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Nishimori Yusa(CV.Uchida Maaya) - Rakuen made

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Total Posts
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Topic Starter
Rizia
This beatmap was submitted using in-game submission on 2015年12月13日 at 21:10:05

Artist: Nishimori Yusa(CV.Uchida Maaya)
Title: Rakuen made
Source: Charlotte
Tags: シャーロット key ending how-low-hello kawaiwkyik xxdeathx Enjoy enju - e n j u - Flask Kencho Rakuen
BPM: 152
Filesize: 3750kb
Play Time: 01:28
Difficulties Available:
  1. Enjoy's Hard (3.18 stars, 253 notes)
  2. Flask's Normal (1.79 stars, 136 notes)
  3. Insane (4.74 stars, 398 notes)
  4. Kencho's Easy (1.27 stars, 87 notes)
  5. Rakuen's Insane (4.05 stars, 354 notes)
  6. xxdeathx's Insane (4 stars, 325 notes)
Download: Nishimori Yusa(CV.Uchida Maaya) - Rakuen made
Information: Scores/Beatmap Listing
---------------
Charlotte ED2


OP: Bravely You by Enjoy

ED1: 灼け落ちない翼 by Mackenzie


Easy - Kencho
Normal - Flask
Hard - Enjoy
Insane - me
Insane #2 - xxdeathx
Insane #3 - Rakuen
zyoi
ok dad
Rakuen
Hi~

GD done ^_^

Rakuen's Insane: http://puu.sh/jEnSq/61a5d328d5.osu
Yamicchi
Hi there :3
I have a few suggestion for the BG (If you like)
http://puu.sh/jSelH/4a504e3d21.rar
Good luck :3 and reply me if you need mod.
F D Flourite
M4M. 我会把我要摸的图pm给你 ww

[General]
  1. Unused hitsounds: soft-hitclap19.wav
[Kencho's Easy]
  1. 我记得过去的Guideline有一种说法:EZ的NC长度不超过5,NM的NC长度不超过7。现在这个NC看起来是不算tidy
  2. 01:19:475 (1) - 然而,按照整个图的NC来看,Remove this NC
  3. 01:04:870 (2) - 尾部的finish没看懂
[Flask's Normal]
  1. HP+0.5,OD+0.3?现在这个Normal偏简单了
  2. 00:13:949 (2,3,4) - 其实这里vocal的部分和00:12:370 (5,6,1) - 很像。所以节奏改成一样的?
  3. 00:46:317 (3,4) - Ctrl+G节奏会好一些
  4. 00:59:738 (4,5) - 尝试把节奏前移1/2?
  5. 01:12:370 (4) - 尾部的finish最好改成soft-finish,现在这个比音乐本身的吵很多
[Enjoy's Hard]
  1. 00:25:593 (1) - 稍微右移一点把00:24:409 (4,5,6,1) - 弄成平行四边形?
  2. 00:30:330 (5) - 5%很容易被挑。最好改成20%之后把音效调成soft。
  3. 01:12:764 (4) - ^
  4. 00:51:054 (1,2) - 修blanket?
[xxdeathx's Insane]
  1. 00:02:995 (4,5) - Seperate them apart please! The rhythm here is hard to distinguish, especially where you've just used a self-made 1/4 rhythm.
  2. 00:06:251 (6,7,8,9,10,11,1) - I think linear increase of DS will be better than the current one. Besides, the current structure is not beautiful. Try to make a better arc.
  3. 00:15:133 (2) - better to tear this slider into 2 parts. Because 00:15:527 - is the beginning of the next lyric.
  4. 00:27:962 (3) - If you make a pause at 00:26:383 - , why not remove the circle here?
  5. 00:32:106 (1) - Finish at head?
  6. 00:32:106 (1,3) - not stack perfectly
  7. 00:43:159 (1,2,3,4,5) - what a pentagon XD Regularize it?
  8. Are you really sure you're gonna use 1.28x SV in the first part of Kiai? The slow speed of slider and the far jump with complex rhythm can hardly join together in an easy insane imo (e.g. 00:46:712 (2,3,4,5) - ). Such kind of techniques are generally used in Extras (e.g. skystar's)
  9. 01:09:113 (3) - Better move it rightward to make this area less crowded. e.g. (x156, y356)
  10. 01:19:475 (1) - finish to emphasize the downbeat please. Even there is no crash here.
  11. 01:25:791 (1) - ^
[Rakuen's Insane]
  1. 按歌曲标题来说你这个才应该是最难的diff lol
  2. 00:13:751 (3,4,5) - 钝角flow略有不爽
  3. 00:32:501 (2,3,4) - ^
  4. 00:39:606 (4,1) - blanket?
  5. 01:01:810 - 这里背景音很大。还是加上一个circle比较好
[Insane]
  1. 00:01:120 (3) - 下移一点 for blanket
  2. 00:46:514 (2,3,4,5,6,7,8) - 钝角flow加上后面的连打反向使得整个部分flow不好
  3. 00:12:172 - 在这里放一个停顿?【整个diff节奏塞太满了
  4. 00:19:870 (2,4,5,6) - 有打算排得整齐一些不?
  5. 00:48:685 (6,7,8) - 钝角跳啊
  6. 00:56:185 (3) - 说实话,这个距离没有特殊节奏或者vocal的衬托,显得有点夸张了。小心被挑。
Good luck~
Sonnyc
Rakuen made Insane lol
Peachtrees
  • from your Q c:

    the normal-hitclap19 is unused I think?

    Kencho's Easy

    00:19:475 (1) - green line here is technically not neccessary
  1. 00:08:027 (2,3) - would be a little cooler if 3 was moved to something like 492/154
  2. 00:28:159 (3,5) - uuh are you sure about doing stuff like that in an Easy Diff? not only does this look kinda messy, but I'd also say that the tail of 5 is kinda hidden under 3, which makes this even harder to read/properly catch for a new player. Another issue here is that the rythm is kind of meh tbh, I think that just making
  3. 00:30:527 (5) - a slider while adding a 2/1 slider on 00:30:922 (6) - would be more appropriate, since this allows you to catch the cymbical landing on the previous timestamp
  4. 00:33:685 (2) - this one is obviously not a must, but you could easily substitute this for a 1/1 slider and two circles without making it sounds awkward if you ever feel like chaning the rythm up a bit (not sure if 4 2/3s is too monotonous, dun think it is something people will be bothered by though)
  5. 00:41:580 (4) - if you put a finish on this sliderend, I think 00:42:370 (5) - should have one on the tail too, they land on the same sound
  6. 01:04:870 (2) - skipping the downbeat here makes little sense when both of the surrounding white ticks are weaker

    Flask's Normal
  7. 00:12:370 (5,6,1) - would probably use the same rythm that is being used for 00:13:949 (2,3,4) - alot easier to follow since it does a better job of catching the songs peak + having two different rythm for two very similar sections of the song right after each other might end up confusing ppl. 00:25:001 (5,1,2,3,4,5) - does it right I think
  8. 00:30:330 (3,4) - would be cooler if the rythm here was ctrl+g'd I think, downbeat does not have any significance here so catching the guitar+vocals on the surrounding red ticks would be cool
  9. 00:32:699 (2) - mhhh..are you sure about skipping the guitar here? feels alot stronger than the surrounding white ticks, would be more intuitive to follow too. You do it for 00:39:014 (2) - and I honestly think that this section was a lot easier to catch

    Enjoy's Hard
  10. 00:40:396 (2,3,4,5) - would suggest a rythm like https://osu.ppy.sh/ss/3661251 for this section, felt the most intuitive and easy to follow (current pattern is just so that I had a way of testing it)
  11. 00:41:580 (1) - are you sure about putting a finish on the head here? no audible cymbical in the song to support this + it takes away pressure/power from the finish on the tail. o and I don't think any other Diff does this either (not that this really matters, just an observation that I made)
  12. 00:42:567 (5) - this has a pretty audible cymbical land on it's tail which is pretty much as strong as the one landing on 00:41:580 (1) - this one's tail. Neither of the Diff has a finish on this though, so I don't know if this done intentionally or not. Feels as though this should be a finish to me nevertheless
  13. 01:05:067 (1) - NC here would work well I think and fit into how you previously NC'd

    xxdeathx's Insane
  14. 00:02:699 (3,4) - ctrl+g for the rythm here would make more sense I think, white tick has pretty much nothing land on it while the red tick has very audbile drums land on it, which are currently being skipped over
  15. 00:06:054 (5,6,7,8,9,10,11) - more distance when going into the stream would be cool, suddenly decreasing the distance here makes little sense to me (though I guess I might just not be able to interpret this the right way?)
  16. 00:15:133 (2) - would be cool if you would cut this to make it 1/2 to hitsound the piano landing on the red tick here, would also make the hitsounds for this section alot easier to follow since 00:13:554 (2) - doesn't feel as out of place if the following piano is hitsounded in the same way
  17. 00:32:106 (1) - missing hitsound
  18. 00:46:712 (2,3,4,5) - iunno but I just really really can't get to like this rythm too much :c feels like this is trying very hard to catch all the drums landing on the red and blue tick here, yet you're ignoring the one landing on the white tick. Perhaps just do something like https://osu.ppy.sh/ss/3661474 for the rythm here? feels a lot easier to catch and more intuitive to play (to me anyways)
  19. 01:19:475 (1) - missing hitsound?

    Rakuen's Insane
  20. 00:08:225 (5,1,2) - suddenly decreasing the spacing between 1 and 2 here felt a little odd, perhaps try doing in a more subtle way?
  21. 00:31:712 (8) - what do you think about putting a drum-clap on the tail instead? the first drum on the white tick actually sounds a lot weaker when compared to the one landing on a red tick, and this would be a nice way of emphasizing that while still catching both of them
  22. 00:37:238 (3) - perhaps try moving this to something like 356/146? makes it smoother to catch 00:37:435 (4) - imo
  23. 01:25:396 (3) - would be a little nicer to play if moved to the right a bit, something like 50/104?

    Insane
  24. 00:02:699 (4,5,6,7,8,9) - mhhh I kinda think that a little more distance between the circle and the stream here would've been nice, considering how much momentum the player has from the previous jumps. nothing that can be done about this do without lots of re-arranging though I guess so o wells
  25. 00:15:922 (4,1) - more distance between these to emphasize the peak of the piano here
  26. 00:39:014 (3,4) - ctrl+g on both of these works really well I think, makes for a nice circular flow here~
  27. 01:08:422 (1) - extending the slider here doesn't make a whole lot of sense to me when there is no sound landing on the blue tick while the red tick has something very audible land on it
  28. 01:11:580 (1) - ^

    Good Luck!
xxdeathx

F D Flourite wrote:

M4M. 我会把我要摸的图pm给你 ww

[xxdeathx's Insane]
  1. 00:02:995 (4,5) - Seperate them apart please! The rhythm here is hard to distinguish, especially where you've just used a self-made 1/4 rhythm. changed rhythm
  2. 00:06:251 (6,7,8,9,10,11,1) - I think linear increase of DS will be better than the current one. Besides, the current structure is not beautiful. Try to make a better arc. just changing to using constant DS
  3. 00:15:133 (2) - better to tear this slider into 2 parts. Because 00:15:527 - is the beginning of the next lyric. replaced with circles
  4. 00:27:962 (3) - If you make a pause at 00:26:383 - , why not remove the circle here? ok
  5. 00:32:106 (1) - Finish at head? ok
  6. 00:32:106 (1,3) - not stack perfectly
  7. 00:43:159 (1,2,3,4,5) - what a pentagon XD Regularize it? lazy >.<
  8. Are you really sure you're gonna use 1.28x SV in the first part of Kiai? The slow speed of slider and the far jump with complex rhythm can hardly join together in an easy insane imo (e.g. 00:46:712 (2,3,4,5) - ). Such kind of techniques are generally used in Extras (e.g. skystar's) you raise a fair point, this was me experimenting with low SV in first half of kiai because i thought it looked cool in other maps lol
  9. 01:09:113 (3) - Better move it rightward to make this area less crowded. e.g. (x156, y356) it doesn't play as well with 01:09:014 (2) - on the other side though
  10. 01:19:475 (1) - finish to emphasize the downbeat please. Even there is no crash here. good idea
  11. 01:25:791 (1) - ^
Good luck~

Peachtrees wrote:

xxdeathx's Insane
  1. 00:02:699 (3,4) - ctrl+g for the rythm here would make more sense I think, white tick has pretty much nothing land on it while the red tick has very audbile drums land on it, which are currently being skipped over fixed in previous mod
  2. 00:06:054 (5,6,7,8,9,10,11) - more distance when going into the stream would be cool, suddenly decreasing the distance here makes little sense to me (though I guess I might just not be able to interpret this the right way?) i hate putting big jump before a stream start
  3. 00:15:133 (2) - would be cool if you would cut this to make it 1/2 to hitsound the piano landing on the red tick here, would also make the hitsounds for this section alot easier to follow since 00:13:554 (2) - doesn't feel as out of place if the following piano is hitsounded in the same way fixed
  4. 00:32:106 (1) - missing hitsound fixed
  5. 00:46:712 (2,3,4,5) - iunno but I just really really can't get to like this rythm too much :c feels like this is trying very hard to catch all the drums landing on the red and blue tick here, yet you're ignoring the one landing on the white tick. Perhaps just do something like https://osu.ppy.sh/ss/3661474 for the rythm here? feels a lot easier to catch and more intuitive to play (to me anyways) actually this is the rhythm I use precisely because there is nothing to map on white ticks. it should be playable because there aren't any 3/4 gaps, all gaps are 1/2 or 1/4 and readable
  6. 01:19:475 (1) - missing hitsound?fixed
Good Luck!
thank you both for very helpful mods!

Sonnyc wrote:

Rakuen made Insane lol
SPOILER
osu file format v14

[General]
AudioFilename: rakuenmadetv.mp3
AudioLeadIn: 0
PreviewTime: 44649
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Rakuen made
TitleUnicode:楽園まで
Artist:Nishimori Yusa(CV.Uchida Maaya)
ArtistUnicode:西森柚咲 (CV.内田真礼)
Creator:Rizia
Version:xxdeathx's Insane
Source:Charlotte
Tags:key ending kawaiwkyik xxdeathx Enjoy enju - e n j u - Flask Kencho Rakuen
BeatmapID:776668
BeatmapSetID:336241

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ED07.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
528,394.736842105263,4,2,1,80,1,0
6843,-133.333333333333,4,2,1,60,0,0
19475,-100,4,2,1,60,0,0
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[Colours]
Combo1 : 255,128,0
Combo2 : 255,0,0
Combo3 : 255,255,0
Combo4 : 128,0,0

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188,84,30725,1,0,0:0:0:0:
220,164,30922,1,12,0:0:0:0:
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104,124,31317,2,0,L|52:128,2,40,0|8|8,0:0|0:0|0:0,0:0:0:0:
284,56,31712,1,8,0:0:0:0:
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284,56,32501,1,8,0:0:0:0:
391,169,32699,2,0,P|412:96|371:6,1,160,2|0,0:0|0:0,0:0:0:0:
284,56,33291,2,0,L|200:52,1,80,8|0,0:0|0:0,0:0:0:0:
12,96,33685,5,2,0:0:0:0:
108,32,33883,1,0,0:0:0:0:
64,228,34080,1,8,0:0:0:0:
140,148,34277,2,0,B|186:124|186:124|296:128,1,160,2|0,0:0|0:0,0:0:0:0:
284,244,34870,1,8,0:0:0:0:
388,116,35067,1,0,0:0:0:0:
420,288,35264,6,0,P|440:248|432:200,1,80,2|0,0:0|0:0,0:0:0:0:
388,116,35659,1,8,0:0:0:0:
264,352,35856,2,0,L|424:368,1,160,4|0,0:0|0:0,0:0:0:0:
176,376,36449,1,8,0:0:0:0:
204,236,36646,1,8,0:0:0:0:
204,236,36745,1,8,0:0:0:0:
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120,196,37238,1,8,0:0:0:0:
236,8,37435,2,0,P|228:88|188:164,1,160,4|0,0:0|0:0,0:0:0:0:
56,120,38027,1,8,0:0:0:0:
55,100,38125,1,8,0:0:0:0:
54,80,38224,1,8,0:0:0:0:
53,60,38323,1,8,0:0:0:0:
52,40,38422,6,0,P|96:48|148:36,1,80,4|0,0:0|0:0,0:0:0:0:
236,8,38817,1,8,0:0:0:0:
192,158,39014,2,0,L|208:260,1,80,2|0,0:0|0:0,0:0:0:0:
184,360,39409,2,0,L|268:300,1,80,0|8,0:0|0:0,0:0:0:0:
444,240,39804,6,0,P|380:224|268:240,1,160,2|0,0:0|0:0,0:0:0:0:
144,288,40396,1,8,0:0:0:0:
296,340,40593,1,0,0:0:0:0:
380,192,40791,2,0,L|388:92,1,80,2|0,0:0|0:0,0:0:0:0:
480,316,41185,2,0,P|436:324|388:304,1,80,8|0,0:0|0:0,0:0:0:0:
304,148,41580,5,2,0:0:0:0:
64,291,41975,2,0,L|164:287,1,80,12|0,0:0|0:0,0:0:0:0:
143,287,42271,1,0,0:0:0:0:
143,287,42370,1,2,0:0:0:0:
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124,128,42764,2,0,P|144:184|132:232,1,80,8|0,0:0|0:0,0:0:0:0:
24,360,43159,5,8,0:0:0:0:
224,260,43356,1,8,0:0:0:0:
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156,368,43751,1,8,0:0:0:0:
124,128,43949,1,8,0:0:0:0:
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296,304,45330,1,0,0:0:0:0:
296,304,45429,1,8,0:0:0:0:
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124,187,46120,1,0,0:0:0:0:
124,187,46218,1,0,0:0:0:0:
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248,100,47205,1,8,0:0:0:0:
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413,170,48883,1,0,0:0:0:0:
252,208,49080,1,8,0:0:0:0:
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112,68,50955,1,8,0:0:0:0:
112,68,51054,6,0,P|80:124|88:192,1,120.000004577637,4|8,0:0|0:0,0:0:0:0:
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164,288,51745,1,8,0:0:0:0:
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184,184,55396,2,0,P|180:148|192:108,1,60.0000022888184,8|0,0:0|0:0,0:0:0:0:
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184,124,56383,1,0,0:0:0:0:
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304,96,56777,1,0,0:0:0:0:
108,160,56975,1,8,0:0:0:0:
248,28,57172,1,0,0:0:0:0:
248,28,57271,1,8,0:0:0:0:
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236,296,57962,1,0,0:0:0:0:
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304,96,59541,1,0,0:0:0:0:
321,71,59639,1,8,0:0:0:0:
345,54,59738,1,2,0:0:0:0:
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404,48,59935,1,0,0:0:0:0:
216,20,60133,1,8,0:0:0:0:
304,96,60330,2,8,L|292:128,1,30.0000011444092
224,156,60527,6,0,L|152:152,1,60.0000022888184,2|0,0:0|0:0,0:0:0:0:
228,328,60922,1,8,0:0:0:0:
316,260,61120,2,0,L|312:220,1,30.0000011444092,0|8,0:0|0:0,0:0:0:0:
384,216,61317,2,0,L|464:224,1,60.0000022888184,2|8,0:0|0:0,0:0:0:0:
174,248,61712,1,8,0:0:0:0:
150,230,61810,1,8,0:0:0:0:
132,205,61909,1,8,0:0:0:0:
124,176,62008,1,8,0:0:0:0:
124,147,62106,6,0,L|164:152,1,40,2|0,0:0|0:0,0:0:0:0:
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204,96,65560,1,0,0:0:0:0:
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72,72,66054,1,8,0:0:0:0:
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204,96,66449,1,8,0:0:0:0:
236,97,66547,1,8,0:0:0:0:
270,107,66646,1,8,0:0:0:0:
297,125,66745,1,8,0:0:0:0:
322,150,66843,6,0,P|349:106|344:48,1,92.0000017547608,2|0,0:0|0:0,0:0:0:0:
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388,264,67534,1,8,0:0:0:0:
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120,356,69113,2,0,L|128:252,1,92.0000017547608,8|8,0:0|0:0,0:0:0:0:
144,244,69409,1,0,0:0:0:0:
216,56,69606,2,0,P|235:101|220:152,1,92.0000017547608,8|0,0:0|0:0,0:0:0:0:
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344,144,76712,2,0,P|340:96|360:48,1,92.0000017547608,8|0,0:0|0:0,0:0:0:0:
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168,364,78587,1,8,0:0:0:0:
168,364,78685,2,0,L|292:336,1,92.0000017547608,0|8,0:0|0:0,0:0:0:0:
112,196,79080,1,8,0:0:0:0:
92,167,79178,1,8,0:0:0:0:
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86,100,79376,1,8,0:3:0:0:
100,68,79475,6,0,P|200:104|312:104,1,184.000003509522,4|8,0:0|0:0,0:0:0:0:
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452,28,80166,1,8,0:0:0:0:
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Sellenite

Sonnyc wrote:

Rakuen made Insane lol
233
lit120
hi

[Kencho's Easy]
  1. hmm? about the custom hitsound, try to change the custom hitsound of normal-hitclap into soft-hitclap. otherwise, change the hitsound into normal clap for all of them that you used into soft clap
  2. 00:29:738 (4) - stack with (2)
  3. 01:06:843 (4) - NC
  4. 01:13:159 (5) - NC
[Flask's Normal]
  1. 00:18:883 (4,5) - i'd prefer a 1/2 slider for easier
  2. 00:41:580 (1) - why soft finish lel? supposed to be normal
  3. 00:43:159 (3,4) - i'd prefer a 1/2 slider here
[Enjoy's Hard]
  1. 00:01:120 (3) - finish on here, since there is a cymbal
  2. 00:05:067 (1) - remove finish
  3. 00:12:962 (1) - ^
  4. 00:34:080 (6,1) - improve this blanket a bit
  5. 00:51:054 (1,2) - ^
[xxdeathx's Insane]
  1. 00:20:067 (3) - the tail doesn't seem to be stacked perfectly with (1)'s tail lel
  2. 00:26:580 (3) - slider whistle? remove it
  3. 00:32:106 (1) - you forgot to add finish here
  4. 00:43:159 (1,2,3,4,5) - try to use Ctrl+Shift+D to make it as a neat star pattern
  5. 01:13:751 (2,3,4) - damn, it touches the HP bar a little in my 800x600 view. lower it a bit
  6. 01:19:475 (1) - finish
  7. 01:25:791 (1) - finish
[Rakuen's Insane]
  1. the title of the song fits your username :D
  2. 00:42:764 (6) - finish here, since there is a cymbal
  3. 01:13:949 (4,5) - try to blanket this
  4. 01:20:067 (2,3,4) - try to stack this one from 01:18:488 (2,3,4) - one of them
[Insane]
  1. 00:15:922 (4,1) - try to blanket this
  2. 00:38:817 (2,4) - blanket this
GL!
Ujimatsu Chiya
[General]
  1. preview point is not snap
  2. remove un-used soft-hitclap19 sample hitsound

[Kencho's Easy]
  1. 00:02:106 (2,3) - Maybe new players will think a little cumbersome. 1/1 space easier than 3/2 space to new player. try this rhythem
  2. 00:22:633 (5) - Nazi , you can make more closer 1.00x DS.
  3. 00:25:791 (1) - add finish on head for catched drum crash sound.
  4. 00:41:580 (4) - idk why you add finish on tail. If you want to add finish for emphasize electronic sounds, you should be add head instead of tail.
  5. 01:04:870 (2) - remove finish on tail. this place is worth a cymbal should be emphasized rather sound is not heard at all.
  6. you added finish on 01:06:843 (4) - head then you should be add finish 01:08:422 (5) - head too. 01:08:422 - sound stronger than 01:06:843 - here.
  7. 01:14:738 (6) - same reason above. you added finish on 01:13:159 - head too.
  8. 01:21:054 (3) - ^
  9. 01:19:475 (1) - remove NC , reason for unity.

[Flask's Noraml]
  1. 00:05:856 (5,6) - Swap hit object make better sounds I think. coz 00:06:054 - , 00:06:251 - , 00:06:449 - those sounds is really similar. so If you highlight an object in that part as one would be better.
  2. 00:12:370 (5,6,1) - and 00:13:949 (2,3,4) - those parts make same sounds ( vocal , drum , piano.. and all sounds ) but why you don't make same pattern? If you want to different patterns, well... I think that's not a good sense for new player. ( remind this place 00:25:001 (5,1,2,3,4,5) - ) but 00:15:527 (5,1) - looks not bad here coz we know there has NC.
  3. 00:33:685 (4,5,6,1,2,3) - Do not you think the stack is too much? I recommend remove 00:34:870 (6) - this slider and add circle instead better.
  4. 00:40:593 (5) - Why not give a little more down? looks kinda closer with hpBar
  5. 00:59:738 (4) - same above.

[Enjoy's Hard]
  1. 00:01:712 (4,5) - The flow of my thoughts, I think 00:01:120 (3,4) - is not good. try re-place object like img.
  2. 00:08:422 (1,2) - any reason for increased the distance?? If you keep 1.20x DS, you can make perfect triangle ( 00:09:409 (2,3,4) - )
  3. 00:30:330 (5) - Why did you use 3/4 slider even if ignoring 00:30:527 - guitar sound?? I am not sure what you want to emphasize to you while using the 3/4 slider. If you mean follow vocals, not sure I guess.
    If you think 00:30:330 (5) - that's 1/2 slider sound feel werid, try this rhythem.
  4. 00:48:883 (1) - Nazi, you liilte missing blanket
    303,167,48883,2,0,P|267:175|235:196,1,75,0|8,0:0|0:0,0:0:0:0:

[xxdeathx's Insane]
  1. 00:12:764 (4) - re-place x:412 y:252 looks better to follow. Now the placement is a bit awkward feeling.
  2. 00:20:067 (3) - tail did not stack with 00:19:475 (1) - tail.
  3. 00:47:008 (3,4) - sounds kinda werid. how about this rhythem??
  4. 01:19:475 (1) - add whistle on head better I think.

[Rakuen's Insane]
  1. 00:03:093 (8) - I think it is under the direction of the slider towards the better. The circulation of notes is more naturally.
  2. 00:49:672 (2,3) - DS should be longer than 00:49:475 (1,2) - DS. coz You can emphasize more clap sounds.
  3. 00:58:949 (1) - add fininsh on head for highlighting music.
  4. 00:49:475 (1,6) - add finish coz you did use finish this part >> 01:02:106 (1,3,1) -

[Insane]
  1. 01:02:106 (1,1) - you added finish on here. but why not added 00:55:791 (1,6) - ?? you can heard, there have same cymbal sounds.
smallboat
  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. soft-hitclap19 未使用
[Kencho's Easy]
  1. Nothing.
[Flask's Normal]
  1. 00:13:949 (2,3) - 這也覆蓋的太粗糙
[Enjoy's Hard]
  1. Nothing.
[xxdeathx's Insane]
  1. 00:06:547 (9,10,11) - So strange same combo color stream distance, also can change the same distance.
  2. 00:32:106 (1) - Forgot add finish in slider head?
  3. 00:54:804 (3) - (288|213) ? Be a triangle looks better : http://puu.sh/kobxA/e0874ddb4c.jpg
  4. 01:19:475 (1) - Forgot add finish in slider head?
[Rakuen's Insane]
  1. 雖然沒什麼問題,但是有股玩起來一直在中心處附近打轉的感覺
[Insane]
  1. 00:57:172 (10) - 移到(200|252)號好像flow比較順,間距也合理
  2. 01:02:304 (2) - (178|376)看看
  3. 01:27:370 (1) - 後面這3個stream,我想可以做成相同顏色combo部分間距漸變應該也很好 (1.0x->1.2x)?

Mapset感覺良好,10月初左右再找我回看,間隔不要差太近。
Crier
My favorite song of this season ><
Topic Starter
Rizia

smallboat wrote:

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. soft-hitclap19 未使用 刪了

[Insane]
  1. 00:57:172 (10) - 移到(200|252)號好像flow比較順,間距也合理 想有個窄一點的flow
  2. 01:02:304 (2) - (178|376)看看 ok
  3. 01:27:370 (1) - 後面這3個stream,我想可以做成相同顏色combo部分間距漸變應該也很好 (1.0x->1.2x)? 可能會太難 盡量不改了

Mapset感覺良好,10月初左右再找我回看,間隔不要差太近。
Edit#1:

Peachtrees wrote:

Insane

[*]00:02:699 (4,5,6,7,8,9) - mhhh I kinda think that a little more distance between the circle and the stream here would've been nice, considering how much momentum the player has from the previous jumps. nothing that can be done about this do without lots of re-arranging though I guess so o wells it's good imo
[*]00:15:922 (4,1) - more distance between these to emphasize the peak of the piano here didn't need i think
[*]00:39:014 (3,4) - ctrl+g on both of these works really well I think, makes for a nice circular flow here~ now is good
[*]01:08:422 (1) - extending the slider here doesn't make a whole lot of sense to me when there is no sound landing on the blue tick while the red tick has something very audible land on it i want 3/4 ;w;
[*]01:11:580 (1) - ^

Good Luck![/list]

F D Flourite wrote:

[Insane]
  1. 00:01:120 (3) - 下移一点 for blanket
  2. 00:46:514 (2,3,4,5,6,7,8) - 钝角flow加上后面的连打反向使得整个部分flow不好 故意的 好玩點
  3. 00:12:172 - 在这里放一个停顿?【整个diff节奏塞太满了 有點怪
  4. 00:19:870 (2,4,5,6) - 有打算排得整齐一些不? 沒 也是故意的
  5. 00:48:685 (6,7,8) - 钝角跳啊 現在挺好
  6. 00:56:185 (3) - 说实话,这个距离没有特殊节奏或者vocal的衬托,显得有点夸张了。小心被挑。 稍微改了
Good luck~

-Hakurei- wrote:

[Insane]
  1. 00:15:922 (4,1) - try to blanket this
  2. 00:38:817 (2,4) - blanket this
GL!

eINess wrote:

[Insane]
  1. 01:02:106 (1,1) - you added finish on here. but why not added 00:55:791 (1,6) - ?? you can heard, there have same cymbal sounds. i think there isn't listen too clear
thanks for mod!
sorry for late relay also forget reply some mod
VINXIS
made by Rakuen
Kencho
F D Flourite

F D Flourite wrote:

[Kencho's Easy]
  1. 我记得过去的Guideline有一种说法:EZ的NC长度不超过5,NM的NC长度不超过7。现在这个NC看起来是不算tidy 其實NC少一點更容易讓FL玩家玩啊,先保留吧
  2. 01:19:475 (1) - 然而,按照整个图的NC来看,Remove this NC fixed
  3. 01:04:870 (2) - 尾部的finish没看懂 好,刪了

Peachtrees

Peachtrees wrote:



  • Kencho's Easy

    00:19:475 (1) - green line here is technically not neccessary it is for kiai
  1. 00:08:027 (2,3) - would be a little cooler if 3 was moved to something like 492/154 ok
  2. 00:28:159 (3,5) - uuh are you sure about doing stuff like that in an Easy Diff? not only does this look kinda messy, but I'd also say that the tail of 5 is kinda hidden under 3, which makes this even harder to read/properly catch for a new player. Another issue here is that the rythm is kind of meh tbh, I think that just making ok, fixed
  3. 00:30:527 (5) - a slider while adding a 2/1 slider on 00:30:922 (6) - would be more appropriate, since this allows you to catch the cymbical landing on the previous timestamp i don't think so, will keep
  4. 00:33:685 (2) - this one is obviously not a must, but you could easily substitute this for a 1/1 slider and two circles without making it sounds awkward if you ever feel like chaning the rythm up a bit (not sure if 4 2/3s is too monotonous, dun think it is something people will be bothered by though) sorry, but i still think now is better
  5. 00:41:580 (4) - if you put a finish on this sliderend, I think 00:42:370 (5) - should have one on the tail too, they land on the same sound ok
  6. 01:04:870 (2) - skipping the downbeat here makes little sense when both of the surrounding white ticks are weaker fixed

-Hakurei-

-Hakurei- wrote:

[Kencho's Easy]
  1. hmm? about the custom hitsound, try to change the custom hitsound of normal-hitclap into soft-hitclap. otherwise, change the hitsound into normal clap for all of them that you used into soft clap
  2. 00:29:738 (4) - stack with (2) no need because i changed compost
  3. 01:06:843 (4) - NC okay
  4. 01:13:159 (5) - NC okay

eINess

eINess wrote:

[Kencho's Easy]
  1. 00:02:106 (2,3) - Maybe new players will think a little cumbersome. 1/1 space easier than 3/2 space to new player. try this rhythem ok, i changed
  2. 00:22:633 (5) - Nazi , you can make more closer 1.00x DS. fixed
  3. 00:25:791 (1) - add finish on head for catched drum crash sound. ok
  4. 00:41:580 (4) - idk why you add finish on tail. If you want to add finish for emphasize electronic sounds, you should be add head instead of tail. fixed
  5. 01:04:870 (2) - remove finish on tail. this place is worth a cymbal should be emphasized rather sound is not heard at all. fixed
  6. you added finish on 01:06:843 (4) - head then you should be add finish 01:08:422 (5) - head too. 01:08:422 - sound stronger than 01:06:843 - here. yea i fixed
  7. 01:14:738 (6) - same reason above. you added finish on 01:13:159 - head too.ok
  8. 01:21:054 (3) - ^ ok
  9. 01:19:475 (1) - remove NC , reason for unity. fixed

Thanks your modding
SPOILER
osu file format v14

[General]
AudioFilename: rakuenmadetv.mp3
AudioLeadIn: 0
PreviewTime: 44649
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 528,6843,13159,19475,25791,32106,38422,44738,51054,57370,63685,66843,73159,79475,85791
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Rakuen made
TitleUnicode:楽園まで
Artist:Nishimori Yusa(CV.Uchida Maaya)
ArtistUnicode:西森柚咲 (CV.内田真礼)
Creator:Rizia
Version:Kencho's Easy
Source:Charlotte
Tags:key ending kawaiwkyik xxdeathx Enjoy enju - e n j u - Flask Kencho Rakuen
BeatmapID:751015
BeatmapSetID:336241

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2.5
ApproachRate:3
SliderMultiplier:0.899999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ED07.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
528,394.736842105263,4,2,1,80,1,0
6843,-100,4,2,1,60,0,0
19475,-100,4,2,1,60,0,0
32106,-100,4,2,1,70,0,0
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84212,-100,4,2,1,80,0,0
85791,-100,4,2,1,80,0,1
88850,-100,4,2,1,80,0,0


[Colours]
Combo1 : 255,128,0
Combo2 : 255,0,0
Combo3 : 255,255,0
Combo4 : 128,0,0

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Flask
fixed everything owo
osu file format v14

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[Editor]
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BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Rakuen made
TitleUnicode:楽園まで
Artist:Nishimori Yusa(CV.Uchida Maaya)
ArtistUnicode:西森柚咲 (CV.内田真礼)
Creator:Rizia
Version:Flask's Normal
Source:Charlotte
Tags:シャーロット key ending kawaiwkyik xxdeathx Enjoy enju - e n j u - Flask Kencho Rakuen
BeatmapID:747758
BeatmapSetID:336241

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Topic Starter
Rizia

eINess wrote:

[Enjoy's Hard]
  1. 00:01:712 (4,5) - The flow of my thoughts, I think 00:01:120 (3,4) - is not good. try re-place object like img.
  2. 00:08:422 (1,2) - any reason for increased the distance?? If you keep 1.20x DS, you can make perfect triangle ( 00:09:409 (2,3,4) - )
  3. 00:30:330 (5) - Why did you use 3/4 slider even if ignoring 00:30:527 - guitar sound?? I am not sure what you want to emphasize to you while using the 3/4 slider. If you mean follow vocals, not sure I guess. follow vocal i guess
    If you think 00:30:330 (5) - that's 1/2 slider sound feel werid, try this rhythem.
  4. 00:48:883 (1) - Nazi, you liilte missing blanket
    303,167,48883,2,0,P|267:175|235:196,1,75,0|8,0:0|0:0,0:0:0:0:
enjoy told me to check mod for her
other mod for enjoy's hard is all fixed
Rakuen

F D Flourite wrote:

[Rakuen's Insane]
  1. 按歌曲标题来说你这个才应该是最难的diff lol >o<
  2. 00:13:751 (3,4,5) - 钝角flow略有不爽 Ok
  3. 00:32:501 (2,3,4) - ^ Ok
  4. 00:39:606 (4,1) - blanket? 还行
  5. 01:01:810 - 这里背景音很大。还是加上一个circle比较好Strong vocal
Thanks for the mods!

Peachtrees wrote:

  • Rakuen's Insane
  1. 00:08:225 (5,1,2) - suddenly decreasing the spacing between 1 and 2 here felt a little odd, perhaps try doing in a more subtle way? Don't feel anything for me >o<
  2. 00:31:712 (8) - what do you think about putting a drum-clap on the tail instead? the first drum on the white tick actually sounds a lot weaker when compared to the one landing on a red tick, and this would be a nice way of emphasizing that while still catching both of them Still prefer drum ;_;
  3. 00:37:238 (3) - perhaps try moving this to something like 356/146? makes it smoother to catch 00:37:435 (4) - imo Both are fine
  4. 01:25:396 (3) - would be a little nicer to play if moved to the right a bit, something like 50/104? Triangle distance
Thanks for the mods!

-Hakurei- wrote:

[Rakuen's Insane]
  1. the title of the song fits your username :D :D
  2. 00:42:764 (6) - finish here, since there is a cymbal Feel it's a bit noisy, conflicts the next 5 circles
  3. 01:13:949 (4,5) - try to blanket this Ok
  4. 01:20:067 (2,3,4) - try to stack this one from 01:18:488 (2,3,4) - one of them Doesn't matter I guess
Thanks for the mods!

eINess wrote:

[Rakuen's Insane]
  1. 00:03:093 (8) - I think it is under the direction of the slider towards the better. The circulation of notes is more naturally. Same for me
  2. 00:49:672 (2,3) - DS should be longer than 00:49:475 (1,2) - DS. coz You can emphasize more clap sounds. Ok
  3. 00:58:949 (1) - add fininsh on head for highlighting music. No change, follow song
  4. 00:49:475 (1,6) - add finish coz you did use finish this part >> 01:02:106 (1,3,1) - ^ same
Thanks for the mods!

smallboat wrote:

[Rakuen's Insane]
  1. 雖然沒什麼問題,但是有股玩起來一直在中心處附近打轉的感覺 0.0
Thanks for the mods!

Update: http://puu.sh/kIma5/9144570482.osu
Topic Starter
Rizia
updated
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