (1) - 289/289 for better alignment with the Slider lol i moved 00:12:014 (3) - instead but ok :D
■ 00:23:024 (6) - NC here
■ 00:22:944 (5,6) - How about unstacking these for a better flow into the next jumpy combo? uh i'm not sure what you meant but i kind of unstacked them lol
■ 00:26:694 (5) - forgotten NC?
■ 00:29:248 (5) - ^?
■ 00:38:982 (4,5,4,5) - These two have the same rhythm as 00:36:428 (4,5,6,7) - -ish combos, so the rhythm with the Sliders should probably look like this sorry they don't have the same rhythm, but the vocals are the same, yes. the earlier once has much more pronounced doubles, while this one has extremely soft ones. i decided to keep it simple without the 3/4 rhythms here to give more emphasis on the 3/4 jumps later on.
■ 01:02:519 (1) - Spinner should end on 01:03:237
■ 01:07:067 (3,4) - Maybe something like this to make it more exciting? pretty chill part so i'm gonna keep the spacing chill too :D

■ 01:23:503 (3) - You probably want to NC this or move this further away. The NC would lower the confusion a bit, a respace would fix the anti-jump problem. Right now it looks like the Slider is, timing wise, closer than it actually is. i want to avoid changing the spacing, the antijump really suits the brief halt in instruments here, i did NC for good measure, of course.

code
osu file format v13

[General]
AudioFilename: Absolute Soulrev2.mp3
AudioLeadIn: 0
PreviewTime: 63031
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20265,22978,30478,31914,32553,33031,37659,37898,38138,42765,43005,43244,43404,52978,53297,55691,55851,58244,59521,60797,62393
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:Owntrolf
Version:handsome's Insane
Source:アブソリュート・デュオ
Tags:Absolute Duo Soul Suzuki Konomi handsome
BeatmapID:586199
BeatmapSetID:255287

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"absoluteduoshrink.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
46,319.148936170213,4,2,0,25,1,0
365,-100,4,2,0,35,0,0
11375,-100,4,2,0,35,0,0
11694,-100,4,2,0,35,0,0
12014,-100,4,2,0,35,0,0
12811,-100,4,2,0,35,0,0
21588,-100,4,2,0,40,0,0
21907,-100,4,2,0,45,0,0
22226,-100,4,2,0,35,0,0
23024,-100,4,2,0,35,0,0
26216,-100,4,2,0,35,0,0
26694,-100,4,2,0,35,0,0
27652,-100,4,2,0,35,0,0
28290,-100,4,2,0,35,0,0
33077,-100,4,2,0,35,0,0
33875,-100,4,2,0,35,0,0
34354,-100,4,2,0,35,0,0
37705,-100,4,2,0,35,0,0
37944,-100,4,2,0,35,0,0
38184,-100,4,2,0,35,0,0
42173,-100,4,2,0,35,0,0
43450,-125,4,2,0,25,0,0
49514,-125,4,2,0,35,0,0
51109,-100,4,2,0,35,0,0
51588,-100,4,2,0,35,0,0
51907,-100,4,2,0,35,0,0
53663,-125,4,3,0,35,0,0
58609,-100,4,3,0,45,0,0
59886,-100,4,3,0,45,0,0
61163,-100,4,3,0,55,0,0
63077,-100,4,2,0,5,0,0
63237,-100,4,2,0,35,0,0
63716,-83.3333333333333,4,2,0,35,0,1
86854,-100,4,2,0,35,0,0
89407,-100,4,2,0,5,0,0


[Colours]
Combo1 : 151,198,255
Combo2 : 228,228,228
Combo3 : 74,156,255
Combo4 : 57,57,55

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322,215,32119,1,0,0:0:0:0:
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269,327,32438,1,0,0:0:0:0:
236,335,32518,1,0,0:0:0:0:
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238,299,33875,1,4,0:0:0:0:
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375,194,34115,1,4,0:0:0:0:
330,195,34195,1,0,0:0:0:0:
228,133,34354,1,4,0:0:0:0:
327,301,34514,5,0,0:0:0:0:
449,249,34673,2,0,P|468:194|450:144,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
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332,326,35232,1,0,0:0:0:0:
191,311,35391,1,4,0:0:0:0:
230,287,35471,1,0,0:0:0:0:
351,157,35631,1,4,0:0:0:0:
293,350,35790,5,0,0:0:0:0:
154,336,35950,2,0,P|98:310|78:265,1,90,0|0,0:0|0:0,0:0:0:0:
89,151,36269,1,0,0:0:0:0:
221,186,36428,1,4,0:0:0:0:
221,186,36508,1,0,0:0:0:0:
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114,193,36907,5,4,0:0:0:0:
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150,57,37386,1,0,0:0:0:0:
157,218,37546,5,0,0:0:0:0:
254,121,37705,2,0,B|302:112|302:112|333:120|333:120|395:108,2,135,4|4|4,0:0|0:0|0:0,0:0:0:0:
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268,310,38663,1,2,0:3:0:0:
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240,213,50710,1,0,0:0:0:0:
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216,171,50869,1,0,0:0:0:0:
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225,275,52705,2,0,P|287:309|389:263,1,180,4|8,0:3|0:0,0:0:0:0:
456,131,53184,1,0,0:0:0:0:
303,200,53343,1,0,0:0:0:0:
336,117,53503,1,0,0:0:0:0:
447,215,53663,6,0,B|473:260|473:260|436:355,1,144,4|0,0:0|0:0,0:0:0:0:
328,384,54141,1,2,0:0:0:0:
289,282,54301,2,0,L|381:274,1,72,4|0,0:0|0:0,0:0:0:0:
210,198,54620,2,0,L|302:190,1,72,2|4,0:0|0:0,0:0:0:0:
361,19,54939,6,0,B|331:107|331:107|267:113,1,144,0|2,0:0|0:0,0:0:0:0:
160,63,55418,1,4,0:0:0:0:
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224,140,56056,1,12,0:0:0:0:
300,181,56216,2,0,B|312:232|312:232|304:277|304:277|319:331,1,144,0|0,0:0|0:0,0:0:0:0:
397,274,56694,1,8,0:0:0:0:
221,227,56854,6,0,L|129:250,1,72,4|0,0:0|0:0,0:0:0:0:
152,340,57173,2,0,L|244:317,1,72,10|4,0:0|0:0,0:0:0:0:
316,321,57492,2,0,B|304:277|304:277|312:232|312:232|300:181,1,144,0|10,0:0|0:0,0:0:0:0:
194,105,57971,1,4,0:0:0:0:
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236,291,58450,1,6,0:0:0:0:
335,264,58609,6,0,P|418:231|441:125,1,180,12|0,0:0|0:0,0:0:0:0:
304,57,59088,1,0,0:0:0:0:
223,211,59248,2,0,P|210:299|290:372,1,180,0|6,0:0|0:0,0:0:0:0:
417,287,59726,1,4,0:0:0:0:
324,140,59886,6,0,P|253:84|150:117,1,180,4|0,0:0|0:0,0:0:0:0:
161,270,60364,1,12,0:0:0:0:
334,262,60524,2,0,P|416:229|440:122,1,180,12|2,0:0|0:0,0:0:0:0:
304,57,61003,1,0,0:0:0:0:
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110,255,61482,1,2,0:0:0:0:
240,240,61641,1,2,0:0:0:0:
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181,299,61960,1,10,0:0:0:0:
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363,267,62280,1,14,0:0:0:0:
149,117,62439,1,14,0:0:0:0:
256,192,62519,12,0,63237,0:0:0:0:
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462,95,64035,1,8,0:0:0:0:
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476,58,64513,1,10,0:0:0:0:
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72,141,65471,1,8,0:0:0:0:
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413,117,65950,2,0,L|297:106,1,107.999996704102,0|8,0:0|0:0,0:0:0:0:
161,84,66269,6,0,P|69:130|48:240,1,215.999993408203,0|0,0:0|0:0,0:0:0:0:
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375,108,67705,5,10,0:0:0:0:
308,193,67865,2,0,P|284:244|297:302,1,107.999996704102,8|8,0:0|0:0,0:0:0:0:
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14,216,69620,1,2,0:0:0:0:
211,31,69780,2,0,P|264:62|280:124,1,107.999996704102,0|8,0:0|0:0,0:0:0:0:
310,214,70099,6,0,P|371:251|492:191,1,215.999993408203,0|0,0:0|0:0,0:0:0:0:
352,55,70577,1,8,0:0:0:0:
209,173,70737,2,0,L|222:291,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
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123,25,71694,1,0,0:0:0:0:
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76,106,73290,1,0,0:0:0:0:
399,313,73928,6,0,L|264:338,1,107.999996704102,0|8,0:0|0:0,0:0:0:0:
162,384,74248,1,0,0:0:0:0:
101,220,74407,2,0,P|149:150|215:140,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
300,254,74726,2,0,P|215:247|173:195,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
229,64,75046,2,0,P|265:140|241:202,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
199,235,75365,6,0,L|247:353,2,107.999996704102,8|0|2,0:0|0:0|0:0,0:0:0:0:
165,105,75843,2,0,P|241:72|362:135,1,215.999993408203,0|0,0:0|0:0,0:0:0:0:
385,282,76322,1,2,0:0:0:0:
251,194,76482,6,0,L|150:260,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
132,379,76801,1,0,0:0:0:0:
33,288,76960,1,8,0:0:0:0:
224,321,77120,2,0,L|314:261,1,107.999996704102,0|6,0:0|0:0,0:0:0:0:
251,194,77439,2,0,L|341:134,1,107.999996704102,0|8,0:0|0:0,0:0:0:0:
278,67,77758,6,0,P|228:28|156:44,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
85,183,78077,1,0,0:0:0:0:
202,138,78237,1,8,0:0:0:0:
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217,209,79514,2,0,P|264:211|320:166,1,107.999996704102,8|6,0:0|0:0,0:0:0:0:
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512,91,80631,1,0,0:0:0:0:
432,163,80790,2,0,L|307:188,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
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56,230,81428,1,8,0:0:0:0:
146,274,81588,6,0,P|183:311|192:363,1,107.999996704102,14|0,0:0|0:0,0:0:0:0:
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129,97,82625,1,0,0:0:0:0:
162,112,82705,1,8,0:0:0:0:
195,127,82785,1,0,0:0:0:0:
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260,157,82944,1,0,0:0:0:0:
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319,88,84459,5,2,0:0:0:0:
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239,70,84780,1,2,0:0:0:0:
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239,70,85258,1,2,0:0:0:0:
103,176,85418,6,0,P|110:255|255:295,1,215.999993408203,2|4,0:0|0:3,0:0:0:0:
339,277,85897,1,4,0:3:0:0:
384,79,86056,1,4,0:3:0:0:
230,212,86216,1,4,0:3:0:0:
434,194,86375,1,4,0:3:0:0:
259,90,86535,1,4,0:3:0:0:
223,307,86694,6,0,P|125:276|103:176,1,215.999993408203,14|0,0:3|0:0,0:0:0:0:
102,176,87093,1,0,0:0:0:0:
102,176,87173,1,4,0:3:0:0:
Topic Starter
Owntrolf

Yauxo wrote:




[General]
■ So, Insane has OD 8 and Duo has OD7, resulting in a OD6/8/7 spread. You might want to fix that somehow. Fixed raised Duo to 8.8

[Duo]
■ Generally, I'd love if you would use less stacks like 00:23:184 (2,3,4) - . There's no real sound that'd support a stack/movement halt like this. Let things flow, make the player move and jump if neccessary, but dont force him to stop on a "flowing" sound.

■ 00:02:439 (1) - uses a rather weird angle to start off, as 00:01:641 (7,8,9) - pretty much flows in the same direction. Ctrl+g eventually? ) Changed
■ 00:04:354 (4,5) - any way you could make these two less identical? Maybe some kickslider effect would be nice. Add some movement :3
■ 00:08:024 (3) - something ctrl+gish? The way you move on 00:07:546 (1,2,3) - is rather sharp and might be not as enjoyable as something triangle-ish I think I fixed it now
■ 00:12:014 (3) - The jump to x1.75 SV seems rather huge to me. Maybe something like x1.5 would be enough (and less dangerous) Changed

■ From 00:12:812 (1) - on: Your NCing is rather inconsistent for a while. The first combo you use is a short one (6 ticks), then the next few are long combos (10/11 ticks). Your combos also start on the red tick after the actual strong/NC-giving tick (like 00:15:365 (9) - , 00:17:918 (13) - ), so you might want to take a second look over that.
(If you wanted to keep the short combos, you'd have to NC stuff like 00:16:322 (6) - ) Yeah I'm going to redo the NCs

■ 00:21:588 (1) - Yes, the song is strong here, but not x1.75 strong :v Down to x1.5 max I'd say for less random missability Fixed
■ 00:24:141 (2) - 136/28 for better spacing to the next object I think I fixed it I have no idea whats what since I changed the offset
■ 00:25:418 (6) - Move this a little bit to prevent/fix ^ (Actually, you maybe want to replace this one with two Circles, the second one being NC'd. You already have a loud hitsound on a silent object (Sliderend), so why not make it clickable)
■ 00:26:056 (4,5,6,7,8,9,10,11) - respacing on these would be cool as well. Anti-Jumps are rather old and annoying to play for some people. Respaced
■ 00:30:524 (2) - could actually be a good spot for a NC. Song gets stonger and there's a sudden change in pace
■ 00:30:843 (3,4) - I see more of these and I still dislike them :v So, for all of the following: Respace em to a normal spacing. Fixed
■ 00:33:875 (2,3,4) - Talking about more spacing; Space these less. Pretty much no one will be able to guess that these are 1/4th apart and not 1/2. This is where spacing = timing comes in handy.But it doesnt feel the same with 1/4 sliders same thing with next
■ 00:35:152 (1,2,3) - ^ and for all of the following too
■ 00:48:397 (1) - Might be just me, but I wouldnt map someone breathing in :v Shhhh fixed :<
■ 00:51:109 (3,5,7) - It'd probably be better if they didnt touch Fixed
■ 00:52:067 (7) - should be longer and end on 00:52:386 (1) - , as there's no real sound to be mapped on its current end and 00:52:306 (8) - I think I got it fixed now
■ 00:53:343 (1) - move NC to the Slider after that
■ 01:03:716 (3) - NC here because start of kiai
■ 01:14:407 (3) - Maybe try a rhythm like this. Make the claps clickable and less awkward with that. Fixed

■ 01:19:035 (8) - There should be a NC here. In general, it'd be a very good idea to revamp the NCs in this diff. Theyre out of control :v

■ In general, I think that this diff could need some more love. Things look random and without structure.


[Normal]
■ The NCing in this diff is off as well. Take a look at the GD Insane and try to copy the NCing from there.
■ You also want to unstack as many stacks as possible. Stacks might be difficult to read as a beginner, so you want the objects to be as visible as possible

■ 00:00:205 (1) - I'd just completely remove this Spinner Removed
■ 00:01:961 (1,2) - Having a short Slider instead of a stack would probably be easier and more enjoyable. Fixed
■ 00:10:099 (7) - The Slider should start where 7 is right now. 00:10:258 (1) - currently starts on nothing.Fixed
■ 00:11:216 (2,3) - unstacking would probably be a good idea. Fixed
■ 00:14:088 (4,5) - Even though the spacing itself fits, the player might misread that, as it's pretty close to the previous object's head. The player might only move his cursor halfway over the Slider as he sees the next object being "back at the start", thinks it's a 1/2 timing window and breaks because it's 1/1.Fixed
■ 00:25:737 (1,2,3,4,5) - This is pretty tricky to play and probably too difficult to read. Reading and clicking 1/2 1/1 1/2 will be really hard for a newbie. Replacing the quick stacks with a short Slider is probably the best idea to make this playable.
■ 00:28:769 (5) - You probably want to use a different rhythm for this one. The long Slider skips too many important beats. 00:30:524 (9) - plays awkward as well. I probably got it fixed now

■ 00:32:599 (4) - You want a 1/1 repeatable for this one, as it supports the beat more. http://puu.sh/edikf/9bb1ec4859.jpg Changed to 2/1 slider chain
■ 00:34:354 (3) - replace with a single Circle to give the player some time to read the fast part properly Changed combo
■ 00:35:152 (2) - You want this one to hit the repeat on the blue tick (enable 1/4 snap for this) and the Slider after that should start directly on the next white tick
■ 00:36:428 (2) - have this one end on the next blue tick, add one repeat and remove the next Slider (that'd overlap with this one)
■ 00:37:067 (3) - remove the current Slider and just copy-paste ^
■ 00:37:705 (4) - ^ (or replace it with three circles)
■ Repeat ^ for the following combos.

■ 00:43:450 (3) - You want to NC this
■ 01:01:482 (2,3,4,5,6,7) - I think this will be too much/is too difficult for a beginner to play. Consider placing some Sliders instead of the second stack Fixed

■ Iam not quite sure what to say about the kiai. There's lots of clustering and some weird rhythm choices (like 01:04:673 (5,1,2,3,4) - ). You'd probably be better off revisiting that and thinking about a change.
I didnt say much about the cluster area since I pretty much remapped that entire part to be much easier
Lazer
Modding time!
(Remember that they're all my opinion.)

[Absolute Duo]



00:07:465 (2,3) - This one plays very awkwardly

01:03:396 (1,1) - I don't think anyone can react this fast to the spinner with a mouse

01:17:997 (2) - Feels off, no beat there

01:23:024 (2) - Maybe delete this one, replace the 01:23:103 (3) - slider a bit.


[handsome's Insane]


01:05:550 (5) - Sightreaders are going to have a hard time on this one (Not a problem, just pointing it out)

This map is pretty solid overall besides a couple flow errors- However you might just be doing that on purpose.


[Hard]


00:00:923 (1,2,3) - I believe this sounds/looks better

00:28:369 (4,5) - Suggestion; Make it like a blanket

00:42:412 (2) - Move it a bit to the right as people will try to click it right after the slider before it is done

01:22:225 (2,3) - Feels off


[Normal]



00:34:274 (3) - Try this

The rest seems fine to me, I won't be doing easy because I don't have enough experience in it.
Thanks for modding mine!
Squichu
hi there! just making suggestions c:

General
  1. you might want to take a look at some wiki entries / threads, they can be very helpful especially for mapping lower difficulties
    https://osu.ppy.sh/wiki/Difficulty_appr ... y_elements
    https://osu.ppy.sh/news/61334266941
  2. the dark grey combo colour is at some parts hard to see cause of the video (and without video in general), consider replacing it with a slight brigther one or a completely different colour. (lighter grey: 100,100,100 ; different colour eg reddish-pnk, goes well with blue: 230,65,105)
Easy
  1. uhm, there are many unnecessary green lines, check your diff and delete the ones you don't need. it's a bit confusing atm xD
  2. 00:00:923 (1,1) - too less recovery time, you can read more about this here: t/241019
  3. also, i'd suggest to use one slider instead of two circles for 00:03:316 (1,2) - (in case you keep them), cause the tick change is difficult to read and it's an ongoing sound anyway, so it goes better with the music, imo
  4. 00:04:114 (3,1) - same about tick change here. I know you'Re following the guitar, but that's really confusing. try this rhythm
  5. 00:06:667 (2,3) - gap feels weird, cause the guitar sound's going on, consider replacing 2 with a slider
  6. 00:07:305 (3) - reverse doesn't match, cause the guitar stops shortly in between. also the downbeat the slider ends on should be clickable, cause it's more dominant than most other beats. so it might be better to remove the reverse?
    this might be interesting to you as well: https://osu.ppy.sh/wiki/Music_Theory
  7. 00:22:465 (3) - considering you've just told me two reverses are too hard for a Normal you might want to reconsider their usage in an Easy diff. :b
    but really, the overlap with 00:20:071 (2) - is pretty confusing, maybe you should try to avoid this
    example rhythm that's less confusing and without tick changes:
  8. 00:23:901 - missing an object here, try a slider til next 1/1 beat?
  9. 00:30:923 (2) - split this into slider + circle on downbeat? the music and the vocals get much louder at the end so the downbeat (where both is the loudest) should be better emphasized
  10. 00:32:837 (2,1) - rhythm feels off, try this?
  11. 00:43:050 (3) - ctrl+g for better flow
  12. 00:44:327 (1,1) - too less recovery time, already mentioned above ~
  13. 00:55:178 (2,3) - minor DS issue, please fix. also ctrl+g for better flow
  14. 01:04:593 (2,3,1) - super confusing for beginners with the overlap, place the objects differently, please
  15. also, you should avoid confusing placing as here 01:09:220 (2,3) - the movement indicated by 2 points to 3's end, and there even is a reverse there. beginner players can get easily confused by this and might hit the wrong end. you can use patterns that flow better and are less confusing for parts like this, example - https://osu.ppy.sh/ss/2487123
  16. 01:11:135 (1,2,3) - triangles are nice to look at but sadly they are very uncomfortable to play in easier difficulties, cause the movement is so unnatural. suqare/polygon patterns on the other hand are easier to play (movement-wise) and are still nice to look at. -> move 3 to 410|220?
    up to you waht you wanna do with 01:12:412 (3,4,5) - :3
  17. 01:15:923 (3,4,1) - aah, avoid the overlap? it'll confuse beginners
  18. 01:17:997 (2,3,1) - ^, 1 also overlaps slightly with 01:21:188 (1) -
hmh, imo you need to work on rhythms a bit more in this diff. sticking to either beat or vocals might help you with that, cause atm you're switching between them all the time. beginner players have a hard time to follow up on that, they just lack the experience to tell what you're mapping to and when you're following a different track than before. I'm not entirely sure how you could start off, I guess you'll just have to experiment a bit further with rhythms til you find the ones best matching to the song. If you need any help you're ofc free to ask me ingame for that. Maybe I'm able to give some further examples you can make use of.

also feel free to pm me once you've fixed up Easy diff, I can mod N/H as well, but you should have something to do with the info given atm :3
Good luck!
Milan-
fk call me when u finish appliying those mods

everytime im going to mod this u update ;w;
Topic Starter
Owntrolf

Lazer wrote:

Modding time!
(Remember that they're all my opinion.)

[Absolute Duo]



00:07:465 (2,3) - This one plays very awkwardly Fixed

01:03:396 (1,1) - I don't think anyone can react this fast to the spinner with a mouse Fixed changed to a small stream
01:17:997 (2) - Feels off, no beat there It just doesnt feel right to me without it

01:23:024 (2) - Maybe delete this one, replace the 01:23:103 (3) - slider a bit. Fixed
[Hard]


00:00:923 (1,2,3) - I believe this sounds/looks better I think it should stay the same because the music completely supports it

00:28:369 (4,5) - Suggestion; Make it like a blanket Fixed

00:42:412 (2) - Move it a bit to the right as people will try to click it right after the slider before it is done Fixed

01:22:225 (2,3) - Feels off Fixed


[Normal]



00:34:274 (3) - Try this I how it is currently because Im trying to follow the drums with minimal circles in that area

The rest seems fine to me, I won't be doing easy because I don't have enough experience in it.
Thanks for modding mine!
Topic Starter
Owntrolf

Squirrel wrote:

hi there! just making suggestions c:

General
  1. you might want to take a look at some wiki entries / threads, they can be very helpful especially for mapping lower difficulties
    https://osu.ppy.sh/wiki/Difficulty_appr ... y_elements
    https://osu.ppy.sh/news/61334266941
  2. the dark grey combo colour is at some parts hard to see cause of the video (and without video in general), consider replacing it with a slight brigther one or a completely different colour. (lighter grey: 100,100,100 ; different colour eg reddish-pnk, goes well with blue: 230,65,105)
Easy
  1. uhm, there are many unnecessary green lines, check your diff and delete the ones you don't need. it's a bit confusing atm xD (but i like my greenlines for all diffcs :<)
  2. 00:00:923 (1,1) - too less recovery time, you can read more about this here: t/241019 Fixed
  3. also, i'd suggest to use one slider instead of two circles for 00:03:316 (1,2) - (in case you keep them), cause the tick change is difficult to read and it's an ongoing sound anyway, so it goes better with the music, imo Fixed
  4. 00:04:114 (3,1) - same about tick change here. I know you'Re following the guitar, but that's really confusing. try this rhythmFixed
  5. 00:06:667 (2,3) - gap feels weird, cause the guitar sound's going on, consider replacing 2 with a sliderFixed
  6. 00:07:305 (3) - reverse doesn't match, cause the guitar stops shortly in between. also the downbeat the slider ends on should be clickable, cause it's more dominant than most other beats. so it might be better to remove the reverse? Shortened the slider so that it lands on the note that the guitar ends
    this might be interesting to you as well: https://osu.ppy.sh/wiki/Music_Theory
  7. 00:22:465 (3) - considering you've just told me two reverses are too hard for a Normal you might want to reconsider their usage in an Easy diff. :b SHHHH nobody noticed :>Fixed
    but really, the overlap with 00:20:071 (2) - is pretty confusing, maybe you should try to avoid this
    example rhythm that's less confusing and without tick changes:
  8. 00:23:901 - missing an object here, try a slider til next 1/1 beat? Fixed
  9. 00:30:923 (2) - split this into slider + circle on downbeat? the music and the vocals get much louder at the end so the downbeat (where both is the loudest) should be better emphasizedBut I think just 1 slider is easier
  10. 00:32:837 (2,1) - rhythm feels off, try this? Fixed
  11. 00:43:050 (3) - ctrl+g for better flow Fixed
  12. 00:44:327 (1,1) - too less recovery time, already mentioned above ~ Fixed
  13. 00:55:178 (2,3) - minor DS issue, please fix. also ctrl+g for better flow Fixed
  14. 01:04:593 (2,3,1) - super confusing for beginners with the overlap, place the objects differently, please Fixed
  15. also, you should avoid confusing placing as here 01:09:220 (2,3) - the movement indicated by 2 points to 3's end, and there even is a reverse there. beginner players can get easily confused by this and might hit the wrong end. you can use patterns that flow better and are less confusing for parts like this, example - https://osu.ppy.sh/ss/2487123
  16. 01:11:135 (1,2,3) - triangles are nice to look at but sadly they are very uncomfortable to play in easier difficulties, cause the movement is so unnatural. suqare/polygon patterns on the other hand are easier to play (movement-wise) and are still nice to look at. -> move 3 to 410|220? Fixed
    up to you waht you wanna do with 01:12:412 (3,4,5) - :3
  17. 01:15:923 (3,4,1) - aah, avoid the overlap? it'll confuse beginners Probably fixed
  18. 01:17:997 (2,3,1) - ^, 1 also overlaps slightly with 01:21:188 (1) - I think I fixed this
hmh, imo you need to work on rhythms a bit more in this diff. sticking to either beat or vocals might help you with that, cause atm you're switching between them all the time. beginner players have a hard time to follow up on that, they just lack the experience to tell what you're mapping to and when you're following a different track than before. I'm not entirely sure how you could start off, I guess you'll just have to experiment a bit further with rhythms til you find the ones best matching to the song. If you need any help you're ofc free to ask me ingame for that. Maybe I'm able to give some further examples you can make use of.

also feel free to pm me once you've fixed up Easy diff, I can mod N/H as well, but you should have something to do with the info given atm :3
Good luck!
hehe

Lazer wrote:

[handsome's Insane]


01:05:550 (5) - Sightreaders are going to have a hard time on this one (Not a problem, just pointing it out) its ezpz

This map is pretty solid overall besides a couple flow errors- However you might just be doing that on purpose.
no change lel
[ Nyx ]
Replying to you M4M

Lets go!

These are only suggestions, change what you see fit.

[Easy]

00:06:029 (1,2) - Why not make these the same slider shape?
00:08:582 (1) - Maybe move this down more to better match the flow of the slider before it
00:59:486 (1,2) - Try this: http://puu.sh/el3wR/1029177ada.jpg
01:09:859 (2) - This slider shape doesn't look good, open it up a little more
01:14:805 (1) - Why not add a finish to the slider head
01:28:050 (2) - How about getting rid of this note and having the spinner start here

[Normal]

00:08:423 (1) - I would have preferred it if this was curved instead of straight
00:15:603 (1) - Remove NC
00:16:242 (2) - NC
00:17:518 (1) - Remove NC
00:18:795 (3) - NC
00:19:433 (1) - Remove NC
00:30:603 - Note here?
00:31:880 (3,1) - Blanket better
00:40:657 (1) - Remove NC
00:53:901 (4,1) - Maybe blanket these?
00:55:178 (2,4) - ^

[Hard]

00:00:923 (1,2) - Why not try this pattern http://puu.sh/el6vR/1c1bab4a0a.jpg
00:01:720 (4,1) - Fix up blanket just a little bit
00:28:050 (3,4,5) - try this: http://puu.sh/el7v3/d49e2ff1b6.jpg
00:31:880 (2,1) - These create a not so pretty overlap
00:39:699 (3,1) - Stack
01:10:976 (1,3) - Fix up the curves
01:22:465 (1,2) - Fix blanket

[handsome's Insane]

00:42:412 (3,4) - Stack (Nazi)
01:27:970 (2,3) - Stack (Nazi)

I really do like this insane, well done!

[Absolute Duo]

00:01:242 (3,2) - Why not stack these
00:12:891 (3) - Should the SV change be that big?
00:29:486 (5,6) - Stack (5) and (6)
00:33:954 - I personally am not a big fan of the SV change here, that's just me though
00:49:274 (1,2,3,4,5,1) - Didn't you use this exact same layout/pattern in hard?
01:16:082 (1,2,3) - Put (2) in the middle of (1) and (3)

All in all, this map could still use more polishing. Keep it up and good luck!
Topic Starter
Owntrolf

Z3R0Xx wrote:

Replying to you M4M

Lets go!

These are only suggestions, change what you see fit.

[Easy]

00:06:029 (1,2) - Why not make these the same slider shape? Fixed
00:08:582 (1) - Maybe move this down more to better match the flow of the slider before it Fixed
00:59:486 (1,2) - Try this: http://puu.sh/el3wR/1029177ada.jpg Fixed
01:09:859 (2) - This slider shape doesn't look good, open it up a little more Fixed
01:14:805 (1) - Why not add a finish to the slider head wat
01:28:050 (2) - How about getting rid of this note and having the spinner start here Fixed

[Normal]

00:08:423 (1) - I would have preferred it if this was curved instead of straight Fixed
00:15:603 (1) - Remove NC
00:16:242 (2) - NC
00:17:518 (1) - Remove NC
00:18:795 (3) - NC
00:19:433 (1) - Remove NC
00:30:603 - Note here? Fixed
00:31:880 (3,1) - Blanket better I thought it was already a decent blanket
00:40:657 (1) - Remove NC
00:53:901 (4,1) - Maybe blanket these? Fixed
00:55:178 (2,4) - ^ Cant really do much about that :<

[Hard]

00:00:923 (1,2) - Why not try this pattern http://puu.sh/el6vR/1c1bab4a0a.jpg
00:01:720 (4,1) - Fix up blanket just a little bit I dont know what im supposed to fix
00:28:050 (3,4,5) - try this: http://puu.sh/el7v3/d49e2ff1b6.jpg Might be hard to read that
00:31:880 (2,1) - These create a not so pretty overlap Fixed
00:39:699 (3,1) - Stack Fixed
01:10:976 (1,3) - Fix up the curves Fixed
01:22:465 (1,2) - Fix blanket Fixed

[Absolute Duo]

00:01:242 (3,2) - Why not stack these Well the sound feels like it shouldnt stack
00:12:891 (3) - Should the SV change be that big? Fixed
00:29:486 (5,6) - Stack (5) and (6) But the spacing :d
00:33:954 - I personally am not a big fan of the SV change here, that's just me though I think its fine since I dont really like doing slow 1/4 slider chains :<
00:49:274 (1,2,3,4,5,1) - Didn't you use this exact same layout/pattern in hard? Fixed switched the combo in hard
01:16:082 (1,2,3) - Put (2) in the middle of (1) and (3) Fixed

All in all, this map could still use more polishing. Keep it up and good luck!
Mystima

  • Greetings from my mod queue :3 (click banner)
    General:
  1. The offset is wrong, change to the following:
  2. I will continue the mod when u have fixed this since its a pain to adjust all the notes on all diffs to the right offset.




Topic Starter
Owntrolf

Mystima wrote:


  • Greetings from my mod queue :3 (click banner)
    General:
  1. The offset is wrong, change to the following:
  2. I will continue the mod when u have fixed this since its a pain to adjust all the notes on all diffs to the right offset.



But I think its 923 offset since it matches the middle of the song and it lands on strong beats
Mystima

Owntrolf wrote:


  • Greetings from my mod queue :3 (click banner)
    General:
  1. The offset is wrong, change to the following:
  2. I will continue the mod when u have fixed this since its a pain to adjust all the notes on all diffs to the right offset.
But I think its 923 offset since it matches the middle of the song and it lands on strong beats
The map is currently unplayable. The bassdrum plays at blue lines atm, it should be playing on white lines. (Sliders generally start at bassdrum=White line)(your map=blue line=wrong)
PS, if u go to timing tab you can hear the ticks are off beat. (ticks and bassdrum should play at the same time)
Sry for complicated text but you should rly change it.
To convince you: go to timing and take 25% playback rate and let the map run at your offset 923 and then mine 364
Milan-
yoooooooooo~
dat star spam tho

[General]
  1. Is it just me or the mp3 quality is...bad?
[Easy]
  1. I'd have used 1.1x (or 1.15x hehe) spacing, right now ur notes are very close of each other and it's hard to read for some people etc
  2. 00:07:305 (3) - it feels almost obligatory to use 1/1 repeated instead, cuz hitsounds and rhythm before to it. i mean, u have clap 00:06:348 - and 00:06:986 - but the one at 00:07:625 - is ignored which makes the rhythm awkward to play. u could also avoid most of these 1/1 slider imo but i guess they are fine uh. Anyways, it feels much better if u move it somewhere else like x247y72
  3. 00:09:859 (3,4) - uh the repeat on (3) feels unneccesary, what about something like this> http://puu.sh/em59B/ab7ce19aad.jpg so u dont ignore the finish at 00:10:976 - same about 00:05:869 - uh
  4. 00:13:688 (2) - nc ? the music start here
  5. 00:23:423 (5) - add finish (i'd remove clap from this and 00:22:305 (3,4) - to keep just the finish, sound better imo wuu)
  6. 00:20:071 (2) - this long slider kinda lose the rhythm, cuz it doesnt follow music nor vocals. ex http://puu.sh/em6vd/e6014e139f.jpg or http://puu.sh/em6RF/e95e43e79a.jpg (well im out of good ideas tbh asda)
  7. 00:23:901 (1) - i guess this'd work better just as a circle. cuz how u have mapped similar parts (ex 00:28:369 (4) - )
  8. 00:32:837 (2) - finish head hai
  9. 00:34:114 (3) - finish eh
  10. 00:35:391 (2) - ^ head and tail
  11. 00:39:220 (2) - ^ ... 00:40:497 (1) - head and tail..
  12. 00:45:509 - too lazy to map?hue. u can also add a spinner from 00:44:327 - to 00:46:880 - i guess
  13. 00:47:837 (1,2,3,4) - better use whitles where the high pitched piano are. I mean, delete whistles of 00:47:837 - 00:49:752 - and 00:50:231 -
  14. 00:48:157 (2) - also i feel like it should end at 00:48:795 - (u can add repeat there i guess
  15. 00:51:986 (2) - it should have finishes on head tail and repeat (delete whistlestoo asda)
  16. 00:51:348 - why does this section use default clap >< it's the same sound that before
  17. 00:53:901 (1) - delete clap on head asda there's no sound there i think
  18. 00:57:093 (1) - feel better if u use circle 2/1 slider like 00:55:178 (2,3) - cuz the girl scream sureteeeeeeeeeeee at 00:57:093 - and the other girl calling kamisama start at 00:57:731 -
  19. 00:57:093 (1,1) - it'd be much better if tails stacks instead of overlap /w\
  20. 01:00:763 (1) - cancel nc
  21. 01:02:040 (1,2) - make it just a slider cuz easy stuffs and 3/2 gaps are not well seen
  22. 01:04:114 (1) - why those hitsounds, there's nothing on the music..
  23. 01:05:391 (3,1,2,3) - wuu, if u wanna do this.. i'd suggest to not use sliders extremely curved, something smother like 01:09:859 (2) - is much better imo
  24. 01:07:305 (3) - also try to not overlap here ;w; ur pattern is already hard to play, uh http://puu.sh/embLH/b189b67689.jpg even something like that'd play better i guess. Also, there's no finish on the music for that slider, the only finish is at 01:07:146 - which u didnt map
  25. 01:12:412 (2) - this should start at 01:12:252 - the 3/2 gap feels nice to me
  26. 01:09:859 (2) - uhm it's weird that u added a repeat on this one, cuz it doesnt fit vocals, which is what u are mostly mapping. I guess something like this http://puu.sh/emcEX/d6a12d5bbe.jpg (uh it probably sucks.. im tiredx.x)
  27. 01:14:805 (1,2) - http://puu.sh/emcVD/3299e21f13.jpg dareeeeimoooo or something like that.
  28. 01:21:188 (1) - x.x where this repeat land.. i'd extent 01:20:710 (2) - till 01:21:188 - and add it a repeat > http://puu.sh/emdEz/b692df2605.jpg
  29. 01:23:103 (1) - just extend it 1/2 more.. or end it 1/2 before..
  30. 01:24:380 (1,2,3) - these are finishes and 01:25:337 (1) - just on tail i guess
  31. 01:28:050 (1) - this spinner has nothing to do with the music. i'd just replace it with a circle. the rest is just resonance
  32. Uhm there's still plenty of errors on the hitsounding, uh u should look nc again. some others rhythms can also be improved ada.
[Normal]
  1. why 0.9 sv when ur hard is 1.4 adasd spreed stuff this also makes ur 1/2 sliders short;w;
  2. 00:10:178 (1) - this long slider make the player lose the sense of rhythm, cuz it follows nothing (altleast the second half). It's better if u try mapping a rhythm out of it as u did before imo
  3. 00:14:008 (2,4) - plz no ;w,
  4. 00:15:603 (5) - i'd remove the middle point of it for better flow, and also it looks ugly imoasd
  5. 00:18:157 (2,3,4,1) - why these many overlaps.. make it familiar to newbies or something
  6. 00:24:061 (1) - i'd try something like 2 1/2 sliders here, it feels kinda empty> http://puu.sh/egIV3/2511c63c29.jpg
  7. 00:27:891 (4,1) - maybe stack these(? it's easier to play. And pretty much everytime u have this rhythm like 00:31:720 (2,3) -
  8. 00:27:412 (3) - make it 1/2 longer? now it lands on nothing
  9. 00:34:274 (3) - it should start at 00:34:114 - and the repeat land on 00:34:752 - i guess cuz vocals is what ur mapping(?.. altho u should map 00:35:231 - out i think
  10. 01:00:763 (3) - extend it 1/4 more lol
  11. 01:15:603 (2,3) - wu move (3) somewhere more friendly asda like x50y151 and rotate 45°
  12. asda same issues as easy. in addition that ur flow and overlaps are quite forced and doesnt play well uhm
[Hard]
  1. u should consider deleting a bunch of 1/2 notes or changing them to sliders, cuz spreed, its very hard etc. for example 00:05:869 (1,2,3,4,5,6) - asda quite hard for a hard (keep in mind that it's a 188 bpm song) i'd make 00:05:869 (1,3) - a 1/1 slider
  2. 00:15:603 (4) - what is dis
  3. 00:16:242 (1,2,3,4) - keep a constant ds between objects on hard
  4. uh not sure how to mod this diff ;w; start deleting some objects and making this diff easier first. Check spacing and nc and hitsounding asda, if u need me just poke me (not sure why would u need me tho lol)
ill leave it here uh, i cant really mod those insanes properly.. if u really want me to do so, just poke me i guess
Gl <3
Topic Starter
Owntrolf

Mystima wrote:

The map is currently unplayable. The bassdrum plays at blue lines atm, it should be playing on white lines. (Sliders generally start at bassdrum=White line)(your map=blue line=wrong)
PS, if u go to timing tab you can hear the ticks are off beat. (ticks and bassdrum should play at the same time)
Sry for complicated text but you should rly change it.
To convince you: go to timing and take 25% playback rate and let the map run at your offset 923 and then mine 364
Did you delete and redownload the song, I changed the mp3 a few times before
Topic Starter
Owntrolf

Milan- wrote:

yoooooooooo~
dat star spam tho

[General]
  1. Is it just me or the mp3 quality is...bad?
[Easy]
  1. I'd have used 1.1x (or 1.15x hehe) spacing, right now ur notes are very close of each other and it's hard to read for some people etc
  2. 00:07:305 (3) - it feels almost obligatory to use 1/1 repeated instead, cuz hitsounds and rhythm before to it. i mean, u have clap 00:06:348 - and 00:06:986 - but the one at 00:07:625 - is ignored which makes the rhythm awkward to play. u could also avoid most of these 1/1 slider imo but i guess they are fine uh. Anyways, it feels much better if u move it somewhere else like x247y72 Probably flixed
  3. 00:09:859 (3,4) - uh the repeat on (3) feels unneccesary, what about something like this> http://puu.sh/em59B/ab7ce19aad.jpg so u dont ignore the finish at 00:10:976 - same about 00:05:869 - uh Fixed to something different
  4. 00:13:688 (2) - nc ? the music start here Fixed
  5. 00:23:423 (5) - add finish (i'd remove clap from this and 00:22:305 (3,4) - to keep just the finish, sound better imo wuu)
  6. 00:20:071 (2) - this long slider kinda lose the rhythm, cuz it doesnt follow music nor vocals. ex http://puu.sh/em6vd/e6014e139f.jpg or http://puu.sh/em6RF/e95e43e79a.jpg (well im out of good ideas tbh asda) Fixed
  7. 00:23:901 (1) - i guess this'd work better just as a circle. cuz how u have mapped similar parts (ex 00:28:369 (4) - ) Fixed
  8. 00:32:837 (2) - finish head hai
  9. 00:34:114 (3) - finish eh
  10. 00:35:391 (2) - ^ head and tail
  11. 00:39:220 (2) - ^ ... 00:40:497 (1) - head and tail..
  12. 00:45:509 - too lazy to map?hue. u can also add a spinner from 00:44:327 - to 00:46:880 - i guessFixed
  13. 00:47:837 (1,2,3,4) - better use whitles where the high pitched piano are. I mean, delete whistles of 00:47:837 - 00:49:752 - and 00:50:231 -
  14. 00:48:157 (2) - also i feel like it should end at 00:48:795 - (u can add repeat there i guess Fixed
  15. 00:51:986 (2) - it should have finishes on head tail and repeat (delete whistlestoo asda)
  16. 00:51:348 - why does this section use default clap >< it's the same sound that before
  17. 00:53:901 (1) - delete clap on head asda there's no sound there i think
  18. 00:57:093 (1) - feel better if u use circle 2/1 slider like 00:55:178 (2,3) - cuz the girl scream sureteeeeeeeeeeee at 00:57:093 - and the other girl calling kamisama start at 00:57:731 - Im just following the drums here to follow the loud drums
  19. 00:57:093 (1,1) - it'd be much better if tails stacks instead of overlap /w\ Fixed
  20. 01:00:763 (1) - cancel nc Fixed
  21. 01:02:040 (1,2) - make it just a slider cuz easy stuffs and 3/2 gaps are not well seen Fixed
  22. 01:04:114 (1) - why those hitsounds, there's nothing on the music..
  23. 01:05:391 (3,1,2,3) - wuu, if u wanna do this.. i'd suggest to not use sliders extremely curved, something smother like 01:09:859 (2) - is much better imo
  24. 01:07:305 (3) - also try to not overlap here ;w; ur pattern is already hard to play, uh http://puu.sh/embLH/b189b67689.jpg even something like that'd play better i guess. Also, there's no finish on the music for that slider, the only finish is at 01:07:146 - which u didnt map
  25. 01:12:412 (2) - this should start at 01:12:252 - the 3/2 gap feels nice to me
  26. 01:09:859 (2) - uhm it's weird that u added a repeat on this one, cuz it doesnt fit vocals, which is what u are mostly mapping. I guess something like this http://puu.sh/emcEX/d6a12d5bbe.jpg (uh it probably sucks.. im tiredx.x)
  27. 01:14:805 (1,2) - http://puu.sh/emcVD/3299e21f13.jpg dareeeeimoooo or something like that.
  28. 01:21:188 (1) - x.x where this repeat land.. i'd extent 01:20:710 (2) - till 01:21:188 - and add it a repeat > http://puu.sh/emdEz/b692df2605.jpg
  29. 01:23:103 (1) - just extend it 1/2 more.. or end it 1/2 before..
  30. 01:24:380 (1,2,3) - these are finishes and 01:25:337 (1) - just on tail i guess
  31. 01:28:050 (1) - this spinner has nothing to do with the music. i'd just replace it with a circle. the rest is just resonance Fixed
  32. Uhm there's still plenty of errors on the hitsounding, uh u should look nc again. some others rhythms can also be improved ada.

[Normal]
  1. why 0.9 sv when ur hard is 1.4 adasd spreed stuff this also makes ur 1/2 sliders short;w;
  2. 00:10:178 (1) - this long slider make the player lose the sense of rhythm, cuz it follows nothing (altleast the second half). It's better if u try mapping a rhythm out of it as u did before imo Fixed
  3. 00:14:008 (2,4) - plz no ;w, Fixed
  4. 00:15:603 (5) - i'd remove the middle point of it for better flow, and also it looks ugly imoasd Fixed
  5. 00:18:157 (2,3,4,1) - why these many overlaps.. make it familiar to newbies or something
  6. 00:24:061 (1) - i'd try something like 2 1/2 sliders here, it feels kinda empty> http://puu.sh/egIV3/2511c63c29.jpg
  7. 00:27:891 (4,1) - maybe stack these(? it's easier to play. And pretty much everytime u have this rhythm like 00:31:720 (2,3) -
  8. 00:27:412 (3) - make it 1/2 longer? now it lands on nothing
  9. 00:34:274 (3) - it should start at 00:34:114 - and the repeat land on 00:34:752 - i guess cuz vocals is what ur mapping(?.. altho u should map 00:35:231 - out i think
  10. 01:00:763 (3) - extend it 1/4 more lol Fixed
  11. 01:15:603 (2,3) - wu move (3) somewhere more friendly asda like x50y151 and rotate 45° Fixed
  12. asda same issues as easy. in addition that ur flow and overlaps are quite forced and doesnt play well uhm
[Hard]
  1. u should consider deleting a bunch of 1/2 notes or changing them to sliders, cuz spreed, its very hard etc. for example 00:05:869 (1,2,3,4,5,6) - asda quite hard for a hard (keep in mind that it's a 188 bpm song) i'd make 00:05:869 (1,3) - a 1/1 slider
  2. 00:15:603 (4) - what is dis
  3. 00:16:242 (1,2,3,4) - keep a constant ds between objects on hard
  4. uh not sure how to mod this diff ;w; start deleting some objects and making this diff easier first. Check spacing and nc and hitsounding asda, if u need me just poke me (not sure why would u need me tho lol)
ill leave it here uh, i cant really mod those insanes properly.. if u really want me to do so, just poke me i guess
Gl <3
hehe

Z3R0Xx wrote:

[handsome's Insane]

00:42:412 (3,4) - Stack (Nazi) ok
01:27:970 (2,3) - Stack (Nazi) ok

I really do like this insane, well done! thx
osu file format v13

[General]
AudioFilename: Absolute Soulrev2.mp3
AudioLeadIn: 0
PreviewTime: 63031
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20265,22978,30478,31914,32553,33031,37659,37898,38138,42765,43005,43244,43404,52978,53297,55691,55851,58244,59521,60797,62393
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:Owntrolf
Version:handsome's Insane
Source:アブソリュート・デュオ
Tags:Absolute Duo Soul Suzuki Konomi handsome
BeatmapID:586199
BeatmapSetID:255287

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"absoluteduoshrink.png",0,0
Video,923,"Secondoptrymute_xvid.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo4 : 57,57,55

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224,140,56933,1,12,0:0:0:0:
300,181,57093,2,0,B|312:232|312:232|304:277|304:277|319:331,1,144,0|0,0:0|0:0,0:0:0:0:
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324,140,60763,6,0,P|253:84|150:117,1,180,4|0,0:0|0:0,0:0:0:0:
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103,175,87970,1,0,0:0:0:0:
103,175,88050,1,4,0:3:0:0:
Mystima

Owntrolf wrote:

The map is currently unplayable. The bassdrum plays at blue lines atm, it should be playing on white lines. (Sliders generally start at bassdrum=White line)(your map=blue line=wrong)
PS, if u go to timing tab you can hear the ticks are off beat. (ticks and bassdrum should play at the same time)
Sry for complicated text but you should rly change it.
To convince you: go to timing and take 25% playback rate and let the map run at your offset 923 and then mine 364
Did you delete and redownload the song, I changed the mp3 a few times before
Something was crazy but when I redownloaded the problem was fixed :)
Gonna do proper mod now.
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