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Omoi - Totsugeki Zenya no Dance

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Topic Starter
Saoji
This beatmap was submitted using in-game submission on 2016年3月28日 at 1:13:48

Artist: Omoi
Title: Totsugeki Zenya no Dance
Tags: alyssa sakurai hatsune miku vocaloid Synthesizer Rock Dance on the Eve of the Attack
BPM: 185
Filesize: 8914kb
Play Time: 04:11
Difficulties Available:
  1. Explosion (5.44 stars, 1141 notes)
  2. Hard (3.16 stars, 693 notes)
  3. Insane (4.27 stars, 907 notes)
  4. Normal (1.99 stars, 353 notes)
Download: Omoi - Totsugeki Zenya no Dance
Information: Scores/Beatmap Listing
---------------
Whooo!

Omoi - Nee William
Omoi - Snow Drive
Omoi - Totsugeki Zenya no Dance
Omoi - Teo
Omoi - Hey William (New Translation)
Natteke desu
great one
Heanday

EvilElvis wrote:

great one
Saut
freeze
Asserin

Normal

  1. 00:36:242 (5) - Correct blanket
  2. 00:36:566 (1) - ^ with 00:35:269 (4)
  3. 00:42:728 (3) - ^ with 00:41:755 (1)
  4. 01:19:377 (3) - x:142 pls (to be same posiotion like 01:18:080 (1) )
  5. 01:24:566 (5) - Correct blanket
  6. 02:03:161 (2) - ^ with 02:02:188 (1)
  7. 02:58:945 (5) - Im not sure but its uneven blanket
  8. 03:20:026 (1) - Correct blanket
  9. 03:23:593 - I know its break behind spin but u can put circle there i think
  10. 03:30:404 (1) - Correct blanket with 03:29:431 (4)
  11. 04:06:080 (4) - y:137
I find just blanket mistakes :D Nice diff :3

Hard

  1. 00:03:647 (2) - Wtf ? Put it there x:128 y:260
  2. 00:11:918 (1) - U can stack it
  3. 00:28:458 (4) - Correct blanket cus its uneven a little
  4. 01:10:782 (2) - x:234 y:286
  5. 02:15:809 (3) - x:36 y:186
  6. 02:26:512 (4,1,2,3) - It looks boring ;-;
  7. 03:04:782 (2,3,4,1,2,3,4,1,2,3,4,1,2) - Hmm make a big star ?
  8. 03:13:215 (2) - Correct blanket cus its uneven a little
  9. 04:03:809 (4) - ^
    Ok this diff is fine i think, u make a small mistakes :d but I have the impression that the patterns are too close to each other.


Insane

  1. 00:04:296 (4) - x:248 y:320 the distance between them will be the same if u will put circle there :)
  2. 00:07:701 (4) - What u about this ? http://osu.ppy.sh/ss/3725605
  3. 00:14:512 (1) - Think it look better http://osu.ppy.sh/ss/3725615
  4. 00:15:323 (2,3,4,1) - And it can be cool :D Double blanket :3 http://osu.ppy.sh/ss/3725621
  5. 00:21:647 (3) - Stack with 00:20:999 (1) - ???
  6. 00:28:782 (1,2,3,4,5,6,7,8) - If u will a star there *.* aww
  7. 00:35:107 (5) - x:432 y:104
  8. 00:36:242 (4,1) - I tihnk u can stack it on ealier slider ;d its fine to play :D
  9. 00:38:836 (4,1) - ^ (And other the same)
  10. 01:08:188 (2) - x:136 y:364
  11. 01:24:891 (2,3,1,2) - pls pls pls http://osu.ppy.sh/ss/3725675 http://osu.ppy.sh/ss/3725681
  12. 01:29:107 (3) - Can u make blanket with 01:28:458 (1) - ? It will really good
  13. 01:55:701 (1,2,3,1,2) - It seems to me that it is a bit tight
  14. 01:59:107 (4) - Idk why u put it there :v its not bad but i think u can change place this cirlce
  15. 02:17:107 (3,4,5,6) - I think u can make triangle it will less boring i think but ur stacks works good with rhythm
  16. 02:25:053 (3) - I know its ur style but if u make blanket with ealier slider it will be more fine to play
  17. 02:55:053 (4,5,1,2) - I dont feel this moment ;-;
  18. 03:14:350 (2,3,4) - Change this on warped slider it will work nice i think :D
  19. 03:25:215 (1) - plox http://osu.ppy.sh/ss/3725735
  20. 04:04:133 (1,2,3,4,5,6,7,8) - Same like ealier, make a star pls <3
Really nice diff <3

Explosion

  1. 00:03:809 (4,2) - If u will round slider "4" u can make blanket with "2" and i will be good transition for the next slider :3 but if it will looks oddly 00:03:485 (3) - Rotate this 15
  2. 00:07:377 (3,4,5) - Make slider and warp it ? I think it works better a little
  3. 00:12:728 (3) - Idk how to say so i give u ss :D http://osu.ppy.sh/ss/3721290
  4. 00:13:215 (1,2) - I think u shlould keep same distans as in the following
  5. 00:14:836 (2,3) - CTRL+G if u want keep this slider "4" but i think u can change posiotion of this cirlces a little :3
  6. 00:15:809 (1) - I think it less random and u keep flow :D http://osu.ppy.sh/ss/3721333
  7. 00:21:972 (4) - I know what u wanted to do but CRTL+G pls
  8. 00:24:242 (5) - Blanket with "2" ???
  9. 00:27:485 (1,2,3,4,5) - Dont like this part but dont worry im just stupid xD
  10. 00:40:458 (1,2,3) - Its bad flow i think
  11. 00:45:647 (1) - U can put it on the middle of sliders
  12. 00:48:242 (1,2,3,1) - I think its ymm rigid, u had nice flow jump, keep this :D Something like this but i suck XD http://osu.ppy.sh/ss/3721255 http://osu.ppy.sh/ss/3721259
  13. 00:54:404 (1,1) - Its bad i think ;-; Pls do something like this http://osu.ppy.sh/ss/3721375 or idk ><
  14. 00:59:269 (5) - If u wanted make mirror effect its curve a little :D
  15. 01:00:242 (2) - Its shouldnt be x:160 ?
  16. 01:06:404 (1) - Rotate to 15 ?
  17. 01:14:512 (2,3,1,2) - Make square with order of clockwise
  18. 01:16:620 (2) - Rotate to 30 ?
  19. 01:16:620 (2) - Same like ealier with square
  20. 01:29:107 (4) - CTRL+G and put it further
  21. 01:37:864 (2) - It works better :3 http://osu.ppy.sh/ss/3721455
  22. 01:52:620 (5,6,7,1) - http://osu.ppy.sh/ss/3721490 Dont forget make blanket "6" with "1"
  23. 01:58:458 (2,3,1,2) - Wtf ? :D http://osu.ppy.sh/ss/3721513 http://osu.ppy.sh/ss/3721516
  24. 02:13:053 (3) - Put it on the middle of sliders
  25. 02:21:972 (1,2,1,2,1,2) - It can be boring for players
  26. 02:42:404 (1) - I have no idea why u did it there and i round next slider on the road ealier slider :v
  27. 02:55:539 (2) - Stack on slider "4" :v
  28. 03:15:809 (5,6) - http://osu.ppy.sh/ss/3721554
  29. 03:24:809 (5,6,7,1) - Make a trapeze
  30. 03:44:999 (2,4) - CTRL+G
  31. 04:11:918 (1) - Make this it works better with ryhythm ^_^ http://osu.ppy.sh/ss/3721572
I think u make too much this pattern http://osu.ppy.sh/ss/3721585 its really rigit and it have specific flow, try to not make this pls
Topic Starter
Saoji

Asserin wrote:

SPOILER

Normal

  1. 00:36:242 (5) - Correct blanket fixed
  2. 00:36:566 (1) - ^ with 00:35:269 (4) I think it's just fine, really. Not to mention that I'm almost off screen for that fcking blanket lol.
  3. 00:42:728 (3) - ^ with 00:41:755 (1) fixed
  4. 01:19:377 (3) - x:142 pls (to be same posiotion like 01:18:080 (1) ) fixed
  5. 01:24:566 (5) - Correct blanket fixed
  6. 02:03:161 (2) - ^ with 02:02:188 (1) fixed, the next ones as well
  7. 02:58:945 (5) - Im not sure but its uneven blanket fixed just a bit
  8. 03:20:026 (1) - Correct blanket fixed a bit... i'll be offscreen if too much
  9. 03:23:593 - I know its break behind spin but u can put circle there i think I prefer keeping the gap as much as possible, just in case.
  10. 03:30:404 (1) - Correct blanket with 03:29:431 (4) fixed a bit
  11. 04:06:080 (4) - y:137 fixed
I find just blanket mistakes :D Nice diff :3

Hard

  1. 00:03:647 (2) - Wtf ? Put it there x:128 y:260 I think this is really detail, but still nope, because it would make it too straight.
  2. 00:11:918 (1) - U can stack it Well i think it looks better unstacked imo
  3. 00:28:458 (4) - Correct blanket cus its uneven a little Fixed, maybe
  4. 01:10:782 (2) - x:234 y:286 fixed
  5. 02:15:809 (3) - x:36 y:186 fixed
  6. 02:26:512 (4,1,2,3) - It looks boring ;-; I don't think it is
  7. 03:04:782 (2,3,4,1,2,3,4,1,2,3,4,1,2) - Hmm make a big star ? I could but I like the squares too, dont know
  8. 03:13:215 (2) - Correct blanket cus its uneven a little fixed
  9. 04:03:809 (4) - ^ fixed
    Ok this diff is fine i think, u make a small mistakes :d but I have the impression that the patterns are too close to each other. This is hard diff, I think it's fine. And not sure for the mistakes?

Insane

  1. 00:04:296 (4) - x:248 y:320 the distance between them will be the same if u will put circle there :) ok
  2. 00:07:701 (4) - What u about this ? http://osu.ppy.sh/ss/3725605 It's not neat
  3. 00:14:512 (1) - Think it look better http://osu.ppy.sh/ss/3725615 Definetly not, sorry
  4. 00:15:323 (2,3,4,1) - And it can be cool :D Double blanket :3 http://osu.ppy.sh/ss/3725621 Not a bad idea, but I also think it's too hard for this diff
  5. 00:21:647 (3) - Stack with 00:20:999 (1) - ??? I like my custom stack
  6. 00:28:782 (1,2,3,4,5,6,7,8) - If u will a star there *.* aww fixed
  7. 00:35:107 (5) - x:432 y:104 fixed
  8. 00:36:242 (4,1) - I tihnk u can stack it on ealier slider ;d its fine to play :D I prefer my way
  9. 00:38:836 (4,1) - ^ (And other the same) same
  10. 01:08:188 (2) - x:136 y:364 Nah it won't be a straight line anymore
  11. 01:24:891 (2,3,1,2) - pls pls pls http://osu.ppy.sh/ss/3725675 http://osu.ppy.sh/ss/3725681 fixed, good idea
  12. 01:29:107 (3) - Can u make blanket with 01:28:458 (1) - ? It will really good fixed
  13. 01:55:701 (1,2,3,1,2) - It seems to me that it is a bit tight fixed I think
  14. 01:59:107 (4) - Idk why u put it there :v its not bad but i think u can change place this cirlce 01:58:620 (2,3,4) - triangle
  15. 02:17:107 (3,4,5,6) - I think u can make triangle it will less boring i think but ur stacks works good with rhythm Ye keeping this way
  16. 02:25:053 (3) - I know its ur style but if u make blanket with ealier slider it will be more fine to play I'm not sure that blanket affects gameplay :D But nope, sorry, I like the pattern this way
  17. 02:55:053 (4,5,1,2) - I dont feel this moment ;-; I think the flow is ok
  18. 03:14:350 (2,3,4) - Change this on warped slider it will work nice i think :D I think it can be a bit odd, to slider reverse then triple, It's an insane, it's ok.
  19. 03:25:215 (1) - plox http://osu.ppy.sh/ss/3725735 fixed
  20. 04:04:133 (1,2,3,4,5,6,7,8) - Same like ealier, make a star pls <3 fixed
Really nice diff <3 Thanks!

Explosion

  1. 00:03:809 (4,2) - If u will round slider "4" u can make blanket with "2" and i will be good transition for the next slider :3 but if it will looks oddly 00:03:485 (3) - Rotate this 15 Well 00:02:837 (1,2,3,4) - is a unique straight pattern. I don't want to break it to add a curve for the sake of a blanket that isn't needed. I make patterns with blankets, not for blankets.
  2. 00:07:377 (3,4,5) - Make slider and warp it ? I think it works better a little It's ok the way it is
  3. 00:12:728 (3) - Idk how to say so i give u ss :D http://osu.ppy.sh/ss/3721290 Changed but on the other side
  4. 00:13:215 (1,2) - I think u shlould keep same distans as in the following No, it's 1/4 gap between the slider and the circle, not 1/2
  5. 00:14:836 (2,3) - CTRL+G if u want keep this slider "4" but i think u can change posiotion of this cirlces a little :3 I don't understand what's wrong in my pattern.
  6. 00:15:809 (1) - I think it less random and u keep flow :D http://osu.ppy.sh/ss/3721333 It's not random, it's symmetric. But arranged it a bit in the same spirit though
  7. 00:21:972 (4) - I know what u wanted to do but CRTL+G pls No, the flow is better the way it is.
  8. 00:24:242 (5) - Blanket with "2" ??? Nah, the pattern would be ugly lol
  9. 00:27:485 (1,2,3,4,5) - Dont like this part but dont worry im just stupid xD don't know what's wrong
  10. 00:40:458 (1,2,3) - Its bad flow i think No it's fine, the flow is good here.
  11. 00:45:647 (1) - U can put it on the middle of sliders The curve would play weird in this case, and I don't think I did it wrong neither.
  12. 00:48:242 (1,2,3,1) - I think its ymm rigid, u had nice flow jump, keep this :D Something like this but i suck XD http://osu.ppy.sh/ss/3721255 http://osu.ppy.sh/ss/3721259 Nah I really like this pattern, it's not because itr's straight slider that it doesn't have flow. I don't think those straight sliders are so much present that it looks like a #2007 map.
  13. 00:54:404 (1,1) - Its bad i think ;-; Pls do something like this http://osu.ppy.sh/ss/3721375 or idk >< I actually think it's really good xD
  14. 00:59:269 (5) - If u wanted make mirror effect its curve a little :D Not sure to understand? If you copy/paste (4) Ctrl+G, Ctrl+J, you'll see it's the exact same shape.
  15. 01:00:242 (2) - Its shouldnt be x:160 ? Mh, not really, but I fixed a bit the placement though
  16. 01:06:404 (1) - Rotate to 15 ? Totally vertical/horizontal sliders aren't always that bad.
  17. 01:14:512 (2,3,1,2) - Make square with order of clockwise It's good the way it is
  18. 01:16:620 (2) - Rotate to 30 ? That would kill the flow, and it looks better this way since it's mirrored
  19. 01:16:620 (2) - Same like ealier with square 01:18:404 (2,3,1,2) - you mean this? Nope, it's fine the way it is.
  20. 01:29:107 (4) - CTRL+G and put it further No flow is good here too
  21. 01:37:864 (2) - It works better :3 http://osu.ppy.sh/ss/3721455 I prefer mine
  22. 01:52:620 (5,6,7,1) - http://osu.ppy.sh/ss/3721490 Dont forget make blanket "6" with "1" Nope, I don't like the way it plays and I like my own way for this
  23. 01:58:458 (2,3,1,2) - Wtf ? :D http://osu.ppy.sh/ss/3721513 http://osu.ppy.sh/ss/3721516 Not sure to get what's wrong neither?
  24. 02:13:053 (3) - Put it on the middle of sliders If you meant horizontaly-> fixed.
  25. 02:21:972 (1,2,1,2,1,2) - It can be boring for players I think this is the best pattern of the map ! xD And I'm not the only one thinking that imo.
  26. 02:42:404 (1) - I have no idea why u did it there and i round next slider on the road ealier slider :v What? If you're talking about the rythme, nothing's wrong it's a new pattern. If you're talking about the pattern itself, I don't know what's wrong neither.
  27. 02:55:539 (2) - Stack on slider "4" :v Gotta think about that, but it would also means it's "under" the (1) 1/1 slider and I don't really like it. The idea isn't bad though
  28. 03:15:809 (5,6) - http://osu.ppy.sh/ss/3721554 Nope, I prfer my custom stack, and it's a pain to read to have a circle hidden under the end of another slider.
  29. 03:24:809 (5,6,7,1) - Make a trapeze Nah I like the way it is
  30. 03:44:999 (2,4) - CTRL+G Makes the distance between 03:44:999 (2,3) - awkward Might try to find another pattern though.
  31. 04:11:918 (1) - Make this it works better with ryhythm ^_^ http://osu.ppy.sh/ss/3721572 If you listen closely, The end of the slider repeat also follows the rythme.
I think u make too much this pattern http://osu.ppy.sh/ss/3721585 its really rigit and it have specific flow, try to not make this pls Best pattern though.
Thank you very much for that mod! Helped the quality a lot.
DeletedUser_423548
hi from M4M queue :)

Normal
00:21:323 - Maybe use a clap for this part?
00:31:377 (1) - I think it will look better with Ctrl+H and cordinates X:144 Y:344
01:00:891 (2) - I think a circle would make it go along with the music
01:04:134 (1,2,3) - The part 01:06:080 (2,3); maybe use different timing to go with the music?
01:10:296 (1) - Why not use a blanket?
01:30:728 - you used a note at 01:20:350, why not do the same here also?
02:02:188 (1) - same as 00:31:377 (1)
02:14:836 - same as 01:30:728 and add a note maybe?
02:43:701 (1,2,3,4) - copy 02:43:701 (1) and rotate it by 60 degrees and I think it will look cleaner
03:23:593 - add note
03:30:080 -
03:39:809 - something feels off here... not sure what though

Hard
00:15:809 (1) - its really hard to play, 00:14:350 (4,1) maybe make it like this part?
00:59:107 (2) - The slider is really hard to notice, change its place.
02:24:080 (5,1) - from the way the note was placed its really hard to play this
03:48:485 - The hit sound is too loud. Make the 4/3 sliders quieter

Insane
00:48:891 (2) - Was this placement on purpose? Might be better to stack it or make it more spaced
01:02:512 (1) - ^
01:55:701 (1) - 01:56:350 (1) - might be better if you make one of them a circle and make it a 5-note stream
03:49:863 (1) - It seems a bit too spaced

Explosion
00:12:404 - Is it necessary to change the slider velocity?
00:53:431 (1) - NC is not needed. make it NC from 00:53:593 (2)
00:53:755 (1) - I think deleting the NC might be a good idea.
01:26:917 (4) - feels unneeded. 01:26:836 (3,5) - maybe try stacking these?
02:11:269 (1,2,1,2,1) - I do like this but the timing is hard to play with
02:53:918 (1) - I don't see the reason for the NC
03:25:296 - I think the 20% volume is unneccessary
04:11:755 - there is a different sound in the music so maybe place a slider or a circle?

Nice map

Good Luck
Topic Starter
Saoji

Yasaija 714 wrote:

hi from M4M queue :)

Normal
00:21:323 - Maybe use a clap for this part? I think it wouldn't make sense to have a 1/1 then. Because a clap is pretty strong and you would like to hit it.
00:31:377 (1) - I think it will look better with Ctrl+H and cordinates X:144 Y:344 I like the overlap, and I think the flow this way is way better though.
01:00:891 (2) - I think a circle would make it go along with the music Well there's already a slider?
01:04:134 (1,2,3) - The part 01:06:080 (2,3); maybe use different timing to go with the music? For the first I'm following the drums which are pretty strong, and the second is vocals. I find the rhythm of them pretty nice
01:10:296 (1) - Why not use a blanket? Would flow really bad, and I think that overlap > blanket when not overdone
01:30:728 - you used a note at 01:20:350, why not do the same here also? I could indeed, but I think, since it's just before the new stenza, the little pause makes sense, also, the rythm is slightly different in the second section so I took the liberty to change this as well
02:02:188 (1) - same as 00:31:377 (1) sane, better flow
02:14:836 - same as 01:30:728 and add a note maybe? Well all the kiais are made the same way it's not random ;p It's a good point though, but ye... no need to overdo it
02:43:701 (1,2,3,4) - copy 02:43:701 (1) and rotate it by 60 degrees and I think it will look cleaner Fixed
03:23:593 - add note I prefer maintain the gap before the spinner as much as I can.
03:30:080 - ^
03:39:809 - something feels off here... not sure what though I think it's ok, Normal diff represents just a few sounds, no need to map every single beats.

Hard
00:15:809 (1) - its really hard to play, 00:14:350 (4,1) maybe make it like this part? I don't think it's hard to play o.o Also it's a different rythme
00:59:107 (2) - The slider is really hard to notice, change its place. I think it's ok.
02:24:080 (5,1) - from the way the note was placed its really hard to play this I find it ok, it stays in the samw flow
03:48:485 - The hit sound is too loud. Make the 4/3 sliders quieter Fixed

Insane
00:48:891 (2) - Was this placement on purpose? Might be better to stack it or make it more spaced Yes it's on purpose, I think it looks better this way. And give a nice effect in gameplay.
01:02:512 (1) - ^ same
01:55:701 (1) - 01:56:350 (1) - might be better if you make one of them a circle and make it a 5-note stream I prefer to avoid stream as much as possible for the sake of difficulty. Also I think it's playable, it's an insane, not an hard anymore.
03:49:863 (1) - It seems a bit too spaced I get that, but on the other hand, it's not that bigger than 03:49:863 (1,2) - so considering it's a new stenza, I think it's ok

Explosion
00:12:404 - Is it necessary to change the slider velocity? Yes it is, the music has so different tonalities on this part, I'm trying to represent them all with SVs.
00:53:431 (1) - NC is not needed. make it NC from 00:53:593 (2) It is, it's the new stenza
00:53:755 (1) - I think deleting the NC might be a good idea. No because new spacing, and new drums in the music as well
01:26:917 (4) - feels unneeded. 01:26:836 (3,5) - maybe try stacking these? You mean it's overmaped? It's not, there's a clearly beat in the music. also I won't stack them. This is mirrored with 01:27:485 (3,4,5) - and plays good.
02:11:269 (1,2,1,2,1) - I do like this but the timing is hard to play with Well, I'm just following the music so... yep, it can be surprising at first, but the music is too, so I think this is the effect wanted.
02:53:918 (1) - I don't see the reason for the NC The kick sliders goes by 2 for more readibility, this one is alone because there's the new stenza just after, but if I would remove NC it would break the pattern, and affect readibility
03:25:296 - I think the 20% volume is unneccessary I don't think the music calls for a 70% neither. This is the lowest part of the music
04:11:755 - there is a different sound in the music so maybe place a slider or a circle? The end of the slider is supposed to represent that sound.

Nice map

Good Luck
Thank you very much. I'll mod yours tomorrow.
Domi200
Hey <3

[Normal]
  1. 00:23:593 (1,2,3) - Maybe make this a bit smoother e.g. (2) rotate 10
  2. 04:03:485 (4,1,2,3,4,1,2,3,4) - this looks a bit too generic with the 2 clockturns Maybe something similar to this 02:38:512 (1,2,3,4) - just more horizontal
Great diff

[Hard]
  1. Couldnt find anything .___. I like it
[Insane]
  1. Couldnt find anything either.. Maybe lower OD to 7 for the Insane but yea your discision
[Explosion]
  1. I love it
Im too inexperienced for this set haha I love what you made! I leave you a star for this one :>

Good luck :D
Topic Starter
Saoji

Domi200 wrote:

Hey <3

[Normal]
  1. 00:23:593 (1,2,3) - Maybe make this a bit smoother e.g. (2) rotate 10 fixed, good idea
  2. 04:03:485 (4,1,2,3,4,1,2,3,4) - this looks a bit too generic with the 2 clockturns Maybe something similar to this 02:38:512 (1,2,3,4) - just more horizontal I understand what you mean, but I don't think I dislike it neither since it's not omnipresent in the map
Great diff

[Hard]
  1. Couldnt find anything .___. I like it
[Insane]
  1. Couldnt find anything either.. Maybe lower OD to 7 for the Insane but yea your discision
[Explosion]
  1. I love it
Im too inexperienced for this set haha I love what you made! I leave you a star for this one :>

Good luck :D
Thanks! Really appreciated!
Video
Hey,

First off, love playing the Hard difficulty <3

Secondly, this is my first attempt at modding :o


Hard:

• extend slider at 00:22:296 from 00:22:458 to 00:22:593
• add notes at 00:28:296 and 00:28:620
• add note at 00:43:864 (maybe at the end of the last slider?)
• add note at 01:07:864 (maybe add snare hitsound?)
• add note at 01:17:918 where the two sliders meet
• change the slider at 01:22:296 into a note and make a slider from 01:22:458 to 01:22:782
• add notes at 03:27:323 , 03:27:404
• add a slider from 03:27:485 to 03:27:647
• add notes at 04:03:647 and 04:03:972

Insane:

• add note at 03:35:512 at the end of the slider and adjust the notes around it


And that's all I got >.<"
I couldn't find anything worth changing with the other Normal or Explosion!

:idea: P.S: I made a Taiko GD, check it out if you're interested in the slightest :D ( DL = http://puu.sh/kWbvh/f866ac744a.osz )
Topic Starter
Saoji

Weegle wrote:

Hey,

First off, love playing the Hard difficulty <3

Secondly, this is my first attempt at modding :o


Hard:

• extend slider at 00:22:296 from 00:22:458 to 00:22:593 Your point isn't stack on 1/4. Also I wouldn't extend it until the next blue tick neither, because I don't like the way it sounds and I think it would be a bit tricky compared to the rest of the map. Adding a note on the blue tick would be cool but too hard imo for a hard diff.
• add notes at 00:28:296 and 00:28:620 Mh, ok
• add note at 00:43:864 (maybe at the end of the last slider?) No, following vocal.
• add note at 01:07:864 (maybe add snare hitsound?) ^
• add note at 01:17:918 where the two sliders meet No, there's no music.
• change the slider at 01:22:296 into a note and make a slider from 01:22:458 to 01:22:782 not natural to play, the strong beat is on the white tick, it's even clearer here 01:22:620 (3) -
• add notes at 03:27:323 , 03:27:404 Nah I don't want a triple, the beat (that I forgot to map) is too strong.
• add a slider from 03:27:485 to 03:27:647 fixed just a note, good point.
• add notes at 04:03:647 and 04:03:972 fixed

Insane:

• add note at 03:35:512 at the end of the slider and adjust the notes around it I could but the next pattern is hard enough I think.


And that's all I got >.<"
I couldn't find anything worth changing with the other Normal or Explosion!

:idea: P.S: I made a Taiko GD, check it out if you're interested in the slightest :D ( DL = http://puu.sh/kWbvh/f866ac744a.osz )
What a surprise that someone checked it xD
Thanks for your mod, there were some good points!
Glad you like the map!

About your taiko diff, it is pretty cool (I would add some large don or katsu at some strong beats like the beginning of the kiais but w/e). But I probably won't take it, because you know... People in this game are really lazy...ups, I mean busy :D. Well the song is pretty long so ye... and I think that they wouldn't check it to make it ranked if I add another diff (they already don't check it anyway...) but well. I have this problem on my Snowdrive map.. So I'm not adding it for now, really sorry >.<
dylansantosh

Yales wrote:

What a surprise that someone checked it xD
Thanks for your mod, there were some good points!
Glad you like the map!

About your taiko diff, it is pretty cool (I would add some large don or katsu at some strong beats like the beginning of the kiais but w/e). But I probably won't take it, because you know... People in this game are really lazy...ups, I mean busy :D. Well the song is pretty long so ye... and I think that they wouldn't check it to make it ranked if I add another diff (they already don't check it anyway...) but well. I have this problem on my Snowdrive map.. So I'm not adding it for now, really sorry >.<
You could throw in the taiko diff as a seperate link in the map description
Topic Starter
Saoji

DylanSan wrote:

You could throw in the taiko diff as a seperate link in the map description
Gotta check it with the mapper (since it's getting a bit old).
Thanks!
Garden
[General]
  1. That perfect normal to fit rc lol, i personally think it's fine tho
    anyway a recent dq case for reference: https://osu.ppy.sh/forum/t/364753/start=45
  2. widescreen uncheck in n&h&i
  3. 01:12:891 - 01:59:593 - I don't think these short kiais are necessary in n&h diff, they don't emphasize music or your placing of objects like the extra diff
[Normal]
  1. remove some unused greenlines
  2. 03:39:809 - leaving this empty is a bit weird to me, just do this part like you did in the first or second kiai can be fine
  3. 03:39:485 (1) - 03:40:782 (3) - 03:42:080 (1) - nc needs some readjusting, nc of this part is inconsistent right now, can be fixed with rhythm pattern changing mentioned in previous mod i suppose
  4. 03:56:999 (2) - better for me with a slider instead, that may feel more consistent?
[Hard]
  1. od6 like most hards fit the spread better
[Insane]
  1. od7 for diff spread to extra
  2. 00:28:134 (1,2) - imo they emphasize the music better if they come in another direction like you do to previous ones
  3. 02:41:432 (2,2) - i suggest giving these two circles nc as well since they are as strong as their previous note, unlike 02:38:512 (1,2,1,2,1,2,1,2) - these ones
  4. 03:57:323 (4,1,2,3,4,5,6,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,6,7,8,1,2,1,2,1,2,3,4,5,6) - copy paste hype lol
[Explosion]
  1. HP8 is way too op for me to hr lol, nvm
  2. nothing for me, i really enjoy playing this extra (and your nee william extra too) a lot!
Good luck on this mapset! :)
Topic Starter
Saoji

Garden wrote:

SPOILER
[General]
  1. That perfect normal to fit rc lol, i personally think it's fine tho
    anyway a recent dq case for reference: https://osu.ppy.sh/forum/t/364753/start=45 Thanks for the warning, but yes, I think it's fine too, if we follow the actual raning criteria (what's written on it) it's ok. I'll fight. \o/
  2. widescreen uncheck in n&h&i Fixed, good point
  3. 01:12:891 - 01:59:593 - I don't think these short kiais are necessary in n&h diff, they don't emphasize music or your placing of objects like the extra diff I'd like to have all the diff with same kiais, for constanticity, also if it doesn't have the same impact as insane/extra it does give a little accentuation, so why not.
[Normal]
  1. remove some unused greenlines I think they're all used! (Whether it's for the kiai, whether it's for volume hs, or switch to drums hs).
  2. 03:39:809 - leaving this empty is a bit weird to me, just do this part like you did in the first or second kiai can be fine Ahh, I kinda like that empty tick though xD After the little speed up, a little break is welcome too, I think it makes the pattern cuter as it is a beginner diff xD
  3. 03:39:485 (1) - 03:40:782 (3) - 03:42:080 (1) - nc needs some readjusting, nc of this part is inconsistent right now, can be fixed with rhythm pattern changing mentioned in previous mod i suppose Fixed as I could, it kinda breaks the pattern now but well. It was needed I guess
  4. 03:56:999 (2) - better for me with a slider instead, that may feel more consistent? I don't necessarily agree here, I think it's fine honestly. But I did fixed a little detail on the pattern and I think it looks better now XD
[Hard]
  1. od6 like most hards fit the spread better fixed
[Insane]
  1. od7 for diff spread to extra Fixed! Sounds way more appropriate with those little modifications :3
  2. 00:28:134 (1,2) - imo they emphasize the music better if they come in another direction like you do to previous ones Kinda like them this way though :3
  3. 02:41:432 (2,2) - i suggest giving these two circles nc as well since they are as strong as their previous note, unlike 02:38:512 (1,2,1,2,1,2,1,2) - these ones I usually don't like single notes with NC but the idea is really cool. I take that, thanks
  4. 03:57:323 (4,1,2,3,4,5,6,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,6,7,8,1,2,1,2,1,2,3,4,5,6) - copy paste hype lol The sliders going by 2 are the best of the map !! xD
[Explosion]
  1. HP8 is way too op for me to hr lol, nvm Well, it's also accurate with the whole set. Fighto!
  2. nothing for me, i really enjoy playing this extra (and your nee william extra too) a lot! Really glad to hear it!!
Good luck on this mapset! :)
Thank you very much, some really good points!
FCL
Do you not think that you should make Easy diff in order to do mapset pretty balanced?
btw maybe use some other previous time? Select time doesn't show full potential of the song. 01:17:755 for example
  • [Extra]
  1. 00:17:107 (1) - the song have sound at red tick, so 1/2 slider+circle patterns would be more correct http://puu.sh/n5m3a/e16696a97f.jpg
  2. 00:17:999 (5,6) - what about change ds to 0.4 as 00:18:242 (7,8) - because both sounds have one source? http://puu.sh/n5ml4/d1e303d659.jpg
  3. 01:12:891 - imo but kiai section is not needed here
  4. 01:38:188 (1) - I think NC is not needed since you will breaking your 3/4 slider patterns sense
  5. 01:59:593 - same as 01:12:891. It's haven't sense
  6. 02:48:404 (2) - I think NC at this tick will have more sence coz strong unstrumental part started here
  7. 02:49:864 (5) - maybe instead slider to 2 circles, since these tick have strong sound?
  8. 02:51:809 (3) - strong beat has been started here but you emphasizes circles at red tick, what is not right 02:51:972 (1) - . I think you should put NC at white ticks and change the structure of jumps. http://puu.sh/n5w3T/ce5ad6bd9a.jpg
  9. 02:55:864 - ideal place for 1/1 slider. So what about this rhythm? http://puu.sh/n5wgc/5b0816df68.jpg
  10. 03:03:647 - hmmm, 1/1 slider should be here, no?
  11. 03:45:161 - same things, nice place for 1/1 why not?
  12. 03:47:269 (1,1,1) - nice patterns, i like it. Just small sugestion to make their headr in form of triangle http://puu.sh/n5wMU/404cacd427.jpg. Also u can apply it for other patterns like these
  13. 01:37:864 (2) - oh, sry. If follow to your logic you missed NC here?
  14. 03:53:107 (3) - Here i would be made conversely.
  15. 04:02:188 (1,2) - again, if i understand your logic you should add 4 circles instead the sliders. Although, probably you want to give rest time for players
  16. 04:04:134 (1,2,1,2,1,2,1,2,1,2,1,2) - pretty boring for end imo. These sliders will too easy for playing, but song says contrary. Of cource you can keep sliders, but pls make mode distance between them. Maybe like this idk http://puu.sh/n5xYn/1f340f4e1d.jpg

  • [Insane]
  1. 00:04:458 (1) - You could make it more curved to create blanket with 00:03:809 (3) - http://puu.sh/n693D/90430014d4.jpg
  2. 00:08:026 (1,2,3,4) - I think this model doesn't work good coz poorly correspond with vocal. This rhytm will work better http://puu.sh/n69l8/db111b2484.jpg
  3. 00:11:269 (3) - pleas change 2/1 repeat slider to two 1/1 since it's looks pretty simple for Insane diff. http://puu.sh/n69yk/8b95e8d0c8.jpg
  4. 00:15:323 (2,3,4) - tbh this location is annoys me. Move it to 378 212 for create a blanket
  5. 00:39:809 (3,4,5,6,1) - you could make it more neatly with help of ctrl+shift+d http://puu.sh/n69YU/bae27f842e.jpg
  6. 00:42:404 (5) - it's looks pretty closer with 00:42:080 (3) - , move it a bit down for aesthetic
  7. 01:03:323 (2,3) - again, you could move it to 74 154 for create a blanket here. Will look pretty neat
  8. 01:14:188 (1) - you can make it more neat, if a bit bend the slider
  9. 01:30:080 (3) - a bit weird flow. Just move it to 166 75
  10. 01:23:593 (2,3) - okay, i can see that you often ignore blanket patterns when they could look cool. Np if it's your style and you wan't to do it, just these change could make map much better and neatly in my options
  11. 01:37:539 (1) - totally untidy sliderwawe. Pls try make it with one more red point. http://puu.sh/n6g4O/3a02986a30.jpg
  12. 03:15:972 (1,2) - two 1/1 slider not working right, sound have vocal sound between start and ends of sliders. Probably change to repeat sliders will work nice
  13. 03:24:080 (1) - wrong stack?
  14. 03:49:863 (1) - maybe rotate the tail of slider counter clockwise to make it more symmetrical? http://puu.sh/n6gCp/8b5c303170.jpg

  • [Hard]
  1. 00:54:242 (3,4) - because of stack it's seems closer then before + a little overlap. Move to 105 298
  2. 01:05:107 (1) - same things about sliderwawes as in Insane diff
  3. 01:59:269 (5) - u can improve this blanket http://puu.sh/n6gUb/748204ef0b.jpg

  • [Normal]
  1. 00:49:215 (4,1) - blanket would be looks nice
  2. 01:15:485 (1) - spacing betwenn end of spinner and next pattern too small for Normal diff, You can reduce it to 01:16:782 to solve this problem
  3. 02:13:864 (3) - maybe make it parallel with 02:12:566 (1) - ?
  4. 02:41:107 (1) - same as previous spinner
  5. 03:39:809 - pause feels awkward himself here, i think you should put circle
  6. 03:57:323 - same here too. I think 1/1 slider at 03:56:999 (2) - will look nice
  7. 04:08:674 (4) - are u sure use 1/1 slider? I think you should map next white tick too, so repeat here would be looks good

Okay, that all
Lumin
Hello! M4M here

I'll skip normal because I'm really bad at modding 3> star maps..

Hard
Ar8 might be little too high for 3.05*
Wow this is really hard to map, so well made
00:11:269 (4,1) - I'd stack this properly
00:16:458 (3,1) - This could maybe be blanket, looks good for me
00:20:674 (4,1) - Disturbing overlap for me
00:23:593 (1) - This kiai here, pls
00:41:918 (1) - I'd take the repeat off, move to red-white and ctrl+g
00:44:836 (2) - x:108 looks better
00:54:404 (4) - I don't hear beat here
00:55:215 (2) - x:440 y:228 looks better for flow
00:59:107 (2,3) - Too close to each other imo
01:00:566 (3,4) - Better blanket maybe
01:30:080 (3,5) - Avoidable overlap imo
02:37:864 (2,3) - Looks cleaner being straight sliders or less curve
02:38:836 (2,3,1,2,3,1,2,3,1,2,3,1,2) - Maybe a bit more intense jumps?
02:52:133 (1) - I don't see the necessity for NC
01:59:593 (1) - I don't see kiai fit here
03:27:323 totally worthless timing point
03:47:107 (4,1) - Blanket would work here imo
03:58:944 (1) - this kiai pls

Insane
Same thing about kiai's than in Hard
00:08:026 (1,2,3,4) - I don't see this fit here
00:14:512 (1,4) - Maybe a bit too close to each other? Looks like overlap while playing for me
00:20:999 (1,3) - I'd stack
00:24:242 (1,1,1,1) - No NC imo, because you don't use NC that way here 00:28:782 (1,2,3,4,5,6,7,8) - And i'd NC this 00:29:431 (5) -
00:30:728 (1) - no NC
01:36:242 (3) - NC, 01:36:080 (1) - no NC
02:38:512 (1,2,1,2,1,2,1,2,1,1,1,1) - Little more spacing here for intensity
02:46:296 (1) - Raise up right side for flow
03:58:944 (1) - Same at this section about NC's than earlier

Explosion
Same thing about kiai's
It was REALLY hard to mod this because it is so pure and clean already that I really couldn't find any problems here..
00:55:215 (1) - NC?
01:16:134 (9) - NC
01:28:134 (1) - I don't see NC fit in here
02:01:864 (8) - Maybe NC?
04:09:323 (1,1) - too far from each other for me -> combo break magnet lol

Well made map bro, wish this helps you even a little bit!
Topic Starter
Saoji

Lumin wrote:

Hello! M4M here

I'll skip normal because I'm really bad at modding 3> star maps..

Hard
Ar8 might be little too high for 3.05* It gave me some doubts so I checked some other diffs and it sounds ok.
Wow this is really hard to map, so well made Thanks
00:11:269 (4,1) - I'd stack this properly Fix ok
00:16:458 (3,1) - This could maybe be blanket, looks good for me Wouldn't look great to me ;c
00:20:674 (4,1) - Disturbing overlap for me I kinda like it though :p
00:23:593 (1) - This kiai here, pls Not sure to get it? There's already a fountain!
00:41:918 (1) - I'd take the repeat off, move to red-white and ctrl+g No. First it wouldn't be natural to play because the empty ticks would be higher than 1/1 then the slider on red tick wouldn't be catchy at all
00:44:836 (2) - x:108 looks better Fixed
00:54:404 (4) - I don't hear beat here There's clearly one though!
00:55:215 (2) - x:440 y:228 looks better for flow fixed
00:59:107 (2,3) - Too close to each other imo It overlaps perfectly on the end :o
01:00:566 (3,4) - Better blanket maybe fixed a bit
01:30:080 (3,5) - Avoidable overlap imo I can get why but it doesn't disturb me here
02:37:864 (2,3) - Looks cleaner being straight sliders or less curve I find this way ok and clean.
02:38:836 (2,3,1,2,3,1,2,3,1,2,3,1,2) - Maybe a bit more intense jumps? Don't want to overdo it in hard :S
02:52:133 (1) - I don't see the necessity for NC Better readability, the pattern seem lighter.
01:59:593 (1) - I don't see kiai fit here This is my perception
03:27:323 totally worthless timing point Fixed
03:47:107 (4,1) - Blanket would work here imo I like that overlap
03:58:944 (1) - this kiai pls You don't like fountains? x)

Insane
Same thing about kiai's than in Hard I like them, I didn't place them without listening the music.
00:08:026 (1,2,3,4) - I don't see this fit here I think it creates a good flow
00:14:512 (1,4) - Maybe a bit too close to each other? Looks like overlap while playing for me Moved it a bit
00:20:999 (1,3) - I'd stack Nope
00:24:242 (1,1,1,1) - No NC imo, because you don't use NC that way here 00:28:782 (1,2,3,4,5,6,7,8) - And i'd NC this 00:29:431 (5) - The double NC is really good the way it is, no way I change it. About the stars, too much NCs would be disturbing and would give the opposite purpose of the NCs before, make those patterns looks light!
00:30:728 (1) - no NC ^
01:36:242 (3) - NC, 01:36:080 (1) - no NC It's ok, I don't want to break the pattern but good point
02:38:512 (1,2,1,2,1,2,1,2,1,1,1,1) - Little more spacing here for intensity I prefer not to overdo it
02:46:296 (1) - Raise up right side for flow Flow is fine I think
03:58:944 (1) - Same at this section about NC's than earlier Same, I think those sliders and the choice of the NC are my favourite part of the map soo...

Explosion
Same thing about kiai's Same. Question of perception
It was REALLY hard to mod this because it is so pure and clean already that I really couldn't find any problems here.. Thanks!
00:55:215 (1) - NC? For the sake of readability
01:16:134 (9) - NC It's fine, the 8 notes then 4 notes would break the constancity
01:28:134 (1) - I don't see NC fit in here New spacing! And the music is getting different as well
02:01:864 (8) - Maybe NC? Nah, same pattern
04:09:323 (1,1) - too far from each other for me -> combo break magnet lol There's a 1/2 gap!!

Well made map bro, wish this helps you even a little bit!
Thanks! Some good points yes!
Video

Yales wrote:

Gotta check it with the mapper (since it's getting a bit old).
Thanks!
it'd be pretty generous if you linked my taiko diff but you dont have to :P
uploaded just incase xwx
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