forum

Halozy - Kanshou no Matenrou [CatchTheBeat]

posted
Total Posts
184
Topic Starter
Razor Sharp
This map has been deleted on the request of its creator. It is no longer available.
MBomb
M4M was requested.

Cosmic Mind
Add some kiai time to this song, feels bland how it is now.

00:24:583 (1,3) - Swap NC please.
00:27:206 (1,3) - ^
00:29:829 (1,2) - ^ (Sorry I just really prefer this NC pattern)
00:45:825 - There's a definite drum beat on the 3/4 here, add a circle?
00:47:133 - ^
00:48:449 - ^
00:49:764 - ^
00:51:056 - ^
00:52:378 - ^
00:53:681 - ^
00:55:002 - ^
00:56:295 - ^
00:57:601 - ^
00:58:601 - ^
00:58:920 - ^
01:06:386 (4,5) - In my opinion, 3 should hyper to 4, but instead 5 should hyper to 6, so maybe switch this pattern around a bit so 3 to 4 and 4 to 5 are normal dashes, followed by a hyper to 6?
01:11:714 (5,6,7) - This sounds better as 5 hypering to 6 rather than 6 hypering to 7 in my opinion.
01:13:763 (2) - I like this at x:0 as a hyper snap to 01:13:927 (3) - , as this is a very strong note.
01:15:074 (1,1,1,1) - I don't like NC patterns like this, remove the NCs from all except 01:15:074 (1) - .
01:15:730 (3) - NC.
01:16:386 (1,1,1,1) - Same as 01:15:074 (1,1,1,1) -.
01:17:042 (3) - NC.
01:19:829 (1) - Remove NC please.
01:21:140 (1) - ^
01:22:124 (1) - Move this to the right a lot, feels weird to have this as a hyper.
01:22:124 (1,1,1) - Remove NCs on these.
01:29:009 (4) - I like an NC here.
01:55:894 (2,1) - Replace these notes with a spinner possibly?
01:58:025 (5) - NC here fits nicely.
02:00:648 (5) - ^
02:03:271 (5) - ^
02:05:894 (5) - ^
02:06:060 - A circle on the 1/2 here would look good.
02:23:517 (1,2) - Swap NC please for consistency with your NC pattern with the rest of this stream, just feels weird to have it like this.
02:29:337 (2,1) - I personally prefer the 1 from before this being a normal dash to 2, followed by a hyper to the 1 highlighted here.
02:33:271 (2) - 1 to 2 shouldn't be a hyper here, it's a very weak beat.
03:29:009 (2) - 1 shouldn't hyper to this, this is too weak.
03:47:451 (1,2) - Same as 02:23:517 (1,2) - , the lack of consistency with the NC pattern before this feels so weird.
03:51:632 (3,4) - Please, this section shouldn't have hypers, it's a calm part just before the difficult part. I'd move these notes closer together, the first hyper of this section should be to 03:52:124 (1) - .
03:55:074 (2) - 1 shouldn't hyper to this, but this should hyper to 3.
04:00:812 (3) - Weak beat, 2 hypering to this feels odd in my opinion.
04:06:549 (1) - I don't like 5 hypering to this at all, I'd just move 1 to the right.
From 04:23:599 - until 04:34:091 - , I don't think there should be any hypers.
04:26:153 - Add a circle on the 3/4 here, there's a distinct beat.
04:27:449 - ^
04:28:764 - ^
04:30:078 - ^
04:31:407 - ^
04:32:704 - ^
04:36:550 (6) - 5 shouldn't hyper to 6 here, 6 should hyper to 1.
04:46:878 (4) - Ctrl+g on this feels nice to me.
04:47:698 (2) - Maybe put this on x:512 for a snap hyper to 04:47:862 (3) - ? Feels good to me.
04:54:911 (7,8) - 6 could hyper to 7 here, but then 8 hypering to 1 also feels nice, so changing this pattern so that you get a hyper in both of these spots would be good.
05:01:140 (4) - Split this into 2 circles instead, and instead of the hyper from the slider tail to 5, make the first circle of this slider hyper to the second.
05:26:550 (6) - I prefer the spinner starting here.
05:34:091 (1,3) - And again, same NC pattern as the beginning, I prefer swapping NCs here.
05:36:222 (3) - Start the spinner from here, sounds a lot better.

Alright, done ;) Feel free to call me back some other time after a while.
Topic Starter
Razor Sharp

- Magic Bomb - wrote:

M4M was requested.

Cosmic Mind
Add some kiai time to this song, feels bland how it is now.

00:24:583 (1,3) - Swap NC please. - Fixed!
00:27:206 (1,3) - ^ - Fixed!
00:29:829 (1,2) - ^ (Sorry I just really prefer this NC pattern) - Fixed!
00:45:825 - There's a definite drum beat on the 3/4 here, add a circle? - Fixed!
00:47:133 - ^ - Fixed!
00:48:449 - ^ - Fixed!
00:49:764 - ^ - Fixed!
00:51:056 - ^ - Fixed!
00:52:378 - ^ - Fixed!
00:53:681 - ^ - Fixed!
00:55:002 - ^ - Fixed!
00:56:295 - ^ - Fixed!
00:57:601 - ^ - Fixed!
00:58:601 - ^ - Fixed!
00:58:920 - ^ - Fixed!
01:06:386 (4,5) - In my opinion, 3 should hyper to 4, but instead 5 should hyper to 6, so maybe switch this pattern around a bit so 3 to 4 and 4 to 5 are normal dashes, followed by a hyper to 6? - I do preffer this as it is. Wont change!
01:11:714 (5,6,7) - This sounds better as 5 hypering to 6 rather than 6 hypering to 7 in my opinion. - ^
01:13:763 (2) - I like this at x:0 as a hyper snap to 01:13:927 (3) - , as this is a very strong note. - Fixed!
01:15:074 (1,1,1,1) - I don't like NC patterns like this, remove the NCs from all except 01:15:074 (1) - . - Fixed!
01:15:730 (3) - NC. - Fixed!
01:16:386 (1,1,1,1) - Same as 01:15:074 (1,1,1,1) -. - Fixed!
01:17:042 (3) - NC. - Fixed!
01:19:829 (1) - Remove NC please. - Fixed!
01:21:140 (1) - ^ - Fixed!
01:22:124 (1) - Move this to the right a lot, feels weird to have this as a hyper. - I like this as a hyper, so wont change!
01:22:124 (1,1,1) - Remove NCs on these. - Fixed!
01:29:009 (4) - I like an NC here. - Fixed!
01:55:894 (2,1) - Replace these notes with a spinner possibly? - No, i feel like the map got enough spinners from before.
01:58:025 (5) - NC here fits nicely. - Fixed!
02:00:648 (5) - ^ - Fixed!
02:03:271 (5) - ^ - Fixed!
02:05:894 (5) - ^ - Fixed!
02:06:060 - A circle on the 1/2 here would look good.
02:23:517 (1,2) - Swap NC please for consistency with your NC pattern with the rest of this stream, just feels weird to have it like this.
02:29:337 (2,1) - I personally prefer the 1 from before this being a normal dash to 2, followed by a hyper to the 1 highlighted here.
02:33:271 (2) - 1 to 2 shouldn't be a hyper here, it's a very weak beat.
03:29:009 (2) - 1 shouldn't hyper to this, this is too weak.
03:47:451 (1,2) - Same as 02:23:517 (1,2) - , the lack of consistency with the NC pattern before this feels so weird.
03:51:632 (3,4) - Please, this section shouldn't have hypers, it's a calm part just before the difficult part. I'd move these notes closer together, the first hyper of this section should be to 03:52:124 (1) - .
03:55:074 (2) - 1 shouldn't hyper to this, but this should hyper to 3.
04:00:812 (3) - Weak beat, 2 hypering to this feels odd in my opinion.
04:06:549 (1) - I don't like 5 hypering to this at all, I'd just move 1 to the right.
From 04:23:599 - until 04:34:091 - , I don't think there should be any hypers.
04:26:153 - Add a circle on the 3/4 here, there's a distinct beat. - Fixed!
04:27:449 - ^ - Fixed!
04:28:764 - ^ - Fixed!
04:30:078 - ^ - Fixed!
04:31:407 - ^ - Fixed!
04:32:704 - ^ - Fixed!
04:36:550 (6) - 5 shouldn't hyper to 6 here, 6 should hyper to 1. - I want to keep the hyper from 5-6. But i made 6 hyper to 1.
04:46:878 (4) - Ctrl+g on this feels nice to me. - Fixed!
04:47:698 (2) - Maybe put this on x:512 for a snap hyper to 04:47:862 (3) - ? Feels good to me. - Fixed!
04:54:911 (7,8) - 6 could hyper to 7 here, but then 8 hypering to 1 also feels nice, so changing this pattern so that you get a hyper in both of these spots would be good. - Fixed!
05:01:140 (4) - Split this into 2 circles instead, and instead of the hyper from the slider tail to 5, make the first circle of this slider hyper to the second. - Fixed!
05:26:550 (6) - I prefer the spinner starting here. - I kinda want the finish hit there. So i wont change for now :s
05:34:091 (1,3) - And again, same NC pattern as the beginning, I prefer swapping NCs here. - Fixed!
05:36:222 (3) - Start the spinner from here, sounds a lot better. - Fixed!

Alright, done ;) Feel free to call me back some other time after a while. ok!
Thanks for the mod! Very helpfull! :D
Zoe

- Magic Bomb - wrote:

Add some kiai time to this song, feels bland how it is now.
Cosmic Mind
01:04:255 (1) - You could maybe add kai time on strong notes like this (Most of your finish notes).

01:25:238 (1) - ^
02:28:189 (1) - ^
03:10:156 (1) - ^
03:52:124 (1) - ^ (If it's not going to be an actual kai time).
04:23:599 (1) - ^
04:44:583 (1) - ^

Sorry for such a small mod, MB hauled ass with his mod.

Great map though, really nice to play.
Best of luck for getting this approved.
Topic Starter
Razor Sharp

Tarynn wrote:

- Magic Bomb - wrote:

Add some kiai time to this song, feels bland how it is now. - WORKING ON IT XD
Cosmic Mind
01:04:255 (1) - You could maybe add kai time on strong notes like this (Most of your finish notes).
- No, i dont like that kind of kiai :(
01:25:238 (1) - ^ - Added kiai!
02:28:189 (1) - ^ - ^
03:10:156 (1) - ^ - ^
03:52:124 (1) - ^ (If it's not going to be an actual kai time). - ^
04:23:599 (1) - ^ - Nope.
04:44:583 (1) - ^ - Fixed!

Sorry for such a small mod, MB hauled ass with his mod. - It helped!

Great map though, really nice to play.
Best of luck for getting this approved.
Thanks for mod!
[224]Reol
im noob mapper & 'for fun' mapper... so knowledge is not about me rank beat map... ;_;
It's just advice ok? XD

01:02:615 (5) -pls fix it unheard hitsound this slider-end
01:36:714 (4) - ^
01:43:599 (1) - ^
01:44:091 (2) - ^
01:55:894 (2) - ^
02:58:681 (1) - ^
02:59:009 (2) - ^
03:54:419 (5) - ^
03:54:747 (1) - ^
03:55:074 (2) - ^
03:55:402 (3) - ^
03:55:730 (4) - ^
04:06:222 (5) - ^
04:09:828 (1) - ^
04:10:156 (2) - ^
04:10:484 (1) - ^
04:12:453 (1) - ^
04:12:779 (2) - ^
04:56:058 (4) - ^
05:02:943 (1) - ^
05:03:435 (2) - ^

01:11:960 (7) - i think... this jump distance is so hard... Make narrow streets. or Make hyperdash
04:00:812 (3) - ^

05:05:238 (2) - Memorize a pattern that requires.
Topic Starter
Razor Sharp

224dj wrote:

im noob mapper & 'for fun' mapper... so knowledge is not about me rank beat map... ;_;
It's just advice ok? XD - Everything helps! :D

01:02:615 (5) -pls hitsound delete this slider... end? - Fixed!
01:36:714 (4) - ^ - Fixed!
01:43:599 (1) - ^ - Like it as it is. Wont change!
01:44:091 (2) - ^ - ^
01:55:894 (2) - ^ - ^
02:58:681 (1) - ^ - Fixed!
02:59:009 (2) - ^ - Fixed!
03:54:419 (5) - ^ - Fixed!
03:54:747 (1) - ^ - Like it as it is. Wont change!
03:55:074 (2) - ^ - ^
03:55:402 (3) - ^ - ^
03:55:730 (4) - ^ - ^
04:06:222 (5) - ^ - Fixed!
04:09:828 (1) - ^ - Fixed!
04:10:156 (2) - ^ - Fixed!
04:10:484 (1) - ^ - Like it as it is. Wont change!
04:12:453 (1) - ^ - ^
04:12:779 (2) - ^ - ^
04:56:058 (4) - ^ - Fixed!
05:02:943 (1) - ^ - Like it as it is. Wont change!
05:03:435 (2) - ^ - ^

01:11:960 (7) - i think... this jump distance is so hard... Make narrow streets. or Make hyperdash - Moved to x448 to make hyper!
04:00:812 (3) - ^ - This is a hyper, like it as it is. Wont change!

05:05:238 (2) - Memorize a pattern that requires. - Moved to x288 for reduced DS. Should be ok now!
Thanks for the mod!
Sakary
M4M~~~

GENERAL
Suggestion: Move the viewing point here 01:23:927 because this part is the most recognized.

Cosmic Mind
Hi!

01:17:206 (1) - move it/ the stream a bit to the left because it's too hard to catch. make 00:17:124 (7) hdash.
01:23:927 (1,2) - fix these unheard hitsounds.
02:28:025 (5) - move closer to 02:27:861 (4). hard to catch (it's possible but low-end devices (like mine) cant catch this) have mercy. lol
02:41:468 (2) - move a bit to the left (make 02:41:304 (1) hdash).
02:41:623 (3) - x:400 -make it closer to 02:41:793 (4)-
02:57:073 (1) - make it closer to 02:56:878 (6)
03:51:796 (4) - lessen those hdash back and forth patterns. move (4) closer to 03:51:960 (5). But make sure 03:51:632 (3) is still on hdash.
03:56:058 (1) - combo breaker!!! fix this by clicking ctrl+h
05:05:566 to 05:26:550 - make sure the patterns here are possible. many users will fail here.


That's all!
Overall: Nice map! Streams are well placed and good hitsounding skills. fun to play!

Good Luck with your map!
Alians
03:39:008 (2) -
03:40:320 (3)
Topic Starter
Razor Sharp

Hi_Hello wrote:

M4M~~~

GENERAL
Suggestion: Move the viewing point here 01:23:927 because this part is the most recognized. - Fixed!

Cosmic Mind
Hi!

01:17:206 (1) - move it/ the stream a bit to the left because it's too hard to catch. make 00:17:124 (7) hdash. - Fixed!
01:23:927 (1,2) - fix these unheard hitsounds. - They are supposed to be like that!
02:28:025 (5) - move closer to 02:27:861 (4). hard to catch (it's possible but low-end devices (like mine) cant catch this) have mercy. lol - Wont change this. It fits the map IMO.
02:41:468 (2) - move a bit to the left (make 02:41:304 (1) hdash). - Moved. But wont make (1) a HDash!
02:41:623 (3) - x:400 -make it closer to 02:41:793 (4)- - Fixed!
02:57:073 (1) - make it closer to 02:56:878 (6) - Wont change! I like it as it is!
03:51:796 (4) - lessen those hdash back and forth patterns. move (4) closer to 03:51:960 (5). But make sure 03:51:632 (3) is still on hdash. - Wont change this, as it fits the map quiet well!
03:56:058 (1) - combo breaker!!! fix this by clicking ctrl+h - Fixed!
05:05:566 to 05:26:550 - make sure the patterns here are possible. many users will fail here. - I have no problem FC'ing this part at all. Its just timing consistent! And its meant to be hard here. Wont change!


That's all!
Overall: Nice map! Streams are well placed and good hitsounding skills. fun to play!

Good Luck with your map!
Thank you for mod!
Withered Lotus
Modderino

00:23:435 (8) - 00:24:911 (1) - 00:26:058 (8) - 00:27:533 (1) - 00:28:681 (8) - I feel there should maybe be a clap at these points for the higher notes in the music.
00:32:779 - Doesn't seem to be any change on this green line from the previous 1 so don't need it.
00:33:927 (7,8,1) - I think this small jump is here for the high note in the song (like at 00:35:320 (8,1,2) - ) but it is delayed. Suggest moving 00:33:927 (7,8) - to the next stream so that it is in sync.
00:36:550 (7,8,1) - ^
00:39:173 (7,8,1) - ^
00:33:927 (7) - Whistle
00:36:550 (7) - ^
00:39:173 (7) - ^
00:47:943 (6,7,3,4,5,6,7) - prehaps you could add a bit more spacing here?
00:51:632 (2,3,4,5,6) - ^
02:49:173 - Again, doesn't seem to be any change on this green line from the previous 1 so don't need it.
04:55:074 - ^
05:31:796 (1) - prehaps a finish here like at the start of the song?
I noticed the BG you use is a very odd resoution 1234 x 768. This isn't a typical 4:3 or 16:9 format, though it isn't prohibited, it's better to use an image with 1 of these formats.
The map genre isn't specified, I suppose it would be Video game (Japanesse) (totally not copying metadata from the ranked version *COUGH*)

Sorry for the short mod but I honestly can't find anything else to say (I tried, I really did QAQ!) it's just such a good map! Good luck with approval and take my stars! :D
Topic Starter
Razor Sharp

Withered Lotus wrote:

Modderino

00:23:435 (8) - 00:24:911 (1) - 00:26:058 (8) - 00:27:533 (1) - 00:28:681 (8) - I feel there should maybe be a clap at these points for the higher notes in the music. - Fixed!
00:32:779 - Doesn't seem to be any change on this green line from the previous 1 so don't need it. - Fixed!
00:33:927 (7,8,1) - I think this small jump is here for the high note in the song (like at 00:35:320 (8,1,2) - ) but it is delayed. Suggest moving 00:33:927 (7,8) - to the next stream so that it is in sync. - Fixed!
00:36:550 (7,8,1) - ^ - Fixed!
00:39:173 (7,8,1) - ^ - Fixed!
00:33:927 (7) - Whistle - Fixed!
00:36:550 (7) - ^ - Fixed!
00:39:173 (7) - ^ - Fixed!
00:47:943 (6,7,3,4,5,6,7) - prehaps you could add a bit more spacing here? - Fixed!
00:51:632 (2,3,4,5,6) - ^ - Fixed!
02:49:173 - Again, doesn't seem to be any change on this green line from the previous 1 so don't need it. - Fixed!
04:55:074 - ^ - Fixed!
05:31:796 (1) - prehaps a finish here like at the start of the song? - Fixed!
I noticed the BG you use is a very odd resoution 1234 x 768. This isn't a typical 4:3 or 16:9 format, though it isn't prohibited, it's better to use an image with 1 of these formats. - Where to find? D:
The map genre isn't specified, I suppose it would be Video game (Japanesse) (totally not copying metadata from the ranked version *COUGH*) - I cant set this?

Sorry for the short mod but I honestly can't find anything else to say (I tried, I really did QAQ!) it's just such a good map! Good luck with approval and take my stars! :D - Thank you very much!
Thanks for the mod!
autofanboy
Mod Requested by Razor Sharp (I will tell you the map for M4M later)

[ General]

  • Background Image
  1. Change the resolution to 1366x768. 1234x768 is not in a 4:3 ratio which is not meeting the ranking criteria.

    Tags
  2. You might want to add the tags in *this mapset as it is ranked. Perhaps adding Aqua Trytone, Hotaru, Kanshou no Matenrou

[ Cosmic Mind]

  • Gameplay
  1. 00:21:632 (1) - Even though this is accepted in the ranked version (HW one), I think this spinner should be longer instead because ranking criteria of Standard is different from CtB one. I recommend starting the spinner at 00:20:812 or 00:20:976 (just at your own preference).
  2. 00:29:665 (3,4) - Kind of missing a HDash here, as the previous 2 patterns have it there.
  3. 00:43:189 (5,1) - I would prefer a HDash here, indicating a stanza change and it is swaggily cool nice after the long-combo stream.
  4. 01:02:943 (6) - Maybe a NC works well here?
  5. 01:22:288 (7,8,1) - This part is opposing the flow IMO. Make something like *this?
  6. 01:22:943 (1,1,1) - Fix this part if you made the changes on previous mod.
  7. 02:17:042 (1) - Actually the spinner is way too short... Change it to a 1/8 stream or an easy 4/3 slider.
  8. 02:20:320 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Well this part feels like it is overmapped because the song stanza hasn't change yet. I think you should map this part like the one after spinner with 1/2 patterns.
  9. 02:26:714 (4,1) - HDash? Otherwise it feels so weird that I will see it a bad flow.
  10. 02:56:058 (2,3) - ^
  11. 03:02:779 (2,3) - Add HDash, maybe Ctrl+G'ing it.
  12. 03:09:337 (4,1) - Add HDash.
  13. 03:30:320 (1) - I think you should replace this with a 1/2 slider instead to make the whole pattern complete. Timeline: *Click.
  14. 03:40:976 (1) - Same as 02:17:042 (1) .
  15. 03:44:254 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Same as 02:20:320 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) .
  16. 03:50:648 (4,1) - Same again.
  17. 05:04:911 (1) - Ctrl+G it for an easier jump to (2).
  18. 05:21:632 (2,3) - Add HDash, it is too hard and inconsistent with the previous patterns.
  19. 05:26:714 (1,1) - You are gonna make people rage when they got spin-trapped. I recommend moving 05:31:796 (1) to the middle or just Ctrl+G the whole pattern.

    Hitsounds
  20. 01:36:714 (4) - Don't add clap on blue ticks. Silent the note instead by using audio inherited section.
  21. 04:09:828 (1,2) - ^
  22. 04:56:058 (4) - ^

    General Comments
  23. The patterns are quite similar and it seems that you copy pasta pasted the patterns in first part to the second part. You should change a little bit if you copy pasted the patterns.
  24. The diff seems too easy because the stream patterns are quite similar. Then it is time for you to brainstorm to have more creative jumps / streams!
  25. Hitsounds are nice!

Good luck ranking the mapset!
-AFB
DragonSlayer96


I will be posting sometime this week with an actual mod though
Topic Starter
Razor Sharp

alienflybot wrote:

Mod Requested by Razor Sharp (I will tell you the map for M4M later)

[ General]

  • Background Image
  1. Change the resolution to 1366x768. 1234x768 is not in a 4:3 ratio which is not meeting the ranking criteria. - I need help finding image D:

    Tags
  2. You might want to add the tags in *this mapset as it is ranked. Perhaps adding Aqua Trytone, Hotaru, Kanshou no Matenrou -Fixed!

[ Cosmic Mind]

  • Gameplay
  1. 00:21:632 (1) - Even though this is accepted in the ranked version (HW one), I think this spinner should be longer instead because ranking criteria of Standard is different from CtB one. I recommend starting the spinner at 00:20:812 or 00:20:976 (just at your own preference). - Fixed!
  2. 00:29:665 (3,4) - Kind of missing a HDash here, as the previous 2 patterns have it there. - Fixed!
  3. 00:43:189 (5,1) - I would prefer a HDash here, indicating a stanza change and it is swaggily cool nice after the long-combo stream. - Fixed!
  4. 01:02:943 (6) - Maybe a NC works well here? - Fixed!
  5. 01:22:288 (7,8,1) - This part is opposing the flow IMO. Make something like *this? - Fixed!
  6. 01:22:943 (1,1,1) - Fix this part if you made the changes on previous mod. - Fixed!
  7. 02:17:042 (1) - Actually the spinner is way too short... Change it to a 1/8 stream or an easy 4/3 slider. - Think its ok now!
  8. 02:20:320 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Well this part feels like it is overmapped because the song stanza hasn't change yet. I think you should map this part like the one after spinner with 1/2 patterns. - Fixed!
  9. 02:26:714 (4,1) - HDash? Otherwise it feels so weird that I will see it a bad flow. - Should be ok now!
  10. 02:56:058 (2,3) - ^ - Should be ok now!
  11. 03:02:779 (2,3) - Add HDash, maybe Ctrl+G'ing it. - Fixed!
  12. 03:09:337 (4,1) - Add HDash. - Fixed!
  13. 03:30:320 (1) - I think you should replace this with a 1/2 slider instead to make the whole pattern complete. Timeline: *Click. - Fixed!
  14. 03:40:976 (1) - Same as 02:17:042 (1) . - Fixed!
  15. 03:44:254 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Same as 02:20:320 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) . - Fixed!
  16. 03:50:648 (4,1) - Same again. - Fixed!
  17. 05:04:911 (1) - Ctrl+G it for an easier jump to (2). - Fixed!
  18. 05:21:632 (2,3) - Add HDash, it is too hard and inconsistent with the previous patterns. - Fixed!
  19. 05:26:714 (1,1) - You are gonna make people rage when they got spin-trapped. I recommend moving 05:31:796 (1) to the middle or just Ctrl+G the whole pattern. - Fixed!

    Hitsounds
  20. 01:36:714 (4) - Don't add clap on blue ticks. Silent the note instead by using audio inherited section. - Fixed!
  21. 04:09:828 (1,2) - ^ - Fixed!
  22. 04:56:058 (4) - ^ - Fixed!

    General Comments
  23. The patterns are quite similar and it seems that you copy pasta pasted the patterns in first part to the second part. You should change a little bit if you copy pasted the patterns. - Changed!
  24. The diff seems too easy because the stream patterns are quite similar. Then it is time for you to brainstorm to have more creative jumps / streams! - Changed!
  25. Hitsounds are nice! - Thanks!

Good luck ranking the mapset!
-AFB
Thanks for the mod!
Kyuare
Cosmic minD


00:28:845 (1) - x:256
00:29:665 (3,4) - jump unjustified, I suggest to reduce the distance
00:45:402 (7,8) - keep up the flow here, https://osu.ppy.sh/ss/3006358
00:46:386 (3,4,5,6,7) - not enough, more space https://osu.ppy.sh/ss/3006372
00:58:681 (9) - This slider is too short, increase the velocity of 1,5 https://osu.ppy.sh/ss/3004525 -> https://osu.ppy.sh/ss/3004529
01:04:255 (1) - x: 224
00:53:681 (9) - x: 48 the jump must be between the blue and white tic
00:54:091 (2) - x: 256 jump
01:15:402 (3) - x 256
01:16:550 (2) - x 288
01:16:714 (3) - x 144
01:19:992 (1,2,3,4) - for streams like this, start by placing a gap of 1 circle then you reduce the distance gradually like https://osu.ppy.sh/ss/3006413
01:22:943 (1,1) - it shouldn't have jumps here '^'
01:44:911 (1,2,3,4,1,2,3,4) - same for 01:19:992 (1,2,3,4) - https://osu.ppy.sh/ss/3006459
01:45:566 (1,2,3,4,1) - https://osu.ppy.sh/ss/3006464
04:01:960 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I strongly advise you to do as 01:44:911 (1,2,3,4,1,2,3,4) - https://osu.ppy.sh/ss/3006499

If you apply these suggestions in your map, the stars will fall enormously
I let you improve based on changes you make, I would check a 2nd time later
Good map, good luck !
Topic Starter
Razor Sharp

Kyuare wrote:

Cosmic minD


00:28:845 (1) - x:256 - Fixed!
00:29:665 (3,4) - jump unjustified, I suggest to reduce the distance - Wont change, prefer it as it is!
00:45:402 (7,8) - keep up the flow here, https://osu.ppy.sh/ss/3006358 - I ctrl+g the (8) instead, and moved a little bit to the right.
00:46:386 (3,4,5,6,7) - not enough, more space https://osu.ppy.sh/ss/3006372 - Fixed!
00:58:681 (9) - This slider is too short, increase the velocity of 1,5 https://osu.ppy.sh/ss/3004525 -> https://osu.ppy.sh/ss/3004529 - I like this as it is now.
01:04:255 (1) - x: 224 - ^
00:53:681 (9) - x: 48 the jump must be between the blue and white tic - Fixed!
00:54:091 (2) - x: 256 jump - I like this as it is now.
01:15:402 (3) - x 256 - Fixed!
01:16:550 (2) - x 288 - Fixed!
01:16:714 (3) - x 144 - Fixed!
01:19:992 (1,2,3,4) - for streams like this, start by placing a gap of 1 circle then you reduce the distance gradually like https://osu.ppy.sh/ss/3006413 - Fixed!
01:22:943 (1,1) - it shouldn't have jumps here '^' - Fixed!
01:44:911 (1,2,3,4,1,2,3,4) - same for 01:19:992 (1,2,3,4) - https://osu.ppy.sh/ss/3006459 - Fixed!
01:45:566 (1,2,3,4,1) - https://osu.ppy.sh/ss/3006464 - Fixed!
04:01:960 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I strongly advise you to do as 01:44:911 (1,2,3,4,1,2,3,4) - https://osu.ppy.sh/ss/3006499 - Fixed!

If you apply these suggestions in your map, the stars will fall enormously
I let you improve based on changes you make, I would check a 2nd time later
Good map, good luck ! - Thanks!
Thanks for the mod!
Tokufi
Hi hi~! First time modding ;w;

Tokufi's Hitsound Mods

Cosmic Mind
00:30:156 (1) - Whistle
00:31:304 (6) - ^
00:34:255 (3) - ^
00:36:878 (3) - ^
00:39:501 (3) - ^
01:02:861 (5) - Remove Whistle
01:38:025 (3) - Add clap
01:38:189 (4) - ^
01:39:501 (1) - ^
01:40:812 (1) - Add clap at the beginning of slider and remove the one at the end
01:42:288 (1) - Add clap
01:45:894 (1) - ^
01:46:058 (1) - ^
01:57:042 (2) - Remove whistle
01:57:697 (3) - Remove clap
01:58:025 (1) - ^
01:59:665 (2) - Remove whistle
01:59:993 (3) - Remove clap
02:00:648 (1) - ^
02:02:943 (3) - Remove whistle
02:02:288 (2) - ^
02:03:271 (1) - Remove clap
02:04:911 (2) - Remove whistle
02:05:238 (3) - ^
02:26:714 (4) - Add finish
02:32:124 (1) - Add clap at the beginning of slider and remove the one at the end
02:32:615 (2) - Add clap
02:33:435 (1) - Same as previous 2
02:33:927 (2) -
02:34:747 (1) - ^
02:35:238 (2) -
02:36:058 (1) - Add clap
02:36:222 (2) - ^
02:36:550 (4) - ^
02:37:370 (1) - ^
03:03:435 (1) - ^
03:04:255 (3) - ^ On both ends
03:04:747 (4) - ^
03:24:911 (2) - ^
03:25:074 (3) - ^
03:25:730 (1) - ^
03:30:894 (3) - ^
03:30:976 (5) - ^
03:31:058 (7) - ^
03:50:648 (4) - Add finish
03:58:681 (1) - Add clap at the beginning of slider and remove the one at the end
03:59:992 (1) - ^
04:34:091 (1) - Add finish
04:38:354 (2) - Add clap
04:38:517 (3) - ^
04:39:173 (1) - ^
04:40:485 (5) - ^
04:40:649 (1) - Add clap at the beginning of slider and remove the one at the end
04:58:845 (1) - Add clap
04:59:500 (2) - ^
05:00:156 (1) - Add clap at the beginning of slider and remove the one at the end
05:10:812 (1) - Add finish
05:21:304 (1) - ^

GL with ranking ^^ There is probably more hitsounds to fix but i cant find all ;w; *hides*
Topic Starter
Razor Sharp

Tokufi wrote:

Hi hi~! First time modding ;w;

Tokufi's Hitsound Mods

Cosmic Mind
00:30:156 (1) - Whistle - Fixed!
00:31:304 (6) - ^ - Fixed!
00:34:255 (3) - ^ - Fixed!
00:36:878 (3) - ^ - Fixed!
00:39:501 (3) - ^ - Fixed!
01:02:861 (5) - Remove Whistle - Fixed!
01:38:025 (3) - Add clap - Fixed!
01:38:189 (4) - ^ - Fixed!
01:39:501 (1) - ^ - Wont fit ;w;
01:40:812 (1) - Add clap at the beginning of slider and remove the one at the end - Wont fit ;w;
01:42:288 (1) - Add clap - Wont fit ;w;
01:45:894 (1) - ^ - Fixed!
01:46:058 (1) - ^ - Wont fit ;w;
01:57:042 (2) - Remove whistle - I like this whistle ;w;
01:57:697 (3) - Remove clap - Wont fit ;w;
01:58:025 (1) - ^ - Wont fit ;w;
01:59:665 (2) - Remove whistle - Wont fit ;w;
01:59:993 (3) - Remove clap - Wont fit ;w;
02:00:648 (1) - ^ - Wont fit ;w;
02:02:943 (3) - Remove whistle - Wont fit ;w;
02:02:288 (2) - ^ - Wont fit ;w;
02:03:271 (1) - Remove clap - Wont fit ;w;
02:04:911 (2) - Remove whistle - Wont fit ;w;
02:05:238 (3) - ^ - Wont fit ;w;
02:26:714 (4) - Add finish - Wont fit ;w;
02:32:124 (1) - Add clap at the beginning of slider and remove the one at the end - Added clap, but not remove!
02:32:615 (2) - Add clap - Wont fit ;w;
02:33:435 (1) - Same as previous 2 - Wont fit ;w;
02:33:927 (2) -
02:34:747 (1) - ^ - Wont fit ;w;
02:35:238 (2) -
02:36:058 (1) - Add clap - Wont fit ;w;
02:36:222 (2) - ^ - Wont fit ;w;
02:36:550 (4) - ^ - Wont fit ;w;
02:37:370 (1) - ^ - Wont fit ;w;
03:03:435 (1) - ^ - Fixed!
03:04:255 (3) - ^ On both ends - Added on start!
03:04:747 (4) - ^ - Wont fit ;w;
03:24:911 (2) - ^ - Wont fit ;w;
03:25:074 (3) - ^ - Wont fit ;w;
03:25:730 (1) - ^ - Wont fit ;w;
03:30:894 (3) - ^ - Wont fit ;w;
03:30:976 (5) - ^ - Wont fit ;w;
03:31:058 (7) - ^ - Wont fit ;w;
03:50:648 (4) - Add finish - Wont fit ;w;
03:58:681 (1) - Add clap at the beginning of slider and remove the one at the end - Wont fit ;w;
03:59:992 (1) - ^ - Wont fit ;w;
04:34:091 (1) - Add finish - Fixed!
04:38:354 (2) - Add clap - Wont fit ;w;
04:38:517 (3) - ^ - Wont fit ;w;
04:39:173 (1) - ^ - Wont fit ;w;
04:40:485 (5) - ^ - Wont fit ;w;
04:40:649 (1) - Add clap at the beginning of slider and remove the one at the end - Wont fit ;w;
04:58:845 (1) - Add clap - Wont fit ;w;
04:59:500 (2) - ^ - Wont fit ;w;
05:00:156 (1) - Add clap at the beginning of slider and remove the one at the end - Wont fit ;w;
05:10:812 (1) - Add finish - Wont fit ;w;
05:21:304 (1) - ^ - Wont fit ;w;

GL with ranking ^^ There is probably more hitsounds to fix but i cant find all ;w; *hides*
Thanks for the HS mod!
JBHyperion
Finally getting around to this, so yeah: mod request by PM. Just gonna look at metadata, patterns and hitsounds since this is beyond my ability to playtest and I'd hate to give you bad suggestions.

General Comments:
  1. Could add Touhou, Undefined Fantastic Object, boss, theme to tags
  2. Where is my credit for providing you with the diff name? *runs*
Difficulty-Specific Comments:

Cosmic Mind
01:04:091 - There's a weak guitar note here, maybe make 01:03:927 (2) a 1/2 slider?

01:56:714 - I'd make some of the single fruits in this calm section into 1/2 sliders for variety. The ones I'd go for are 01:57:042 (2) - 01:58:353 (2,3) - 01:59:665 (2) - 02:00:976 (2,3) - 02:02:288 (2) - 02:03:599 (2,3) - and 02:04:911 (2) - since these white tick notes all have piano sounds on the following red tick 1/2 further forward

02:15:074 (2) - NC here and remove from 02:14:747 (1) for the strong vocal note on the downbeat

02:22:779 - I'd add a circle here for the snare drum and place it close to the tail of 02:22:452 (6) - this will create a Hdash 02:22:943 (1) - which I feel is justified considering the prominent vocal note and your use of a finish hitsound

02:56:878 (6,1) - I'd combine these into a 1/1 slider, since the saxophone sound 02:56:878 (6) is long and more prominent than the drums that begin at 02:57:042 (1)

03:08:845 (1,2,3,4) - Using finish repeatedly is a bit overbearing for me. I'd remove it from (2,4)

03:47:452 (1) - Remove NC here and put on the next note 03:47:533 (2) instead (white tick)

05:26:550 (6) - If we're being really nitpicky, this should also be NC for the downbeat, and since there's a finish, make a Hdash between 05:26:386 (5,6)

This is all from me. Give me another shout if you need anything else and best of luck getting this approved! (:
A wild star appeared! o_O
show more
Please sign in to reply.

New reply