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Eri Sasaki - Ring of Fortune

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Total Posts
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Topic Starter
Oyatsu
This beatmap was submitted using in-game submission on Thursday, August 25, 2016 at 2:46:15 PM

Artist: Eri Sasaki
Title: Ring of Fortune
Source: プラスティック・メモリーズ
Tags: Plastic Memories Dogakobo opening tv size Momochikun Sekai-nyan Sekaii
BPM: 145
Filesize: 18745kb
Play Time: 01:29
Difficulties Available:
  1. Memories (4.3 stars, 313 notes)
  2. Mochi's Hard (3.19 stars, 247 notes)
  3. Normal (1.87 stars, 144 notes)
  4. Sekai's Easy (1.47 stars, 89 notes)
Download: Eri Sasaki - Ring of Fortune
Download: Eri Sasaki - Ring of Fortune (no video)
Information: Scores/Beatmap Listing
---------------
~ My 11th beatmap ~
プラスティック・メモリーズ <3
Mapset:
  1. Easy: by <strong>Sekai-nyan</strong>
  2. Normal: by me
  3. Hard: by <strong>Momochikun</strong>
  4. Memories: by me
Thank you guys for nice diffs and <strong>BeatofIke</strong> for timing help :)
A very late map :3
Enjoy! :D
BeatofIke
Timing Check o3o

Topic Starter
Oyatsu

BeatofIke wrote:

Timing Check o3o

Thank you! :)
Suimya
Finally finish the diff, and if it's okay. I also used a custom BG for my diff ></
http://puu.sh/hBfXD/269ce8e724.rar
I hope you'll like it :3
Mint
I love this song and anime so much!
Star~
Coco44
Plastic Memories, I Love This Song <33
Topic Starter
Oyatsu
Ready for mods ! >w<
Coco44
Yeah~ >~< :)
Sacowea

nelsonxd123 wrote:

Yeah~ >~< :)
Halleluia!!
Adol Christin
Greeting. Do you need another light insane? I already finished one, which is currently 3.78 star.
Narcissu
  1. Copy and paste this into F6 window , delete other red link , i timing the song with Crystal before LOL

    -675,405.405405405405,4,2,1,30,1,0
    3378,379.746835443038,4,2,1,30,1,0
    4137,379.746835443038,4,2,2,60,1,0
  2. you need a 44K soft-sliderslide
  3. Hard diff forget add video
sorry i unable mod your map …… i just noob mapper XD

love your amazing hitsound and neat layout ~
-Sh1n1-
Hi Oyatsu~~

[Sekai's Easy]

  1. I strongly recommend to change 00:02:569 (4) - into another pattern for red lines
  2. 00:08:124 (2,3) - move a bit up? looks weird because is not the same distance space between 00:07:174 (1,2) - and 00:08:124 (2,3) -
  3. 00:46:288 (2) - move to the right because there isn't a good blanquet with 00:45:149 (1) -
  4. you want to make a blanquet with 00:57:301 (4,2) - ? I think yes, 00:59:200 (2) - make a better curve
  5. 01:24:643 (1,2) - better blanquet here.
[Normal]

  1. Uncheck "Widescreen support"
  2. 00:09:073 (4) - change to a normal note at 00:09:263 - to add more emphasis to the high pitch at 00:09:263 - and because song becomes quieter
  3. 00:28:440 (4,5,6) - what do you think to make like this, feels more playable
  4. 00:34:516 (4) - aoid stack here. Confusing imo
  5. 00:36:985 (2) - Ctrl+h because the head of the slider is continuing the way of 00:36:035 (1) - and tail is looking to the next note 00:38:124 (3) -
  6. 00:42:111 (1) - move to x:244 y:280
  7. 00:45:909 (2) - This is up to you but 00:45:909 (2) - looks bad, make like 00:45:149 (1) - (Mirrored ♥ xD)
  8. 00:48:187 (1) - same as 00:36:985 (2) -
  9. 01:18:377 (1,2) - make a better blanquet here
  10. 01:21:035 (2,3) - change into only 1 slider
[Mochi's Hard]

  1. 01:03:377 (1,2,3,4) - better blanquet here
  2. 01:25:972 (6,1) - should be only one slider
  3. I'm not sure about distance on 00:16:668 (3,4) -
[Memories]

  1. 00:09:073 (8,1) - Ctrl+G, confusing
  2. 00:22:174 (4,3) - what do you think if you make like this
  3. 00:25:402 (1) - I think that this slider is too closer to 00:25:023 (4) - ,keep consistency with 00:26:542 (4,1) -
  4. 00:31:478 (1,2) - should be only one slider like 00:29:959 (1) - or make the last as 00:31:478 (1,2) -
  5. Will be better if 00:39:833 (3) - is on the middle of 00:39:073 (1,2) -
  6. 00:47:997 (5) - move tail to x:288 y:72 and 00:48:187 (1) - something like this
Nice map, Hope to see it ranked asap *-*/ Take my star~~
Adol Christin
Greeting. M4M from your queue this time. (Don't have enough time to open a set myself...... T.T)

Memories

  1. Seems like it's much more complex than your first version. (with another BG. maybe that's my misconception)
  2. 00:06:415 (3,4,5) - This triplet is really, awkward for me. 00:06:415 (3,4,5,6,7,8,1,2,3) - this part has 3 triplets together.... lol.... is that really suitable in this emotional song?
  3. 00:11:637 - Suggest you add a circle here, since the piano sound is so strong that is hard to be ignored.
  4. 00:57:871 (4,5,6) - I feel 2 triplets together would be a bit juggling. Suggest you change this into a reverse.
  5. 01:17:807 (4,5,6) - Unreasonable short sliders for me. Suggest you replace with a circle pattern.

Mochi's Hard

  1. 01:02:428 (4,5) - No sound for this triplet. You may need to add it urself. (cuz Oyatsu's Insane does not have triplet here)
  2. 00:48:472 (4) - feel a bit weird while testplay.
  3. 01:03:377 (1,2,3,4) - lol, don't you feel it looks too untidy?
  4. 01:15:909 (3,4) - Suggest you not use 1/4 slider like this. This would be read as a real 1/4 single tap while playing. A normal triplet would be fine.
  5. 01:22:364 (4,5) - Suggest you swap the order of circle and slider.

Normal

  1. 00:00:946 (2) - this slider curves too much imo.
  2. 00:00:946 (2) - Add a note here?
  3. 00:11:731 (1) - Recommend you extend this slider to 00:11:731 (1) - . That sounds much better.
  4. 00:34:137 (3,4) - As a Normal diff, i feel it's a bit too hard to read this stack.
  5. 00:34:137 (3,4) - Try this:

Pretty nice set. Good luck for rank.
RL_Tibbar
hi

Memories

  1. 00:03:757 (5,6) - https://osu.ppy.sh/ss/3402636
  2. 00:11:637 - Suggest add a note
  3. 01:26:352 (4) - Hard for read , suggest NC
  4. 01:26:731 (3) - remove NC


Mochi's Hard

  1. 00:31:288 (5,2,3) - Unsightly
  2. 00:34:137 (3,1,1) - https://osu.ppy.sh/ss/3402714
  3. 00:45:529 (2) - Dont blanket it
  4. 01:26:162 (1) - I dont think the slider on beat


Normal

  1. 00:09:453 - break time?
  2. 00:59:580 (3) - End of slider, remove whistle


easy is good for me
Blizs
Hi~~~ >w< ~~~ M4M >w<

General

  1. Okay fine. :3 Let's get going.

Sekai's Easy

  1. 00:57:301 (4,1) - Did you misplaced the NC ? I think consistent 8 beat NC will looks good here.
  2. ^If you do that switch NC on 01:00:339 (4,1) - and add NC at 01:03:377 (4) -
  3. 00:02:569 (4) - The way it reversed make the last point of the slider not snapped (because this part was a multiple timing section). If I can suggest a pattern. I'll suggest this one for 00:02:569 (4,5) - . (4) will follow the vocal and (5) follow the drum. I think it's reasonable.
  4. 00:04:896 (2,3) - isn't think it misplaced ? I think it's not really good to ignore 00:05:466 - that have a big effect emphasis. Just switch their place.
  5. 00:22:364 (4) - This slider reversed at nothing. I didn't hear any point in the song at the slider's repeat. Easiest way to solve this is to make the slider longer to 2 beats, remove the reverse and add a circle at 00:23:504 - . With that we can make it follow the vocal.
  6. 00:32:997 (3) - Since the next note was on the top of this slider, why not we make the slider curved in other way ? That way looks have a better transition to the next circle .
  7. 00:32:902 (3,1,2) - This pattern looks panful to read. you ignore the emphasis at 00:40:402 - so I think you'll ignore 00:40:782 - . But you didn't. But I won't say that you must ignore the emphasis. Otherwise I will say that you musn't ignore those big effect emphasis. The best way I can suggest is to change 00:39:073 (1) - to this pattern. the first slider follow the vocal and the seond slider make a transition from vocal to instrument emphasis.
  8. 01:01:668 - I hear a big emphasis here (vocal and instrument emphasis) that I think it's not a good idea to ignore it. Otherwise you put a note at 01:01:858 - where I didn't hear any effect in the song on it.I'll suggest this pattern for 01:00:339 (4,1,2) - .
  9. 01:14:010 (2,1) - Why didn't you put the notes on the red lines like you did on 01:19:326 (2,3) - . I think it's better to follow the song.

Normal

  1. 00:38:883 (5) - I don't really sure if this circle was necessary. I know there's a vocal on that point, but you followed the instrument before. that's why this points => 00:37:554 - , 00:37:934 - was empty even there's vocals on those points, right ? So this point should ignoore the vocal too. The way thet there's a circle on that point just make it looks overmapped.
  2. 01:06:415 (1,2) - Don't really sure what did you follow for the clicks. Can you explain it ? And I'll reply again after you give your explanation ;)
    Looks doesn't have a big problem for this diff :3 Nice >w<

Mochi's Hard


  • I've played the diff and it looks really enjoyable diff >w<..... But there's just some problem when I play it...
  1. 00:13:061 (4,5) - I didn't see if it was snapped 1/2 T.T . I think it was 1/1. This part was looks something like 00:23:314 (3,4,1) - . And the wa vocal stopped at 00:13:061 - make it stronger to read as 1/1. But I won't suggest a pattern change because I see you follow the drums there. What I want to say was just make it more clearer.
  2. 00:41:637 (5,6) - Isn't it too hard for hard diff ? the clicks was on blue ticks was really killing for hard diff x_x . I have a suggestion to make it easier to read. Try this for 00:41:352 (4,5,6) -
  3. 01:01:099 (3) - Not really big deal but the way it overlapping 2 sliders make it a bit hard to read. How about move it to the other way ?

Memories

  1. 00:22:364 (1,2) - This spacing was similar to antijump and I'm affraid it will read as antijump too. Those circle was snapped 1/2 so at least I can say that you can use a neutral spacing for those circles.
  2. 00:52:554 (1) - How about stack it with 00:52:934 (2) - ? I think since they were snapped 1 beat an antijump will looks cool.
  3. 01:13:061 (4,5) - How about antijump like you did on 01:14:580 (4,5) - . The reason is just for consistency.
    That's it :3

Okay that's all I can found :3
for a great mapset >w</
Hope it help and good luck~~~!!!

oh and for My mapset, I've edit my post : p/4342561#p4342561
10nya
hiya Oyacchi~ M4M from your Queue~

[General]
  1. clean
[Sekai's Easy]
  1. 00:08:124 (2) - : bring this to 328 320 to make same distance as slider (3) ?
  2. 00:09:263 (3) - : eeeh soft-hitfinish would fit to the song tho ;w; just lowered the volume at least -10%
  3. 00:17:807 (3) - : since you've been following vocal then this slider should end at 00:18:377 - to support the vocal
  4. 00:37:554 (3) - : eeeeh clap is too loud + doesn't support anything tho. well if you'll follow the vocal/piano here then how about add whistle from Soft-Custom1 set?
  5. 00:39:073 (1) - : this slider didn't follow anything tho. loud vocal and loud music is ended at 00:39:453 - so change it like this?
  6. 00:40:782 (2) - : this one is odd too. can't guess the slider start since you took a sound at 00:40:782 - but it isn't very loud so i'm afraid people would miss-read this one. Since music actually starts on 00:40:592 - , how about make this slider start on 00:40:782 - and ends at 00:41:352 - ? ;w;
  7. 01:00:339 (4) - : there's soft cymbal sound here. too bad you ignored it ;w; how about add finish here
  8. 01:25:592 (3) - : eeh since the diff is really neat on blanketing, too bad this one got ignored ;w; move this to 328 164 would be very nice~
[Normal]
  1. I think the gap is pretty far since Sekai's diff didn't use any 1/2 but there's a lot of 1/2 here. Talked with Natsu and yes the gap is too far.
  2. 00:00:553 (1,2) - : I wont suggest to make slider 1 as 1/2, since there's change of offset and bpm at 00:00:946 - here, would make it hard to catch.
  3. 00:06:795 (6) - : non-stop 1/2 would make Normal player hard to catch imo. how about change this into a circle instead?
  4. 00:09:073 (4) - : there's nothing to follow here. change slider 00:08:504 (3) - as reverse slider or just add circle here
  5. 00:14:769 (1) - : change this to soft-whistle would be good
  6. 00:16:288 (3) - : reducing 1/2 would make the spread balanced. how about just follow the first and the last rhythm from piano sound? make this as a slider like this would be great
  7. 00:18:947 (4) - : delete this? too many 1/2 imo. just move slider 00:19:326 (5) - to here. it'll follow music better
  8. 00:22:174 (3) - : there's no sound at here. it'll be hard for Normal player to catch since no loud music to follow with. just let this one empty would be a good choice
  9. 00:25:972 (4) - : nothing to follow here. remove this circle would be great since the vocal actually starts on 00:26:162 - .
  10. 00:27:301 (2) - : change this into a circle instead .-. there's no sound at 00:27:491 -. the vocal started on 00:27:681 -
  11. 00:28:440 (4) - : this should be started on 00:28:250 - since you're following vocals. extend this slider till 00:28:820 - and delete circle on 00:29:010 - would be good.
  12. 00:29:959 (1,2) - : make the slider end at 00:30:339 - and make circle 2 1/2 earlier would be great to follow vocal
  13. 00:32:048 (5) - : make this as a circle would be enough
  14. 00:34:516 (4) - : delete this circle would be great since there's nothing at here. If you want to keep it, then please dont stack it ;w;? people can miss-read this as 1/2
  15. 00:38:124 (3,4,5) - : eeeh I think this rhythm can be simple, like this perhaps?

    there's no sound at 00:38:883 -
  16. 00:41:542 (5) - : remove the repeat? well I guess this one is a bit hard to catch for normal player + the gap rip
  17. 00:47:807 (5) - : make this as a circle would be good imo
  18. 00:50:276 (1) - : stack this one as 00:49:896 (4,5) ? Since it'll be a bit hard to catch this with dt (Normal player aim isn't like pros lol)
  19. 00:51:605 (3,4,1) - : too many 1/2, from 00:49:896 - till here ;w;) the rhythm can be simple, like this
  20. 00:53:883 (6) - : since there'll be nonstop 1/2, just make this one as a circle =-=
  21. 00:56:921 (6) - : ^
  22. 00:59:010 (1,2,3,4) - : too many nonstop 1/2 orz ;w; you can make the rhythm simple like remove 00:59:390 (2) - this one
  23. 01:03:947 (2) - : delete this, too many 1/2
  24. 01:07:174 (2) - : shouldn't this one started on 01:07:364 - ?
  25. 01:10:023 (2) - : delete this one would be good imo, too many 1/2 this isn't hard diff ;w;
  26. 01:12:111 (3) - : delete this. there's nothing to follow here (the music is quiet and the vocal ended at 01:11:921 - . well it's good to delete it or just make this as a circle if you want to follow your clap usage (but the music is quiet here)
  27. 01:13:440 (2) - : remove finish, too loud
  28. 01:16:858 (1) - : delete this one? if you want to follow the violin, this slider should be a circle (but if you make this a circle it'll be a bit crowded) so why don't make 01:16:478 (3) - as repeat slider? :3
  29. 01:21:035 (2) - : enough 1/2 at previous pattern, I guess this one can be simplified like make this one as slider
  30. 01:22:364 (2) - : if you want to follow violin like your next patterns (01:23:504 (4,5,6) - ) then make this as 1/2 slider like this?
  31. 01:24:073 - : make this as reverse 1/2 slider instead?
[Mochi's Hard]
  1. 00:02:775 (2) - : eeh i think there's no need to make this one on normal-sampleset, it'll make the hs odd
  2. 00:30:529 (3,4) - : swap this is good imo, since the vocal is loud and fir for slider rather than circle (just like you did on 00:32:048 (3) -)
  3. 00:32:618 (4) - : make this as a circle on 00:32:807 - would be good imo. there's nothing at here + calm part so I think there's no need for making endless 1/2 at this part. add a little break would be good
  4. 00:41:637 (5,6) - : this one supposed to be like this since there's nothing at 00:41:637 -
  5. 01:11:352 (2) - : i think u can move this to 52 124 to make better blanketing
  6. 01:13:630 (3,4,5) - : eeeh triplet isnt fit at here tho. just make this as 2 1/2 circles or add 2 1/2 circles and add circle on 01:13:915 -
  7. a bit worried about spread there's a lot of 1/4 notes. I think some of them can be as simple 1/2 notes like here 00:06:415 (3) - (there's no supporting music to make this as triplet but I guess you made the variety goodly) , 00:57:871 (2) - (since there's nothing at 00:57:966 - ) , 01:02:428 (4,5,6) - same as here, no sound at blue tick) , 01:07:080 (3) - (nice variety tho but there's no sound at blue tick) , 01:10:023 (2,3,4) - no sound at blue tick
[Memories]
  1. pls rename the diff as Plastic thanks /runs JKJKJKJKJK
  2. 00:04:137 (1) - : the flow is a bit odd for me, I was expecting a jump but its too close compared from 00:03:757 (5,6) - so how about make this slider like this?
  3. 00:04:516 (2) - : if you do so, this slider would be very strange. ctrl g and rotate for about 20 degrees and put it on 360 324
  4. 00:11:637 - : eeeh add a circle here would be nice imo
  5. 01:02:997 (6) - : this one have a strange flow imo, since previous notes was flowing to left, how about make this flows to right? like this perhaps
    or make a flow like this? (slider 5 ctrl+g and ctrl+< slider 6
  6. 01:25:118 - : i'm sure there's a sound here so why dont make this as stream instead on triplet?
good luck oyacchi ;w;/
Topic Starter
Oyatsu
Narcissu
  1. Copy and paste this into F6 window , delete other red link , i timing the song with Crystal before LOL :arrow: I used another mp3, so I think it's different

    -675,405.405405405405,4,2,1,30,1,0
    3378,379.746835443038,4,2,1,30,1,0
    4137,379.746835443038,4,2,2,60,1,0
  2. you need a 44K soft-sliderslide :arrow: I don't get ur mean
  3. Hard diff forget add video
sorry i unable mod your map …… i just noob mapper XD

love your amazing hitsound and neat layout ~

-Sh1n1-
Hi Oyatsu~~


[Normal]

  1. Uncheck "Widescreen support"
  2. 00:09:073 (4) - change to a normal note at 00:09:263 - to add more emphasis to the high pitch at 00:09:263 - and because song becomes quieter :arrow: yeah but it is quite difficult for 2 notes ending
  3. 00:28:440 (4,5,6) - what do you think to make like this, feels more playable
  4. 00:34:516 (4) - aoid stack here. Confusing imo
  5. 00:36:985 (2) - Ctrl+h because the head of the slider is continuing the way of 00:36:035 (1) - and tail is looking to the next note 00:38:124 (3) -
  6. 00:42:111 (1) - move to x:244 y:280
  7. 00:45:909 (2) - This is up to you but 00:45:909 (2) - looks bad, make like 00:45:149 (1) - (Mirrored ♥ xD) :arrow: I prefer mine :))
  8. 00:48:187 (1) - same as 00:36:985 (2) -
  9. 01:18:377 (1,2) - make a better blanquet here
  10. 01:21:035 (2,3) - change into only 1 slider :arrow: I wanna keep this beat
[Memories]

  1. 00:09:073 (8,1) - Ctrl+G, confusing :arrow: Non, I'm fine with it
  2. 00:22:174 (4,3) - what do you think if you make like this :arrow: Sorry for long time , link is died now :3
  3. 00:25:402 (1) - I think that this slider is too closer to 00:25:023 (4) - ,keep consistency with 00:26:542 (4,1) -
  4. 00:31:478 (1,2) - should be only one slider like 00:29:959 (1) - or make the last as 00:31:478 (1,2) - :arrow: I want it to be more divertified about rhythm :)) but u're right
  5. Will be better if 00:39:833 (3) - is on the middle of 00:39:073 (1,2) - :arrow: 00:39:833 (3) - did instead
  6. 00:47:997 (5) - move tail to x:288 y:72 and 00:48:187 (1) - something like this
:arrow: it doesn't fit

Nice map, Hope to see it ranked asap *-*/ Take my star~~

Adol Christin
Greeting. M4M from your queue this time. (Don't have enough time to open a set myself...... T.T)

Memories

  1. Seems like it's much more complex than your first version. (with another BG. maybe that's my misconception)
  2. 00:06:415 (3,4,5) - This triplet is really, awkward for me. 00:06:415 (3,4,5,6,7,8,1,2,3) - this part has 3 triplets together.... lol.... is that really suitable in this emotional song? :arrow: but they follow beat though :3
  3. 00:11:637 - Suggest you add a circle here, since the piano sound is so strong that is hard to be ignored. :arrow: yeah but sound is sleazy, i really dont wanna triple here
  4. 00:57:871 (4,5,6) - I feel 2 triplets together would be a bit juggling. Suggest you change this into a reverse.
  5. 01:17:807 (4,5,6) - Unreasonable short sliders for me. Suggest you replace with a circle pattern. I make sure they are, just let u hear carefully

Normal

  1. 00:00:946 (2) - this slider curves too much imo.
  2. 00:00:946 (2) - Add a note here? :arrow: Eh?
  3. 00:11:731 (1) - Recommend you extend this slider to 00:11:731 (1) - . That sounds much better. :arrow: maybe wrong time :3
  4. 00:34:137 (3,4) - As a Normal diff, i feel it's a bit too hard to read this stack.
  5. 00:34:137 (3,4) - Try this:


Pretty nice set. Good luck for rank.[/quote]

[box="OSUtoto"]hi

Memories

  1. 00:03:757 (5,6) - https://osu.ppy.sh/ss/3402636
  2. 00:11:637 - Suggest add a note
  3. 01:26:352 (4) - Hard for read , suggest NC :arrow: I see no
  4. 01:26:731 (3) - remove NC :arrow: it's last combo and strongest, I think it should use



Normal

  1. 00:09:453 - break time? :arrow: yeah, easy too
  2. 00:59:580 (3) - End of slider, remove whistle :arrow: it's nicer for me


easy is good for me

"Blizs"
Hi~~~ >w< ~~~ M4M >w<

General

  1. Okay fine. :3 Let's get going.

Normal

  1. 00:38:883 (5) - I don't really sure if this circle was necessary. I know there's a vocal on that point, but you followed the instrument before. that's why this points => 00:37:554 - , 00:37:934 - was empty even there's vocals on those points, right ? So this point should ignoore the vocal too. The way thet there's a circle on that point just make it looks overmapped.
  2. 01:06:415 (1,2) - Don't really sure what did you follow for the clicks. Can you explain it ? And I'll reply again after you give your explanation ;) :arrow: I followed violin sound, we can hear it :))
    Looks doesn't have a big problem for this diff :3 Nice >w<

Memories

  1. 00:22:364 (1,2) - This spacing was similar to antijump and I'm affraid it will read as antijump too. Those circle was snapped 1/2 so at least I can say that you can use a neutral spacing for those circles. :arrow: as 2 sounds are the same, this is called as Jump Art and it makes a specific style, it isn;t a problem
  2. 00:52:554 (1) - How about stack it with 00:52:934 (2) - ? I think since they were snapped 1 beat an antijump will looks cool. :arrow: it belongs to my style :3
  3. 01:13:061 (4,5) - How about antijump like you did on 01:14:580 (4,5) - . The reason is just for consistency. :arrow: It keeps a pattern and flow, but if I do as you, it wont
    That's it :3

Okay that's all I can found :3
for a great mapset >w</
Hope it help and good luck~~~!!!

oh and for My mapset, I've edit my post : p/4342561#p4342561

"10nya"
hiya Oyacchi~ M4M from your Queue~

[General]
  1. clean
[Normal]
  1. I think the gap is pretty far since Sekai's diff didn't use any 1/2 but there's a lot of 1/2 here. Talked with Natsu and yes the gap is too far. :arrow: Yea u right, but I tthink it's 'cause Sekai's Easy is quite simple and it's just over Beginner a little. However I have tried to reduce Normal to 1.9, maybe more but I don't know to which to reduce :3
  2. 00:00:553 (1,2) - : I wont suggest to make slider 1 as 1/2, since there's change of offset and bpm at 00:00:946 - here, would make it hard to catch.
  3. 00:06:795 (6) - : non-stop 1/2 would make Normal player hard to catch imo. how about change this into a circle instead?
  4. 00:09:073 (4) - : there's nothing to follow here. change slider 00:08:504 (3) - as reverse slider or just add circle here :arrow: I think it has, and i wan to make 00:07:744 (2,3) - be consistent
  5. 00:14:769 (1) - : change this to soft-whistle would be good :arrow: Yea but current sound exists in instrumental and soft-w is used before
  6. 00:16:288 (3) - : reducing 1/2 would make the spread balanced. how about just follow the first and the last rhythm from piano sound? make this as a slider like this would be great
  7. 00:18:947 (4) - : delete this? too many 1/2 imo. just move slider 00:19:326 (5) - to here. it'll follow music better
  8. 00:22:174 (3) - : there's no sound at here. it'll be hard for Normal player to catch since no loud music to follow with. just let this one empty would be a good choice :arrow: It's a big piano sound
  9. 00:25:972 (4) - : nothing to follow here. remove this circle would be great since the vocal actually starts on 00:26:162 - .
  10. 00:27:301 (2) - : change this into a circle instead .-. there's no sound at 00:27:491 -. the vocal started on 00:27:681 -
  11. 00:28:440 (4) - : this should be started on 00:28:250 - since you're following vocals. extend this slider till 00:28:820 - and delete circle on 00:29:010 - would be good.
  12. 00:29:959 (1,2) - : make the slider end at 00:30:339 - and make circle 2 1/2 earlier would be great to follow vocal
  13. 00:32:048 (5) - : make this as a circle would be enough :arrow: I want to keep this but if it's really necessary to change I maye do
  14. 00:34:516 (4) - : delete this circle would be great since there's nothing at here. If you want to keep it, then please dont stack it ;w;? people can miss-read this as 1/2
  15. 00:38:124 (3,4,5) - : eeeh I think this rhythm can be simple, like this perhaps?

    there's no sound at 00:38:883 -
  16. 00:41:542 (5) - : remove the repeat? well I guess this one is a bit hard to catch for normal player + the gap rip
  17. 00:47:807 (5) - : make this as a circle would be good imo :arrow: but I see 00:47:997 - is quite strong, difficult to ignore
  18. 00:50:276 (1) - : stack this one as 00:49:896 (4,5) ? Since it'll be a bit hard to catch this with dt (Normal player aim isn't like pros lol)
  19. 00:51:605 (3,4,1) - : too many 1/2, from 00:49:896 - till here ;w;) the rhythm can be simple, like this
  20. 00:53:883 (6) - : since there'll be nonstop 1/2, just make this one as a circle =-=
  21. 00:56:921 (6) - : ^
  22. 00:59:010 (1,2,3,4) - : too many nonstop 1/2 orz ;w; you can make the rhythm simple like remove 00:59:390 (2) - this one
  23. 01:03:947 (2) - : delete this, too many 1/2
  24. 01:07:174 (2) - : shouldn't this one started on 01:07:364 - ? :arrow: I'm not sure ur mean here
  25. 01:10:023 (2) - : delete this one would be good imo, too many 1/2 this isn't hard diff ;w;
  26. 01:12:111 (3) - : delete this. there's nothing to follow here (the music is quiet and the vocal ended at 01:11:921 - . well it's good to delete it or just make this as a circle if you want to follow your clap usage (but the music is quiet here)
  27. 01:13:440 (2) - : remove finish, too loud
  28. 01:16:858 (1) - : delete this one? if you want to follow the violin, this slider should be a circle (but if you make this a circle it'll be a bit crowded) so why don't make 01:16:478 (3) - as repeat slider? :3 :arrow: I prefer mine currently
  29. 01:21:035 (2) - : enough 1/2 at previous pattern, I guess this one can be simplified like make this one as slider
  30. 01:22:364 (2) - : if you want to follow violin like your next patterns (01:23:504 (4,5,6) - ) then make this as 1/2 slider like this?
  31. 01:24:073 - : make this as reverse 1/2 slider instead? :arrow: Fixed my way :3
[Memories]
  1. pls rename the diff as Plastic thanks /runs JKJKJKJKJK :arrow: baka ww
  2. 00:04:137 (1) - : the flow is a bit odd for me, I was expecting a jump but its too close compared from 00:03:757 (5,6) - so how about make this slider like this? :arrow: sorry so long and dead pic. :3
  3. 00:04:516 (2) - : if you do so, this slider would be very strange. ctrl g and rotate for about 20 degrees and put it on 360 324 :arrow: I wanna keep :3
  4. 00:11:637 - : eeeh add a circle here would be nice imo
  5. 01:02:997 (6) - : this one have a strange flow imo, since previous notes was flowing to left, how about make this flows to right? like this perhaps
    or make a flow like this? (slider 5 ctrl+g and ctrl+< slider 6
  6. 01:25:118 - : i'm sure there's a sound here so why dont make this as stream instead on triplet? :arrow: because 01:25:212 - this is a strong finish I think it's more suitable for a jump, also a stream have made before. This will reduce jump for diff generally.
good luck oyacchi ;w;/
Thank you guys for helpful mods. I'm sorry for being long :3 I will keep all of your tickets M4M and u can use it when u need. Sorry again! :D

@Updated Mochi's Hard
Modem
Waaa another Ring of Fortune ♡♡♡
Good luck in this~ o(^▽^)o
Ipas
Hello! I hope I can mod this map as soon as possible, since my exam has been started...
Anyway, best of luck!
Mazziv
hi from my queue

what is star2.png for?

[Easy]
check aimod(object not snapped+ds issue)
00:40:782 (2) - move this to 00:40:592 - ?

[Normal]
aimod!
00:41:162 (4,5,1) - form a priti triangle?
01:21:225 (2) - move this to 01:21:035 - ?

[Hard]
00:44:390 (5,3) - stack

[Memories]
looks p solid

sorry for the bad mod but this map is very well done already ;w;
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