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Haruna Luna - Kimiiro Signal-TV size ver.- [CatchTheBeat|Osu

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Total Posts
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Topic Starter
Crystal
This beatmap was submitted using in-game submission on 2016年2月20日 at 21:48:19

Artist: Haruna Luna
Title: Kimiiro Signal-TV size ver.-
Source: 冴えない彼女の育てかた
Tags: Saenai Heroine no Sodatekata How to Raise a Boring Girlfriend Anime opening IamKwaN examination
BPM: 164
Filesize: 3039kb
Play Time: 01:28
Difficulties Available:
  1. exam's Rain (3.43 stars, 261 notes)
  2. Hard (3.15 stars, 244 notes)
  3. Insane (3.75 stars, 285 notes)
  4. Itsudatte (4.61 stars, 340 notes)
  5. KwaN's Easy (1.47 stars, 104 notes)
  6. Normal (1.92 stars, 135 notes)
Download: Haruna Luna - Kimiiro Signal-TV size ver.-
Information: Scores/Beatmap Listing
---------------
#12



GET HYPE FOR SEASON 2 \:D/ sorry it seems to take longer
ITSUDATTE
-[Hikari]-
给星星的GD

SPOILER
osu file format v14

[General]
AudioFilename: 04. -TV Size Ver.-.mp3
AudioLeadIn: 0
PreviewTime: 61090
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Kimiiro Signal-TV Size Ver.-
TitleUnicode:君色シグナル-TV Size Ver.-
Artist:Haruna Luna
ArtistUnicode:春奈るな
Creator:Crystal
Version:Hikari's Normal
Source:冴えない彼女の育てかた
Tags:Saenai Heroine no Sodatekata Anime opening
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
542,365.853658536585,4,2,1,70,1,0
12249,-125,4,2,1,70,0,0
51761,-100,4,2,1,70,0,0
62005,-100,4,2,1,70,0,1
85420,-100,4,2,1,70,0,0
87981,-100,4,2,1,50,0,0
88163,-100,4,2,1,30,0,0
88346,-100,4,2,1,20,0,0


[Colours]
Combo1 : 255,66,160
Combo2 : 0,128,255
Combo3 : 255,255,0

[HitObjects]
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IamKwaN
Depths
add How to Raise a Boring Girlfriend to tags
Topic Starter
Crystal

Depths wrote:

add How to Raise a Boring Girlfriend to tags
will fix tags when the mapset is completed thanks :D
Yousei
Test all diff in CTB mode as Crystal's demand
Each diff is played in one play court.
General
Need add tag 君色シグナル EP
(Due to this:http://www.sonymusic.co.jp/artist/Lunaharuna/discography/SECL-1635 .w.)

Well,rather kindhearted Rain diff,I could fc it in one play court
Seems Okay to me

The without-Redfruit dash is so excellent
But what's that slider from
00:55:420 (1) -
to
00:55:968 (4) -
Aragaaaaaaa that so-called "CLSW style" makes me crazy
Except this the Megumi diff is rather good .w.

Neither so hard nor so easy for me
It's Okay to those experienced players .w.

Rather easy - even with DT
and is very fun to me wwww

Hikari I love you /w\
Still kindhearted Normal diff
Without traps and jumps
And I can easily FL it wwww

KwaN求个mu好不好哇.w.
This Easy diff is kindhearted too
So that I could HRFL it easily

That's all
Seems I 'm still too weak to fc Megumi diff ;w;

Seems I could get kd from that Crystal ;w;w;
Vert
摸摸水水小星星

[M]
00:01:090 (4) - ctrl+G
00:06:761 - 这个位置能点会舒服一点吧
00:26:517 (5) - 这个是drum音效?没下错么
00:33:468 (3,4) - 分别ctrl+g
01:04:383 (2,3) - 建议把2放左边3放右边

[I]
00:06:029 (6) - 总觉得D音效好违和
00:20:298 (3,4,5) - 这个间距没看懂,为何不统一一下
00:26:151 (3,4) - ctrl+G
00:29:261 (2,4) - 都往左放点吧
01:23:407 (4) - 这个flow前面都是顺的突然反过来感觉不舒服

低难度看了一下,摸不出来,以上
GL
EncoreW

[General]

你怎么能把combo color搞成这样子?三个combo color怎么也要和两个女主一个阿卡林的头发弄成差不多样子的把?

Stack Leniency是7的话感觉五个的这种堆叠影响还是比较大的,可以弄小一点

[Megumi]

换不换难度名,不换提了

00:04:932 (3,1,1) - 这三个很明显应该NC,事实上00:04:932 (3) - 大白线上更应该NC加上这三个都是重音,这个声音跟放屁一样的乐器在这种时候突显出来,很明显就应该用新的NC,相反00:04:749 (1) - 这里就不需要了,另外一个原因是00:04:932 (3) - 这里音效一堆,00:05:298 (1) - 这里音效一小堆,00:05:663 (1) - 这里又是音效一堆,00:04:749 (1) - 这里音效基本没有,只是作为一个3连的开头,后面的就跟着一条大白线,这时候需要把NC让给大白线来用,事实上你只需要看第一句话,第一句话之后的都是我的口胡

00:20:846 (7) - 强烈要求把drum-whistle换成自定义的,吗的太难听了

00:34:566 (3) - 这种堆叠很难读的样子

00:44:810 (3) - →(56,223)?这样打起来手风似乎会顺一点,玄学

00:55:054 (5,6) - 太他吗难了这地方,00:55:420 (1,2,3,4) - 这四个出四个100都不是问题,很多六星图有这种梗,4.8的DS还是太大,00:55:602 (2,3) - 这两个位置换一下会好打很多,当然如果这图的难度不是4.59是4.95,我肯定不会写这样子的东西,但是这组滑条还是放的太不善良,DT之后更加明显

[Insane]

00:20:663 (5) - 滑条尾你放个这音效是什么东西?居然是drum-whistle?

01:24:688 (3,4,1) - 3连放着作甚,跟最高难度一样摆不就好了

[Hard]

OD善良过头,HR之后8.12的OD让人毫无兴致

00:03:377 - 开头就是一个3连,这里还不放,都放了这么多了也不差这么一个了

01:24:688 (2,3,1) - ↑ Insane

[Normal]

00:00:542 (1) - 看节奏的话这里应该多用用3/2的样子

00:42:249 - 这里好像有漏音嫌疑

[Junmama]

什么都没有
Topic Starter
Crystal

T-Mac wrote:

[General]

你怎么能把combo color搞成这样子?三个combo color怎么也要和两个女主一个阿卡林的头发弄成差不多样子的把? 改起来好烦啊 以后再说

Stack Leniency是7的话感觉五个的这种堆叠影响还是比较大的,可以弄小一点 默认不都是7吗

[Megumi]

换不换难度名,不换提了 服了

00:04:932 (3,1,1) - 这三个很明显应该NC,事实上00:04:932 (3) - 大白线上更应该NC加上这三个都是重音,这个声音跟放屁一样的乐器在这种时候突显出来,很明显就应该用新的NC,相反00:04:749 (1) - 这里就不需要了,另外一个原因是00:04:932 (3) - 这里音效一堆,00:05:298 (1) - 这里音效一小堆,00:05:663 (1) - 这里又是音效一堆,00:04:749 (1) - 这里音效基本没有,只是作为一个3连的开头,后面的就跟着一条大白线,这时候需要把NC让给大白线来用,事实上你只需要看第一句话,第一句话之后的都是我的口胡

00:20:846 (7) - 强烈要求把drum-whistle换成自定义的,吗的太难听了 去掉了whistle

00:34:566 (3) - 这种堆叠很难读的样子 干脆stack了

00:44:810 (3) - →(56,223)?这样打起来手风似乎会顺一点,玄学 厉害

00:55:054 (5,6) - 太他吗难了这地方,00:55:420 (1,2,3,4) - 这四个出四个100都不是问题,很多六星图有这种梗,4.8的DS还是太大,00:55:602 (2,3) - 这两个位置换一下会好打很多,当然如果这图的难度不是4.59是4.95,我肯定不会写这样子的东西,但是这组滑条还是放的太不善良,DT之后更加明显 不知道怎么改啊 以后再说

[Insane]

00:20:663 (5) - 滑条尾你放个这音效是什么东西?居然是drum-whistle?去掉了drum

01:24:688 (3,4,1) - 3连放着作甚,跟最高难度一样摆不就好了 厚厚

[Hard]

OD善良过头,HR之后8.12的OD让人毫无兴致 厉害厉害 我改成6.3了

00:03:377 - 开头就是一个3连,这里还不放,都放了这么多了也不差这么一个了 其实有两个 星数坠毁了

01:24:688 (2,3,1) - ↑ Insane

Euphoria wrote:

摸摸水水小星星

[M]
00:01:090 (4) - ctrl+G
00:06:761 - 这个位置能点会舒服一点吧 没事
00:26:517 (5) - 这个是drum音效?没下错么 下错了
00:33:468 (3,4) - 分别ctrl+g
01:04:383 (2,3) - 建议把2放左边3放右边 先keep

[I]
00:06:029 (6) - 总觉得D音效好违和 改了
00:20:298 (3,4,5) - 这个间距没看懂,为何不统一一下
00:26:151 (3,4) - ctrl+G 我觉得略卡手
00:29:261 (2,4) - 都往左放点吧
01:23:407 (4) - 这个flow前面都是顺的突然反过来感觉不舒服 我觉得没问题

低难度看了一下,摸不出来,以上
GL
thanks for modding
Akiyama Mizuki
Hi, because I owe you a modding as you made a request before aka https://osu.ppy.sh/s/328095
I think I've become a different person, I never thought I would ever feel like modding again lol

General : BG turns me on, please nerf a bit. keep it as it is.

[KwaN's Easy]
00:07:859 (3,4) - Slider's end and (4) I think whistle has to be there.
01:25:420 (1,2) - ^, (1)'s end and (2)'s head
Rest are neat

[Hikari's Normal]
00:10:420 (2,3,4,5) - Looks a bit too messy. Please make it look neat.
There isn't really a problem that I can poke at, it is just that it's a bit hard to be Normal diff because of lots of 1/2 rhythm mapped.

[Hard]
01:25:968 (1,2,3) - This kind of pattern could have been at the center.
Neat neat, but this is nearly Light Insane I feel like. I think you've pumped up a bit too much difficulty and spacings to make it at 3.2*. This COULD have been easier.

[Insane]
00:07:859 (1) - Clap missing at the end?
00:10:420 (6) - I guess it needs whistle at the end.
00:31:822 (3,4,5,6,1) - How about making it like this?

00:41:151 (5) - Missing clap.
00:46:273 (2) - Missing finish. Ummm I thought you hitsounded to the drums, am I kinda wrong?
01:25:968 (1,2,3) - Looks sort of... random.

[Akarin]
00:34:566 (3,4) - This is not even a kickslider D: I guess It's too buggy to move to (4) right after holding the slider, mind moving (3) a bit closer to the note?

I guess that's it :D
Yousei

T-Mac wrote:

[Megumi]

换不换难度名,不换提了
hhhhhhh小星星还有认栽的时候啊(

我一圈打包小星星
zyoi
來隨便水個=w=
[Akarin]
不如改個好聽點的=>Itsudatte(這又不是ゆるゆりwww)
00:26:334 (4) - Drum-finish
00:27:798 (3) - 尾+clap
00:28:346 - 00:28:712 - Drum-finish
00:29:261 (2) - ^
00:29:444 (3) - clap
00:30:541 (3) - 尾clap
00:32:188 (4) - Drum-finish
00:33:834 (4) - 頭clap
00:36:761 - 00:36:944 - Drum-finish
00:37:127 (1) - clap
00:38:041 (2,3) - delelte whistle 然後00:38:041 (2) - 改成Drum-finish
00:39:505 (3,4) - Drum-finish
00:41:517 (5) - 改成finish
00:42:615 - 00:42:798 - Drum-finish
00:43:346 (2) - ^
00:43:895 - 這裡再加個note? 然後Drum-finish
[Insane]
沒有.
[Hard]
01:17:005 (2,3) - 沒有blanket好?
01:17:554 (4) - ctrl+J?
[Hikari's Normal]
00:42:432 (2) - 改成直的? 因為碰到00:41:151 (7) - 因為碰到了
01:06:395 (4) - 碰到01:04:200 (5) - 了
[KwaN's eAsY!!!]
NO (別打我

good luck~
Equim
唔……
[Exam's Rain]
总体来说,有些白果之间距离比较大,玩起来不是很轻松。
00:03:468 (1,2) - 这也太宽了吧,可以弄成这样子,还能保留00:04:017 (2,3) - 的红果。
00:06:944 (3) - x308,和前面的接轨。
00:09:688 (2) - x292就好了,不然00:09:322 (1,2,3) - 有点难。
00:16:639 (1) - 把尾巴拉到x168
00:30:541 (3) - x396
00:57:249 (4) - x272
00:58:346 (3) - x396
01:00:999 - testplay的时候经常在这里miss。建议在这里加个note,x276左右。
01:13:529 (4,5,6) - x424,把01:12:981 (3,4) - 做成红果。
Topic Starter
Crystal

bbj0920 wrote:

Hi, because I owe you a modding as you made a request before aka https://osu.ppy.sh/s/328095
I think I've become a different person, I never thought I would ever feel like modding again lol

General : BG turns me on, please nerf a bit. keep it as it is. lol
[Hard]
01:25:968 (1,2,3) - This kind of pattern could have been at the center. ok
Neat neat, but this is nearly Light Insane I feel like. I think you've pumped up a bit too much difficulty and spacings to make it at 3.2*. This COULD have been easier. i don't think it is harder than a decent hard diff, just a bit overrated imo

[Insane]
00:07:859 (1) - Clap missing at the end?
00:10:420 (6) - I guess it needs whistle at the end.
00:31:822 (3,4,5,6,1) - How about making it like this? keep for now

00:41:151 (5) - Missing clap.
00:46:273 (2) - Missing finish. Ummm I thought you hitsounded to the drums, am I kinda wrong? my hitsounding sux, lol
01:25:968 (1,2,3) - Looks sort of... random.

[Akarin]
00:34:566 (3,4) - This is not even a kickslider D: I guess It's too buggy to move to (4) right after holding the slider, mind moving (3) a bit closer to the note?

I guess that's it :D

Enjoy wrote:

來隨便水個=w=
[Akarin]
不如改個好聽點的=>Itsudatte(這又不是ゆるゆりwww)
00:26:334 (4) - Drum-finish
00:27:798 (3) - 尾+clap
00:28:346 - 00:28:712 - Drum-finish
00:29:261 (2) - ^
00:29:444 (3) - clap
00:30:541 (3) - 尾clap
00:32:188 (4) - Drum-finish
00:33:834 (4) - 頭clap
00:36:761 - 00:36:944 - Drum-finish
00:37:127 (1) - clap
00:38:041 (2,3) - delelte whistle 然後00:38:041 (2) - 改成Drum-finish
00:39:505 (3,4) - Drum-finish
00:41:517 (5) - 改成finish 有点吵。。
00:42:615 - 00:42:798 - Drum-finish
00:43:346 (2) - ^
00:43:895 - 這裡再加個note? 然後Drum-finish 不了 保持一致
[Insane]
沒有.
[Hard]
01:17:005 (2,3) - 沒有blanket好? 啊 看不出来吧
01:17:554 (4) - ctrl+J? 不了

good luck~
no comment = fixed thanks!
Yumeno Himiko

Equim wrote:

唔……
[Exam's Rain]
总体来说,有些白果之间距离比较大,玩起来不是很轻松。
00:03:468 (1,2) - 这也太宽了吧,可以弄成这样子,还能保留00:04:017 (2,3) - 的红果。 距离确实大了 fixed
00:06:944 (3) - x308,和前面的接轨。
00:09:688 (2) - x292就好了,不然00:09:322 (1,2,3) - 有点难。
00:16:639 (1) - 把尾巴拉到x168
00:30:541 (3) - x396 no fix 这里需要一个dash
00:57:249 (4) - x272 fixed
00:58:346 (3) - x396 fixed
01:00:999 - testplay的时候经常在这里miss。建议在这里加个note,x276左右。 这里改了下ds 不加note了
01:13:529 (4,5,6) - x424,把01:12:981 (3,4) - 做成红果。 这里不做红果是故意的
Narcissu
tag 需要加上gder 的id

mp3碼率需要換

建議給天國的AudioLeadIn 加上1000~1500

預覽點現在是直接插在人聲上面的,如果希望官網預覽聽清楚人聲的話可以前置1/2 或者 1/4

[Hikari's Normal]

一般習慣固定幾節一次NC 顯得規範工整,比如你現在00:17:371 (1) - 突然換3節多一次,可是開頭是一節一次,平時也是二節一次會讓很多強迫症人士忍不住吐槽【等等我已經在吐槽了?

00:10:420 (2,3,4,5) - 連續1/2折返和滑條貼一起既沒星級又難打,加上你沒分開1/2也很影響讀圖……我是建議00:10:785 (3,4) - 使用1/1即可

00:47:371 (1,2) - 這種overlap太嚴重了

00:54:505 (3,4) - 01:07:310 (6,7) - 01:14:261 (2,3) - 01:20:115 (2,3) - 你其他1/2是分開來的,加上後面的都是kiai所以建議都不要疊

00:56:151 (1) - 這個轉盤只空了一拍實在太近了,在轉盤結束前都看見三個物件了。縮短它或者參考俊喵吧

[Hard]

00:18:102 (4) - 這種我比較喜歡壓在後面的滑條中心……嘛 , 不要在意

[Insane]

00:37:127 (5,1) - 都是對稱的不要NC了吧,反正不是在長白上面這片要不要考慮換成空拍NC

01:26:883 (1) - 和其他難度一樣停在長白線吧

[Itsudatte]

這單詞在網頁有紅色波浪下滑線……然而我百度了一下也不知道是什麼意思 (b‘-’)b

拿俊喵的音效填上白線呀,00:28:346 (1) - 這種偶爾用一次的drum-finish感覺像“哦哦好可愛的小貓可以抱回家”然後就真的抱回家了233
-[Hikari]-

T-Mac wrote:



[Normal]

00:00:542 (1) - 看节奏的话这里应该多用用3/2的样子

00:42:249 - 这里好像有漏音嫌疑 有一个vocal但我这里follow鼓点

bbj0920 wrote:

[Hikari's Normal]
00:10:420 (2,3,4,5) - Looks a bit too messy. Please make it look neat. Fine
There isn't really a problem that I can poke at, it is just that it's a bit hard to be Normal diff because of lots of 1/2 rhythm mapped.

Enjoy wrote:

[Hikari's Normal]
00:42:432 (2) - 改成直的? 因為碰到00:41:151 (7) - 因為碰到了 额…现在不是直的么?怎么改/.\?
01:06:395 (4) - 碰到01:04:200 (5) - 了 fixed

good luck~

Narcissu wrote:

[Hikari's Normal]

一般習慣固定幾節一次NC 顯得規範工整,比如你現在00:17:371 (1) - 突然換3節多一次,可是開頭是一節一次,平時也是二節一次會讓很多強迫症人士忍不住吐槽【等等我已經在吐槽了? fixed(这个好像是手抖加错NC了/.\

00:10:420 (2,3,4,5) - 連續1/2折返和滑條貼一起既沒星級又難打,加上你沒分開1/2也很影響讀圖……我是建議00:10:785 (3,4) - 使用1/1即可 fixed

00:47:371 (1,2) - 這種overlap太嚴重了 换了个扭法应该会好些

00:54:505 (3,4) - 01:07:310 (6,7) - 01:14:261 (2,3) - 01:20:115 (2,3) - 你其他1/2是分開來的,加上後面的都是kiai所以建議都不要疊 nope

00:56:151 (1) - 這個轉盤只空了一拍實在太近了,在轉盤結束前都看見三個物件了。縮短它或者參考俊喵吧 缩短了
[GD]
SPOILER
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[Metadata]
Title:Kimiiro Signal-TV Size Ver.-
TitleUnicode:君色シグナル-TV Size Ver.-
Artist:Haruna Luna
ArtistUnicode:春奈るな
Creator:Crystal
Version:Hikari's Normal
Source:冴えない彼女の育てかた
Tags:Saenai Heroine no Sodatekata Anime opening
BeatmapID:725369
BeatmapSetID:322689

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另外刚浏览器抽风谁能把上面两层删了/.\……
Rumia-
hi sorry late xD

[hikari]
00:08:407 (5,6) - i feel like it is better to follow the bell sound since its stronger beat and more clear to hear
00:40:054 (4) - nc ?

maybe some in middle part is a bit harder than other part but i dont know > <

[Hard]
00:30:359 (2,3) - ds too far ? maybe stack (2) with slider end of (1)

[Insane]
00:17:371 (1) - maybe make this curve towards next circle ? http://puu.sh/k7rzq.jpg
00:32:371 (5,6) - i think this doesnt fit the beat , even if you follow the vocal it should be 1/2 beat not 1/4 http://puu.sh/k7rDR.jpg
00:34:566 (3) - maybe shorten this slider by 1/2 and add a circle at 00:34:932 - ? feel like you are skipping an important beat here
01:04:932 (4) - nc for consistency ?
01:25:420 (1) - maybe some where around x:464 y:140 to make it look a bit symmetry

[Itsudatte]
00:08:956 (1,2) - swap nc ? just like you did 00:17:737 (3,1) -
00:26:517 (5,1) - maybe overlap for consistency with other previous parts ( you didnt stack )
00:47:005 (1,2) - swap nc imo (2) is stronger beat
00:57:249 (3,4,5,3,4,5) - better same spacing ?
00:59:444 (5) - nc ? pitch starts change here
01:01:456 (2) - maybe move this a bit upper so it gets straight movement http://puu.sh/k7rsJ.jpg
01:11:517 (3) - ctrl g this feel hao
~~~~~~~~~~~~~~~~~~~
-shikaco-
晚了,sorry然而……水摸
[KwaN's Easy]
00:10:785 (3) - sv0.8吧
00:59:078 (1,2) - 把圈去了用一个滑条盖过去吧

[Hikari's Normal]
00:09:322 (1) - 改成00:09:322 (1,2) - http://pan.baidu.com/s/1eQoAu2I
01:06:395 (4,5,6,7) - 01:06:395 (4,5,6) - http://pan.baidu.com/s/1gdvtRur
感觉NC问题有点多?Xd

[Hard]
前半段在右下太集中了,flow往左上摆均衡下啊,比如00:06:944 (2,3) - 往上到x:182 y:280

附近 1,2blanket下;00:07:676 (4,5,1,2,3,4) - 挪到x:372 y:223附近 ……
00:08:956 (4) - ds,换成滑条吧

[Insane]
00:16:273 (3) - 拆成2个圈
00:19:932 (2) - http://pan.baidu.com/s/1i34doIp
00:27:615 (3) - 用三点滑条向下弯一点吧
00:44:444 (1) - 就用直滑条吧
00:54:688 (1) - http://pan.baidu.com/s/1sjvF2K9
kiai段note右下太集中了?

[Itsudatte]
00:25:420 (1) - http://pan.baidu.com/s/1mgvPDW0
00:57:249 (3,4,5) - 间距和后面一致吧
Topic Starter
Crystal

Narcissu wrote:

tag 需要加上gder 的id

mp3碼率需要換

建議給天國的AudioLeadIn 加上1000~1500

預覽點現在是直接插在人聲上面的,如果希望官網預覽聽清楚人聲的話可以前置1/2 或者 1/4 general的东西等下一起改

[Hard]

00:18:102 (4) - 這種我比較喜歡壓在後面的滑條中心……嘛 , 不要在意 0.0

[Insane]

00:37:127 (5,1) - 都是對稱的不要NC了吧,反正不是在長白上面這片要不要考慮換成空拍NC

01:26:883 (1) - 和其他難度一樣停在長白線吧

[Itsudatte]

這單詞在網頁有紅色波浪下滑線……然而我百度了一下也不知道是什麼意思 (b‘-’)b いつだって (b‘-’)b

拿俊喵的音效填上白線呀,00:28:346 (1) - 這種偶爾用一次的drum-finish感覺像“哦哦好可愛的小貓可以抱回家”然後就真的抱回家了233 0.0...

Rumia- wrote:

hi sorry late xD
[Hard]
00:30:359 (2,3) - ds too far ? maybe stack (2) with slider end of (1) ok

[Insane]
00:17:371 (1) - maybe make this curve towards next circle ? http://puu.sh/k7rzq.jpg kk
00:32:371 (5,6) - i think this doesnt fit the beat , even if you follow the vocal it should be 1/2 beat not 1/4 http://puu.sh/k7rDR.jpg would keep, will see what other modders say about it
00:34:566 (3) - maybe shorten this slider by 1/2 and add a circle at 00:34:932 - ? feel like you are skipping an important beat here eh but it is too hard
01:04:932 (4) - nc for consistency ? ok
01:25:420 (1) - maybe some where around x:464 y:140 to make it look a bit symmetry ok

[Itsudatte]
00:08:956 (1,2) - swap nc ? just like you did 00:17:737 (3,1) - ok
00:26:517 (5,1) - maybe overlap for consistency with other previous parts ( you didnt stack ) k
00:47:005 (1,2) - swap nc imo (2) is stronger beat kkk
00:57:249 (3,4,5,3,4,5) - better same spacing ?fixed
00:59:444 (5) - nc ? pitch starts change hereadded
01:01:456 (2) - maybe move this a bit upper so it gets straight movement http://puu.sh/k7rsJ.jpg fixed
01:11:517 (3) - ctrl g this feel hao keep
~~~~~~~~~~~~~~~~~~~

-shikaco- wrote:

晚了,sorry然而……水摸

[Hard]
前半段在右下太集中了,flow往左上摆均衡下啊,比如00:06:944 (2,3) - 往上到x:182 y:280 啊..这个还好吧

附近 1,2blanket下;00:07:676 (4,5,1,2,3,4) - 挪到x:372 y:223附近 ……
00:08:956 (4) - ds,换成滑条吧 都先不改了

[Insane]
00:16:273 (3) - 拆成2个圈 为啥
00:19:932 (2) - http://pan.baidu.com/s/1i34doIp 先不改
00:27:615 (3) - 用三点滑条向下弯一点吧 orz也不太想改
00:44:444 (1) - 就用直滑条吧
00:54:688 (1) - http://pan.baidu.com/s/1sjvF2K9 先不改
kiai段note右下太集中了?感觉还好

[Itsudatte]
00:25:420 (1) - http://pan.baidu.com/s/1mgvPDW0
00:57:249 (3,4,5) - 间距和后面一致吧
thanks for modding.
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