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Chihiro - Honey

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SapphireGhost
This beatmap was submitted using in-game submission on Saturday, April 09, 2011 at 4:14:30 PM

Artist: Chihiro
Title: Honey
Source: Cardcaptor Sakura
BPM: 120
Filesize: 3405kb
Play Time: 01:36
Difficulties Available:
  1. Easy (0.7 stars, 55 notes)
  2. Hard (4.35 stars, 124 notes)
  3. Normal (3.02 stars, 128 notes)
  4. Sweet (4.75 stars, 164 notes)
Download: Chihiro - Honey
Information: Scores/Beatmap Listing
---------------
MAP 1 / RANK 2

Important dates...
March 20, 2011: [Sweet] difficulty uploaded. Currently WIP.
March 21, 2011: [Salty], [Savory], and [Spicy] difficulties uploaded. Moved to Pending.
March 24, 2011: Haneii contributes storyboarding and cut mp3 to improve rankability.
April 03, 2011: Individual backgrounds are added and a full submission is required.
April 07, 2011: The difficulty names make more sense now...
April 09, 2011: The heart slider is shifted to a rankable state and the SB is removed. Mashley bubbles and Takuma ranks!

Other info...
- [Sweet] difficulty is a light [Insane].
- This beatmap is REMAPPED from my first mapping experience. The old one can be found here: http://www.mediafire.com/?t5brp02jccfjvqc
James2250
Revived~
EnPassant
I'm here

General:
00:17:773 (1) - Should place a finish on every difficulty here. Music has it and would be best to match
00:33:773 (1) - ^


Sweet:
00:49:773 (1) - Possibly replace hit with finish, leave the second clap, and do this for 00:53:773 (1) as well?
Map looks fine except for general + this

Salty:
01:01:273 (6) - Delete, pull slider back 1/2 tick in time, place hit on slider endpoint, white tick (where it used to end.) Sounds better to me.

Except for general, that one is fine.

Savory:
00:53:773 (8) - This slider isn't flat =/. Make it flat =|

Fine

Spicy:
Many confusing circle patterns. those are fine, just be careful
Also, you can't have sliders that overlap end-startpoints or themselves, so your last slider at 01:33:773 (1) Is unrankable. Expect to get trouble from that slider. Any other hearts you can think of?

Fine map otherwise, I'll star it.
:D
Sandpig
well I think the map is overall fine after I test it....

just one issue to mention: claps seem a little loud to the first part, I would prefer if you make other diffs like Spicy...
selimsrm
Slip on a few sliders in spicy and it's game over. The jump to the first heart slider got me the second time playing it.

Very fun map though. Like Sandpig said, another spicy (hot and spicy?) would be fun.
Haneii


Put that into the beatmap file.

Then delete .osb

Copy and paste this under [events] in the Spicy.osu

//Background and Video events
0,0,"Honey Pic.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"warning-arrow.png",320,240
F,0,91773,92273,0,1
M,0,91773,95773,115,111
S,0,92273,93023,0.9795201,0.7805452
F,0,92273,95523,1
S,0,92773,93023,0.9795201,0.7805452
S,0,93023,93273,0.7805452,0.958185
S,0,93273,93523,0.9795201,0.7805452
S,0,93523,93773,0.7805452,0.958185
S,0,93773,94023,0.9795201,0.7805452
S,0,94023,94273,0.7805452,0.958185
S,0,94273,94523,0.9795201,0.7805452
S,0,94523,94773,0.7805452,0.958185
S,0,94773,95023,0.9795201,0.7805452
S,0,95023,95273,0.7805452,0.958185
S,0,95273,95523,0.9795201,0.7805452
F,0,95523,95773,1,0
S,0,95523,95773,0.7805452,0.958185
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,128,255

Good luck

Edit: Trimmed mp3
OzzyOzrock
[Sweet]
00:29:773 (1) - Arcs like these only need 5 points, but I guess it's alright.

Th-That's it!
[Salty]
Y-You don't keep hitsounds constant, you switch from whistle to clap. That's... not good.

01:32:773 (1,2) - N-Nice ending j-jump!
[Savory]
01:08:273 (1) - Whistle! Th-Though it makes it seem like it remains consistant... and you go into claps at different beats...

Y-You don't k-keep hitsounds constant here e-either! Either keep a flow o-or nothing...
[Spicy]
01:33:773 (1) - OH MY GOD THIS IS AMAZING IT CURED MY STUTTERS AND MADE THEM INTO LEMONADE

YOU GOT A STAR, BRO.
friendok
this map makes me want to kiss boys :3
Zhanger_old
awesome map, couldn't find much to mod ^^
cept in
[Spicy]
01:00:273 (2,3,4,5) - I felt the spacing was kinda off cause it made me hit 5 half beat later but meh not really that big of an issue so up to you :S
hoLysoup
Hello! THanks for modding! much appreciated. All these are suggestions you can disagree with them all if you like. It's just what I think.

Spicy:
00:33:773 (1) - Maybe add a finish at the beginning of slider?
01:05:773 (1) - Starting at the kiai, you can try doing the 2, 4 clap pattern and do it on lower volume. it might sound awesome :)
01:33:773 (1) - I's thinking maybe put the direction arrow on the right side just so it's more visible? That's a dam nice heart you drew.

Salty:
00:21:773 (1,2,3,4,5) - Maybe don't stack too many cuase it's harder for beginners to see?

That's it. Awesome map. and song. and Star :)
Night_Side
hi~

spicy:
01:03:023(5)-1grid left?
01:28:523(6)-Not aligned?01:29:023 some up?

savory:
01:12:023(5) -1 grid down?

salty:
01:25:273(8) -1 grid up?

sweet:
00:50:773(1)-2 grid down imo

wow~nice map and song~sorry my poor mod~i cant help you~
STAR~
osuyo
gooood map star
Aleks719
General
Too loud claps at the start. -10-15% of volume at 1st timing section?

Spicy
01:13:523 (4) - remove clap

01:18:273 (2) - add whistle
01:18:523 (3) - remove clap from the start, add clap to the end
01:19:273 (5) - remove clap, add whistle
01:19:773 (1) - remove whistle from the start, add clap to the start

01:27:773 (5) - imo, clap at the start don't fit the music. It soonds good at 01:28:023 (slidertick). Try to make something

01:29:773 (1) - remove whistle and add finish to the start?
01:33:773 (1) - Arrow don't work perfectly. I can't understood. Maybe like this :
Sweet
01:29:773 (1) - remove nc?

Other diffs are very nice
Star!
lovhin456
Heey ~ Here's my mod >w<

General;
- The honey pic is not used
- I suggest you to use just one BG for all diffs, maybe you'll like this one ?
http://www.zerochan.net/363133
- Try these colors
Combo1 : 252,199,73
Combo2 : 254,146,149
Combo3 : 112,201,254
- Disable countdown from all diffs
- Ehh, weird names, shouldn't it be from less sweet or whatever to more sweet or whatver since this song is called "Honey" ?
- Maybe you should use the soft-sliderslide as a custom sample for normal hitsounds parts

Sweet;
- The hitsounds in general are too loud reduce to 50%
- 00:33:773 >> Remove whistle, add finish but reduce volume to 30% or 40%
- 00:45:273 >> Extend to the next white tick ? or replace with a spinner ending at 00:47:273
- 00:49:773 >> Reduce the volume of this finish to 50% or 40%
- 00:59:273 >> Remove whistle
- 01:01:273 >> ^
- 01:29:773 (1,2) >> The claps are too loud, reduce to 50%
- 01:36:773 >> Reduce the volume of these finishes even more, to 40% ~ 35%

Salty;
- 00:25:773 (1,2) >> These claps are too loud
- 00:33:773 >> Remove whistle, add finish but reduce volume to 30% or 40%
- 00:38:773 (4,5 & next 4,5) >> Claps are too loud
- 01:32:773 (1,2) >> ^
- 01:36:773 >> Reduce the volume of these finishes

Savory;
- For the soft hitsounds parts, the claps sound a bit too loud, reduce volume to 50%
- 00:33:773 >> Remove whistle, add finish but reduce volume to 30% or 40%
- 01:36:773 >> Reduce the volume of these finishes

Spicy;
- For the soft hitsounds parts, the claps sound a bit too loud, reduce volume to 50%
- 00:33:773 >> Reduce the volume of this finish ?
- 01:29:773 >> Reduce the volume of this finish a bit
- 01:33:773 >> After thinking about it a bit I realized how the arrow was supposed to give me a hint of where to go, so ... yeah, the arrow is not working, is kind of confusing

* Star ~
6800cube
I can't find any problems.
just ADD the STR.
good job
you don't need give me a kd.
aston_old
star for awesome kawaiiness
Vext_old
Suimya
;)
star~
wcx19911123
HI

[General]
Wht use normal-whistle?
Hitsounds need to make better

[Easy]
Fine
May be AR-1/2 ?

[Normal]
00:25:773 (1,2) - noisy

[Hard]
01:03:773 (4) - out of screen

Nice map
If you practise hitsounds,the map will be better
Star and good luck~
NotShinta
General:
Indeed, hitsounds aren't great. They don't bring the map down too much though, and you will improve over time. I recommend claps mainly being used for percussion.
If you prefer, you could make the SB skin specific by adding "UseSkinSprites: 1" into the [General] section in [Sweet]'s .osu, replacing "warning-arrow.png" with "play-warningarrow.png" and then deleting warning-arrow.png from the folder. If you're worried about not all skins supporting this, then fair enough, you don't have to do it <3
Lastly, set Tick Rate 2 for the first three diffs as well. It's more consistent and sensemaking that way.

Sweet:
00:23:273 (5,1) - I'm not going to suggest this jump was unintentional, but it seems to be the only one of its kind in the map in a place where it doesn't really fit; I reckon you could still make this a fair nicely-spaced shape (lazehfix)
00:33:273 (4) - Put a clap on here?
00:41:023 (5,6) - Space these further apart for happiness and love. Keep symmetry though.
00:44:273 (2) - Move a couple of grids to the left for symmetry fun.
00:46:273 (2,4,5) - Move these up a bit for less overlapping.
01:02:273 (2,4) - I don't think the claps here fit well.
01:33:773 (1) - As pretty and symmetrical this is, and the warning was quite obvious, I'm still not entirely sure this is rankable. I KNOW I'M A BAD BOY but if you haven't, get the opinion of a BAT or two if you haven't already.

Hard:
Fine here.

Normal:
00:43:273 (2,4) - Do you think this is prettier in the middle of 1 and 3? Yes, I'm asking YOU to consider it, get over it.

Easy:
00:45:273 (4) - I suggest extending this by 1/2 and adding a repeat, to follow the vocals more.
00:46:023 - I think this break is quite pointless (if the drain is small enough, the empty section shouldn't be a problem at all to new players.) If you do want to keep it though, I'd suggest dragging the start to the next white tick.
01:01:273 (2) - This should really be 1/2 earlier; I know why it isn't (1/1/1 Easy). So if you don't want to fix it, other acceptable solutions are deleting the note and extending the previous slider by 1/2.

Cool map dude
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