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Shimoda Asami - Dororon Girl

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Total Posts
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Topic Starter
Zekira
This beatmap was submitted using in-game submission on Tuesday, September 21, 2010 at 19:36:31

Artist: Shimoda Asami
Title: Dororon Girl
Source: Taiko no Tatsujin
Tags: youkai yokai daikessen daikessen!!
BPM: 240
Filesize: 3784kb
Play Time: 01:36
Difficulties Available:
  1. Futsuu (2.47 stars, 140 notes)
  2. Muzukashii (4.42 stars, 226 notes)
  3. Oni (4.87 stars, 309 notes)
Download: Shimoda Asami - Dororon Girl
Information: Scores/Beatmap Listing
---------------
Theme song of Taiko DS3 - Dororon!! Youkai Daikessen!

...well I can't think up of anymore descriptions D: lol

Oh yeah, before I forget, the storyboard of this map is a potential big spoiler. Just in case you'd want to know the story yourself.
[DBF]
Star~
banvi
hello :D
Futsuu
00:47:625 (5,6) look better 1 grid down
01:06:625 (2,3) 1 grid right?
01:07:625 (4) 1 grid left?
01:10:625 (2,3) 1 grid left?
01:11:625 (4) 1 grid right?
Muzukashii
00:26:125 (1) 1 grid right?
00:27:875 (8) 1 grid down?
00:34:375 (2) 1 grid left?
Oni :twisted:
I think okay. This is your oni style.

sorry for only nazi mod. :o
star
arien666
WUT???
Anyway, good luck ;_;

ps. I'll check later :3...
ps2. Pinky star +1 due to DS opening song :3



edit. If possible, delete 'not_touhou_lol' ...
edit2. One more pink<
Mapper 31
gogo :D
mekadon_old
heh
Takuma
Oni:

Eeehh.. the huge spacing/jumps need some work. I'm not a fan of how it's being used right now.

That is all.
Topic Starter
Zekira
Alright I removed some of the jumps that looked a bit too ridiculous for me
arien666
Sorry for pandabun(Takuma) ;_;

[Futsuu]
00:14:125 (1,2,3,4,5,6,1,2,3,4) - [Suggestion] How about move 1 grid right?
These are suggestions. orz at not aligned triangles ;_;
00:22:125 (1) - How about move 1 grid left?
00:22:625 (2) - How about move 1 grid left and down?
00:24:625 (5) - How about move 1 grid right and down?
00:25:125 (6) - Guess what? How about move 1 grid right?
00:30:125 (1) - Actually, I don't think that finish is not good on this point ;_;

[Muzukashii]
00:10:875 (1,2,3,4,5,6,7,8,9) - If you make them smoother, it would be better :3 [ http://osu.ppy.sh/ss/20101 is NOT prefered on your style but example as possible ;_;]
00:24:375 (8,9,10) - rythem confusion lol
00:30:125 (1) - Same reason as [Futsuu]
00:50:125 (1,2,3,4,5,6,7,8) - WUT the sudden 1/4(with normal BPM) stack streams??? I recommend to change to slider return ;_;
00:54:125 (1,2,3,4,5,6,7,8) - ^
00:58:125 (1,2,3,4,5,6,7,8,9) - How about move 1 grid down?
01:05:125 (3,4,5,6) - Guess what ;_;?
01:06:125 (1,2,3,4,5,6,7,8) - As 2nd part of Kiai-Time, I won't ask you change these notes but if I were, I would make as returns :3
01:10:125 (1,2,3,4,5,6,7,8) - ^
01:30:125 (1,2,3,4,5,6,7,8,9) - Same reason as 00:10:875 (1,2,3,4,5,6,7,8,9)

[Oni]
Wow! TOO MANY JUMPS :3 Be careful about Haya-style ;_;
00:19:875 (7) - [Suggestion] How about move 1 grid up and left?
00:21:875 (7) - [Suggestion] How about move 1 grid up and right?
00:48:125 (1,3,5,1) - How about move 1 grid down? (acutally, it's 1.5 grid but... Just symmetric via x-axis :3)
01:20:125 (2) - If possible, how about align with 01:18:125 (1)'s end?
01:34:750 (3,1) - Journey jump :3???



Umm...
Still hard maps for me ;_;
Anyway, good luck :3



ps. You can move my reply into recycle-bin :3
ps2. Don't give kudosu for this reply orz
lepidopodus
Ok already one BAT came...
Have a star~
Topic Starter
Zekira
00:30:125 (1) - Actually, I don't think that finish is not good on this point ;_;
Authentic orz

00:10:875 (1,2,3,4,5,6,7,8,9) - If you make them smoother, it would be better :3 [ http://osu.ppy.sh/ss/20101 is NOT prefered on your style but example as possible ;_;]
...D: I like this already haha

Blame my bad curves

00:24:375 (8,9,10) - rythem confusion lol
Reading timing according to spacing is another skill that osu!players have to learn. No confusion here.

00:50:125 (1,2,3,4,5,6,7,8) - WUT the sudden 1/4(with normal BPM) stack streams??? I recommend to change to slider return ;_;
00:54:125 (1,2,3,4,5,6,7,8) - ^
01:06:125 (1,2,3,4,5,6,7,8) - As 2nd part of Kiai-Time, I won't ask you change these notes but if I were, I would make as returns :3
01:10:125 (1,2,3,4,5,6,7,8) - ^
NO. This song is already slow enough >_> IMO [Hard] difficulty maps should already be teaching a few z/x tricks.

Wow! TOO MANY JUMPS :3
Kumo Made Todoke was no different... and I like these jumps >_>

Anyway, thanks...

...actually I really like it how you can see such small grid inconsistencies.
arien666

Zekira wrote:

00:30:125 (1) - Actually, I don't think that finish is not good on this point ;_;
Authentic orz
:3???
Does Spin's hitsound matter Denden note ;_;???
Topic Starter
Zekira
Oh wait

I thought you meant the denden endpoint...

...haha. Sorry

I'll consider later.
Takuma
dan dadan dadan
arien666
Keep going, TaikOsu maker :3
Anyway... DS3 opening is good ;_;

Zekira wrote:

Oh wait

I thought you meant the denden endpoint...

...haha. Sorry

I'll consider later.
You don't have to fix that thing anyway :3
Believe me orz
aquabluu
inb4rank

Star :D
Gens
...wasn't "anything you can only do editing the .osu" unrankable? That time signature. I'd say "why not use 4/4" but I bet it's some Taiko thing. =<

And you've probably had something ranked with this already. I'd like to know if this is acceptable...

[Fuutsu]

01:30:125 - The Kiai stops here, right after a break. You can still see the kiai a bit during the break, which is a bit disturbing. I suggest you to finish it at 01:25:125 instead.

Also delete osb.
Topic Starter
Zekira
Yep it's a Taiko thing :< I had to double the BPM because the drumrolls won't convert properly if I don't. Also really some of the options in the Timing Panel aren't sufficient (some songs have 5/4 and 7/4 time signature)

Alright, fixing that. Except for the kiai though, that was really meant to be disturbing (authenticity issues again) and extends up to the break.
lepidopodus

Gens wrote:

...wasn't "anything you can only do editing the .osu" unrankable?
Well, seems non-x0.5 or x1.0 or x2.0 SV is rankable now... or am I wrong?
Topic Starter
Zekira
Well, seems non-x0.5 or x1.0 or x2.0 SV is rankable now... or am I wrong?
Wrong on the 'now' part. Next update will allow this.
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