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FictionJunction YUUKA - Yakusoku

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DeletedUser_3638005
This beatmap was submitted using in-game submission on Τρίτη, 5 Απριλίου 2016 at 9:43:40 μμ

Artist: FictionJunction YUUKA
Title: Yakusoku
Tags: romanesque elemental ending EL CAZADOR DE LA BRUJA YUUKA Yuki Kajiura 梶浦 由記 南里 侑香 なんり ゆうか
BPM: 130
Filesize: 9447kb
Play Time: 05:19
Difficulties Available:
  1. Promise (4,41 stars, 1154 notes)
Download: FictionJunction YUUKA - Yakusoku
Information: Scores/Beatmap Listing
---------------

#1 Bara- / #2 Milan-
Sonnyc


Special thanks to: Bonsai for helping me with the additional timing points and the offset.
Smokeman
IRC MOD
18:16 Smokeman: shall i take a look ?
18:17 Riven: if you want
18:17 Smokeman: no combo colours
18:17 Smokeman: lel
18:18 Smokeman: find smth
18:18 Riven: lol
18:22 Smokeman: 02:49:593 (3,4,5,6,7,8,9,10,11) - i still dont like this stream
18:22 Smokeman: since it deosnt follow the lyrics
18:25 Smokeman: 05:22:362 (1) - happy spinners Kappa
18:25 Smokeman: now that you fixed the SV in the beginning
18:25 Smokeman: the maps looks good
18:26 Smokeman: if you think the spacing on all the jumps is fine then this is rdy
18:26 Smokeman: just add more hitsounds
18:26 Smokeman: and combo colours
18:28 Riven: hmmm
18:28 Riven: the hitsounds
18:28 Riven: idk
18:28 Riven: i need custom
18:28 Riven: ill steal from a map or smth
18:28 Smokeman: http://puu.sh/jvbl8/bbc33b16e9.jpg
18:28 Smokeman: yo do that
18:28 Smokeman: find smth light
18:29 Riven: dull
18:29 Smokeman: and mp a chime sound for whistle
18:29 Smokeman: mb*
18:30 Smokeman: care to explain the sv change here 01:10:823 - ?
18:30 Riven: WTF
18:31 Riven: i thought i had changed that
18:31 Riven: wtf
18:31 Smokeman: you can let the x1.0 go till here 01:11:285 -
18:31 Smokeman: looo
18:31 Smokeman: lm2
18:31 Smokeman: lol m2*
18:32 Smokeman: try starting your inherited points on upbeats
18:33 Smokeman: 04:33:093 (2,3,4) - the problem here is that the play acctually plays the blue ticks but i think you intended to go for the lyrics there
18:34 Riven: there is a stream there
18:34 Riven: so i used 1/4th
18:34 Smokeman: but you dont play the stream
18:34 Smokeman: you singletap the blue ticks
18:34 Smokeman: which results in a wierd paus on the last slider
18:35 Smokeman: i woudl suggest you make this 04:32:516 (1) - one shorter and move the slider 1/4 tick u
18:35 Smokeman: then make this 04:33:554 (4) - to a 1/2
18:35 Smokeman: try it out
18:35 Smokeman: the same in the kiai before
18:36 Smokeman: you shoudl rly think about these two parts
18:36 Smokeman: inb4 critique: this is mapped for difficulty
18:37 Smokeman: 05:20:516 - the timing is quite right here
18:37 Smokeman: listen to the 3rd note you placed
18:37 Smokeman: its to olate
18:37 Smokeman: its too late*
18:38 Smokeman: and mb concider this long spinne rin the end since you dont rly need it (your map is long enough)
18:38 Smokeman: reconcider*
18:39 Smokeman: this is IRC mod btw
18:40 Riven: im playing league
18:40 Smokeman: i ll post it as a mod in your map threat
18:40 Smokeman: read it later
18:40 Smokeman: just writing down stuff
18:41 Smokeman: 00:39:900 (1,2,3,4,5) - use drum hitsounds for extra swag
18:41 Riven: k im done
18:42 Riven: lets see
18:42 Smokeman: i deserve some kudosu for the inbetween help .^)
18:43 Riven: idk how to give kudosu
18:43 Riven: kappa
18:43 Smokeman: after i post the chat in your threat
18:44 Smokeman: you will be able to see a button under my name
18:44 Smokeman: smth smth give 1 kodsu or smth
18:44 Smokeman: you ll see it dont worry
18:44 Smokeman: but first lemme finish writing down stuff
18:45 Smokeman: tell me when you are done since i need your attention on some parts
18:46 Riven: im done with league
18:47 Smokeman: you better read what i wrote above later
18:47 Smokeman: about consistency
18:47 Smokeman: 00:39:900 (1,2,3,4,5) - and 02:05:285 (3,4,5) -
18:47 Smokeman: are the same musical patetrn but you mapped the way too different
18:48 Smokeman: 02:17:746 (1,2) - idc if you think these play good
18:48 Smokeman: move 2 a bit down so it looks betetr
18:51 Riven: omg
18:51 Riven: everytime i close chat to change something
18:51 Riven: in map
18:51 Riven: i have to scroll up again
18:51 Smokeman: yo do it later
18:51 Smokeman: when i post it
18:51 Smokeman: we fuckedup
18:51 Smokeman: the part above is important !!!
18:51 Riven: ?
18:52 Riven: what part
18:52 Smokeman: 04:32:516 (1,2,3,4) - these
18:52 Riven: 05:20:516 (1) -
18:52 Riven: lol the timing is not there
18:52 Smokeman: i know
18:53 Smokeman: i was too lazy to find out where it was
18:53 Riven: i got it
18:54 Smokeman: btw 05:20:054 - mute the spinner end
18:54 Riven: oops i forgot
18:55 Smokeman: you should also tune the hitsound volume to appropriate values
18:55 Smokeman: for example
18:56 Smokeman: 00:56:516 - tune it down here since the strong instruments arent there anymore
18:56 Smokeman: in a case like this i would acctually recomnd reducing the sv but i know you dont want that :)
18:57 Riven: 02:17:746 (1) -
18:57 Riven: the sv is lowered here
18:57 Riven: but it's not lowered 00:56:516 (12) - here
18:57 Riven: omg -_-
18:57 Smokeman: ye D:
18:58 Smokeman: those small things
18:58 Riven: fk me
18:58 Smokeman: thats why i mod this :^)
18:58 Smokeman: fix that part later i need you on some placement questions
18:59 Smokeman: 01:48:669 (9,1,2,3,4) - do you rly think that slider is rly needed that way?
18:59 Riven: mmmm
18:59 Smokeman: 01:48:208 (8) - just go for a simple copy of this 01:48:208 (8) - + ctrl+h + ctrl+j
19:00 Smokeman: wops 2 times boyz
19:00 Riven: ctrl h ctrol j pogchamp never knew
19:00 Smokeman: xD
19:00 Smokeman: ye just mirro it on the 2 axes
19:00 Riven: i need it to flow better
19:00 Smokeman: ok
19:00 Smokeman: a linear one
19:01 Smokeman: facing the triplet wold be best
19:01 Riven: but then
19:01 Riven: 01:48:208 (8) - to 01:48:669 (9) - wont flow well
19:01 Smokeman: oh it does flow well :o
19:02 Smokeman: it depends how you put it
19:02 Smokeman: but thats not a new thing to you
19:02 Smokeman: that old shape just... it was to owierd
19:03 Smokeman: now look 01:50:746 (1,2,3,4) -
19:03 Smokeman: i wont kill you
19:03 Smokeman: but wtf
19:04 Smokeman: just go for a simple slider + double pattern
19:04 Riven: lol
19:04 Riven: doomsday nailed that part though!!!!!
19:04 Riven: !!!111
19:04 Smokeman: dat 1/6 slider
19:04 Smokeman: xD
19:04 Smokeman: i like the idea tho
19:04 Riven: wait wtf
19:04 Riven: why iss it 1/6th
19:05 Smokeman: idunno magic
19:05 Riven: someone changed it i swear
19:05 Riven: it was 1/4th
19:05 Riven: Kappa
19:05 Smokeman: LOOOL
19:05 Smokeman: try keeping it if you want
19:05 Smokeman: but mute it
19:05 Smokeman: and move the triple closer
19:05 Riven: 01:10:823 (1) - fuck you man i had those on 1.00 sv
19:05 Smokeman: mute the end of the slider*
19:05 Smokeman: yes those are wrong
19:05 Riven: and you made me change them because you told me why i had lowered slider velocity there
19:06 Riven: now i have to change them back
19:06 Riven: to 1.00
19:06 Riven: wtf
19:06 Smokeman: no w8 those are right
19:06 Smokeman: i m confused
19:06 Riven: OF COURSE THEY ARE RIGHT
19:06 Smokeman: :P
19:06 Riven: dude
19:06 Riven: you made me change those 3 times
19:06 Riven: :<
19:06 Smokeman: i didnt know what you were goign there
19:06 Smokeman: i just guessed you just werent consistent
19:06 Smokeman: and then i saw the next part
19:07 Smokeman: :^(
19:07 Riven: 01:17:516 (1,2,3) - i dont like those
19:07 Riven: what do i do
19:07 Smokeman: OH GOD....
19:07 Riven: xD
19:07 Smokeman: i ll be honest i didnt even look at that part
19:07 Riven: :D
19:07 Smokeman: i wasnt rly looking while scimming the map
19:08 Smokeman: try
19:08 Smokeman: 01:16:823 (7,8,9) - copy paste this and change angles of the tringle
19:08 Smokeman: mb this will leade you to a cool pattern
19:08 Smokeman: or w8
19:08 Riven: nope it wont xD
19:08 Riven: i tried
19:08 Riven: 01:15:900 (3,4,5,6,7,8,9) - these are enough
19:08 Smokeman: just ctrl+g 01:17:516 (1,2,3) -
19:08 Riven: i need something new for the next part
19:09 Riven: wtf??
19:09 Smokeman: i got it
19:09 Smokeman: do what i just told you BUT
19:09 Smokeman: caneg 01:17:747 (2,3) - with a curved slider
19:09 Riven: why did i just put a blue point in the timeline
19:10 Smokeman: sweg
19:10 Smokeman: screenshot inc
19:10 Smokeman: http://puu.sh/jvdDT/e3a911f338.jpg
19:11 Smokeman: i like the flow of this :^)
19:11 Smokeman: start the sv change here 01:22:362 -
19:12 Smokeman: the same in the next pre-chorus
19:12 Smokeman: 02:43:593 - *
19:12 Riven: why
19:12 Riven: 01:22:362 (3) - is already hyped
19:12 Smokeman: tbh
19:12 Smokeman: its not as hyped as this 00:41:746 -
19:13 Smokeman: the hype start here for me 01:24:208 -
19:13 Smokeman: but i dotn want to dissmiss your choices
19:18 Smokeman: about the timign in the end
19:18 Smokeman: 05:20:589 -
19:18 Smokeman: offset 320,589
19:19 Smokeman: 85 bpm
19:19 Smokeman: check it out yourself
19:19 Smokeman: offset might be wrong
19:19 Riven: .
19:19 Smokeman: +-1 bpm
19:19 Smokeman: +-5ms
19:21 Smokeman: 05:17:362 (1) - offset 312,593 78BPM
19:22 Riven: lol
19:22 Riven: no
19:23 Smokeman: don use 1/16 snap for thsoe notes
19:23 Smokeman: it didnt sound right
19:23 Smokeman: at al
19:23 Smokeman: all*
19:23 Smokeman: :(

+ all the other mods on the way to this :^)
poltoid

Spooks , thank Mr.Skeletal in 13.37 second or your calcium will drop :^). Came from #modreqs


  • Promise

    1. 00:21:900 (3,1) - 3slow5me the spacing is kindoff small I suggest to Ctrl+G these 00:22:362 (1,2,3) and be sure to fix hitsounds after you do that.
    2. 00:36:554 (2) - maybe make this a ez short 1/4 slider ?Maybe like this , it feels blank there because there is a sound after the note.
    3. 01:14:516 (2,2) - maybe make 01:15:439 (2) so that the end of the slider is over the faded note of 01:14:516 (2) ? just so it is more beautifull dank.
    4. 01:17:285 (9,10) - I don't think the sweg song really makes something so that this quickscope spacing is required... Consider reducing it :3
    5. 01:29:516 (6) - Maybe a note here ? ( I hope this link works as I want it to :s ) It feels blank
    6. 01:38:054 (1,2) - Maybe curve 1 and 2 down so it helps with Dew flow.
    7. 01:51:669 (7) - A dorito note here maybe ? the same as upper more exactly maybe place it on the beggining of 01:52:362 (2) .
    8. 02:05:631 (4,5) - increase fast it feels like a weird pause in flow...
    9. 02:26:977 (4) - maybe move the end to x:368 y:236 a.k.a move the end to the right looks danker prettier imo.
    10. 02:29:977 (5,6) - Increase fast maybe ? It feels too slow for what you had earlier.
    11. 02:31:593 (3) - maybe put it on the end of 02:32:516 (2) . just for danks.
    12. 02:41:746 (4,5) - 3fast5me. reduce maybe ?
    13. 02:42:669 (7) - maybe put this on 02:41:746 (4) and Ctrl+G ? it flows better imo
    14. 02:47:169 (10,1) - too much spacing and it looks really weird... it will probably cause a lot of rage to 10yrolds because it's not expected consider moving 02:47:285 (1) closer to the stream.
    15. 02:58:131 (7) - maybe a note here ?
    16. 03:01:016 (6) - the stream actually starts on this point you are late 1 note/tick/thingy
    17. 03:05:746 (1,2) - faster ! more spacing ! be sanic ! :3
    18. 03:11:285 (3,4,5) - maybe more spacing ? it kinda disrupts flow.
    19. 04:57:208 (9) - this might cause a lot of breaks and rage :s . it usually isn't expected in a map a slider repeated this many times
    20. 05:10:362 (1) - maybe the end on the start of 05:08:977 (4) - ?
    Love the song , maybe the streams could have been more spaced but hey... that's how I would do it. Everyone has its mapping style.
    Good luck getting it ranked !
Topic Starter
DeletedUser_3638005

pLolz wrote:


Spooks , thank Mr.Skeletal in 13.37 second or your calcium will drop :^). Came from #modreqs


  • Promise

    1. 00:21:900 (3,1) - 3slow5me the spacing is kindoff small I suggest to Ctrl+G these 00:22:362 (1,2,3) and be sure to fix hitsounds after you do that. The spacing indeed was really low, but instead of Ctrl + G, I changed the position of the triangle, thanks nontheless.
    2. 00:36:554 (2) - maybe make this a ez short 1/4 slider ?Maybe like this , it feels blank there because there is a sound after the note. The sliderend had too much of an impact so I lowered its volume, not sure if it works well. Never mind.
    3. 01:14:516 (2,2) - maybe make 01:15:439 (2) so that the end of the slider is over the faded note of 01:14:516 (2) ? just so it is more beautifull dank. Seems better.
    4. 01:17:285 (9,10) - I don't think the sweg song really makes something so that this quickscope spacing is required... Consider reducing it :3 Done.
    5. 01:29:516 (6) - Maybe a note here ? ( I hope this link works as I want it to :s ) It feels blank Oops, I forgot about it.
    6. 01:38:054 (1,2) - Maybe curve 1 and 2 down so it helps with Dew flow. I didn't really like that linear triple either, thanks for pointing it out.
    7. 01:51:669 (7) - A dorito note here maybe ? the same as upper more exactly maybe place it on the beggining of 01:52:362 (2) . Done. Same as before.
    8. 02:05:631 (4,5) - increase fast it feels like a weird pause in flow... I don't really get what you mean... Increase the spacing? It feels fine to me.
    9. 02:26:977 (4) - maybe move the end to x:368 y:236 a.k.a move the end to the right looks danker prettier imo. It actually looks weirder to me, unless I positioned the sliderend incorrectly. Remained unchanged.
    10. 02:29:977 (5,6) - Increase fast maybe ? It feels too slow for what you had earlier. Done.
    11. 02:31:593 (3) - maybe put it on the end of 02:32:516 (2) . just for danks. Then 02:31:593 (3,4) - has very low spacing and doesn't play well. I believe it's fine the way it is.
    12. 02:41:746 (4,5) - 3fast5me. reduce maybe ? Reducing the spacing didn't really flow well, so I remapped the jumps on that part.
    13. 02:42:669 (7) - maybe put this on 02:41:746 (4) and Ctrl+G ? it flows better imo Same as above, remapped.
    14. 02:47:169 (10,1) - too much spacing and it looks really weird... it will probably cause a lot of rage to 10yrolds because it's not expected consider moving 02:47:285 (1) closer to the stream. I moved the slider a little bit closer to the stream, but not quite as a normal stream. Shouldn't be much of a problem now since the stream flows well into the slider.
    15. 02:58:131 (7) - maybe a note here ? I think I can hear a triple 02:57:900 (6,7,8) - here. The spacing on 02:58:131 (8,1) - this is pretty large though, but it's kiai time, shouldn't be much of a problem.
    16. 03:01:016 (6) - the stream actually starts on this point you are late 1 note/tick/thingy Seems like a note was removed by accident, I changed it back to how it originally was.
    17. 03:05:746 (1,2) - faster ! more spacing ! be sanic ! :3 I did on Ctrl + H this, now it is much better.
    18. 03:11:285 (3,4,5) - maybe more spacing ? it kinda disrupts flow. Done.
    19. 04:57:208 (9) - this might cause a lot of breaks and rage :s . it usually isn't expected in a map a slider repeated this many times I didn't want the 5 note streams to be repetitive but you're right, I replaced it with a stream.
    20. 05:10:362 (1) - maybe the end on the start of 05:08:977 (4) - ? Fixed.
    Love the song , maybe the streams could have been more spaced but hey... that's how I would do it. Everyone has its mapping style.
    Good luck getting it ranked !
Quite helpful, thank you!
Synpoo
Hi, mod as requested from my queue.

[General]
Disable widescreen support and letterbox
I would personally add in a silent sliderslide hitsound for the beginning part

[Promise]
A lot of these comments can be applied throughout multiple sections of the map, so please check through and apply as you feel necessary.

00:19:593 - hitsounds are a bit loud, consider something like 35% or 40%
00:26:977 (6) - NC
00:35:977 (5,1,2) - very awkward decrease in spacing here, the spacing like this suggests it's a double when it really isn't
00:36:208 (1,2,3,4) - i think this rhythm plays much more smoothly
00:47:746 (2) - a bit poor use of a reverse, this follows the rhythm more suitably
01:06:208 (8,9,10,11,12) - i don't really agree with this stream here. I know the sound is there in the music but it's also there in other parts of this verse such as 01:03:669 (1,2,1,2) - . It'd be better if another stream appeared in this section along with the original one
01:54:669 (5,6,7,8,9,10,11,12) - curved streams (of this length) are little more fun to play
02:14:977 (5,6) - blanket better
03:00:669 (5) - this is nice as a slider so there's not an awkward pause of nothingness happening
03:13:131 (4,1) - could be blanketed
03:41:285 (2) - better if you end this on the red tick as there's a guitar note here
Topic Starter
DeletedUser_3638005

Synpoo wrote:

Hi, mod as requested from my queue.

[General]
Disable widescreen support and letterbox
I would personally add in a silent sliderslide hitsound for the beginning part

[Promise]
A lot of these comments can be applied throughout multiple sections of the map, so please check through and apply as you feel necessary.

00:19:593 - hitsounds are a bit loud, consider something like 35% or 40% Done.
00:26:977 (6) - NC Done.
00:35:977 (5,1,2) - very awkward decrease in spacing here, the spacing like this suggests it's a double when it really isn't Just because of how the pattern plays out I think it is fine.
00:36:208 (1,2,3,4) - i think this rhythm plays much more smoothly I don't get what you mean by this. The rhythm is the same except that you replaced the hitcircles with a slider. I would prefer keeping the hitcircles.
00:47:746 (2) - a bit poor use of a reverse, this follows the rhythm more suitably I agree with this, changed.
01:06:208 (8,9,10,11,12) - i don't really agree with this stream here. I know the sound is there in the music but it's also there in other parts of this verse such as 01:03:669 (1,2,1,2) - . It'd be better if another stream appeared in this section along with the original one The rhythm on 01:06:208 (8,9,10,11,12) - that stream is not the same as 01:03:669 (1,2,1,2) - The only common rhythm I can hear is a note between 01:03:669 (1,2) -
01:54:669 (5,6,7,8,9,10,11,12) - curved streams (of this length) are little more fun to play That is subjective.
02:14:977 (5,6) - blanket better What do you mean? I think it's fine.
03:00:669 (5) - this is nice as a slider so there's not an awkward pause of nothingness happening This stream was problematic because it started on a blue tick and was really hard to acc, this is very helpful thanks.
03:13:131 (4,1) - could be blanketed It already is...?
03:41:285 (2) - better if you end this on the red tick as there's a guitar note here I just replaced it with a 5-note stream.
While some of the things you said were subjective and I didn't agree with, I believe that some of your suggestions where vital and game-changing to how the map plays. Thanks.
Exa
Promise

00:12:229 (2,4) - Why the use of low SV? It is unnecessary and since you started off with slider-art, you should finish the intro with it.
00:19:593 (1) - Long drawn vocals here, a slider would fit better.
00:19:939 - There a beat here.
00:20:054 (3) - The tail of this slider contains a noticeable strong vocalic beat, replacing it with notes so the player actually participates in playing it make more sense.
00:20:977 (1) - Instead of using a repeat point and skipping the last white tick, why not make it a normal slider and keep the SV steady at 1.0. This way, there will be the same effect with a reverse point, with flow being the only difference.
00:21:439 (2,3,4) - If you went ahead and changed the last suggestion, make sure you keep the spacing steady between these 3.
00:22:362 (1,2,3) - Same goes for this. (They are alright but make them equally spaced if you are a perfectionist).
00:23:977 (3,4) - Space these more, give more pressure on the white tick.
00:26:516 (4,5,1) - Different beats + Vocal alternations = Stead cursor movement. This is bad :<
00:26:977 - and 00:27:439 - and 00:27:900 - are the same, but you treat the differently by skipping one of them (by using a slider-tail on it). Make sure you keep your rhythm consistent.
00:29:054 (3,4) - (4) is weaker than (3) because of the vocals, don't use more spacing on it.
00:29:746 (1,2,3) - You did well here though, make sure you keep the same stuff on the song, same on your beatmap as well (In terms of spacing).
00:31:362 (2,3) - You could have spaced these a bit more, since it's clear that there is more tension on (3).
00:32:054 (5) - 3.25 DS for something so weak is a big no-no.
00:32:054 (5,1,2) - Once you change the previous one (please do); Make sure you use steady, low DS here since it's pretty calm part with not many instrumental or vocalic variations.
00:33:669 (4,5,6,1,2,3,1,2,3,4,5,1,2,3,4) - This is.. would be ok if you had used less spacing on the gradually increasing triangle patterns. They end up being too much and the tension of the music does not justify such high use of DS.
00:35:746 (4) - Clearly a stronger beat, but you treat it with less spacing :<
00:35:977 (5) - Use far less DS here, this one is more quiet compared to the rest. I didn't even hear the piano note while playing and it seemed weird.
00:37:477 (1) - Not sure about this, it seems out of place. You suddenly start mapping the piano notes and start mapping the "wuuu" sound that pops up. Make sure you ask a Beatmap Nominator about this.
00:40:131 - There is a beat here.
00:40:823 - There is a beat here.
00:41:746 (1,2,3) - Steady cursor and then a huge jump, I don't seem to notice anything that would need something like this. This is merely the intro of your new section, so keep the sharpness of the introductory flow at a minimum.
00:43:131 (1,2,3) - Steady DS.
00:43:131 (1,2,6) - (1,2) are the exact same sounds with (3), however you treat them with different spacing, hitobjects and flow. This simply results in rhythmical inconsistency which is not a good thing.
00:44:977 (6,1) - 0.9 DS for a strong white tick?
00:51:900 (6,1) - Stuff like this are also not cool, you make large jumps on an insane difficulty without much reason.



General


- Offset should be 661 and it is universal.
- Use AR: 8
- USE OD: 6/7
- What is the relation of the difficulty's name to the song?
- While what is weak and what is strong on a song is a subjective matter, keep in mind that I am taking both the song's volume and vocals into consideration.
- Sadly I have to conclude my mod after giving an insightful look at the first part, there are the same spacing and rhythmical errors in the rest of the beatmap, so it would not only take up about 6 hours (no kidding) pointing them out and explaining why they work or not, but it would also be pointless since I already gave strong examples of such issues. Ask me-in game if you think you are unsure about something else on your map or if you don't understand what I am saying. Generally, giving an insightful look regarding the flow/gameplay on things that are already subject to change due to their questionable nature would not end well :o
- 00:54:669 - to 01:25:823 - Is pretty well done, very few mistakes there.
02:47:862 (2,3,4) - I just couldn't leave that unmentioned, don't do that :< Φαίνεται ξεκάθαρα πως αποσκοπεί σε DT play αυτό το μέρος, οπότε δεν τεριάζει στο insane diff.
Topic Starter
DeletedUser_3638005
Exa

Exa wrote:

Promise

00:12:229 (2,4) - Why the use of low SV? It is unnecessary and since you started off with slider-art, you should finish the intro with it. Changed.
00:19:593 (1) - Long drawn vocals here, a slider would fit better. I think it's fine, I'm mapping to the piano notes.
00:19:939 - There a beat here. Way too silent, it would be overmapping for such a slow part.
00:20:054 (3) - The tail of this slider contains a noticeable strong vocalic beat, replacing it with notes so the player actually participates in playing it make more sense. Again, mapping to the piano.
00:20:977 (1) - Instead of using a repeat point and skipping the last white tick, why not make it a normal slider and keep the SV steady at 1.0. This way, there will be the same effect with a reverse point, with flow being the only difference. Changed.
00:21:439 (2,3,4) - If you went ahead and changed the last suggestion, make sure you keep the spacing steady between these 3. ^
00:22:362 (1,2,3) - Same goes for this. (They are alright but make them equally spaced if you are a perfectionist). Left those untouched.
00:23:977 (3,4) - Space these more, give more pressure on the white tick. Done.
00:26:516 (4,5,1) - Different beats + Vocal alternations = Stead cursor movement. This is bad :< I actually like this part, I don't want to make it too complex.
00:26:977 - and 00:27:439 - and 00:27:900 - are the same, but you treat the differently by skipping one of them (by using a slider-tail on it). Make sure you keep your rhythm consistent. I think it's fine.
00:29:054 (3,4) - (4) is weaker than (3) because of the vocals, don't use more spacing on it. Changed the jumps.
00:29:746 (1,2,3) - You did well here though, make sure you keep the same stuff on the song, same on your beatmap as well (In terms of spacing). ok
00:31:362 (2,3) - You could have spaced these a bit more, since it's clear that there is more tension on (3). Done.
00:32:054 (5) - 3.25 DS for something so weak is a big no-no. Flows better with ^ now.
00:32:054 (5,1,2) - Once you change the previous one (please do); Make sure you use steady, low DS here since it's pretty calm part with not many instrumental or vocalic variations. This is fine, the spacing is steady already.
00:33:669 (4,5,6,1,2,3,1,2,3,4,5,1,2,3,4) - This is.. would be ok if you had used less spacing on the gradually increasing triangle patterns. They end up being too much and the tension of the music does not justify such high use of DS. I remapped the jumps.
00:35:746 (4) - Clearly a stronger beat, but you treat it with less spacing :< ^
00:35:977 (5) - Use far less DS here, this one is more quiet compared to the rest. I didn't even hear the piano note while playing and it seemed weird. ^
00:37:477 (1) - Not sure about this, it seems out of place. You suddenly start mapping the piano notes and start mapping the "wuuu" sound that pops up. Make sure you ask a Beatmap Nominator about this.
00:40:131 - There is a beat here. Very silent, I'm mapping to the 2 strong beats.
00:40:823 - There is a beat here. ^
00:41:746 (1,2,3) - Steady cursor and then a huge jump, I don't seem to notice anything that would need something like this. This is merely the intro of your new section, so keep the sharpness of the introductory flow at a minimum. Changed.
00:43:131 (1,2,3) - Steady DS. Changed.
00:43:131 (1,2,6) - (1,2) are the exact same sounds with (3), however you treat them with different spacing, hitobjects and flow. This simply results in rhythmical inconsistency which is not a good thing. ^
00:44:977 (6,1) - 0.9 DS for a strong white tick? ^
00:51:900 (6,1) - Stuff like this are also not cool, you make large jumps on an insane difficulty without much reason. It wasn't that bad... I changed it though...



General


- Offset should be 661 and it is universal.
- Use AR: 8 I'm not making it AR8, high spacing and kicksliders. AR8 is too low.
- USE OD: 6/7 Are you serious?
- What is the relation of the difficulty's name to the song? The title of the song literally means Promise.
- While what is weak and what is strong on a song is a subjective matter, keep in mind that I am taking both the song's volume and vocals into consideration.
- Sadly I have to conclude my mod after giving an insightful look at the first part, there are the same spacing and rhythmical errors in the rest of the beatmap, so it would not only take up about 6 hours (no kidding) pointing them out and explaining why they work or not, but it would also be pointless since I already gave strong examples of such issues. Ask me-in game if you think you are unsure about something else on your map or if you don't understand what I am saying. Generally, giving an insightful look regarding the flow/gameplay on things that are already subject to change due to their questionable nature would not end well :o
- 00:54:669 - to 01:25:823 - Is pretty well done, very few mistakes there.
02:47:862 (2,3,4) - I just couldn't leave that unmentioned, don't do that :< Φαίνεται ξεκάθαρα πως αποσκοπεί σε DT play αυτό το μέρος, οπότε δεν τεριάζει στο insane diff. Μαδε τηεμ εωεν ψοολερ 8)

Thanks
Exa
Δυστυχώς όταν είναι να το κάνεις rank, το "I think it's fine" δεν αρκεί σαν δικαιολογία για να υπερασπιστείς αυτά που έκανες :<
Natsu
Hi

General:

  1. Maybe you can find a background with properly dimensions? or resize the current one?
  2. Unused files:
    1. drum-hitwhistle.wav
    2. soft-hitclap.wav
    3. soft-sliderslide2.wav
    4. soft-sliderslide3.wav
    5. soft-slidertick2.wav
    6. soft-slidertick3.wav
  3. I'm sure that offset should be placed in 00:01:122 -
  4. this beatmap lack hitsounds, your are mostly just doing samplesets, but you really need to add some claps, whistles and finish, where the song call for them.
Promise:

  1. from 00:19:584 - to 00:37:468 - is better if you use soft hitsounds, actually the normal ones are realy annoying and don't fit this calm part
  2. 00:20:045 (3) - is the whistle on slider body on purpose? since I prefer if you keep it only in the head
  3. 00:21:891 (4) - this and other claps placed at the calm part in the song, sounds bad to be honest
  4. 00:30:660 (1,2) - this pattern do bother me, since the blanket is really badly done (not sure if is on purpose), try this instead:
  5. 00:41:276 - at this section drum claps works better, the normal ones feel out place
  6. 00:41:737 add finish in the head
  7. 00:47:276 (1) - ^, and yeah add them to other similar places and where you hear a cymbal in the song, once you fix the offset the metronome will be correct, so you can use claps every second and fourth downbeats (of course in the strong sections in the song)
  8. 00:56:507 finish
  9. 01:03:430 there is a special sound in the music, maybe you can find a custom clap that fit this part, I did tryed drum claps and works fine to me
  10. 01:11:276 add finish
  11. 01:24:660 you don't need this nc
  12. 01:31:584 - add finish
  13. 01:40:814 ^
  14. 02:02:968 (5) - add finish, also this is the place where your NC should be, since its obvious that the guitar start here, once you fix offset, you will notice that NCs will need rework to fit with music tempo
  15. 02:17:737 - finish, I think you already get which are the parts that are missing finish, so I'll avoid posting more
  16. 02:18:661 remove NC, isn't needed
  17. 02:22:584 same as above
  18. 02:38:391 (6) - I know what are you trying to follow, but in game feels a bit weird, I guess a triplet starting from 02:38:276 - is better
  19. 03:13:122 (4,1) - blanket can be reworked
  20. 03:38:968 (5) - according to the music should be a NC here
  21. 03:53:737 (1) - This cymbal is really strong, you know finish
  22. 04:06:660 (1) - add soft sampleset to the spinner
  23. from 04:12:199 - to 04:24:660 - soft sampleset fit alot better, normal sampleset just ruin the music imo
  24. 04:29:160 (1,1) - NC spam isn't cool, also I don't think you need them, since this part is readable enought without them
  25. 05:00:199 from here to the end, add some soft whistles to fit the piano
  26. 05:22:376 (1) - Unsnapped
Map is mostly fine, but hitsounds need heavily work + comboing imo. anyways GL with this if you have any question feel free to ask me
Topic Starter
DeletedUser_3638005

Natsu wrote:

Hi

General:

  1. Maybe you can find a background with properly dimensions? or resize the current one?
  2. Unused files:
    1. drum-hitwhistle.wav
    2. soft-hitclap.wav
    3. soft-sliderslide2.wav
    4. soft-sliderslide3.wav
    5. soft-slidertick2.wav
    6. soft-slidertick3.wav
  3. I'm sure that offset should be placed in 00:01:122 -
  4. this beatmap lack hitsounds, your are mostly just doing samplesets, but you really need to add some claps, whistles and finish, where the song call for them.
Promise:

  1. from 00:19:584 - to 00:37:468 - is better if you use soft hitsounds, actually the normal ones are realy annoying and don't fit this calm part Done.
  2. 00:20:045 (3) - is the whistle on slider body on purpose? since I prefer if you keep it only in the head Oops, my bad.
  3. 00:21:891 (4) - this and other claps placed at the calm part in the song, sounds bad to be honest Done.
  4. 00:30:660 (1,2) - this pattern do bother me, since the blanket is really badly done (not sure if is on purpose), try this instead:
    Done.
  5. 00:41:276 - at this section drum claps works better, the normal ones feel out place Done.
  6. 00:41:737 add finish in the head Done.
  7. 00:47:276 (1) - ^, and yeah add them to other similar places and where you hear a cymbal in the song, once you fix the offset the metronome will be correct, so you can use claps every second and fourth downbeats (of course in the strong sections in the song) Done.
  8. 00:56:507 finish Done.
  9. 01:03:430 there is a special sound in the music, maybe you can find a custom clap that fit this part, I did tryed drum claps and works fine to me Done.
  10. 01:11:276 add finish Done.
  11. 01:24:660 you don't need this nc Since the offset changed NC will be easier to fix now. Done.
  12. 01:31:584 - add finish Done.
  13. 01:40:814 ^ Done.
  14. 02:02:968 (5) - add finish, also this is the place where your NC should be, since its obvious that the guitar start here, once you fix offset, you will notice that NCs will need rework to fit with music tempo Done.
  15. 02:17:737 - finish, I think you already get which are the parts that are missing finish, so I'll avoid posting more Done and yes.
  16. 02:18:661 remove NC, isn't needed Done.
  17. 02:22:584 same as above Done.
  18. 02:38:391 (6) - I know what are you trying to follow, but in game feels a bit weird, I guess a triplet starting from 02:38:276 - is better Done.
  19. 03:13:122 (4,1) - blanket can be reworked Will do that later, I don't know how to make it cooler atm.
  20. 03:38:968 (5) - according to the music should be a NC here Done.
  21. 03:53:737 (1) - This cymbal is really strong, you know finish Yeah...
  22. 04:06:660 (1) - add soft sampleset to the spinner Done.
  23. from 04:12:199 - to 04:24:660 - soft sampleset fit alot better, normal sampleset just ruin the music imo Done.
  24. 04:29:160 (1,1) - NC spam isn't cool, also I don't think you need them, since this part is readable enought without them We talked about this, it's better now.
  25. 05:00:199 from here to the end, add some soft whistles to fit the piano Done.
  26. 05:22:376 (1) - Unsnapped Oops...
Map is mostly fine, but hitsounds need heavily work + comboing imo. anyways GL with this if you have any question feel free to ask me
Thanks.
Shiguri
smokeman sent me


Promise
01:33:660 (2,2) - Stack
01:40:994 (1) - Put on red tick



Didn't find much but meh
Smokeman
Since you have remapped this a lot (like 90% from what it was at the beginning) i'll remod this.
I ll try to give as much perspective as possible so you can understand the problems and fix them yourself even if you dont like my suggestions.

Promise

  1. 00:01:122 (1) - Aesthetic remark: make the second half of the slider more circular (tip: http://puu.sh/ll5w7/9b6a900545.jpg)
  2. 00:02:968 (1) - 00:06:661 (1) - same on these
  3. 00:21:891 (4,1) - right now: you have the same spacing between this and this 00:21:660 (3,4) - . You shouldn't because the one here is a 1/1 rythm and 00:21:660 (3,4) - is a 1/2 rythm. An easy fix would be to stack these 00:21:891 (4,1) - . (ofc adjust the latter parts respectively)
  4. After you've done the above concider doing the same with this 00:23:275 (1) - . OR you could add variety and keep the distance snap on the slider (since its a slider). (example if i take your unchanged pattern: http://puu.sh/ll5ME/838d65ca74.jpg . note: the red,3 is this 00:22:814 (3) - )
  5. 00:23:275 (1,2,3,4,5,6) - i think this part would be a lot better if you used a different rythm. You currently use: [slider, circle, circle, circle, circle, slider] Which is a 1-5 rythm. you could change it to a 1- 3 - 3 rythm (to better understand: http://puu.sh/ll60W/c7a3c3134c.jpg). like this you have a slider on 00:24:198 - the piano /vocal note here which emphasizes the music a lot better. (Dont forget that these slow parts doesnt affect the difficulty o the map at all, so you should make them as fun and easy to play as possible) (adjust the patterns after this change)
  6. 00:25:583 (2) - a hihger distance snap here would make a lot better imo. you see you have a sudden 2.2 snap jump here 00:26:507 (4) - from a 1.5 snap here 00:25:583 (2) - BETWEEN LINER SLIDERS. This pattern needs to be more consistent with its spacing so it plays smoother
  7. 00:27:660 (2) - move this to the right ( around 360|172 ). Like this you have a better drop off point from the slider and the whole pattern plays more smoothly. Keep the DS between those 00:26:968 (1,2,3) - on 1.5 ( example: http://puu.sh/ll6hZ/1f03be5a24.jpg)
  8. 00:28:814 (1,2,3,1,2,3) - The spacing is done more or less correct here GJ! (regarding this point 00:21:891 (4,1) - ). Although i think you overkilled it a bit with the spacing on this one 00:29:737 (1,2,3) - . You should make the 3 atleast equally spaced (in this case 2.2 DS9
  9. chaneg this pattern like this: 00:29:737 (1,2,3) - add a 1/1 slider here 00:31:583 - and remove the repeat slider (http://puu.sh/ll6H5/8f7ad5fc6a.jpg). A rythm like this is way reflects the music better.
  10. 00:37:468 - small suggestion: you could add another note here 00:37:468 - and move the spinner a bit down. I think letting the player play one more of those piano notes it cooler :^) . (btw the "spinner sound" begins here 00:37:814 - )
  11. 00:43:122 (1,2,3) - make the spacing consistent
  12. 00:44:276 (2,3,4) - i would recomend you not to stack triples like that if you the next object is gonna be an enhanced jump to a circle. Just give the triplet a direction
  13. 00:41:737 - to 00:56:391 - Damn i would recomend you give this whole part another try. Its way to much work and hard to point out all the flow and rythm mistakes. Next time you do it you should try to keep it consistent. pls note the following. The 3 upbeat sections 00:41:737 - 00:47:275 - are musically and rythm-wise identical (http://puu.sh/ll91C/42dca96e15.jpg). The upbeat section afterwards till 00:47:275 - (http://puu.sh/ll95g/43a1ec5c57.jpg) is unique again. thr next 2 upbeat sections till 00:52:814 - are just like the ones earlier. The rets till 00:56:506 - are unique again. (the sections can be looked at like this http://puu.sh/ll9i6/21ed19db76.jpg). Hope this helps
  14. 00:59:275 (1,2,3,4,1,2,3,1,2,3,4) - you should reconcider the rythm. you have a 5 - 3 - 4 rythm (the slider makes it a 1-3-3-4) atm. The rythm should be 4 - 4 - 4 . (the first slider would make it to a 1-2-4-4 rythm which is still betetr than the one before)
  15. 01:01:584 (3,4,1) - veeeery wierd flow right here. concider redoing this
  16. 01:02:968 (3,4) - the 90° drop-off is somewhat awkward
  17. 01:04:584 (3,4) - i like this short spacing towards the faint vocals :D
  18. 01:08:045 (4) - remove this and change it to smth like that ( the rythm i would recommend) http://puu.sh/llbLJ/e27002b2ba.jpg . Like this you emphasize the vocals rly well and get this cool rythm.
  19. 01:12:199 (4,5,1,2) - i have a feeling this part lacks emphasis. But you kept the motive so might aswell keep it for now
  20. 01:29:737 (1) - http://puu.sh/llcpM/36c6f03703.jpg blue: how you think it plays green how ppl will rly play it. You should reconcider the slider
  21. 01:40:353 (3,4,5,6,7) - i would recomend you change those to 1/4 to emphasize the vocals there making circle 7 a 1/2 slider to flow better into the next part
  22. 01:54:198 (2) - thats one wierd slider. concider muting the slider end
  23. 01:55:583 (1) - position this slightly a bit more down so the pattern looks smoother
  24. 02:02:968 - 01:55:583 (1) - ok this is mostly well done . (just make the parti mentioned you should remap like this since its musicaly the same)
  25. 02:21:891 (5,6,7,8,1,2,3,4,1,2,3) - you used back and forth jumps here and you surprisingly hit the rythm this time, you just need to adjust the NC
  26. 02:22:814 (8) - NC here (remove the obv one)
  27. 02:23:737 (4) - NC here (remove the obv one)
  28. 02:26:045 (1) - Aesthetic move this a bit away so its not "nearly touoching" 02:25:584 (3) -
  29. 02:28:353 (3) - this should be spaced more. The spacing between 02:28:122 (2,3) - is just to low to make the music justice
  30. 02:47:275 (1,2,3,4,5) - ok lets remake this. First of all you dont want you sldier end here 02:47:737 - since the slider end is not clickable. The player should be able to play the vocal there. Either way this slider end forces you to have a double on the first 1/4 sldier (this 02:47:853 (2,3) - ) The fix should be rather obvious http://puu.sh/lldeG/6c27258556.jpg ( I HIGHLY recommend you change this to what i wrote above, since this is a big rythmical mistake) Ofc re adjust the whole pattern respectivly
  31. 02:50:045 (6,7,8,9) - duuude pls.. Just make those 1/4 slider jumps. Having the stream continue there is just awkward. (this will improve the map quality for the cost of a tiny bit of difficulty)
  32. 03:01:584 (5,6,7,8,9) - Same as in the first chorus. Atleast add a slider here 03:02:045 (9) - . Its the minum you should've done
  33. 03:38:045 (6,1,2,3) - the fuck this spacing. Pls make correct it
  34. 03:38:737 (3,4,1) - and dont stack those
  35. 04:14:045 - make repeat slider to a normal slider and add a circle. To keep consistency!
  36. 04:14:968 (1,2,3) - place is more towards the middle of the playfield. No reason to buttfuck right handed players with the down-right area of the playfield
  37. 04:16:814 - slider
  38. 04:17:275 (1) - 2 notes (mentioned this above)
  39. 04:21:891 (4) - this should haev the lowest spacing since the vocals faint there a bit
  40. 04:22:352 (1,2,3) - space this whole pattern a bit arther away from the one before (mentioned this above aswell)
  41. 04:26:737 (1) - this should be spaced more since the drums play a finish there.
  42. 04:29:737 (1) - slightly stack this over 04:29:506 (3) - to make reading a lot easier. (you transition form a 1/1 jump to a 1/2 spaced 1/4 slider, no reason to make this izi part harder than it should be)
  43. 04:32:506 (1,2,3,4,5) - just like in chorus nr. 2
  44. 04:54:660 (8) - move this to 244|144 . Makes the jump flow way betetr between the two sliders
  45. 04:56:045 (6,7,8,1) - awkward slider leniancy results in a very wierd flow
  46. 04:58:353 (7,1) - these slider... I still dont know how to fix those
  47. 05:10:353 (1) - you cant have a slider start here since there is literaly nothing. We have to remake this part. 05:09:891 - add a circle here -> 05:10:122 - add a 1/2 revers slider (1/1 long in the end) -> 05:10:814 - circle here -> 05:11:045 - add a 1/2 slider here -> 05:11:506 - add 3 circle with low spacing (1/2 spaced) (baisicly here 05:11:506 - , here 05:11:737 - and here 05:11:968 - ). how it should look in the end http://puu.sh/llerl/60e768d165.jpg
To be blunt: This map looks in a lot of parts "ugly". I can't possibly explain to you in every detail what is aestheticaly bad AND how to fix it because it would take too long and my endlish skills would prolly not be enough. Personally i think this map has a long way to go. Most of the things i mentioned are objective since i didnt include things i didnt like personally (else this would be too long and not very productive)

pls map more. and look at ranked maps (or other maps in general) to get more ideas about patterns and flow.
It's all about experience :)
Topic Starter
DeletedUser_3638005
SPOILER

Smokeman wrote:

Since you have remapped this a lot (like 90% from what it was at the beginning) i'll remod this.
I ll try to give as much perspective as possible so you can understand the problems and fix them yourself even if you dont like my suggestions.

Promise

  1. 00:01:122 (1) - Aesthetic remark: make the second half of the slider more circular (tip: http://puu.sh/ll5w7/9b6a900545.jpg&#41; Looks good to me
  2. 00:02:968 (1) - 00:06:661 (1) - same on these ^
  3. 00:21:891 (4,1) - right now: you have the same spacing between this and this 00:21:660 (3,4) - . You shouldn't because the one here is a 1/1 rythm and 00:21:660 (3,4) - is a 1/2 rythm. An easy fix would be to stack these 00:21:891 (4,1) - . (ofc adjust the latter parts respectively) Moved pattern.
  4. After you've done the above concider doing the same with this 00:23:275 (1) - . OR you could add variety and keep the distance snap on the slider (since its a slider). (example if i take your unchanged pattern: http://puu.sh/ll5ME/838d65ca74.jpg . note: the red,3 is this 00:22:814 (3) - ) Remapped
  5. 00:23:275 (1,2,3,4,5,6) - i think this part would be a lot better if you used a different rythm. You currently use: [slider, circle, circle, circle, circle, slider] Which is a 1-5 rythm. you could change it to a 1- 3 - 3 rythm (to better understand: http://puu.sh/ll60W/c7a3c3134c.jpg&#41;. like this you have a slider on 00:24:198 - the piano /vocal note here which emphasizes the music a lot better. (Dont forget that these slow parts doesnt affect the difficulty o the map at all, so you should make them as fun and easy to play as possible) (adjust the patterns after this change) ^
  6. 00:25:583 (2) - a hihger distance snap here would make a lot better imo. you see you have a sudden 2.2 snap jump here 00:26:507 (4) - from a 1.5 snap here 00:25:583 (2) - BETWEEN LINER SLIDERS. This pattern needs to be more consistent with its spacing so it plays smoother ^
  7. 00:27:660 (2) - move this to the right ( around 360|172 ). Like this you have a better drop off point from the slider and the whole pattern plays more smoothly. Keep the DS between those 00:26:968 (1,2,3) - on 1.5 ( example: http://puu.sh/ll6hZ/1f03be5a24.jpg&#41; Moved it higher instead of right, I think it plays better without even distance snap.
  8. 00:28:814 (1,2,3,1,2,3) - The spacing is done more or less correct here GJ! (regarding this point 00:21:891 (4,1) - ). Although i think you overkilled it a bit with the spacing on this one 00:29:737 (1,2,3) - . You should make the 3 atleast equally spaced (in this case 2.2 DS9 ok
  9. chaneg this pattern like this: 00:29:737 (1,2,3) - add a 1/1 slider here 00:31:583 - and remove the repeat slider (http://puu.sh/ll6H5/8f7ad5fc6a.jpg). A rythm like this is way reflects the music better. ...''change this pattern like this?'' I put a 1/1 slider here 00:31:583 (3) -
  10. 00:37:468 - small suggestion: you could add another note here 00:37:468 - and move the spinner a bit down. I think letting the player play one more of those piano notes it cooler :^) . (btw the "spinner sound" begins here 00:37:814 - ) The spinner is now notes.
  11. 00:43:122 (1,2,3) - make the spacing consistent It's purposely done like this
  12. 00:44:276 (2,3,4) - i would recomend you not to stack triples like that if you the next object is gonna be an enhanced jump to a circle. Just give the triplet a direction I have a lot of stacked triples similar to that throughout the map I like the way it plays more than it does when I give it direction, and keeping it stacked preserves consistency with the rest of the triples that are stacked.
  13. 00:41:737 - to 00:56:391 - Damn i would recomend you give this whole part another try. Its way to much work and hard to point out all the flow and rythm mistakes. Next time you do it you should try to keep it consistent. pls note the following. The 3 upbeat sections 00:41:737 - 00:47:275 - are musically and rythm-wise identical (http://puu.sh/ll91C/42dca96e15.jpg). The upbeat section afterwards till 00:47:275 - (http://puu.sh/ll95g/43a1ec5c57.jpg) is unique again. thr next 2 upbeat sections till 00:52:814 - are just like the ones earlier. The rets till 00:56:506 - are unique again. (the sections can be looked at like this http://puu.sh/ll9i6/21ed19db76.jpg&#41;. Hope this helps I don't think it's that bad as you describe it to be. I don't see anything wrong with it and it plays just fine. 00:54:199 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1) - However, I did change this small section.
  14. 00:59:275 (1,2,3,4,1,2,3,1,2,3,4) - you should reconcider the rythm. you have a 5 - 3 - 4 rythm (the slider makes it a 1-3-3-4) atm. The rythm should be 4 - 4 - 4 . (the first slider would make it to a 1-2-4-4 rythm which is still betetr than the one before) What are all these random numbers? Remapped, I think it's better now.
  15. 01:01:584 (3,4,1) - veeeery wierd flow right here. concider redoing this ^
  16. 01:02:968 (3,4) - the 90° drop-off is somewhat awkward I tested it a lot of times and I don't think it was awkward but I did move it slightly to the right.
  17. 01:04:584 (3,4) - i like this short spacing towards the faint vocals :D ok
  18. 01:08:045 (4) - remove this and change it to smth like that ( the rythm i would recommend) http://puu.sh/llbLJ/e27002b2ba.jpg . Like this you emphasize the vocals rly well and get this cool rythm. Kept the map the same, moved around the notes in the timeline so the rhythm changed.
  19. 01:12:199 (4,5,1,2) - i have a feeling this part lacks emphasis. But you kept the motive so might aswell keep it for now
  20. 01:29:737 (1) - http://puu.sh/llcpM/36c6f03703.jpg blue: how you think it plays green how ppl will rly play it. You should reconcider the slider That's not how people will play it, believe it or not, in all the testplays I've had, no one had their cursor static at that place, they all followed it.
  21. 01:40:353 (3,4,5,6,7) - i would recomend you change those to 1/4 to emphasize the vocals there making circle 7 a 1/2 slider to flow better into the next part I think it's too much movement and it's too sudden for such a slow song.
  22. 01:54:198 (2) - thats one wierd slider. concider muting the slider end There's a strong beat under the sliderend.
  23. 01:55:583 (1) - position this slightly a bit more down so the pattern looks smoother It looks fine to me...
  24. 02:02:968 - 01:55:583 (1) - ok this is mostly well done . (just make the parti mentioned you should remap like this since its musicaly the same) ok
  25. 02:21:891 (5,6,7,8,1,2,3,4,1,2,3) - you used back and forth jumps here and you surprisingly hit the rythm this time, you just need to adjust the NC
  26. 02:22:814 (8) - NC here (remove the obv one) ok
  27. 02:23:737 (4) - NC here (remove the obv one) ok
  28. 02:26:045 (1) - Aesthetic move this a bit away so its not "nearly touoching" 02:25:584 (3) - ok
  29. 02:28:353 (3) - this should be spaced more. The spacing between 02:28:122 (2,3) - is just to low to make the music justice Purposely done like this, I tried having the spacing even between the notes but it felt unnatural and weird.
  30. 02:47:275 (1,2,3,4,5) - ok lets remake this. First of all you dont want you sldier end here 02:47:737 - since the slider end is not clickable. The player should be able to play the vocal there. Either way this slider end forces you to have a double on the first 1/4 sldier (this 02:47:853 (2,3) - ) The fix should be rather obvious http://puu.sh/lldeG/6c27258556.jpg ( I HIGHLY recommend you change this to what i wrote above, since this is a big rythmical mistake) Ofc re adjust the whole pattern respectivly Remapped
  31. 02:50:045 (6,7,8,9) - duuude pls.. Just make those 1/4 slider jumps. Having the stream continue there is just awkward. (this will improve the map quality for the cost of a tiny bit of difficulty) ^
  32. 03:01:584 (5,6,7,8,9) - Same as in the first chorus. Atleast add a slider here 03:02:045 (9) - . Its the minum you should've done Same as the first chorus.
  33. 03:38:045 (6,1,2,3) - the fuck this spacing. Pls make correct it Evened the last part out, no need to be so vulgar about it...
  34. 03:38:737 (3,4,1) - and dont stack those I prefer to keep them stacked because the movement in the previous jumps. It creates a cool sensation when playing.
  35. 04:14:045 - make repeat slider to a normal slider and add a circle. To keep consistency! Remapped but removed reverse slider.
  36. 04:14:968 (1,2,3) - place is more towards the middle of the playfield. No reason to buttfuck right handed players with the down-right area of the playfield Not my problem, I have the whole grid to available work on, right? There isn't a limitation as long it's out of grid.
  37. 04:16:814 - slider Remapped
  38. 04:17:275 (1) - 2 notes (mentioned this above) ^
  39. 04:21:891 (4) - this should haev the lowest spacing since the vocals faint there a bitMoved it slightly closer.
  40. 04:22:352 (1,2,3) - space this whole pattern a bit arther away from the one before (mentioned this above aswell) It was fine but since I moved 04:21:891 (9) - closer I moved the whole pattern a bit further away from it.
  41. 04:26:737 (1) - this should be spaced more since the drums play a finish there. Moved it a little lower.
  42. 04:29:737 (1) - slightly stack this over 04:29:506 (3) - to make reading a lot easier. (you transition form a 1/1 jump to a 1/2 spaced 1/4 slider, no reason to make this izi part harder than it should be) I don't see a problem with it, stacking it with make reading harder, and since the spacing is fine there shouldn't be a reason to change it.
  43. 04:32:506 (1,2,3,4,5) - just like in chorus nr. 2 Remapped
  44. 04:54:660 (8) - move this to 244|144 . Makes the jump flow way betetr between the two sliders Moved.
  45. 04:56:045 (6,7,8,1) - awkward slider leniancy results in a very wierd flow Changed slider position flows better now.
  46. 04:58:353 (7,1) - these slider... I still dont know how to fix those Probably because they don't need fixing
  47. 05:10:353 (1) - you cant have a slider start here since there is literaly nothing. We have to remake this part. 05:09:891 - add a circle here -> 05:10:122 - add a 1/2 revers slider (1/1 long in the end) -> 05:10:814 - circle here -> 05:11:045 - add a 1/2 slider here -> 05:11:506 - add 3 circle with low spacing (1/2 spaced) (baisicly here 05:11:506 - , here 05:11:737 - and here 05:11:968 - ). how it should look in the end http://puu.sh/llerl/60e768d165.jpg
To be blunt: This map looks in a lot of parts "ugly". I can't possibly explain to you in every detail what is aestheticaly bad AND how to fix it because it would take too long and my endlish skills would prolly not be enough. Personally i think this map has a long way to go. Most of the things i mentioned are objective since i didnt include things i didnt like personally (else this would be too long and not very productive) Nothing? I can clearly hear a note on 05:10:353 (1) - I'm not remaking it, there is nothing wrong with it.

pls map more. and look at ranked maps (or other maps in general) to get more ideas about patterns and flow.
It's all about experience :)

Thanks
Nitsches
Hiiiiii~ There's your mod from modding queue :)

PROMISE DIFF:

00:36:199 (1) - Maybe make a slider to prevent deceleration ?
00:55:122 (4,5,6,7,8,9,10,11,12,13,1) - Don't like this kind of streams, slider-stream-slider is not really recommended (in my opinion)
01:54:198 (2,3,4,5,6,7,8,9,10,1) - Same -^ ( Again this kind of stream D: )
01:50:045 (1,2,3,4,5,6,7,8) - Maybe you can put less space between jumps here ?
02:44:968 (1,2,3,4,1,2) - Jumps are too high for low diff, so: Same -^
02:54:199 (1,2,3,4,1,2,3,4,5,6,7) - Same -^
I don't want to spam this kind of thinks, so where you thinks there's a lot a big jump ( also on Kiai mod ), put less space between notes... That will be more playable :D ! ( Remember it's only a 4.34 stars diff ! :o )
03:23:045 (6,7,8,9,10,11,1,2,3,4) - Maybe less notes ?

Well, i thinks in general, make less streams and more slider reverse in place of they ! This map is kinda great and don't need any more mods on for me. I trying to do my best but can't found any more errors or somethings unpleasant to play. Sorry for not doing more on, i just can't D:
( If you thinks i REALLY helped you, let a kudosu. Or if I don't, just let me your impressions about it ;) )
Topic Starter
DeletedUser_3638005
SPOILER

Nitsches wrote:

Hiiiiii~ There's your mod from modding queue :)

PROMISE DIFF:

00:36:199 (1) - Maybe make a slider to prevent deceleration ? Changed the hitcircles to a slider 00:36:198 (1) - so it resembles the upcoming part.
00:55:122 (4,5,6,7,8,9,10,11,12,13,1) - Don't like this kind of streams, slider-stream-slider is not really recommended (in my opinion) I changed this because the flow was a little awkward to me.
01:54:198 (2,3,4,5,6,7,8,9,10,1) - Same -^ ( Again this kind of stream D: ) The stream starts on a blue tick, not much I can do about that, otherwise it's just weird.
01:50:045 (1,2,3,4,5,6,7,8) - Maybe you can put less space between jumps here ? It's kiai mode, the jumps seem fine to me, they're actually not that spaced.
02:44:968 (1,2,3,4,1,2) - Jumps are too high for low diff, so: Same -^ Build-up for the kiai, the way I hear the music it makes the jumps justifiable.
02:54:199 (1,2,3,4,1,2,3,4,5,6,7) - Same -^
I don't want to spam this kind of thinks, so where you thinks there's a lot a big jump ( also on Kiai mod ), put less space between notes... That will be more playable :D ! ( Remember it's only a 4.34 stars diff ! :o ) I don't get your point. What if it's ''only'' 4.34 stars? If the jumps you're mentioning were too hard, shouldn't the map be closer to 5 stars? The BPM is quite low and they're not too fast to hit. If it wasn't for the jumps it wouldn't even reach the point of 4 stars.
03:23:045 (6,7,8,9,10,11,1,2,3,4) - Maybe less notes ? That's what I hear in the song, I can't just ignore the stream... This shouldn't be a problem.

Well, i thinks in general, make less streams and more slider reverse in place of they ! This map is kinda great and don't need any more mods on for me. I trying to do my best but can't found any more errors or somethings unpleasant to play. Sorry for not doing more on, i just can't D:
( If you thinks i REALLY helped you, let a kudosu. Or if I don't, just let me your impressions about it ;) )

Thanks
P o M u T a
[General]
  1. already have title, so remove tag 'yakusoku'
[Normal]
  1. 00:12:198 (2) - add NC. why not.
  2. 01:10:814 (1) - add finish slider head.
  3. 01:26:045 (1) - add finish slider head. I can hear cymbal sound Faintly.
  4. 01:54:198 (2) - add finish slider head. very strong here.
  5. 02:01:122 (9) - add finish slider end.
  6. 02:32:045 (1,2) - add finish slider head.
  7. 02:47:275 (5) - add finish.
  8. 02:54:429 (2) - add finish and Additions Soft.
  9. 03:02:045 (9) - add finish.
  10. 03:15:891 (8) - ^
  11. 03:37:122 (5,3,1) - ^
  12. 04:25:122 (5) - ^
  13. 04:26:737 (1) - ^
  14. 04:28:814 (1) - ^
  15. 04:32:506 (5) - ^
  16. 04:44:968 (1) - slider head is Addition Drum, and slider reverse add finish.
  17. 05:00:198 (1) - add finish slider head.
All cymbals part.
Topic Starter
DeletedUser_3638005
P o M u T a

P o M u T a wrote:

[General]
  1. already have title, so remove tag 'yakusoku'
[Normal]
  1. 00:12:198 (2) - add NC. why not.
  2. 01:10:814 (1) - add finish slider head.
  3. 01:26:045 (1) - add finish slider head. I can hear cymbal sound Faintly.
  4. 01:54:198 (2) - add finish slider head. very strong here.
  5. 02:01:122 (9) - add finish slider end.
  6. 02:32:045 (1,2) - add finish slider head.
  7. 02:47:275 (5) - add finish.
  8. 02:54:429 (2) - add finish and Additions Soft.
  9. 03:02:045 (9) - add finish.
  10. 03:15:891 (8) - ^
  11. 03:37:122 (5,3,1) - ^
  12. 04:25:122 (5) - ^
  13. 04:26:737 (1) - ^
  14. 04:28:814 (1) - ^
  15. 04:32:506 (5) - ^
  16. 04:44:968 (1) - slider head is Addition Drum, and slider reverse add finish.
  17. 05:00:198 (1) - add finish slider head.
All cymbals part. Applied all changes.

Thanks!
Exile-
From our modding queue!

[General]

Remove your nickname from tags

[Promise]

00:12:199 (1) - place this exacly in the center of 00:10:468 (1) - , also fix the blanket with 00:13:584 (2) -
00:28:584 (9,1,2,3) - I think this pattern should go counter-clockwise
00:30:660 (1) -00:38:968 (3) - 00:44:968 (6) - 01:01:583 (4,6) - 01:14:045 (5) - 01:40:121 (1,2,3,4,5,6,7,2) - 02:14:968 (3) - 02:43:583 (2) - 03:29:737 (9) - 04:17:737 (4) - 04:24:199 (3) - 04:49:584 (1) - 04:51:660 (1,2,3,4,5) - fix those blankets
00:41:737 - 00:54:660 - I feel like you should add NC every strong white tick in this part
02:17:737 - 02:32:045 - ^
01:04:353 (2,3) - You should consider ctrl + G
01:10:353 (5,6,1) - I dont like this flow, overall you can make some space between 01:10:353 (5,6) - to make your map more interesting to play
This also apply to other structures like this, for example: 01:00:660 (1,2,3) -
02:26:045 (4,3) - Make them parallel
02:38:968 (1,3) - Unstack them to make it more readable
03:06:430 (2,3,4,5,6) - Blanket is a bit off
03:07:584 (2,3) - Stack them so 03:07:584 (2,3,4,5) - this pattern wont be looking like a train
03:13:583 (5,6,7,8,9) - blanket to 03:14:737 (2) -
03:43:353 (2,3,4,5,6,7,1) - I think that a wave stream fits here better
04:06:660 (1) - This spinner should end 04:11:737 - here like you did with 00:14:275 (1) -
01:27:891 (1) - Remove NC
01:48:199 (8) - NC here instead of 01:49:122 (1) -
01:53:737 (8) - ^, 01:53:968 (1) -
01:57:430 (8) - ^, 01:58:122 (1) -
01:59:276 (7) - ^, 01:59:968 (1) -
02:04:814 (2) - ^, 02:04:352 (1) -
03:18:660 (2) - ^, 03:18:430 (1) -
03:27:891 (9) - ^, 03:28:353 (1) -
04:25:122 (5) - ^, 04:25:584 (1) -
04:26:968 (2) - ^, 04:26:737 (1) -
Avoid placing NC on red ticks

Good luck~
Topic Starter
DeletedUser_3638005
Hanczer

Hanczer wrote:

From our modding queue!

[General]

Remove your nickname from tags

[Promise]

00:12:199 (1) - place this exacly in the center of 00:10:468 (1) - , also fix the blanket with 00:13:584 (2) - Moved.
00:28:584 (9,1,2,3) - I think this pattern should go counter-clockwise I prefer to keep it like this because of the previous movement.
00:30:660 (1) -00:38:968 (3) - 00:44:968 (6) - 01:01:583 (4,6) - 01:14:045 (5) - 01:40:121 (1,2,3,4,5,6,7,2) - 02:14:968 (3) - 02:43:583 (2) - 03:29:737 (9) - 04:17:737 (4) - 04:24:199 (3) - 04:49:584 (1) - 04:51:660 (1,2,3,4,5) - fix those blankets Fixed some, kept some.
00:41:737 - 00:54:660 - I feel like you should add NC every strong white tick in this part Done.
02:17:737 - 02:32:045 - ^ This part is not similar to the previously mentioned part. I kept the combos as they were.
01:04:353 (2,3) - You should consider ctrl + G Movement is awkward from hitcircle to slider if I Ctrl + G.
01:10:353 (5,6,1) - I dont like this flow, overall you can make some space between 01:10:353 (5,6) - to make your map more interesting to play
This also apply to other structures like this, for example: 01:00:660 (1,2,3) - I'll keep it for now, it's a slow part and I don't want to make it more spaced.
02:26:045 (4,3) - Make them parallel Done.
02:38:968 (1,3) - Unstack them to make it more readable Moved.
03:06:430 (2,3,4,5,6) - Blanket is a bit off Fixed.
03:07:584 (2,3) - Stack them so 03:07:584 (2,3,4,5) - this pattern wont be looking like a train I'll see what to do about this part. I applied your suggestion for now.
03:13:583 (5,6,7,8,9) - blanket to 03:14:737 (2) - Fixed.
03:43:353 (2,3,4,5,6,7,1) - I think that a wave stream fits here better I'll keep it.
04:06:660 (1) - This spinner should end 04:11:737 - here like you did with 00:14:275 (1) - Right.
01:27:891 (1) - Remove NC
01:48:199 (8) - NC here instead of 01:49:122 (1) -
01:53:737 (8) - ^, 01:53:968 (1) -
01:57:430 (8) - ^, 01:58:122 (1) -
01:59:276 (7) - ^, 01:59:968 (1) -
02:04:814 (2) - ^, 02:04:352 (1) -
03:18:660 (2) - ^, 03:18:430 (1) -
03:27:891 (9) - ^, 03:28:353 (1) -
04:25:122 (5) - ^, 04:25:584 (1) -
04:26:968 (2) - ^, 04:26:737 (1) -
Avoid placing NC on red ticks I think I fixed most of combo colors you mentioned above.

Good luck~

Thanks
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