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Kalafina - believe [CatchTheBeat]

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Topic Starter
CLSW
This beatmap was submitted using in-game submission on 2015년 10월 23일 금요일 at 오후 10:28:40

Artist: Kalafina
Title: believe
Source: Fate/stay night [Unlimited Blade Works]
Tags: フェイト/ステイナイト Fsn F/sn UBW ufotable ending TYPE MOON 梶浦由記 Yuki Kajiura Progressive Rock Gothic Metal
BPM: 156
Filesize: 8358kb
Play Time: 04:38
Difficulties Available:
  1. Bless (3.47 stars, 660 notes)
  2. Platter (2.76 stars, 499 notes)
  3. Salad (1.77 stars, 269 notes)
Download: Kalafina - believe
Information: Scores/Beatmap Listing
---------------
autofanboy
[ General]

  • Tags
  1. Add 梶浦由記, Yuki Kajiura (As she is the composer of the song)

    Design
  2. Disable Countdown, the song doesn't need that.
  3. It seems better with Letterbox during Breaks disabled.

[ Salad]

  • Gameplay
  1. A lot of parts contain dashes, which might be too hard for the beginners to follow, as a Salad diff.
    Some of the suggestions
    00:02:977 (1,2,1,2,1,2)
    00:55:284 (1,1,2,3,1,1,2,3,1,1)
    02:36:823 (1,1,2,1,2,3,4,1)
  2. 00:26:053 (2) - Curve this slider more to create movements here (which suit the part in my opinion).
  3. 01:39:900 (1,2) - Too far away, chop the distance down.
  4. 02:59:130 (2,1) - This is hard for beginners, they might not have enough reactions to move left after dashing.
  5. 03:59:900 (1,2) - Same as 01:39:900 (1,2)
  6. 04:17:977 (2,1) - Too far away!

[ Platter]

  • Difficulty
  1. I recommend lowering CS to 3.5 in order to have gradual difference between Salad, Platter and Rain.

    Gameplay
  2. 02:40:669 (3,4,5,6,7,8,9,10) - A bit hard to catch (10) as the stream is curved and pointed to the left, player might not be able to react quickly and dash to the right.

    *Nice Platter.

[ Bless]

  • Gameplay
  1. 00:20:957 (4,5,6,7,8,1) - Adding HDash between (8,1) seems better than (4,5), in order to stress the stanza change.
  2. 01:07:207 (4,1) - Missing a HDash, add it back to emphasize the Finish hitsound like what you did in the previous stanzas.
  3. 01:07:592 - 01:15:284 - I think this part needs more HDashes so that it creates a gradual effect of having more HDash, which suit the parts there in my opinion.
    Suggestions of adding HDashes
    01:10:284 (4,1)
    01:11:823 (3,1)
    01:13:746 (1,2)
    01:14:515 (3,4)
    01:15:187 (9,1)
  4. 01:21:053 (4,1) - Add HDash?
  5. 01:26:823 (3,4,5,6,7,8) - Stream here can be less curved. *This looks better.
  6. 01:33:553 (5,1) - Add HDash here if you did in 01:21:053 (4,1)
  7. 01:54:130 (2,3) - Add HDash between this two notes instead of (3,4).
  8. 02:19:515 (4,1) - Missing a HDash, add it back to emphasize the Finish hitsound.
  9. 03:34:900 (7,8,9,10,1) - A bit hard to catch (1), change it to *this.
  10. 03:41:053 (4,1) - Add HDash if you did previously.
  11. 04:08:746 (4,1) - ^
  12. 04:21:053 (4,1) - ^
  13. 04:24:323 - Adding a HDash here sounds better and more rhythmical.

Good luck ranking the mapset!
-AFB
Shurelia
おっす!やったよ!
PM Req~



~ From Lovely Modding Quest! ~


[General]
- add "fsn" , "f/sn" and "ubw" to the tags. Because some people called this anime with that name. (Optional)

[Salad]
  1. 00:58:361 (1) - How about this one? http://puu.sh/hZV0H.jpg , It fits the music better for me and didn't break the enjoyment for the players. Pattern suggestion : http://puu.sh/hZV67.jpg. Also applied to : 01:04:515 (1) - , 01:07:592 (1) - , 02:13:746 (1) - , 02:22:977 (1) - , 02:26:053 (1) - ,03:15:284 (1) - , 03:18:361 (1) - , 03:24:515 (1) - etc.

[Platter]
  1. 02:32:977 (3) - Why you didn't make it same with 02:34:515 (3,4) - (or vise versa)? , I think it would be play better if you make it similiar pattern.

[Insane]
  1. 00:58:361 (1,2) - Should be a Hyperdash imo
  2. 01:05:092 (2,3) - ^^^
  3. 03:25:092 (2,3) - ^^^

A very little mod from me. As Exchange i'll give this map a star~ =w=/
That's all for me, Hope this help. And good luck!
Topic Starter
CLSW

alienflybot wrote:

[ General]

  • Tags
  1. Add 梶浦由記, Yuki Kajiura (As she is the composer of the song)

    Design
  2. Disable Countdown, the song doesn't need that.
  3. It seems better with Letterbox during Breaks disabled.

[ Salad]

  • Gameplay
  1. A lot of parts contain dashes, which might be too hard for the beginners to follow, as a Salad diff. done with reducing more
    Some of the suggestions
    00:02:977 (1,2,1,2,1,2)
    00:55:284 (1,1,2,3,1,1,2,3,1,1)
    02:36:823 (1,1,2,1,2,3,4,1)
  2. 00:26:053 (2) - Curve this slider more to create movements here (which suit the part in my opinion). done
  3. 01:39:900 (1,2) - Too far away, chop the distance down. done
  4. 02:59:130 (2,1) - This is hard for beginners, they might not have enough reactions to move left after dashing. flipped (1) for easier flow.
  5. 03:59:900 (1,2) - Same as 01:39:900 (1,2) done
  6. 04:17:977 (2,1) - Too far away!

[ Platter]

  • Difficulty
  1. I recommend lowering CS to 3.5 in order to have gradual difference between Salad, Platter and Rain. done

    Gameplay
  2. 02:40:669 (3,4,5,6,7,8,9,10) - A bit hard to catch (10) as the stream is curved and pointed to the left, player might not be able to react quickly and dash to the right. done

    *Nice Platter.

[ Bless]

  • Gameplay
  1. 00:20:957 (4,5,6,7,8,1) - Adding HDash between (8,1) seems better than (4,5), in order to stress the stanza change. done
  2. 01:07:207 (4,1) - Missing a HDash, add it back to emphasize the Finish hitsound like what you did in the previous stanzas. done
  3. 01:07:592 - 01:15:284 - I think this part needs more HDashes so that it creates a gradual effect of having more HDash, which suit the parts there in my opinion.
    Suggestions of adding HDashes
    01:10:284 (4,1)
    01:11:823 (3,1)
    01:13:746 (1,2)
    01:14:515 (3,4) All done except this one.
    01:15:187 (9,1)
  4. 01:21:053 (4,1) - Add HDash? done
  5. 01:26:823 (3,4,5,6,7,8) - Stream here can be less curved. *This looks better. done
  6. 01:33:553 (5,1) - Add HDash here if you did in 01:21:053 (4,1) done
  7. 01:54:130 (2,3) - Add HDash between this two notes instead of (3,4). Seems this one isn't necessary.
  8. 02:19:515 (4,1) - Missing a HDash, add it back to emphasize the Finish hitsound. done
  9. 03:34:900 (7,8,9,10,1) - A bit hard to catch (1), change it to *this. I have better idea for this.
  10. 03:41:053 (4,1) - Add HDash if you did previously.
  11. 04:08:746 (4,1) - ^ This one isn't fit with HDash imo.
  12. 04:21:053 (4,1) - ^ ^
  13. 04:24:323 - Adding a HDash here sounds better and more rhythmical. ^

Good luck ranking the mapset!
-AFB
Thanks!
Topic Starter
CLSW

Shurelia wrote:

おっす!やったよ!
PM Req~



~ From Lovely Modding Quest! ~


[General]
- add "fsn" , "f/sn" and "ubw" to the tags. Because some people called this anime with that name. (Optional) done

[Salad]
  1. 00:58:361 (1) - How about this one? http://puu.sh/hZV0H.jpg , It fits the music better for me and didn't break the enjoyment for the players. Pattern suggestion : http://puu.sh/hZV67.jpg. Also applied to : 01:04:515 (1) - , 01:07:592 (1) - , 02:13:746 (1) - , 02:22:977 (1) - , 02:26:053 (1) - ,03:15:284 (1) - , 03:18:361 (1) - , 03:24:515 (1) - etc. I wanna keep its basic rhythm.

[Platter]
  1. 02:32:977 (3) - Why you didn't make it same with 02:34:515 (3,4) - (or vise versa)? , I think it would be play better if you make it similiar pattern. done

[Insane]
  1. 00:58:361 (1,2) - Should be a Hyperdash imo
  2. 01:05:092 (2,3) - ^^^
  3. 03:25:092 (2,3) - ^^^ Sorry, those are kinda unnecessary.

A very little mod from me. As Exchange i'll give this map a star~ =w=/
That's all for me, Hope this help. And good luck!
Thank you!
Razor Sharp
Mod for CLSW!

Since i cant mod cup -> platter, i will only mod Rain and up.

GENERAL

Everything seems fine here.

BLESS

Difficulty Name: Bless, this is ok, but what about Blessing? I think it sounds nice. Up to you tho!

00:02:977 (1,2) - Would suggest you to curve them more, to create more movement, as it follows 00:06:053 (1,2) ! It is ok as it is, but just a suggestion, to create a better flow.
00:17:303 (6,7) - Increase the distance between these? There is a "strong" guitar sound here, and i think this stream should follow it. Just to make it follow these points: 00:18:169 (6,1) 00:19:418 (4,5) 00:19:803 (8,1) 00:20:380 (6,7) 00:20:957 (4,5)
00:38:746 (2) - Move to x256. Will make it fit the vocal pitch.
00:40:284 (2) - Would suggest to have the curve bend more to have more movement at this slider.
00:53:746 (1,2,3) - There is crying for a hyper from (1) too (2), and (2) too (3). I think it would fit pretty good.
01:01:438 (1,2) - What about making them like this? I presonally feel like this would make it more fun.
01:05:092 (2) - Moving this to the centre of the map will create a nice flow IMO.
01:14:515 (3) - Make this into a hyper, as it hypers to (4). It cries for it.
01:27:111 (4,5,6,7,8) - Move to x159, then move 01:27:399 (7,8) to x432? Would make it interesting to play. And it is in the kiai after all.
01:42:015 (2,3,4,5,6,7,8,9,10) - Have this whole stream curve more, to make more movement. Feels kinda empty as it is.
01:47:592 (1,2,3,4) - Increase distance on these. I feel like they are way to easy to hit as it is. But keep them not hyper.
02:40:669 (3,4,5,6,7,8,9) - Bigger curve to make more movement. Feels empty.
02:50:284 (1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,3,1,2,1,2) - Why not map after the vocals? This part feels kinda, straight forward. IMO it dont fit the map. So would suggest to make it different.
03:14:803 (3,4,5,6,7) - Try to make this stream something like i suggested on 01:27:111 (4,5,6,7,8)
03:33:746 (1,2) - This cries for a hyper.
03:34:515 (3,4,5,6,7,8,9,10) - Try to make this stream different. By that i mean, have different patterns than you usually use on this map for streams. Would make it much more interesting to play.
04:02:207 (8,9) - Move (8) too x384 (remember to ctrl+h it). And then move (9) too x48. Would make it much better IMO.
04:04:515 (1,2,3,4) - Try this? Simply copy paste and ctrl+h (1) and (2) and replace it by the (3) and (4).
04:22:784 (1,2) - Move the slider end more to the side, to make it curve more.

Thats all from me! Overall the map is to say perfect! Good luck on ranking!
Topic Starter
CLSW
Razor Sharp

Razor Sharp wrote:

Mod for CLSW!

Since i cant mod cup -> platter, i will only mod Rain and up.

GENERAL

Everything seems fine here.

BLESS

Difficulty Name: Bless, this is ok, but what about Blessing? I think it sounds nice. Up to you tho! leeme think about more better name.

00:02:977 (1,2) - Would suggest you to curve them more, to create more movement, as it follows 00:06:053 (1,2) ! It is ok as it is, but just a suggestion, to create a better flow. I think it's okay to do with this.
00:17:303 (6,7) - Increase the distance between these? There is a "strong" guitar sound here, and i think this stream should follow it. Just to make it follow these points: 00:18:169 (6,1) 00:19:418 (4,5) 00:19:803 (8,1) 00:20:380 (6,7) 00:20:957 (4,5) done with (6) and (7) only.
00:38:746 (2) - Move to x256. Will make it fit the vocal pitch. Too long and borderline jump. I don't like them.
00:40:284 (2) - Would suggest to have the curve bend more to have more movement at this slider. done
00:53:746 (1,2,3) - There is crying for a hyper from (1) too (2), and (2) too (3). I think it would fit pretty good. Just using HDash for (3)'s end is enough.
01:01:438 (1,2) - What about making them like this? I presonally feel like this would make it more fun. Troll sliders, I won't touch it.
01:05:092 (2) - Moving this to the centre of the map will create a nice flow IMO. I wanted to make a long jump for 01:05:092 (2,3).
01:14:515 (3) - Make this into a hyper, as it hypers to (4). It cries for it. I think it's enough. This mapset isn't made for challenge, just a relaxing and calm.
01:27:111 (4,5,6,7,8) - Move to x159, then move 01:27:399 (7,8) to x432? Would make it interesting to play. And it is in the kiai after all. Oh no it's too much exaggerated, also it's really painful for beginners.
01:42:015 (2,3,4,5,6,7,8,9,10) - Have this whole stream curve more, to make more movement. Feels kinda empty as it is. Same reason as 02:40:669 (3,4,5,6,7,8,9)
01:47:592 (1,2,3,4) - Increase distance on these. I feel like they are way to easy to hit as it is. But keep them not hyper. Done
02:40:669 (3,4,5,6,7,8,9) - Bigger curve to make more movement. Feels empty. It's an enough usage.
02:50:284 (1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,3,1,2,1,2) - Why not map after the vocals? This part feels kinda, straight forward. IMO it dont fit the map. So would suggest to make it different. I wanna try with something different for this part. This part was mapped with 1/1, and next part was mapped with full of 1/2.
03:14:803 (3,4,5,6,7) - Try to make this stream something like i suggested on 01:27:111 (4,5,6,7,8) No HDash for this.
03:33:746 (1,2) - This cries for a hyper. As I said below, I wanna make it easy. No HDash please.
03:34:515 (3,4,5,6,7,8,9,10) - Try to make this stream different. By that i mean, have different patterns than you usually use on this map for streams. Would make it much more interesting to play. The placements are really hard to decide. Actually, I already have thought a lot about the other variations of this part, and yea, I picked one of them before but afb just pointed out. There's no problem to using similar pattern and not worse than using random shapes and ruining whole flows.
04:02:207 (8,9) - Move (8) too x384 (remember to ctrl+h it). And then move (9) too x48. Would make it much better IMO. Hyperdashes? No, this map is aiming for relaxing and easy, useless forced 1/4 hyperjumps are not allowed for this mapset.
04:04:515 (1,2,3,4) - Try this? Simply copy paste and ctrl+h (1) and (2) and replace it by the (3) and (4). The anti-flow movements between (1) and (2) will ruin the flow, it isn't acceptable. I'd better to keep with mine.
04:22:784 (1,2) - Move the slider end more to the side, to make it curve more. Not really good choice. I think it's enough.

Thats all from me! Overall the map is to say perfect! Good luck on ranking!

Thanks for it!
MBomb
am I late

General
Untick widescreen support on all diffs.

Salad
00:15:284 (1) - x:96, a dash for this note feels nice.
00:39:900 (1) - x:256, this feels awkward without dashing currently, but this sound doesn't suit a dash.
00:48:361 (2) - I know this is symmetrical with 1, but I feel the dash here isn't fitting to the music, and so I would move this to x:336.
00:50:284 (2) - x:352, this feels awkward without dashing and this sound doesn't fit a dash.
01:12:207 (1) - x:464, a dash here fits nicely for the strong vocal.
01:22:977 (1) - Move this to x:80, this vocal is strong enough for a dash.
01:39:900 (1,2) - Move 1 to x:80, and 2 to x:384, to create nice dashes for the strong vocals on these notes.
01:52:207 (1,1,2,3,1) - Having dashes in a row like this is a bit difficult for a salad. Maybe move 01:54:130 (1) - to x:336, 2 to x:80, 3 to x:288, and 01:55:284 (1) - to x:32, and then move 01:57:207 (1) - to x:336, to avoid too strong of a jump from the last note.
02:01:054 (2,1) - In my opinion the dash only fits to 1, not to 2, so I would move 2 to x:336, and 1 to x:64 (And then drag 02:02:207 (2,1) - to x:320, to avoid an unnecessary dash here).
02:19:515 (2) - Move this to x:336, weak note, no need for a dash to or from this.
02:41:053 (4,1) - Please no double dash. Drag these to x:176 to keep the dash to 1 whilst getting rid of the one to 4.
03:21:438 (1) - x:416, just to ensure a dash to this for the strong vocal.
03:59:900 (1,2) - Move 1 to x:448 and 2 to x:128 for fitting dashes on the strong vocals.

Posting now because I don't want to lose my progress.
JBHyperion
Welp, sorry it took me so long to get to this, being ill sucks >.<
Not sure what's been applied on the Salad from MB's mod, so I'll just look at Platter and Bless.

General Comments:
  1. Song Folder: No issues, though I can try to find a 192kbps audio file if you'd like to replace the current 128kbps one
  2. Song Setup: Combo colours 1 and 2 are really similar - perhaps change 2 to RGB [125,0,0] or similar? Also, widescreen support is still checked on all diffs so please uncheck this as you're not using a widescreen SB
  3. Metadata: No issues, but could also include some tags for the song genre (Progressive rock, gothic metal)
  4. Timing: 0.83x SV multiplier? Seems a bit odd but ok :/
  5. Hitsounds: No issues
  6. AImod: No issues
Difficulty-Specific Comments:
Platter
  1. 00:06:053 (1,2) and 00:07:592 (3,4) - Why is there no movement here when the same section of music at 00:09:130 (1,2) has 0.88x DS?
  2. 00:10:284 (2,3) - ^ Here you have no movement for arguably a more prominent note, whilst you have a jump for ever similar object pair in this section - 00:07:207 (2,3) - 00:08:746 (4,1) - 00:11:823 (4,1) - etc. This doesn't make sense to me
  3. 00:44:130 (3) - Vocal note on the slider end of (3) is prominent, so deserves more spacing IMO. I'd remove the repeat on (3) and then add a circle with a jump at 00:44:515 - x-192 seems to fit to me
  4. 00:47:207 (3) - ^
  5. 00:50:284 (3) - Same idea as above, shorten by 1/2 and add a new circle on the downbeat
  6. 00:55:284 (1) - Hdash here? It's the first time you use the drum finish, so it would provide a nice emphasis I feel - try moving (1) to x-208 and (2) to x-384 for a more even jump spacing to 00:56:823 (1)
  7. 01:14:515 (3) - I'd NC here, the number of fruits on the plate gets quite high here without it, obstructing the player's view
  8. 01:41:246 (4,1) - Spacing feels kinda awkward here right after the hdash pattern, I'd reduce the jump size a tiny bit, (1) to x-160
  9. 02:50:669 (1,2,3,4,1,2,3,4) - Pretty boring tbh, why not add some more movement here, even if you only sway (2,3) for both combos and then move them slightly away from each other
  10. 02:53:746 (1,2,3,4,1,2,3,4) - ^
  11. Slightly larger and more varied spacing, but still pretty uninteresting to play - same ideas as above, but feel free to keep some of the ideas you already have here, such as slightly increased/varied spacing to make it distinct from the previous iteration
  12. 03:50:284 (3,1) - Change of direction creates an annoying wiggle with dash here - I'd move 03:50:669 (1,2) to x-304 (since the spacing 03:51:246 (2,3) also feels a little too high to me)
  13. 04:02:207 (7) - Consider NC here to reduce the combo count and amount of fruit on the plate

Bless
  1. 00:15:284 to 00:21:438 - Nothing strictly wrong with this, and it plays pretty well, but it's a huge increase in note density from the Platter (1/1 and 1/2 sliders), and I think it's overemphasized for a relatively calm part at the beginning of the song. This would fit better as 1/2 sliders with the occasional triplet or 1/4 repeating slider. If you want a nice buildup, I feel keeping the last part of this 00:20:669 (1,2,3,4,5,6,7,8) as a stream would be acceptable
  2. 00:30:669 (1) - Drop the spacing a little here please, reaction speed might be a little low right after the break. Try x-80
  3. 00:44:130 (3) - Same suggestions and reasoning as in the Platter, this would be better if you removed the repeat and added a spaced circle in it's place
  4. 01:38:169 (7,1) - Spacing can be a little annoying here following the zig-zag pattern, so I'd reduce the jump distance here a little. E.g. spacing at 01:36:438 (3,1) is only 1.66x, which feels more natural to me
  5. 01:39:707 (7,1) - ^
  6. 02:07:495 (8,1) - ^ Similar problem here, large hdash out of the wiggle feels really awkward to play, so I'd reduce the spacing whilst maintaining the curved stream and a hyper here
  7. 02:50:669 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Same comments as in the Platter, this is just too simple, it doesn't fit well with the rest of the diff at all in my opinion. There's plenty of opportunity for the player to rest in the break right before this, so having a trivial section here seems senseless. Strongly suggest you vary this pattern up a little or swap some notes to create some movement, even if you stick to 1/1

This is all from me. Not a particularly good mod since I'm still feeling ill, but hopefully you find some of it useful. If you have any questions, feel free to get back to me and I'll do what I can to help.

Good luck!
Topic Starter
CLSW
Will update after the CKT Group Stage season <_<
Kurokami
Let's remove this from the grave. /o/

[Salad]

Tick rate 2 for better spread plus it goes well with your sliders.

00:53:746 (1) - I know this is Salad but to ignore the strong beat (at repeat) which should be a jump plays badly. How about dividing this slider like this: http://kurokami.s-ul.eu/LI68Ouw0?
01:00:477 - This beat is strong as well. Please place a circle here.
01:06:630 - If you applied the previous do it here too.

Well, my main concern here is that this difficulty is mainly 1/1, which is not a bad thing and plays fine but makes it a bit boring. You mixed the music and the vocal a bit at some point which cause that feeling. Just for example: 01:49:900 (2,1,2) - , 01:58:361 (1,1) - , etc. Either follow the music a bit more at some point (you can even ignore the tick rate 2 with this) or just go with the vocal to break the 1/1 rhythm.

[Rain]

00:20:669 (1,2,3,4,5,6,7,8) - At this part there is no more sound on blue ticks, actually the only sound is at the white tick.
00:47:592 (1) - I don't really get what did you followed with these. Or more like why. You followed vocal all the way, then suddenly this slider comes in with pure music.Can't you just keep following the vocal?
01:00:284 (2) - That drum at sliderend is quite strong, can you follow it with a circle instead?
01:04:515 (1,2,3,4) - This is the only place you used this kind of rhythm even though there are many similar place. Like: 00:55:284 (1,2) - , 00:58:361 (1,2) - , 01:07:592 (1,2) - , etc
01:53:554 (4,1) - HDash here to follow the stronger vocal?
03:05:669 (4,1) - Are you really sure about ignoring the higher pitched vocal here? It would be nice to have a higher jump here.
03:08:361 (3,4) - Higher jump would be nice here to break the mainly 1.8x distance spam. Plus here is a nice drum sound to follow. /o/
03:27:207 (4,1) - Please, this place needs a HDash. You even placed a finisher on (1)'s head.
03:30:284 (4,1) - Basically same reason as above.
03:31:246 (2,2) - Ugh, don't ignore the white tick in the middle. It has a really strong drum which plays badly as a tick.
[]

Let's see if I can get a few more mod for you. It would be bad to waste this mapset. o.o I'm not even sure if you checked the prev mod or not. orz
Topic Starter
CLSW
Have to wait at least 7 days first <_<
Topic Starter
CLSW
@JBH

Platter
00:06:053 (1,2) - this one is actually intended slowdown, so I'd like to keep this.
00:50:284 (3) - Not really necessary.
00:55:284 (1) - Its jump distance has 8 spaces, which is the longest distance for ordinary jumps. And this is not a kiai either so HDash isn't really needed.
01:41:438 (1) - Inconsistent with 01:42:207 (3) - , and actually it has 8 spaces. No reason to make it with 7 spaces sure.
02:50:669 (1,2,3,4,1,2,3,4) - Goose House - 18sai reference, and I felt really good with this part. My favorite. Same goes with next one.


Bless
00:15:284 to 00:21:438 - Who cares about the note density for this part tbh? There're much more gimmicks like this in the other maps, and the other rhythm games.
00:44:130 (3) - Not necessary imo. Also it has advanced spacing like 4 -> 6.
01:38:169 (7,1) - I never thought those zigzags were annoying.. Same goes with the next one.
02:07:495 (8,1) - It feels good, doesn't it?
02:50:669 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Already explained on above.

@Kurokami

Salad
01:00:477 - This one feels unnecessary, but I accepted 01:06:630 - this one.

Well.. Who cares on Salad? It's not a maniac and it's for beginners instead so they'll learn CtB with basic 1/1 rhythms.

Bless
00:20:669 (1,2,3,4,5,6,7,8) - No players are playing without the hitsounds, and whatever it fits very well for me.
00:47:592 (1) - Ofc it follows the vocal! 00:47:592 and 00:47:784 for sure, 00:47:977 and 00:48:361 (2) - are additional rhythm.
01:53:554 (4,1) - Already used HDashes on 01:54:515 (3,4,1) - so not necessary.
03:05:669 (4) - This part follows drums and instrumental sounds mainly. No need to take the vocal :/
03:31:246 (2,2) - I can't guess why they really needed to, with hitsounds I didn't even feel something strange.

Okay. Revived
Kurokami
Had a little conversation with CLSW and fixed a few more stuff. /o/
JBHyperion
Placeholder

Just a few small suggestions

Platter
  1. 01:31:823 (3) - Hdash feels a little weird here to me, as the vocal note on 01:32:207 (1) is more prominent than this one. A hdash between 01:31:823 (3,1) would fit better in my opinion
  2. 03:34:515 (3,4,5,6,7,8,9) - More of a curve would be nice here, as you did with 01:14:515 (1,2,3,4,5,6,7) - right now it just feels a little plain to be the buildup to the kiai
  3. 03:46:823 (3) - Standing still here for nearly a second spoils the flow here for me. I'd curve this for a bit more movement
Call me back.
Deif
The current offset is quite early placed. 3001 (+24) works well for this song.

Resnap all objects and call me after JBH checked the map \o/
Topic Starter
CLSW
Updated.
JBHyperion
Fixed a hitsound with >5ms delay so should be good to go now #IBelieve

Rebubbled~
Topic Starter
CLSW
Oops sorry, I fixed myself with some stream designs in [Bless].
Deif
Some minor changes were made.

Qualified!!
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