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Heavenz feat. KK - Sore ga Anata no Shiawase to Shite mo

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Topic Starter
Ipas
This beatmap was submitted using in-game submission on Friday, December 28, 2018 at 2:05:34 PM

Artist: Heavenz feat. KK
Title: Sore ga Anata no Shiawase to Shite mo
Tags: Nico Nico Douga 上北健 Kamikita Ken Utaite Even If That Is Your Happiness Kokorone NewIpas Haruto_Aizawa Haruto
BPM: 77
Filesize: 8530kb
Play Time: 04:25
Difficulties Available:
  1. Easy (1.47 stars, 267 notes)
  2. Hard (2.78 stars, 565 notes)
  3. Ipas & Haruto's Insane (4.11 stars, 776 notes)
  4. Normal (1.93 stars, 403 notes)
Download: Heavenz feat. KK - Sore ga Anata no Shiawase to Shite mo
Information: Scores/Beatmap Listing
---------------
After all these years, this song is still amazing.
Don't forget to check eINess' short version here!

This old set really brings back memories. Wish I could have taken back to the time where everything still not tough as today.

Enjoy!
Haruto
<3
Edit : Copy the code bellow
SPOILER
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Ugly Sliderart x)(lolz)
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Monstrata
code stuff
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04:20:237 - For this green line, please use slider velocity: 0.831

lol.
lol
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Haruto
Finally! its Done! hitsound is wip =w= same as your diff too. lol
SPOILER
osu file format v14

[General]
AudioFilename: Sore ga Anata no Shiawase Toshitemo.mp3
AudioLeadIn: 2000
PreviewTime: 179434
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 108525
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Sore ga Anata no Shiawase to Shite mo
TitleUnicode:それがあなたの幸せとしても
Artist:Heavenz feat.KK
ArtistUnicode:Heavenz feat.KK
Creator:Ipas
Version:Haru's Normal
Source:
Tags:Nico Nico Douga Megurine Luka Vocaloid Ken Kamikita Utaite Haruto_Aizawa Haruto-
BeatmapID:0
BeatmapSetID:-1

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Topic Starter
Ipas
Updated!
Added Haru's Diff!
Haruto
Changed the Density of the diff
Update
osu file format v14

[General]
AudioFilename: Sore ga Anata no Shiawase Toshitemo.mp3
AudioLeadIn: 2000
PreviewTime: 179434
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 108525
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Sore ga Anata no Shiawase to Shite mo
TitleUnicode:それがあなたの幸せとしても
Artist:Heavenz feat.KK
ArtistUnicode:Heavenz feat.KK
Creator:Ipas
Version:Haru's Normal
Source:
Tags:Nico Nico Douga Megurine Luka Vocaloid Ken Kamikita Utaite Haruto_Aizawa Haruto-
BeatmapID:753329
BeatmapSetID:339774

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
2,96258,107325
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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308,96,154499,2,0,L|308:212,1,90
256,192,155278,12,0,156837,0:0:0:0:
104,91,158395,5,0,0:0:0:0:
112,100,159174,5,0,0:0:0:0:
112,100,159564,2,0,L|112:224,1,90
96,288,160343,1,0,0:0:0:0:
96,288,160733,2,0,L|176:288,3,45
164,332,161512,6,0,L|232:240,1,90
284,332,162291,2,0,L|340:256,1,90
112,64,163850,5,0,0:0:0:0:
112,64,164239,2,0,L|196:64,1,45
168,112,164629,2,0,P|220:72|264:164,2,180
156,212,166577,1,0,0:0:0:0:
244,260,166967,1,0,0:0:0:0:
340,236,167356,2,0,L|396:232,1,45
412,276,167746,2,0,L|468:168,1,90
256,192,168525,12,0,170083,0:0:0:0:
456,40,170863,6,0,B|404:30|368:56|368:56|328:84|272:64,2,180
436,136,172811,1,0,0:0:0:0:
436,136,173006,2,0,L|396:156,1,45
256,192,173395,12,0,177096,0:0:0:0:
256,192,177291,12,0,179434,0:0:0:0:
64,56,180213,6,0,B|132:56|132:56|164:64|164:64|248:64,1,170.999995433807
328,60,181382,2,0,P|350:53|376:32,1,42.7499988584519
400,12,181772,2,0,B|400:80|400:80|392:116|392:116|392:196,1,170.999995433807
304,220,182941,1,0,0:0:0:0:
248,296,183330,5,0,0:0:0:0:
152,292,183720,1,0,0:0:0:0:
92,220,184109,2,0,L|92:132,2,85.4999977169037
180,184,185278,1,0,0:0:0:0:
180,177,185473,1,0,0:0:0:0:
180,171,185668,2,0,L|180:55,1,85.4999977169037
272,60,186447,5,0,0:0:0:0:
360,88,186837,2,0,L|360:156,1,42.7499988584519
404,144,187226,2,0,P|352:196|372:292,1,170.999995433807
436,220,188395,2,0,L|336:368,1,170.999995433807
260,316,189564,5,0,0:0:0:0:
164,316,189954,1,0,0:0:0:0:
80,356,190343,2,0,L|64:288,1,42.7499988584519
28,296,190733,2,0,L|92:216,1,85.4999977169037
192,76,191902,6,0,P|276:56|348:120,1,170.999995433807
360,144,192876,1,0,0:0:0:0:
336,184,193070,2,0,L|240:144,2,85.4999977169037
296,268,194239,2,0,L|124:192,1,170.999995433807
92,116,195408,1,0,0:0:0:0:
188,112,195798,5,0,0:0:0:0:
139,198,196187,1,0,0:0:0:0:
92,116,196577,2,0,P|44:136|0:204,1,128.249996575356
12,244,197356,2,0,P|24:288|48:312,1,42.7499988584519
56,320,197746,2,0,B|108:344|152:308|152:308|204:260,1,170.999995433807
204,168,198915,6,0,L|284:352,1,170.999995433807
340,260,200083,2,0,B|292:272|272:324|272:324|228:288|160:288|116:328,1,256.499993150711
48,260,201642,1,0,0:0:0:0:
48,260,201837,1,0,0:0:0:0:
48,260,202032,6,0,L|48:80,1,170.999995433807
136,120,203200,1,0,0:0:0:0:
136,120,203395,1,0,0:0:0:0:
136,120,203590,2,0,L|136:300,1,170.999995433807
208,352,204759,1,0,0:0:0:0:
276,288,205148,5,0,0:0:0:0:
208,224,205538,1,0,0:0:0:0:
136,291,205928,1,0,0:0:0:0:
52,248,206317,2,0,P|32:216|32:184,1,42.7499988584519
4,172,206707,2,0,P|80:192|156:136,1,170.999995433807
68,100,207876,1,0,0:0:0:0:
152,60,208265,6,0,L|244:120,1,85.4999977169037
184,192,209045,2,0,P|236:136|328:136,1,170.999995433807
364,164,210019,2,0,P|376:208|372:232,1,42.7499988584519
284,228,210603,2,0,P|272:244|248:256,3,42.7499988584519
208,268,211382,6,0,P|136:260|88:168,1,170.999995433807
180,184,212551,2,0,B|180:36|180:36|204:64|264:72,1,213.749994292259
264,104,213720,2,0,L|264:156,1,42.7499988584519
404,140,214499,6,0,P|400:192|304:260,1,170.999995433807
316,164,215668,1,0,0:0:0:0:
224,156,216057,2,0,L|128:156,1,85.4999977169037
100,128,216642,2,0,P|136:196|112:272,1,128.249996575356
212,288,217616,5,0,0:0:0:0:
212,288,218006,2,0,P|252:228|296:216,1,85.4999977169037
308,220,218590,1,0,0:0:0:0:
356,216,218785,2,0,P|389:189|405:150,1,85.4999977169037
232,80,219954,6,0,P|198:106|224:232,1,170.999995433807
240,260,220928,1,0,0:0:0:0:
236,308,221122,2,0,L|136:308,1,85.4999977169037
176,216,221902,2,0,L|132:216,2,42.7499988584519
236,144,222681,2,0,P|272:164|316:200,1,85.4999977169037
384,140,223460,6,0,P|404:180|416:232,1,85.4999977169037
508,212,224239,2,0,P|508:264|488:328,1,85.4999977169037
420,344,225019,2,0,P|396:336|360:332,1,42.7499988584519
372,288,225408,2,0,P|344:292|320:304,1,42.7499988584519
240,316,225993,1,0,0:0:0:0:
204,288,226187,2,0,L|88:288,1,85.4999977169037
84,200,226967,5,0,0:0:0:0:
84,200,227356,2,0,L|184:200,1,85.4999977169037
252,156,228135,2,0,P|316:144|368:296,1,256.499993150711
300,232,229694,2,0,L|244:256,1,42.7499988584519
220,272,230083,6,0,B|172:292|172:292|108:320|44:260,1,170.999995433807
132,212,231252,2,0,L|188:188,1,42.7499988584519
212,172,231641,2,0,B|260:152|260:152|324:124|388:184,1,170.999995433807
300,232,232811,1,0,0:0:0:0:
232,296,233200,5,0,0:0:0:0:
140,276,233590,1,0,0:0:0:0:
96,192,233980,1,0,0:0:0:0:
200,100,234564,1,0,0:0:0:0:
200,100,234759,2,0,L|292:100,1,90
384,132,235538,1,0,0:0:0:0:
432,220,235928,2,0,L|432:312,1,90
256,348,237096,6,0,L|80:348,1,161.999995056153
88,260,238265,1,0,0:0:0:0:
176,256,238655,2,0,L|256:256,1,80.9999975280763
348,252,239434,6,0,B|344:208|380:184|380:184|420:156|416:96,2,161.999995056153
168,252,241772,6,0,B|172:208|136:184|136:184|96:156|100:96,2,161.999995056153
352,228,244109,6,0,P|344:272|232:332,2,161.999995056153
180,188,246447,1,0,0:0:0:0:
180,188,247226,2,0,L|96:188,1,80.9999975280763
132,104,248006,2,0,L|176:104,3,40.4999987640381
216,108,248785,6,0,P|268:160|360:140,1,161.999995056153,4|0,0:0|0:0,0:0:0:0:
416,316,250343,1,0,0:0:0:0:
328,336,250733,1,0,0:0:0:0:
256,280,251122,1,0,0:0:0:0:
168,300,251512,1,0,0:0:0:0:
92,252,251902,6,0,B|48:228|48:192|48:192|48:100,2,161.999995056153
236,148,254239,1,0,0:0:0:0:
236,148,255019,5,0,0:0:0:0:
396,96,255872,1,0,0:0:0:0:
380,224,256372,2,0,L|432:264,1,64.5251419566469
444,316,256978,5,0,0:0:0:0:
300,288,257560,2,0,L|236:232,1,75.5725173234426
208,200,258214,6,0,P|220:80|304:44,1,180
261,50,260208,6,0,B|200:49|168:113|192:185|256:209|328:185|336:105|336:105|376:137|424:129|424:129|400:185|376:225|336:260|260:276|197:242|197:242|61:194|45:394|253:378|197:242|197:242|141:210|127:159|127:159|88:168,1,1166.40002847656,4|0,0:0|0:0,0:0:0:0:

Btw please Delete the .osb file in the Map
Also, i arrange the Hitsounds for the mapset
Please change it with the New one here
I'll do the Hitsounding on Every diff
Sky Trias
*fufu*

ada slot ga ? /me runs
Ujimatsu Chiya
oh Full ver o3o
Bearizm
Hi, M4M

General
Please check AImod for Easy and Normal (including spacing inconsistencies)

I suggest you to make an advanced difficulty because SV spreadnya kurang bagus, normal - hard difficulty jumpnya juga tinggi banget imo.

SV Easy = 1.60
SV Normal = 1.80
SV Hard = 2.60

Kalau normal di ganti ke 2.1 sih mungkin gpp.. or hardnya di nerf dikit SVnya, it's up to you really. perbedaannya jauh banget. denger2 QATs obsesi sama SV spread :') sooo there's that.


EZ
00:09:963 (4) - stack kea begini lebih baik di hindari, apa lagi di difficulty easy. Map gw pernah kena DQ gr2 hal2 kecil kea gini jadi yaaa cuma ngasih tau aja, terserah kalau mau di ganti or not.

01:05:677 (6) - headnya lebih tepat pake hitsound clap daripada whistle

01:20:482 (3) - ini lebih cocok kalau repeatnya di ilangin terus di akhir, tambahin circle gmn? karena itu strong point banget kan, apa lagi finish.

01:32:950 (1) - spinnernya majuin 1 tick terus taro circle di sini? sayang finishnya gk ke pencet

02:00:221 (6) - clap di head

02:16:195 (4) - whistle

02:25:156 - ini kosong? di easy habis 4/1 udah boleh taro object, mungkin bisa di taro untuk emphasis mulai vocalnya

02:38:403 (1) - ini panjang repeat slidernya agak aneh.. mungkin jadiin 1/1 aja? terus isi pake circle. di downbeat yang kosong.

02:59:442 (1) - ini kan easy ya.. ini gk sampe 4/1 ticknya jadi mungkin unrankable, BUT since this is half bpm it should be ok i guess

04:15:027 (1) - majuin 1 tick terus tambahin circle di sini. sayang gk ada hitsound :C

NM
00:20:092 (2) - tail ganti jadi clap

00:45:807 (2) - fix blanket pls

00:05:287 (3) - ini gk ngikutin vocalnya aja? kasian ke skip gr2 pake repeat. mungkin ganti trhythmnya kea gini? http://puu.sh/jYlbv.png

00:32:560 (1) - whoa whoaaa, ini mentang2 ada stop 1/1 bukan berarti boleh pake DS apapun! ini sampe 1.8, please use DS at anytime untuk difficulty Easy/Normal.

01:13:859 (2) - unrankable, keluar playfield

02:00:221 (5) - whistlenya ganti ke clap di head

02:16:585 (7) - uhh.. ini slidernya agak aneh karena ada red point.. jadi jalannya nggak smooth. kalau bisa di buat ulang tanpa redpoint?

02:38:403 (1,1,2) - ini.... aneh. idk.. no recommendations but i'd suggest u to remap this part lah, don't use stacks

02:47:754 (5) - ini overlapnya jelek bgt imo, rotate 180 degrees terus ganti jadi kea gini aja? http://puu.sh/jYlwy.png

02:50:871 (1) - ini juga sih, tapi lebih sulit untuk di benerinnya..

02:53:598 (1,1) - gw pernah ngomong sama Bakari- (QAT) spinner after spinner gk boleh di normal apa lagi kalau jaraknya 1 tick... 2 tick juga. 1/1 gk tau tapi hindarin aja kea gini. kalau ada deket kayak begini = DQ. I'm assuming this is unrankable.

03:14:247 (4) - clap di head ganti ke whistle

03:16:195 (2) - hindarin stack kea begini

04:04:117 (1) - DSnya 1.15, keep it around 1.10 please. jangan lebih/kurang dari 1.10. (applied to ALL objects for normal and easy difficulties)

di diff ini banyak spacing yang nggak konsisten which is unrankable for normal. di sarankan untuk check AImod (check distance snap)


HD
10/10, can't give any recommendations. udah bagus.

Good luck!
Haruto

Bearizm wrote:

Hi, M4M

General
Please check AImod for Easy and Normal (including spacing inconsistencies)

I suggest you to make an advanced difficulty because SV spreadnya kurang bagus, normal - hard difficulty jumpnya juga tinggi banget imo.

SV Easy = 1.60
SV Normal = 1.80
SV Hard = 2.60

Kalau normal di ganti ke 2.1 sih mungkin gpp.. or hardnya di nerf dikit SVnya, it's up to you really. perbedaannya jauh banget. denger2 QATs obsesi sama SV spread :') sooo there's that.
NM
00:20:092 (2) - tail ganti jadi clap

00:45:807 (2) - fix blanket pls

00:05:287 (3) - ini gk ngikutin vocalnya aja? kasian ke skip gr2 pake repeat. mungkin ganti trhythmnya kea gini? http://puu.sh/jYlbv.png

00:32:560 (1) - whoa whoaaa, ini mentang2 ada stop 1/1 bukan berarti boleh pake DS apapun! ini sampe 1.8, please use DS at anytime untuk difficulty Easy/Normal.

01:13:859 (2) - unrankable, keluar playfield

02:00:221 (5) - whistlenya ganti ke clap di head

02:16:585 (7) - uhh.. ini slidernya agak aneh karena ada red point.. jadi jalannya nggak smooth. kalau bisa di buat ulang tanpa redpoint?

02:38:403 (1,1,2) - ini.... aneh. idk.. no recommendations but i'd suggest u to remap this part lah, don't use stacks

02:47:754 (5) - ini overlapnya jelek bgt imo, rotate 180 degrees terus ganti jadi kea gini aja? http://puu.sh/jYlwy.png

02:50:871 (1) - ini juga sih, tapi lebih sulit untuk di benerinnya..

02:53:598 (1,1) - gw pernah ngomong sama Bakari- (QAT) spinner after spinner gk boleh di normal apa lagi kalau jaraknya 1 tick... 2 tick juga. 1/1 gk tau tapi hindarin aja kea gini. kalau ada deket kayak begini = DQ. I'm assuming this is unrankable.

03:14:247 (4) - clap di head ganti ke whistle

03:16:195 (2) - hindarin stack kea begini

04:04:117 (1) - DSnya 1.15, keep it around 1.10 please. jangan lebih/kurang dari 1.10. (applied to ALL objects for normal and easy difficulties)

di diff ini banyak spacing yang nggak konsisten which is unrankable for normal. di sarankan untuk check AImod (check distance snap)
Good luck!
Remaping My Diff, Thanks for the Mods anyway, Also changed the SV to 2,1
Topic Starter
Ipas

Bearizm wrote:

Hi, M4M

General
Please check AImod for Easy and Normal (including spacing inconsistencies)

I suggest you to make an advanced difficulty because SV spreadnya kurang bagus, normal - hard difficulty jumpnya juga tinggi banget imo.

SV Easy = 1.60
SV Normal = 1.80
SV Hard = 2.60

Kalau normal di ganti ke 2.1 sih mungkin gpp.. or hardnya di nerf dikit SVnya, it's up to you really. perbedaannya jauh banget. denger2 QATs obsesi sama SV spread :') sooo there's that. Haru mau remap ke SV 2.10x , should be fine


EZ
00:09:963 (4) - stack kea begini lebih baik di hindari, apa lagi di difficulty easy. Map gw pernah kena DQ gr2 hal2 kecil kea gini jadi yaaa cuma ngasih tau aja, terserah kalau mau di ganti or not. It's fine, asked with ByBy

01:05:677 (6) - headnya lebih tepat pake hitsound clap daripada whistle

01:20:482 (3) - ini lebih cocok kalau repeatnya di ilangin terus di akhir, tambahin circle gmn? karena itu strong point banget kan, apa lagi finish.

01:32:950 (1) - spinnernya majuin 1 tick terus taro circle di sini? sayang finishnya gk ke pencet

02:00:221 (6) - clap di head

02:16:195 (4) - whistle

02:25:156 - ini kosong? di easy habis 4/1 udah boleh taro object, mungkin bisa di taro untuk emphasis mulai vocalnya

02:38:403 (1) - ini panjang repeat slidernya agak aneh.. mungkin jadiin 1/1 aja? terus isi pake circle. di downbeat yang kosong.

02:59:442 (1) - ini kan easy ya.. ini gk sampe 4/1 ticknya jadi mungkin unrankable, BUT since this is half bpm it should be ok i guess Anything started out above 1500 ms recovery after a spinner is allowed in Easy

04:15:027 (1) - majuin 1 tick terus tambahin circle di sini. sayang gk ada hitsound :C

HD
10/10, can't give any recommendations. udah bagus. Thanks!

Good luck!
Thanks for mod~
Waiting for Haru~
Haruto

Ipas wrote:

Waiting for Haru~
Which mean You Should Move back the Mapset to WIP Again, Since I'll remap it A Bit Longer
Xcelsis
EZ diff
01:12:690 (1) and 03:18:922 (1) consider adding a note on the half beat after, the singing suggests that there should be one imo
i recommend shifting the 2 hit circles so that they are directly after the sliders at the times indicated.
Topic Starter
Ipas

Xcelsis wrote:

EZ diff
01:12:690 (1) and 03:18:922 (1) consider adding a note on the half beat after, the singing suggests that there should be one imo
i recommend shifting the 2 hit circles so that they are directly after the sliders at the times indicated.
Thanks, applied
Niva
(timing check request via in-game PM)

Timing-nya sudah OK kok imo, kalau ada yang bisa gw sarankan paling coba pertimbangkan untuk menambahkan Timing Point baru di 04:15:027 (71 BPM) agar 04:15:872 jatuhnya pas di white tick...

Sama satu lagi, timing point terakhir (04:25:272) itu nggak diperlukan sebenarnya - mending dikonversi jadi inherit sih itu imo seandainya memang diperlukan (:

Good luck~
theramdans
Mod atas permintaan!
Hampir flawless, hampir ga ada yang pantas untuk dikritik

Hard
00:08:794 (1) - mungkin ini cuma gw yg maniak ngikutin vokal, slidernya bisa dipendekin sejauh 1/8 not (berakhir di 00:09:086 - ) lalu tambahkan not/slider di 00:09:183 - (not yang sebelumnya ada perlu dihapus)
00:12:690 (3) - blanket bisa jauh lebih ganteng
00:32:950 (3) - blanket,minor banget
00:38:404 (1) - sama^
00:40:157 (4) - lagi^, tau lah ini ujungnya kemana, blanket minor, bisa di fix sendiri atau ga sama sekali
skip blanket
00:43:079 (3) - overlap? entah sengaja atau ga, agak kurang bagus, mending gak di-overlap aja imo
00:53:404 (1,2) - gw lebih suka ikutin vokalnya sih ("A~~~~~") tapi terserah, begini juga cocok (jadi dua not ini jadi satu slider panjang sepanjang vokalnya)
01:06:456 (1) - minor/nazi, stack dengan ujungnya 01:05:677 (4) -
02:42:689 (1) - mungkin buat slider ini agak bergetar (wubwub) untuk mengikuti vibra dari vokal, opsional
Oke, slider terakhir itu art banget, ajarin cara buatnya dong ,gw cupu nih slider art gitu2 aja pasaran bgt :D

Easy
AIMod :
04:15:027 (5) - terlalu jauh dari objek sebelumnya
Kualitas slider art mu dewa, nge goa dimana sih biar bisa gitu wkwkw 8-) 8-) 8-)

AAAAAAAANATAGA~
Topic Starter
Ipas

theramdans wrote:

Mod atas permintaan!
Hampir flawless, hampir ga ada yang pantas untuk dikritik

Hard
00:08:794 (1) - mungkin ini cuma gw yg maniak ngikutin vokal, slidernya bisa dipendekin sejauh 1/8 not (berakhir di 00:09:086 - ) lalu tambahkan not/slider di 00:09:183 - (not yang sebelumnya ada perlu dihapus) NO, nanti makin susah ;_;
00:12:690 (3) - blanket bisa jauh lebih ganteng
00:32:950 (3) - blanket,minor banget
00:38:404 (1) - sama^
00:40:157 (4) - lagi^, tau lah ini ujungnya kemana, blanket minor, bisa di fix sendiri atau ga sama sekali
skip blanket Males juga sih, ada beberapa yang ku fix tapi males cek lol
00:43:079 (3) - overlap? entah sengaja atau ga, agak kurang bagus, mending gak di-overlap aja imo I like this
00:53:404 (1,2) - gw lebih suka ikutin vokalnya sih ("A~~~~~") tapi terserah, begini juga cocok (jadi dua not ini jadi satu slider panjang sepanjang vokalnya) Nggak apa2 kok kaya gini
01:06:456 (1) - minor/nazi, stack dengan ujungnya 01:05:677 (4) -
02:42:689 (1) - mungkin buat slider ini agak bergetar (wubwub) untuk mengikuti vibra dari vokal, opsional Males -w-
Oke, slider terakhir itu art banget, ajarin cara buatnya dong ,gw cupu nih slider art gitu2 aja pasaran bgt :D

Easy
AIMod :
04:15:027 (5) - terlalu jauh dari objek sebelumnya
Kualitas slider art mu dewa, nge goa dimana sih biar bisa gitu wkwkw 8-) 8-) 8-)

AAAAAAAANATAGA~
Thanks!
Xinely

  • General
  1. http://puu.sh/ksRR5.png http://puu.sh/ksRRW.png , they should be removed


  • Easy
  1. 00:24:768 - mungkin mau pake volume 55% ? tbh aku ga denger suara hitsound whistle nya :(
  2. 00:29:053 (6) - imo curve level nya tiba2 berubah disini jadi kerasa aneh, coba aja kalo di samain dikit kek previous slider nya https://osu.ppy.sh/ss/3746554
  3. 01:18:924 (1) - finish di kepala di remove dong, suara cymbal nya mulai dari 01:19:313 - , bukan di whitetick nya xD
  4. 01:21:261 (4) - remove finish di kepala juga, suara musiknya cuma drum. ga ada cymbal nya
  5. 01:33:144 (1) - whistle pake addition normal bakal match sama pianonya imo
  6. 02:12:689 (6) - mungkin cuma perasaanku aja tapi whistle kurang kuat gitu buat emphasis drumnya, imo sih pake clap juga tambah enak
  7. 02:49:312 (4) - NC? combo mu kepanjangan.. bukan dari jumlah combo tapi dari waktu kapan NC lagi nya yg kepanjangan imo
  8. 03:33:728 (6) - definitely butuh clap gara2 drum nya kuat
  9. cute <3


  • Normal
  1. 00:05:872 (4) - gpp sih cuma kalo aku lebih nyaranin hindarin pake 1,05x spacing disini soalnya limit minim normal spacing mu, kadang bisa dikira inconsistency lol
  2. 00:10:352 (1) - spacing 1,3 nya eror? soalnya yg diatas ini ^ 1/2 tapi spacingnya 1,1x
  3. 00:24:378 (3) - nazi tapi blanketnya bisa lebih bagus. 344,148?
  4. 00:24:768 (4) - imo ngeskip 00:24:963 - berasa ilang banget, suara drumnya kan kuat jadi ya imo harus di map. coba ganti slidernya jadi 3 circle. ini kan dah normal jadi susahin dikit :D
  5. 00:30:222 (3,4) - blanketnya masih bisa dibuat lebih bagus http://puu.sh/ksVwA.jpg
  6. 00:33:924 (3,1) - belum ke stack bener XD
  7. 00:53:989 (1) - 0,93x spacingnya inconsistent huee
  8. 00:56:716 (4) - 404,28 biar lebih rapi blanketnya
  9. 00:59:443 (6) - drum nya kuat, clap di head
  10. 01:08:014 (4,5,1) - kalo patternnya mau di blanketin bakal jauh lebih rapi dari sekarang imo http://puu.sh/ksW2b.jpg
  11. 01:21:261 - suara drumnya keras gini, harus di map ;_;, coba buang repeatnya terus pake 1/2 slider
  12. 01:28:079 (4) - coba km di view tab di atas stackingnya di on.. spacingnya (asli di gameplay) itu 1,28x alias inconsistency lol
  13. 01:33:144 (1) - sama kek easy
  14. 01:48:533 - 30% atau 35%, suara soft hitnormal nya kalo 25% susah denger imo (aku ga bisa denger)
  15. 01:59:247 - 40% volume nya, musiknya kan tambah keras
  16. 01:59:832 (4) - 1,04x nya inconsistency spacing
  17. 02:26:715 - vocalnya "lepas" pas disini jadi harusnya ini di map baik mau ikut vocal atau drum tetep harus di map imo. jadiin aja slidernya 1/2 mulai sini terus 02:26:520 - bisa dikasih circle
  18. 02:32:754 (2) - 02:38:987 (2) - etc (males sebut satu2) intinya sama kek diatas
  19. 02:38:014 - add circle? baik vocal maupun musik nya ada, imo lebih enak di map sih
  20. 03:06:455 (1) - 200,152 biar blanket jadi keliatan lebih rapi
  21. 03:32:559 (2,3) - rip spacing, ada yg 1,3x ada yang 1,0x
  22. 03:51:649 (3) - spacingnya rip


  • Hard
  1. <3

cari mod lagi sekitar 3-4 terutama buat normalnya, SP 12 and call me back
Topic Starter
Ipas

Xinely wrote:


  • General
  1. http://puu.sh/ksRR5.png http://puu.sh/ksRRW.png , they should be removed


  • Easy
  1. 00:24:768 - mungkin mau pake volume 55% ? tbh aku ga denger suara hitsound whistle nya :( Aku ganti ke clap aja deh, whistle gak cocok kayanya . Therefore, no increasing volume
  2. 00:29:053 (6) - imo curve level nya tiba2 berubah disini jadi kerasa aneh, coba aja kalo di samain dikit kek previous slider nya https://osu.ppy.sh/ss/3746554 Minor lol tapi oke deh
  3. 01:18:924 (1) - finish di kepala di remove dong, suara cymbal nya mulai dari 01:19:313 - , bukan di whitetick nya xD Tapi itu cocok kok kak finish nya :<
  4. 01:21:261 (4) - remove finish di kepala juga, suara musiknya cuma drum. ga ada cymbal nya Nah yang ini setuju
  5. 01:33:144 (1) - whistle pake addition normal bakal match sama pianonya imo Nggak ngerti aku kak @@
  6. 02:12:689 (6) - mungkin cuma perasaanku aja tapi whistle kurang kuat gitu buat emphasis drumnya, imo sih pake clap juga tambah enak Ah setuju
  7. 02:49:312 (4) - NC? combo mu kepanjangan.. bukan dari jumlah combo tapi dari waktu kapan NC lagi nya yg kepanjangan imo Menurutku biasa aja sih, aku nggak ganti dulu sekarang
  8. 03:33:728 (6) - definitely butuh clap gara2 drum nya kuat Ok
  9. cute <3 Thanks!


  • Hard
  1. <3 Thanks!

cari mod lagi sekitar 3-4 terutama buat normalnya, SP 12 and call me back Ok ok
Thanks for mod
-Nya-
Heya~

General:
Clean~

Easy:
  1. Is it just me or does 00:09:963 (4,5) – look much closer to each other than 00:10:352 (5,6) - ? I guess just make sure the spacing is consistent.
  2. 00:14:638 (2) –Weird rhythm here . . . looks as if it can be a bit confusing for beginner players. Perhaps this rhythm instead:
  3. 00:17:365 (5,1) –Try to avoid these two objects touching. Just move 00:19:703 (1) – to the right. I doubt it’ll be off-screen, but if you’re afraid it might then just ignore this suggestion.
  4. 00:19:703 (1,2,3) –Spacing looks inconsistent here. 00:20:872 (2,3) – is too close to each other.
  5. 00:25:547 (2,3) –These objects are definitely too close to each other.
  6. 00:30:222 (7) –I wouldn’t advise a slidershape like this. The reason is because of the tail of the slider that looks a bit unpredictable. Might be confusing for beginners. Sorry if this sounds silly, but better to be safe than sorry and changing a slidershape isn’t that hard, lol. :P
  7. 00:41:521 (2) –Ctrl+J? Better flow imo.
  8. Please reconsider making any SV changes in Easy. It really isn’t necessary, especially for a calm song like this one. I asked Bakari’s opinion and even though he said it should be fine, he still pointed out that the set won’t benefit from a SV change. According to me SV changes in Normal, Hard and Insane are alright (if it’s relevant) but not in Easy’s though. (I guess this remains my own opinion)
  9. 01:14:248 (3) –Rather try this rhythm here?
    01:13:859 –Feels so empty if you place nothing there.
  10. 01:15:807 (6) –Add NC here and here: 03:22:039 (6) – The reason is because the combo gets quite long imo and you added NC here: 03:50:091 (1) –
  11. 01:22:430 (1) –Rather start the spinner here: 01:22:430 – The vocals: “kaaaa” starts there.
  12. 01:26:716 (1,2) –These two objects look too close to each other.
  13. 02:36:845 (6) –Rather do this?
    Better flow imo.
  14. 02:40:351 –Place a circle here? Feels empty without it.
  15. 03:20:480 (3) –Same as previous suggestion.
    Rather not leave 03:20:091 – empty.

Just go through this diff again and make sure your spacings are consistent and also please reconsider the SV changes you made >.<

Haru's Normal:
  1. Two duplicate green lines that have to be removed: 04:16:372 and 04:17:560
  2. 00:09:183 (3,4,2,3) –I would advise you to rather avoid overlaps like these. Perhaps place the notes like this instead:
    You’ll have to move a lot of objects if you follow the above suggestion though.
  3. 00:22:040 (5) –Placing this slider like this works (better flow) and looks much better imo:
  4. 00:28:664 (4,3) –Hmm, unnecessary overlapping imo.
  5. 00:41:131 (4,5) –I think it would be better if you change these two circles into a short slider instead. A triple in Normal is a bit too much imo, but that’s just my own opinion. Or you can unstack the two circles.
  6. 00:39:573 (2,1) –Overlap that can be avoided.
  7. 00:57:105 (1) –Risky placement. The reason for this is because the circle is a bit too hard to see since it’s being hidden by 00:55:547 (3) – Perhaps try something like this instead to avoid the overlap:
  8. 00:58:469 (4) –When I lengthen this slider to 00:59:053 – the rhythm just sounds better to me.
  9. 01:01:001 (3) –Rather this placement?
    Better flow.
  10. 01:04:118 (3,4) –Rather change this into a short slider instead or unstack.(Like the previous suggestion)
  11. 01:15:417 (5,6) -^
  12. 01:17:365 (3) –I don’t really advise this overlap since it’s hard to see the shape of the slider (rather straighten the slider as well since the curviness makes it look untidy) and the pattern also looks a bit crammed. I would suggest something like this:
  13. 01:20:482 (5) –The repeat of this slider doesn’t land on any beat in particular. It sounds like the piano sound is actually here: 01:21:261 – so it would make more sense if the repeat landed on that beat. Try a rhythm like this:
  14. 01:22:625 (1) –I think you should rather remove that spinner and map the area out. The reason for this is because the spinner doesn’t really fit well there imo since the vocals ends here: 01:23:209 – and then after the vocals ended a spinner doesn’t really fit with the rest of the song.
  15. 01:59:053 (2,3) –Be careful not to curve objects too much since they tend to look ugly and crammed then. I would rather straighten the sliders and then place them like this:
  16. 02:02:169 (2) –This slider doesn’t really follow the rhythm that well. (It sounds like it’s not really following anything actually) Rather try a rhythm like this:
  17. 02:39:962 (3,1) –Rather avoid this overlap by doing something like this instead:
  18. 02:49:702 (2) –Not a good placement for flow purposes. Placing this object somewhere here would work better:
  19. 02:53:208 (3) –Rather this:
  20. 03:00:611 (2,3) -^
  21. 03:08:793 (5) –Same suggestion as here: 00:57:105 (1) –
  22. 03:34:507 (1) –Be careful for a slider like this in Normal since it’s hard to see the tail.
  23. 04:14:247 (1) –For better flow:
  24. 04:20:208 (1) –A very creative slider but my issue with this is that it’s hard to figure out how it flows when it gets to the roundabout and that may be a problem.

I didn’t point out every single in this diff cuz I don’t want the mod to get too long, but there are other places as well where I feel the placements can be improved for better flow, etc. I think it would be a good idea to get more mods for this diff before we push it forward.

Hard:
  1. 00:14:638 (4) –Just move this slider a bit upwards. For better flow like you did here:
  2. 01:21:261 (5,6) –Rather blanket? Looks a bit weird if you don’t.

Clean diff~

The Hard looks topnotch, but I really think the Easy and Normal can do with a bit more mods, so I’m not ready to push this forward yet. As soon as you get like 4-5 good mods for the set, feel free to call me back, and if Xinely or someone else also bubbles it before me, you can immediately call me back as well.

Good Luck, Ipas~
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