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Zeami feat. Ayane - Senpuu no Mai

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Total Posts
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Topic Starter
smallboat
This beatmap was submitted using in-game submission on 2016年5月25日 at 下午 04:25:11

Artist: Zeami feat. Ayane
Title: Senpuu no Mai
Source: 太鼓の達人
Tags: seven six five namco original vocal music street machine game tatsh red cloud cat fire day god ghost monster dance wind Tatsuya Shimizu
BPM: 160
Filesize: 5749kb
Play Time: 03:40
Difficulties Available:
  1. Easy (1.5 stars, 230 notes)
  2. Fly Senpuu (5.55 stars, 1028 notes)
  3. Hard (3.21 stars, 578 notes)
  4. Insane (4.41 stars, 717 notes)
  5. Normal (2.15 stars, 434 notes)
Download: Zeami feat. Ayane - Senpuu no Mai
Information: Scores/Beatmap Listing
---------------

This is 160 BPM stream map in last diff, it can practice your stream skill, or do a warm up before you play high BPM stream map.

My another taiko song map (Standard ver.) :
サリヤ人 - 蒼の旋律 OWC 2014
世阿弥 feat. 天子 - 天妖ノ舞 OWC 2015 & TWC 2015

Mod thanks
moonlightleaf
Lily Bread
Satellite
F D Flourite
Karen
ZZHBOY
Rizia
DreaM117er (NC check)
OblivioN
Gamu (Metadata)
Rizia (Bub)
Julie
Sonnyc (Qua)

Metadata from Here
moonlightleaf
[Easy]

[Normal]

[Hard]

00:01:887 (2) - 我觉得放下面会好很多 256|144

00:10:512 (4) - 删

00:12:200 (1) - 放近些? 因为451看起来ds差不多 然后51又是紧节奏,不容易read

01:11:835 (4,5) - ^

00:14:460 (1,2,3) - 1尾+2+3 一直线?

00:26:741 (2,3,4) - 有没有必要都NC一下突出节奏不同

01:17:647 (3,4,5) - 这里换成一个滑条吧 01:17:835并没有音 而且你加了clap

01:16:335 (3) - 和01:16:710相同音 需要换finish

01:30:210 (1) - finish

02:36:456 (3,4) - ctrl+g

关于红线
我计算了一个:
01:40:392 - 01:40:579 与 01:40:579 - 下一个应该是01:40:767 然而红线是 01:40:772 这个就差6,
我尝试着删了然后好像没什么问题(orz不太会这个,找找587看看?

[Insane]

01:22:897 这个whistle好像没必要吧,

01:30:210 (1,2,3) - 这边的音效下法个前面就不一样,但这段节奏都是一个调

03:28:765 (5,6,7,8) - ^

01:34:522 (5,1) - 我总觉得这里突然慢了一点 好难受

02:33:831 (8) - 192|176 或者你把02:33:644 (7) 放在后面2上

03:12:266 (4,5,6,7,1) - 非正5边形好难受

[Flv Senpuu]
怎么之前没感觉到,我就说刚开始那小段,有点像<残暑>里的某bgm

00:14:460 (1) - 好长的串....是不是因为DS低 所以没有8个1NC,参考最结尾部分1NC/8

01:25:522 (14,1) - 这里flow有点不好

01:30:022 (14) - ctrl+g 因为你前面全部是那样 这边突然就变了

02:32:331 (6) - 菱形:试试294|346

连打转折部分不错,可以学学(不过我不会做I 233:)
Lily Bread
M4M by PM

[Easy]
00:26:460 (1,2) - 其实感觉这里跟 - 03:31:015 (1) - 一样的话更好..不过现在这样也没问题,改不改随意啦

嗯?怎么NC有点奇怪,有的地方2小节1NC有些1小节1NC,是故意的吗?比如 - 03:22:016 (1,1,2,3) - 。虽然我不在意..还是统一一下比较好吧

[Normal]
00:42:210 - 建议:这样会不会更好?因为低难度变轨太频繁的话感觉会有点难。不过这样有漏音就是了。

01:30:210 (1) - ctrl+< 然后调整一下flow比较好。这里音乐没有明显的变化
02:50:893 (5) - 其实感觉这里用直的就可以了。

[Hard]
00:44:272 - 漏了一个挺重的鼓点。
02:03:083 - ^
01:50:334 (4,1) - 虽然我挺喜欢这种flow的..不过别人一般都会建议把1往左下移一点,更顺畅

[Insane]
02:39:268 (3,1) - 拆成三个圈的跳感觉会更合适

主难度摸不动...
blanket之类的就不水了,我也不喜欢找blanket
good luck!
Satellite
NM slot

[General]
  1. pick up E H I !
[Easy]
  1. looks fine!
[Hard]
  1. ahhh. why use CS4.1...? I think CS4 better...
  2. 00:15:960 (1) - 00:17:460 (1) - 00:18:960 (1) - 00:20:460 (1) - 00:21:960 (1) - 00:23:460 (1) - 00:24:960 (1) - add clap on slider end. you are forget here.
  3. 01:21:210 (1) - ~ 01:31:710 (1) - same pattern. all forget add clap ? please check this.
  4. 02:23:707 (6,7) - More better rhythm,follow with lyrics,like this.
  5. 02:27:082 (7,8) - Cool pattern, but the flow feels a bit blah. Try an arrange like this.
  6. 02:35:144 (3,4) - Not too fond of the circle flow here. I think use 1/2 slider more better much this song!
[Insane]
  1. AR9 please. for diff spread :3
  2. 00:57:960 (3,4) - Cool pattern, but the flow feels a bit blah. Try an arrange like this.
  3. 01:42:647 (2,3) - This spacing is really awkward imo. I think try to "Ctrl+G" more better flow.
  4. 01:45:459 (2) - and 01:45:834 (3) - "Ctrl+G" more better flow imo.
  5. 02:07:770 (3) - Sorry some "Ctrl+G" suggestion lol this slider "Ctrl+G" more better www LOL
  6. 02:12:645 (1) - Not need new combo here!
[Fly Senpuu]
  1. diff name suggestion ww try to "Whirlwind" ? lol
ahahaha. good luck Ayane song <3
star ~ :3/
F D Flourite
As requested~哎呀好久都沒摸圖了,隨便摸摸求別打

如果你的音效全部是從太鼓達人里抄來的那就真是大手筆了23333.這樣我也不用whistle和clap了
whistle - kat
clap - don
finish - Don

[Easy]
  1. 沒有懂你這個diff的hitsound。看起來像是從高難度直接抄下來的?其中稍微有點奇怪的是在01:30:210 (1,2) - ,因為這裡前後用的都是don而這裡連續的kat特別明顯,但是我沒看出特別強調了什麼音,所以最好把這裡直接改回don _ don don。否則你就要在整個這一段(01:21:210 - 到01:34:710 - )里多加一點kat,否則只要出現kat就會顯得突兀。
  2. 此外,像01:26:835 - 這種音就可以加kat啊。
  3. 節奏挺不錯
  4. NC還有點亂啊,下面全部是NC issue,for consistency lol.
  5. 00:43:710 (4) - NC。同時把00:45:210 (1,2) - NC互換,再把00:48:210 (1) - 的NC去掉。因為00:40:710 (1,4) - 這兩個點的歌曲其實是重複的,所以4也應該NC。那00:45:210 (1) - 就不應該有NC了,因為是緊接著的一段。而接下來的00:46:710 (2) - 又是重音vocal又是強調的長音,需要NC。而00:48:210 (1) - 這裡雖然其實有音強調,但是音太小了,又沒有vocal,NC不好。而00:49:710 (1) - 這裡正常NC一個是因為這裡是重音,一個是為了保證NC長度較短。
  6. 01:18:210 (3) - 還是NC吧。3和4的節奏感和1,2的不一樣。
  7. 02:02:521 (4) - 和00:43:710 (4) - 這一段一樣。
  8. 02:28:019 (5,1) - NC互換?保持2長白線NC一下
  9. 02:37:018 (3) - 同01:18:210 (3) -
  10. 03:23:141 (1) - remove,大概是你手抖了
[Normal]
  1. 00:43:710 (6) - 同Easy,還是這一段的NC。而且你應該發現00:53:835 (11) - 這裡的CB數已經超過了NM一般的極限了吧。過去的Guideline里有提過EZ的NC長度不超過5,NM的不超過7.雖然已經remove了,但是還是有點道理的。
  2. 02:02:521 (6) - ^
  3. 01:30:210 (1,2) - 同EZ音效
[Hard]
  1. 00:52:710 (6) - 這個點沒音效啊,怪不得我玩起來總感覺漏了一個音。don pls~
  2. 02:26:144 (4) - 這裡其實音樂是有重音的啊,don?
  3. 其實我有點擔心這張圖的讀圖超過了一般的Hard lol。尤其是一些突然的1/2跳和各種stack。不過其實也沒啥問題。
[Insane]
  1. 00:59:835 (4) - 這裡是不是考慮做一個跳?節奏很重啊
  2. 01:19:710 (1,2) - 兩個分別Ctrl+G?我主要是考慮到01:18:960 (2,1) - 的距離不好
[Ex]
  1. 連打圖;w; 而且有幾段連打的距離好大啊
  2. 00:20:085 (1) - 這裡稍微有點難讀。我建議把連打改成8個1NC,這樣這裡就比較好辨認了。
  3. 01:18:772 - 既然是X那要不要在這裡補一個note在01:18:210 (1) - 滑條頭上?01:19:522 - 同
  4. 01:30:772 (7,9) - 其實理論上來說這兩個note最好錯開一點點,因為這樣非常不平滑,看起來像是圓弧上面長出來了一顆釘子痘痘lol。而且完全覆蓋也會讓player雪上加霜,本來就各種100,這裡再stack就完全毀掉了Approach Circle,很多人直接就可以88了 lol
  5. 01:28:710 (1) - 其實我想知道這一段加速的理由~雖然這樣也可以,但是你在做的時候應該有具體的思路吧。
  6. 01:58:958 (2,3,4,5,6,7) - 其實這個距離玩起來沒問題,就是殺我個措手不及233333。這個DS已經很大了,為何這一段會用這麼大的ds啊?
  7. 02:11:145 (6) - 這你不NC能玩 orz 其實就算NC了我全是100,拐彎的角度太大了,找幾個人rank 8k~2w的人來testplay吧,畢竟這只是5.5*的圖。
  8. 02:51:268 (5) - 嘗試前移1/2跟背景音樂不跟鼓點?
  9. 03:25:015 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 這一段速度也太大了吧,簡直嚇人。而且說實話我沒發現音樂有對應的體現啊orz
  10. 03:30:546 (4) - 又是stack的鍋,把前後距離搞得簡直能玩。加上567的拐彎,真·尾殺233333
媽呀船爺也做瘋狂隨機跳了hhhh,所以感覺EX做得挺水的
Good luck~
Topic Starter
smallboat
Will reply every mod slowly, reply end i will update map.

moonlightleaf

moonlightleaf wrote:

[Easy]

[Normal]

[Hard]

00:01:887 (2) - 我觉得放下面会好很多 256|144 可行

00:10:512 (4) - 删 改了一些

00:12:200 (1) - 放近些? 因为451看起来ds差不多 然后51又是紧节奏,不容易read 忘記注意間距了 已Fix

01:11:835 (4,5) - ^ 同上

00:14:460 (1,2,3) - 1尾+2+3 一直线?

00:26:741 (2,3,4) - 有没有必要都NC一下突出节奏不同 我試試

01:17:647 (3,4,5) - 这里换成一个滑条吧 01:17:835并没有音 而且你加了clap 還是想跟背景的輕音

01:16:335 (3) - 和01:16:710相同音 需要换finish 不錯啦,不過想根據太鼓來放233

01:30:210 (1) - finish 同上

02:36:456 (3,4) - ctrl+g

关于红线]我计算了一个:
01:40:392 - 01:40:579 与 01:40:579 - 下一个应该是01:40:767 然而红线是 01:40:772 这个就差6,
我尝试着删了然后好像没什么问题(orz不太会这个,找找587看看? 之前找587測了說OK

[Insane]

01:22:897 这个whistle好像没必要吧, 還好啦

01:30:210 (1,2,3) - 这边的音效下法个前面就不一样,但这段节奏都是一个调 因為是不同版本的兩首合起來所以下法和表現會有些差異

03:28:765 (5,6,7,8) - ^ 同上

01:34:522 (5,1) - 我总觉得这里突然慢了一点 好难受 好像這邊是剪接處所以有點慢 打擊應該沒啥影響

02:33:831 (8) - 192|176 或者你把02:33:644 (7) 放在后面2上 稍微移動了一下

03:12:266 (4,5,6,7,1) - 非正5边形好难受 調了一下,別太強迫症了233

[Flv Senpuu]
怎么之前没感觉到,我就说刚开始那小段,有点像<残暑>里的某bgm 殘暑是哪一首啊..不知道

00:14:460 (1) - 好长的串....是不是因为DS低 所以没有8个1NC,参考最结尾部分1NC/8 先Keep,我再問會加NC的看要怎麼加

01:25:522 (14,1) - 这里flow有点不好 改了一些

01:30:022 (14) - ctrl+g 因为你前面全部是那样 这边突然就变了 OK Fix

02:32:331 (6) - 菱形:试试294|346 感覺還是不太flow,用了其它方式改了一點

连打转折部分不错,可以学学(不过我不会做I 233:) 過獎,其實我最不會做的也是I,有點難取spread stars 233,謝了二妹的摸
Lily Bread

Lily Bread wrote:

M4M by PM

[Easy]
00:26:460 (1,2) - 其实感觉这里跟 - 03:31:015 (1) - 一样的话更好..不过现在这样也没问题,改不改随意啦 想Keep

嗯?怎么NC有点奇怪,有的地方2小节1NC有些1小节1NC,是故意的吗?比如 - 03:22:016 (1,1,2,3) - 。虽然我不在意..还是统一一下比较好吧 OK會再看看

[Normal]
00:42:210 - 建议:这样会不会更好?因为低难度变轨太频繁的话感觉会有点难。不过这样有漏音就是了。 這還不錯 改掉這個了

01:30:210 (1) - ctrl+< 然后调整一下flow比较好。这里音乐没有明显的变化 OK Fix
02:50:893 (5) - 其实感觉这里用直的就可以了。 說的也堆

[Hard]
00:44:272 - 漏了一个挺重的鼓点。 考慮一下還是加了
02:03:083 - ^ ^
01:50:334 (4,1) - 虽然我挺喜欢这种flow的..不过别人一般都会建议把1往左下移一点,更顺畅 OK可以

[Insane]
02:39:268 (3,1) - 拆成三个圈的跳感觉会更合适 用在Extra了這邊就不用了 想好打一點

主难度摸不动... 沒關係
blanket之类的就不水了,我也不喜欢找blanket OKOK
good luck! 謝了
Satellite

Satellite wrote:

NM slot

[General]
  1. pick up E H I !
[Easy]
  1. looks fine! Thanks
[Hard]
  1. ahhh. why use CS4.1...? I think CS4 better... Okay then CS 4.0
  2. 00:15:960 (1) - 00:17:460 (1) - 00:18:960 (1) - 00:20:460 (1) - 00:21:960 (1) - 00:23:460 (1) - 00:24:960 (1) - add clap on slider end. you are forget here. Consider this, because i follow taiko game to added LOL
  3. 01:21:210 (1) - ~ 01:31:710 (1) - same pattern. all forget add clap ? please check this. ^
  4. 02:23:707 (6,7) - More better rhythm,follow with lyrics,like this. Fixed
  5. 02:27:082 (7,8) - Cool pattern, but the flow feels a bit blah. Try an arrange like this. Okay, change a bit
  6. 02:35:144 (3,4) - Not too fond of the circle flow here. I think use 1/2 slider more better much this song! Seems better, I fix it
[Insane]
  1. AR9 please. for diff spread :3 Sure LOL
  2. 00:57:960 (3,4) - Cool pattern, but the flow feels a bit blah. Try an arrange like this. Change a bit
  3. 01:42:647 (2,3) - This spacing is really awkward imo. I think try to "Ctrl+G" more better flow. Change a bit
  4. 01:45:459 (2) - and 01:45:834 (3) - "Ctrl+G" more better flow imo. Changed
  5. 02:07:770 (3) - Sorry some "Ctrl+G" suggestion lol this slider "Ctrl+G" more better www LOL Feel change will become bad turn angle LOL..
  6. 02:12:645 (1) - Not need new combo here! Forgot cancel this xD
[Fly Senpuu]
  1. diff name suggestion ww try to "Whirlwind" ? lol This so cool, but now this diff name have a special meaning hue hue
ahahaha. good luck Ayane song <3 <3
star ~ :3/ Thanks Satellite :)
F D Flourite

F D Flourite wrote:

As requested~哎呀好久都沒摸圖了,隨便摸摸求別打

如果你的音效全部是從太鼓達人里抄來的那就真是大手筆了23333.這樣我也不用whistle和clap了
whistle - kat
clap - don
finish - Don

[Easy]
  1. 沒有懂你這個diff的hitsound。看起來像是從高難度直接抄下來的?其中稍微有點奇怪的是在01:30:210 (1,2) - ,因為這裡前後用的都是don而這裡連續的kat特別明顯,但是我沒看出特別強調了什麼音,所以最好把這裡直接改回don _ don don。否則你就要在整個這一段(01:21:210 - 到01:34:710 - )里多加一點kat,否則只要出現kat就會顯得突兀。
  2. 此外,像01:26:835 - 這種音就可以加kat啊。 照太鼓的節奏加的,這點再考慮吧
  3. 節奏挺不錯 :D
  4. NC還有點亂啊,下面全部是NC issue,for consistency lol. 我再找人調整
  5. 00:43:710 (4) - NC。改了 同時把00:45:210 (1,2) - NC互換,再把00:48:210 (1) - 的NC去掉。 改了 因為00:40:710 (1,4) - 這兩個點的歌曲其實是重複的,所以4也應該NC。那00:45:210 (1) - 就不應該有NC了,因為是緊接著的一段。而接下來的00:46:710 (2) - 又是重音vocal又是強調的長音,需要NC。而00:48:210 (1) - 這裡雖然其實有音強調,但是音太小了,又沒有vocal,NC不好。而00:49:710 (1) - 這裡正常NC一個是因為這裡是重音,一個是為了保證NC長度較短。 改了一些,取消了00:49:710 (3) - 的NC
  6. 01:18:210 (3) - 還是NC吧。3和4的節奏感和1,2的不一樣。 OK可以
  7. 02:02:521 (4) - 和00:43:710 (4) - 這一段一樣。 忘了加了,fixed
  8. 02:28:019 (5,1) - NC互換?保持2長白線NC一下 OK
  9. 02:37:018 (3) - 同01:18:210 (3) - OK
  10. 03:23:141 (1) - remove,大概是你手抖了 好像是喔233
[Normal]
  1. 00:43:710 (6) - 同Easy,還是這一段的NC。而且你應該發現00:53:835 (11) - 這裡的CB數已經超過了NM一般的極限了吧。過去的Guideline里有提過EZ的NC長度不超過5,NM的不超過7.雖然已經remove了,但是還是有點道理的。 說的也堆,我再看看要怎麼加
  2. 02:02:521 (6) - ^ 加了
  3. 01:30:210 (1,2) - 同EZ音效 感覺聽的還好
[Hard]
  1. 00:52:710 (6) - 這個點沒音效啊,怪不得我玩起來總感覺漏了一個音。don pls~ 其實還是有一點輕輕地重音,先Keep
  2. 02:26:144 (4) - 這裡其實音樂是有重音的啊,don? 也覺得還好
  3. 其實我有點擔心這張圖的讀圖超過了一般的Hard lol。尤其是一些突然的1/2跳和各種stack。不過其實也沒啥問題。步錯的建議,還會再改一些pattern增點flow流暢吧
[Insane]
  1. 00:59:835 (4) - 這裡是不是考慮做一個跳?節奏很重啊 把3放遠了一點
  2. 01:19:710 (1,2) - 兩個分別Ctrl+G?我主要是考慮到01:18:960 (2,1) - 的距離不好 改了一點
[Ex]
  1. 連打圖;w; 而且有幾段連打的距離好大啊 應該能玩,不算很遠XD
  2. 00:20:085 (1) - 這裡稍微有點難讀。我建議把連打改成8個1NC,這樣這裡就比較好辨認了。 考慮一下
  3. 01:18:772 - 既然是X那要不要在這裡補一個note在01:18:210 (1) - 滑條頭上?01:19:522 - 同 這個音不明顯沒打算加
  4. 01:30:772 (7,9) - 其實理論上來說這兩個note最好錯開一點點,因為這樣非常不平滑,看起來像是圓弧上面長出來了一顆釘子痘痘lol。而且完全覆蓋也會讓player雪上加霜,本來就各種100,這裡再stack就完全毀掉了Approach Circle,很多人直接就可以88了 lol 我忘記注意這裡了,有改了一些
  5. 01:28:710 (1) - 其實我想知道這一段加速的理由~雖然這樣也可以,但是你在做的時候應該有具體的思路吧。 不太懂這意思,綠線沒加速啊
  6. 01:58:958 (2,3,4,5,6,7) - 其實這個距離玩起來沒問題,就是殺我個措手不及233333。這個DS已經很大了,為何這一段會用這麼大的ds啊? 可能是音樂激昂的段落吧,那這邊我改小一點好了,減了0.20x
  7. 02:11:145 (6) - 這你不NC能玩 orz 其實就算NC了我全是100,拐彎的角度太大了,找幾個人rank 8k~2w的人來testplay吧,畢竟這只是5.5*的圖。 加了NC,然後我再看看能不能減小點間距
  8. 02:51:268 (5) - 嘗試前移1/2跟背景音樂不跟鼓點? 這邊想跟鼓點
  9. 03:25:015 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 這一段速度也太大了吧,簡直嚇人。而且說實話我沒發現音樂有對應的體現啊orz 好像說的也堆,這麼就先考慮一下
  10. 03:30:546 (4) - 又是stack的鍋,把前後距離搞得簡直能玩。加上567的拐彎,真·尾殺233333 233這個先Keep,note擦邊可以玩啦
媽呀船爺也做瘋狂隨機跳了hhhh,所以感覺EX做得挺水的 還好吧也沒什麼亂跳的,質量普通啦233
Good luck~ Thx FD~! :)
Karen

Karen wrote:

[General]
  1. 沒用的綠線刪一下,尤其這些:00:01:700 - 00:14:460 - 00:28:710 - 01:34:767 - 01:47:522 - 紅綠重疊如果綠線沒有改SV的話是會被找茬的。 OK這邊會fix的
  2. source: Taiko no Tatsujin,那個link里沒發現有小寫的t。。 忘了調大寫了,fixed
  3. 還有title對嗎,那個頁面有“天”和“地”兩個版本。 Gamu說可以
[Easy]
  1. AR可以3,2.2到5的gap有點大
  2. 00:49:710 (1) - 沒必要NC Fixed
  3. 02:08:520 (1) - ^ Fixed
  4. 03:14:516 (1) - ^ Fixed
  5. 03:17:516 (1) - ^ Fixed
[Normal]
  1. 01:17:835 (3) - 好像可以delete?這裡沒有鼓也沒vocal OK感覺真的不明顯,都刪了
  2. 02:36:643 (3) - ^ 同上
  3. 01:30:210 (1) - flow有點不好,建議逆時針轉一點 調了
  4. 03:02:142 (4,5,1) - 三連不太好吧,有點難,建議換滑條 換了
  5. 03:12:641 (6,7,1) - ^ 換了
[Fly Senpuu]
  1. 00:13:897 (2,3) - 雖然是ex感覺還是太遠了。。第一次打反應不過來 改了一點Flow,應該有變得比較好
  2. 01:28:522 (14,1) - 感覺太近了,01:28:335 (13,14) - 這裡剛有個跳 放遠了些
  3. 02:20:519 (1,2,3,4,5) - 這個flow感覺實在有點奇怪,02:20:894 (3) - 這個移到(392,239)左右的什麼地方會好一點 疊了02:21:644 (6) - 的頭

好水的摸 不介意,人哥謝了
Karen
[General]
  1. 沒用的綠線刪一下,尤其這些:00:01:700 - 00:14:460 - 00:28:710 - 01:34:767 - 01:47:522 - 紅綠重疊如果綠線沒有改SV的話是會被找茬的。
  2. source: Taiko no Tatsujin,那個link里沒發現有小寫的t。。
  3. 還有title對嗎,那個頁面有“天”和“地”兩個版本。
[Easy]
  1. AR可以3,2.2到5的gap有點大
  2. 00:49:710 (1) - 沒必要NC
  3. 02:08:520 (1) - ^
  4. 03:14:516 (1) - ^
  5. 03:17:516 (1) - ^
[Normal]
  1. 01:17:835 (3) - 好像可以delete?這裡沒有鼓也沒vocal
  2. 02:36:643 (3) - ^
  3. 01:30:210 (1) - flow有點不好,建議逆時針轉一點
  4. 03:02:142 (4,5,1) - 三連不太好吧,有點難,建議換滑條
  5. 03:12:641 (6,7,1) - ^
[Fly Senpuu]
  1. 00:13:897 (2,3) - 雖然是ex感覺還是太遠了。。第一次打反應不過來
  2. 01:28:522 (14,1) - 感覺太近了,01:28:335 (13,14) - 這裡剛有個跳
  3. 02:20:519 (1,2,3,4,5) - 這個flow感覺實在有點奇怪,02:20:894 (3) - 這個移到(392,239)左右的什麼地方會好一點

好水的摸
ZZHBOY
[fly]
00:20:178 - 没音 把圈去了
01:21:210 - 这一带音效好像有点乱 建议按固定节奏去统一一下
02:03:645 - 忽然冒出一个whistle太突兀了 要么这一带都不放 放就不要只放一个
03:24:734 - 没音 不要overmap
03:26:515 - 这里为什么变ds 并不合理
03:33:452 (1,2,3) - 也许可以摆直线
[Insane]
01:24:491 - 这个whistle怎么回事 这一带音效有点乱 建议统一一下 有的音效不要放在打不到的地方 至少统一下让节奏听起来舒服些

低难度好像都还好 船业注意下高难度没有音的地方就不要强放note 然后可以修一下音效 你觉得满意了喊我吧
Topic Starter
smallboat

ZZHBOY wrote:

[fly]
00:20:178 - 没音 把圈去了 音樂還是有一點音 這note不remove
01:21:210 - 这一带音效好像有点乱 建议按固定节奏去统一一下 這我知道,但想試試看街機板的擺法,現在聽沒啥怪的
02:03:645 - 忽然冒出一个whistle太突兀了 要么这一带都不放 放就不要只放一个 根據街機下的
03:24:734 - 没音 不要overmap 後面有一點音樂不算overmap吧
03:26:515 - 这里为什么变ds 并不合理 改成沒跳了
03:33:452 (1,2,3) - 也许可以摆直线 沒改直線 但這3個有移了一些擺放
[Insane]
01:24:491 - 这个whistle怎么回事 这一带音效有点乱 建议统一一下 有的音效不要放在打不到的地方 至少统一下让节奏听起来舒服些 目前聽的這還好,不然我就考慮看看吧

低难度好像都还好 船业注意下高难度没有音的地方就不要强放note 然后可以修一下音效 你觉得满意了喊我吧 修了一點點
Source 經由 Gamu 改成日文
DreaM117er

DreaM117er wrote:

這首節奏好棒啊 :) : D

[Insane]

  • 00:26:741 (1,1) - remove NC 改了
    00:39:960 (5,6) - 這裡我怎麼聽都不適合2個短條,白線1個circle、紅線藍線各1個circle擺三連節奏會更棒,這裡也是01:58:771 (3,4) - 有改了三連串在這兒
    01:20:460 (3) - 改成circle吧 最後一個難度用了 所以這邊不改了
    01:34:147 (4) - NC
    01:37:579 (6) - 這裡音效是不是漏了?? 根據遊戲機的音效加的 應該沒啥問題
    01:43:584 (6) - ^ ^
    02:38:518 (1,2,3) - 試試看這樣?? http://puu.sh/ni483/23f7dbcf4f.jpg 改了一些些
    02:51:268 - 我自己覺得這個地方可以空著,看船大考慮了一下 還是想跟背後音樂
    03:30:265 (7) - NC
    03:33:452 (4) - ^ ^
[Ex]

  • 00:12:960 (1) - 這個好像有點太高了,建議可以變速再去調整這裡 改了
    00:26:741 (1,1) - 也是去掉NC,不知道這裡NC的用意,建議還是去掉吧 改了
    01:53:521 (1,2,3,4,5,6) - 給船大參考:http://puu.sh/ni4IF/fb6162b8d6.jpghttp://puu.sh/ni4JV/c76df03f8d.jpg 有照方法變更了一點位置
    02:23:707 (2) - 這個可以擺直的放在02:23:332 (1,3) - 的右下:http://puu.sh/ni4Rp/f6bfa54696.jpg 改了
    02:32:519 (1,3) - 對稱的間距可以再拉開一些,主要是跟02:33:456 (4) - 保持距離 拉開了一點
    02:51:268 (5) - 這裡跟Insane一樣 同Ins理由

Hard AR 7.5是不是有點要命啊,改8吧 :o 想了一下還是改8了

大概這樣 :) 謝了117~!
DreaM117er
這首節奏好棒啊 :)

[Insane]

  • 00:26:741 (1,1) - remove NC
    00:39:960 (5,6) - 這裡我怎麼聽都不適合2個短條,白線1個circle、紅線藍線各1個circle擺三連節奏會更棒,這裡也是01:58:771 (3,4) -
    01:20:460 (3) - 改成circle吧
    01:34:147 (4) - NC
    01:37:579 (6) - 這裡音效是不是漏了??
    01:43:584 (6) - ^
    02:38:518 (1,2,3) - 試試看這樣?? http://puu.sh/ni483/23f7dbcf4f.jpg
    02:51:268 - 我自己覺得這個地方可以空著,看船大
    03:30:265 (7) - NC
    03:33:452 (4) - ^
[Ex]

  • 00:12:960 (1) - 這個好像有點太高了,建議可以變速再去調整這裡
    00:26:741 (1,1) - 也是去掉NC,不知道這裡NC的用意,建議還是去掉吧
    01:53:521 (1,2,3,4,5,6) - 給船大參考:http://puu.sh/ni4IF/fb6162b8d6.jpghttp://puu.sh/ni4JV/c76df03f8d.jpg
    02:23:707 (2) - 這個可以擺直的放在02:23:332 (1,3) - 的右下:http://puu.sh/ni4Rp/f6bfa54696.jpg
    02:32:519 (1,3) - 對稱的間距可以再拉開一些,主要是跟02:33:456 (4) - 保持距離
    02:51:268 (5) - 這裡跟Insane一樣

Hard AR 7.5是不是有點要命啊,改8吧 :o

大概這樣 :)
IamKwaN
我來射個星 感覺沒啥問題 就是音效打了點
OblivioN
我靠,爽
不知道船爷开了这个,好可惜,好想map
Fly Senpuu里的02:09:739 这里漏的有点明显,要不加上做个三连?
no kds
别拦我,我要射十个
Rizia
[Fly Senpuu]
  1. 00:13:897 (1,2) - 不太舒服 有點難抓準然後出100 可以直接做折返
  2. 00:19:710 (9) - 按你的nc排法這裡應該nc一下
  3. 00:20:085 (1,2,3,4) - 如果這裡是兩個kick slider的話我會覺得更有趣
  4. 00:40:147 (2,3) - 這也是kickslider的話更好
  5. 00:53:460 (1,2) - 這裡用兩個1/2 slider我覺得不太合適 畢竟背景也沒有太特別的鼓或者人聲之類的去支持
  6. 01:34:147 (1,2,3) - 這個排版試試看
  7. 01:46:584 (3) - 放到x444 y188形成3角形?
  8. 02:12:270 (1,2) - 同
  9. 02:14:145 (5) - 漏whistle?
[Hard]
  1. 02:01:021 (3,8) - nc?
111111
normal和hard nc可以複查一下 我發現有的放得亂或者漏了
Topic Starter
smallboat

IamKwaN wrote:

我來射個星 感覺沒啥問題 就是音效打了點
還可以,大才好,才不會被說Inaudible

OblivioN wrote:

我靠,爽
不知道船爷开了这个,好可惜,好想map
Fly Senpuu里的02:09:739 这里漏的有点明显,要不加上做个三连? 不用了,想照大型機台的方式放
no kds
别拦我,我要射十个 雖然沒射,但還是謝謝 :)
柚子的我盡快回復

Rizia wrote:

[Fly Senpuu]
  1. 00:13:897 (1,2) - 不太舒服 有點難抓準然後出100 可以直接做折返 恩 就fix了
  2. 00:19:710 (9) - 按你的nc排法這裡應該nc一下 OK
  3. 00:20:085 (1,2,3,4) - 如果這裡是兩個kick slider的話我會覺得更有趣 改了
  4. 00:40:147 (2,3) - 這也是kickslider的話更好 改了
  5. 00:53:460 (1,2) - 這裡用兩個1/2 slider我覺得不太合適 畢竟背景也沒有太特別的鼓或者人聲之類的去支持 考慮了很久還是改了
  6. 01:34:147 (1,2,3) - 這個排版試試看 移動了一些
  7. 01:46:584 (3) - 放到x444 y188形成3角形? 可以
  8. 02:12:270 (1,2) - 同 改了
  9. 02:14:145 (5) - 漏whistle? 加了
[Hard]
  1. 02:01:021 (3,8) - nc? 將與117討論NC且fix
111111 555555
normal和hard nc可以複查一下 我發現有的放得亂或者漏了 OK將會檢查和mapper討論下

DreaM117er wrote:

No KD~

I'm tired to change input language...so, NC check for Normal and Hard~~

[Normal]

  • 00:48:210 (1) - can remove nc here, up to you Fixed
    00:51:210 (5) - you can set nc here or 00:53:085 (9) - , last one is on music change. Same as 02:10:020 (5,9) - Fixed, select first one
    01:10:710 (1) - can remove nc too, still...up to you Removed
    01:16:710 (1) - remove nc Removed
    01:19:710 (1) - ^ Removed
    01:19:710 (1) - ^ Removed
    01:45:272 (1) - can remove nc too, you know Removed
    02:07:020 (1) - remove nc Removed
    02:29:519 (1) - ^ Removed
    02:35:519 (1,1) - ^ Removed
    03:13:391 (7,1) - swap nc Fixed
    03:16:016 (4,1) - ^ Fixed
    03:30:265 (1) - remove nc Fixed
[Hard]

  • 00:42:210 (1) - remove nc, up to you
    00:45:210 (1) - ^ 跟上面這一個還是想1大白一NC
    00:52:710 (6,1) - swap nc 感覺沒啥異狀,這keep
    01:04:522 (5) - nc here, up to you 改了,連insane也fix
    01:07:522 (5) - ^ 改了,連insane也fix
    01:13:710 (4) - NC 改了,連insane也fix
    01:33:491 (2,3) - different than first part, set nc or not. choose one method in this diff. Same with 03:31:296 (2,3) - 03:34:296 (2,3) - Cancel NC for 00:26:460 (1) - here
    02:02:521 (8) - nc 改了
    02:04:020 (1) - same with first part 這個我看第一部份的NC是都一樣的呢,所以keep
    02:11:520 (6,1) - swap nc 感覺沒啥異狀,這keep
    02:20:519 (5) - NC 改了
    02:23:332 (5) - same with first, up to you 改了,連insane也fix
    02:26:332 (5) - ^ 改了,連insane也fix
    02:32:519 (4) - NC 改了,連insane也fix
    02:54:267 (1) - you can remove nc here, these are different with 02:41:518 (1,2,1,2) - . No hiding here, so no need nc Removed

Fly~Fly~Fly~~~ 感謝117的NC check 現在NC變得好不一樣看得舒服 :)
Updated
DreaM117er
No KD~

I'm tired to change input language...so, NC check for Normal and Hard~~

[Normal]

  • 00:48:210 (1) - can remove nc here, up to you
    00:51:210 (5) - you can set nc here or 00:53:085 (9) - , last one is on music change. Same as 02:10:020 (5,9) -
    01:10:710 (1) - can remove nc too, still...up to you
    01:16:710 (1) - remove nc
    01:19:710 (1) - ^
    01:19:710 (1) - ^
    01:45:272 (1) - can remove nc too, you know
    02:07:020 (1) - remove nc
    02:29:519 (1) - ^
    02:35:519 (1,1) - ^
    03:13:391 (7,1) - swap nc
    03:16:016 (4,1) - ^
    03:30:265 (1) - remove nc
[Hard]

  • 00:42:210 (1) - remove nc, up to you
    00:45:210 (1) - ^
    00:52:710 (6,1) - swap nc
    01:04:522 (5) - nc here, up to you
    01:07:522 (5) - ^
    01:13:710 (4) - NC
    01:33:491 (2,3) - different than first part, set nc or not. choose one method in this diff. Same with 03:31:296 (2,3) - 03:34:296 (2,3) -
    02:02:521 (8) - nc
    02:04:020 (1) - same with first part
    02:11:520 (6,1) - swap nc
    02:20:519 (5) - NC
    02:23:332 (5) - same with first, up to you
    02:26:332 (5) - ^
    02:32:519 (4) - NC
    02:54:267 (1) - you can remove nc here, these are different with 02:41:518 (1,2,1,2) - . No hiding here, so no need nc

Fly~Fly~Fly~~~
Rizia
fixed a unsnap on easy
and
changed a circle to a slider on normal because the timing change maybe confused beginner player

nice work
bubbled!
caren_sk
nice mapping and bg
gogo !
Topic Starter
smallboat

caren_sk wrote:

nice mapping and bg
gogo !
Thanks your support ~ caren_sk :)

I will manage it if my another qualified map enter to ranked
Julie
Hmm ok let's try this, sorry for the wait onii-chan~

Let's just try last diff post, if is too hard to understand we go irc and irc with the rest I guess. I don't mind going back point by point on irc~

Fly Senpuu
00:42:772 (3,4,5) - This honestly look weird that it isn't straight with 00:42:585 (2) - or not diagonal enough.

00:52:335 (6,7,8,9,1) - Can make a better curve no? Because it look kinda weirdly curved in-game, and look the difference when you add a nice curved slider on them : http://puu.sh/oEPCA/2198385304.jpg

01:10:710 (1,2,1,2) - I know you probably want this to be symetrie, but the spacing are a bit forcing to play, like these 2 could fit due to the vocal going up, but here 01:11:460 (1,2) - there is a downside and should have less spacing then this one 01:11:835 (2,1) - due to the crash of the song.

01:19:710 (1,2) - Remove the hitsound on the end of these 2 slider, your making it sound like there is some kind of 7 notes drum from the song, while there is not. The 1/2 drum should only be here 01:20:460 (3,4,5) -.
Also you could have make something really cool here 01:19:710 (1,2,3,4,5) - because right now it feel unfitting and really forced to play those jump.
This part 01:20:647 (4,5) - is probably the part that should be the most important in it, while is the same spacing for these 3 01:20:460 (3,4,5) - , is ok, but could have been better.
What's not ok is this 01:20:647 (4,5) - being way lower space then this 01:19:710 (1,2) - , this part REALLY feel too forced to play those jump. That's how it look : 01:18:210 (1,2) - relax~....01:18:960 (2,1) - relax~...01:19:710 (1,2) - SUPER JUMP, 01:20:460 (3,4,5) - normal then 01:21:210 - + ahhhh hard :D
What I'm trying to say is 01:18:210 - starting here, it should go calm -> hard because of this 01:20:835 - , not calm -> random super hard -> normal.

01:37:579 (6) - Ok this is kinda misleading xD. All of these have drum hitsound 01:36:267 (1,2,3,4,5) - , even the end of a slider. I'm not sure if you actually hear the loud bass in the song here 01:37:579 (6) - , since you put it 0.11x spacing with 01:37:392 (5) - , but your normalhitsound sound soooo low on a note that player have to tap, is so low that people might think there is a break between 01:37:392 (5,1) - .
Conclusion : really suggest you add a hitsound, a clap or a whistle since the hitnormal is too low, and player might feel a bit confuse after hitting the note, feel like they hit an empty note. The drum sound for this 01:37:579 - is the same as this 01:37:392 - so a whistle if you want to match the drum, or a clap if you want to match the synth.
01:40:579 (7) - ^ Same reason, but this doesn't feel weird to play since the crash sound from the song is really loud and audible, but still suggest you to put a hitsound for it.

01:58:021 (1,2) - It feel like your kind of modifying the song, this part should really be more calm, and that whistle hitsound make it sound like there is an actual drum in the song while there only a really low hithat from the song. If you ask me start here 01:58:021 - of the song should be way more calm to prepare for this part 01:58:771 - , and you made a calm part more hard then a normal drum part of the song 01:57:646 (5,6) - .

01:59:146 (3,4,5,6,1) - This look weirdly curved in-game, could force yourself to make it better baka onii-chan =w=.

02:04:395 (2,3,4,5) - This diagonal really look weird in-game, if you were trying to not make it perfect straight, it still kinda look weird xD

02:11:895 (1,2) - Why is this lower spacing then this 02:12:082 (2,3) - , usually this part should be way more relax, and this 02:12:082 (2,3) - should have more spacing if you follow the song, but is probably better to keep it consistent and make it all same spacing like you did here 00:53:085 (1,2,3) - , except if you are willing to make some few change.

02:41:331 (7) - Probably really suggest to not put it that high up on the grid, since some player might have a bigger HP bar then the default one and this hitting this note might be hitting the HP bar.

02:40:018 (1,2,3) - Make these the same spacing as 02:43:018 (1,2,3) - to keep it consistent and mostly because of the change between 02:43:018 (1,2) - and 02:43:206 (2,3) - , which make it really cool matching the song :D.

02:48:830 (6,1) - Should be higher spacing then this 02:48:643 (5,6) - , due to the low hithat (from the song) + hitnormal hitsound at 02:48:830 - and here 02:49:018 - there is a nice cymbal sound. Since all your other hitsound are loud compare to hitnormal, making this 02:48:830 (6) - jump, some player might feel like hitting some kind of ghost notes which play kinda bad if you ask me :S.

02:51:268 (5) - Nice bass sound here, while your note sound way too low with that soft-hitwhistle, and mostly because the instrument isn't consistent 02:51:080 (4,5) - , there is a sound here 02:51:174 - , it make even more weird to play this note 02:51:268 (5) - that don't have any hitsound on.

03:00:829 (6) - and 03:03:829 (5) - and 03:08:516 (1) - and 03:08:516 (1) - ^ same reason for the hitsound. I probably understand that some part you put hitnormal due to no the main sound of the song, but you are making quite a big jump for a no main sound.
Topic Starter
smallboat
Thanks ww~ let me quote your check post first (Irl work so busy), and I will use many color words do a mod reply, will finish it soon. (Reply done also will do the IRC with you in game do last check)

Julie wrote:

Hmm ok let's try this, sorry for the wait onii-chan~ XD

Let's just try last diff post, if is too hard to understand we go irc and irc with the rest I guess. I don't mind going back point by point on irc~ Sure I will pick someday do a IRC with you lol

Fly Senpuu
00:42:772 (3,4,5) - This honestly look weird that it isn't straight with 00:42:585 (2) - or not diagonal enough. Okay, I let this note 00:42:585 (2) - stack at 00:41:460 (2) - sliderend, seems better to me I think

00:52:335 (6,7,8,9,1) - Can make a better curve no? Because it look kinda weirdly curved in-game, and look the difference when you add a nice curved slider on them : http://puu.sh/oEPCA/2198385304.jpg Sure, fixed a bit.

01:10:710 (1,2,1,2) - I know you probably want this to be symetrie, but the spacing are a bit forcing to play, like these 2 could fit due to the vocal going up, but here 01:11:460 (1,2) - there is a downside and should have less spacing then this one 01:11:835 (2,1) - due to the crash of the song. Seems really so far, then I reduce a bit distance for 01:10:710 (1,2,1,2) - these.

01:19:710 (1,2) - Remove the hitsound on the end of these 2 slider, your making it sound like there is some kind of 7 notes drum from the song, while there is not. The 1/2 drum should only be here 01:20:460 (3,4,5) -. I know, but I follow game machine to add here, mind keep it?
Also you could have make something really cool here 01:19:710 (1,2,3,4,5) - because right now it feel unfitting and really forced to play those jump. Okay, reduce a bit distance here
This part 01:20:647 (4,5) - is probably the part that should be the most important in it, while is the same spacing for these 3 01:20:460 (3,4,5) - , is ok, but could have been better. Keep, feel fine to me
What's not ok is this 01:20:647 (4,5) - being way lower space then this 01:19:710 (1,2) - , this part REALLY feel too forced to play those jump. Change a bit patter place (reduce distance) for 01:19:710 (1,2) - this That's how it look : 01:18:210 (1,2) - relax~ This although it is relax but it really can do jump, keep this ....01:18:960 (2,1) - relax~ Fine, too ...01:19:710 (1,2) - SUPER JUMP Reduce a bit distance , 01:20:460 (3,4,5) - normal then 01:21:210 - + ahhhh hard :D Okay, recuce a bit distance and I add a NC to distinguish this jump
What I'm trying to say is 01:18:210 - starting here, it should go calm -> hard because of this 01:20:835 - , not calm -> random super hard -> normal. I know these, but I try to reduce a bit distance here, believe it is not hard to play for players

01:37:579 (6) - Ok this is kinda misleading xD. All of these have drum hitsound 01:36:267 (1,2,3,4,5) - , even the end of a slider. I'm not sure if you actually hear the loud bass in the song here 01:37:579 (6) - , since you put it 0.11x spacing with 01:37:392 (5) - , but your normalhitsound sound soooo low on a note that player have to tap, is so low that people might think there is a break between 01:37:392 (5,1) - . Okay, then I just change a bit place (01:36:642 (2,3,5,6) - this), hope more satisfy for you
Conclusion : really suggest you add a hitsound, a clap or a whistle since the hitnormal is too low, and player might feel a bit confuse after hitting the note, feel like they hit an empty note. The drum sound for this 01:37:579 - is the same as this 01:37:392 - so a whistle if you want to match the drum, or a clap if you want to match the synth.
01:40:579 (7) - ^ Same reason, but this doesn't feel weird to play since the crash sound from the song is really loud and audible, but still suggest you to put a hitsound for it. Also will ask further check from you, because really now nothing need to add to me

01:58:021 (1,2) - It feel like your kind of modifying the song, this part should really be more calm, and that whistle hitsound make it sound like there is an actual drum in the song while there only a really low hithat from the song. If you ask me start here 01:58:021 - of the song should be way more calm to prepare for this part 01:58:771 - , and you made a calm part more hard then a normal drum part of the song 01:57:646 (5,6) - . Agree, reduce a bit distance for this calm part, but hitsound keep

01:59:146 (3,4,5,6,1) - This look weirdly curved in-game, could force yourself to make it better baka onii-chan =w=. XD..hha okay, fix a bit curve here.

02:04:395 (2,3,4,5) - This diagonal really look weird in-game, if you were trying to not make it perfect straight, it still kinda look weird xD Change a bit here xD

02:11:895 (1,2) - Why is this lower spacing then this 02:12:082 (2,3) - , usually this part should be way more relax, and this 02:12:082 (2,3) - should have more spacing if you follow the song, but is probably better to keep it consistent and make it all same spacing like you did here 00:53:085 (1,2,3) - , except if you are willing to make some few change. I select let 1 to 2 more close and make 2 to 3 far a bit, seems better?

02:41:331 (7) - Probably really suggest to not put it that high up on the grid, since some player might have a bigger HP bar then the default one and this hitting this note might be hitting the HP bar. Okay, I move down a bit :D

02:40:018 (1,2,3) - Make these the same spacing as 02:43:018 (1,2,3) - to keep it consistent and mostly because of the change between 02:43:018 (1,2) - and 02:43:206 (2,3) - , which make it really cool matching the song :D. Okay, keep consistent distance for this part

02:48:830 (6,1) - Should be higher spacing then this 02:48:643 (5,6) - , due to the low hithat (from the song) + hitnormal hitsound at 02:48:830 - and here 02:49:018 - there is a nice cymbal sound. Since all your other hitsound are loud compare to hitnormal, making this 02:48:830 (6) - jump, some player might feel like hitting some kind of ghost notes which play kinda bad if you ask me :S. Okay, I agree make a jump for 02:48:830 (6,1) - here, fixed

02:51:268 (5) - Nice bass sound here, while your note sound way too low with that soft-hitwhistle, and mostly because the instrument isn't consistent 02:51:080 (4,5) - , there is a sound here 02:51:174 - , it make even more weird to play this note 02:51:268 (5) - that don't have any hitsound on. Feel this hitsound volume not so low to me, keep it to this part.

03:00:829 (6) - and 03:03:829 (5) - and 03:08:516 (1) - and 03:08:516 (1) - ^ same reason for the hitsound. I probably understand that some part you put hitnormal due to no the main sound of the song, but you are making quite a big jump for a no main sound. Same, hitsound keep, and jump pattern I reduce a bit distance for here
To Rizia : Julie can't give a reb because she still want ask further check with me, but now she can't do it due to school exam for few weeks, so she agree give another BN for reb this
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